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* ItsQuietTooQuiet: In the room before talking to Badeline for the first time, the music drops out as you get closer to the room exit.

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More anti-frustration


** While respawning in a level containing wind which pushes you, you will not be affected until you start moving.

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** While respawning in a level room containing wind which pushes you, you will not be affected until you start moving.moving.
** Respawning in a room with an AdvancingWallOfDoom delays the advance until you begin moving.

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* LeaningOnTheFourthWall: Several times in Badeline's dialogue, her character portrait will lean outside the bounds of her frame.



* LeaningOnTheFourthWall: Several times in Badeline's dialogue, her character portrait will lean outside the bounds of her frame.

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* LeaningOnTheFourthWall: Several times in Badeline's dialogue, her character portrait will lean outside RiseToTheChallenge: The Core has this at one point with [[spoiler: rising lava. Unusually for this trope, not only are there rising ''ice'' flows, but near the bounds of her frame.end you'll have to reverse the lava to ice and vice versa constantly, dealing with it not only rising to the top, but also creeping to the bottom.]]
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* ChaseFight: The climax of Level 6, "Reflection", features one of these. [[spoiler: Madeline tries to reason with Badeline, but she wants none of it and attempts to deter Madeline by repeatedly blasting her with bullets and lasers. In order to progress, you have to repeatedly ram into Badeline, with each successive hit sending her fleeing further into the level.]]

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** Similarly, respawning in a room where Badeline can harm you has her delay her attack until you move.



* EscortMission: The later parts of [[spoiler: Level 4]] involve you [[spoiler: carrying / throwing around crystal which holds your friend Theo. You cannot complete each room without him.]]

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* EscortMission: The later parts of [[spoiler: Level 4]] 5]] involve you [[spoiler: carrying / throwing around crystal which holds your friend Theo. You cannot complete each room without him.]]
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* AllThereInTheManual: Madeline’s shadowy counterpart isn’t named in the game itself, as every character just refers to her as a part of Madeline. Her Steam trading card reveals that her name is Badeline.
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Removed a dead page refrence


* DreamSequence: Levels 2 and 6 contain dream sequences. [[spoiler: The majority of level 2 is a dream, shown by Madeline waking up at the end next to her camp fire.]] [[spoiler: Level 6 involves Madeline attempting to talk to EvilCounterpart Badeline, with mixed results. ]]

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* DreamSequence: Levels 2 and 6 contain dream sequences. [[spoiler: The majority of level 2 is a dream, shown by Madeline waking up at the end next to her camp fire.]] [[spoiler: Level 6 involves Madeline attempting to talk to EvilCounterpart Badeline, with mixed results. ]]
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Expanded on "changes" a bit


Madeline can jump, dash, and climb walls. With these simple mechanics, the game presents the player with more than 7 worlds filled to the brim with chasms, spikes, and many traps in this tough as nails, fast paced platformer that constantly changes to make the experience more challenging.

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Madeline can jump, dash, and climb walls. With these simple mechanics, the game presents the player with more than 7 worlds filled to the brim with chasms, spikes, and many traps in this tough as nails, fast paced platformer that constantly changes builds on its mechanics to make the experience more challenging.
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Removed some links to "Evil Counterpart" on badeline's name since there were a lot of them


* DreamSequence: Levels 2 and 6 contain dream sequences. [[spoiler: The majority of level 2 is a dream, shown by Madeline waking up at the end next to her camp fire.]] [[spoiler: Level 6 involves Madeline attempting to talk to [[EvilCounterpart Badeline]], with mixed results. ]]

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* DreamSequence: Levels 2 and 6 contain dream sequences. [[spoiler: The majority of level 2 is a dream, shown by Madeline waking up at the end next to her camp fire.]] [[spoiler: Level 6 involves Madeline attempting to talk to [[EvilCounterpart Badeline]], EvilCounterpart Badeline, with mixed results. ]]



* MentalWorld: The later parts of level 5 contain this. [[spoiler: [[EvilCounterpart Badeline]] traps you in a mental world, where Madeline's fears manifest as enemies.]]

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* MentalWorld: The later parts of level 5 contain this. [[spoiler: [[EvilCounterpart Badeline]] Badeline traps you in a mental world, where Madeline's fears manifest as enemies.]]



* LeaningOnTheFourthWall: Several times in [[EvilCounterpart Badeline's]] dialogue, her character portrait will lean outside the bounds of her frame.

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* LeaningOnTheFourthWall: Several times in [[EvilCounterpart Badeline's]] Badeline's dialogue, her character portrait will lean outside the bounds of her frame.
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Small grammar change


* {{Medley}}: The final non-bonus level is a mashup of all 6 previous levels with some new content and mechanics. Fittingly the soundtrack "Reach for the Summit" is medley with elements from all the previous level tracks.

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* {{Medley}}: The final non-bonus level is a mashup of all 6 previous levels with some new content and mechanics. Fittingly the soundtrack "Reach for the Summit" is a medley with elements from all the previous level tracks.

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Changed any instance of “Part of Her” to “Badeline”, since that’s apparently her official name. The end quote and the image caption were redundant, so I’ve removed the end quote. Other minor fixes.


Madeline can jump, dash, air dash, and climb surfaces. With these simple mechanics, the game presents the player with more than 7 worlds filled to the brim with chasms, spikes, and many traps in this tough as nails, fast paced platformer that constantly changes to make the experience more challenging.

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Madeline can jump, dash, air dash, and climb surfaces.walls. With these simple mechanics, the game presents the player with more than 7 worlds filled to the brim with chasms, spikes, and many traps in this tough as nails, fast paced platformer that constantly changes to make the experience more challenging.



* BulletTime: If you get too close to [[spoiler: The boss in level 3]] or [[spoiler: The eye monsters in level 5]], the screen desaturates slightly and time briefly slows down slightly.

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* BulletTime: If you get too close to [[spoiler: The boss in level 3]] or [[spoiler: The eye monsters in level 5]], the screen desaturates slightly and time briefly slows down slightly.down.



* EnemyWithout: What Part of Her is made out to be according to Madeline [[spoiler: In reality, Part of Her is just the personification of Madeline's own flaws, fears and insecurities. After the end of chapter 6, they resolve their differences and start working together]]
* EvilCounterpart: Part of Her is initially presented as this, being a shadowy version of Madeline that tries to hamper her progress. [[spoiler:[[SubvertedTrope Subverted]] once Madeline realizes that Part of Her is something she needs to understand and accept. In the end, they work together to reach the summit.]]

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* EnemyWithout: What Part of Her Badeline is made out to be according to Madeline [[spoiler: In reality, Part of Her Badeline is just the personification of Madeline's own flaws, fears and insecurities. After the end of chapter 6, they resolve their differences and start working together]]
together.]]
* EvilCounterpart: Part of Her Badeline is initially presented as this, being a shadowy version of Madeline that tries to hamper her progress. [[spoiler:[[SubvertedTrope Subverted]] once Madeline realizes that Part Badeline is a part of Her is something her she needs to understand and accept. In the end, they work together to reach the summit.]]



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->''"This is it, Madeline. Just breathe. You can do this."''
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Fixed some punctuation


* LeaningOnTheFourthWall: Several times in [[EvilCounterpart Badeline]] dialogue, her character portrait will lean outside the bounds of her frame.

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* LeaningOnTheFourthWall: Several times in [[EvilCounterpart Badeline]] Badeline's]] dialogue, her character portrait will lean outside the bounds of her frame.
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Added curly braces around "Medley" so it actually links since it's a one word trope


* Medley: The final non-bonus level is a mashup of all 6 previous levels with some new content and mechanics. Fittingly the soundtrack "Reach for the Summit" is medley with elements from all the previous level tracks.

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* Medley: {{Medley}}: The final non-bonus level is a mashup of all 6 previous levels with some new content and mechanics. Fittingly the soundtrack "Reach for the Summit" is medley with elements from all the previous level tracks.
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* TemporaryPlatform: Grey blocks that crumble appear everywhere in the game, along with a pink cloud which evaporates when you jump off it.

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* TemporaryPlatform: Grey blocks that crumble appear everywhere in the game, along with a pink cloud which evaporates when you jump off it.it.

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->''"This is it, Madeline. Just breathe. You can do this."''
-----
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Escaped some characters


* SpeakingSimlish: When Madeline or NPCs talk, a synthesized sound plays to act as their voice.

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* SpeakingSimlish: When Madeline or NPCs [=NPCs=] talk, a synthesized sound plays to act as their voice.
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* SpeakingSimlish: When Madeline or NPCs talk, a synthesized sound plays to act as their voice.
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Fixed syntax


* LeaningOnTheFourthWall: Several times in [[Badeline's]] dialogue, her character portrait will lean outside the bounds of her frame.

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* LeaningOnTheFourthWall: Several times in [[Badeline's]] [[EvilCounterpart Badeline]] dialogue, her character portrait will lean outside the bounds of her frame.
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Adding more tropes


* AdvancingWallOfDoom: Several of these occur in [[spoiler: Level 8 - The Core]]
* AntiFrustrationFeatures: Several examples
** While respawning in a level containing wind which pushes you, you will not be affected until you start moving.
** If you die in the first room of a level while the speedrun timer is on, it resets to 0.
* BulletTime: If you get too close to [[spoiler: The boss in level 3]] or [[spoiler: The eye monsters in level 5]], the screen desaturates slightly and time briefly slows down slightly.



* GoombaStomp: Jumping on snowballs, certain enemies or bosses temporarily puts them out of action, gives you a little air and resets your dash.



* SequenceBreaking: You can skip a locked door in Chapter 5 by taking a hidden passage, saving a lot of time. [[spoiler: Getting the key for the door anyways lets you unlock a door later that leads to the chapter's crystal heart.]]

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* SequenceBreaking: You can skip a locked door in Chapter 5 by taking a hidden passage, saving a lot of time. [[spoiler: Getting the key for the door anyways lets you unlock a door later that leads to the chapter's crystal heart.]]]]
* TemporaryPlatform: Grey blocks that crumble appear everywhere in the game, along with a pink cloud which evaporates when you jump off it.

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Moar tropes


Madeline can jump, dash, air dash, and climb surfaces. With these simple mechanics, the game presents the player with more than 7 levels filled to the brim with chasms, spikes, and many traps in this tough as nails, fast paced platformer that constantly changes to make the experience more challenging.

to:

Madeline can jump, dash, air dash, and climb surfaces. With these simple mechanics, the game presents the player with more than 7 levels worlds filled to the brim with chasms, spikes, and many traps in this tough as nails, fast paced platformer that constantly changes to make the experience more challenging.


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* DeathMountain: In-universe: Mount Celeste. In game, mostly levels 4, 7 and 8.
* DreamSequence: Levels 2 and 6 contain dream sequences. [[spoiler: The majority of level 2 is a dream, shown by Madeline waking up at the end next to her camp fire.]] [[spoiler: Level 6 involves Madeline attempting to talk to [[EvilCounterpart Badeline]], with mixed results. ]]
* EscortMission: The later parts of [[spoiler: Level 4]] involve you [[spoiler: carrying / throwing around crystal which holds your friend Theo. You cannot complete each room without him.]]


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* Medley: The final non-bonus level is a mashup of all 6 previous levels with some new content and mechanics. Fittingly the soundtrack "Reach for the Summit" is medley with elements from all the previous level tracks.


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* MentalWorld: The later parts of level 5 contain this. [[spoiler: [[EvilCounterpart Badeline]] traps you in a mental world, where Madeline's fears manifest as enemies.]]


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* LeaningOnTheFourthWall: Several times in [[Badeline's]] dialogue, her character portrait will lean outside the bounds of her frame.


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* RemixedLevel: Each of the levels contains a hidden Cassette, which unlocks a remixed "B-Side" of the level. [[spoiler: Completing all 8 B side levels unlocks 8 C-Side levels, which are much harder but shorter remixed levels.]]
* ScalingTheSummit: Madeline's goal.
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* RecurringRiff: Much of the game’s soundtrack is comprised of variations of the same theme.
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Add more tropes!


* BraggingRightsReward: The game tells you up front that the collectable strawberries are there just to show off to your friends. [[spoiler: However, the number of strawberries collected improves the picture of the characters during the ending.]]



* GuideDangIt: The crystal hearts within each chapter are very well hidden, and the game gives very few hints. Special mention goes to Chapter 4's crystal heart, itself a ShoutOut to an infamous GuideDangIt; if you don't catch the [[SuperMarioBros3 reference]], you're not getting the heart.



* HarderThanHard: Collecting all the crystal hearts and beating all the B-Side levels unlocks [[spoiler: the C-Side levels.]]



* NintendoHard: While the controls are easy to grasp, the level design demands that every movement be precise, especially in the B-Side chapters. Lots of deaths are to be expected.

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* NintendoHard: While the controls are easy to grasp, the level design demands that every movement be precise, especially in the B-Side chapters. Lots of deaths are to be expected.expected.
* SequenceBreaking: You can skip a locked door in Chapter 5 by taking a hidden passage, saving a lot of time. [[spoiler: Getting the key for the door anyways lets you unlock a door later that leads to the chapter's crystal heart.]]
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* IAmNotShazam: The PlayerCharacter is not Celeste; her name is Madeline. Celeste is the name of the mountain Madeline climbs.
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* IAmNotShazam: The PlayerCharacter is not Celeste; her name is Madeline. Celeste is the name of the mountain Madeline climbs.
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Celeste is a {{Retraux}} PlatformGame developed by Matt Makes Games Inc., the studio that created Towerfall, and was released for PC, UsefulNotes/PS4, UsefulNotes/XBoxOne and UsefulNotes/NintendoSwitch on January 25, 2018.

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Celeste ''Celeste'' is a {{Retraux}} PlatformGame developed by Matt Makes Games Inc., the studio that created Towerfall, and ''VideoGame/TowerFall''. It was released for PC, UsefulNotes/PS4, UsefulNotes/XBoxOne and UsefulNotes/NintendoSwitch on January 25, 2018.
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Madeline, the PlayerCharacter, has just arrived at the base of the eponymous mountain with the goal of reaching its peak. To accomplish this, she must jump, dash, and climb her way across many varied locales, each with it's own mechanics and traps. Along the way, she will meet colorful characters and come to terms with her inner struggles.

Madeline can jump, dash and climb surfaces. With these simple mechanics, the game presents the player with more than 7 levels filled to the brim with chasms, spikes, and many traps in this tough as nails, fast paced platformer that constantly changes to make the experience more challenging.

to:

Madeline, the PlayerCharacter, has just arrived at the base of the eponymous mountain with the goal of reaching its peak. To accomplish this, she must jump, dash, and climb make her way across many varied locales, each with it's own mechanics and traps. Along the way, she will meet colorful characters and come to terms with her inner struggles.

Madeline can jump, dash dash, air dash, and climb surfaces. With these simple mechanics, the game presents the player with more than 7 levels filled to the brim with chasms, spikes, and many traps in this tough as nails, fast paced platformer that constantly changes to make the experience more challenging.

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Celeste is a {{Retraux}} PlatformGame developed by Matt Makes Games Inc., the studio that created Towerfall, and was released for PC, UsefulNotes/PS4, UsefulNotes/XBoxOne and UsefulNotes/NintendoSwitch on January 5, 2018.

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Celeste is a {{Retraux}} PlatformGame developed by Matt Makes Games Inc., the studio that created Towerfall, and was released for PC, UsefulNotes/PS4, UsefulNotes/XBoxOne and UsefulNotes/NintendoSwitch on January 5, 25, 2018.


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* BigBoosHaunt: The second level of the game takes place in some ancient abandoned ruins, with a suitable creepy atmosphere. This chapter also features an enemy that follows Madeline, destroying her if they make contact.


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* HellHotel: The third chapter of the game takes place in one of these.

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[[caption-width-right:350:This is it, Madeline. Just breathe. You can do this.]]

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[[caption-width-right:350:This [[caption-width-right:350:"This is it, Madeline. Just breathe. You can do this.this".]]


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* EnemyWithout: What Part of Her is made out to be according to Madeline [[spoiler: In reality, Part of Her is just the personification of Madeline's own flaws, fears and insecurities. After the end of chapter 6, they resolve their differences and start working together]]


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* HailfirePeaks: [[spoiler: The post game world: The Core, features both Lava and Ice as its theme and as hazards, with the main mechanic being switching between both states to progress in the level.]]

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Celeste is a {{Retraux}} PlatformGame developed by Matt Makes Games Inc., and was released for PC and UsefulNotes/NintendoSwitch on January 5, 2018.

Madeline, the PlayerCharacter, must jump, dash, and climb her way to the top of the mysterious Celeste Mountain, meeting colorful characters and coming to terms with her inner struggles along the way.

to:

Celeste is a {{Retraux}} PlatformGame developed by Matt Makes Games Inc., the studio that created Towerfall, and was released for PC PC, UsefulNotes/PS4, UsefulNotes/XBoxOne and UsefulNotes/NintendoSwitch on January 5, 2018.

Madeline, the PlayerCharacter, has just arrived at the base of the eponymous mountain with the goal of reaching its peak. To accomplish this, she must jump, dash, and climb her way to across many varied locales, each with it's own mechanics and traps. Along the top of the mysterious Celeste Mountain, meeting way, she will meet colorful characters and coming come to terms with her inner struggles along struggles.

Madeline can jump, dash and climb surfaces. With these simple mechanics,
the way.game presents the player with more than 7 levels filled to the brim with chasms, spikes, and many traps in this tough as nails, fast paced platformer that constantly changes to make the experience more challenging.
Is there an issue? Send a MessageReason:
None


[[caption-width-right:350:Just breathe.]]

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[[caption-width-right:350:Just breathe.[[caption-width-right:350:This is it, Madeline. Just breathe. You can do this.]]
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/celeste_game.jpg]]
[[caption-width-right:350:Just breathe.]]

Celeste is a {{Retraux}} PlatformGame developed by Matt Makes Games Inc., and was released for PC and UsefulNotes/NintendoSwitch on January 5, 2018.

Madeline, the PlayerCharacter, must jump, dash, and climb her way to the top of the mysterious Celeste Mountain, meeting colorful characters and coming to terms with her inner struggles along the way.
----

!Celeste contains examples of:
* {{Bookends}}: Both the prologue and the epilogue take place at the old lady’s cottage.
* EvilCounterpart: Part of Her is initially presented as this, being a shadowy version of Madeline that tries to hamper her progress. [[spoiler:[[SubvertedTrope Subverted]] once Madeline realizes that Part of Her is something she needs to understand and accept. In the end, they work together to reach the summit.]]
* GhostCity: Chapter 1 takes place in the Forsaken City. According to Madeline, the city was built by a large corporation, but for some reason, no one wanted to live there.
* MercyMode: This game has an Assist Mode. Unlike similar modes in other games, this mode lets the player customize the game to make it easier, from granting total invincibility to slowing down the game speed.
* NintendoHard: While the controls are easy to grasp, the level design demands that every movement be precise, especially in the B-Side chapters. Lots of deaths are to be expected.

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