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* EternalEngine:
** In the first game, Stage J serves as the final level. It takes place in Fat Cat's factory. Enemies include flies, rhino football players, weasel gangsters armed with plunger guns, and lizard gangsters who toss their hats. In addition, the level is filled with conveyor belts and axes, the latter of which feature variants that can be turned off with switches. The final boss is Fat Cat himself.
** The second game has two examples; the first is Future World, a section of Fat Cat's amusement park, where Wart, driving a crane with a wrecking ball, serves as the boss. The second is the final stage, which features hazards such as conveyor belts that can change direction when the switches are hit, electric barriers that can shock the player, and cannons that shoot green balls. The final boss is the Fat Cat Robot.
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* FriendlyFireproof: Somewhat averted. While players can only stun one another in co-op mode by throwing objects, it's possible to ''indirectly'' harm your partner by tossing them into enemies.

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* FriendlyFireproof: Somewhat averted.Zig-zagged. While players can only stun one another in co-op mode by throwing objects, it's possible to ''indirectly'' harm your partner by tossing them into enemies.
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* AmusementPark: The setting of three levels in the second game: [[ItsAllUpstairsFromHere the Clock Tower]], [[{{Tomorrowland}} Future World]], and [[TheWildWest Western World]].

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* AmusementPark: The setting of three levels in In the second game: game, Fat Cat sets up shop in the control room at an amusement park, and in order to reach him, the Rescue Rangers must obtain three keys from the park's attractions: [[ItsAllUpstairsFromHere the Clock Tower]], [[{{Tomorrowland}} Future World]], and [[TheWildWest Western World]].



* BigBoosHaunt: The haunted warehouse stage in the second game.
* BonusStage: After each level in both games.

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* BigBoosHaunt: The haunted warehouse stage in In the second game.
game, once Fat Cat opens the Urn of the Pharaoh, it unleashes ghosts that begin haunting the warehouse he's in. The following stage takes you through said warehouse, where you must contend with the ghosts, as well as dark rooms lit only by candles, some of which come to life and attack.
* BonusStage: After each level in both games.Both games have a minigame that you play every time you clear a stage, for a chance to earn extra lives. The first game gives you just a few seconds to pick up boxes littered around the screen and take the prizes inside, while the second game gives you one shot to throw a red ball up at some targets that fly overhead, rewarding you lives if you hit one of them.



* EdibleAmmunition: Apples serve as particularly heavy ballistics.

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* EdibleAmmunition: Apples serve as particularly heavy ballistics. They limit your jump height as long as you're holding them, and they can't be used to hide, but they have a massive hitbox.



* InvincibilityPowerUp: Via Zipper, who also homes in on every enemy on the screen.

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* InvincibilityPowerUp: Via Certain power-up boxes in the first game contain Zipper, who will temporarily follow Chip and Dale when they release him. Not only are the chipmunks immune to getting damaged by enemies as long as Zipper is with them, but Zipper will also homes home in on every enemy enemies and defeat them on the screen.contact.
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Two PlatformGame adaptations of ''WesternAnimation/ChipNDaleRescueRangers'' were published by Creator/{{Capcom}}. Developed by the same team that worked on the ''VideoGame/DuckTales'' game (and also worked on the ''Franchise/MegaMan'' series) for the UsefulNotes/NintendoEntertainmentSystem, the games were released in 1990 and 1994. Here WesternAnimation/ChipAndDale get through the levels by picking up and throwing things, including each other in CoOpMultiplayer.

Both games were re-released for UsefulNotes/PlayStation4, UsefulNotes/XboxOne, and [[UsefulNotes/MicrosoftWindows Windows]] (via UsefulNotes/{{Steam}}) as part of ''WesternAnimation/TheDisneyAfternoon Collection'', which also includes both original ''[=DuckTales=]'' games, ''[[VideoGame/TaleSpinCapcom TaleSpin]]'', and ''[[VideoGame/DarkwingDuckCapcom Darkwing Duck]]''.

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Two PlatformGame adaptations of ''WesternAnimation/ChipNDaleRescueRangers'' were published by Creator/{{Capcom}}. Developed by the same team that worked on the ''VideoGame/DuckTales'' game (and also worked on the ''Franchise/MegaMan'' series) for the UsefulNotes/NintendoEntertainmentSystem, Platform/NintendoEntertainmentSystem, the games were released in 1990 and 1994. Here WesternAnimation/ChipAndDale get through the levels by picking up and throwing things, including each other in CoOpMultiplayer.

Both games were re-released for UsefulNotes/PlayStation4, UsefulNotes/XboxOne, Platform/PlayStation4, Platform/XboxOne, and [[UsefulNotes/MicrosoftWindows [[Platform/MicrosoftWindows Windows]] (via UsefulNotes/{{Steam}}) Platform/{{Steam}}) as part of ''WesternAnimation/TheDisneyAfternoon Collection'', which also includes both original ''[=DuckTales=]'' games, ''[[VideoGame/TaleSpinCapcom TaleSpin]]'', and ''[[VideoGame/DarkwingDuckCapcom Darkwing Duck]]''.

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Replaced the image of the first game's cover with the version taken from The Disney Afternoon Collection, and added the second game's cover also taken from the compilation.


[[quoteright:335:https://static.tvtropes.org/pmwiki/pub/images/Rescue_Rangers_video_game_7654.jpg]]

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[[quoteright:335:https://static.[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/Rescue_Rangers_video_game_7654.jpg]]
org/pmwiki/pub/images/chip_n_dale_rescue_rangers_1990_the_disney_afternoon_collection.png]]
[[caption-width-right:350:[[labelnote:Click here to see the ''Chip 'n Dale: Rescue Rangers 2'' cover]]https://static.tvtropes.org/pmwiki/pub/images/chip_n_dale_rescue_rangers_2_1994_the_disney_afternoon_collection.png[[/labelnote]]\\
[[note]]Covers of both games are taken from ''The Disney Afternoon Collection'' (2017), which edited the images to remove extraneous elements and Nintendo-related copyrights.[[/note]]]]
->'''Join Chip 'n' Dale's Rescue Rangers to thwart Fat Cat's evil attempt to control the city!'''
-->--Back-of-the-box spiel for the American release of the first game
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* HardLevelsEasyBosses: In the first game, the levels are far more challenging than the rather simplistic boss fights. Even [[FinalBoss Fat Cat]] has a very basic pattern that makes him easy to deal with.
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TRS cleanup


* AbsenteeActor: Professor Nimnul doesn't appear at all, even though you go into his lab and fight his multi-hand machine in the first level.
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don't need to link to a trope in its own entry


* WireDilemma: In the second game, the player faces a WireDilemma when defusing a bomb.

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* WireDilemma: In the second game, the player faces a WireDilemma Wire Dilemma when defusing a bomb.
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Two PlatformGame adaptations of ''WesternAnimation/ChipNDaleRescueRangers'' were published by Creator/{{Capcom}}. Developed by the same team that worked on the ''VideoGame/DuckTales'' game (and also worked on the ''VideoGame/MegaMan'' series) for the UsefulNotes/NintendoEntertainmentSystem, the games were released in 1990 and 1994. Here Chip and Dale get through the levels by picking up and throwing things, including each other in CoOpMultiplayer.

to:

Two PlatformGame adaptations of ''WesternAnimation/ChipNDaleRescueRangers'' were published by Creator/{{Capcom}}. Developed by the same team that worked on the ''VideoGame/DuckTales'' game (and also worked on the ''VideoGame/MegaMan'' ''Franchise/MegaMan'' series) for the UsefulNotes/NintendoEntertainmentSystem, the games were released in 1990 and 1994. Here Chip and Dale WesternAnimation/ChipAndDale get through the levels by picking up and throwing things, including each other in CoOpMultiplayer.



* AnimalsNotToScale: Both variants. Outside of some bosses, every enemy in the game is roughly chipmunk-sized regardless of species, including cats, mechanical bulldogs, weasels, and, most bizarrely, rhinos. On the flip-side, [[FinalBoss Fat Cat]] is downright enormous in the first game, taking up most of the screen.
* AscendedGlitch: In the first game on rare occasions thrown blocks would fly in a zigzag. It became a chargable attack in the sequel.

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* AnimalsNotToScale: Both variants. Outside of Aside from some bosses, every enemy in the game is roughly chipmunk-sized regardless of species, including cats, mechanical bulldogs, weasels, and, most bizarrely, rhinos. On the flip-side, [[FinalBoss Fat Cat]] is downright enormous in the first game, taking up most of the screen.
* AscendedGlitch: In the first game on rare occasions thrown blocks would fly in a zigzag. It became a chargable chargeable attack in the sequel.



* CreatorProvincialism: In the Zone A of the first game, there's ''ninja flying squirrels'' attacking you, despite the game taking place in the U.S. and having no relation with Japan other than the developers being Japanese themselves.

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* CreatorProvincialism: In the Zone A of the first game, there's ''ninja flying squirrels'' attacking you, despite the game taking place in the [[UsefulNotes/UnitedStates U.S. ]] and having no relation with Japan UsefulNotes/{{Japan}} other than the developers being Japanese themselves.



* RescueThePrincess: The main plot of the first game is to rescue Gadget. This notably doesn't start till after you've beaten the first level where the goal is to find a lost kitten (which it turns out was Fat Cat's way of distracting you), and the game goes on for three more levels after you rescue Gadget.
* RhinoRampage: In the first game, rhino football players serve as enemies in Stages G and J. The charge at Chip and Dale and knock away any boxes in their path. While they are bigger than Chip and Dale, [[AnimalsNotToScale they're still very small for rhinos]].

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* RescueThePrincess: The main plot of the first game is to rescue Gadget. This notably doesn't start till after you've beaten the first level zone where the goal is to find a lost kitten (which it turns out was Fat Cat's way of distracting you), and the game goes on for three more levels zones after you rescue Gadget.
* RhinoRampage: In the first game, rhino football players serve as enemies in Stages Zones G and J. The They charge at Chip and Dale and knock away any boxes in their path. While they are bigger than Chip and Dale, [[AnimalsNotToScale they're still very small for rhinos]].



* SchrodingersGun: In the second game, the player faces a WireDilemma when defusing a bomb. Any choice turns out to be the right one, though one causes the screen to flash white with a boom, [[FissionMailed then revert back as one character says "Just kidding!"]]

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* SchrodingersGun: In the second game, the player faces a WireDilemma when defusing a bomb. Any choice turns out to be the right one, though one causes the screen to flash white with a boom, [[FissionMailed then revert back as one character Gadget says "Just kidding!"]]



* TheUnfought: Fat Cat in the second game. Instead of him fighting you directly like he did in the first game, he sics a mechanical version of himself as the final boss.

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* TheUnfought: Fat Cat in the second game. Instead of him fighting you directly like he did in the first game, he sics a mechanical version of himself as the final boss.FinalBoss.



** In the first game, weasels serve as enemies in Stage J. They are dressed like gangsters not unlike the Toon Patrol in ''Film/WhoFramedRogerRabbit'', fire plunger guns, and take two hits to kill.

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** In the first game, weasels serve as enemies in Stage Zone J. They are dressed like gangsters not unlike the Toon Patrol in ''Film/WhoFramedRogerRabbit'', fire plunger guns, and take two hits to kill.

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