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* SimultaneousWarningAndAction: '''HALT!!!''' And don't move, unless another Commandos helps you, or you'll die or be imprisoned. Whatever happens first. Sometimes they'll catch you doing something suspicious, its then where they open fire and kill your seen Commando.



* StandBackHello: '''HALT!!!''' And don't move, unless another Commandos helps you, or you'll die or be imprisoned. Whatever happens first. Sometimes they'll catch you doing something suspicious, its then where they open fire and kill your seen Commando.

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removing pothole to unrelated work. Adding a note about this trope being justified


* CloudCuckooLander: [[{{Castaway}} Wilson]].

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* CloudCuckooLander: [[{{Castaway}} Wilson]].Wilson the castaway. [[JustifiedTrope Justified]] because he has spent years on an isolated island.
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* RemixedLevel: In the first game, there is a level that takes place during [[http://en.wikipedia.org/wiki/Operation_Market_Garden Operation Market Garden]]. The first time, the protagonists must prevent the Germans from destroying the bridge. The next time, they must destroy the very same bridge. [[Irony The historical irony]] is [[JustifiedTrope justified]] by the fact that Operation Market Garden didn't really go that well for the Allies and they had to destroy captured bridges to prevent the Germans from taking advantage of them.

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* RemixedLevel: In the first game, there is a level that takes place during [[http://en.wikipedia.org/wiki/Operation_Market_Garden Operation Market Garden]]. The first time, the protagonists must prevent the Germans from destroying the bridge. The next time, they must destroy the very same bridge. [[Irony [[{{Irony}} The historical irony]] is [[JustifiedTrope justified]] by the fact that Operation Market Garden didn't really go that well for the Allies and they had to destroy captured bridges to prevent the Germans from taking advantage of them.
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* RemixedLevel: In the first game, there is a level that takes place during [[http://en.wikipedia.org/wiki/Operation_Market_Garden Operation Market Garden]]. The first time, the protagonists must prevent the Germans from destroying the bridge. The next time, they must destroy the very same bridge. [[Irony The historical irony]] is [[JustifiedTrope justified]] by the fact that Operation Market Garden didn't really go that well for the Allies and they had to destroy captured bridges to prevent the Germans from taking advantage of them.


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* TooDumbToLive: The German patrols will happily keep following the exact same route, even if one of them dies every time at the exact same spot.
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* CripplingOverspecialization: Particularly in the first game, the Commandos have very little abilities beyond their own field of excellence. later installments remedy this somewhat by making most Commandos able to knock out enemies and use weapons beyond their puny pistols.
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* BadassNormal: The Allied soldiers that turn up from ''Men Of Courage'' onwards. They can shoot from longer distances than the commandos and can take cover behind their backpacks.
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* YouShallNotPass: A few missions from ''Men Of Courage'' and ''Destination Berlin'' involve defending your position from hordes and hordes of incoming enemies.
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* JackBauerInterrogationTechnique: The Nazis try this on your men when they've been captured in ''Men Of Courage''. They're not exactly successful.
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* TheGuardsMustBeCrazy: In one level of ''Destination Berlin'', the Green Beret, the Sniper and the Sapper have been captured and taken to Berlin. The level begins with the Green Beret locked in a cell with a guard, who turns his back on a huge, muscular, unrestrained and incredibly angry [[FightingIrish Irishman]] with a penchant for beating the crap out of everyone who pisses him off.
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* NoGearLevel: ''Saving Private Smith'' and ''White Death'' in ''Men Of Courage'' and the last level of the first campaign in ''Destination Berlin'', which happens to be in Berlin.
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* RedShirtArmy: Averted by the Allied soldiers and Ghurkas in ''Men Of Courage'' and ''Destination Berlin''. They're pretty useful in a straight fight and in setting up ambushes.
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* CheeseEatingSurrenderMonkeys: Averted by the Spy and the Thief.
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* PacifistRun: Possible from ''Beyond The Call Of Duty'' onwards. In fact, ''Men Of Courage'' encourages this by giving more merit point for knocking out and tying up as many enemies as possible.

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* PacifistRun: Possible from ''Beyond The Call Of Duty'' onwards. In fact, ''Men Of Courage'' encourages this by giving more merit point points for knocking out and tying up as many enemies as possible.
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* PacifistRun: Possible from ''Beyond The Call Of Duty'' onwards. In fact, ''Men Of Courage'' encourages this by giving more merit point for knocking out and tying up as many enemies as possible.
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* FanMod: The ''Destination Paris'' mod for ''Men Of Courage'' makes the missions HarderThanHard, plus changes the commandos' skins and adds more missions.
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Commandos is a [[{{StealthBasedGame}} Stealth-based strategy game]] franchise set in WorldWarII, created by Spanish game developer Pyro Studios. In each game of the series, the player commands an elite squad composed of 6 to 8 Allied soldiers/spies and tries to succeed in the most BeyondTheImpossible missions - ideally without getting caught by [[{{ThoseWackyNazis}} Nazis]].

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Commandos is a [[{{StealthBasedGame}} Stealth-based strategy game]] franchise set in WorldWarII, created by Spanish game developer Pyro Studios. In each game of the series, the player commands an elite squad composed of 6 to 8 Allied soldiers/spies and tries to succeed in the most BeyondTheImpossible RuleOfCool missions - ideally without getting caught by [[{{ThoseWackyNazis}} Nazis]].
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* ShortRangeLongRangeWeapon: While the pistol and submachine guns actually have a fairly realistic maximum range, the rifle and sniper rifle's maximum range have been somewhat nerfed for balance reasons. For some reason, regular allied soldiers can shoot further with the rifle than the commandos can.

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* NonActionGuy: Captain Mc Rae and the German resistance members in ''Behind Enemy Lines'', Dragisa Skopje in ''Beyond The Call Of Duty'' and Wilson and Whiskey in ''Men Of Courage''. Justified in most cases as, apart from Wilson and Whiskey, the rest are prisoners being rescued.



** Actually, that's only the rifles. They also use Colt 1911s (As do the Commandos, oddly). However, it's not stated explicitly that they are American soldiers.
* NonActionGuy: Captain Mc Rae and the German resistance members in ''Behind Enemy Lines'', Dragisa Skopje in ''Beyond The Call Of Duty'' and Wilson Whiskey in ''Men Of Courage''. Justified in most cases as, apart from Wilson and Whiskey, the rest are prisoners being rescued.

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** Actually, that's only the rifles. They also use Colt 1911s (As do the Commandos, oddly). However, it's not stated explicitly that they are American soldiers.
* NonActionGuy: Captain Mc Rae and the German resistance members in ''Behind Enemy Lines'', Dragisa Skopje in ''Beyond The Call Of Duty'' and Wilson Whiskey in ''Men Of Courage''. Justified in most cases as, apart from Wilson and Whiskey, the rest are prisoners being rescued.
soldiers.
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* NonActionGuy: Captain Mc Rae and the German resistance members in ''Behind Enemy Lines'', Dragisa Skopje in ''Beyond The Call Of Duty'' and Wilson Whiskey in ''Men Of Courage''. Justified in most cases as, apart from Wilson and Whiskey, the rest are prisoners being rescued.
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** There's a few German soldiers that are quite sizeable too.
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* InstantDeathBullet: The rifle and sniper rifle both kill with one shot. Averted with the pistol, which takes three shots to kill someone, and the assault rifle from ''Destination Berlin'', which takes two.
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* SnowMeansDeath: In the [[MeaningfulName White Death]] mission in ''Men Of Courage'', leaving your men outdoors for too long without arctic clothing for too long will result in death by exposure. Justified in that it's set somewhere in the Arctic circle.
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* AllGermansAreNazis: Averted by ''Strike Force's'' spy. [[DisContinuity But we don't talk about him]].
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* CloudCuckooLander: [[{{Castaway}} Wilson]].
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* [[SeanConneryIsAboutToShootYou Jack O'Hara Is About To Shoot You]]: The covers for ''Behind Enemy Lines'' and ''Beyond The Call Of Duty''.
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* HealThyself: The medkits in every game. One of your commandos (primarily the Driver, but the Sniper of Spy if he's not present) is issued with a medical kit with limited uses in ''Behind Enemy Lines'' and ''Beyond The Call Of Duty''. Med kits are more abudant in later games, but they are automatically used in ''Destination Berlin''. [[HyperactiveMetabolism Army rations]] are also available in ''Men Of Courage''.

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* TakeALevelInBadass: Natasha has become an accomplished sniper between ''Beyond the Call of Duty'' and ''Men of courage''. Applies to the others as well - almost everyone in the team has learned some barehanded combat, driving cars, swimming and using clever distractions, not to mention serious rifle skills.

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* TakeALevelInBadass: TapOnTheHead: The punch (or kick in the Thief's case) knocks out any enemy in one blow. Though when it's first introduced as an ability for the Green Beret in ''Beyond The Call Of Duty'', it will only work from behind on an enemy that hasn't already spotted you.
* TookALevelInBadass:
Natasha has become an accomplished sniper between ''Beyond the Call of Duty'' and ''Men of courage''. Applies to the others as well - almost everyone in the team has learned some barehanded combat, driving cars, swimming and using clever distractions, not to mention serious rifle skills.
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* WeCannotGoOnWithoutYou: Lose any of your commandos and it's mission failed.
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** The ''Destination Paris'' mod takes this UpToEleven.

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add some to entry


* TakeALevelInBadass: Natasha has become an accomplished sniper between ''Beyond the Call of Duty'' and ''Men of courage''.

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* TakeALevelInBadass: Natasha has become an accomplished sniper between ''Beyond the Call of Duty'' and ''Men of courage''. Applies to the others as well - almost everyone in the team has learned some barehanded combat, driving cars, swimming and using clever distractions, not to mention serious rifle skills.

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