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* RuinsOfTheModernAge: Chapter 1 has this aesthetic, though slightly subverted in that the Forsaken City was never actually inhabited to begin with; it's just that nobody wanted to move in once construction was finished.
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* HappyEndingOverride. Downplayed. Chapter 7 ends with [[spoiler:Madeline and Badeline climbing the summit, returning to Granny's cabin and making pie for all the friends they made.]] Chapter 9 reveals that [[spoiler:at least a year later, Granny died, and Madeline dreams about trying to find her while arguing with Badeline. At the end of the chapter, she reaches out to Theo and apologizes for shutting him out]].]]

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* HappyEndingOverride. Downplayed. Chapter 7 ends with [[spoiler:Madeline and Badeline climbing the summit, returning to Granny's cabin and making pie for all the friends they made.]] Chapter 9 reveals that [[spoiler:at least a year later, Granny died, and Madeline dreams about trying to find her while arguing with Badeline. At the end of the chapter, she reaches out to Theo and apologizes for shutting him out]].out.]]
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Adjusting the spoiler brackets so we can see which Chapters are getting spoiled.


* HappyEndingOverride. Downplayed. [[spoiler:Chapter 7 ends with Madeline and Badeline climbing the summit, returning to Granny's cabin and making pie for all the friends they made. Chapter 9 reveals that at least a year later, Granny died, and Madeline dreams about trying to find her while arguing with Badeline. At the end of the chapter, she reaches out to Theo and apologizes for shutting him out]].

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* HappyEndingOverride. Downplayed. [[spoiler:Chapter Chapter 7 ends with Madeline [[spoiler:Madeline and Badeline climbing the summit, returning to Granny's cabin and making pie for all the friends they made. made.]] Chapter 9 reveals that at [[spoiler:at least a year later, Granny died, and Madeline dreams about trying to find her while arguing with Badeline. At the end of the chapter, she reaches out to Theo and apologizes for shutting him out]].]]
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On January 25th, 2021, to celebrate the [[MilestoneCelebration third anniversary]] of ''Celeste'''s release, the same developers made ''[[https://mattmakesgames.itch.io/celeste-classic-2 Celeste Classic 2: Lani's Trek]]'' using the [[GameMaker PICO-8]] engine. It features a new protagonist traveling to Celeste Mountain but features a new style of platforming centered around a [[GrapplingHookPistol grappling hook]] Lani finds. The game ends on a screen with [[SequelHook a mysterious flower bud that has yet to bloom]].

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On January 25th, 2021, to celebrate the [[MilestoneCelebration third anniversary]] of ''Celeste'''s release, the same developers made ''[[https://mattmakesgames.itch.io/celeste-classic-2 Celeste Classic 2: Lani's Trek]]'' using the [[GameMaker PICO-8]] UsefulNotes/Pico8 engine. It features a new protagonist traveling to Celeste Mountain but features a new style of platforming centered around a [[GrapplingHookPistol grappling hook]] Lani finds. The game ends on a screen with [[SequelHook a mysterious flower bud that has yet to bloom]].

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Example Indentation; triple bullets aren't supposed to be used unless there's at least two items and it's part of a sublist.


** Sometimes a stage will split off in all directions into different side-areas that contain collectibles, such as Chapters 2 and 4. In these instances, the way that continues on through the stage (and thus the one you want to avoid if you're hunting for strawberries) will have light shining through it. There are exceptions, like the ones that lead to a B-side cassette tape sometimes having a light.
*** The Chapter 4's side-area hub will close the entrance to a side-area after its strawberries have been collected, sparing you from checking a cleared area.

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** Sometimes a stage will split off in all directions into different side-areas that contain collectibles, such as Chapters 2 and 4. In these instances, the way that continues on through the stage (and thus the one you want to avoid if you're hunting for strawberries) will have light shining through it. There are exceptions, like the ones that lead to a B-side cassette tape sometimes having a light.
*** The
light. Chapter 4's side-area hub will close the entrance to a side-area after its strawberries have been collected, sparing you from checking a cleared area.
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Word Cruft. We can already see that there's several examples.


* AntiFrustrationFeatures: Several examples.

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* AntiFrustrationFeatures: Several examples.AntiFrustrationFeatures:
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''Celeste'' is a {{Retraux}} PlatformGame developed by Extremely OK Games (who was previously known for making ''VideoGame/TowerFall''). It was released for PC, UsefulNotes/PlayStation4, UsefulNotes/XboxOne and UsefulNotes/NintendoSwitch on January 25, 2018.

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''Celeste'' is a {{Retraux}} PlatformGame developed by Extremely OK Games Games[[note]]formerly Maddy Makes Games[[/note]] (who was previously known for making ''VideoGame/TowerFall''). It was released for PC, UsefulNotes/PlayStation4, UsefulNotes/XboxOne and UsefulNotes/NintendoSwitch on January 25, 2018.
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Madeline, the PlayerCharacter, has just arrived at the base of the eponymous mountain with the goal of reaching its peak. To accomplish this, she must make her way across many varied locales, each with its own mechanics and traps. Along the way, she will meet colorful characters and come to terms with her inner struggles.

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Madeline, the PlayerCharacter, has just arrived at the base of [[https://en.wikipedia.org/wiki/Mount_Celeste the eponymous mountain mountain]] in British Columbia, Canada, with the goal of reaching its peak. To accomplish this, she must make her way across many varied locales, each with its own mechanics and traps. Along the way, she will meet colorful characters and come to terms with her inner struggles.
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* KaizoTrap: It's actually possible to die after collecting a Crystal Heart. The HitStop means you effectively have maybe a second when you're actually vulnerable, so in most cases you have to actively try to get killed this way, but [[spoiler:Chapter 8-C's Crystal Heart is positioned such that you might well fall off the bottom of the screen if you're not careful enough]].
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ymmmv on non ymmv page


** Heavily [[AvertedTrope averted]] with the golden strawberries, where you need to complete the entire stage [[NoDamageRun without dying once]]. One death, and it's back to the beginning. [[spoiler: The only exception to this is if [[SelfImposedChallenge you're insane enough]] to collect the Moon Berry and the Golden Berry at the same time in Chapter 9, as a death is required in one room to get the Moon Berry. However, bringing the berry to said room would [[DevelopersForesight make the berry temporarily detach from you]] while you perform the [[ResurrectionTeleportation death warp]], and it'll be waiting for you in the place where you'll respawn.]]

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** Heavily [[AvertedTrope averted]] with the golden strawberries, where you need to complete the entire stage [[NoDamageRun without dying once]]. One death, and it's back to the beginning. [[spoiler: The only exception to this is if [[SelfImposedChallenge you're insane enough]] enough to collect the Moon Berry and the Golden Berry at the same time in Chapter 9, as a death is required in one room to get the Moon Berry. However, bringing the berry to said room would [[DevelopersForesight make the berry temporarily detach from you]] while you perform the [[ResurrectionTeleportation death warp]], and it'll be waiting for you in the place where you'll respawn.]]



** The [[spoiler:secret strawberry]] in Chapter 9 requires you to die and respawn in a new area. Death usually costs you the Golden Strawberry if you're going for it, but if you're [[SelfImposedChallenge mad enough]] to go for the Golden Strawberry ''and'' the [[spoiler:Moon Berry]] at the same time, it will temporarily detach in the room with the required death, letting you pick it back up when you respawn.

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** The [[spoiler:secret strawberry]] in Chapter 9 requires you to die and respawn in a new area. Death usually costs you the Golden Strawberry if you're going for it, but if you're [[SelfImposedChallenge mad enough]] enough to go for the Golden Strawberry ''and'' the [[spoiler:Moon Berry]] at the same time, it will temporarily detach in the room with the required death, letting you pick it back up when you respawn.
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** Also in the final section of Chapter 6, [[spoiler:we find out just how incredibly powerful Badeline is - able to summon enormous laser blasts, fire energy pulses, levitate stone blocks with telekinesis - showing the true extent of Madeline's anxiety and how hard it's able to fight back at her.]]
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* NearVictoryFanfare: When you're in the same room as a B-Side cassette or on the last screen of a B-Side, the music drops out and is replaced by a simplified chiptune arrangement.

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* NearVictoryFanfare: When you're in the same room as a B-Side cassette or on the last screen of a B-Side, the music drops out and is replaced by a simplified chiptune arrangement.
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* OutsideTheBoxTactic: There are winged strawberries that fly away if you dash. Players might think that this means you're just not allowed to dash in these areas if you want the strawberry, but the strawberry doesn't instantly disappear if you do so and can still be grabbed before it flies offscreen. Certain winged strawberries require you to exploit this.

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* OutsideTheBoxTactic: There are Some rooms contain winged strawberries that fly away leave the screen if you dash. Players might think that this At first it seems like the only way to get these is simply to not dash, but that's not true - you can grab strawberries ''while they're flying away''. This means that if you're just not allowed to dash fast enough with your dash, or in these areas if you want the strawberry, but right position to catch the strawberry doesn't instantly disappear if as it flies away, you do so and can still be grabbed before it flies offscreen. Certain get it. Some winged strawberries require you to exploit this.
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* DoorToBefore: When you collect the cassette that opens a level's B-side, a bubble will appear and automatically carry Madeline back to the exit of that room. (In contrast, if you collect any other item in a dead-end room, like a strawberry, you're required to backtrack all by yourself.) [[spoiler: This also happens after collecting one of the keys in one part of Chapter 9.]]

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* DoorToBefore: When you collect the cassette that opens a level's B-side, a bubble will appear and automatically carry Madeline back to the exit entrance of that room. (In contrast, if you collect any other item in a dead-end room, like a strawberry, you're required to backtrack all by yourself.) [[spoiler: This also happens after collecting one of in Chapter 9 [[spoiler:when you collect the keys in one part of Chapter 9.]]the Power Source area]].
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* DoubleJump: Madeline's dash ability can be used in this manner, since she can dash in any of the eight basic directions, but she can only use it once before needing to land on something or use a green crystal in order to use it again. At the end of chapter 6, [[spoiler:when she [[SplitPersonalityMerge merges with Badeline]], she can dash twice in the air.]] In Chapter 8, [[spoiler:not even landing will recharge her dash; she has to grab a crystal to use both of her dashes again]].

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* DoubleJump: Madeline's dash ability can be used in this manner, since she can dash gain height from it while already in any of the eight basic directions, but air - however she can only use it once before needing to land on something or use (unless she uses a green dash crystal in order to use it again.refill her dash while airborne). At the end of chapter 6, [[spoiler:when she [[SplitPersonalityMerge merges with Badeline]], she can dash twice in the air.]] In Chapter 8, [[spoiler:not even landing will recharge her dash; she has to grab a crystal to use both of her dashes again]].
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Reworded. Also I think "colophon" was a typo, although it is a cool word.


* TheManyDeathsOfYou: Downplayed. The color of the particles released by Madeline’s death always matches the colophon of her hair, including being gold if you are using a feather or blue if you just missed a dash, or even white if you die ''during'' the dash animation.

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* TheManyDeathsOfYou: Downplayed. The color of the particles released by Madeline’s death always matches the colophon shade of her hair, hair at the time she died, including being gold if you are using a feather or golden feather, blue if you just missed a dash, your dash was exhausted, or even white if you die ''during'' during the split second when your dash animation. is transitioning from blue back to red.
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* HundredPercentCompletion: There are 175 strawberries, 8 B-side cassettes, [[spoiler: 24 crystal hearts, and 25 golden strawberries]] to collect. [[spoiler: If you count Chapter 9, there's the elusive Moon Berry, and for true masochists, the golden strawberry, which is the hardest challenge this game has to offer]].

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* HundredPercentCompletion: There are 175 strawberries, 8 B-side cassettes, [[spoiler: 24 crystal hearts, and 25 golden strawberries]] to collect. [[spoiler: If you count Chapter 9, there's the elusive Moon Berry, and for true masochists, the deathless golden strawberry, which is the hardest challenge this game has to offer]].

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* BrickJoke: Prior to starting Chapter 2, you receive a postcard stating that collecting strawberries will only impress your friends. Once you collect all 175 strawberries, you receive an achievement called "Impress Your Friends".

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* BrickJoke: BonusDungeon: Chapter 8. It takes place after the game's epilogue, features new and harder obstacles and challenges, and doesn't reallly have any story besides "Madeline explores the mountain's core".
* BrickJoke:
**
Prior to starting Chapter 2, you receive a postcard stating that collecting strawberries will only impress your friends. Once you collect all 175 strawberries, you receive an achievement called "Impress Your Friends".Friends".
** In chapter 6, during the confrontation with Badeline, she said she could pull both of them to the center of the earth if she wanted to. The Crystal Heart for chapter 6B is called "Center of the earth".


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* ExtendedGameplay: The main story ends in chapter 7. Chapter 8 is a BonusDungeon without much story. Chapter 9, however, features a new story wherein Madeline falls into depression once again due to [[spoiler:being unable to cope with Granny's death]].
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* BlindIdiotTranslation: The original Japanese translation had a variety of issues up to the inclusion of slurs towards the mentally ill[[note]]The word that was used was "気ちがい" (Kichigai), which is an outdated term that literally means "insane", "crazy" and "madness", but in modern times, it's more often used as a slur to insult mentally ill people; its closest equivalent in English would be calling someone a lunatic, or a retard.[[/note]]... in a game about coping with mental issues... in a context where it made no sense to begin with. The developers were initially unaware of this as none of them spoke the language, but eventually a new localization team was hired to translate the game again from scratch while the old version was quietly scrapped.

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* BlindIdiotTranslation: The original Japanese translation had a variety of issues up to the inclusion of slurs towards the mentally ill[[note]]The word that was used was "気ちがい" (Kichigai), which is an outdated term that literally means "insane", "crazy" and "madness", but in modern times, it's more often used as a slur to insult mentally ill people; its closest equivalent in English would be calling someone a lunatic, or a retard.[[/note]]... in a game about coping with mental issues... in a context where it made no sense to begin with. The developers were initially unaware of this as none of them spoke the language, but eventually eventually, a new localization team was hired to translate the game again from scratch while the old version was quietly scrapped.



** Each chapter has a "B-Side", which is unlocked by finding hidden cassette tapes in each chapter. B-Sides are extra-difficult levels that each require mastery of the chapter's respective gimmick. Collecting all the crystal hearts and beating all the B-Side levels unlocks [[spoiler:the ''[[UpToEleven even more brutal]]'' C-Side levels and Golden Strawberries. The C-Sides are difficult enough, but collecting the golden strawberries requires you to beat each chapter '''[[NoDamageRun without dying]]''', '''[[CheckpointStarvation not even once]]'''. Yes, this includes the B-Sides and C-Sides. Good luck.]]

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** Each chapter has a "B-Side", which is unlocked by finding hidden cassette tapes in each chapter. B-Sides are extra-difficult levels that each require mastery of the chapter's respective gimmick. Collecting all the crystal hearts and beating all the B-Side levels unlocks [[spoiler:the ''[[UpToEleven ''[[SerialEscalation even more brutal]]'' C-Side levels and Golden Strawberries. The C-Sides are difficult enough, but collecting the golden strawberries requires you to beat each chapter '''[[NoDamageRun without dying]]''', '''[[CheckpointStarvation not even once]]'''. Yes, this includes the B-Sides and C-Sides. Good luck.]]
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* TheManyDeathsOfYou: downplayed. The color of the particles released by Madeline’s death always matches the colophon of her hair, including being gold if you are using a feather or blue if you just missed a dash, or even white if you die ''during'' the dash animation.

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* TheManyDeathsOfYou: downplayed.Downplayed. The color of the particles released by Madeline’s death always matches the colophon of her hair, including being gold if you are using a feather or blue if you just missed a dash, or even white if you die ''during'' the dash animation.
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* TheManyDeathsOfYou: downplayed. The color of the particles released by Madeline’s death always matches the colophon of her hair, including being gold if you are using a feather or blue if you just missed a dash, or even white if you die *during* the dash animation.

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* TheManyDeathsOfYou: downplayed. The color of the particles released by Madeline’s death always matches the colophon of her hair, including being gold if you are using a feather or blue if you just missed a dash, or even white if you die *during* ''during'' the dash animation.

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* MarathonLevel: The "Farewell" Chapter 9 DLC is composed of over an hundred of the toughest screens of the game, requiring players to master some of the hardest moves to pull off (most of them being [[AscendedGlitch ascended glitches]]) in order to be able to complete them, on top on throwing new mechanics into the mix. It is not uncommon for players to suffer thousands of deaths before being able to complete this chapter (at least, for those who didn't give up midway or caved in and turned Assist Mode on). Even pro-players took several hours before managing to reach the ending. Thanksfully, this chapter has quite a few checkpoints for those who wish to stop the ordeal and come back to it later, but one must prepare themselves for an incredibly tough challenge that will keep them occupied for days.

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* TheManyDeathsOfYou: downplayed. The color of the particles released by Madeline’s death always matches the colophon of her hair, including being gold if you are using a feather or blue if you just missed a dash, or even white if you die *during* the dash animation.
* MarathonLevel: The "Farewell" Chapter 9 DLC is composed of over an hundred of the toughest screens of the game, requiring players to master some of the hardest moves to pull off (most of them being [[AscendedGlitch ascended glitches]]) in order to be able to complete them, on top on throwing new mechanics into the mix. It is not uncommon for players to suffer thousands of deaths before being able to complete this chapter (at least, for those who didn't give up midway or caved in and turned Assist Mode on). Even pro-players took several hours before managing to reach the ending. Thanksfully, this chapter has quite a few checkpoints for those who wish to stop the ordeal and come back to it later, but one must prepare themselves for an incredibly tough challenge that will keep them occupied for days.
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This all happens in the 4th Chapter, right after Madeline makes for way through Golden Ridge. Chapter 5 ends with Madeline and Theo escaping the Mirror Temple.


* StuckOnASkiLift: At the end of Chapter 5, the lift carrying Madeline and Theo unexpectedly jams in midair.

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* StuckOnASkiLift: At the end of Chapter 5, 4, the lift carrying Madeline and Theo unexpectedly jams in midair.
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* WinWinEnding: The primary conflict of the main game is between the heroine Madeline, who wants to climb the titular mountain to cast away her insecurities, and Badeline, the embodiment of those insecurities who wants to protect Madeline by stopping her from climbing the mountain [[WellIntentionedExtremist by any means possible]]. Come the end of Chapter 6, and [[spoiler:Madeline comes to accept Badeline as being a part of her who she needs not cast away, but to welcome and manage- in return, Badeline agrees to help Madeline reach the top of the mountain, and by the end, they've gone from enemies to allies, successfully scaling the mountain and able to return to the bottom, safe and sound]].

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No Antagonist is when there is no central antagonist, whereas Badeline does function as the antagonist for the first six chapters, even if she is well-intentioned.





* BigBad: For the first six chapters, [[EnemyWithin Part of You/Badeline]] is the physical incarnation of Madeline's insecurities that she came to the titular mountain to purge, and tries everything in her power to stop Madeline from reaching the summit and becoming at peace with herself. [[spoiler:However, at the end of Chapter 6, they learn to accept each other and become allies for the rest of the game.]] The last three chapters have NoAntagonist.



* NoAntagonist: Badeline is set up to be the game's antagonist, but she is simply [[spoiler:a manifestation of Madeline's insecurities and just wants to keep Madeline safe from disappointment and hurt feelings]]. There is no central antagonist in this game besides the insecurities that most of the characters feel.

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* NoAntagonist: Chapters 7 through 9. Badeline is set up to be the game's antagonist, antagonist for the first two thirds of the game, but she is simply [[spoiler:a manifestation of Madeline's insecurities and who just wants to keep Madeline safe from disappointment and hurt feelings]]. There feelings and has a HeelFaceTurn at the end of Chapter 6]]. After the conflict between them is no central finished, Chapter 7 has Madeline go on the final stretch to reach the summit, while Chapter 8 has her explore the mountain core to see what's inside. Chapter 9's conflict is Madeline's struggle to accept [[spoiler:Granny's death]], and while there is friction between her and [[spoiler:Badeline]], the latter character is not an antagonist in this game besides the insecurities that most of the characters feel.so much as a concerned friend.
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On January 25th, 2021, to celebrate the third anniversary of Celeste's release, the same developers made ''[[https://mattmakesgames.itch.io/celeste-classic-2 Celeste Classic 2: Lani's Trek]]'' using the [[GameMaker PICO-8]] engine. It features a new protagonist traveling to Celeste Mountain but features a new style of platforming centered around a [[GrapplingHookPistol grappling hook]] Lani finds. The game ends on a screen with [[SequelHook a mysterious flower bud that has yet to bloom]].

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On January 25th, 2021, to celebrate the [[MilestoneCelebration third anniversary anniversary]] of Celeste's ''Celeste'''s release, the same developers made ''[[https://mattmakesgames.itch.io/celeste-classic-2 Celeste Classic 2: Lani's Trek]]'' using the [[GameMaker PICO-8]] engine. It features a new protagonist traveling to Celeste Mountain but features a new style of platforming centered around a [[GrapplingHookPistol grappling hook]] Lani finds. The game ends on a screen with [[SequelHook a mysterious flower bud that has yet to bloom]].
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* ArtisticLicensePhysics: Despite climbing a mountain [[spoiler: and at one point, rapidly ascending it via being tossed up]], Madeline shows no symptoms of oxygen starvation or altitude sickness


** Due to the way the game handles collision with spikes, if Madeline is moving away from the direction that spikes are facing, she can jump off the wall or floor behind the spikes, in what's termed a "spikejump". [[spoiler: This is necessary to collect a Golden Strawberry from Chapter 1 by beating it without dashing, which is impossible without the technique.]]

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** Due to the way the game handles collision with spikes, if Madeline is moving away from the direction that spikes are facing, she can jump off the wall or floor behind the spikes, in what's termed a "spikejump". [[spoiler: This is necessary to collect a Winged Golden Strawberry from Chapter 1 by beating it without dashing, which is impossible without the technique.]]

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Added an item and fixed a random typo


** Madeilne & Badeline's climb back down the mountain during the credits sequence--revisiting each of the game's locations in reverse order--is reminiscent of the credits sequence in ''VideoGame/SuperMarioWorld.''

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** Madeilne Madeline & Badeline's climb back down the mountain during the credits sequence--revisiting each of the game's locations in reverse order--is reminiscent of the credits sequence in ''VideoGame/SuperMarioWorld.''


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* StuckOnASkiLift: At the end of Chapter 5, the lift carrying Madeline and Theo unexpectedly jams in midair.
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** The [[spoiler:secret strawberry]] in Chapter 9 requires you to die and respawn in a new area. Death usually costs you the Golden Strawberry if you're going for it, but if you're [[SelfImposedChallenge mad enough]] to go for the Golden Strawberry ''and'' the [[spoiler: Moon Berry]] at the same time, it will temporarily detach in the room with the required death, letting you pick it back up when you respawn.

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** The [[spoiler:secret strawberry]] in Chapter 9 requires you to die and respawn in a new area. Death usually costs you the Golden Strawberry if you're going for it, but if you're [[SelfImposedChallenge mad enough]] to go for the Golden Strawberry ''and'' the [[spoiler: Moon [[spoiler:Moon Berry]] at the same time, it will temporarily detach in the room with the required death, letting you pick it back up when you respawn.

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