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Not to be confused with Capcom's ''VideoGame/CommandoCapcom'' series or Pyro Studios' ''[[VideoGame/{{Commandos}} Commandos 2: Men of Courage]].

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Not to be confused with Capcom's ''VideoGame/CommandoCapcom'' ''VideoGame/{{Commando|Capcom}}'' series or Pyro Studios' ''[[VideoGame/{{Commandos}} Commandos 2: Men of Courage]].Courage]]''.
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Not to be confused with Capcom's ''VideoGame/{{Commando}}'' series or Pyro Studios' ''[[VideoGame/{{Commandos}} Commandos 2: Men of Courage]].

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Not to be confused with Capcom's ''VideoGame/{{Commando}}'' ''VideoGame/CommandoCapcom'' series or Pyro Studios' ''[[VideoGame/{{Commandos}} Commandos 2: Men of Courage]].


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* FakeUltimateMook:
** Tanks in all three games, despite their size, could only shoot at a single elevation with their turrets avoidable simply by crouching. Have some rockets on standby and you'll make quick work of armored vehicles - the human enemies with far better mobility (ninja, samurai, etc.) are actually more dangerous.
** The third game's Cairo level takes it to the extreme where you fight giant mechas the size of ''buildings'', except you're given a smaller mech with an automated turret the moment you reach the city. None of the giant machines' attacks can hit you as long as you're crouching, can't trample over your relatively smaller mech despite their size, and any rookie player can destroy all the enemy mechs with little to no effort.
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Misplaced, moving to the correct tab


* NintendoHard:
** The first game of the series has you be barely able to take a few hits, and you can't aim with the mouse, so it's no easier than the [[VideoGame/MetalSlug arcades that inspired it]].
** Normal Mode and above in the second game. You take a lot more damage than usual.
** The fourth and fifth stages of the third game, especially in Hard mode, are ruthless, with several dangerous hazards and enemies.
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* JustPlaneWrong: This game's airplanes are able to hover in one place like helicopters and even fly backwards to track you and drop tons of bombs on you.
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** Given the game's homage to ''VideoGame/MetalSlug'', the two unnamed {{player character}}s are obviously based on Marco Rossi and Eri Kasamoto.

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Bare Your Midriff is now a disambig


* BareYourMidriff: The female character in 2 and 3, although it's tough to tell in the former because of the small character models.


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* ExposedToTheElements: The female commando wears her midriff-exposing shirt and shorts in every stage, including Stalingrad in the winter and the depths of the Arctic Sea. Somehow this doesn't affect her in any way.
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* ImpossibleItemDrop: You can somehow obtain ammunition from killing ''insects'' in swamp areas. There's also the stage filled with hostile headhunters, who despite using primitive weapons like arrows and spears, somehow you can obtain ammunition crates by by killing them.


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* RopeBridge: The last stage of ''2'' sees you fending off Germans and Japanese troops while caught in the middle of one such bridge. If you kill everyone, a Japanese colonel suddenly pops up and severs the bridge via katana, and you fall into a valley without suffering any health damage thanks to SoftWater. But then you'll find yourself in a valley filled with hostile headhunters and shoot your way out.
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* BottomlessMagazines: None of your weapons ever have to be reloaded, although the dtronger ones will run out of ammo eventually.
* BulletHell: Crabocalypse, especially when it's low on health, spams bullets ruthlessly.

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* BottomlessMagazines: None of your weapons ever have to be reloaded, although the dtronger stronger ones will run out of ammo eventually.
* BulletHell: Crabocalypse, especially [[TurnsRed when it's low on health, health]], spams bullets ruthlessly.



* EverythingTryingToKillYou: Besides the obvious soldiers, we also have cannibals, mosquito swarms, DeadlyGas, crocodiles, and ''malevolent patches of swamp grass''.

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* EverythingTryingToKillYou: Besides the obvious soldiers, we also have robots, cannibals, mosquito swarms, DeadlyGas, crocodiles, and ''malevolent patches of swamp grass''.



* GenreShift: The original game was a pretty faithful ''VideoGame/MetalSlug'' clone. The sequels shifted away from this and underwent increasingly dramatic changes in art and gameplay.

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* GenreShift: The original game was a pretty faithful ''VideoGame/MetalSlug'' clone. The sequels shifted away from this and underwent increasingly dramatic changes in art and gameplay.gameplay, though they still remained two-dimensional shooters.
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After the third game the series saw a spin-off, Commando Assault, a tower defense game in the vein of ''VideoGame/MetalSlugDefense'' in which the player spawns units to destroy the enemy base, and prevent the enemy from doing the same to them (unlike ''MSD'', there is still a player character who takes part in the fighting). Likely due to the lower budget involved, all subsequent Commando games were of the Assault variety.

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After the third game the series saw a spin-off, Commando Assault, a tower defense game in the vein of ''VideoGame/MetalSlugDefense'' in which the player spawns units to destroy the enemy base, and prevent the enemy from doing the same to them (unlike ''MSD'', there is still a player character who takes part in the fighting).fighting and is instrumental at taking out the bosses the enemy base spawns). Likely due to the lower budget involved, all subsequent Commando games were of the Assault variety.

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* BottomlessMagazines: None of your weapons ever have to be reloaded, although they will run out of ammo eventually.
* BulletHell: Crabocalypse, especially when it's low on health.

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* BottomlessMagazines: None of your weapons ever have to be reloaded, although they the dtronger ones will run out of ammo eventually.
* BulletHell: Crabocalypse, especially when it's low on health.health, spams bullets ruthlessly.



* DegradedBoss: The Kungfu Warrior boss of stage 2 makes a return in Stage 4 as a MiniBoss.

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* DegradedBoss: The Kungfu Warrior boss of stage 2 makes a return in Stage 4 as a MiniBoss.MiniBoss in the second game.



* NintendoHard: Normal Mode and above. You take a lot more damage than usual.

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* NintendoHard: NintendoHard:
** The first game of the series has you be barely able to take a few hits, and you can't aim with the mouse, so it's no easier than the [[VideoGame/MetalSlug arcades that inspired it]].
**
Normal Mode and above. above in the second game. You take a lot more damage than usual.usual.
** The fourth and fifth stages of the third game, especially in Hard mode, are ruthless, with several dangerous hazards and enemies.
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* TurnsRed: The first three bosses- The Sling Raider gets a new ability to [[RammingAlwaysWorks charge forward]] and impale your character on its SpikesOfDoom, the Kungfu Warrior ''literally'' turns red and gets much more deadly attacks (and in Commando 3, he has ''a second rage level where he turns '''[[color:purple:PURPLE]]'''''), the Crabocolypse starts spamming fireballs and bombs.

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* TurnsRed: The first three bosses- The Sling Raider gets a new ability to [[RammingAlwaysWorks charge forward]] and impale your character on its SpikesOfDoom, the Kungfu Warrior ''literally'' turns red and gets much more deadly attacks (and in Commando 3, he has ''a second rage level where he turns '''[[color:purple:PURPLE]]'''''), '''[[PurpleIsPowerful PURPLE]]'''''), the Crabocolypse starts spamming fireballs and bombs.



* WaveMotionGun: The second phase of the Warlord Samurai, as well as the Warlord Samurai's head. The FinalBoss also has such an attack in the second phase.

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* WaveMotionGun: The second phase of the Warlord Samurai, as well as the Warlord Samurai's head. The FinalBoss of the sequel also has such an attack in the second phase.
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** One of the {{Elite Mook}}s uses a katana, and can shoot out {{Sword Beam}}s in SpreadShot fashion. They don't do much damage, however.
* KiManipulation: The Kungfu Warrior, of course.

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** One of the {{Elite Mook}}s uses a katana, and can shoot out {{Sword Beam}}s in SpreadShot fashion. They don't do much damage, however.
however. It's the blocking that makes them a threat.
* KiManipulation: The Kungfu Warrior, of course.course, sends balls and rays of ki.



* MadeOfIron: Your character, but only in Easy and maybe Normal.

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* MadeOfIron: Your character, but only in Easy and maybe Normal. In the third game, they still play the trope straight in Normal.



* RecurringBoss: The Machine Gun Robot (that flying mosquito thing) and Doomtrax are bosses from the first game that appear in the second. In the third game, we have the Kong-Fu Warrior from the second game making an appearance.

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* RecurringBoss: The Machine Gun Robot (that flying mosquito thing) and Doomtrax are bosses from the first game that appear in the second. In the third game, we have the Kong-Fu Kung-Fu Warrior from the second game making an appearance.

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* {{Bizarrechitecture}}: The final mission of the first game sees you on a zeppelin with acid pools(!) that can only be crossed by swinging on ropes(!!).

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* {{Bizarrechitecture}}: BigBadDuumvirate: Factionwise, both Nazi Germany and Imperial Japan are the main enemies in the series.
* {{Bizarrchitecture}}:
The final mission of the first game sees you on a zeppelin with acid pools(!) that can only be crossed by swinging on ropes(!!).



* InterchangeableAsianCultures: The Japanese martial artist boss you encounter is called the ''Kung Fu'' Warrior" even though kung fu is a Chinese martial art and it would make more sense for him to be practicing karate, judo, or another martial art from Japan.



* {{Striperriffic}}: The woman in the third game wears short-shorts, boots, and a sports bra, and the man isn't that much better. This is particularly jarring given that the first level of the game takes place in Stalingrad. During the ''winter''.

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* {{Striperriffic}}: {{Stripperriffic}}: The woman in the third game wears short-shorts, boots, and a sports bra, and the man isn't that much better. This is particularly jarring given that the first level of the game takes place in Stalingrad. During the ''winter''.''winter''.
* StupidJetpackHitler: The whole series runs on this. Most of the elite enemies are Wehrmacht and IJA soldiers given advanced weaponry, HumongousMecha among other fantastic war-machines, and in some cases [[{{Ghostapo}} mystical powers]].

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