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** "Why?" is achieved by the player using a magnifying glass to find a live round in the chamber and then shoot themself with it.
** "Going Out With Style!" unlocks when the player uses the handsaw and then shoots themself with a live round with at least two health left.

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** "Why?" is achieved by the player using a magnifying glass to find glass, seeing a live round in the chamber chamber, and then shoot themself with it.
shooting themself.
** "Going Out With Style!" unlocks when if the player uses the handsaw and then shoots dies via shooting themself with a live round with at least two health left.sawed-off shotgun.



* ArtificialStupidity: The Dealer does not keep track of the rounds that have been fired (it always knows the last round in the gun, but then again, so would a player who's been counting shells). This can lead to baffling moments such as wasting multiple items on a shotgun with only blanks remaining or shooting itself even with high odds of getting a live round, or even worse, while there are ''only live shells left''. If it doesn't have a magnifying glass and the gun has multiple rounds left, the Dealer effectively operates on an AIRoulette and has equal odds of either screwing you over or wasting items and blowing its own face off.

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** In the Steam version's Double or Nothing mode, the Dealer's AI functions very similarly to the thought process of anybody who's ever played this game. Instead of flipping a coin every time it picks up the gun, it will count the shells and make a decision based on the live round:blank ratio. For example, if it's the Dealer's turn and there are two live rounds and three blanks left in the shotgun, it's more likely to shoot itself than the player.
* ArtificialStupidity: The Dealer does not keep track of the rounds that have been fired (it fired, always having a 50/50 chance of shooting itself or the player regardless of how many live rounds or blanks are left.[[note]]It always knows the last round in the gun, but then again, so would a player who's been counting shells). shells.[[/note]] This can lead to baffling moments such as wasting multiple items on a shotgun with only blanks remaining or shooting itself even with high odds of getting a live round, or even worse, while there are ''only live shells left''. If it doesn't have a magnifying glass and the gun has multiple rounds left, the Dealer effectively operates on an AIRoulette and has equal odds of either screwing you over or wasting items and blowing its own face off.



* ButThouMust: You cannot play the Dealer's RussianRoulette game for money until you [[DealWithTheDevil sign the liability waiver]] first. You don't have the option to back out.

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* ButThouMust: ButThouMust:
**
You cannot play the Dealer's RussianRoulette game for money until you [[DealWithTheDevil sign the liability waiver]] first. You don't have the option to back out.out.
** You can't put down the shotgun. Once the gun is in your hands, all you can do is choose between shooting the Dealer or yourself.



* DeadlyGame: It ''is'' Russian roulette after all, where there's the possibility of a player shooting their head off and dying as a result, but it is possible that your character could simply decide to leave upon being resuscitated after losing the first two rounds. [[spoiler:All bets are off on the final round though, which can only end with one of you dying]].

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* DeadlyGame: It ''is'' Russian roulette Roulette after all, all (with a shotgun, but still), where there's the possibility of a player shooting their head off and dying as a result, but it is possible that your character could simply decide to leave upon being resuscitated after losing the first two rounds. [[spoiler:All bets are off on the final round though, which can only end with one of you dying]].

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