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* NobleDemon: The demonic dealer is nice enough that it will have its assistant on the outside defibrillate you back to life if you lose in the first two rounds, then simply welcomes you back to the table for another round. There's nothing that suggests you are forced to participate either, as you have to willingly sign a release of liability to play in the first place.

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* NobleDemon: The demonic dealer is nice enough that it will have its assistant on the outside defibrillate you back to life if you lose in the first two rounds, then simply welcomes you back to the table for another round. There's nothing that suggests you are forced to participate either, as you have to willingly sign a release of liability to play in the first place. It's also notable that at no point does the dealer attempt to misdirect, lie, cheat, or otherwise manipulate the game or you to win the game, like you'd expect most demons to do.
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* AffablyEvil: The demonic entity playing against you is nothing but polite, even as you repeatedly shoot it in the face. All it wants is to play a fair game with you that just so happens to be deadly. The Dealer is even nice enough to handcuff itself if you choose to use the handcuffs on it.

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* AffablyEvil: The demonic entity playing against you is nothing but polite, even as you repeatedly shoot it in the face. All it wants is to play a fair game with you that just so happens to be deadly. The Dealer dealer is even nice enough to handcuff itself if you choose to use the handcuffs on it.



* BriefcaseFullOfMoney: Your reward for winning the final round. The exact amount you get varies depending on how you play, but it's usually around 60.000 dollars. You also get to keep the shotgun.

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* BriefcaseFullOfMoney: Your reward for winning the final round. The exact amount you get varies depending on how many times you play, but it's usually around 60.000 failed a round and how many times you used the beer and cigarette items, with a maximum score of 70,000 dollars. You also get to keep the shotgun.



* DeadlyGame: It ''is'' russian roulette after all, but it is possible that your character could simply decide to leave upon being resuscitated after losing the first two rounds. [[spoiler:All bets are off on the final round though, which can only end with one of you dying]].

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* DeadlyGame: It ''is'' russian Russian roulette after all, but it is possible that your character could simply decide to leave upon being resuscitated after losing the first two rounds. [[spoiler:All bets are off on the final round though, which can only end with one of you dying]].



* FairPlayVillain: The dealer enjoys playing a game that ends with the participants killing each other, but it is entirely up-front and honest with the terms and rules. It personally follows the rules it has established and both parties have an equal chance of winning.

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* FairPlayVillain: The dealer enjoys playing a game that ends with the participants killing each other, but it is entirely up-front and honest with the terms and rules. It personally follows the rules it has established established, and both parties have an equal chance of winning.



** The "blanks" would more accurately be described as dummy rounds, not blanks. A real blank would contain propellant but no shot, and would still blow your face off if you shot yourself in the face with it.
* MagicalDefibrillator: Considering you are playing with a demon, it might as well ''be'' magic that it can somehow revive you from being shot in the face with a ''shotgun''. [[spoiler: Your respective power lines get cut if you take too much damage in the final round, to emphasize that the next shot will be fatal]].

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** The "blanks" would more accurately be described as dummy rounds, not blanks. A real blank would contain propellant but no shot, and would still blow your face off if you shot yourself in the face with it.
one.
* MagicalDefibrillator: Considering you are playing with a demon, it might as well ''be'' magic that it can somehow revive you from being shot in the face with a ''shotgun''. [[spoiler: Your [[spoiler:Your respective power lines get cut if you take too much damage in the final round, to emphasize that the next shot will be fatal]].
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* AffablyEvil: The demonic entity playing against you is nothing but polite, even as you repeatedly shoot it in the face. All it wants is to play a fair game with you that just so happens to be deadly.

to:

* AffablyEvil: The demonic entity playing against you is nothing but polite, even as you repeatedly shoot it in the face. All it wants is to play a fair game with you that just so happens to be deadly. The Dealer is even nice enough to handcuff itself if you choose to use the handcuffs on it.
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* ThePearlyGates: [[spoiler:A particularly unfriendly-looking version. If you die in the final round, neither the dealer nor the doctor will not revive you again and you will wake up in front of the gates of what appears to be a foggy forest made out of giant spikes. It's not clear if this is supposed to be Heaven, Hell or neither of them.]]

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* ThePearlyGates: [[spoiler:A particularly unfriendly-looking version. If you die in the final round, neither the dealer nor the doctor will not revive you again and you will wake up in front of the gates of what appears to be a foggy forest made out of giant spikes. It's not clear if this is supposed to be Heaven, Hell or neither of them. In your stats at the end of the game, the number of times you had to continue is listed as "Doors Seen".]]
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* DeadlyGame: It ''is'' russian roulette after all, but it is possible that your character could simply decide to leave upon being resuscitated after losing the first to rounds. [[spoiler:All bets are off on the final round though, which can only end with one of you dying]].

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* DeadlyGame: It ''is'' russian roulette after all, but it is possible that your character could simply decide to leave upon being resuscitated after losing the first to two rounds. [[spoiler:All bets are off on the final round though, which can only end with one of you dying]].
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* GunsDoNotWorkThatWay: Although the game's depiction of the pump-action shotgun is mostly accurate, if the Dealer loses his last life in any round by shooting himself the shell will be ejected on its own, presumably because there isn't any space where it would make sense to include an animation of the dealer cycling the gun after they've just been shot.

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* GunsDoNotWorkThatWay: Although the game's depiction of the pump-action shotgun is mostly accurate, if the Dealer loses his last life in any round by shooting shoots himself the shotgun will eject a shell will be ejected on its own, own as if it were semi-auto, presumably because there isn't any space where it would make sense to include an animation of the dealer cycling the gun after they've just been shot.
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** The "blanks" would more accurately be described as dummy rounds, not blanks. A real blank would contain propellant but no shot, and would still blow your face off if you shot yourself in the face with it.
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* GunsDoNotWorkThatWay: Although the game's depiction of the pump-action shotgun is mostly accurate, if the Dealer loses his last life in any round by shooting himself the shell will be ejected on its own, presumably because there isn't any space where it would make sense to include an animation of the dealer cycling the gun after they've just been shot.
** The hacksaw cuts off part of the magazine tube as well as the barrel, yet the shotgun still functions as normal.
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* DeathIsASlapOnTheWrist: Getting a face full of buckshot only makes you lose one or two points, then you get immediately revived. Even if you lose a match, you're revived anyway and you can just play another match. [[spoiler:Except on the final match: if your charge meter drops too low, your defibrillator will have its power cut, meaning that if you get shot again, you will die]].

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* DeathIsASlapOnTheWrist: Getting a face full of buckshot only makes you lose one or two points, points depending if the shotgun is {{sawn off|shotgun}} or not, then you get immediately revived. Even if you lose a match, you're revived anyway and you can just play another match. [[spoiler:Except on the final match: if your charge meter drops too low, your defibrillator will have its power cut, meaning that if you get shot again, you will die]].



* ThePearlyGates: [[spoiler:A particularly unfriendly-looking version. If you die in the final round, the dealer will not revive you again and you will wake up in front of the gates of what appears to be a foggy forest made out of giant spikes. It's not clear if this is supposed to be Heaven, Hell or neither of them.]]

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* ThePearlyGates: [[spoiler:A particularly unfriendly-looking version. If you die in the final round, neither the dealer nor the doctor will not revive you again and you will wake up in front of the gates of what appears to be a foggy forest made out of giant spikes. It's not clear if this is supposed to be Heaven, Hell or neither of them.]]
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* OpenSaysMe: The player character seems to refuse opening doors the normal way, instead kicking both doors on the way to the playing table open every time. The ending screen even counts the number of times they did this.
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* BittersweetEnding: [[spoiler: If you win the game and get the $70,000, the player drives off into the night. The music sounds slightly melancholic, as if they character is reflecting on whether it was worth it or not.]]

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* BittersweetEnding: [[spoiler: {{Downplayed|Trope}}. If you win the game and get the $70,000, tens of thousands of dollars, the player drives off into the night. night with the money and the shotgun. The music sounds slightly melancholic, as if they the character is reflecting on whether it was worth it or not.]]
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* ArtificialStupidity: That being said, the dealer is also sometimes prone to some questionable choices, like shooting itself instead of you when it should know through basic counting that the last shell is a live one.

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* ArtificialStupidity: That being said, the dealer is also sometimes prone to some questionable choices, like shooting itself instead of with the last shell in the shotgun, even though it has no reason not to aim at you when it instead. Not only should know through basic counting that it ''know'' whether the last shell is a live one.or blank by process of elimination, but it becomes the player's turn when the shotgun is reloaded anyway.



* PlayerExclusiveMechanic: If you have two handcuffs, you can use one and then use both turns to empty the shotgun. You will get another turn after the reload and can use the second handcuff to get yet another, for a total of four turns in a row.

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* PlayerExclusiveMechanic: If you have two handcuffs, you can use one and then use both turns to empty the shotgun. You will get another turn after the reload and can use the second handcuff to get yet another, for a total of four turns in a row. The dealer cannot mirror this strategy because it's always the player's turn after the shotgun is reloaded.



* UncertainDoom: [[spoiler:The entity stays down after you win the final round, having cut off its own life support to raise the stakes. Your prize money is given to you by a machine, but the fact that two ominous red lights briefly glow in the darkness before the suitcase appears suggest that it is still alive.]]

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* UncertainDoom: [[spoiler:The entity stays down after you win the final round, having cut off its own life support to raise the stakes. Your prize money is given to you by a machine, but the fact that two ominous red lights briefly glow in the darkness before the suitcase appears suggest suggests that it is still alive.]]
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* BoozeBasedBuff: Using a beer can from the second round onward allows you to rack the shotgun without firing it, regardless of whether there is a live shell or a dummy shell loaded in the chamber.
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*BittersweetEnding: [[spoiler: If you win the game and get the $70,000, the player drives off into the night. The music sounds slightly melancholic, as if they character is reflecting on whether it was worth it or not.]]
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* PointOfONoContinues: [[spoiler:If either player's number of charges gets to two or lower in the final round, the power lines connecting them to the MagicalDefibrillator are cut, meaning that receiving another shot will kill them.]]

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* PointOfONoContinues: PointOfNoContinues: [[spoiler:If either player's number of charges gets to two or lower in the final round, the power lines connecting them to the MagicalDefibrillator are cut, meaning that receiving another shot will kill them.]]

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* OutOfContinues: [[spoiler:If either player's number of charges gets to two or lower in the final round, the power lines connecting them to the MagicalDefibrillator are cut, meaning that receiving another shot will kill them.]]


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* PointOfONoContinues: [[spoiler:If either player's number of charges gets to two or lower in the final round, the power lines connecting them to the MagicalDefibrillator are cut, meaning that receiving another shot will kill them.]]

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* ArtificialStupidity: That being said, the dealer is also sometimes prone to some questionable choices, like shooting itself instead of you when it should know through basic counting that the last bullet is a live one.
* ArtisticLicenseBiology: Being shot in the face with a shotgun at point-blank (or two meter) range would result in [[YourHeadAsplode your head splitting into pieces]]. No defibrillator or blood transfusion could save you from that.

to:

* ArtificialStupidity: That being said, the dealer is also sometimes prone to some questionable choices, like shooting itself instead of you when it should know through basic counting that the last bullet shell is a live one.
* ArtisticLicenseBiology: Being Obviously, being shot in the face with a shotgun at point-blank (or two meter) range would result in [[YourHeadAsplode your head splitting into pieces]]. No defibrillator or blood transfusion could save you from that.



* OutOfContinues: [[spoiler:If either player's number of charges gets to two or lower in the final round, the power lines connecting them to the MagicalDefibrillator are cut, meaning that receiving another shot will kill them.]]



* SawnOffShotgun: The handsaw item allows both players to saw off the barrel of the shotgun to deal two damage instead of just one.

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* SawnOffShotgun: The handsaw item allows both players to saw a couple of inches off the barrel of the shotgun to deal two damage instead of just one.one (assuming, of course, that there is a live shell in the chamber). The barrel is magically restored after their turn.
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* CigaretteOfAnxiety: One of the items from the second round onwards is a pack of cigarettes. You can use it to "take the edge off" and regain one health point. You can still smoke if your defibrillator is cut off in the final round, though it no longer serves a practical purpose.

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* CigaretteOfAnxiety: One of the items from the second round onwards is a pack of cigarettes. You can use it to "take the edge off" and regain one health point. You [[spoiler:You can still smoke if your defibrillator is cut off in the final round, though it no longer serves a practical purpose.purpose]].



* DeadlyGame: It ''is'' russian roulette after all, but it is possible that your character could simply decide to leave upon being resuscitated after losing the first to rounds. All bets are off on the final round though, which can only end with one of you dying.

to:

* DeadlyGame: It ''is'' russian roulette after all, but it is possible that your character could simply decide to leave upon being resuscitated after losing the first to rounds. All [[spoiler:All bets are off on the final round though, which can only end with one of you dying.dying]].



* GodIsDead: During the second time you take out your items in the second round, [[spoiler:you accidentally pull out a [[BloodStainedLetter bloody release of liability]] signed with the name "God", suggesting that God Himself decided to play the game with the demon and lost]].[[note]][[DevelopersForesight The game also prevents you from inputting that name at the start]].[[/note]]
* MagicalDefibrillator: Considering you are playing with a demon, it might as well ''be'' magic that it can somehow revive you from being shot in the face with a ''shotgun''. Your respective power lines get cut if you take too much damage in the final round, to emphasize that the next shot will be fatal.

to:

* GodIsDead: During the second time you take out your items in the second round, [[spoiler:you accidentally pull out a [[BloodStainedLetter bloody release of liability]] signed with the name "God", "GOD", suggesting that God Himself decided to play the game with the demon and lost]].[[note]][[DevelopersForesight The game also prevents you from inputting that name at the start]].[[/note]]
* MagicalDefibrillator: Considering you are playing with a demon, it might as well ''be'' magic that it can somehow revive you from being shot in the face with a ''shotgun''. [[spoiler: Your respective power lines get cut if you take too much damage in the final round, to emphasize that the next shot will be fatal.fatal]].



* PlayerExclusiveMechanic: If you have two Handcuffs, you can use one, and then use both turns to empty the shotgun. After the reload, you will get another turn, and you can use the second Handcuff to get yet another, for a total of four turns in a row.
* ThePearlyGates: A particularly unfriendly-looking version. If you die in the final round, the dealer will not revive you again and you will wake up in front of the gates of what appears to be a foggy forest made out of giant spikes. It's not clear if this is supposed to be Heaven, Hell or neither of them.

to:

* PlayerExclusiveMechanic: If you have two Handcuffs, handcuffs, you can use one, one and then use both turns to empty the shotgun. After the reload, you You will get another turn, turn after the reload and you can use the second Handcuff handcuff to get yet another, for a total of four turns in a row.
* ThePearlyGates: A [[spoiler:A particularly unfriendly-looking version. If you die in the final round, the dealer will not revive you again and you will wake up in front of the gates of what appears to be a foggy forest made out of giant spikes. It's not clear if this is supposed to be Heaven, Hell or neither of them.]]



* RuleOfFunny: The Magnifying Glass item allows you to check what round is currently in the shotgun's chamber. When you use the glass, you smash it on the table, then you just grab the shotgun and check it. When the Dealer uses the glass, they smash it... and then look through the remains to check the shotgun from a distance, ''somehow'' achieving the same effect.

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* RuleOfFunny: The Magnifying Glass magnifying glass item allows you to check what round is currently in the shotgun's chamber. When you use the glass, you smash it on the table, then you just grab the shotgun and check it. When the Dealer dealer uses the glass, they smash it... and then look through the remains to check the shotgun from a distance, ''somehow'' achieving the same effect.



** The amount and type of shells varies randomly every time the shotgun is reloaded. The Dealer will always give you the first turn after each reload.

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** The amount and type of shells varies randomly every time the shotgun is reloaded. The Dealer dealer will always give you the first turn after each reload.



* SawnOffShotgun: The Handsaw item allows both players to saw off the barrel of the shotgun to deal two damage instead of just one.

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* SawnOffShotgun: The Handsaw handsaw item allows both players to saw off the barrel of the shotgun to deal two damage instead of just one.



* SmashToBlack: Every time you get shot, the screen abruptly cuts to black and goes dead silent just after the shotgun flashes. You are then brought back to life with a defibrillator [[ThePearlyGates or wake up at the gates to the afterlife]].
* UncertainDoom: The entity stays down after you win the final round, having cut off its own life support to raise the stakes. Your prize money is given to you by a machine, but the fact that two ominous red lights briefly glow in the darkness before the suitcase appears suggest that it is still alive.

to:

* SmashToBlack: Every time you get shot, the screen abruptly cuts to black and goes dead silent just after the shotgun flashes. You are then brought back to life with a defibrillator [[ThePearlyGates [[spoiler:[[ThePearlyGates or wake up at the gates to the afterlife]].
afterlife]]]].
* UncertainDoom: The [[spoiler:The entity stays down after you win the final round, having cut off its own life support to raise the stakes. Your prize money is given to you by a machine, but the fact that two ominous red lights briefly glow in the darkness before the suitcase appears suggest that it is still alive.]]
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* RussianRoulette: The entire premise of the game, though here it is played with a shotgun instead of the traditional revolver. There are several difference compared to the normal rules:

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* RussianRoulette: The entire premise of the game, though here it is played with a shotgun instead of the traditional revolver. There are several difference differences compared to the normal rules:

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Fixing indentation


* RussianRoulette: The entire premise of the game, though here it is played with a shotgun instead of the traditional revolver.
There are several difference compared to the normal rules:

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* RussianRoulette: The entire premise of the game, though here it is played with a shotgun instead of the traditional revolver.
revolver. There are several difference compared to the normal rules:
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Spelling/grammar fix(es)


* DeveloperForesight: When signing the "General Release of Liability" document at the start, you cannot input "DEALER", since it would cause confusion with the actual dealer. [[spoiler:You also cannot input "GOD", possibly for the same reason]].

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* DeveloperForesight: DevelopersForesight: When signing the "General Release of Liability" document at the start, you cannot input "DEALER", since it would cause confusion with the actual dealer. [[spoiler:You also cannot input "GOD", possibly for the same reason]].

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* DiegeticSwitch: When you walk from the starting bathroom into the upper hall of the night club, you can see the lights and music pulsing in the active pit below. After entering the game room, the now muffled music can still be heard beyond the walls, now serving as the background music for your little game.
* ExtraTurn: There are two ways of getting another turn: Shooting yourself with a blank or using the handcuffs, which will force your opponent to skip theirs.

to:

* DiegeticSwitch: When you walk from the starting bathroom into the upper hall of the night club, you can see the lights and music pulsing in the active pit below. After entering the game room, the now muffled music can still be heard beyond the walls, now serving as the background music for your little game.
* ExtraTurn: There
ColourCodedForYourConvenience: Live rounds are two ways of getting another turn: Shooting yourself with a blank or using the handcuffs, which will force your opponent to skip theirs.red, while blanks are blue-grey.



* DeathIsASlapOnTheWrist: Getting a face full of buckshot only makes you lose one or two points, then you get immediately revived. Even if you lose a match, you're revived anyway and you can just play another match. [[spoiler:Except on the final match: if your charge meter drops too low, your defibrillator will have its power cut, meaning that if you get shot again, you will die]].
* DeveloperForesight: When signing the "General Release of Liability" document at the start, you cannot input "DEALER", since it would cause confusion with the actual dealer. [[spoiler:You also cannot input "GOD", possibly for the same reason]].
* DiegeticSwitch: When you walk from the starting bathroom into the upper hall of the night club, you can see the lights and music pulsing in the active pit below. After entering the game room, the now muffled music can still be heard beyond the walls, now serving as the background music for your little game.
* ExtraTurn: There are three ways of getting another turn: shooting yourself with a blank, using the handcuffs (which will force your opponent to skip their turn), or making the dealer reload the shotgun (it will always allow you to get the first shot after that).



* TheFaceless: The doctor's face is always obscured in darkness.



* GodIsDead: During the second time you take out your items in the second round, you accidentally pull out a [[BloodStainedLetter bloody release of liability]] signed with the name "God", suggesting that God Himself decided to play the game with the demon and lost.[[note]][[DevelopersForesight The game also prevents you from calling yourself God at the start]].[[/note]]

to:

* GodIsDead: During the second time you take out your items in the second round, you [[spoiler:you accidentally pull out a [[BloodStainedLetter bloody release of liability]] signed with the name "God", suggesting that God Himself decided to play the game with the demon and lost.lost]].[[note]][[DevelopersForesight The game also prevents you from calling yourself God inputting that name at the start]].[[/note]]



* PlayerExclusiveMechanic: If you have two Handcuffs, you can use one, and then use both turns to empty the shotgun. After the reload, you will get another turn, and you can use the second Handcuff to get yet another, for a total of four turns in a row.



* RuleOfFunny: The Magnifying Glass item allows you to check what round is currently in the shotgun's chamber. When you use the glass, you smash it on the table, then you just grab the shotgun and check it. When the Dealer uses the glass, they smash it... and then look through the remains to check the shotgun from a distance, ''somehow'' achieving the same effect.



* SawnOffShotgun: The handsaw item allows both players to saw off the barrel of the shotgun to deal two damage instead of just one.

to:

There are several difference compared to the normal rules:
** Thanks to a MagicalDefibrillator, players can survive lethal shots as long as they have at least one charge left.
** The amount and type of shells varies randomly every time the shotgun is reloaded. The Dealer will always give you the first turn after each reload.
** During their turn, players can either shoot themselves or their opponent. Shooting yourself with a blank gives you another turn.
** Starting from the second match onwards, both players get special items every time the shotgun is reloaded.
* SawnOffShotgun: The handsaw Handsaw item allows both players to saw off the barrel of the shotgun to deal two damage instead of just one.


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* WhamShot: Opening the item box to find [[spoiler:a "Release of Liability" document similar to the one you signed at the start of the game. Except that this one is bloodied and signed "GOD"]].
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* CigaretteOfAnxiety: One of the items from the second round onwards is a pack of cigarettes. You can use it to "take the edge off" and regain one health point. You can still smoke if your defibrillator is cut off in the final round, though it no longer serves a practical purpose.
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* VoiceGrunting: The game isn't voice-acted, so the dealer and its assistant talk this way.
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* GodIsDead: During the second time you take out your items in the second round, you accidentally pull out a [[BloodStainedLetter bloody release of liability]] signed with the name "God", suggesting that God Himself decided to play the game with the demon and lost.[[note]]The game also prevents you from calling yourself God at the start.[[/note]]

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* GodIsDead: During the second time you take out your items in the second round, you accidentally pull out a [[BloodStainedLetter bloody release of liability]] signed with the name "God", suggesting that God Himself decided to play the game with the demon and lost.[[note]]The [[note]][[DevelopersForesight The game also prevents you from calling yourself God at the start.start]].[[/note]]
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* ArtificialBrilliance:

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* ArtificialBrilliance: The dealer can be very apt with using its items to its advantage. It can and will combo them together to ruin you if you let it.
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* UncertainDoom: The entity stays down after you win the final round, having cut off its own life support to raise the stakes. Your prize money is given to you by a machine, but the fact that two ominous red lights briefly glow in the darkness before the suitcase appears suggest that it is still alive.

to:

* UncertainDoom: The entity stays down after you win the final round, having cut off its own life support to raise the stakes. Your prize money is given to you by a machine, but the fact that two ominous red lights briefly glow in the darkness before the suitcase appears suggest that it is still alive.alive.
----
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/buckshotroulette.png]]
[[caption-width-right:350:Are you ready?]]

->''"At the top of a night-club, smoke fills the room... as blue and red shells skip across the bloody floor."''
-->-- Store description.

''Buckshot Roulette" is a short, self-described [[TabletopGames tabletop]] {{horror}} game developed by Mike Klubnika and uploaded to itch.io on December 29th, 2023. You can buy the game [[https://mikeklubnika.itch.io/buckshot-roulette here]] for 1.20 USD.

The concept for the game is fairly simple: You are a FacelessProtagonist who enters a dirty, but active underground night club to play a game of RussianRoulette with a crooked dealer who just so happens to be a demonic entity. The twist? Instead of a revolver, you play with a [[ShotgunsAreJustBetter shotgun]] and take turns either shooting yourselves or each other to win.

Things get more interesting in the second round, as the dealer will add items to the game that you can use to give yourself an edge over your opponent, who will do the same to you.
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!! This game shows examples of
* AffablyEvil: The demonic entity playing against you is nothing but polite, even as you repeatedly shoot it in the face. All it wants is to play a fair game with you that just so happens to be deadly.
* ArtificialBrilliance:
* ArtificialStupidity: That being said, the dealer is also sometimes prone to some questionable choices, like shooting itself instead of you when it should know through basic counting that the last bullet is a live one.
* ArtisticLicenseBiology: Being shot in the face with a shotgun at point-blank (or two meter) range would result in [[YourHeadAsplode your head splitting into pieces]]. No defibrillator or blood transfusion could save you from that.
* BriefcaseFullOfMoney: Your reward for winning the final round. The exact amount you get varies depending on how you play, but it's usually around 60.000 dollars. You also get to keep the shotgun.
* DiegeticSwitch: When you walk from the starting bathroom into the upper hall of the night club, you can see the lights and music pulsing in the active pit below. After entering the game room, the now muffled music can still be heard beyond the walls, now serving as the background music for your little game.
* ExtraTurn: There are two ways of getting another turn: Shooting yourself with a blank or using the handcuffs, which will force your opponent to skip theirs.
* DeadlyGame: It ''is'' russian roulette after all, but it is possible that your character could simply decide to leave upon being resuscitated after losing the first to rounds. All bets are off on the final round though, which can only end with one of you dying.
* EyelessFace: The dealer seems to have no eyes in its sockets.
* FaceFramedInShadow: The only things we see of the dealer besides its hands is its face peering out of the darkness.
* FacelessProtagonist: We know absolutely nothing about the person we are playing as, since they are simply supposed to be a stand-in for the player.
* FairPlayVillain: The dealer enjoys playing a game that ends with the participants killing each other, but it is entirely up-front and honest with the terms and rules. It personally follows the rules it has established and both parties have an equal chance of winning.
* FloatingLimbs: We don't see much of the dealer due to the lighting, but its hands are separate from its body.
* GodIsDead: During the second time you take out your items in the second round, you accidentally pull out a [[BloodStainedLetter bloody release of liability]] signed with the name "God", suggesting that God Himself decided to play the game with the demon and lost.[[note]]The game also prevents you from calling yourself God at the start.[[/note]]
* MagicalDefibrillator: Considering you are playing with a demon, it might as well ''be'' magic that it can somehow revive you from being shot in the face with a ''shotgun''. Your respective power lines get cut if you take too much damage in the final round, to emphasize that the next shot will be fatal.
* MoreTeethThanTheOsmondFamily: The dealer's mouth is lined with thin, razor-sharp teeth.
* NightmareFace: After the first time that the dealer is shot, its face will be permanently crooked for the rest of the game. It returns back to normal if you lose and come back to play again, suggesting it has a HealingFactor.
* NobleDemon: The demonic dealer is nice enough that it will have its assistant on the outside defibrillate you back to life if you lose in the first two rounds, then simply welcomes you back to the table for another round. There's nothing that suggests you are forced to participate either, as you have to willingly sign a release of liability to play in the first place.
* ThePearlyGates: A particularly unfriendly-looking version. If you die in the final round, the dealer will not revive you again and you will wake up in front of the gates of what appears to be a foggy forest made out of giant spikes. It's not clear if this is supposed to be Heaven, Hell or neither of them.
* QuakingWithFear: Picking up the shotgun noticably has it shaking somewhat, especially if you decide to test your luck with shooting yourself. It stops shaking if you aim at the dealer though, probably because you don't have much to worry about getting hurt while doing so.
* RussianRoulette: The entire premise of the game, though here it is played with a shotgun instead of the traditional revolver.
* SawnOffShotgun: The handsaw item allows both players to saw off the barrel of the shotgun to deal two damage instead of just one.
* SlasherSmile: The dealer has a big, tooth-filled smile prior to being shot. It loses this afterwards, either because of the pain or because its mouth is simply too damaged to make one.
* SmashToBlack: Every time you get shot, the screen abruptly cuts to black and goes dead silent just after the shotgun flashes. You are then brought back to life with a defibrillator [[ThePearlyGates or wake up at the gates to the afterlife]].
* UncertainDoom: The entity stays down after you win the final round, having cut off its own life support to raise the stakes. Your prize money is given to you by a machine, but the fact that two ominous red lights briefly glow in the darkness before the suitcase appears suggest that it is still alive.

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