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* AdventurerOutfit: In ''The Sleeping Dragon'', George and Nico wear safari outfits during their journey in Congo.
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* PhraseCatcher: George. "Get out of there!" and variations. Lampshaded in Quaramonte in the second game.
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** Later re-released as a DirectorsCut version (2009)
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* ''Broken Sword II: The Smoking Mirror'' (1997) -- set in Central America, the Caribbean, London and France. Features [[MayIncatec Aztec mythology]].
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* ''Broken Sword II: The Smoking Mirror'' (1997) -- set in Central America, the Caribbean, London and France. Features [[MayIncatec [[{{Mayincatec}} Aztec mythology]].
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->''Paris in the fall. The last months of the year, and the end of the millenium. The city holds many memories for me. Of cafés, of music, of love...and of death.''
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->''Paris in the fall. The last months of the year, and the end of the millenium. The city holds many memories for me. Of cafés, of music, of love... and of death.''
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*** You can skip the temple puzzle by clicking just the right place above the exit door, making Nico [[IHaveBoobsYouMustObey flash the door into opening]].
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Or, it could mean any time in the late nineties.
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* NextSundayAD: Maybe. The first game was released in 1996, but the opening narration mentions it being "the end of the millennium" which ''could'' mean it takes place in 2000.
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* NextSundayAD: Maybe. The first game was released in 1996, but the opening narration mentions it being "the end of the millennium" which ''could'' mean it takes place in 1999.
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* NextSundayAD: Maybe. The first game was released in 1996, but the opening narration mentions it being "the end of the millennium" which ''could'' mean it takes place in 1999.2000.
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* AdventureGame
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* VideoGame3DLeap: ''The Sleeping Dragon'' and ''The Angel of Death''.
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* EasterEgg: Early in the second game you can pick up a lucky piece of coal that you can use on various objects and people to [[SillinessSwitch have something silly happen]].
** In the same game there's the scene from ''VideoGame/BeneathASteelSky'' hidden in the London Underground.
** In the same game there's the scene from ''VideoGame/BeneathASteelSky'' hidden in the London Underground.
to:
* EasterEgg: EasterEgg:
** In ''Director's Cut'', there's a secret room in the apartment if you use the sewer key on that location.
** Early in the second game you can pick up a lucky piece of coal that you can use on various objects and people to [[SillinessSwitch have something silly happen]].
** *** In the same game there's the scene from ''VideoGame/BeneathASteelSky'' hidden in the London Underground.
** In ''Director's Cut'', there's a secret room in the apartment if you use the sewer key on that location.
** Early in the second game you can pick up a lucky piece of coal that you can use on various objects and people to [[SillinessSwitch have something silly happen]].
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* MexicanStandoff:[[spoiler: Anna-Maria and Mevlut in ''The Angel Of Death''. However, the two of them shoot each other after George successfully stopped the ceremony and rescues Nico.]]
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* MexicanStandoff:[[spoiler: Anna-Maria and Mevlut in ''The Angel Of Death''. However, the two of them shoot each other and died after George successfully stopped the ceremony and rescues Nico.ceremony.]]
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* WorthyOpponent:[[spoiler: Before Khan dies, he says to George that the original Knights Templars were the noble foes of assasins.]]
to:
* WorthyOpponent:[[spoiler: Before Khan dies, he says to George that the original Knights Templars were the noble foes of assasins.assassins.]]
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* MexicanStandoff:[[spoiler: Anna-Maria and Mevlut in ''The Angel Of Death''. However, the two of them shoot each other after George successfully stopped the ceremony and rescues Nico.]]
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* ParentalAbandonment: According to Nico, her parents were separated when she was young. Few years later, her father died in plane crash.
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* WorthyOpponent:[[spoiler: Before Khan dies, he says to George that the original Knights Templars were the noble foes of assasins.]]
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* {{Catchphrase}}: 'I can explain everything!'
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* {{Catchphrase}}: 'I '[[ICanExplain I can explain everything!'everything!]]'
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* Catchphrase: 'I can explain everything!'
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* Catchphrase: {{Catchphrase}}: 'I can explain everything!'
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* LongDistanceRelationship: George and Nico's relationship is much like this.
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* NextSundayAD: Maybe. The first game was released in 1996, but the opening narration mentions it being "the end of the millennium" which ''could'' mean it takes place in 1999.
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A fifth game in the series, ''Broken Sword: The Serpent's Curse'', is in early production and slated for a potential 2013 release. The developers are currently trying to secure founding through a {{Kickstarter}} [[http://www.kickstarter.com/projects/165500047/broken-sword-the-serpents-curse-adventure campaign]].
to:
A fifth game in the series, ''Broken Sword: The Serpent's Curse'', is in early production and slated for a potential 2013 release. The developers are currently trying to secure founding have successfully secured enough funding through a {{Kickstarter}} [[http://www.kickstarter.com/projects/165500047/broken-sword-the-serpents-curse-adventure campaign]].Kickstarter campaign.
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** At one point in ''Sleeping Dragon'' you find a "large iron key" ''twenty feet away'' from a "large iron gate". Response to using one on the other: [[ICantUseTheseThingsTogether "There was no reason to try that"]]...
to:
** At one point in ''Sleeping Dragon'' you find a "large iron key" ''twenty feet away'' from a "large iron gate". Response to using one on the other: [[ICantUseTheseThingsTogether "There was no reason to try that"]]... A RedHerring is one thing, but you'd think it could at least get a unique line of dialogue.
* DisneySchoolOfActingAndMime: The cutscenes
* DisneySchoolOfActingAndMime: The cutscenes
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* AbsurdlySpaciousSewer: Paris is full of them.
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* AbsurdlySpaciousSewer: Paris is full of them.them - TruthInTelevision, of course.
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* AngryGuardDog: Faced in the second and third game.
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* AngryGuardDog: Faced in the second and third game. The first game has an Angry Guard Goat.
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* ChekhovsBoomerang: The manhole-opening tool in the first game.
* ChekhovsGun: Early in the first game, you get a prank item that shocks whoever shakes your hand. You ''know'' it's going to come in handy at some point.
* ChekhovsGun: Early in the first game, you get a prank item that shocks whoever shakes your hand. You ''know'' it's going to come in handy at some point.
to:
* ChekhovsBoomerang: The manhole-opening tool in the first game.
game. It's one of the very first objects you pick up, after which you immediately use it for its intended purpose... and then continue to carry around this [[{{Hammerspace}} bulky piece of metal]], making {{Double Entendre}}s about your "tool" all the way. You eventually find a use for it [[spoiler:near the end of the game, in a situation where any thin pole would probably have done.]]
* ChekhovsGun: Early in the first game, you get a [[JokeItem prankitem item]] that shocks whoever shakes your hand. You ''know'' it's going to come in handy at some point.
* ChekhovsGun: Early in the first game, you get a [[JokeItem prank
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* TheGuardsMustBeCrazy: It usually doesn't take much to fool a guard or escape from a guard in the game. In the second game, Nico managed to start a elevator generator right next to a bunch of armed guards, and none of them felt fit to ask what she was doing.
to:
* TheGuardsMustBeCrazy: It usually doesn't take much to fool a guard or escape from a guard in the game. In the second game, Nico managed to start a an elevator generator right next to a bunch of armed guards, and none of them felt saw fit to ask what she was doing.
Deleted line(s) 68 (click to see context) :
** Also [[LampshadeHanging lampshaded]] in the following exchange:
* PointAndClickGame
* PointAndClickMap: The world map in the first game.
* PointAndClickMap: The world map in the first game.
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* ShutUpAndSaveMe: Nico's response if you choose to talk to her rather than untie her in ''Smoking Mirror''.
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* ShutUpAndSaveMe: Nico's response if you choose to talk to her rather than untie her in ''Smoking Mirror''. She's not in any immediate danger, she's just sick of being tied up.
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** In the same game there's the scene from ''BeneathASteelSky'' hidden in the London Underground.
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** In the same game there's the scene from ''BeneathASteelSky'' ''VideoGame/BeneathASteelSky'' hidden in the London Underground.
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** In the same game there's the scene from ''BeneathASteelSky'' hidden in the London Underground.
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* ''Broken Sword: The Angel of Death'' (2012) -- set in New York, Istanbul, Rome and the Vatican City. Features TheKnightsTemplar again.
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* ''Broken Sword: The Angel of Death'' (2012) (2006) -- set in New York, Istanbul, Rome and the Vatican City. Features TheKnightsTemplar again.
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A fifth game in the series, ''Broken Sword: The Serpent's Curse'', is currently in early production and slated for a potential 2013 release. The developers are currently trying to secure founding through a {{Kickstarter}} [[http://www.kickstarter.com/projects/165500047/broken-sword-the-serpents-curse-adventure campaign]].
to:
A fifth game in the series, ''Broken Sword: The Serpent's Curse'', is currently in early production and slated for a potential 2013 release. The developers are currently trying to secure founding through a {{Kickstarter}} [[http://www.kickstarter.com/projects/165500047/broken-sword-the-serpents-curse-adventure campaign]].
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* ''Broken Sword: Shadow of the Templars'' (''Circle of Blood'' in the US) -- set in [[GayParee France]], Spain, Syria and [[{{Oireland}} Ireland]]. Features TheKnightsTemplar.
* ''Broken Sword II: The Smoking Mirror'' -- set in Central America, the Caribbean, London and France. Features [[MayIncatec Aztec mythology]].
* ''Broken Sword: The Sleeping Dragon'' -- set in England, France, Prague and Egypt. Features [[KingArthur Arthurian legend]].
* ''Broken Sword: The Angel of Death'' -- set in New York, Istanbul, Rome and the Vatican City. Features TheKnightsTemplar again.
* ''Broken Sword II: The Smoking Mirror'' -- set in Central America, the Caribbean, London and France. Features [[MayIncatec Aztec mythology]].
* ''Broken Sword: The Sleeping Dragon'' -- set in England, France, Prague and Egypt. Features [[KingArthur Arthurian legend]].
* ''Broken Sword: The Angel of Death'' -- set in New York, Istanbul, Rome and the Vatican City. Features TheKnightsTemplar again.
to:
* ''Broken Sword: Shadow of the Templars'' (''Circle of Blood'' in the US) (1996) -- set in [[GayParee France]], Spain, Syria and [[{{Oireland}} Ireland]]. Features TheKnightsTemplar.
* ''Broken Sword II: The Smoking Mirror'' (1997) -- set in Central America, the Caribbean, London and France. Features [[MayIncatec Aztec mythology]].
* ''Broken Sword: The Sleeping Dragon'' (2003) -- set in England, France, Prague and Egypt. Features [[KingArthur Arthurian legend]].
* ''Broken Sword: The Angel of Death'' (2012) -- set in New York, Istanbul, Rome and the Vatican City. Features TheKnightsTemplaragain.again.
A fifth game in the series, ''Broken Sword: The Serpent's Curse'', is currently in early production and slated for a potential 2013 release. The developers are currently trying to secure founding through a {{Kickstarter}} [[http://www.kickstarter.com/projects/165500047/broken-sword-the-serpents-curse-adventure campaign]].
* ''Broken Sword II: The Smoking Mirror'' (1997) -- set in Central America, the Caribbean, London and France. Features [[MayIncatec Aztec mythology]].
* ''Broken Sword: The Sleeping Dragon'' (2003) -- set in England, France, Prague and Egypt. Features [[KingArthur Arthurian legend]].
* ''Broken Sword: The Angel of Death'' (2012) -- set in New York, Istanbul, Rome and the Vatican City. Features TheKnightsTemplar
A fifth game in the series, ''Broken Sword: The Serpent's Curse'', is currently in early production and slated for a potential 2013 release. The developers are currently trying to secure founding through a {{Kickstarter}} [[http://www.kickstarter.com/projects/165500047/broken-sword-the-serpents-curse-adventure campaign]].
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* Catchphrase: 'I can explain everything!'
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* UpdatedRerelease (''Broken Sword: The Director's Cut'', released in 2009 for the Nintendo Wii and DS, with additional content, updated controls and artwork by [[{{Watchmen}} Dave Gibbons]].)
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* UpdatedRerelease (''Broken Sword: The Director's Cut'', released in 2009 for the Nintendo Wii and DS, with additional content, updated controls and artwork by [[{{Watchmen}} [[Comicbook/{{Watchmen}} Dave Gibbons]].)
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* ArtifactTitle: The Broken Sword [[spoiler:artifact/place]] is not referenced in the second game at all, and only serves as a minor background element in the third. The german title, Baphomet's Fluch/Curse, is even more this.
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''Broken Sword'' is an adventure game series created by game designer Charles Cecil of Revolution Software. The game series revolves around the adventures of George Stobbart and Nico Collard in several fictitious stories based on history and mythology. The first two games in the series are controlled by a traditional point-and-click interface. The third and fourth installments are based on a 3D graphics engine, with the third game using a direct control mechanism. The fourth game returns to the standard point-and-click interface but within the 3D environment. A film, based on the first Broken Sword game, has been planned and is ready to be written.
to:
''Broken Sword'' is an adventure game series created by game designer Charles Cecil of Revolution Software. The game series revolves around the adventures of George Stobbart and Nico Collard in several fictitious stories based on history and mythology. The first two games in the series are controlled by a traditional point-and-click interface. The third and fourth installments are based on a 3D graphics engine, with the third game using a direct control mechanism. The fourth game returns to the standard point-and-click interface but within the 3D environment. A film, based on the first Broken Sword ''Broken Sword'' game, has been planned and is ready to be written.
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* FanSequel: ''BrokenSword 2.5''
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* FanSequel: ''BrokenSword ''Broken Sword 2.5''
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Namespace move.
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->''Paris in the fall. The last months of the year, and the end of the millenium. The city holds many memories for me. Of cafés, of music, of love...and of death.''
''Broken Sword'' is an adventure game series created by game designer Charles Cecil of Revolution Software. The game series revolves around the adventures of George Stobbart and Nico Collard in several fictitious stories based on history and mythology. The first two games in the series are controlled by a traditional point-and-click interface. The third and fourth installments are based on a 3D graphics engine, with the third game using a direct control mechanism. The fourth game returns to the standard point-and-click interface but within the 3D environment. A film, based on the first Broken Sword game, has been planned and is ready to be written.
The games in the series are:
* ''Broken Sword: Shadow of the Templars'' (''Circle of Blood'' in the US) -- set in [[GayParee France]], Spain, Syria and [[{{Oireland}} Ireland]]. Features TheKnightsTemplar.
* ''Broken Sword II: The Smoking Mirror'' -- set in Central America, the Caribbean, London and France. Features [[MayIncatec Aztec mythology]].
* ''Broken Sword: The Sleeping Dragon'' -- set in England, France, Prague and Egypt. Features [[KingArthur Arthurian legend]].
* ''Broken Sword: The Angel of Death'' -- set in New York, Istanbul, Rome and the Vatican City. Features TheKnightsTemplar again.
----
!! The ''Broken Sword'' series provides examples of:
* AbsurdlySpaciousSewer: Paris is full of them.
* AdventureDuo: George and Nico.
* AngryGuardDog: Faced in the second and third game.
* BagOfHolding: Nico has a small bag to keep all the items they collect along the way. George has his handy pockets. Note that said pocket managed to somehow hold, ''at the same time'' during the second game, a folded surveying Theodolite, a bucket of maple syrup, a fish, and Mayan artifacts, among other items.
* BananaRepublic: Quaramonte City in ''The Smoking Mirror''.
* BeeBeeGun: In the second game, George has to throw biscuits inside a bush to make bees come out and pursue a stunt actor.
* BlockPuzzle: Almost every other room in the third game, which was slightly controversial with casual adventure gamers.
* BlondesAreEvil: Petra in ''The Sleeping Dragon''.
* BookEnds: [[spoiler:The first game begins and ends with an explosion, even apparently reusing parts of the same animation. Averted in the Director's Cut, in which the game starts with Nico witnessing a politician being shot instead.]]
* CarCushion: The Jeep, in Syria.
* ChekhovsBoomerang: The manhole-opening tool in the first game.
* ChekhovsGun: Early in the first game, you get a prank item that shocks whoever shakes your hand. You ''know'' it's going to come in handy at some point.
* DeadpanSnarker: George, Nico and André are most prominent examples. The last two with added Frenchness.
* TheDevTeamThinksOfEverything: a few examples in the early games, but unfortunately averted in the third.
** Also, a lot of the random junk you could examine in the original is taken out in the Director's Cut, averting it here as well. A lot of the time, it really is just some funny observations or unimportant descriptions. But an entire character gets cut at one point.
** At one point in ''Sleeping Dragon'' you find a "large iron key" ''twenty feet away'' from a "large iron gate". Response to using one on the other: [[ICantUseTheseThingsTogether "There was no reason to try that"]]...
* DoubleEntendre: In the first game, George shifts the conversation into talking about a drain cover tool, which nobody is remotely interested in. Upon showing it to someone a second time, he tends to say things like;
--> ''George'': "I already [[DoesThisRemindYouOfAnything showed you my tool]], didn't I?"
--> ''Museum Curator'': "Oui, monsieur. [[AccidentalInnuendo Most impressive!]]"
* DumbMuscle: Flap in the first and third game.
* {{Eagleland}}: Duane and Pearl Henderson appear to be stereotypical American tourists, but that could just be a cover for Duane's job as a CIA agent.
** Or Duane just thinks he's an agent pretending to a a tourist, or he's an agent but thinks he's only a tourist. Or he's a tourist. It's never really made clear.
* EasterEgg: Early in the second game you can pick up a lucky piece of coal that you can use on various objects and people to [[SillinessSwitch have something silly happen]].
* EvilAlbino: Susarro in ''The Sleeping Dragon''.
* FakingTheDead: Late in the first game, [[spoiler:Sergeant Moue]] is said to have died. However, [[spoiler:in the second game it's revealed that he went into hiding after he found out about the Neo-Templars]].
* FanSequel: ''BrokenSword 2.5''
* {{Flanderisation}}: In the ''Director's Cut'' of the first game, all new significant pieces of dialogue added for George focused on his foolish aspects. So instead of the dramatic opening in the original, we get a silly rant how he's "really angry" about the café blowing up.
* GayParee
* HawaiianShirtedTourist: Duane - either a CrouchingMoronHiddenBadass, or just a Moron...
** George also dons a colourful shirt when heading for tropical climes.
* TheGuardsMustBeCrazy: It usually doesn't take much to fool a guard or escape from a guard in the game. In the second game, Nico managed to start a elevator generator right next to a bunch of armed guards, and none of them felt fit to ask what she was doing.
* HeroicSacrifice: [[spoiler: Bruno in ''The Sleeping Dragon''.]]
* HerrDoktor: Herr Hagenmeyer in the first game.
* HotScoop: Nico Collard the ''[[EverythingSoundsSexierInFrench freelaunce photojoornaleeste]]''
* HumanSacrifice: Aztec god Tezcatlipoca (''"The Smoking Mirror"'') wants them.
* ICantUseTheseThingsTogether
* JokeItem: A few, though some turn out to be NotCompletelyUseless.
* JustAStupidAccent
* KingArthur: ''Sleeping Dragon''.
* KleptomaniacHero: {{Lampshaded}} a few times, for example after George keeps a blood pressure gauge, Nico questions why he doesn't feel guilty stealing from a hospital.
* TheKnightsTemplar: The theme of the first game.
* LeapOfFaith
* {{Mayincatec}}: The theme of the second game.
* TheMole: [[spoiler:Inspector Rosso]] in the first game.
* MommasBoy: General Raoul Grasiento in ''The Smoking Mirror''.
* MonsterClown: The first game starts with a clown bombing a café.
* MoonLogicPuzzle
* NintendoHard: Some of the new puzzles in ''The Director's Cut''. Especially the ones that [[{{Waggle}} make use of the Wiimote's motion sensing]].
* NotCompletelyUseless: The hand buzzer in ''Templars''. Seems like a JokeItem for most of the game, only to be the only solution to a life-or-death situation.
* {{Oireland}}: Part of the first game.
** Also [[LampshadeHanging lampshaded]] in the following exchange:
---> '''George''': Top of the morning to ya!\\
'''Landlord''': I beg your pardon?\\
'''George''': Well that's what you Irish say, isn't it?\\
'''Landlord''': Do you want something? Or are you just flaunting your xenophobia?
* OurGhostsAreDifferent: Two ghosts can be encountered in the second game. One is harder to notice but leads to FridgeBrilliance.
* PoliceAreUseless: Murder cases get typically closed after few days of investigation.
** Justified in the first game with the cafe bombing, as [[spoiler: Rosso is working with the Neo-Templars all along and almost definitely was ordered to shut down the investigation by his buddies.]]
* PressXToNotDie: occasionally in ''Sleeping Dragon''.
* {{Privateer}}: Two [=NPCs=] are the descendants of a privateer ([[InsistentTerminology not a pirate]]) who claim he was falsely accused of acting without the correct papers by a governor and hung in order to get at his fortune.
* ReforgedBlade: The first game has the antagonists trying to reforge the eponymous weapon in the belief it will restore their order to glory. The heroes stop them.
* {{Shout Out}}: George Stobbart's similarity to another famous adventurer fond of ancient semi-mythical artefacts is [[{{Lampshade Hanging}} lampshaded]] by the line: "Evil Monks. I hate those guys".
* ShutUpAndSaveMe: Nico's response if you choose to talk to her rather than untie her in ''Smoking Mirror''.
* StarvingStudent: Nico mentions that she had to drop out of university because of this trope (she couldn't afford art supplies, although she was able to eat potatoes when she was doing printing with them).
* StealthBasedMission: a few times in ''Sleeping Dragon'', despite the game having ''no camera controls whatsoever''.
* TempleOfDoom: Visited regularly.
* ThemeParkVersion: In the second game, George meets a cinema crew shooting a movie version of ''TreasureIsland'', but with "modern" elements added such as a pirate girl with [[CombatStilettos thigh-high boots]].
** Though it's being shot in black and white.
* UpdatedRerelease (''Broken Sword: The Director's Cut'', released in 2009 for the Nintendo Wii and DS, with additional content, updated controls and artwork by [[{{Watchmen}} Dave Gibbons]].)
** It can be a little jarring on the PC version though. The new voice for Nico is strange at first, but fine. But the new gameplay sections use higher resolution models and backgrounds than the rest of the game. When you see the new Nico model interacting with the old scenery it looks weird. Plus things like the characters no longer walk to the edge of the screen, it just changes.
** Also, some of the random things that can be examined are cut out, leaving players of the original slightly uneasy about whether the new version's an improvement.
* WorldOfSnark
----
''Broken Sword'' is an adventure game series created by game designer Charles Cecil of Revolution Software. The game series revolves around the adventures of George Stobbart and Nico Collard in several fictitious stories based on history and mythology. The first two games in the series are controlled by a traditional point-and-click interface. The third and fourth installments are based on a 3D graphics engine, with the third game using a direct control mechanism. The fourth game returns to the standard point-and-click interface but within the 3D environment. A film, based on the first Broken Sword game, has been planned and is ready to be written.
The games in the series are:
* ''Broken Sword: Shadow of the Templars'' (''Circle of Blood'' in the US) -- set in [[GayParee France]], Spain, Syria and [[{{Oireland}} Ireland]]. Features TheKnightsTemplar.
* ''Broken Sword II: The Smoking Mirror'' -- set in Central America, the Caribbean, London and France. Features [[MayIncatec Aztec mythology]].
* ''Broken Sword: The Sleeping Dragon'' -- set in England, France, Prague and Egypt. Features [[KingArthur Arthurian legend]].
* ''Broken Sword: The Angel of Death'' -- set in New York, Istanbul, Rome and the Vatican City. Features TheKnightsTemplar again.
----
!! The ''Broken Sword'' series provides examples of:
* AbsurdlySpaciousSewer: Paris is full of them.
* AdventureDuo: George and Nico.
* AngryGuardDog: Faced in the second and third game.
* BagOfHolding: Nico has a small bag to keep all the items they collect along the way. George has his handy pockets. Note that said pocket managed to somehow hold, ''at the same time'' during the second game, a folded surveying Theodolite, a bucket of maple syrup, a fish, and Mayan artifacts, among other items.
* BananaRepublic: Quaramonte City in ''The Smoking Mirror''.
* BeeBeeGun: In the second game, George has to throw biscuits inside a bush to make bees come out and pursue a stunt actor.
* BlockPuzzle: Almost every other room in the third game, which was slightly controversial with casual adventure gamers.
* BlondesAreEvil: Petra in ''The Sleeping Dragon''.
* BookEnds: [[spoiler:The first game begins and ends with an explosion, even apparently reusing parts of the same animation. Averted in the Director's Cut, in which the game starts with Nico witnessing a politician being shot instead.]]
* CarCushion: The Jeep, in Syria.
* ChekhovsBoomerang: The manhole-opening tool in the first game.
* ChekhovsGun: Early in the first game, you get a prank item that shocks whoever shakes your hand. You ''know'' it's going to come in handy at some point.
* DeadpanSnarker: George, Nico and André are most prominent examples. The last two with added Frenchness.
* TheDevTeamThinksOfEverything: a few examples in the early games, but unfortunately averted in the third.
** Also, a lot of the random junk you could examine in the original is taken out in the Director's Cut, averting it here as well. A lot of the time, it really is just some funny observations or unimportant descriptions. But an entire character gets cut at one point.
** At one point in ''Sleeping Dragon'' you find a "large iron key" ''twenty feet away'' from a "large iron gate". Response to using one on the other: [[ICantUseTheseThingsTogether "There was no reason to try that"]]...
* DoubleEntendre: In the first game, George shifts the conversation into talking about a drain cover tool, which nobody is remotely interested in. Upon showing it to someone a second time, he tends to say things like;
--> ''George'': "I already [[DoesThisRemindYouOfAnything showed you my tool]], didn't I?"
--> ''Museum Curator'': "Oui, monsieur. [[AccidentalInnuendo Most impressive!]]"
* DumbMuscle: Flap in the first and third game.
* {{Eagleland}}: Duane and Pearl Henderson appear to be stereotypical American tourists, but that could just be a cover for Duane's job as a CIA agent.
** Or Duane just thinks he's an agent pretending to a a tourist, or he's an agent but thinks he's only a tourist. Or he's a tourist. It's never really made clear.
* EasterEgg: Early in the second game you can pick up a lucky piece of coal that you can use on various objects and people to [[SillinessSwitch have something silly happen]].
* EvilAlbino: Susarro in ''The Sleeping Dragon''.
* FakingTheDead: Late in the first game, [[spoiler:Sergeant Moue]] is said to have died. However, [[spoiler:in the second game it's revealed that he went into hiding after he found out about the Neo-Templars]].
* FanSequel: ''BrokenSword 2.5''
* {{Flanderisation}}: In the ''Director's Cut'' of the first game, all new significant pieces of dialogue added for George focused on his foolish aspects. So instead of the dramatic opening in the original, we get a silly rant how he's "really angry" about the café blowing up.
* GayParee
* HawaiianShirtedTourist: Duane - either a CrouchingMoronHiddenBadass, or just a Moron...
** George also dons a colourful shirt when heading for tropical climes.
* TheGuardsMustBeCrazy: It usually doesn't take much to fool a guard or escape from a guard in the game. In the second game, Nico managed to start a elevator generator right next to a bunch of armed guards, and none of them felt fit to ask what she was doing.
* HeroicSacrifice: [[spoiler: Bruno in ''The Sleeping Dragon''.]]
* HerrDoktor: Herr Hagenmeyer in the first game.
* HotScoop: Nico Collard the ''[[EverythingSoundsSexierInFrench freelaunce photojoornaleeste]]''
* HumanSacrifice: Aztec god Tezcatlipoca (''"The Smoking Mirror"'') wants them.
* ICantUseTheseThingsTogether
* JokeItem: A few, though some turn out to be NotCompletelyUseless.
* JustAStupidAccent
* KingArthur: ''Sleeping Dragon''.
* KleptomaniacHero: {{Lampshaded}} a few times, for example after George keeps a blood pressure gauge, Nico questions why he doesn't feel guilty stealing from a hospital.
* TheKnightsTemplar: The theme of the first game.
* LeapOfFaith
* {{Mayincatec}}: The theme of the second game.
* TheMole: [[spoiler:Inspector Rosso]] in the first game.
* MommasBoy: General Raoul Grasiento in ''The Smoking Mirror''.
* MonsterClown: The first game starts with a clown bombing a café.
* MoonLogicPuzzle
* NintendoHard: Some of the new puzzles in ''The Director's Cut''. Especially the ones that [[{{Waggle}} make use of the Wiimote's motion sensing]].
* NotCompletelyUseless: The hand buzzer in ''Templars''. Seems like a JokeItem for most of the game, only to be the only solution to a life-or-death situation.
* {{Oireland}}: Part of the first game.
** Also [[LampshadeHanging lampshaded]] in the following exchange:
---> '''George''': Top of the morning to ya!\\
'''Landlord''': I beg your pardon?\\
'''George''': Well that's what you Irish say, isn't it?\\
'''Landlord''': Do you want something? Or are you just flaunting your xenophobia?
* OurGhostsAreDifferent: Two ghosts can be encountered in the second game. One is harder to notice but leads to FridgeBrilliance.
* PoliceAreUseless: Murder cases get typically closed after few days of investigation.
** Justified in the first game with the cafe bombing, as [[spoiler: Rosso is working with the Neo-Templars all along and almost definitely was ordered to shut down the investigation by his buddies.]]
* PressXToNotDie: occasionally in ''Sleeping Dragon''.
* {{Privateer}}: Two [=NPCs=] are the descendants of a privateer ([[InsistentTerminology not a pirate]]) who claim he was falsely accused of acting without the correct papers by a governor and hung in order to get at his fortune.
* ReforgedBlade: The first game has the antagonists trying to reforge the eponymous weapon in the belief it will restore their order to glory. The heroes stop them.
* {{Shout Out}}: George Stobbart's similarity to another famous adventurer fond of ancient semi-mythical artefacts is [[{{Lampshade Hanging}} lampshaded]] by the line: "Evil Monks. I hate those guys".
* ShutUpAndSaveMe: Nico's response if you choose to talk to her rather than untie her in ''Smoking Mirror''.
* StarvingStudent: Nico mentions that she had to drop out of university because of this trope (she couldn't afford art supplies, although she was able to eat potatoes when she was doing printing with them).
* StealthBasedMission: a few times in ''Sleeping Dragon'', despite the game having ''no camera controls whatsoever''.
* TempleOfDoom: Visited regularly.
* ThemeParkVersion: In the second game, George meets a cinema crew shooting a movie version of ''TreasureIsland'', but with "modern" elements added such as a pirate girl with [[CombatStilettos thigh-high boots]].
** Though it's being shot in black and white.
* UpdatedRerelease (''Broken Sword: The Director's Cut'', released in 2009 for the Nintendo Wii and DS, with additional content, updated controls and artwork by [[{{Watchmen}} Dave Gibbons]].)
** It can be a little jarring on the PC version though. The new voice for Nico is strange at first, but fine. But the new gameplay sections use higher resolution models and backgrounds than the rest of the game. When you see the new Nico model interacting with the old scenery it looks weird. Plus things like the characters no longer walk to the edge of the screen, it just changes.
** Also, some of the random things that can be examined are cut out, leaving players of the original slightly uneasy about whether the new version's an improvement.
* WorldOfSnark
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