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* {{Gorn}}: Enemies leave a bloody mess behind when killed, and when there's hordes of them dying all over, they'll turn the area into a [[TitleDrop crimson land]].


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* ZergRush: To say that the enemies appear in massive numbers is an understatement.
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* LittleUselessGun: The pistol, the player's starting weapon, is worse than practically every other gun besides the Blowtorch.
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** Special mention goes to the Splitter gun, which is available [[NintendoHard after beating every single level on Hardcore mode]]. When the bullet strikes a mook, the bullet splits in two, then those bullets can split again and again and again by striking additional mooks. The drawback is that the bullets from this Splitter can hurt your character, and with swarms of monsters in Survival mode, the game becomes a literal BulletHell. This gun is really useful, though, when picked mid-to-late-game, coupled with powerups and invincibility, it can take care even of those MadeOfDiamond mooks.

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** Special mention goes to the Splitter gun, which is available [[NintendoHard after beating every single level on Hardcore mode]]. When the bullet strikes a mook, the bullet splits in two, then those bullets can split again and again and again by striking additional mooks. The drawback is that the bullets from this Splitter can hurt your character, and with swarms of monsters in Survival mode, the game becomes a literal BulletHell. The gun does decent damage, but also has a so-so fire rate, poor clip size and slow reload speed. This gun is really useful, though, when picked mid-to-late-game, coupled with powerups and invincibility, it can take care even of those MadeOfDiamond mooks.



* DeflectorShields:
** The player can get one if they pick up a Shield powerup, as well as after they level up.
** Some enemies can use them. The good news is they can't attack while shielded. The bad news is that they can't be damaged or frozen, either.



* HPToOne: Some of the Perks will give you a massive bonus... at the cost of removing 99% of your current HP, putting you in dire straits once your shield from the level-up expires. Make sure you have a shield, freeze powerup or a health pickup nearby, or have the RegeneratingHealth perk.

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* HPToOne: Some of the Perks will give you a massive bonus...bonus[[note]]Breathing Room clears all monsters from the screen and gives you the experience, while Infernal Contract gives you three perks[[/note]]... at the cost of removing 99% of your current HP, putting you in dire straits once your shield from the level-up expires. Make sure you have a shield, freeze powerup or a health pickup nearby, or have the RegeneratingHealth perk.

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* AntiFrustrationFeatures: While weapons are dropped randomly, the first enemy that you kill is guaranteed to drop a weapon, meaning you won't have to rely on the pistol for too long.

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* AntiFrustrationFeatures: While weapons are dropped randomly, the first enemy that you kill is guaranteed to drop a weapon, meaning you won't have to rely on the pistol for too long.long..



** Both ranks of the RegeneratingHealth perk replenish your health at slow but steady rates, which helps keep you in the game for longer. They can also offset the effects of the Infernal Contract and Breathing Room perks, both of which have an HPToOne drawback, as well as Thick Skinned, which reduces the player's health by 33%.
** Anything that increases your clip size or decreases your reload speed can help you spend more time firing, and thus give you a better chance at keeping the hordes of enemies at bay.

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** Both ranks of the RegeneratingHealth perk replenish your health at slow but steady rates, which helps keep you in the game for longer. They can also offset the effects of the Infernal Contract and Breathing Room perks, both of which have an HPToOne drawback, as well as Thick Skinned, which reduces the player's health by 33%.
33%. Even better, if you have a shield up(whether from a powerup or from gaining a level) or have frozen all the enemies, you'll regain your health while the monsters are unable to damage you.
** Anything that increases your clip size or decreases your reload speed time can help you spend more time firing, and thus give you a better chance at keeping the hordes of enemies at bay.



** The Perk Expert and Perk Master perks give you an extra Perk per level and allow you to gain levels more quickly. They don't have immediate effects, but they can help you get more perks and make it more likely for you to be offered the ones you want.



* MetaPowerup: One of the perks gives you a wider selection of perks at levelup.

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* MetaPowerup: One of the perks "Perk Expert" gives you a wider selection of perks fifth Perk to choose from at levelup.levelup, and "Perk Master" gives you a sixth Perk.


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** Eagle Eye merely gives you a wider view of the area, while zooming out and making things harder to see, but if you have the Telekinesis perk, Eagle Eye greatly widens the area in which you can grab items.
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* AntiFrustrationFeatures: While weapons are dropped randomly, the first enemy that you kill is guaranteed to drop a weapon, meaning you won't have to rely on the pistol for too long.

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** The Ion Cannon does a lot of damage, and has the largest chain range of all the Ion family of weapons, making it very effective against clumps of enemies. However, it has the same drawbacks a the Plasma Cannon.

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** The Ion Cannon does a lot of damage, and has the largest chain range of all the Ion family of weapons, making it very effective against clumps of enemies. However, it has the same drawbacks a as the Plasma Cannon.



* EndlessGame: Survival Mode and Rush Mode both go on forever until The Reaper Gets You.

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* EndlessGame: Survival Mode and Rush Mode both its variants go on forever until The Reaper Gets You.



** Running over a weapon that doesn't suit your perks can cause this. Between the ability to pick up stuff by pointing at it (yes, it's a perk) and the hordes of monsters, it's sometimes very easy to grab that Pistol by accident. There's a perk to keep this from happening, though- My Favorite Weapon increases the clip size to your current gun.

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** Running over a weapon that doesn't suit your perks can cause this. Between the ability to pick up stuff by pointing at it (yes, it's a perk) and the hordes of monsters, it's sometimes very easy to grab that Pistol by accident. There's a perk to keep this from happening, though- My Favorite Weapon increases the clip size to your current gun.gun while removing all other random weapons.


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** Some perks that increase clip size can be this depending on the gun. A perk that increases your clip size by 20% isn't very useful if you're using the Plasma Cannon, which has three bullets per clip, while a clip that adds an extra bullet to the clip is laughably useless if you have the Mean Minigun, which has over 200 bullets in a clip.

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Corrected some information from older versions of the game


** Mini Rocket Swarmers. Every shot fires six homing rockets that do a good amount of damage, and are effective against the boss monsters in Quest Mode. However, the homing feature can be rather unreliable, and isn't of much use later in the game, when it's virtually impossible to hit the hordes of monsters. You also have to reload after every shot, which might not be a bad thing if you have reload-related perks, but in Weapon Picker mode, it means you only get ''one shot'' before you have to find a new weapon; even the Plasma and Ion cannons are more practical in that mode.



** Weapons with bullets aren't as flashy as their Ion, Plasma or Gauss equivalents, or the more exotic guns, but they're rather reliable, with decent reload times, good clip size and reasonable damage output. They're even more useful if you get the Uranium-Filled Bullets perk, which causes them to do more damage.



* DeadlyUpgrade: You can activate the Death Clock perk which gives you 30-second invincibility..after which you die.

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* DeadlyUpgrade: You can activate the Death Clock perk which gives you 30-second invincibility..doubles your score for 30 seconds...after which you die.



** Fatal Lottery is a perk that lets you gamble a bit: 50% chance you get 10k XP, which is almost guaranteed to get you at least one (if not several) level up. What happens if you don't get that? You die.
** In survival, there are a few perks that are at least... a bit strange. There's the one where you die, but you get 18% more score (It's used to end the game with a higher score than if you got killed). Or the one where you get a nuke that blows up when you die. ''You will get your revenge, I promise...''

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** Fatal Lottery is a perk that lets you gamble a bit: 50% chance you get 10k 50k XP, which is almost guaranteed to get you at least one (if not several) level levels up. What happens if you don't get that? You die.
** In survival, there are a few perks that are at least... a bit strange. There's the one where you die, but you get 18% 66% more score (It's used to end the game with a higher score than if you got killed). Or the one where you get a nuke that blows up when you die. ''You will get your revenge, I promise...'''' Both seem rather useless at first glance, but the higher your score is, the more effective they are.



* SchmuckBait: The game will sometimes offer you Grim Deal and/or Death Clock on your first level up. Naturally, both of them are rather terrible choices, since any semi-competent player will be able to use the other perks more effectively.

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* SchmuckBait: The game will sometimes offer you Grim Deal and/or Death Clock on your first level up.up, both of which will kill you. Naturally, both of them are rather terrible choices, since any semi-competent player will be able to use the other perks more effectively.



** The Lifeline 50-50 perk, which removes half the monsters on the screen, is a reference to ''Series/WheelOfFortune'', in which the 50-50 Lifeline removed two of the answers, giving stumped contestants a 50-50 shot at guessing the right one.

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** The Lifeline 50-50 perk, which removes half the monsters on the screen, is a reference to ''Series/WheelOfFortune'', ''Series/WhoWantsToBeAMillionaire'', in which the 50-50 Lifeline removed two of the answers, giving stumped contestants a 50-50 shot at guessing the right one.



* SmartBomb: There's a perk that kills everything on the screen. It costs 2/3 of your health to take it, and it only works once. The disease from the "Plaguebearer" perk can act this way, too, if the screen is crowded.

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* SmartBomb: There's a perk that kills everything on the screen. It costs 2/3 99% of your health. A variant removes half the enemies, but doesn't cost health to take it, and it only works once.or give you experience. The disease from the "Plaguebearer" perk can act this way, too, if the screen is crowded.

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* HPToOne: Some of the Perks will give you a massive bonus... at the cost of removing 99% of your current HP, putting you in dire straits once your shield from the level-up expires. Make sure you have a shield or a health pickup nearby!

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* HPToOne: Some of the Perks will give you a massive bonus... at the cost of removing 99% of your current HP, putting you in dire straits once your shield from the level-up expires. Make sure you have a shield shield, freeze powerup or a health pickup nearby!nearby, or have the RegeneratingHealth perk.



* NonIndicativeName; "Random Weapon" allows you to choose a specific weapon out of all the weapons you have unlocked.



* SchmuckBait: The game will sometimes offer you Grim Deal and/or Death Clock on your first level up. Naturally, both of them are rather terrible choices, since any semi-competent player will be able to use the other perks more effectively.



* SchmuckBait: The game will sometimes offer you Grim Deal and/or Death Clock on your first level up. Naturally, both of them are rather terrible choices, since any semi-competent player will be able to use the other perks more effectively.

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* AwesomeButImpractical: Many guns are powerful but have ridiculous reload times. There are perks to help with this. Good examples are the Plasma Shotgun and the Mean Minigun. The Minigun has the additional disadvantage of making you slower in a game where running is a primary means of survival.

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* AwesomeButImpractical: Many guns are powerful but have ridiculous reload times. There are perks to help with this. Good examples are the Plasma Shotgun and the this.
** The
Mean Minigun. The Minigun has the additional disadvantage an impressive rate of making you slower fire and an extremely large clip size, but it also reloads rather slowly and slows down your movement in a game where in which running is crucial. However, it's rather useful in Weapon Picker mode, in which all guns come with a primary means single clip of survival.ammo and cannot be reloaded. Not only is the long reload time not a factor, but you'll get more mileage out of the Mean Minigun than you would with many others.



** The Ion Cannon does a lot of damage, and has the largest chain range of all the Ion family of weapons, making it very effective against clumps of enemies. However, it has the same drawbacks a the Plasma Cannon.



* BoringButPractical: Powerups and perks that increase running speed aren't terribly flashy, but they can help you get away from monsters and pick up powerups if you don't have the Telekinesis perk (another rather practical perk). In Nukefism mode, the speed powerup is especially useful, since it helps you collect the powerups that are the only way to defeat monsters, and chaining speed powerups will help increase your survivability.

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* BoringButPractical: BoringButPractical:
**
Powerups and perks that increase running speed aren't terribly flashy, but they can help you get away from monsters and pick up powerups if you don't have the Telekinesis perk (another rather practical perk). In Nukefism mode, the speed powerup is especially useful, since it helps you collect the powerups that are the only way to defeat monsters, and chaining speed powerups will help increase your survivability.
** Both ranks of the RegeneratingHealth perk replenish your health at slow but steady rates, which helps keep you in the game for longer. They can also offset the effects of the Infernal Contract and Breathing Room perks, both of which have an HPToOne drawback, as well as Thick Skinned, which reduces the player's health by 33%.
** Anything that increases your clip size or decreases your reload speed can help you spend more time firing, and thus give you a better chance at keeping the hordes of enemies at bay.

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** The Plasma Cannon. The awesome part is the fact that when its bullets strike enemies, they do a fair amount of damage, create a large shockwave and shoot additional plasma bullets outward. The impractical part is the slow fire rate, small clip size and slow reloading.



* BoringButPractical: Powerups and perks that increase running speed aren't terribly flashy, but they can help you get away from monsters and pick up powerups if you don't have the Telekinesis perk (another rather practical perk). In Nukefism mode, the speed powerup is especially useful, since it helps you collect the powerups that are the only way to defeat monsters, and chaining speed powerups will help increase your survivability.



* DifficultButAwesome: The Infernal Contract perk reduces your health by 99 percent, but gives you three additional Perks. If you play well or pick Perks that restore your health, you can easily offset the risk.



* HPToOne: Some of the Perks will give you a massive bonus... at the cost of removing 99% of your current HP. Make sure you have a shield on or a health pickup nearby!

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* HPToOne: Some of the Perks will give you a massive bonus... at the cost of removing 99% of your current HP. HP, putting you in dire straits once your shield from the level-up expires. Make sure you have a shield on or a health pickup nearby!



* MookMaker: Those stationary spawner-things.

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* MookMaker: Those stationary spawner-things.spawner-things, officially called Nests. They come in a few different varieties, each with a few types of enemies.



* NotCompletelyUseless: Even the Blowtorch has its uses. Try it on things that can't move. It also gets a bit more useful if you take the Pyromaniac perk, which significantly increases its range.

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* NotCompletelyUseless: NotCompletelyUseless:
**
Even the Blowtorch has its uses. Try it on things that can't move. It also gets a bit more useful if you take the Pyromaniac perk, which significantly increases its range.range.
** In most cases, the perks that kill you- Grim Deal and Death Clock- are rather useless, but if you're about to die anyway, then getting a significant increase to your score or 30 seconds to kill as many foes as you can is the best way to use your remaining time to increase your score.
** Fatal Lottery is a good choice for a first-level perk. If you win, you get multiple levels. If you lose, you won't waste much time by dying.



** Running over a weapon that doesn't suit your perks can cause this. Between the ability to pick up stuff by pointing at it (yes, it's a perk) and the hordes of monsters, it's sometimes very easy to grab that Pistol by accident. There's a perk to keep this from happening, though.

to:

** Running over a weapon that doesn't suit your perks can cause this. Between the ability to pick up stuff by pointing at it (yes, it's a perk) and the hordes of monsters, it's sometimes very easy to grab that Pistol by accident. There's a perk to keep this from happening, though.though- My Favorite Weapon increases the clip size to your current gun.



** There's a perk that lets you gamble a bit: 50% chance you get 10k XP, which is almost guaranteed to get you at least one (if not several) level up. What happens if you don't get that? You die.

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** There's Fatal Lottery is a perk that lets you gamble a bit: 50% chance you get 10k XP, which is almost guaranteed to get you at least one (if not several) level up. What happens if you don't get that? You die.



* SchmuckBait: The game will sometimes offer you Grim Deal and/or Death Clock on your first level up. Naturally, both of them are rather terrible choices, since any semi-competent player will be able to use the other perks more effectively.



* [[StandardFPSGuns Standard Shooter Guns]]: You start with a pistol. Your first few weapons are shotguns, an SMG, an assault rifle, and a rocket launcher. The Cannons fill the "big gun" role. Guns like the ion minigun and gauss shotgun are a little more unique, and once you have everything unlocked there's no real weapon progression to speak of.

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* [[StandardFPSGuns Standard Shooter Guns]]: You start with a pistol. Your first few weapons are shotguns, an SMG, an assault rifle, and a rocket launcher. The Cannons fill the "big gun" role. Guns like the ion minigun and gauss shotgun are a little more unique, and once you have everything unlocked there's no real weapon progression to speak of. Many guns have ion, plasma and/or gauss variants, or other ones that have different strengths and weaknesses.

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* Anti-ClimaxBoss: The last level of Chapter Seven, Final Showdown is this compared to the last level of the Chapter Six, The Gathering. While The Gathering is basically taking every single DemonicSpider in the game from [[AsteroidsMonster Asteroids Monsters]] to BulletHell projectile spewing enemies to [[MookMaker Mook Makers]] that will fill the screen with bad guys to [[NintendoHard projectile spewing enemies that only stop shooting to become invincible instead]] and sicking them on you to the point where just getting a weapon and your first level is an accomplishment, Final Showdown is limited to all melee enemies and none of them are especially hard to kill making easy to collect both powers and levels.



* JokeItem: The Blowtorch. It's a flamethrower with a range about as long as your nose. It's actually fairly strong, but the range is so short that it's nearly impossible to use well.

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* JokeItem: The Blowtorch. It's a flamethrower with a range about as long as your nose. It's actually fairly strong, but the range is so short that it's nearly impossible to use well. There's even an achievement for getting 50 Blowtorches.
* LuckBasedMission: Nukefism prevents you from using guns, and limits you to the items that spawn on the ground. Your success or failure will depend on where the items spawn, whether you can get the right ones you need (particularly speed, which is useful for grabbing the others), and sometimes, whether you can use them effectively (for example, whether the shock chain goes into a large group of enemies or flies off into the distance).



* MiniGame: [[spoiler:[=AlienZooKeeper=]]].

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* MiniGame: [[spoiler:[=AlienZooKeeper=]]]. There's also Gembine, which is unlocked by entering a code in the credits scene.



* NotCompletelyUseless: Even the Blowtorch has its uses. Try it on things that can't move.

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* NotCompletelyUseless: Even the Blowtorch has its uses. Try it on things that can't move. It also gets a bit more useful if you take the Pyromaniac perk, which significantly increases its range.


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* OneHitPointWonder: Highlander causes your character to have a 5% chance of dying instantly from any attack, or otherwise not taking any damage.


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* ShoutOut:
** The entire perk system seems to be a reference to the ''VideoGame/{{Fallout}}'' series. In particular, the Bloody Mess perk is a reference to the perk/trait(depending on the game) of the same name.
** The Lifeline 50-50 perk, which removes half the monsters on the screen, is a reference to ''Series/WheelOfFortune'', in which the 50-50 Lifeline removed two of the answers, giving stumped contestants a 50-50 shot at guessing the right one.
** Highlander is a reference to [[Franchise/{{Highlander}} the series of the same name]]. It renders your character a OneHitPointWonder who has a 5% chance of dying from any attack.


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* VideoGameFlamethrowersSuck: The blowtorch epitomizes some of the reasons why flamethrowers are often poor weapons in video games, since it has terrible range and its damage isn't nearly high enough to make up for it.
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* DeadlyUpgrade: You can activate the Death Clock perk which gives you 30-second invincibility..after which you die.
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The initial version of the game was a strictly [[UsefulNotes/IBMPersonalComputer PC]] shareware game, and it came out on all the way in 2003. However, an significantly updated, commercial version of the game was eventually released more than a decade later, and was ported to all the major platforms since then: UsefulNotes/Playstation4, UsefulNotes/PlaystationVita and [[UsefulNotes/IOSGames mobile]] [[AndroidGames platforms]] in 2014, UsefulNotes/Playstation3 and UsefulNotes/XboxOne in 2015, and UsefulNotes/NintendoSwitch in 2017.

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The initial version of the game was a strictly [[UsefulNotes/IBMPersonalComputer PC]] shareware game, and it came out on all the way in 2003. However, an significantly updated, commercial version of the game was eventually released more than a decade later, and was ported to all the major platforms since then: UsefulNotes/Playstation4, UsefulNotes/PlaystationVita and [[UsefulNotes/IOSGames mobile]] [[AndroidGames [[UsefulNotes/AndroidGames platforms]] in 2014, UsefulNotes/Playstation3 and UsefulNotes/XboxOne in 2015, and UsefulNotes/NintendoSwitch in 2017.
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The initial version of the game was a strictly [[UsefulNotes/IBMPersonalComputer PC]] shareware game, and it came out on all the way in 2003. However, an significantly updated, commercial version of the game was eventually released more than a decade later, and was ported to all the major platforms since then: UsefulNotes/Playstation4, UsefulNotes/PlaystationVita and [[IOSGames mobile]] [[AndroidGames platforms]] in 2014, UsefulNotes/Playstation3 and UsefulNotes/XboxOne in 2015, and UsefulNotes/NintendoSwitch in 2017.

to:

The initial version of the game was a strictly [[UsefulNotes/IBMPersonalComputer PC]] shareware game, and it came out on all the way in 2003. However, an significantly updated, commercial version of the game was eventually released more than a decade later, and was ported to all the major platforms since then: UsefulNotes/Playstation4, UsefulNotes/PlaystationVita and [[IOSGames [[UsefulNotes/IOSGames mobile]] [[AndroidGames platforms]] in 2014, UsefulNotes/Playstation3 and UsefulNotes/XboxOne in 2015, and UsefulNotes/NintendoSwitch in 2017.
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fixing weird squished in image


[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/crimsonland.png]]

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/crimsonland.org/pmwiki/pub/images/crimsonland_cover.png]]
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* Anti-ClimaxBoss: The last level of Chapter Seven, Final Showdown is this compared to the last level of the Chapter Six, The Gathering. While The Gathering is basically taking every single DemonicSpider in the game from [[AsteroidsMonster Asteroids Monsters]] to BulletHell projectile spewing enemies to [[MookMaker MookMaker]] that will fill the screen with bad guys to [[NintendoHard projectile spewing enemies that only stop shooting to become invincible instead]] and sicking them on you to the point where just getting a weapon and your first level is an accomplishment, Final Showdown is limited to all melee enemies and none of them are especially hard to kill making easy to collect both powers and levels.

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* Anti-ClimaxBoss: The last level of Chapter Seven, Final Showdown is this compared to the last level of the Chapter Six, The Gathering. While The Gathering is basically taking every single DemonicSpider in the game from [[AsteroidsMonster Asteroids Monsters]] to BulletHell projectile spewing enemies to [[MookMaker MookMaker]] Mook Makers]] that will fill the screen with bad guys to [[NintendoHard projectile spewing enemies that only stop shooting to become invincible instead]] and sicking them on you to the point where just getting a weapon and your first level is an accomplishment, Final Showdown is limited to all melee enemies and none of them are especially hard to kill making easy to collect both powers and levels.
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* Anti-ClimaxBoss: The last level of Chapter Seven, Final Showdown is this compared to the last level of the Chapter Six, The Gathering. While The Gathering is basically taking every single DemonicSpider in the game from [[AsteroidsMonster Asteroids Monsters]] to BulletHell projectile spewing enemies to [[MookMaker MookMaker]] that will fill the screen with bad guys to [[NintendoHard projectile spewing enemies that only stop shooting to become invincible instead]] and sicking them on you to the point where just getting a weapon and your first level is an accomplishment, Final Showdown is limited to all melee enemies and none of them are especially hard to kill making easy to collect both powers and levels.

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Added image.


Crimsonland is a top-down action game. You maneuver around a featureless plain killing aliens, zombies and other nasty things as they wander onto or teleport into the screen. Your goal is to survive. To help you, powerups occasionally spawn from slain enemies: they either give you some kind of bonus (slow motion, freeze, and so on) or a new weapon (shotgun, plasma minigun, ion rifle, etc). As you kill monsters, gain XP, and level up, you are granted "perks" that may be beneficial, or may involve some kind of tradeoff for a benefit. "Long Distance Runner," for instance, lets you run faster if you keep moving. "Death Clock" makes you invincible, but you drop dead in 30 seconds.

There are four game modes, one of which is a secret end-game mode.

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Crimsonland [[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/crimsonland.png]]
''Crimsonland''
is a top-down action game. You maneuver ActionGame, where you maneouver around a featureless plain killing aliens, zombies and other nasty things as they wander onto or teleport into the screen. Your screen, and your goal is to survive. To help you, powerups occasionally spawn from slain enemies: they either give you some kind of bonus (slow motion, freeze, and so on) or a new weapon (shotgun, plasma minigun, ion rifle, etc). As you kill monsters, gain XP, and level up, you are granted "perks" that may be beneficial, or may involve some kind of tradeoff for a benefit. "Long Distance Runner," for instance, lets you run faster if you keep moving. "Death Clock" makes you invincible, but you drop dead in 30 seconds.

There are The initial version of the game was a strictly [[UsefulNotes/IBMPersonalComputer PC]] shareware game, and it came out on all the way in 2003. However, an significantly updated, commercial version of the game was eventually released more than a decade later, and was ported to all the major platforms since then: UsefulNotes/Playstation4, UsefulNotes/PlaystationVita and [[IOSGames mobile]] [[AndroidGames platforms]] in 2014, UsefulNotes/Playstation3 and UsefulNotes/XboxOne in 2015, and UsefulNotes/NintendoSwitch in 2017.

The full version now includes
four game modes, one of which is a secret end-game mode.



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* HarmlessFreezing: The Freeze powerup will trap all enemies on the screen in ice, immobilizing them. While this doesn't hurt them, it makes them easy pickings for your weapon as well as giving you a breather.
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* GiantSpider: One of the enemy types are spiders. They can come in variants that fire projectiles at you, and other variants are {{Asteroids Monster}}s.

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* EmergencyEnergyTank: The Bandage. Pick this perk and you regain full HP (contradicting its own description). Once.

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* EmergencyEnergyTank: The Bandage. Pick this perk and you regain full HP (contradicting its own description). Once.Once (unless it's the Switch version).
* EndlessGame: Survival Mode and Rush Mode both go on forever until The Reaper Gets You.



* HPToOne: Some of the Perks will give you a massive bonus... at the cost of removing 99% of your current HP. Make sure you have a shield on or a health pickup nearby!



** In survival, there are a few perks that are at least... a bit strange. There's the one where you die, but you get 18% more score. Or the one where you get a nuke that blows up when you die. ''You will get your revenge, I promise...''

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** In survival, there are a few perks that are at least... a bit strange. There's the one where you die, but you get 18% more score.score (It's used to end the game with a higher score than if you got killed). Or the one where you get a nuke that blows up when you die. ''You will get your revenge, I promise...''


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* RegeneratingHealth: One of the perks gives you this. It's quite slow regeneration, but it's still much-needed health.


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* WeaponOfChoice: Invoked with the "My Favourite Weapon" Perk. Getting this gives your gun +2 clip size, and prevents other weapon pickups from appearing for the rest of the run.
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* NumericalHard: Combined with DifficultyByAcceleration in Survival Mode -- as time goes on, the mooks get tougher to destroy, move faster, and spawn much more often.

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'''Crimsonland is awash in:'''

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'''Crimsonland !!Crimsonland is awash in:'''
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* [[CastFromHitPoints Shoot From Hit Points]]: One perk turns your HP into ammo when you are reloading, so that you can keep firing at the cost of some HP. One other perk does this [[CastFromExperiencePoints with your *XP*]].


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* CastFromExperiencePoints: One of the perks you can choose lets you shoot your gun with an empty clip, at the cost of a hefty amounts of points for every shot. (Your score determines when you level up.)
* CastFromHitPoints: One perk turns your HP into ammo when you are reloading, so that you can keep firing at the cost of some HP. One other perk does this [[CastFromExperiencePoints with your *XP*]].
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* [[CastFromHitPoints Shoot From Hit Points]]: One perk turns your HP into ammo when you are reloading, so that you can keep firing at the cost of some HP. One other perk does this with your ''XP''.

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* [[CastFromHitPoints Shoot From Hit Points]]: One perk turns your HP into ammo when you are reloading, so that you can keep firing at the cost of some HP. One other perk does this [[CastFromExperiencePoints with your ''XP''.*XP*]].
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* AsteroidsMonster: The aptly named Spideroids. Killing one splits it into two smaller spiders, who split into two more even smaller spiders when killed, and so on. The cycle continues for several more steps, to the point where trying to kill just two big ones can quickly lead to being overwhelmed by an entire screen of miniature spiders.
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* UpdatedRerelease: For Playstations 3, 4 and Vita with new levels, modes and perks.

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cut trope


** Special mention goes to the Splitter gun, which is available [[NintendoHard after beating every single level on Hardcore mode]]. When the bullet strikes a mook, the bullet splits in two, then those bullets can split again and again and again by striking additional mooks. The drawback is that the bullets from this Splitter can hurt your character, and with swarms of monsters in Survival mode, the game becomes a literal BulletHell. This gun is really useful, though, when picked mid-to-late-game, coupled with powerups and invincibility, it can take care even of those MadeOfDiamond mooks.
* AwesomeButPractical: The most generally useful guns, like the Ion Cannon, are also kinda badass.

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** Special mention goes to the Splitter gun, which is available [[NintendoHard after beating every single level on Hardcore mode]]. When the bullet strikes a mook, the bullet splits in two, then those bullets can split again and again and again by striking additional mooks. The drawback is that the bullets from this Splitter can hurt your character, and with swarms of monsters in Survival mode, the game becomes a literal BulletHell. This gun is really useful, though, when picked mid-to-late-game, coupled with powerups and invincibility, it can take care even of those MadeOfDiamond mooks.
* AwesomeButPractical: The most generally useful guns, like the Ion Cannon, are also kinda badass.
mooks.
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* BFG: Anything with "cannon" in the name. The miniguns probably count, too, and some of the special shotguns are close.

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* BFG: {{BFG}}: Anything with "cannon" in the name. The miniguns probably count, too, and some of the special shotguns are close.
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Crimsonland is a top-down action game. You maneuver around a featureless plain killing aliens, zombies and other nasty things as they wander onto or teleport into the screen. Your goal is to survive. To help you, powerups occasionally spawn from slain enemies: they either give you some kind of bonus (slow motion, freeze, and so on) or a new weapon (shotgun, plasma minigun, ion rifle, etc). As you kill monsters, gain XP, and level up, you are granted "perks" that may be beneficial, or may involve some kind of tradeoff for a benefit. "Long Distance Runner," for instance, lets you run faster if you keep moving. "Death Clock" makes you invincible, but you drop dead in 30 seconds.

There are four game modes, one of which is a secret end-game mode.

* In Quest mode, you are required to kill a certain number of bad guys (and any that dynamically spawn from spawn points) who come at you in some kind of pattern. In one quest, you may have dopey aliens wandering around in squads. In another, you may fight plasma-breathing spiders while tiny little spiders harass you. In another, every monster might be invisible. Finishing a quest unlocks a perk or weapon.
* In Survival mode, your only goal is to stay alive as long as possible, claiming the highest score possible. The difficulty of doing so increases substantially, until eventually even the common monsters are MadeOfIron.
* In Rush mode, you are given an assault rifle--that's it. Stay alive as long as you can. Infinite ammo, but even more monsters.
* In the last mode, [[spoiler:you kill monsters by typing words!]]

To give the game a little added longevity, it tracks high scores, both locally and on the internet.

NeedsWikiMagicLove

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'''Crimsonland is awash in:'''

* AbnormalAmmo: One powerup loads your gun with [[ExactlyWhatItSaysOnTheTin Fire Bullets]]. They HURT.
* AlienBlood: Averted. Every creature has red blood. After all, it's right in the title of the game.
* AwesomeButImpractical: Many guns are powerful but have ridiculous reload times. There are perks to help with this. Good examples are the Plasma Shotgun and the Mean Minigun. The Minigun has the additional disadvantage of making you slower in a game where running is a primary means of survival.
** Special mention goes to the Splitter gun, which is available [[NintendoHard after beating every single level on Hardcore mode]]. When the bullet strikes a mook, the bullet splits in two, then those bullets can split again and again and again by striking additional mooks. The drawback is that the bullets from this Splitter can hurt your character, and with swarms of monsters in Survival mode, the game becomes a literal BulletHell. This gun is really useful, though, when picked mid-to-late-game, coupled with powerups and invincibility, it can take care even of those MadeOfDiamond mooks.
* AwesomeButPractical: The most generally useful guns, like the Ion Cannon, are also kinda badass.
* [[CastFromHitPoints Shoot From Hit Points]]: One perk turns your HP into ammo when you are reloading, so that you can keep firing at the cost of some HP. One other perk does this with your ''XP''.
* BFG: Anything with "cannon" in the name. The miniguns probably count, too, and some of the special shotguns are close.
* DiscOneNuke: You could very well get Bonus Magnet, Bonus Economist, and Telekinesis as your first three perks. This makes most levels and early Survival relatively easy. In a different sense, once you've unlocked them there's always a chance your first weapon could be a BFG.
* EmergencyEnergyTank: The Bandage. Pick this perk and you regain full HP (contradicting its own description). Once.
* GrimReaper: [[GameOver The Reaper Got You]]...
* HyperspaceArsenal: You can carry at most two guns, and you need a perk to do that. [[HammerSpace There's nothing stopping you from taking two Cannons, though, and your character is never shown actually carrying the other one.]]
* JokeItem: The Blowtorch. It's a flamethrower with a range about as long as your nose. It's actually fairly strong, but the range is so short that it's nearly impossible to use well.
* LudicrousGibs: A low-key example, given that it's all just blood. Although the game does earn its name by the end of a round. Blood and enemy corpses do not disappear. Ever.
* MetaPowerup: One of the perks gives you a wider selection of perks at levelup.
* MiniGame: [[spoiler:[=AlienZooKeeper=]]].
* MookMaker: Those stationary spawner-things.
* MoreDakka: Fast-firing guns are a key to surviving. There are perks and powerups that do nothing but make your guns shoot faster.
* NotCompletelyUseless: Even the Blowtorch has its uses. Try it on things that can't move.
* PowerupLetdown:
** Some perks are... we'll say "extremely situational." This mostly applies to ones that either put you in a near-death state, or change the conditions for dying--like Death Clock. Like most of the game's perks, though, they're NotCompletelyUseless.
** Running over a weapon that doesn't suit your perks can cause this. Between the ability to pick up stuff by pointing at it (yes, it's a perk) and the hordes of monsters, it's sometimes very easy to grab that Pistol by accident. There's a perk to keep this from happening, though.
** Freeze is like this sometimes, too. If you're trying to beat a level quickly, the last thing you want is bad guys frozen offscreen.
** There's a perk that lets you gamble a bit: 50% chance you get 10k XP, which is almost guaranteed to get you at least one (if not several) level up. What happens if you don't get that? You die.
** In survival, there are a few perks that are at least... a bit strange. There's the one where you die, but you get 18% more score. Or the one where you get a nuke that blows up when you die. ''You will get your revenge, I promise...''
* PowerUpFood: ''Here, eat this bandage.''
* RandomlyDrops: Weapon drops are random, so you might spend a long time looking for your favorite weapon--and if you switch away from the pistol, the drop rate for weapons decreases. If your first monster drops an SMG or Assault Rifle, you're in for a long round.
* ShortRangeShotgun: Actually, averted. All the shotguns do ridiculous damage up close, but only the sawed-off is useless at long range.
* SmartBomb: There's a perk that kills everything on the screen. It costs 2/3 of your health to take it, and it only works once. The disease from the "Plaguebearer" perk can act this way, too, if the screen is crowded.
** There's also the Nuke, a vicinity smart bomb powerup that explodes a considerable radius of Mooks when you touch it.
* SprintShoes: The Speed powerup. Don't run out in the middle of a crowd. There is also the "Long Distance Runner" perk.
* [[StandardFPSGuns Standard Shooter Guns]]: You start with a pistol. Your first few weapons are shotguns, an SMG, an assault rifle, and a rocket launcher. The Cannons fill the "big gun" role. Guns like the ion minigun and gauss shotgun are a little more unique, and once you have everything unlocked there's no real weapon progression to speak of.
* UnorthodoxReload: Aside from the abovementioned perks that let you shoot away your health and experience, there is a perk that let you reload faster by pounding the mouse button, and another that makes you reload faster if you stand still. There's even a perk that makes you hate reloading so much that plasma explodes out of your body whenever you have to reload.
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