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* CanonDiscontinuity: The official site for the reboot has a history section. Under the entry for ''Carmageddon 3: TDR 2000'' is [[http://www.carmageddon.com/history/carmageddon-tdr-2000 "We don't talk about this"]] accompanied by a picture of a flaming poo. Or the [[http://www.carmageddon.com/nosebleed-pack Nosebleed Pack]] for that matter.
** [[http://store.steampowered.com/app/331650/ The Steam page]] confirms the original developers' dislike for the game even further.

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* CanonDiscontinuity: The official site for the reboot has a history section. Under the entry for ''Carmageddon 3: TDR 2000'' is [[http://www.carmageddon.com/history/carmageddon-tdr-2000 "We don't talk about this"]] accompanied by a picture of a flaming poo. Or the [[http://www.carmageddon.com/nosebleed-pack Nosebleed Pack]] for that matter.
**
matter. [[http://store.steampowered.com/app/331650/ The Steam page]] confirms the original developers' dislike for the game even further.
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* ThemedCursor: A severed hand (with blood dripping out of it) in the first game.
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Bald Of Awesome has been renamed and redefined per TRS decision


* BaldOfAwesome[=/=]BaldOfEvil: A member of Auto Scum, ED-101, Max Damage, and Psycho Pitbull. All awesome, all bad to the bone.

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* BaldOfAwesome[=/=]BaldOfEvil: %%* BaldOfEvil: A member of Auto Scum, ED-101, Max Damage, and Psycho Pitbull. All awesome, all bad to the bone.
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* AddedAlliterativeAppeal: Many of the stage names and names of the the drivers themselves.
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Described Portmantitle and removed an unnecessary Pothole in the example for Punny Name.


* {{Portmantitle}}

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* {{Portmantitle}}{{Portmantitle}}: The name of the series is a portmanteau of "car" and "Armageddon".



* PunnyName: From the names of the drivers, to the name of their cars, and the names of each level, map, and mission, almost everything is a [[ShoutOut reference]] to someone or something.

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* PunnyName: From the names of the drivers, to the name of their cars, and the names of each level, map, and mission, almost everything is a [[ShoutOut reference]] ShoutOut to someone or something.
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* RammingAlwaysWorks: {{Zigzagged|Trope}}; how this trope plays out depends entirely on the mass of the vehicles or objects involved. With a heavier vehicle like The Plow and/or with the Solid Granite Powerup active, you will do heavy damage to almost anything you hit, and you can drive into map objects and push them around as if they aren't there. However, if you are driving a very light vehicle, such as The Annihilator or the KVN Toucan, ramming most things without a beneficial powerup active (such as Invincibility) is generally a bad idea, since your vehicle will likely take more damage than whatever you are ramming. It is not unheard of for computer players to wreck ''[[SelfDamagingAttackBackfire themselves]]'' by ramming something because their vehicle is heavily damaged.

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* RammingAlwaysWorks: {{Zigzagged|Trope}}; how this trope plays out depends entirely on the mass of the vehicles or objects involved. With a heavier vehicle like The Plow and/or with the Solid Granite Powerup Car powerup active, you will do heavy damage to almost anything you hit, and you can drive into map objects and push them around as if they aren't there. However, if you are driving a very light vehicle, such as The Annihilator or the KVN Toucan, ramming most things without a beneficial powerup active (such as Invincibility) is generally a bad idea, since your vehicle will likely take more damage than whatever you are ramming. It is not unheard of for computer players to wreck ''[[SelfDamagingAttackBackfire themselves]]'' by ramming something because their vehicle is heavily damaged.

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Added more context to the examples for Kick The Dog, Punny Name, Ramming Always Works, and Spoonerism..


** ''Carmageddon 2'' has the Big Dump, which has a strength rating of ''[[ReadingsAreOffTheScale 80 out of 5]]''. The only real problems it has are getting under a checkpoint and its exorbitant price tag.
** ''Carmageddon: Max Damage'' has ''two'' of these. The first one is the Subpressor, which is a four-wheeled version of the original Suppressor and still hits just as hard, although it is a bit more susceptible to damage due to the game's difficulty scaling as well as its wheels being easy prey for stingers. The second one is the Super Suppressor, which is essentially a tank-train hybrid for the road, along with the stopping power (and agility) you would expect from a vehicle of its size. Just like the original Suppressor, it only appears in one race near the end and can take a ridiculous amount of punishment while dishing equal amounts out, and if the player wrecks it, they can use it for subsequent races. The Subpressor and Super Suppressor are tied for having the highest strength rating of all vehicles in the game, at 10.

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** ''Carmageddon 2'' II'' has the Big Dump, which has a strength rating of ''[[ReadingsAreOffTheScale 80 out of 5]]''. The only real problems it has are getting under a checkpoint and its exorbitant price tag.
** ''Carmageddon: Max Damage'' has ''two'' of these. The first one is the Subpressor, which is a four-wheeled version of the original Suppressor and still hits just as hard, although it is a bit more susceptible to damage due to the game's difficulty scaling as well as its wheels being easy prey for stingers.stingers and other sharp objects. The second one is the Super Suppressor, which is essentially a tank-train hybrid for the road, along with the stopping power (and agility) you would expect from a vehicle of its size. Just like the original Suppressor, it only appears in one race near the end (Erasing Arizona) and can take a ridiculous amount of punishment while dishing equal amounts out, and if the player wrecks it, they can use it for subsequent races. The Subpressor and Super Suppressor are tied for having the highest strength rating of all vehicles in the game, at 10.



* KickTheDog: More like run over it at 200mph+...

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* KickTheDog: More like Everyone ''runs over'' the dog at speeds typically exceeding 100 mph. Even the cops will not hesitate to run over it at 200mph+...some pedestrians in their path because you broke the speed limit.



* LawyerFriendlyCameo

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* LawyerFriendlyCameoLawyerFriendlyCameo:



** In ''Carmageddon 2'', the pedestrians' body parts are more solid, and albeit they don't produce damage upon collision, they can support the car's weight and lift the tires from the ground, forcing the player to respawn to get unstuck.

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** In ''Carmageddon 2'', II'', the pedestrians' body parts are more solid, and albeit they don't produce damage upon collision, they can support the car's weight and lift the tires from the ground, forcing the player to respawn to get unstuck.



* PunnyName: Damn near '''everyone'''.
** More like '''everything'''. Opponent names, their cars, the level's names. Almost everything is a [[ShoutOut reference]] to something/someone.
* RammingAlwaysWorks: You will most likely finish the game in this manner than by racing.

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* PunnyName: Damn near '''everyone'''.
** More like '''everything'''. Opponent names,
From the names of the drivers, to the name of their cars, and the level's names. Almost names of each level, map, and mission, almost everything is a [[ShoutOut reference]] to something/someone.
someone or something.
* RammingAlwaysWorks: You {{Zigzagged|Trope}}; how this trope plays out depends entirely on the mass of the vehicles or objects involved. With a heavier vehicle like The Plow and/or with the Solid Granite Powerup active, you will do heavy damage to almost anything you hit, and you can drive into map objects and push them around as if they aren't there. However, if you are driving a very light vehicle, such as The Annihilator or the KVN Toucan, ramming most things without a beneficial powerup active (such as Invincibility) is generally a bad idea, since your vehicle will likely finish the game in this manner take more damage than whatever you are ramming. It is not unheard of for computer players to wreck ''[[SelfDamagingAttackBackfire themselves]]'' by racing.ramming something because their vehicle is heavily damaged.



* {{Spoonerism}}: Cunning Stunt Bonus

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* {{Spoonerism}}: Cunning Stunt BonusThe "'''Cu'''nning Stu'''nt''' Bonus" is this while also being ExactlyWhatItSaysOnTheTin.
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* HealingPotion: The Instant Repair powerup is this; compared to the standard repair command, which [[HealThyself gradually repairs the vehicle over time, taking longer if the damage is more extensive]], Instant Repair immediately restores the vehicle that hits it to pristine condition, even if it is wrecked.
* HealThyself: The repair command gradually reverses damage done to the vehicle. Tapping the key for it once will only repair a small amount of damage; double-tapping causes all damage to be undone. With vehicles having many breakable components in ''Reincarnation'' and ''Max Damage'', use of the repair command in these games will see any detached vehicle parts flying back to the main vehicle body and reattaching themselves.


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* JokeItem: The Opponent Ejaculator in ''Reincarnation'' and ''Max Damage'' causes the target's driver model to be forcibly ejected from their vehicle through a large enough windshield...and that's it. The damage dealt is next to nothing and the vehicle will still function normally even in the absence of the driver model.

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* {{Unwinnable}}: There are races in ''Carmageddon 2'' that randomly can't be cleared by killing all the pedestrians because one or two may spawn inside solid buildings. This is evidenced by the fact that they show as glowing pins in the radar map, but they are altogether unreachable even after climbing the building or exploring the underground where available. There are times where said pedestrians can't even be killed by using the Pedestrian Electro-bastard ray power (which clips through solids). As such, said races may be cleared only by wasting the other cars or going through the checkpoints.

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* {{Unwinnable}}: {{Unwinnable}}:
**
There are races in ''Carmageddon 2'' that randomly can't be cleared by killing all the pedestrians because one or two may spawn inside solid buildings. This is evidenced by the fact that they show as glowing pins in the radar map, but they are altogether unreachable even after climbing the building or exploring the underground where available. There are times where said pedestrians can't even be killed by using the Pedestrian Electro-bastard ray power (which clips through solids). As such, said races may be cleared only by wasting the other cars or going through the checkpoints.checkpoints.
** Clearing mountain time courses in ''Carmageddon 2'' is near-impossible if you're not driving an off-road vehicle with good traction. Both gravity and steepness makes the roads basically impossible to maneuver otherwise.
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--> "He seems a friendly kind of guy, but appearances can deceive, and the way he guns that 4x4 along you’d think he was on the run!"
** He was {{bowdlerise}}d in the US version and in the UpdatedRerelease, where he was renamed to '''Juicy Jones''' and his description has been changed to [[ItMakesSenseInContext him having a liking for orange juice but kept spilling it all over the place due to his SUV's over-the-top suspension]]. His name is still a reference to O.J (he was called "The Juice back in his sporting days).

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--> "He -->"He seems a friendly kind of guy, but appearances can deceive, and the way he guns that 4x4 along you’d you'd think he was on the run!"
** He was {{bowdlerise}}d in the US version and in the UpdatedRerelease, where he was renamed to '''Juicy Jones''' and his description has been changed to [[ItMakesSenseInContext him having a liking for orange juice but kept spilling it all over the place due to his SUV's over-the-top suspension]]. His name is still a reference to O.J (he was called "The Juice Juice" back in his sporting days).
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* BaldOfAwesome / BaldOfEvil: A member of Auto Scum, ED-101, Max Damage, and Psycho Pitbull. All awesome, all bad to the bone.

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* BaldOfAwesome / BaldOfEvil: BaldOfAwesome[=/=]BaldOfEvil: A member of Auto Scum, ED-101, Max Damage, and Psycho Pitbull. All awesome, all bad to the bone.
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* DummiedOut: The "Timer Frozen!" and "Timer Thaw!" are explicitly labelled as powerups in the first game's manual, and they still exist in ''Carmageddon 2'', but they never spawn on maps and are only accessible via Cheat Mode. Given this, it is possible that they were dummied out just before the game went gold.

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!!''Carmageddon'' provides examples of the following tropes:
* AchillesHeel: Many larger cars (or other vehicles) have certain weak points which can destroy the car instantly when hit.

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!!''Carmageddon'' provides examples of the following tropes:
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[[foldercontrol]]

[[folder:#-E]]
* AchillesHeel: Many larger cars (or (as well as other vehicles) have certain weak points which can destroy the car instantly when hit.



[[/folder]]

[[folder:F-J]]



[[/folder]]

[[folder:K-Z]]



* KubrickStare: Max Damage in general (Pictured above).

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* KubrickStare: Max Damage in general (Pictured (pictured above).


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[[/folder]]
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* CreepyMortician: A pair of undertaker twins as one of the opponents.

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* CreepyMortician: A pair of undertaker twins twins, called [[PunnyName The Brothers Grimm]], as one of the opponents.
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* {{Bowdlerise}}: The first game saw versions replacing pedestrians with [[WhatMeasureIsANonHuman robots or zombies]]. [[Administrivia/TropesAreTools This had the effect of giving the game a pretty neat]] AfterTheEnd [[Administrivia/TropesAreTools setting, and justified why the pedestrians all shamble around like lemmings.]] A censored version of the UsefulNotes/{{Nintendo 64}} port even has ''[[EverythingsBetterWithDinosaurs dinosaurs]]''!

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* {{Bowdlerise}}: The first game saw versions replacing pedestrians with [[WhatMeasureIsANonHuman robots or zombies]]. [[Administrivia/TropesAreTools This had the effect of of]] giving the game a pretty neat]] neat AfterTheEnd [[Administrivia/TropesAreTools setting, and justified why the pedestrians all shamble around like lemmings.]] lemmings. A censored version of the UsefulNotes/{{Nintendo 64}} port even has ''[[EverythingsBetterWithDinosaurs dinosaurs]]''!

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* GiantSpaceFleaFromNowhere: The "Trucking Hell" mission in ''C2'', where Psycho Pitbull has followed you out from the quarry in the Big Dump with the intent of killing you for who knows why. [[spoiler:Fortunately there's a Solid Granite Car power up right next to the lamp post that's in front of your starting position.]]
** The mission description is "It has escaped. Kill it." Then the mission starts, and there's this massive mining dump truck roaring right at you.

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* GiantSpaceFleaFromNowhere: The "Trucking Hell" mission in ''C2'', where Psycho Pitbull has followed you out from the quarry in the Big Dump with the intent of killing you for who knows why. [[spoiler:Fortunately there's a Solid Granite Car power up right next to the lamp post that's in front of your starting position.]]
**
]] The mission description is "It has escaped. Kill it." Then the mission starts, and there's this massive mining dump truck roaring right at you.


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* TheJaywalkingDead: The censored version replaces the pedestrians that you are encouraged to run over with zombies, and gives a ZombieApocalypse as the backstory to justify this.
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* DonutMessWithACop: The portraits for the cop drivers in the first game show them munching on a donut. The Special Forces one seems to somehow be doing it through the visor of his helmet! Also the driver Fatman Dimm in the Playstation version. While he is not explicitly stated to be a cop, he does drive the Suppressor armored police car.
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** In the first game, the "Tashita Coupe" front bumper is so long and has such a low profile that most frontal collisions will total the car. In ''Carmageddon II'', the "Tashita2" is fixed so that it's less fragile.

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** In the first game, the "Tashita Coupe" front bumper is so long and has such a low profile that most frontal collisions will total the car. In ''Carmageddon II'', the "Tashita2" "[=Tashita2=]" is fixed so that it's less fragile.
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** In the first game, the "Tashita Coupe" front bumper is so long and has such a low profile that most front collissions will total the car. In ''Carmageddon II'', the "Tashita2" is fixed so that it's less fragile.

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** In the first game, the "Tashita Coupe" front bumper is so long and has such a low profile that most front collissions frontal collisions will total the car. In ''Carmageddon II'', the "Tashita2" is fixed so that it's less fragile.



** The "Cow Poker" from ''Carmageddon II'' is a Cadillac with two giant spurs on the front used to skewer pedestrians, but they're the only non-fragile part of the car. As such, any front colission will yield significant damage on it.

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** The "Cow Poker" from ''Carmageddon II'' is a Cadillac with two giant spurs on the front used to skewer pedestrians, but they're the only non-fragile part of the car. As such, any front colission frontal collision will yield significant damage on it.
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Four installments were eventually released, although by the time of the third one, games of this specific genre were already [[FollowTheLeader quite prolific]]. The latest game in the series, ''[[http://www.carmageddon.com/reincarnation Carmageddon: Reincarnation]]'', was released in April 2015 after a SequelGap of over a decade.

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Four installments were eventually released, although by the time of the third one, games of this specific genre were already [[FollowTheLeader quite prolific]]. The latest game in the series, ''[[http://www.carmageddon.com/reincarnation Carmageddon: Reincarnation]]'', was released in April 2015 after a SequelGap of over a decade.
decade. In October 2016, it was replaced with an UpdatedRerelease called ''Max Damage'', found [[https://store.steampowered.com/app/505170/Carmageddon_Max_Damage/ here]].

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* AxCrazy: The entire cast. In-game, ''any'' cop that sees the player breaking a "rule" (ie. driving above the speed limit, hitting a ped, or hitting another cop) will ''go nuts'' trying to waste the player, even if they run over peds or into other cops themselves.

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* AxCrazy: The entire cast. In-game, ''any'' cop that sees the player breaking a "rule" (ie. driving above the speed limit, hitting a ped, or hitting another cop) will ''go nuts'' trying to waste the player, [[DestructiveSavior even if they run over peds peds]] or [[LemmingCops into other cops themselves.themselves]].



* CoolCar: The whole lot of them, although this ranges across different types. There are those [[BoringButPractical mundane cars which are reasonably priced and works well]], [[FragileSpeedster supercars which are pretty good racers but get squished easily]], [[MightyGlacier SUVs and the later big trucks which can take a beating and inflict pain, although that's what they're good at only]], [[JokeCharacter and the numerous interesting cars which serve no real purpose other than looking pretty interesting]].

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* CoolCar: The whole lot of them, although this ranges across different types. There are those [[BoringButPractical mundane cars which are reasonably priced and works well]], [[FragileSpeedster supercars which are pretty good racers racers]] [[GlassCannon while some of them pack quite a punch but can get squished easily]], easily decimated]], [[MightyGlacier SUVs and the later big trucks which can take a beating and inflict pain, although that's what they're good at only]], [[JokeCharacter and the numerous interesting cars which serve no real purpose other than looking pretty interesting]].



* {{Expy}}: Max Damage is clearly the game's counterpart of [[VideoGame/TwistedMetal Needles Kane a.k.a Sweet Tooth]]. While not a MonsterClown, he's equally AxCrazy, is a RecurringCharacter (so as his car) and is also the game's {{mascot}}.

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* {{Expy}}: [[VillainProtagonist Max Damage Damage]] is clearly the game's counterpart of [[VideoGame/TwistedMetal Needles Kane a.k.a Sweet Tooth]]. While not a MonsterClown, he's equally AxCrazy, is a RecurringCharacter (so as his car) and is also the game's {{mascot}}.


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* KubrickStare: Max Damage in general (Pictured above).


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* VillainProtagonist: Max Damage and Die Anna, since both of them are bloodthirsty racers who show no mercy when mowing down a crowd of pedestrians or totaling their rivals' cars to scrap metal.
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firsrif


* AutobotsRockOut: The firs game's Redbook Audio features instrumental versions of several Music/FearFactory songs, played by Fear Factory themselves, while ''Carmageddon 2'' features music from Music/IronMaiden and Sentience. ''TDR 2000'' features a blend of hip-hop, rock and metal songs, and ''Reincarnation'' & ''Max Damage'' bring back a few of Fear Factory's songs from the first game, but a vast majority of its soundtrack is a combination of hard rock and heavy metal songs composed by Maximum Sexy Pigeon and Morgue. The community generally agrees that ''Carmageddon''[='=]s music greatly enhances the gameplay experience regardless of whichever game in the series is being referred to, which, considering the almost-universally negative reception of ''TDR 2000'', speaks volumes about how suitable ThePowerOfRock accompanies a vehicular slayfest.

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* AutobotsRockOut: The firs first game's Redbook Audio features instrumental versions of several Music/FearFactory songs, played by Fear Factory themselves, while ''Carmageddon 2'' features music from Music/IronMaiden and Sentience. ''TDR 2000'' features a blend of hip-hop, rock and metal songs, and ''Reincarnation'' & ''Max Damage'' bring back a few of Fear Factory's songs from the first game, but a vast majority of its soundtrack is a combination of hard rock and heavy metal songs composed by Maximum Sexy Pigeon and Morgue. The community generally agrees that ''Carmageddon''[='=]s music greatly enhances the gameplay experience regardless of whichever game in the series is being referred to, which, considering the almost-universally negative reception of ''TDR 2000'', speaks volumes about how suitable ThePowerOfRock accompanies a vehicular slayfest.
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Fixed typo in intro


For extra [[VideoGameCrueltyPotential sadism value]], races may also be won by killing all civilians on the map. It should, however, be noted that until you get access to the post-completion-only cars, this is extremely difficult. It helps if you can find the f''Pedestrians Shown on Map'' power-up, of course.

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For extra [[VideoGameCrueltyPotential sadism value]], races may also be won by killing all civilians on the map. It should, however, be noted that until you get access to the post-completion-only cars, this is extremely difficult. It helps if you can find the f''Pedestrians ''Pedestrians Shown on Map'' power-up, of course.
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* IWantMyMommy: In the first game, Max Damage will sometimes shout "Mommy!" if jumping or falling from a great height.
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* {{Unwinnable}}: There are races in ''Carmageddon 2'' that randomly can't be cleared by killing all the pedestrians because one or two may spawn inside solid buildings. This is evidenced by the fact that they show as glowing pins in the radar map, but they are altogether unreachable even after climbing the building or exploring the underground where available. As such, said races may be cleared only by wasting the other cars or going through the checkpoints.

to:

* {{Unwinnable}}: There are races in ''Carmageddon 2'' that randomly can't be cleared by killing all the pedestrians because one or two may spawn inside solid buildings. This is evidenced by the fact that they show as glowing pins in the radar map, but they are altogether unreachable even after climbing the building or exploring the underground where available. There are times where said pedestrians can't even be killed by using the Pedestrian Electro-bastard ray power (which clips through solids). As such, said races may be cleared only by wasting the other cars or going through the checkpoints.
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None


* {{Unwinnable}}: There are races in ''Carmageddon 2'' that randomly can't be cleared by killing all the pedestrians because one or two may spawn inside solid buildings. This is evidenced by the fact that they show as glowing pins in the radar map, but they are altogether unreachable even after climbing the building. As such, said races may be cleared only by wasting the other cars.

to:

* {{Unwinnable}}: There are races in ''Carmageddon 2'' that randomly can't be cleared by killing all the pedestrians because one or two may spawn inside solid buildings. This is evidenced by the fact that they show as glowing pins in the radar map, but they are altogether unreachable even after climbing the building. building or exploring the underground where available. As such, said races may be cleared only by wasting the other cars.cars or going through the checkpoints.
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None

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* {{Unwinnable}}: There are races in ''Carmageddon 2'' that randomly can't be cleared by killing all the pedestrians because one or two may spawn inside solid buildings. This is evidenced by the fact that they show as glowing pins in the radar map, but they are altogether unreachable even after climbing the building. As such, said races may be cleared only by wasting the other cars.
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* {{Bowdlerise}}: The first game saw versions replacing pedestrians with [[WhatMeasureIsANonHuman robots or zombies]]. [[TropesAreTools This had the effect of giving the game a pretty neat]] AfterTheEnd [[TropesAreTools setting, and justified why the pedestrians all shamble around like lemmings.]] A censored version of the UsefulNotes/{{Nintendo 64}} port even has ''[[EverythingsBetterWithDinosaurs dinosaurs]]''!

to:

* {{Bowdlerise}}: The first game saw versions replacing pedestrians with [[WhatMeasureIsANonHuman robots or zombies]]. [[TropesAreTools [[Administrivia/TropesAreTools This had the effect of giving the game a pretty neat]] AfterTheEnd [[TropesAreTools [[Administrivia/TropesAreTools setting, and justified why the pedestrians all shamble around like lemmings.]] A censored version of the UsefulNotes/{{Nintendo 64}} port even has ''[[EverythingsBetterWithDinosaurs dinosaurs]]''!
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** The Loggerhead has similar problems as The Big Dump in terms of size and maneuverability, plus any damage to its forks can total the vehicle.
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** In the first game, the "Tashita Coupe" front bumper is so long and has such a low profile that most front collissions will total the car. In ''Carmageddon II'', the "Tashita2" is fixed so that it's less fragile.


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** In ''Carmageddon'', Heinz Faust drives a sports car/tank called "King Merc", but in ''Carmageddon II'' he drives "The Supastuka", a literal World War II bomber plane based on the "Sturzkampfflugzeug" Junkers Ju-87, ([=AKA=] "Stuka")... which doesn't fly and is hard as hell to maneuver.
** The "Cow Poker" from ''Carmageddon II'' is a Cadillac with two giant spurs on the front used to skewer pedestrians, but they're the only non-fragile part of the car. As such, any front colission will yield significant damage on it.
** "The Harvester" is a combine which is notoriously front-wide, which hampers its maneuverability considerably in spite of its value to run over pedestrians.

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