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''Chase H.Q.'' is a police-themed UsefulNotes/ArcadeGame by Creator/{{Taito}}. It was released in 1988, with three sequels:

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''Chase H.Q.'' is a police-themed UsefulNotes/ArcadeGame by Creator/{{Taito}}. It was released in 1988, 1988 (and a follow-up to Taito's earlier police-themed action game, ''VideoGame/CrimeCity''), with three sequels:
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Up To Eleven is a defunct trope


* GameplayAndStorySegregation: You either rear-end or open fire at the suspect's vehicle until the perp's car bursts in flames, yet the ending cutscenes for each mission show the suspect(s) and their vehicle as intact without even a single scratch. Taken UpToEleven with ''Special Criminal Investigation'' where you're supposed to rescue abducted girls stashed in a car or a van, yet you're given a ''rocket launcher'' to put the suspect vehicle with ''victims on board'' to a burning halt.

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* GameplayAndStorySegregation: You either rear-end or open fire at the suspect's vehicle until the perp's car bursts in flames, yet the ending cutscenes for each mission show the suspect(s) and their vehicle as intact without even a single scratch. Taken UpToEleven Exaggerated with ''Special Criminal Investigation'' where you're supposed to rescue abducted girls stashed in a car or a van, yet you're given a ''rocket launcher'' to put the suspect vehicle with ''victims on board'' to a burning halt.
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* ButThouMust: if your 60 seconds are up, you have no choice but to hit the brakes and let the bad guy escape... no matter how close you were to catching him.
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* DamselInDistress: This happens to Nancy in the spin-off ''Quiz H.Q.'' You must rescue her.

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** The arcade-exclusive ''Chase H.Q. 2'' (2007) (Which undergone 3DVideoGameLeap)

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** The arcade-exclusive ''Chase H.Q. 2'' (2007) (Which undergone 3DVideoGameLeap)
turn into a full polygonal 3D game contemporary to the era.)


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* NintendoHard: While you're practically unstoppable, time limits are tight.

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''Chase H.Q.'' is a police-themed UsefulNotes/ArcadeGame by Creator/{{Taito}}. It was released in 1988, with three sequels: ''S.C.I.: Special Criminal Investigation'', ''Super Chase: Criminal Termination'' (which got a Super NES adaptation called ''Super Chase H.Q.''), and ''Chase H.Q. 2''.

to:

''Chase H.Q.'' is a police-themed UsefulNotes/ArcadeGame by Creator/{{Taito}}. It was released in 1988, with three sequels: sequels:
**
''S.C.I.: Special Criminal Investigation'', Investigation'' (1989) (Which adds the ability to use firearms)
**
''Super Chase: Criminal Termination'' (which got (1992) (Which undergone a Super NES adaptation perspective shift into first-person while taking away the ability to use firearms). Got a SNES-based ReformulatedGame called ''Super Chase H.Q.''), and ''.
** The arcade-exclusive
''Chase H.Q. 2''.
2'' (2007) (Which undergone 3DVideoGameLeap)



* CowboyCop: In RealLife, police officers are only authorised to use deadly force in a police chase as a last resort if the suspect is determined to be too dangerous to be apprehended in a non-lethal manner; the 1989 sequel takes this to a ludicrous extreme by giving the player ''military-grade weapons'' to stop fleeing felons and two of the vehicles have a ''hostage'' on board!

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* CarFu: Your only way of offense against the criminal, except for SCI.
* CowboyCop: In RealLife, police officers are only authorised authorized to use deadly force in a police chase as a last resort if the suspect is determined to be too dangerous to be apprehended in a non-lethal manner; the 1989 sequel takes this to a ludicrous extreme by giving the player ''military-grade weapons'' to stop fleeing felons and two of the vehicles have a ''hostage'' on board!



* MirrorMatch: The final level of the first game has you facing off against the bad guy in another Porsche 928 like the one you’re driving.

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* MirrorMatch: The final level of the first game has you facing off against the bad guy an "Eastern Bloc Spy" in another Porsche 928 like the one you’re driving.
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* {{Fauxrarri}}: ''Chase H.Q. 2'' has fictionalized cars instead of real-life cars in other games, due to licensing concerns.

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* {{Fauxrarri}}: {{Fauxrrari}}: ''Chase H.Q. 2'' has completely fictionalized cars instead of real-life cars in other games, due to licensing concerns.
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* {{Fauxrarri}}: ''Chase H.Q. 2'' has fictionalized cars instead of real-life cars in other games, due to licensing concerns.
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The player assumes the role of a police officer, à la ''Series/MiamiVice'', driving a custom Porsche with a two-speed gear shift and a turbo button on the side. In each of the five levels, the player has sixty seconds to catch up to the criminal, the another sixty seconds to ram his car until it is too badly damaged to drive.

to:

The player assumes the role of a police officer, à la ''Series/MiamiVice'', driving a custom Porsche with a two-speed gear shift and a turbo button on the side. In each of the five levels, the player has sixty seconds to catch up to the criminal, the then another sixty seconds to ram his car until it is too badly damaged to drive.
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The player assumes the role of a police officer, à la ''Series/MiamiVice'', driving a custom Porsche with a two-speed gear shift and a turbo button on the side. In each of the five levels, the player has 60 seconds to catch up to the criminal and ram his car until it is too badly damaged to drive.

to:

The player assumes the role of a police officer, à la ''Series/MiamiVice'', driving a custom Porsche with a two-speed gear shift and a turbo button on the side. In each of the five levels, the player has 60 sixty seconds to catch up to the criminal and criminal, the another sixty seconds to ram his car until it is too badly damaged to drive.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/chase_hq.jpg]]
[[caption-width-right:350:'Chase HQ we have an emergency here! The criminal is getting away. Chase and apprehend the vehicle. Let's go Mr Driver!!']]
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* MirrorMatch: The final level of the first game has you facing off against the bad guy in another Porsche 928 like the one you’re driving.

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* CowboyCop: In RealLife, police officers are only authorised to use deadly force in a police chase as a last resort if the suspect is determined to be too dangerous to be apprehended in a non-lethal manner; the 1989 sequel takes this to a ludicrous extreme by giving the player ''military-grade weapons'' to stop fleeing felons. In ''Super Chase HQ'', you get 3 turbos per stage that can be spent to rear-end the enemy.

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* CowboyCop: In RealLife, police officers are only authorised to use deadly force in a police chase as a last resort if the suspect is determined to be too dangerous to be apprehended in a non-lethal manner; the 1989 sequel takes this to a ludicrous extreme by giving the player ''military-grade weapons'' to stop fleeing felons. In ''Super Chase HQ'', you get 3 turbos per stage that can be spent to rear-end felons and two of the enemy. vehicles have a ''hostage'' on board!


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* NitroBoost: A variable number of these are available depending on the game, massively boosting your speed and acceleration for several seconds.
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* ArtisticLicenseCars: In the first game, while the Porsche 928 is no slouch performance wise, especially with the top engine, it should have problems keeping up with the fourth car, a Ferrari 288 [=GTO=] and the third car, a Porsche 959 (the fastest production car ever when it was first sold) should leave it for dust.
* BadassDriver: The only logical explanation as to how you can keep up (without using the nitro boosts) with three of the cars in the first game as one is equal to and two are superior to your car in acceleration and top speed.

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* ArtisticLicenseCars: In the first game, while the Porsche 928 you drive is no slouch performance wise, especially with the top engine, it should have problems keeping up with the fourth car, a Ferrari 288 [=GTO=] and the third car, a Porsche 959 (the fastest production car ever when it was first sold) sold), should leave it for dust.
dust. Can be {{HandWave}}d as your car having a "police" package giving it enhanced baseline performance as well as nitro boost capabilities.
* BadassDriver: The only One logical explanation as to how you can keep up (without using the nitro boosts) with three of the cars in the first game as one is equal to and two are superior to your car in acceleration and top speed.speed is that your driving skills are superior to the criminals and they are unable to take full advantage of their cars superior power whereas you can drive at the limit of yours.
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* ArtisticLicenseCars: In the first game, while the Porsche 928 is no slouch performance wise, especially with the top engine, it should have problems keeping up with the fourth car, a Ferrari 288 [=GTO=] and the third car, a Porsche 959 (the fastest production car ever when it was first sold) should leave it for dust.
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Added DiffLines:

* BadassDriver: The only logical explanation as to how you can keep up (without using the nitro boosts) with three of the cars in the first game as one is equal to and two are superior to your car in acceleration and top speed.
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* MissionControl: Nancy in all the games.

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* MissionControl: Nancy in all the games.first game, ''Super Chase'', ''Super Chase H.Q.'', and ''Chase H.Q. 2''. ''Special Criminal Investigation'' has Karen.
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* CowboyCop: In RealLife, police officers are only authorised to use deadly force in a police chase as a last resort if the suspect is determined to be too dangerous to be apprehended in a non-lethal manner; the 1989 sequel takes this to a ludicrous extreme by giving the player ''military-grade weapons'' to stop fleeing felons.

to:

* CowboyCop: In RealLife, police officers are only authorised to use deadly force in a police chase as a last resort if the suspect is determined to be too dangerous to be apprehended in a non-lethal manner; the 1989 sequel takes this to a ludicrous extreme by giving the player ''military-grade weapons'' to stop fleeing felons. In ''Super Chase HQ'', you get 3 turbos per stage that can be spent to rear-end the enemy.
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None


* CowboyCop: In RealLife, police officers are only authorised to use deadly force in a police chase as a last resort if the suspect is determined to be too dangerous to be apprehended in a non-lethal manner; the 1989 sequel takes this to a ludicrous extreme by giving the player ''military-grade weapons'' to stop a fleeing felon.

to:

* CowboyCop: In RealLife, police officers are only authorised to use deadly force in a police chase as a last resort if the suspect is determined to be too dangerous to be apprehended in a non-lethal manner; the 1989 sequel takes this to a ludicrous extreme by giving the player ''military-grade weapons'' to stop a fleeing felon.felons.
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None


* RewardingVandalism

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* %%* RewardingVandalism

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* ArtisticLicenseLawEnforcement: In RealLife, police officers are only authorised to use deadly force in a police chase as a last resort if the suspect is determined to be too dangerous to be apprehended in a non-lethal manner; the 1989 sequel takes this to a ludicrous extreme by giving the player ''military-grade weapons'' to stop a fleeing felon.

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* ArtisticLicenseLawEnforcement: CowboyCop: In RealLife, police officers are only authorised to use deadly force in a police chase as a last resort if the suspect is determined to be too dangerous to be apprehended in a non-lethal manner; the 1989 sequel takes this to a ludicrous extreme by giving the player ''military-grade weapons'' to stop a fleeing felon.felon.
* EveryCarIsAPinto: Apparently all of the suspect cars in the games have a fuel tank with the durability of a Ford Pinto.

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%%* ArtisticLicenseLawEnforcement

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%%* ArtisticLicenseLawEnforcement* ArtisticLicenseLawEnforcement: In RealLife, police officers are only authorised to use deadly force in a police chase as a last resort if the suspect is determined to be too dangerous to be apprehended in a non-lethal manner; the 1989 sequel takes this to a ludicrous extreme by giving the player ''military-grade weapons'' to stop a fleeing felon.
* GameplayAndStorySegregation: You either rear-end or open fire at the suspect's vehicle until the perp's car bursts in flames, yet the ending cutscenes for each mission show the suspect(s) and their vehicle as intact without even a single scratch. Taken UpToEleven with ''Special Criminal Investigation'' where you're supposed to rescue abducted girls stashed in a car or a van, yet you're given a ''rocket launcher'' to put the suspect vehicle with ''victims on board'' to a burning halt.
Is there an issue? Send a MessageReason:
None


''Chase H.Q.'' is a police-themed UsefulNotes/ArcadeGame by Creator/{{Taito}}. It was released in 1988, with three sequels: ''S.C.I.: Special Criminal Investigation'', ''Super Chase: Criminal Termination'', ''Chase H.Q. 2'', and a Super NES release called ''Super Chase H.Q.''.

to:

''Chase H.Q.'' is a police-themed UsefulNotes/ArcadeGame by Creator/{{Taito}}. It was released in 1988, with three sequels: ''S.C.I.: Special Criminal Investigation'', ''Super Chase: Criminal Termination'', ''Chase Termination'' (which got a Super NES adaptation called ''Super Chase H.Q. 2'', ''), and a Super NES release called ''Super Chase ''Chase H.Q.''.
2''.
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''Chase H.Q.'' is a police-themed UsefulNotes/ArcadeGame by Creator/{{Taito}}. It was released in 1988, with three sequels: ''S.C.I.: Special Criminal Investigation'', ''Super Chase: Criminal Termination'', and ''Chase H.Q. 2''.

to:

''Chase H.Q.'' is a police-themed UsefulNotes/ArcadeGame by Creator/{{Taito}}. It was released in 1988, with three sequels: ''S.C.I.: Special Criminal Investigation'', ''Super Chase: Criminal Termination'', and ''Chase H.Q. 2''.
2'', and a Super NES release called ''Super Chase H.Q.''.
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* TimedMission: Catch up to the criminal and destroy his car within 60 seconds.

to:

* TimedMission: Catch up to the criminal and destroy his car within 60 seconds. You can get one time extension per stage upon reaching the criminal.
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''Chase H.Q.'' is a police-themed UsefulNotes/ArcadeGame by Creator/{{Taito}}. It was released in 1988, with two sequels: ''S.C.I.: Special Criminal Investigation'' and ''Super Chase: Criminal Termination''.

to:

''Chase H.Q.'' is a police-themed UsefulNotes/ArcadeGame by Creator/{{Taito}}. It was released in 1988, with two three sequels: ''S.C.I.: Special Criminal Investigation'' and Investigation'', ''Super Chase: Criminal Termination''.
Termination'', and ''Chase H.Q. 2''.
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* MissionControl: Nancy in all the games.
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Added two tropes

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%%* ArtisticLicenseLawEnforcement
* RammingAlwaysWorks: Keep rear-ending the criminal's car to stop him from fleeing.
* RewardingVandalism
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The player assumes the role of a police officer, à la ''Series/MiamiVice'', driving a custom Porsche with a two-speed gear shift and a turbo button on the side. In each of the five levels, the player has 60 seconds to catch up to the criminal and ram his car until it is too badly damaged to drive.

to:

The player assumes the role of a police officer, à la ''Series/MiamiVice'', driving a custom Porsche with a two-speed gear shift and a turbo button on the side. In each of the five levels, the player has 60 seconds to catch up to the criminal and ram his car until it is too badly damaged to drive.



* TimedMission: Catch up to the criminal and destroy his car within 60 seconds.

to:

* TimedMission: *TimedMission: Catch up to the criminal and destroy his car within 60 seconds.
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Added DiffLines:

''Chase H.Q.'' is a police-themed UsefulNotes/ArcadeGame by Creator/{{Taito}}. It was released in 1988, with two sequels: ''S.C.I.: Special Criminal Investigation'' and ''Super Chase: Criminal Termination''.

The player assumes the role of a police officer, à la ''Series/MiamiVice'', driving a custom Porsche with a two-speed gear shift and a turbo button on the side. In each of the five levels, the player has 60 seconds to catch up to the criminal and ram his car until it is too badly damaged to drive.

!!Tropes in this game:
*TimedMission: Catch up to the criminal and destroy his car within 60 seconds.

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