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* OminousVisualGlitch: Chapter 9 has them appearing when you obtain the first crystal heart, with the following screens having the stone textures peeled away from platforms and replaced by a grid.
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Trope was cut/disambiguated due to cleanup


* AnAesop:
** Your negative feelings are part of you. Don't let them control you, but also don't try to deny them - when you fully accept yourself, you can work wonders!
** Chapter 6 also has a secondary one: complex issues like depression and anxiety can't be solved with EpiphanyTherapy and banishing them; they have to be acknowledged as warped defense mechanisms that're still a part of you, and sometimes even have validity.
** Chapter 9 has an additional one: [[spoiler: even when you're feeling better, tough events can cause depression and anxiety to pop up again, but the way to get through it is to ask for help and not to try to tough it out on your own.]]
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On January 25th, 2021, to celebrate the [[MilestoneCelebration third anniversary]] of ''Celeste'''s release, the same developers made ''[[https://mattmakesgames.itch.io/celeste-classic-2 Celeste Classic 2: Lani's Trek]]'' using the UsefulNotes/Pico8 engine. It features a new protagonist traveling to Celeste Mountain but features a new style of platforming centered around a [[GrapplingHookPistol grappling hook]] Lani finds. The game ends on a screen with [[SequelHook a mysterious flower bud that has yet to bloom]].

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On January 25th, 2021, to celebrate the [[MilestoneCelebration third anniversary]] of ''Celeste'''s release, the same developers made ''[[https://mattmakesgames.itch.io/celeste-classic-2 Celeste Classic 2: Lani's Trek]]'' using the UsefulNotes/Pico8 MediaNotes/Pico8 engine. It features a new protagonist traveling to Celeste Mountain but features a new style of platforming centered around a [[GrapplingHookPistol grappling hook]] Lani finds. The game ends on a screen with [[SequelHook a mysterious flower bud that has yet to bloom]].
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** In ''Celeste 64'', the hidden Cassette levels are a pastiche of the secret levels from ''VideoGame/SuperMarioSunshine''. The dedicated level music, "Cassettapella", is even a send-up of the MIDI acapella music used in ''Sunshine''[='s=] secret courses.
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** Chapter 9 features almost every gimmick in the game, plus a few that are new to that chapter. Even the rhythm blocks (only briefly used in the B-sides and their unlock rooms) make an appearance.

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** Chapter 9 features almost every gimmick in the game, plus a few that are new to that chapter. Even the rhythm blocks (only briefly used in the B-sides and their unlock rooms) make an appearance.appearance, with a twist: normally, they only switch between blue and pink, but in Chapter 9, you can find rooms going from blue to pink to yellow to green and back to blue again.



* ArtisticLicensePhysics: Despite climbing a mountain [[spoiler: and at one point, rapidly ascending it via being tossed up]], Madeline shows no symptoms of oxygen starvation or altitude sickness

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* ArtisticLicensePhysics: Despite climbing a mountain [[spoiler: and at one point, rapidly ascending it via being tossed up]], Madeline shows no symptoms of oxygen starvation or altitude sicknesssickness.



* AstralFinale: The Chapter 9 DLC happens in space. [[spoiler: [[AllJustADream Except, not really...]]]]

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* AstralFinale: The Chapter 9 DLC happens in space. [[spoiler: [[spoiler:Except, [[AllJustADream Except, not really...]]]]really]]...]]



* ExactWords: "Strawberries will impress your friends, but that's about it", seemingly just an explanation that Strawberries are an optional collectible for bragging rights, but also [[spoiler: foreshadowing that how Madeline's friends react to the strawberry pie she bakes at the end of the game is indicated by how many Strawberries you've collected.]]

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* ExactWords: "Strawberries will impress your friends, but that's about it", seemingly just an explanation that Strawberries are an optional collectible for bragging rights, but also [[spoiler: foreshadowing [[spoiler:foreshadowing that how Madeline's friends react to the strawberry pie she bakes at the end of the game is indicated by how many Strawberries you've collected.]]



** [[spoiler: In Chapter 3's C-Side, it becomes a necessary mechanic, as completing the level without bouncing on Mr. Oshiro's head and restoring your dash is impossible.]]

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** [[spoiler: In [[spoiler:In Chapter 3's C-Side, it becomes a necessary mechanic, as completing the level without bouncing on Mr. Oshiro's head and restoring your dash is impossible.]]



* HellHotel: The third chapter of the game takes place in one of these.

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* HellHotel: The third chapter of the game takes place in one the Celestial Resort, a run-down hotel infested with spectral LivingDustBunnies that kill Madeline on contact. The only remaining member of these.staff is the ghost of the hotel's owner, Mr Oshiro; when Badeline appears to tell him he's running an example of this trope, [[AdvancingBossOfDoom he goes berserk and attacks you]].

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* PlatformHell: The B-sides, [[spoiler:C-sides]], and Farewell all demand absolute precision when platforming, and the latter two have rooms that require you to platform flawlessly for upwards of thirty seconds [[CheckpointStarvation with no checkpoint if you fail]]. [[spoiler:Golden Strawberries, which mandate a NoDamageRun for an entire level, will send you all the way back to the beginning of the level if you make a single mistake -- if you're trying to "golden" any of the aforementioned levels, that means you have to dive headlong into the depths of Platform Hell and do it all flawlessly.]]

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* PlatformHell: PlatformHell:
**
The B-sides, [[spoiler:C-sides]], and Farewell all demand absolute precision when platforming, and the latter two have rooms that require you to platform flawlessly for upwards of thirty seconds [[CheckpointStarvation with no checkpoint if you fail]]. The final room of Farewell deserves special mention, requiring two minutes of absolutely perfect movement [[spoiler:(and even longer if you're trying for the [[BraggingRightsReward Moon Berry]])]].
**
[[spoiler:Golden Strawberries, which mandate a NoDamageRun for an entire level, will send you all the way back to the beginning of the level if you make a single mistake -- if you're trying to "golden" any of the aforementioned levels, that means you have to dive headlong into the depths of Platform Hell Hell, conquer all of the level's challenges, and do it all flawlessly.without messing up ''once''.]]
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* PlatformHell: The B-sides, [[spoiler:C-sides]], and Farewell all demand absolute precision when platforming, and the latter two have rooms that require you to platform flawlessly for upwards of thirty seconds [[CheckpointStarvation with no checkpoint if you fail]]. [[spoiler:Golden Strawberries, which mandate a NoDamageRun for an entire level, will send you all the way back to the beginning of the level if you make a single mistake -- if you're trying to "golden" any of the aforementioned levels, that means you have to dive headlong into the depths of Platform Hell and do it all flawlessly.]]
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** Theo's dialogue in Chapter 2 and 3 are different if Madeline skips meeting Theo or if Madeline ran off before telling Theo her name.
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* HailfirePeaks: The post game world: The Core, features both Lava and Ice as its theme and as hazards, with the main mechanic being switching between both states to progress in the level.

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* HailfirePeaks: The post game world: world, The Core, features both Lava and Ice as its theme and as hazards, with the main mechanic being switching between both states to progress in the level.
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** Also in the final section of Chapter 6, [[spoiler:we find out just how incredibly powerful Badeline is - able to summon enormous laser blasts, fire energy pulses, levitate stone blocks with telekinesis - showing the true extent of Madeline's anxiety and how hard it's able to fight back at her.]]

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** Also in the final section of Chapter 6, [[spoiler:we find out just how incredibly powerful Badeline is - able to summon enormous laser blasts, fire energy pulses, levitate stone blocks with telekinesis - showing the true extent of Madeline's anxiety and how hard it's able it is to fight back at her.fight.]]
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On January 29th, 2024, to celebrate the game's sixth anniversary, albeit a few days late, ''[[https://maddymakesgamesinc.itch.io/celeste64 Celeste 64: Fragments of the Mountain]]'' was released. Created "in a week(ish)" by the ''Celeste'' team, this is a 3D platformer in the style of games for the [[Platform/Nintendo64 Nintendo 64]]. It features Madeline returning to Mount Celeste while writing a book.

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On January 29th, 2024, to celebrate the game's sixth anniversary, albeit a few days late, ''[[https://maddymakesgamesinc.itch.io/celeste64 Celeste 64: Fragments of the Mountain]]'' was released. Created "in a week(ish)" by the ''Celeste'' team, this is a 3D platformer in the style of games for the [[Platform/Nintendo64 Nintendo 64]]. It features Madeline [[MentalWorld mentally]] returning to Mount Celeste while writing a book.
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Added info about the 6th anniversary Celeste 64 release

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On January 29th, 2024, to celebrate the game's sixth anniversary, albeit a few days late, ''[[https://maddymakesgamesinc.itch.io/celeste64 Celeste 64: Fragments of the Mountain]]'' was released. Created "in a week(ish)" by the ''Celeste'' team, this is a 3D platformer in the style of games for the [[Platform/Nintendo64 Nintendo 64]]. It features Madeline returning to Mount Celeste while writing a book.

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* MinimalistCast: Only five characters throughout the entire game, two of which only show up occasionally.

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* MinimalistCast: MinimalistCast:
**
Only five characters throughout the entire game, two of which only show up occasionally.occasionally.
** Taken to the logical extreme in the [=PICO-8=] games, which have no characters outside of the protagonist.
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* TempleOfDoom: The Mirror Temple, the setting of Chapter 5. It starts off ominous but otherwise deserted, [[spoiler:only for it to begin reflecting Madeline's subconsciousness and transform into a physical BlackBugRoom infested with dangerous monsters.]]
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Misplaced, moving to the correct tab


* NintendoHard: While the controls are easy to grasp, the level design demands that every movement be precise, especially in the B-Side chapters. Lots of deaths are to be expected.
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''Celeste'' is a {{Retraux}} PlatformGame developed by Extremely OK Games (previously known for making ''VideoGame/TowerFall''). It was released for PC, UsefulNotes/PlayStation4, UsefulNotes/XboxOne and UsefulNotes/NintendoSwitch on January 25, 2018.

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''Celeste'' is a {{Retraux}} PlatformGame developed by Extremely OK Games (previously known for making ''VideoGame/TowerFall''). It was released for PC, UsefulNotes/PlayStation4, UsefulNotes/XboxOne Platform/PlayStation4, Platform/XboxOne and UsefulNotes/NintendoSwitch Platform/NintendoSwitch on January 25, 2018.
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Crosswicking

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* ModularDifficulty: Once you beat the game[[note]]or enter a cheat code in the first level[[/note]], you unlock "Variant Mode" where you can change aspects of gameplay to mess around. Some are purely positive like infinite stamina and infinite dashes, some are purely negative like invisible motion and no grabbing, and some fall somewhere in the middle like 360 dashing.
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* ConspicuousElectricObstacle: Electric fields in Chapter 9 are a common occurrence. In some screens, there are electric boxes. Destroying those boxes will turn the electric fields off on said screens.
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''Celeste'' is a {{Retraux}} PlatformGame developed by Extremely OK Games[[note]]formerly Maddy Makes Games[[/note]] (who was previously known for making ''VideoGame/TowerFall''). It was released for PC, UsefulNotes/PlayStation4, UsefulNotes/XboxOne and UsefulNotes/NintendoSwitch on January 25, 2018.

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''Celeste'' is a {{Retraux}} PlatformGame developed by Extremely OK Games[[note]]formerly Maddy Makes Games[[/note]] (who was previously Games (previously known for making ''VideoGame/TowerFall''). It was released for PC, UsefulNotes/PlayStation4, UsefulNotes/XboxOne and UsefulNotes/NintendoSwitch on January 25, 2018.

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