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* ArtificialIntelligence: The cyberspace constructions help run the station. Another you find in a derelict, hidden vending machine.
* AIIsACrapshoot: {{Subverted}}, the station has multiple AI constructs, and while some of them have gone mad after decades of neglect, they are only reinforcing the {{BanOnAI}} law, as they were created to do. You are hunted only after using your {{Digitized Hacker}} abilities and all of the other AI range from harmless to very benelovent. It is implied that if the AI were able to freely coexist with humans, they would both thrive.
* AndroidsArePeopleToo: A central theme. Sleepers, straddling the line between humanity and the robotic, explicitly don't have any "human" rights in the eyes of the people in power. The corporation which made them see them as little more than a product to be bartered and sold, and several people they come across treat them as expendable RidiculouslyHumanRobots. The PlayerCharacter can insist multiple times that they are still are a person.

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* ArtificialIntelligence: The cyberspace constructions help run the station. Another you find in a derelict, hidden vending machine.
* AIIsACrapshoot: {{Subverted}}, the station has multiple AI constructs, and while some of them have gone mad after decades of neglect, they are only reinforcing the {{BanOnAI}} BanOnAI law, as they were created to do. You are hunted only after using your {{Digitized Hacker}} abilities and all of the other AI range from harmless to very benelovent. benevolent. It is implied that if the AI were able to freely coexist with humans, they would both thrive.
* AndroidsArePeopleToo: A central theme. Sleepers, straddling the line between humanity and the robotic, explicitly don't have any "human" rights in the eyes of the people in power. The corporation which made them see them as little more than a product to be bartered and sold, and several people they come across treat them as expendable RidiculouslyHumanRobots. The PlayerCharacter can insist multiple times that they are still are a person.
thrive.



* ApocalypseHow: [[spoiler:The refugee flotilla is fleeing the "Flux", a mysterious phenomenon that caused the sudden destruction of computer systems on a planetary scale. It turns out that the Flux was manufactured by a corporation, [=SenetStat=], to wipe the system clean in preparation for their arrival and takeover]].

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* ApocalypseHow: [[spoiler:The refugee flotilla is fleeing AndroidsArePeopleToo: A central theme. Sleepers, straddling the "Flux", line between humanity and the robotic, explicitly don't have any "human" rights in the eyes of the people in power. The corporation which made them see them as little more than a mysterious phenomenon product to be bartered and sold, and several people they come across treat them as expendable RidiculouslyHumanRobots. The PlayerCharacter can insist multiple times that caused the sudden destruction of computer systems on they are still are a planetary scale. It turns out that the Flux was manufactured by a corporation, [=SenetStat=], to wipe the system clean in preparation for their arrival and takeover]].person.
* ApocalypseHow:



** [[spoiler:The refugee flotilla is fleeing the "Flux", a mysterious phenomenon that caused the sudden destruction of computer systems on a planetary scale. It turns out that the Flux was manufactured by a corporation, [=SenetStat=], to wipe the system clean in preparation for their arrival and takeover]].
* ArtificialIntelligence: The cyberspace constructions help run the station. Another you find in a derelict, hidden vending machine.



* CompanyTown: The Eye when under Solheim control. Feng recounts that his parents worked on Solheim mines, ate and Solheim canteens and slept in berths rented out from Solheim.



* CompanyTown: The Eye when under Solheim control. Feng recounts that his parents worked on Solheim mines, ate and Solheim canteens and slept in berths rented out from Solheim.
* CoveredWithScars: The first thing the PlayerCharacter notes about Emphis is that he's covered in very unusual, symmterical scarring. [[spoiler: They're what remains of the access ports he was fitted with as part of the Bone Suit programme.]]



* CoveredWithScars: The first thing the PlayerCharacter notes about Emphis is that he's covered in very unusual, symmterical scarring. [[spoiler: They're what remains of the access ports he was fitted with as part of the Bone Suit programme.]]



* GrewBeyondTheirProgramming: [[spoiler:Neovend / Navigator and Gardener. Arguably Hunter as well. But not Killer, who's "growth" has been so self destructive they rendered themselves deaf and blind to everything else but Hunter's signal and the occasional nearby AI.]]



* GrewBeyondTheirProgramming: [[spoiler:Neovend / Navigator and Gardener. Arguably Hunter as well. But not Killer, who's "growth" has been so self destructive they rendered themselves deaf and blind to everything else but Hunter's signal and the occasional nearby AI.]]
** Arguably, the protagonist Sleeper. Others such as Ethan see him as only a machine, while several times in the game others and themselves question their true nature and potential for growth.



* IAmNotMyMother: Eshe of the ''FLUX'' storyline, has a rather complicated relationship with her mother, because she decided to join the ranks of the oppressive corporate administration of her home planet, a job which included many {{Cold Equation}}s. As a result, Eshe has a fundamental distrust of authority figures and the corporations, and while she has ended up in a leadership position of the refugees, she vehemently refuses to be the kind of leader her mother was, one who is willing to countenance the life of her people against some nebulous greater good.



* IAmNotMyMother: Eshe of the ''FLUX'' storyline, has a rather complicated relationship with her mother, because she decided to join the ranks of the oppressive corporate administration of her home planet, a job which included many {{Cold Equation}}s. As a result, Eshe has a fundamental distrust of authority figures and the corporations, and while she has ended up in a leadership position of the refugees, she vehemently refuses to be the kind of leader her mother was, one who is willing to countenance the life of her people against some nebulous greater good.



* MrFixit: The player character can start out as a machinist character who starts with an engineering skill for working with machines and physical tools. Also in general since you don't actually have to specialize in these skills, they simply give bonuses to your dice rolls. Much of the game revolves around you fixing machines or helping people with their ships or buildings. Other characters also work in this area, most specifically Bliss the Ship Mechanic.



* MrFixit: The player character can start out as a machinist character who starts with an engineering skill for working with machines and physical tools. Also in general since you don't actually have to specialize in these skills, they simply give bonuses to your dice rolls. Much of the game revolves around you fixing machines or helping people with their ships or buildings. Other characters also work in this area, most specifically Bliss the Ship Mechanic.



* RiddleForTheAges: What was it that caused the person the player character was originally based on to agree to undergoing the Sleeper treatment? The game never proposes a straight answer to this question.
* RidiculouslyHumanRobots: Justified, Sleepers are emulations of humans who have had their brains scans. They are used because of a generalized setting ban on AI.



* RiddleForTheAges: What was it that caused the person the player character was originally based on to agree to undergoing the Sleeper treatment? The game never proposes a straight answer to this question.
* RidiculouslyHumanRobots: Justified, Sleepers are emulations of humans who have had their brains scans. They are used because of a generalized setting ban on AI.



* UngratefulBastard: [[spoiler:[[BountyHunter Ethan]] turns out to be this in his questline. After having his contract on you cancelled, he offers to protect you from the new bounty hunter Maywick in return for helping him work off his debt to the Kompressor Club. And you even help him steal his confiscated gun back from the club. Instead, upon reclaiming his gun he turns on you, revealing that he sent Maywick your location in return for a 50/50 cut of the bounty. Luckily, Maywick instead shoots him dead before he can finish you off, and you manage to shoot Maywick dead with Ethan's gun before he can kill you too.]]

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* UngratefulBastard: UngratefulBastard:
**
[[spoiler:[[BountyHunter Ethan]] turns out to be this in his questline. After having his contract on you cancelled, he offers to protect you from the new bounty hunter Maywick in return for helping him work off his debt to the Kompressor Club. And you even help him steal his confiscated gun back from the club. Instead, upon reclaiming his gun he turns on you, revealing that he sent Maywick your location in return for a 50/50 cut of the bounty. Luckily, Maywick instead shoots him dead before he can finish you off, and you manage to shoot Maywick dead with Ethan's gun before he can kill you too.]]
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''Citizen Sleeper'' is a Narrative Driven {{Cyberpunk}} {{Adventure| Game}} [[RolePlayingGame RPG]] developed by Jump Over The Age[[note]]a solo developer by the name of Gareth Damien Martin, with artwork by Guillaume Singelin and music by Amos Roddy[[/note]], distributed by Creator/FellowTraveller, and released in May 2022, available for UsefulNotes/NintendoSwitch, as well as UsefulNotes/MicrosoftWindows and UsefulNotes/AppleMacintosh via UsefulNotes/{{Steam}}, Platform/GOGDotCom, and Creator/HumbleBundle.

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''Citizen Sleeper'' is a Narrative Driven narrative-driven {{Cyberpunk}} {{Adventure| Game}} {{Adventure|Game}} [[RolePlayingGame RPG]] developed by Jump Over The Age[[note]]a solo developer by the name of Gareth Damien Martin, with artwork by Guillaume Singelin and music by Amos Roddy[[/note]], distributed by Creator/FellowTraveller, and released in May 2022, available for UsefulNotes/NintendoSwitch, Platform/NintendoSwitch, as well as UsefulNotes/MicrosoftWindows Platform/MicrosoftWindows and UsefulNotes/AppleMacintosh Platform/AppleMacintosh via UsefulNotes/{{Steam}}, Platform/{{Steam}}, Platform/GOGDotCom, and Creator/HumbleBundle.

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* AIIsACrapshoot: The station has multiple AI constructs, some of which have gone mad after decades out of control. One of them hunts you down in {{Cyberspace}} and there are questlines involving assisting others.

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* AIIsACrapshoot: The {{Subverted}}, the station has multiple AI constructs, and while some of which them have gone mad after decades out of control. One of them hunts you down in {{Cyberspace}} neglect, they are only reinforcing the {{BanOnAI}} law, as they were created to do. You are hunted only after using your {{Digitized Hacker}} abilities and there are questlines involving assisting others. all of the other AI range from harmless to very benelovent. It is implied that if the AI were able to freely coexist with humans, they would both thrive.



* GrewBeyondTheirProgramming: [[spoiler:Neovend / Navigator and Gardener. Arguably Hunter as well.]] But not Killer, who's "growth" has been so self destructive they rendered themselves deaf and blind to everything else but Hunter's signal and the occasional nearby AI.]]

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* GrewBeyondTheirProgramming: [[spoiler:Neovend / Navigator and Gardener. Arguably Hunter as well.]] But not Killer, who's "growth" has been so self destructive they rendered themselves deaf and blind to everything else but Hunter's signal and the occasional nearby AI.]]
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''Citizen Sleeper'' is a Narrative Driven {{Cyberpunk}} {{Adventure| Game}} [[RolePlayingGame RPG]] developed by Jump Over The Age[[note]]a solo developer by the name of Gareth Damien Martin, with artwork by Guillaume Singelin and music by Amos Roddy[[/note]], distributed by Creator/FellowTraveller, and released in May 2022, available for UsefulNotes/NintendoSwitch, as well as UsefulNotes/MicrosoftWindows and UsefulNotes/AppleMacintosh via UsefulNotes/{{Steam}}, Website/GoodOldGames, and Creator/HumbleBundle.

to:

''Citizen Sleeper'' is a Narrative Driven {{Cyberpunk}} {{Adventure| Game}} [[RolePlayingGame RPG]] developed by Jump Over The Age[[note]]a solo developer by the name of Gareth Damien Martin, with artwork by Guillaume Singelin and music by Amos Roddy[[/note]], distributed by Creator/FellowTraveller, and released in May 2022, available for UsefulNotes/NintendoSwitch, as well as UsefulNotes/MicrosoftWindows and UsefulNotes/AppleMacintosh via UsefulNotes/{{Steam}}, Website/GoodOldGames, Platform/GOGDotCom, and Creator/HumbleBundle.
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** [[spoiler:Dragos, despite being your first real friend on the station (and you potentially getting him out of a crippling debt) is quick to kick you to the curb the instant you stop being convenient to him, without even so much as a goodbye or thank you.]]

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* MultipleEndings: 11 endings in total with some allowing you to continue playing.

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* MultipleEndings: 11 Ten endings in total total, eight of which are obtained at the end of major questlines. [[spoiler:Each quest generally ends with some allowing you choosing to stay on the Erlin's Eye or leave; the latter ends the game, while the former will give you an epilogue for the quest but allows you to continue playing.playing]].



** The final standard ending, one that confers no achievement, that happens when [[spoiler:you reject the opportunities to leave the station and to dissolve yourself and become one with cyberspace. There is NoEnding. You simply continue to exist.]]
** The DLC Episodes offer two final endings, in which you [[spoiler:either decide to stay on the station with Peake and live through the coming Flux, or leave with the flotilla]].

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** The final standard ending, one that confers no achievement, that happens when [[spoiler:you reject the opportunities to leave the station and to dissolve yourself and become one with cyberspace. There is NoEnding. You simply continue to exist.]]
** The DLC Episodes offer two final definitive endings, in which you [[spoiler:either decide to stay on the station with Peake and live through the coming Flux, or leave with the flotilla]].
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* CentrifugalGravity: The Erlin's Eye is designed to generate gravity through rotation, and also features sections closer to the radial centre for zero gravity working. WordOfGod is that ArtificialGravity does not exist in the ''Citizen Sleeper'' universe, and human civilization as a whole relies on centrifugal gravity or just making do with low or zero gravity environments.


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* NonHumanNonBinary: The Sleepers are genderless.
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* ArtStyleClash: The [=AIs=] are drawn in a very different art style to all the other characters. The regular human(-ish) characters all are in color with black outlines, whereas the [=AIs=] are all black and white, have a white outline, and are drawn in sharper, more abstract manner.


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* GrewBeyondTheirProgramming: [[spoiler:Neovend / Navigator and Gardener. Arguably Hunter as well.]] But not Killer, who's "growth" has been so self destructive they rendered themselves deaf and blind to everything else but Hunter's signal and the occasional nearby AI.]]
** Arguably, the protagonist Sleeper. Others such as Ethan see him as only a machine, while several times in the game others and themselves question their true nature and potential for growth.

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