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** The Haunted House has an epic, dramatic pipe organ tune for its background music, It's the only level theme that plays throughout its entire level, including the boss fight.
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** The Haunted House has an epic, dramatic pipe organ tune for its background music, music. It's the only level theme that plays throughout its entire level, including the boss fight.
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* OminousPipeOrgan:
** The Haunted House has an epic, dramatic pipe organ tune for its background music, It's the only level theme that plays throughout its entire level, including the boss fight.
** A subtle, but sinister organ tune plays in the background when Tökkentäkker speaks to the player just before the FinalBoss. Interestingly, the organ [[https://youtu.be/VkEA4svlibs?t=21 is part of the actual audio file of Tökkentäkker's voice]].
** The Haunted House has an epic, dramatic pipe organ tune for its background music, It's the only level theme that plays throughout its entire level, including the boss fight.
** A subtle, but sinister organ tune plays in the background when Tökkentäkker speaks to the player just before the FinalBoss. Interestingly, the organ [[https://youtu.be/VkEA4svlibs?t=21 is part of the actual audio file of Tökkentäkker's voice]].
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* HypocriticalHumor: Dr. Klots (or Doctors Klot?), the clown doctor enemies, seem to be AfraidOfBlood ("Ew, icky blood!") yet they have no qualms about trying to cut you up with saws or stick you with giant syringe needles.
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* BatPeople: Muertitos, a species of mutant bat men that speak Spanish. They are only some of the many mutant creations of [[MorallyAmbiguousDoctorate Prof. Ludwig von Tökkentäkker]].
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* SmallAnnoyingCreature: Umlaut. Whether he's seen before a level or during the final face-off against Tökkentäkker, he's downright guaranteed to get on your nerves.
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* AttackItsWeakPoint: Enemies die quicker from head wounds than other types. This doesn't work on those who actually have life bars.
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* AttackItsWeakPoint: Enemies Regular enemies die quicker from head wounds than other types. This doesn't work on those who actually have life bars.Eyeclops can be pushed back by shooting out his eyes, and Hambone (both iterations) will stop or delay firing his arm gun/cannon if you shoot it. As for Umlaut and all the main bosses, "fill them full of lead" is about the best strategy you can adopt.
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A horror-themed LightGunGame from Creator/MidwayGames, ''[=CarnEvil=]'' is about... well, [[ExactlyWhatItSaysOnTheTin an evil carnival]], set in the fictional town of Greely Valley, Iowa. The game starts off with a hayride/ghost tour making its way through a cemetery at night. One of the patrons hops off the ride and locates the grave of Professor Ludwig Von Tökkentäkker, which seems normal enough... save for the evil-looking jester skull statue on it and a token sticking out of a slot on the tombstone.
to:
A horror-themed LightGunGame from Creator/MidwayGames, ''[=CarnEvil=]'' is about... well, [[ExactlyWhatItSaysOnTheTin an evil carnival]], set in the fictional town of Greely Valley, Iowa. The game starts off with a hayride/ghost tour making its way through a cemetery at night. One of the patrons hops off the ride and locates the grave of Professor Ludwig Von Tökkentäkker, which seems normal enough... save for the evil-looking jester skull statue of a jester's skull on it and a token sticking out of a slot on the tombstone.
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A horror-themed LightGunGame from Creator/MidwayGames, ''[=CarnEvil=]'' is about... well, [[ExactlyWhatItSaysOnTheTin an evil carnival]], set in the fictional town of Greely Valley, Iowa. The game starts off with a hayride/ghost tour making its way through a cemetery at night. One of the patrons hops off the ride and locates the grave of Professor Ludwig Von Tökkentäkker, which seems normal enough... save for the evil-looking jester statue on it and a token sticking out of a slot on the tombstone.
to:
A horror-themed LightGunGame from Creator/MidwayGames, ''[=CarnEvil=]'' is about... well, [[ExactlyWhatItSaysOnTheTin an evil carnival]], set in the fictional town of Greely Valley, Iowa. The game starts off with a hayride/ghost tour making its way through a cemetery at night. One of the patrons hops off the ride and locates the grave of Professor Ludwig Von Tökkentäkker, which seems normal enough... save for the evil-looking jester skull statue on it and a token sticking out of a slot on the tombstone.
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* BadSanta: Krampus, the boss of Rickety Town, encountered in the ice rink. Actually based off a mythical creature that kidnaps naughty kids and tortures them.
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* BadSanta: Krampus, the boss of [[ChristmasTown Rickety Town, Town]], encountered in the ice rink. Actually based off [[{{Krampus}} a mythical creature that kidnaps naughty kids and tortures them.them]].
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* ZeroPercentApprovalRating: It's pretty easy to hate Umlaut, what with his high-pitched voice, mocking poems before each level, and snide comments during your fight with him. Turns out he's not exactly popular InUniverse: In the final level, [[SugarWiki/FunnyMoments there's a chalkboard with "Umlaut is a Kiss-Ass" scrawled on it, presumably by the other]] {{Mooks}}.
to:
* ZeroPercentApprovalRating: It's pretty easy to hate Umlaut, what with his high-pitched voice, mocking poems before each level, and snide comments during your fight with him. Turns out he's not exactly popular InUniverse: In the final level, [[SugarWiki/FunnyMoments there's a chalkboard with "Umlaut is a Kiss-Ass" scrawled on it, presumably by the other]] other {{Mooks}}.
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** PixelHunt: When you encounter a swarm of bats in the Haunted House stage, only one will actually attack you, but figuring out which one is nearly impossible. The same applies to Junior/Deaddy's barf attack.
** TrialAndErrorGameplay: Some enemies land a hit on you seconds after they appear.
** TrialAndErrorGameplay: Some enemies land a hit on you seconds after they appear.
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* PixelHunt: When you encounter a swarm of bats in the Haunted House stage, only one will actually attack you, but figuring out which one is nearly impossible. The same applies to Junior/Deaddy's barf attack.
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* TrialAndErrorGameplay: Some enemies land a hit on you seconds after they appear, so the only way to defend yourself from them is to know in advance where they will appear.
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* TragicMonster: Lester and Chester Turvy, who were tricked by Tokkentaker, lobotomized, and turned into the Flapjack man.
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* CircusOfMagic: The titular magic carnival. It is hidden below the graveyard in Greely Valley, but can be summoned by putting a token in the mouth of the jester skull on Ludwig von Tokkentakker's tombstone. It's implied that many, if not all of the carnival's residents are centuries-old zombies, though their true nature is never quite explained. However, Umlaut, the skull himself, is alive and floats around with a trail of sparkles, implying that he's one of the most magical residents.
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* TheComputerIsACheatingBastard: Several attacks on the player are almost instant and seemingly unavoidable. And some bosses, such as Umlaut, charge at you with obvious attacks with no way to make them flinch. The player must simply trade damage faster.
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* GagBoobs: Evil Marie. The dissonance that results when this is coupled [[BoomHeadshot with her half-blown-off face]] is [[BlackComedy both hilarious]] [[{{Squick}} and disturbing]].
to:
* GagBoobs: Evil Marie. The dissonance that results when this is coupled [[BoomHeadshot with her half-blown-off face]] is [[BlackComedy both hilarious]] [[{{Squick}} hilarious and disturbing]].
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* {{Homage}}: The miniboss Hambone is a throwback to the SlasherFilm genre, [[CaptainErsatz ESPECIALLY]] ''Franchise/FridayThe13th''. [[spoiler:His reappearance later in the level as "Hambone the Revenge" is a throwback [[{{Sequelitis}} to their MANY sequels]].]]
to:
* {{Homage}}: The miniboss Hambone is a throwback to the SlasherFilm genre, [[CaptainErsatz ESPECIALLY]] ''Franchise/FridayThe13th''. [[spoiler:His reappearance later in the level as "Hambone the Revenge" is a throwback [[{{Sequelitis}} to their MANY sequels]].sequels.]]
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* ImpaledWithExtremePrejudice: The eventual fate of Evil Marie, [[ThatOneBoss provided you haven't run out of quarters yet]].
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* ImpaledWithExtremePrejudice: The eventual fate of Evil Marie, [[ThatOneBoss provided you haven't run out of quarters yet]].Marie: she falls onto a pointed fountain ornament that goes right through her torso.
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came to cross-wick, stayed to folderize
[[foldercontrol]]
[[folder:Tropes A-M]]
[[folder:Tropes A-M]]
* MessyMaggots: Among the many nauseating horrors in the Freak Show level are maggots with humanlike faces.
[[/folder]]
[[folder:Tropes N-Z]]
[[folder:Tropes N-Z]]
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to:
[[/folder]]
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* GettingCrapPastTheRadar: "Muertito." Not only is the dimunitive form of the word "death" slang for orgasm in several other languages, but this enemy uses multiple Mexican slang terms for testicles when hit.
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* GettingCrapPastTheRadar: "Muertito." Not only is the dimunitive form of the word "death" slang for orgasm in several other languages, but this enemy uses multiple Mexican slang terms for testicles when hit.
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* HereweGoAgain: [[spoiler:The game ends with the protagonist restarting the journey through [=CarnEvil=] all over again [[DownerEnding while Betty screams in despair]].]]
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* HereweGoAgain: HereWeGoAgain: [[spoiler:The game ends with the protagonist restarting the journey through [=CarnEvil=] all over again [[DownerEnding while Betty screams in despair]].]]
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* EnemyMime: Zombie mimes show up in the Big Top level. They're harmless, except for possibly wasting your bullets.
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* EnemyMime: Zombie mimes show up in the Big Top level. They're harmless, except for possibly wasting your bullets.May overlap with EveryoneHatesMimes, as they don't actually attack you.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/logo12.png]]
[[caption-width-right:350:The greatest show unearthed!]]
[[caption-width-right:350:The greatest show unearthed!]]
to:
[[caption-width-right:350:The greatest show unearthed!]]
[[caption-width-right:250:The Greatest Show Unearthed!]]
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->"When the Moon is full and trees are bare -
->Walk though the Cemetery if you dare.
->Where skeletons rot and corpses fester -
->Locate the tomb with the skull of a Jester.
->Feed him the token all shiny and new -
->It is then that [=CarnEvil=] will return for '''YOU!'''"
->--'''The game's opening narration.'''
A horror-themed light gun game from Creator/MidwayGames, ''[=CarnEvil=]'' is about... well, [[ExactlyWhatItSaysOnTheTin an evil carnival]], set in the fictional town of Greely Valley, Iowa. The game starts off with a hayride/ghost tour making its way through a cemetery at night. One of the patrons hops off the ride and locates the grave of Professor Ludwig Von Tökkentäkker, which seems normal enough... save for the evil-looking jester statue on it and a token sticking out of a slot on the tombstone.
->Walk though the Cemetery if you dare.
->Where skeletons rot and corpses fester -
->Locate the tomb with the skull of a Jester.
->Feed him the token all shiny and new -
->It is then that [=CarnEvil=] will return for '''YOU!'''"
->--'''The game's opening narration.'''
A horror-themed light gun game from Creator/MidwayGames, ''[=CarnEvil=]'' is about... well, [[ExactlyWhatItSaysOnTheTin an evil carnival]], set in the fictional town of Greely Valley, Iowa. The game starts off with a hayride/ghost tour making its way through a cemetery at night. One of the patrons hops off the ride and locates the grave of Professor Ludwig Von Tökkentäkker, which seems normal enough... save for the evil-looking jester statue on it and a token sticking out of a slot on the tombstone.
to:
->Walk
Walk though the Cemetery if you
->Where
Where skeletons rot and corpses fester
->Locate
Locate the tomb with the skull of a
->Feed
Feed him the token all shiny and new
->It
It is then that [=CarnEvil=] will return for
->--'''The game's
-->-- '''The opening
A horror-themed
* ZeroPercentApprovalRating: It's pretty easy to hate Umlaut, what with his high-pitched voice, mocking poems before each level, and snide comments during your fight with him. Turns out he's not exactly popular InUniverse: In the final level, [[SugarWiki/FunnyMoments there's a chalkboard with "Umlaut is a Kiss-Ass" scrawled on it, presumably by the other]] {{Mooks}}.
* TheFifties: The theme of the Garage, a bumper car ride.
* TheFifties: The theme of the Garage, a bumper car ride.
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* AnAssKickingChristmas: Subverted in that it's not actually set around the holidays, but a large portion of Rickety Town is Christmas-themed, right down to the festive musical score and BadSanta boss.
* AnAxeToGrind: Evil Marie's weapon of choice.
* AnAxeToGrind: Evil Marie's weapon of choice.
* AnAssKickingChristmas: Subverted in that it's not actually set around the holidays, but a large portion of Rickety Town is Christmas-themed, right down to the festive musical score and BadSanta boss.
* AnAxeToGrind: Evil Marie's weapon of choice.
* TheDeadHaveEyes: The skeleton enemies are somehow able to see you.
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* TheDeadHaveEyes: The skeleton enemies are somehow able to see you.
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* [[spoiler:DownerEnding: The game ends with the protagonist restarting the journey through [=CarnEvil=] all over again while Betty screams in despair.]]
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* TheFifties: The theme of the Garage, a bumper car ride.
* HereweGoAgain: [[spoiler:The game ends with the protagonist restarting the journey through [=CarnEvil=] all over again [[DownerEnding while Betty screams in despair]].]]
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* HostageSpiritLink: Every so often, [[DamselInDistress Betty]] will pop up, and you have to avoid shooting her. Shooting her anyway costs you some of your life.
* HostageSpiritLink: Every so often, [[DamselInDistress Betty]] will pop up, and you have to avoid shooting her. Shooting her anyway costs you some of your life.
* InHarmsWay: The Protagonist hops on evil flaming rollercoasters and barges through the zombie-invested Haunted House, climbs into the human cannonball cannon of his own free will and grabs the trapeze, and even after he wins he [[spoiler:summons the [=CarnEvil=] again almost immediately.]]
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* InHarmsWay: The Protagonist hops on evil flaming rollercoasters and barges through the zombie-invested Haunted House, climbs into the human cannonball cannon of his own free will and grabs the trapeze, and even after he wins he [[spoiler:summons the [=CarnEvil=] again almost immediately.]]
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%%* LightGunGame
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* PerpetualExpression: The "Smilin' Bob" enemy in the Rickety Town level (just after the "Big Bunyan Ride" Ferris wheel and during the bumper cars). He ''always'' smiles. '''ALWAYS'''.
to:
* PerpetualExpression: PerpetualExpression:
** The "Smilin' Bob" enemy in the Rickety Town level (just after the "Big Bunyan Ride" Ferris wheel and during the bumper cars). He ''always'' smiles. '''ALWAYS'''.
** The "Smilin' Bob" enemy in the Rickety Town level (just after the "Big Bunyan Ride" Ferris wheel and during the bumper cars). He ''always'' smiles. '''ALWAYS'''.
* {{Portmantitle}}: Carneval + Evil.
* SchrodingersPlayerCharacter: Like ''VideoGame/ZombieRaid'' before it, the game supports a two player mode despite there being no second person present in the cutscenes.
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* SchrodingersPlayerCharacter: Like ''VideoGame/ZombieRaid'' before it, the game supports a two player mode despite there being no second person present in the cutscenes.
* SkeletonCrew: Tökkentäkker summons them to attack the players in the final battle.
* SkeletonCrew: Tökkentäkker summons them to attack the players in the final battle.
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* ZeroPercentApprovalRating: It's pretty easy to hate Umlaut, what with his high-pitched voice, mocking poems before each level, and snide comments during your fight with him. Turns out he's not exactly popular InUniverse: In the final level, [[SugarWiki/FunnyMoments there's a chalkboard with "Umlaut is a Kiss-Ass" scrawled on it, presumably by the other]] {{Mooks}}.
to:
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* DownerEnding: The game ends with the protagonist restarting the journey through [=CarnEvil=]] all over again while Betty screams in despair.
to:
* DownerEnding: [[spoiler:DownerEnding: The game ends with the protagonist restarting the journey through [=CarnEvil=]] [=CarnEvil=] all over again while Betty screams in despair.]]
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* BadPeopleAbuseAnimals: Implied. It's implied that most of the carnival's performers are the result of Tökkentäkker's experiments. If this is true for ''all'' the enemies, then that means that he has also experimented on animals including, but probably not limited to, monkeys (Nik-Naks), poodles (Broodles), and a gorilla ([[spoiler:The ArmCannon-bearing gorilla that Tökkentäkker intends to put the protagonist's brain in.]])
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* CreepyHighPitchedVoice:
** Umlaut, the magical VillainousHarlequin head who taunts you throughout the game, has a very shrill voice. It goes especially high when he does his SignatureLaugh.
** Dr. Klot, the MadDoctor clown enemy found in the Big Top level, speaks with a high pitched voice. Funnily enough, there's also a midget clown enemy called Smeek who has a deep, gravelly voice!
** Umlaut, the magical VillainousHarlequin head who taunts you throughout the game, has a very shrill voice. It goes especially high when he does his SignatureLaugh.
** Dr. Klot, the MadDoctor clown enemy found in the Big Top level, speaks with a high pitched voice. Funnily enough, there's also a midget clown enemy called Smeek who has a deep, gravelly voice!
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A horror-themed light gun game from MidwayGames, ''[=CarnEvil=]'' is about... well, [[ExactlyWhatItSaysOnTheTin an evil carnival]], set in the fictional town of Greely Valley, Iowa. The game starts off with a hayride/ghost tour making its way through a cemetery at night. One of the patrons hops off the ride and locates the grave of Professor Ludwig Von Tökkentäkker, which seems normal enough... save for the evil-looking jester statue on it and a token sticking out of a slot on the tombstone.
to:
A horror-themed light gun game from MidwayGames, Creator/MidwayGames, ''[=CarnEvil=]'' is about... well, [[ExactlyWhatItSaysOnTheTin an evil carnival]], set in the fictional town of Greely Valley, Iowa. The game starts off with a hayride/ghost tour making its way through a cemetery at night. One of the patrons hops off the ride and locates the grave of Professor Ludwig Von Tökkentäkker, which seems normal enough... save for the evil-looking jester statue on it and a token sticking out of a slot on the tombstone.
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* ConjoinedTwins: The Flapjack enemy consists of a pair of freakish-looking conjoined twins who are both joined to each other from the waist down.
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%%* TheDeadHaveEyes
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%%* DownerEnding
to:
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* WhatHappenedToTheMouse: The fate of Spooky Sam and the other kids on the tour, though it's reasonable to assume some the girls are the bystanders you're supposed to avoid hitting.
to:
* WhatHappenedToTheMouse: The fate of Spooky Sam and the other kids on the tour, though it's reasonable to assume that some of the girls are the bystanders you're supposed to avoid hitting.
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* DieLaughing: The Flapjacks laugh when they are damaged. When killed, the laughter sometimes degenerates into pained gagging.
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** And Tökkentäkker plans to [[spoiler:put your brain in the body of gorilla that also has miniguns arms.]]
to:
** And Tökkentäkker plans to [[spoiler:put your brain in the body of gorilla that also has miniguns arms.]]for arms]].
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* BodyHorror: Up to VideoGame/{{Splatterhouse}} levels in the Freak Show, but you really should've guessed that.
to:
* BodyHorror: Up to VideoGame/{{Splatterhouse}} levels in the Freak Show, but you really should've guessed that.that:
** The two Chamber of Horrors inmates: Tort has hooks tearing open his stomach, eyes, and mouth (Making it resemble a SlasherSmile), while Rodz is impaled in several places by- What else? Rods!
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* CaptainErsatz: Hambone, an enemy you fight [[spoiler: twice]] in the Haunted House, looks an awful lot like [[Franchise/FridayThe13th another notorious serial killer with a hockey mask...]]
to:
* CaptainErsatz: CaptainErsatz:
** Hambone, an enemy you fight [[spoiler: twice]] in the Haunted House, looks an awful lot like [[Franchise/FridayThe13th another notorious serial killer with a hockey mask...]]
** Hambone, an enemy you fight [[spoiler: twice]] in the Haunted House, looks an awful lot like [[Franchise/FridayThe13th another notorious serial killer with a hockey mask...]]
* DevelopersForesight: During the rematch with Hambone, he retains every injury you gave him the first time around.
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* InexplicablyIdenticalIndividuals: All the innocent bystanders in this game have the same model as Betty. And it's obviously not her every time because she'd have to be able to teleport, plus several of them get ''killed'' in the Haunted House level (Two gnawed on by zombies, one dismembered in the kitchen, and one eaten by a GiantSpider). Looking closely at the kids on the tour at the beginning of the game you can see that they're all PaletteSwaps of the protagonist and Betty.
to:
* InexplicablyIdenticalIndividuals: InexplicablyIdenticalIndividuals:
** All the innocent bystanders in this game have the same model as Betty. And it's obviously not her every time because she'd have to be able to teleport, plus several of them get ''killed'' in the Haunted House level (Two gnawed on by zombies, one dismembered in the kitchen, and one eaten by a GiantSpider). Looking closely at the kids on the tour at the beginning of the game you can see that they're all PaletteSwaps of the protagonist andBetty.Betty.
** This also applies to many of the enemies, with their descriptions on the website describing them as singular people.
** All the innocent bystanders in this game have the same model as Betty. And it's obviously not her every time because she'd have to be able to teleport, plus several of them get ''killed'' in the Haunted House level (Two gnawed on by zombies, one dismembered in the kitchen, and one eaten by a GiantSpider). Looking closely at the kids on the tour at the beginning of the game you can see that they're all PaletteSwaps of the protagonist and
** This also applies to many of the enemies, with their descriptions on the website describing them as singular people.