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History VideoGame / CosmosCosmicAdventure

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Per wick cleanup.


%% * GettingCrapPastThe Radar: Due to overwhelming and persistent misuse, GCPTR is on-page examples only until 01 June 2021. If you are reading this in the future, please check the trope page to make sure your example fits the current definition.
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Crosswicking

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* DeadlyDroplets: In some of the EternalEngine levels, there are pipes from which droplets of toxic waste fall down. Cosmo must avoid them as he's exploring those segments.
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Crosswicking

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* LevelGoal: Across all three episodes, there are three types of levels: Those which end when Cosmo touches the exit sign (even if the exit isn't placed directly in front of what would be theorietically a path leading to another location, as seen in the bonus levels which have multiple exit signs and just touching any of them will conclude the levels), those which end when he uses a warp machine that isn't connected to another within the same level, and those where he is eaten by a monster (a plant in Level 4 of the first episode, and a crocodile-like orange monster in the other instances).
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None

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* HarmlessEnemy: Zigzagged with the Purple Worms. They crawl around and don't do any damage normally, but stepping on them causes them to melt into a puddle of bubbling goop, which damages Cosmo if he steps in it. Levels tend to stick groups of them together with other enemies as a distraction and possibly making the player step on them.

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