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* DeathIsASlapOnTheWrist: Getting a face full of buckshot only makes you lose one or two points of charge depending if the shotgun is {{sawn off|Shotgun}} or not, then you get immediately revived. Even if you lose a round, you're revived anyway and you can just play another round. [[spoiler:Except on the final round: if your charge meter drops too low, your defibrillator will have its power cut, meaning that if you get shot again, you will die]].

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* DeathIsASlapOnTheWrist: Getting a face full of buckshot only makes you lose one or two points of charge depending if the shotgun is {{sawn off|Shotgun}} or not, then you get immediately revived. Even if you lose a round, you're revived anyway and you can just play another round. [[spoiler:Except on the final round: if your charge meter drops too low, your defibrillator will have its power cut, meaning that if you get shot again, you will die]].die. {{Double subver|sion}}ted as even then, the game still allows you to come back for more and replay the final round, though the Dealer won't be happy to see you.]]



* EndlessGame: The recent January 2024 update adds "[[AllOrNothing Double or Nothing]]" mode. By swallowing the pills in the restroom, you can have a less story-focused game and now go for a high score to see how much money you can risk and win from the dealer, before cashing out.

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* EndlessGame: The recent January 2024 update adds "[[AllOrNothing Double or Nothing]]" mode. By swallowing the pills in the restroom, you can have a less story-focused game and now go for a high score to see how much money you can risk and win from the dealer, before cashing out.out... but if you lose a single round, you walk away with nothing.



* FacelessProtagonist: We know absolutely nothing about the person we are playing as, since they are simply supposed to be a stand-in for the player.



* FeaturelessProtagonist: We know absolutely nothing about the person we are playing as, since they are simply supposed to be a stand-in for the player.



** Although the game's depiction of the pump-action shotgun is mostly accurate, if the Dealer shoots himself the shotgun will eject a shell on its own as if it were semi-auto, presumably because there isn't any space where it would make sense to include an animation of the dealer cycling the gun after they've just been shot.

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** Although the game's depiction of the pump-action shotgun is mostly accurate, if the Dealer shoots himself the shotgun will eject a shell on its own as if it were semi-auto, [[AcceptableBreaksFromReality presumably because there isn't any space where it would make sense to include an animation of the dealer cycling the gun after they've just been shot.shot]].



* PointOfNoContinues: [[spoiler:If either player's number of charges gets to two or lower in the final round, the power lines connecting them to the MagicalDefibrillator are cut, meaning that receiving another shot will kill them.]]

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* PointOfNoContinues: [[spoiler:If either player's number of charges gets to two or lower in the final round, the power lines connecting them to the MagicalDefibrillator are cut, meaning that receiving another shot will kill them. Subverted as the player can replay the final round after dying, without losing their previous progress.]]
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* ArtificialStupidity: The Dealer is poor at keeping track of the shells that have been fired. This can lead to baffling moments such as wasting a magnifying glass on the last round in the chamber, or even shooting itself with it for no reason; it also has a tendency to waste multiple items while only blanks are left in the shotgun. It is more formidable in [[EndlessGame Double or Nothing]] mode, due to the nature of the game.

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* ArtificialStupidity: The Dealer is poor at keeping does not keep track of the shells rounds that have been fired. fired (it always knows the last round in the gun, but then again, so would a player who's been counting shells). This can lead to baffling moments such as wasting multiple items on a shotgun with only blanks remaining or shooting itself even with high odds of getting a live round, or even worse, while there are ''only live shells left''. If it doesn't have a magnifying glass on and the last round in the chamber, or even shooting itself with it for no reason; it also gun has a tendency to waste multiple rounds left, the Dealer effectively operates on an AIRoulette and has equal odds of either screwing you over or wasting items while only blanks are left in the shotgun. It is more formidable in [[EndlessGame Double or Nothing]] mode, due to the nature of the game.and blowing its own face off.

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* ArtificialStupidity: The Dealer is poor at keeping track of the shells that have been fired. This can lead to baffling moments such as wasting a magnifying glass on the last round in the chamber, or even shooting itself with it for no reason. It is more formidable in [[EndlessGame Double or Nothing]] mode, due to the nature of the game.

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* ArtificialStupidity: The Dealer is poor at keeping track of the shells that have been fired. This can lead to baffling moments such as wasting a magnifying glass on the last round in the chamber, or even shooting itself with it for no reason.reason; it also has a tendency to waste multiple items while only blanks are left in the shotgun. It is more formidable in [[EndlessGame Double or Nothing]] mode, due to the nature of the game.


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* EveryoneCallsHimBarkeep: If the Dealer has an actual name, it's never mentioned.
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Things get more interesting in the second round, as the dealer will add items to the game that you can use to give yourself an edge over your opponent, who will do the same to you. A new game mode called "Double or Nothing" was added in a small update on January 13th, 2024. It can be accessed by consuming the sleeping pills in the restroom, which immediately allows you to get right into the game (skipping the intro dialogue and tutorial). The game mode randomizes the shell, item, and health counts for each round, and there's only three rounds till you can cash out but you have the option of risking it all by going ''[[TitleDrop double or nothing]]''.

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Things get more interesting in the second round, as the dealer will add items to the game that you can use to give yourself an edge over your opponent, who will do the same to you. A new game mode called "Double or Nothing" was added in a small update on January 13th, 2024. It can be accessed by consuming the sleeping pills in the restroom, which immediately allows you to get right into the game (skipping the intro dialogue and tutorial). The game mode randomizes the shell, item, and health counts for each round, and there's only three rounds till you can cash out but you have the option of risking it all by going ''[[TitleDrop double or nothing]]''. A Steam version of the game is slated to be released on March 15, 2024, featuring new items and Steam Achievements.
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* GracefulLoser: [[spoiler:The Dealer honors the result of the game should it be killed, with their last act being to reward the player with their winnings and letting them keep the shotgun as a memento. When the Dealer is about to lose, all it asks is, "Are you ready?"]].

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* GracefulLoser: [[spoiler:The Dealer honors the result of the game should it be killed, with their last act being to reward the player with their winnings and letting them keep the shotgun as a memento. When the Dealer is about to lose, all it asks is, "Are you ready?"]].ready?"]]
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* GodIsDead: During the second time you take out your items in the second round, [[spoiler:you accidentally pull out a [[BloodStainedLetter bloody release of liability]] signed with the name "GOD", suggesting that God Himself decided to play the game with the demon and lost]].[[note]][[DevelopersForesight The game also prevents you from inputting that name at the start]]. If the Dealer is God, then showing you his [[MyCard own paperwork]] was meant to intimidate you.[[/note]]

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* GodIsDead: During the second time you take out your items in the second round, [[spoiler:you accidentally pull out a [[BloodStainedLetter bloody release of liability]] signed with the name "GOD", suggesting that God Himself decided to play the game with the demon and lost]].[[note]][[DevelopersForesight The game also prevents you from inputting that name at the start]]. [[spoiler:[[AlternativeCharacterInterpretation If the Dealer is God, God]], then showing you his [[MyCard own paperwork]] was probably meant to intimidate you.[[/note]]]][[/note]]
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* AllegoricalCharacter: A common interpretation for The Dealer is that he's a allegory for addiction, as he runs the game where the player is enticed with money and must risk their own lives against it. The player will keep coming back, but they're playing with their own life every time, and sooner or later, they're going to lose.

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* AllegoricalCharacter: A common interpretation for The Dealer is that he's a an allegory for addiction, as he runs the game where the player is enticed with money and must risk their own lives against it. The player will keep coming back, but they're playing with their own life every time, and sooner or later, they're going to lose.
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* AllegoricalCharacter: Many interpret The Dealer itself to be a allegory for addiction, as they run the game where the player is enticed with money and must risk their own lives against it, and The player will keep coming back if they lose until their eventually die or get their money, which at that point may not have always been worth it,

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* AllegoricalCharacter: Many interpret A common interpretation for The Dealer itself to be is that he's a allegory for addiction, as they run he runs the game where the player is enticed with money and must risk their own lives against it, and it. The player will keep coming back if they lose until back, but they're playing with their eventually die own life every time, and sooner or get their money, which at that point may not have always been worth it,later, they're going to lose.



* BittersweetEnding: [[spoiler: {{Downplayed|Trope}}. If you win the game and get the tens of thousands of dollars, the player drives off into the night with the money and the shotgun. Despite all the prizes however the music sounds slightly melancholic, as if the character is reflecting on whether it was worth it or not.]]

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* BittersweetEnding: [[spoiler: {{Downplayed|Trope}}. If you win the game and get the tens of thousands of dollars, the player drives off into the night with the money and the shotgun. Despite all the prizes however prizes, the music sounds slightly melancholic, as if the character is reflecting on whether it was worth it or not.]]
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** The shotgun is modeled with an ejection port on both sides. While there are guns in real-life that can have their operating systems changed to accommodate left-handed users, since the shells are always ejected on the right side, the left side is redundant.
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** The hacksaw cuts off part of the magazine tube as well as the barrel, yet the shotgun still functions as normal. In real life, the "sawn-off shotgun" [[NonIndicativeName doesn't ACTUALLY have its rifling sawn off]], it's just a catch-all term for a shorter shotgun; ''actually'' taking a saw to the barrel would make shots woefully inaccurate or even brick the shotgun.

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** The hacksaw cuts off part of the magazine tube as well as the barrel, yet the shotgun still functions as normal. In real life, the "sawn-off shotgun" [[NonIndicativeName doesn't ACTUALLY have its rifling sawn off]], it's just a catch-all term for a shorter shotgun; ''actually'' taking a saw to Cutting the barrel would of a shotgun down will make shots woefully inaccurate or even brick it less effective the shotgun.shorter you go, but at least it'll still be functional. Cutting off part of the ''magazine tube'', on the other hand, will just give you a glorified single-shot weapon, since it won't be able to feed shells into the action anymore.
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* ButThouMust: You cannot play the Dealer's RussianRoulette game for money until you [[DealWithTheDevil sign the liability waiver]] first. You don't have the option to back out.
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* LiquidCourage: Cans of beer will rack the shotgun as you duel with the Dealer on the edge of life and death, allowing you another turn while discarding a live or blank bullet. [[IntoxicationEnsues There's no penalty]]. It shouldn't be written off as a useless item. Sometimes on a round, the odds are stacked against you. The Dealer could get loads of handcuffs and hacksaws, meaning as soon as it's his turn, ''you're boned''. If you're keeping track of the probability, you can get rid of blanks, and [[RandomNumberGod get RNG]] back in your favor.
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* GodIsDead: During the second time you take out your items in the second round, [[spoiler:you accidentally pull out a [[BloodStainedLetter bloody release of liability]] signed with the name "GOD", suggesting that God Himself decided to play the game with the demon and lost]].[[note]][[DevelopersForesight The game also prevents you from inputting that name at the start. If the Dealer is God, then showing you his [[MyCard own paperwork]] was meant to intimidate you.[[/note]]

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* GodIsDead: During the second time you take out your items in the second round, [[spoiler:you accidentally pull out a [[BloodStainedLetter bloody release of liability]] signed with the name "GOD", suggesting that God Himself decided to play the game with the demon and lost]].[[note]][[DevelopersForesight The game also prevents you from inputting that name at the start.start]]. If the Dealer is God, then showing you his [[MyCard own paperwork]] was meant to intimidate you.[[/note]]
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* GodIsDead: During the second time you take out your items in the second round, [[spoiler:you accidentally pull out a [[BloodStainedLetter bloody release of liability]] signed with the name "GOD", suggesting that God Himself decided to play the game with the demon and lost]].[[note]][[DevelopersForesight The game also prevents you from inputting that name at the start. If the Dealer is God, then showing you his [[MyCard own paperwork]] was meant to intimidate you]].[[/note]]

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* GodIsDead: During the second time you take out your items in the second round, [[spoiler:you accidentally pull out a [[BloodStainedLetter bloody release of liability]] signed with the name "GOD", suggesting that God Himself decided to play the game with the demon and lost]].[[note]][[DevelopersForesight The game also prevents you from inputting that name at the start. If the Dealer is God, then showing you his [[MyCard own paperwork]] was meant to intimidate you]].you.[[/note]]
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* GodIsDead: During the second time you take out your items in the second round, [[spoiler:you accidentally pull out a [[BloodStainedLetter bloody release of liability]] signed with the name "GOD", suggesting that God Himself decided to play the game with the demon and lost]].[[note]][[DevelopersForesight The game also prevents you from inputting that name at the start]].[[/note]]

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* GodIsDead: During the second time you take out your items in the second round, [[spoiler:you accidentally pull out a [[BloodStainedLetter bloody release of liability]] signed with the name "GOD", suggesting that God Himself decided to play the game with the demon and lost]].[[note]][[DevelopersForesight The game also prevents you from inputting that name at the start]].start. If the Dealer is God, then showing you his [[MyCard own paperwork]] was meant to intimidate you]].[[/note]]
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* AbsurdCuttingPower: The Dealer with inhuman strength slices through the gun with a hacksaw, like its an absurdly sharp knife ''cutting through cake''. It takes you a little more effort to cut through and turn the weapon into a SawnOffShotgun.
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* OffscreenMomentOfAwesome: [[spoiler:You're not the first person the Dealer has roped into his game, as you discover a bloody waver in the second round, apparently signed by God Himself. And the Dealer ''[[DidYouJustPunchOutCthulhu won]]''. Notably, if you die in the final round, your afterlife is a barren wasteland beyond ThePearlyGates, implying God is, indeed, dead.]]

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* OffscreenMomentOfAwesome: [[spoiler:You're not the first person the Dealer has roped into his game, as you discover a bloody waver waiver in the second round, apparently signed by God Himself. And the Dealer ''[[DidYouJustPunchOutCthulhu won]]''. Notably, if you die in the final round, your afterlife is a barren wasteland beyond ThePearlyGates, implying God is, indeed, dead.]]
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** During their turn, players can either shoot themselves or their opponent. Shooting yourself with a blank gives you another turn.

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** During their turn, players can either shoot themselves or their opponent. Shooting yourself with a blank gives allows you to continue your turn for another turn.shot - this can be repeated indefinitely.
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* AllegoricalCharacter: Many interpret The Dealer itself to be a allegory for addiction, as they run the game where the player is enticed with money and must risk their own lives against it, and The player will keep coming back if they lose until their eventually die or get their money, which at that point may not have always been worth it,
Is there an issue? Send a MessageReason:
None


* DeathIsASlapOnTheWrist: Getting a face full of buckshot only makes you lose one or two points of charge depending if the shotgun is {{sawn off|shotgun}} or not, then you get immediately revived. Even if you lose a round, you're revived anyway and you can just play another round. [[spoiler:Except on the final round: if your charge meter drops too low, your defibrillator will have its power cut, meaning that if you get shot again, you will die]].

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* DeathIsASlapOnTheWrist: Getting a face full of buckshot only makes you lose one or two points of charge depending if the shotgun is {{sawn off|shotgun}} off|Shotgun}} or not, then you get immediately revived. Even if you lose a round, you're revived anyway and you can just play another round. [[spoiler:Except on the final round: if your charge meter drops too low, your defibrillator will have its power cut, meaning that if you get shot again, you will die]].
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* GoodSmokingEvilSmoking: The Dealer and you will sometimes be given a box of cigarettes at random. Smoking one takes the edge off the pain of being shot, allowing you to recover one health point.
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* ArtificialStupidity: The Dealer is poor at keeping track of the shells that have been fired. This can lead to baffling moments such as wasting a magnifying glass on the last round in the chamber, or even shooting itself with it for no reason.

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* ArtificialStupidity: The Dealer is poor at keeping track of the shells that have been fired. This can lead to baffling moments such as wasting a magnifying glass on the last round in the chamber, or even shooting itself with it for no reason. It is more formidable in [[EndlessGame Double or Nothing]] mode, due to the nature of the game.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* EndlessGame: The recent January 2024 update adds "[[AllOrNothing Double or Nothing]]" mode. By swallowing the pills in the restroom, you can have a less story-focused game and now go for a high score to see how much money you can risk and win from the dealer, before cashing out.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AllJustADream: Seems to be the justification for Double or Nothing; you enter this game mode by taking a bottle of sleeping pills, and if you die in that mode you simply reappear in the bathroom no worse for wear (as opposed to the normal gameplay where you're revived by a doctor).
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Spelling/grammar fix(es)


* ArtificialBrilliance: The dealer can be very apt with using its items to its advantage. It can and will combo them together to ruin you if you let it, such as a combo of putting handcuffs on you, using a magnifying glass to see what shell is in the shotgun, sawing off the shotgun and if luck is on its side, this all leads to you getting screwed over.
* ArtificialStupidity: The dealer is poor at keeping track of the shells that have been fired. This can lead to baffling moments such as wasting a magnifying glass on the last round in the chamber, or even shooting itself with it for no reason.

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* ArtificialBrilliance: The dealer Dealer can be very apt with using its items to its advantage. It can and will combo them together to ruin you if you let it, such as a combo of putting handcuffs on you, using a magnifying glass to see what shell is in the shotgun, sawing off the shotgun and if luck is on its side, this all leads to you getting screwed over.
* ArtificialStupidity: The dealer Dealer is poor at keeping track of the shells that have been fired. This can lead to baffling moments such as wasting a magnifying glass on the last round in the chamber, or even shooting itself with it for no reason.



* ControllableHelplessness: Once you pick up the shotgun, you ''cannot'' put it back down until it is fired, either at yourself or the dealer. Being hasty in the final round without using your items first can [[UnwinnableByDesign screw you over]] if not careful.

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* ControllableHelplessness: Once you pick up the shotgun, you ''cannot'' put it back down until it is fired, either at yourself or the dealer.Dealer. Being hasty in the final round without using your items first can [[UnwinnableByDesign screw you over]] if not careful.



* DevelopersForesight: When signing the "General Release of Liability" document at the start, you cannot input "DEALER", since it would cause confusion with the actual dealer. [[spoiler:You also cannot input "GOD", possibly for the same reason]].

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* DevelopersForesight: When signing the "General Release of Liability" document at the start, you cannot input "DEALER", since it would cause confusion with the actual dealer.Dealer. [[spoiler:You also cannot input "GOD", possibly for the same reason]].



* ExtraTurn: There are three ways of getting another turn: shooting yourself with a blank, using the handcuffs (which will force your opponent to skip their turn), or firing off the last shell in the shotgun, making the dealer reload the shotgun (it will always allow you to get the first shot after that).
* EyeAwaken: [[spoiler: Subverted. After the Dealer's final life is taken, it appears as if he finally gains a pair of red glowing eyes as he stands in the darkness... but it's actually an automated delivery system for the money you were playing for, set to go off upon his death.]]
* EyelessFace: The dealer seems to have no eyes in its sockets.
* FaceFramedInShadow: The only things we see of the dealer besides its hands is its face peering out of the darkness.

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* ExtraTurn: There are three ways of getting another turn: shooting yourself with a blank, using the handcuffs (which will force your opponent to skip their turn), or firing off the last shell in the shotgun, making the dealer Dealer reload the shotgun (it will always allow you to get the first shot after that).
* EyeAwaken: [[spoiler: Subverted.[[spoiler:Subverted. After the Dealer's final life is taken, it appears as if he finally gains a pair of red glowing eyes as he stands in the darkness... but it's actually an automated delivery system for the money you were playing for, set to go off upon his death.]]
* EyelessFace: The dealer Dealer seems to have no eyes in its sockets.
* FaceFramedInShadow: The only things we see of the dealer Dealer besides its hands is its face peering out of the darkness.



* FaceOfAThug: Despite how horrifying the dealer looks, it is nothing but polite and honorable during its game of chance with you to the very end, following the rules in the same exact fashion you are and never stooping to any dirty tactics, cheap scares, or even any unsportsmanlike behavior. You're not even forced into its DeadlyGame, as the decision to play is [[ButThouMust entirely the player character's choice]].
* FairPlayVillain: The dealer enjoys playing a game that ends with the participants killing each other, but it is entirely up-front and honest with the terms and rules. It personally follows the rules it has established, and both parties have an equal chance of winning.
* FloatingLimbs: We don't see much of the dealer due to the lighting, but its hands are separate from its body and can reach all the way across the table at will without showing any arms.

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* FaceOfAThug: Despite how horrifying the dealer Dealer looks, it is nothing but polite and honorable during its game of chance with you to the very end, following the rules in the same exact fashion you are and never stooping to any dirty tactics, cheap scares, or even any unsportsmanlike behavior. You're not even forced into its DeadlyGame, as the decision to play is [[ButThouMust entirely the player character's choice]].
* FairPlayVillain: The dealer Dealer enjoys playing a game that ends with the participants killing each other, but it is entirely up-front and honest with the terms and rules. It personally follows the rules it has established, and both parties have an equal chance of winning.
* FloatingLimbs: We don't see much of the dealer Dealer due to the lighting, but its hands are separate from its body and can reach all the way across the table at will without showing any arms.



* GracefulLoser: [[spoiler:The dealer honors the result of the game should it be killed, with their last act being to reward the player with their winnings and letting them keep the shotgun as a memento. When the dealer is about to lose, all it asks is "Are you ready?"]].

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* GracefulLoser: [[spoiler:The dealer Dealer honors the result of the game should it be killed, with their last act being to reward the player with their winnings and letting them keep the shotgun as a memento. When the dealer Dealer is about to lose, all it asks is is, "Are you ready?"]].



* HealingLoop: A combination of horrible item luck and poor memory can see you [[ArtificialStupidity and the dealer]] getting caught in one with the cigarettes which recover health. Turns can be wasted if you keep racking the shotgun with beers.

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* HealingLoop: A combination of horrible item luck and poor memory can see you [[ArtificialStupidity and the dealer]] Dealer]] getting caught in one with the cigarettes which recover health. Turns can be wasted if you keep racking the shotgun with beers.



* MoreTeethThanTheOsmondFamily: The dealer's mouth is lined with thin, razor-sharp teeth.
* NightmareFace: Not that the dealer's face is all that pleasant to begin with, but after the first time it's shot, its face becomes warped and mangled-looking for the rest of the game. It returns back to normal if you lose and come back to play again, suggesting it has a HealingFactor.
* NobleDemon: The demonic dealer is nice enough that it will have its assistant on the outside defibrillate you back to life if you lose in the first two rounds, then simply welcomes you back to the table for another round. There's nothing that suggests you are forced to participate either, as you have to willingly sign a release of liability to play in the first place. It's also notable that at no point does the dealer attempt to misdirect, lie, cheat, or otherwise manipulate the game or you to win, like you'd expect most demons to.

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* MoreTeethThanTheOsmondFamily: The dealer's Dealer's mouth is lined with thin, razor-sharp teeth.
* NightmareFace: Not that the dealer's Dealer's face is all that pleasant to begin with, but after the first time it's shot, its face becomes warped and mangled-looking for the rest of the game. It returns back to normal if you lose and come back to play again, suggesting it has a HealingFactor.
* NobleDemon: The demonic dealer Dealer is nice enough that it will have its assistant on the outside defibrillate you back to life if you lose in the first two rounds, then simply welcomes you back to the table for another round. There's nothing that suggests you are forced to participate either, as you have to willingly sign a release of liability to play in the first place. It's also notable that at no point does the dealer Dealer attempt to misdirect, lie, cheat, or otherwise manipulate the game or you to win, like you'd expect most demons to.



* PlayerExclusiveMechanic: Since the player always gets the first turn each time the shotgun is reloaded, they can employ some strategies that the dealer cannot use. For example, they can use one pair of handcuffs before the reload and another after the reload, in order to make the dealer skip four turns in a row. Alternatively, they can use beers to skip to the last shell and then fire it at the dealer: either it's a live round and they score a hit, or it's a blank and they get to try again after the reload.

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* PlayerExclusiveMechanic: Since the player always gets the first turn each time when the shotgun is reloaded, they can employ some strategies that the dealer Dealer cannot use. For example, they can use one pair of handcuffs before the reload and another after the reload, in order to make the dealer Dealer skip four turns in a row. Alternatively, they can use beers to skip to the last shell and then fire it at the dealer: Dealer: either it's a live round and they score a hit, or it's a blank and they get to try again after the reload.



* QuakingWithFear: Picking up the shotgun noticably has it shaking somewhat, especially if you decide to test your luck with shooting yourself. It stops shaking if you aim at the dealer though, probably because you don't have much to worry about getting hurt while doing so.

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* QuakingWithFear: Picking up the shotgun noticably has it shaking somewhat, especially if you decide to test your luck with shooting yourself. It stops shaking if you aim at the dealer Dealer though, probably because you don't have much to worry about getting hurt while doing so.



* SlasherSmile: The dealer has a big, tooth-filled smile prior to being shot. It loses this afterwards, either because of the pain or because its mouth is simply too damaged to make one.

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* SlasherSmile: The dealer Dealer has a big, tooth-filled smile prior to being shot. It loses this afterwards, either because of the pain or because its mouth is simply too damaged to make one.



* UncertainDoom: [[spoiler:The entity stays down after you win the final round, having cut off its own life support to raise the stakes. Your prize money is given to you by a machine, but the fact that two ominous red lights briefly glow in the darkness before the suitcase appears suggests that it is still alive.]]
* VoiceGrunting: The game isn't voice-acted, so the dealer and its assistant talk this way.

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* UncertainDoom: [[spoiler:The entity Dealer stays down after you win the final round, having cut off its own life support to raise the stakes. Your prize money is given to you by a machine, but the fact that two ominous red lights briefly glow in the darkness before the suitcase appears suggests that it is still alive.]]
* VoiceGrunting: The game isn't voice-acted, so the dealer Dealer and its assistant talk this way.
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Spelling/grammar fix(es)


* OOCIsSeriousBusiness: [[spoiler:The only time the Dealer's polite demeanor drops is when the player returns to the table after dying in the final round. The Dealer doesn't welcome you back to the table like he usually would, instead giving a DeathGlare, as if wondering how the ''hell'' you're back, and while he still allows you to replay the final round, he utters an ominous, [[ImpliedDeathThreat "I better not see you again."]]]]

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* OOCIsSeriousBusiness: [[spoiler:The only time the Dealer's polite demeanor drops is when the player returns to the table after dying in the final round. The Dealer doesn't welcome you back to the table like he usually would, instead giving a DeathGlare, as if wondering how the ''hell'' you're back, still alive, and while he still allows you to replay the final round, he utters an ominous, [[ImpliedDeathThreat "I better not see you again."]]]]
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Added example(s)


* OffscreenMomentOfAwesome: [[spoiler:You're not the first person the Dealer has roped into his game, as you discover a bloody waver in the second round, apparently signed by God Himself. And the Dealer ''[[DidYouJustPunchOutCthulhu won]]''. Notably, of you die in the final round, your afterlife is a barren wasteland beyond ThePearlyGates, implying God is, indeed, dead.]]

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* OffscreenMomentOfAwesome: [[spoiler:You're not the first person the Dealer has roped into his game, as you discover a bloody waver in the second round, apparently signed by God Himself. And the Dealer ''[[DidYouJustPunchOutCthulhu won]]''. Notably, of if you die in the final round, your afterlife is a barren wasteland beyond ThePearlyGates, implying God is, indeed, dead.]]
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Added example(s)

Added DiffLines:

* OffscreenMomentOfAwesome: [[spoiler:You're not the first person the Dealer has roped into his game, as you discover a bloody waver in the second round, apparently signed by God Himself. And the Dealer ''[[DidYouJustPunchOutCthulhu won]]''. Notably, of you die in the final round, your afterlife is a barren wasteland beyond ThePearlyGates, implying God is, indeed, dead.]]
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None


* OOCIsSeriousBusiness: [[spoiler:The only time the Dealer's polite demeanor drops is when the player starts up another game after achieving the Pearly Gates ending. The Dealer doesn't welcome you to the table, instead giving a DeathGlare, as if wondering how the ''hell'' you're back, and while he still allows you to replay the final round, he utters an ominous, [[ImpliedDeathThreat "I better not see you again."]]]]

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* OOCIsSeriousBusiness: [[spoiler:The only time the Dealer's polite demeanor drops is when the player starts up another game returns to the table after achieving dying in the Pearly Gates ending. final round. The Dealer doesn't welcome you back to the table, table like he usually would, instead giving a DeathGlare, as if wondering how the ''hell'' you're back, and while he still allows you to replay the final round, he utters an ominous, [[ImpliedDeathThreat "I better not see you again."]]]]
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Expanded on a couple of examples.


* DeadlyGame: It ''is'' Russian roulette after all, but it is possible that your character could simply decide to leave upon being resuscitated after losing the first two rounds. [[spoiler:All bets are off on the final round though, which can only end with one of you dying]].

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* DeadlyGame: It ''is'' Russian roulette after all, where there's the possibility of a player shooting their head off and dying as a result, but it is possible that your character could simply decide to leave upon being resuscitated after losing the first two rounds. [[spoiler:All bets are off on the final round though, which can only end with one of you dying]].



* HealingLoop: A combination of horrible item luck and poor memory can see you [[ArtificialStupidity and the dealer]] getting caught in one with the cigarettes. Turns can be wasted if you keep racking the shotgun with beers.

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* HealingLoop: A combination of horrible item luck and poor memory can see you [[ArtificialStupidity and the dealer]] getting caught in one with the cigarettes.cigarettes which recover health. Turns can be wasted if you keep racking the shotgun with beers.

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