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* AbortedArc: Helping a player on Bergen Trail find a "legendary frobbit" opens a short chain of quests helping out the Omni Gliders guild. A conversation overheard between two high-ranking members while rummaging through the guild's storage room suggests that they may be scamming other players or even using [=CrossWorlds=] to organize and conduct real-world crime. Unfortunately, this happens during the final quest in the chain and nothing ever comes of it.
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* KonamiCode: A variation of the code shows up in the quest A Promise Is a Promise 4. Instead of pressing "B A" near the end of the code, the player should instead input "A B".
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General clarification on works content; be sure to spoiler-tag anything to do with Evotars.


* OurClonesAreDifferent: The Evotars, copies of a ''[[ShowWithinAShow Crosscode]]'' player's DigitalAvatar running on an AI instead of a player. They generally do not know that they are really clones until somebody explicitly reveals it to them, but they aren't allowed in the Public Playground [[SuperDrowningSkills nor can they survive in water]] due to being made of [[AppliedPhlebotinum Instant Matter]].

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* OurClonesAreDifferent: The [[spoiler:The Evotars, copies of a ''[[ShowWithinAShow Crosscode]]'' CrossWorlds]]'' player's DigitalAvatar running on an AI instead of a player. They generally do not know that they are really clones until somebody explicitly reveals it to them, but they aren't allowed in the Public Playground [[SuperDrowningSkills nor can they survive in water]] due to being made of [[AppliedPhlebotinum Instant Matter]].]]
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* OurClonesAreDifferent: The Evotars, copies of a ''[[ShowWithinAShow Crosscode]]'' player's DigitalAvatar running on an AI instead of a player. They generally do not know that they are really clones until somebody explicitly reveals it to them, but they aren't allowed in the Public Playground [[SuperDrowningSkills nor can they survive in water]] due to being made of [[AppliedPhlebotinum Instant Matter]].
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* SequelHook: An ''InUniverse'' one: defeating the final boss of the "A New Home" DLC leads to an announcement of an upcoming expansion to CrossWorld, the GameWithinAGame that Lea has been playing for most of the story.

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* SequelHook: An ''InUniverse'' one: defeating the final boss of the "A New Home" DLC leads to an announcement of an upcoming expansion to CrossWorld, [=CrossWorld=], the GameWithinAGame that Lea has been playing for most of the story.
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* SequelHook: An ''InUniverse'' one: defeating the final boss of the "A New Home" DLC leads to an announcement of an upcoming expansion to CrossWorld, the GameWithinAGame that Lea has been playing for most of the story.
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* NonstandardGameOver: [[spoiler:The bad ending becomes this with ''A New Hope''. As it continues on from the good ending, its story cannot happen if Lea and the Evotars are banned and erased/killed. Homestedt wouldn't exist, either.]]

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* NonstandardGameOver: [[spoiler:The bad ending becomes this with ''A New Hope''.Home''. As it continues on from the good ending, its story cannot happen if Lea and the Evotars are banned and erased/killed. Homestedt wouldn't exist, either.]]
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* HolodeckMalfunction: Players transported to the [[spoiler:Vermillion Wasteland]] find themselves somehow unable to log out of the game, not even by manually disconnecting the [[BrainComputerInterface CrossGear]]. [[spoiler: This turns out to be a subversion, as these people only ''[[TomatoInTheMirror believe]]'' that they are players. In reality, they are AIs created from brain scans of real players. They are not trapped by a malfunctioning game; they simply do not ''exist'' outside of the game.]]
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* AndIMustScream: Players in [[spoiler: the Vermillion Wasteland]] are not only unable to teleport out of the area but they also find themselves unable to log out or even disable the {{CrossGear}} neural gear, leaving them trapped in the game. [[spoiler: As it turns out they cannot log out because they are not really players at all, but AI copies of players; however they are still fully sentient and unaware of their nature, thus they suffer the same kind of SanitySlippage that a human would.]]

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* AndIMustScream: Players in [[spoiler: the Vermillion Wasteland]] are not only unable to teleport out of the area but they also find themselves unable to log out or even disable the {{CrossGear}} [=CrossGear=] neural gear, leaving them trapped in the game. [[spoiler: As it turns out they cannot log out because they are not really players at all, but AI copies of players; however they are still fully sentient and unaware of their nature, thus they suffer the same kind of SanitySlippage that a human would.]]
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* AndIMustScream: Players in [[spoiler: the Vermillion Wasteland]] are not only unable to teleport out of the area but they also find themselves unable to log out or even disable the {{CrossGear}} neural gear, leaving them trapped in the game. [[spoiler: As it turns out they cannot log out because they are not really players at all, but AI copies of players; however they are still fully sentient and unaware of their nature, thus they suffer the same kind of SanitySlippage that a human would.]]
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* ModularDifficulty: When starting on a NewGamePlus playthrough, you can access a selection of modifiers to change the difficulty of the game using Trophy Points accumulated in your last playthrough. They can vary from boosting your credit and experience gain to voiding it entirely, and some others have more unique effects like slowing down time after a perfect dash to turning you into a OneHitPointWonder.
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Updated cover image


[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/crosscodeposter.png]]

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[[quoteright:350:https://static.[[quoteright:600:https://static.tvtropes.org/pmwiki/pub/images/crosscodeposter.png]]org/pmwiki/pub/images/crosscode_cover2.jpg]]



** The maximum level is 99, which is probably not something most players are going to reach without bolstering the enemy levels in the fields. Reaching the final boss will have Lea around level 60 or so. Also, even reaching the maximum level doesn't give quite enough circuit points to unlock every ability.
** In-universe, one fellow player in Basin Keep notes that he got to level 99 long beforehand... by killing nearly 98,000 Hedgehags. Ouch.
* AccidentalAimingSkills: Due to the game's mechanics. When you miss an enemy with a charged ranged attack, the projectile can ricochet on a wall and hit them anyway.

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** The maximum level is 99, which is probably not something most players are going to reach without bolstering the enemy levels in the fields. Reaching the final boss will have fields with boosters or activating Exp Multipliers for a New Game+ playthrough. The game expects Lea to be around level 60 or so. so for the final boss of the base game. Also, even reaching the maximum level doesn't give quite enough circuit points to unlock every ability.
ability on its own.
** In-universe, one fellow player in Basin Keep notes that he got to level 99 long beforehand... by killing nearly 98,000 tens of thousands of Hedgehags. Ouch.
* AccidentalAimingSkills: Due to the game's mechanics. When If you initially miss an enemy with a charged ranged attack, there's a chance that the projectile can will ricochet on off a wall and hit them anyway.



* AfterCombatRecovery: When not in combat, a player's health will rapidly recover to full in just a few seconds. It's designed so that if a player misses a jump, falls into water or plummets off of a cliff, the HP penalty is momentary. It's possible to jump into hazards so often that you die out of combat, but [[ViolationOfCommonSense you'd really have to be trying to do that]].

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* AfterCombatRecovery: When not in While outside of combat, a the player's health will rapidly recover to full in just a few seconds. It's designed so that if a player misses a jump, falls into water or plummets off of a cliff, the HP penalty is momentary. It's still possible to jump into hazards so often that you die out of combat, but [[ViolationOfCommonSense you'd really have to be trying to do that]].
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Fact check on the level 99 basin keep player.


** In-universe, one fellow player in Basin Keep notes that he got to level 99 long beforehand... by grinding on 99,000 Frobbits. Ouch.

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** In-universe, one fellow player in Basin Keep notes that he got to level 99 long beforehand... by grinding on 99,000 Frobbits.killing nearly 98,000 Hedgehags. Ouch.
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* AbilityDepletionPenalty: The game has [[ElementalPowers Elemental Modes]] that imbue your attacks with elemental boosts and let you access new abilities, but most attacks done with an elemental mode active will increase your Element Load, represented by the element icon getting more yellow. While it decays on its own with time, and even faster in Neutral Mode, accumulating too much Element Load will lead to Element Overload, which forces you into Neutral Mode for a good amount of time.

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renamed to Clone Angst


* CloneAngst: Discussed. [[spoiler:Sergey talks about how while Evotars were in development, some of them would learn the truth about themselves and ''not'' take it well. Seeing as how Lea reacts to learning she's a clone of Shizuka, how Lukas reacts to being unable to properly log off, and how the Evotars in the Vermillion Wasteland act after being stuck in the game for god knows how long, [[SanitySlippage one could only imagine what the Evotars were going through before the project was shut down.]]]]



* CloningBlues: Discussed. [[spoiler:Sergey talks about how while Evotars were in development, some of them would learn the truth about themselves and ''not'' take it well. Seeing as how Lea reacts to learning she's a clone of Shizuka, how Lukas reacts to being unable to properly log off, and how the Evotars in the Vermillion Wasteland act after being stuck in the game for god knows how long, [[SanitySlippage one could only imagine what the Evotars were going through before the project was shut down.]]]]

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moved example to more appropriate trope


* ForestOfPerpetualAutumn: Autumn's Rise. You later revisit it through Autumn's Fall, which is a smaller branch of it filled with [[UndergroundMonkey far stronger versions]] of the Autumn's Rise enemies.



* GreenHillZone: Autumn's Rise. You later revisit it through Autumn's Fall, which is a smaller branch of it filled with [[UndergroundMonkey far stronger versions]] of the Autumn's Rise enemies.
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* LevelLimiter: Equipment with the Zero XP modifier prevents you from gaining Enemy EXP, such as the three Drills: Excalibro, Infinity Spiral Drill, and Singularity Drill. The first being a JokeWeapon, and the other two are made for material harvesting instead of combat. This modifier does not affect quest EXP, however.
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->''"Hi! Lea! Hi!"''
-->-- '''Lea'''

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* AddedAlliterativeAppeal: The FlavorText of the Assault Vest is:
--> Ferocious vest forged for fearless front-line fighters. Friggin' fantastic.



** Talatu Lips

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** Talatu LipsLips (Tulips)


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** The Dessert Vest: "Often worn in dry regions", a.k.a Deserts. "Was named for its sweet smell", Desserts.
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* ThemeNaming: The classes are mainly portmanteaus of "[Latin Number] + [Noun]". Triblader, Quadroguard, Pentafist, Hexcaster, with Spheromancer being the OddNameOut. Shadoboxxer outside the Ba'kii Kum Seeker Hub plays with this, saying that she's a Heptalancer in her other account.

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* ThemeNaming: The classes are mainly portmanteaus of "[Latin Number] + [Noun]". Triblader, Quadroguard, Pentafist, Hexcaster, and Hexacast, with Spheromancer being the OddNameOut. Shadoboxxer outside the Ba'kii Kum Seeker Hub plays with this, saying that she's a Heptalancer in her other account.
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Lea IS normally mute. It's a glitch that is shown to have been part of her since day 1, she never spoke until sergey started hardcoding words.


* HeroicMime: Played with. Lea is not normally mute, but she quickly gains a limited ability to speak a few words, with more unlocked as the story progresses as Sergey hard-codes them into her speech. Her limited speech is effectively treated as a bug in the game, which is not unheard of in [=CrossWorlds=], and other characters who learn about it are quite understanding of Lea's condition and willing to accommodate her. The First Scholars in particular reassure her that her disability doesn't affect how they think of her. Lea's limited speech is generally unnoticed, because being able to say hello, her name, a few other pre-programmed words over time and use non-verbal communication still manages to get her quite far. (It's PlayedForLaughs when Emilie doesn't even ''notice'' because she tends to dominate every conversation she's in, and just thinks that Lea is the quiet type.)

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* HeroicMime: Played with. Lea is not normally mute, but she quickly gains a limited ability to speak a few words, with more unlocked as the story progresses as Sergey hard-codes them into her speech. Her limited speech is effectively treated as a bug in the game, which is not unheard of in [=CrossWorlds=], and other characters who learn about it are quite understanding of Lea's condition and willing to accommodate her. The First Scholars in particular reassure her that her disability doesn't affect how they think of her. Lea's limited speech is generally unnoticed, because being able to say hello, her name, a few other pre-programmed words over time and use non-verbal communication still manages to get her quite far. (It's PlayedForLaughs when Emilie doesn't even ''notice'' because she tends to dominate every conversation she's in, and just thinks that Lea is the quiet type.)

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* TheThingThatGoesDoink: One of the puzzles that a player needs to solve is waiting for a shishi-odoshi to strike exactly twelve times before shooting a target. It not only changes speeds at how fast it doinks, but it also features lots of other creatures making annoying noises while it happens.



* {{Wutai}}: Sapphire Ridge is an area with Japanese architecture and bamboo gardens everywhere. The most common enemies in the area are [[JapaneseBeetleBrothers two types]] of beetle {{samurai}}. The main quest in the area requires you to, among other things, watch TheThingThatGoesDoink and battle a {{ronin}} in an abandoned dojo.

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* {{Wutai}}: Sapphire Ridge is an area with Japanese architecture and bamboo gardens everywhere. The most common enemies in the area are [[JapaneseBeetleBrothers two types]] of beetle {{samurai}}. The main quest in the area requires you to, among other things, watch TheThingThatGoesDoink a shishi-odoshi and battle a {{ronin}} in an abandoned dojo.

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* FinalBoss: [[spoiler: Gautham, aka the Blue Avatar is the final boss of the main mode as [[OneWingedAngelForm The Creator]]. The DLC has Evotar Sidwell as the very last boss.]]

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* FinalBoss: FinalBoss:
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[[spoiler: Gautham, aka the Blue Avatar is the final boss of the main mode as [[OneWingedAngelForm The Creator]]. The DLC has Evotar Sidwell as the very last boss.]]]]
** In-universe, the Twilight Master serves as the last boss of [=CrossWorlds=] before the main plot abruptly ends, as the game is still in early access and the final dungeon isn't complete. ''A New Home'' starts shortly before the release of the final dungeon and the actual final boss of [=CrossWorlds=]: [[spoiler:Di'orbis and the Gods of Shape]].

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