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* RhinoRampage: In the first game, rhino football players serve as enemies in Stages G and J. The charge at Chip and Dale and knock away any boxes in their path. While they are bigger than Chip and Dale, [[AnimalsNotToScale they're still very small for rhinos]].


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* StationaryBoss: In the first game, the bosses of Zones 0, G, and J do not move from their spots.


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* WickedWeasel:
** In the first game, weasels serve as enemies in Stage J. They are dressed like gangsters not unlike the Toon Patrol in ''Film/WhoFramedRogerRabbit'', fire plunger guns, and take two hits to kill.
** In the second game, a weasel pirate serves as the boss of Stage 3. He attacks by [[BreathWeapon blowing out fireballs]] after drinking hot sauce.

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* AbsenteeActor: Professor Nimnul doesn't appear at all, even though you go into his lab and fight his multi-hand machine in the first level.



* TheUnfought: Fat Cat in the second game. Instead of him fighting you directly like he did in the first game, he sics a mechanical version of himself as the final boss.
* WholePlotReference: Subverted. The first level of the first game feels like an adaptation of the episode "Catteries Not Included," as it involves the Rangers setting out to find a girl's missing kitten, facing the very same robot dogs as enemies throughout it, and finding the trail leads to Professor Nimnul's lab. However, it turns out there was no missing kitten at all; it was all just a trap devised by Fat Cat to distract the Rangers and allow him to kidnap Gadget.



* TheUnfought: Fat Cat in the second game. Instead of him fighting you directly like he did in the first game, he sics a mechanical version of himself as the final boss.

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* TheUnfought: XanatosGambit: Fat Cat in pulls one off at the second game. Instead very beginning of him fighting you directly like he did in the first game, he sics game. He devises a mechanical version of himself as plan to lure Chip and Dale into a deadly trap. If they died anywhere along the final boss.way, then he'd finally be rid of a couple of his worst enemies, but even if they didn't, they'd be distracted long enough for Fat Cat's gang to capture Gadget, whose engineering skills he would then use for his own schemes.

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* BaitAndSwitchBoss: In the second game, instead of fighting Fat Cat, you fight a gigantic robotic version of himself as the FinalBoss.



* RiseToTheChallenge: In the second game, there's a level where you must outrun rising water from a sink to avoid drowning instantly.



* TheUnfought: Fat Cat in the second game.

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* TheUnfought: Fat Cat in the second game. Instead of him fighting you directly like he did in the first game, he sics a mechanical version of himself as the final boss.
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* DeathDealer: The boss Card Cat in the second game.
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* CreatorProvincialism: In the Zone A of the first game, there's ''ninja flying squirrels'' attacking you, despite the game taking place in the U.S. and not having no relation with Japan other than the developers being Japanese themselves.

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* CreatorProvincialism: In the Zone A of the first game, there's ''ninja flying squirrels'' attacking you, despite the game taking place in the U.S. and not having no relation with Japan other than the developers being Japanese themselves.
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Both games will be re-released for UsefulNotes/PlayStation4, UsefulNotes/XboxOne, and [[UsefulNotes/MicrosoftWindows Windows]] (via UsefulNotes/{{Steam}}) as part of ''WesternAnimation/TheDisneyAfternoon Collection'', which also includes both original ''[=DuckTales=]'' games, ''[[VideoGame/TaleSpinCapcom TaleSpin]]'', and ''[[VideoGame/DarkwingDuckCapcom Darkwing Duck]]''.

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Both games will be were re-released for UsefulNotes/PlayStation4, UsefulNotes/XboxOne, and [[UsefulNotes/MicrosoftWindows Windows]] (via UsefulNotes/{{Steam}}) as part of ''WesternAnimation/TheDisneyAfternoon Collection'', which also includes both original ''[=DuckTales=]'' games, ''[[VideoGame/TaleSpinCapcom TaleSpin]]'', and ''[[VideoGame/DarkwingDuckCapcom Darkwing Duck]]''.
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Both games will be re-released for UsefulNotes/PlayStation4, UsefulNotes/XboxOne, and [[UsefulNotes/MicrosoftWindows Windows]] (via UsefulNotes/{{Steam}}) as part of ''WesternAnimation/TheDisneyAfternoon Collection'', which also includes both original ''[=DuckTales=]'' games, ''[[VideoGame/TaleSpinCapcom TaleSpin]]'', and ''VideoGame/DarkwingDuck''.

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Both games will be re-released for UsefulNotes/PlayStation4, UsefulNotes/XboxOne, and [[UsefulNotes/MicrosoftWindows Windows]] (via UsefulNotes/{{Steam}}) as part of ''WesternAnimation/TheDisneyAfternoon Collection'', which also includes both original ''[=DuckTales=]'' games, ''[[VideoGame/TaleSpinCapcom TaleSpin]]'', and ''VideoGame/DarkwingDuck''.''[[VideoGame/DarkwingDuckCapcom Darkwing Duck]]''.
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The Talespin NES game now has its own page.


Both games will be re-released for UsefulNotes/PlayStation4, UsefulNotes/XboxOne, and [[UsefulNotes/MicrosoftWindows Windows]] (via UsefulNotes/{{Steam}}) as part of ''WesternAnimation/TheDisneyAfternoon Collection'', which also includes both original ''[=DuckTales=]'' games, ''VideoGame/TaleSpin'', and ''VideoGame/DarkwingDuck''.

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Both games will be re-released for UsefulNotes/PlayStation4, UsefulNotes/XboxOne, and [[UsefulNotes/MicrosoftWindows Windows]] (via UsefulNotes/{{Steam}}) as part of ''WesternAnimation/TheDisneyAfternoon Collection'', which also includes both original ''[=DuckTales=]'' games, ''VideoGame/TaleSpin'', ''[[VideoGame/TaleSpinCapcom TaleSpin]]'', and ''VideoGame/DarkwingDuck''.

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Added mention of TDA Collection.


Two PlatformGame adaptations of ''WesternAnimation/ChipNDaleRescueRangers'' were published by Creator/{{Capcom}}. Developed by the same team that worked on the ''VideoGame/DuckTales'' game (and also worked on the ''VideoGame/MegaMan'' series) for the NintendoEntertainmentSystem, the games were released in 1990 and 1994. Here Chip and Dale get through the levels by picking up and throwing things, including each other in CoOpMultiplayer.

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Two PlatformGame adaptations of ''WesternAnimation/ChipNDaleRescueRangers'' were published by Creator/{{Capcom}}. Developed by the same team that worked on the ''VideoGame/DuckTales'' game (and also worked on the ''VideoGame/MegaMan'' series) for the NintendoEntertainmentSystem, UsefulNotes/NintendoEntertainmentSystem, the games were released in 1990 and 1994. Here Chip and Dale get through the levels by picking up and throwing things, including each other in CoOpMultiplayer.
CoOpMultiplayer.

Both games will be re-released for UsefulNotes/PlayStation4, UsefulNotes/XboxOne, and [[UsefulNotes/MicrosoftWindows Windows]] (via UsefulNotes/{{Steam}}) as part of ''WesternAnimation/TheDisneyAfternoon Collection'', which also includes both original ''[=DuckTales=]'' games, ''VideoGame/TaleSpin'', and ''VideoGame/DarkwingDuck''.
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* CreatorProvincialism: In the Zone A of the first game, there's ''ninja flying squirrels'' attacking you, despite the game taking place in the U.S. and not having no relation with Japan other than the developers being Japanese themselves.
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* WireDilemma: In the second game, the player faces a WireDilemma when defusing a bomb.

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* WireDilemma: In the second game, the player faces a WireDilemma when defusing a bomb.bomb.
* TheUnfought: Fat Cat in the second game.
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* FastballSpecial: During co-op mode in the second game, you can pick up your partner and perform a charged throw to launch them at enemies like a chipmunk missile.

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* InvincibilityPowerUp: Via flashing acorns that also include Zipper homing in on every enemy on the screen.

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* InvincibilityPowerUp: Via flashing acorns that Zipper, who also include Zipper homing homes in on every enemy on the screen.


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* SkippableBoss: In the first game, entire levels can be ignored depending on what path the player chooses.
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* DownTheDrain: Both games feature their own sewer levels.


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* FriendlyFireproof: Somewhat averted. While players can only stun one another in co-op mode by throwing objects, it's possible to ''indirectly'' harm your partner by tossing them into enemies.
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* AnimalsNotToScale: Both variants. Outside of some bosses, every enemy in the game is roughly chipmunk-sized regardless of species, including cats, mechanical bulldogs, weasels, and, most bizarrely, rhinos. On the flip-side, [[FinalBoss Fat Cat]] is downright enormous in the first game, taking up most of the screen.


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* CartoonBomb: Can be found in some stages and used as a weapon.


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* EdibleAmmunition: Apples serve as particularly heavy ballistics.


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* OneUp: In the first game, these come in the form of flashing stars that waft onto the screen once you've collected 100 flowers. In the second game, they're often placed in hard-to-reach spots.


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* SuperDrowningSkills: All water, either standing or from faucets, hurts, with deep water counting as a BottomlessPit.
* SuperNotDrowningSkills: ...Except during the boss battle in the park stage of the first game, which takes place entirely underwater.
* TimedMission: You've got 3 minutes to make it through the refrigerator stage in the second game before you're turned into a munk-cicle.

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* AmusementPark: The setting of three levels in the second game: [[ItsAllUpstairsFromHere the Clock Tower]], [[{{Tomorrowland}} Future World]], and [[TheWildWest Western World]].



* BigBoosHaunt: The haunted warehouse stage in the second game.
* BonusStage: After each level in both games.



* InvincibilityPowerUp: Via flashing acorns that also include Zipper homing in on every enemy on the screen.



* MercyInvincibility



* ShipLevel: The ship stage from the second game.



* ToyTime: The Toy Store level.
* WireDilemma: In the second game, the player faces a WireDilemma when defusing a bomb.
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* SlippySlideyIceWorld: The refrigerator stage from the second game.
* ToyTime: The Toy Store level.
toy store level in the first game.
* WireDilemma: In the second game, the player faces a WireDilemma when defusing a bomb.
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bomb.
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* AdaptationalVillainy: Dex, the shapeshifting alien from the episode "Dale Beside Himself," did try to get Dale stuck in space, but he wasn't really evil, he just preferred staying on Earth. In the game, he's a recurring mook working for Fat Cat.

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* AdaptationalVillainy: Dex, DTZ, the shapeshifting alien from the episode "Dale Beside Himself," did try to get Dale stuck in space, but he wasn't really evil, he just preferred staying on Earth. In the game, he's a recurring mook working for Fat Cat.
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* AdaptationalVillainy: Dex, the shapeshifting alien from the episode "Dale Beside Himself," did try to get Dale stuck in space, but he wasn't really evil, he just preferred staying on Earth. In the game, he's a recurring mook working for Fat Cat.
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** The game has a rather odd scale, though. Some of the levels (particularly the ones where you interact with human-sized objects) make it look like the characters are ''much'' smaller than chipmunks, more to the scale of insects.

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** The game has a rather odd scale, though. Some of the levels (particularly the ones where you interact with human-sized objects) make it look like the characters are ''much'' smaller than chipmunks, more to the scale of insects.insects, such as Fat Cat's Casino, where the slot machines and tables appear human-sized.
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* AnticlimaxBoss: While the game as a whole isn't too hard, a number of the bosses (including [[BigBad Fat Cat]]) barely move at all, and are highly predictable.
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Two PlatformGame adaptations of ''WesternAnimation/ChipNDaleRescueRangers'' were published by Creator/{{Capcom}}. Developed by the same team that worked on the ''VideoGame/DuckTales'' game (and also worked on the ''VideoGame/MegaMan'' series) for the NintendoEntertainmentSystem, the games were released in 1990 and 1994.

to:

Two PlatformGame adaptations of ''WesternAnimation/ChipNDaleRescueRangers'' were published by Creator/{{Capcom}}. Developed by the same team that worked on the ''VideoGame/DuckTales'' game (and also worked on the ''VideoGame/MegaMan'' series) for the NintendoEntertainmentSystem, the games were released in 1990 and 1994.
1994. Here Chip and Dale get through the levels by picking up and throwing things, including each other in CoOpMultiplayer.
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* RatchetScrolling: Used for puzzles in some stages, such as finding a way to obtain a not so obviously accessible 1-up without letting it scroll off the screen.
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* ShoutOut: In the first game, the first stage is based on the episode "Catteries Not Included", and the final stage is based on "Adventures in Squirrelsitting".
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discovered example may not be canon welding.


* CanonWelding: In the first game, the first stage is based on the episode "Catteries not included", while the final level is based on "Adventures in Squirrel Sitting".
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* CanonWelding: In the first game, the first stage is based on the episode "Catteries not included", while the final level is based on "Adventures in Squirrel Sitting".
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[[quoteright:335:http://static.tvtropes.org/pmwiki/pub/images/Rescue_Rangers_video_game_7654.jpg]]

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Two video game adaptations of ''WesternAnimation/ChipNDaleRescueRangers'' were published by {{Capcom}} for the NintendoEntertainmentSystem.

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Two video game PlatformGame adaptations of ''WesternAnimation/ChipNDaleRescueRangers'' were published by {{Capcom}} Creator/{{Capcom}}. Developed by the same team that worked on the ''VideoGame/DuckTales'' game (and also worked on the ''VideoGame/MegaMan'' series) for the NintendoEntertainmentSystem.
NintendoEntertainmentSystem, the games were released in 1990 and 1994.



* NoProblemWithLicensedGames: The first game is one of the best licensed games that came out for the NES. Considering the same team that worked on the ''WesternAnimation/DuckTales'' game (who also worked on the ''VideoGame/MegaMan'' series) made this one, it's no surprise.
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* NoProblemWithLicensedGames: The first game is one of the best licensed games that came out for the NES. Considering the same team that worked on the ''DuckTales'' game (who also worked on the ''VideoGame/MegaMan'' series) made this one, it's no surprise.

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* NoProblemWithLicensedGames: The first game is one of the best licensed games that came out for the NES. Considering the same team that worked on the ''DuckTales'' ''WesternAnimation/DuckTales'' game (who also worked on the ''VideoGame/MegaMan'' series) made this one, it's no surprise.
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* NoProblemWithLicensedGames: The first game is one of the best licensed games that came out for the NES. Considering the same team that worked on the ''DuckTales'' game (who also worked on the ''Game/MegaMan'' series) made this one, it's no surprise.

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* NoProblemWithLicensedGames: The first game is one of the best licensed games that came out for the NES. Considering the same team that worked on the ''DuckTales'' game (who also worked on the ''Game/MegaMan'' ''VideoGame/MegaMan'' series) made this one, it's no surprise.
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* AnticlimaxBoss: While the game as a whole isn't too hard, a number of the bosses (including [[BigBad Fat Cat]]) barely move at all, and are highly predictable.


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** The game has a rather odd scale, though. Some of the levels (particularly the ones where you interact with human-sized objects) make it look like the characters are ''much'' smaller than chipmunks, more to the scale of insects.

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