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* WeirdWest: The game takes place in a fantasy version of TheWildWest, with one enemy type being fireball-throwing mages and another being a floating skeletal HellHound. The first sheriff is a three-headed skeletal HellHound, and the BigBad is a skeletal necromancer overlord with a HellishHorse.

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* WeirdWest: The game takes place in a fantasy version of TheWildWest, with one enemy type being fireball-throwing mages and mages, another being a floating skeletal HellHound. The HellHound, and a third being Illithid-expies that throw magic energy orbs. One possible first sheriff is a three-headed skeletal HellHound, and the BigBad is a skeletal necromancer overlord with a HellishHorse.
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* MixedAnimalSpeciesTeam: Each one of the Sheriffs is based on an animal or uses one. Rex, Cupcake and Brutus is a [[HellHound dog]], Simple Tom is an [[WildWestArmadillo armadillo]], Crazy Denzel is a [[MoleMen mole]], and Ruthless Ruth is a [[BrutishBulls bull/buffalo]]. While The Undertaker himself was a human, he rides a [[HellishHorse skeletal horse]] into battle.

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* MixedAnimalSpeciesTeam: Each one of the Sheriffs serving the Undertaker is based on an animal or uses is one. Rex, Cupcake and Brutus is a [[HellHound dog]], Simple Tom is an [[WildWestArmadillo armadillo]], Crazy Denzel is a [[MoleMen mole]], and Ruthless Ruth is a [[BrutishBulls bull/buffalo]]. While The Undertaker himself was a human, he rides a [[HellishHorse skeletal horse]] into battle.
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* MixedAnimalSpeciesTeam: Each one of the Sheriffs is based on an animal or uses one. Rex, Cupcake and Brutus is a [[HellHound dog]], Simple Tom is an [[WildWestArmadillo armadillo]], Crazy Denzel is a [[MoleMan mole]], and Ruthless Ruth is a [[BrutishBulls bull/buffalo]]. While The Undertaker himself was a human, he rides a [[HellishHorse skeletal horse]] into battle.

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* MixedAnimalSpeciesTeam: Each one of the Sheriffs is based on an animal or uses one. Rex, Cupcake and Brutus is a [[HellHound dog]], Simple Tom is an [[WildWestArmadillo armadillo]], Crazy Denzel is a [[MoleMan [[MoleMen mole]], and Ruthless Ruth is a [[BrutishBulls bull/buffalo]]. While The Undertaker himself was a human, he rides a [[HellishHorse skeletal horse]] into battle.
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* MixedAnimalSpeciesTeam: Each one of the Sheriffs is based on an animal or uses one. Rex, Cupcake and Brutus is a [[HellHound dog]], Simple Tom is an [[WildWestArmadillo armadillo]], Crazy Denzel is a [[MoleMan mole]], and Ruthless Ruth is a [[BrutishBulls bull/buffalo]]. While The Undertaker himself was a human, he rides a [[HellishHorse skeletal horse]] into battle.
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* EliteMooks: Bat-people, Orcs and Brainsuckers replace the Goblins, Golems and Darkins halfway through the game and they have special abilities unlike their basic variants. The Bat people will [[KillOneOthersGetStronger get a stacking speed buff whenever another bat-person is killed]], the Orcs use a ShockwaveStomp with their weapon after they charge, and the Brainsuckers fire out PainfullySlowProjectile attacks at a faster rate than the Darkins' fireballs, clogging up the screen with projectiles.

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* EliteMooks: Bat-people, Bat-men, Orcs and Brainsuckers replace the Goblins, Golems and Darkins halfway through the game and they have special abilities unlike their basic variants. The Bat people Bat-men will [[KillOneOthersGetStronger get a stacking speed buff whenever another bat-person bat-man is killed]], the killed]]. The Orcs use a ShockwaveStomp with their weapon after they charge, and the charge. The Brainsuckers fire out PainfullySlowProjectile attacks that increase in size as they travel and at a faster rate than the Darkins' fireballs, clogging up the screen with projectiles.



** The [[{{Cthulhumanoid}} Brainsuckers]] fire magic orbs that move ''much'' slower than the Darkins' fireballs, which makes them linger on the screen as a hazard for longer.

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** The [[{{Cthulhumanoid}} Brainsuckers]] fire magic orbs that move ''much'' slower than the Darkins' fireballs, which makes them linger on the screen as a hazard for longer. These projectiles also grow in size as they travel.
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** The {{Cthulhumanoid}} minions of the Undertaker fire magic orbs that move ''much'' slower than the Darkins' fireballs, which makes them linger on the screen as a hazard for longer.

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** The {{Cthulhumanoid}} minions of the Undertaker [[{{Cthulhumanoid}} Brainsuckers]] fire magic orbs that move ''much'' slower than the Darkins' fireballs, which makes them linger on the screen as a hazard for longer.
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%% * MaximumHPReduction: The Reckless Abandon item causes you to lose 1 Max HP instead of taking damage when you get hit, and increases your base damage by a percentage whenever this happens.
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* ColorCodedItemTiers: Level-up powerup and item rarities come in five tiers -- grey (common), blue (rare), purple (epic), yellow (legendary) and red (mythical, only obtainable via Godly Die).

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* ColorCodedItemTiers: Level-up powerup and item rarities come in five tiers -- grey (common), blue (rare), purple (epic), yellow (legendary) and red (mythical, only obtainable via Godly Die).Die or Blessed Ring).
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* DroughtLevelOfDoom: One of the [[ChallengeRun Necromancer's Pact]] options allows you to reduce the amount of Hearts dropped, from 50% up to 100%, meaning no health pickups for you.

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* ChallengeRun: The infamy levels are these. Infamy Level 1 and above adds a restriction or an effect that makes the game more difficult in exchange with rewarding you with more points, stacking with previous infamy levels. Effects include doubling the cooldown of your dash, making you slower or making enemies faster, halving your MercyInvincibility time, increasing the number of enemies or occurrence of chargers and shooters, decreasing the cooldown time of enemy attacks, or worst of all, increase the damage that enemies deal to you.

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* ChallengeRun: ChallengeRun:
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The infamy levels are these. Infamy Level 1 and above adds a restriction or an effect that makes the game more difficult in exchange with rewarding you with more points, stacking with previous infamy levels. Effects include doubling the cooldown of your dash, making you slower or making enemies faster, halving your MercyInvincibility time, increasing the number of enemies or occurrence of chargers and shooters, decreasing the cooldown time of enemy attacks, or worst of all, increase the damage that enemies deal to you.you.
** The Necromancer's Pact are modifiers that increase your infamy level up to 50 by adding difficult conditions that the player can select. These include increased enemy count, increased mook health, increased boss health, enemies dealing more damage (up to 5), faster enemy projectiles, making Shooters and Chargers spawn at the start of a wave, reducing or even nullifying health drops, or causing all enemy projectiles to bounce off the screen edges.
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** [[{{Cthulhumanoid}} Illithid]] Deputies fire a spread of three {{Painfully Slow Projectile}}s whenever they attack.

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** [[{{Cthulhumanoid}} Illithid]] Brainsucker]] Deputies fire a spread of three {{Painfully Slow Projectile}}s whenever they attack.

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* AlcoholInducedIdiocy: The "Drinks Are On The House" item makes enemies' special attacks (Golems' and Orcs' charges, Darkins' and Illithids' spells, Moles' Dynamite) [[ImperialStormtrooperMarksmanshipAcademy go wide 70% of the time]].

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* AlcoholInducedIdiocy: The "Drinks Are On The House" item makes enemies' special attacks (Golems' and Orcs' charges, Darkins' and Illithids' Brainsuckers' spells, Moles' Dynamite) [[ImperialStormtrooperMarksmanshipAcademy go wide 70% of the time]].



* {{Cthulhumanoid}}: Brainsuckers are expies of [[TabletopGame/DungeonsAndDragons Illithids]], being parasitic alien creatures that transform their host into an entity with a tentacled face (usually). They attack with PainfullySlowProjectile energy balls that increase in size the further they travel.



* EliteMooks: Bat-people, Orcs and Illithids replace the Goblins, Golems and Darkins halfway through the game and they have special abilities unlike their basic variants. The Bat people will [[KillOneOthersGetStronger get a stacking speed buff whenever another bat-person is killed]], the Orcs use a ShockwaveStomp with their weapon after they charge, and the Illithids fire out PainfullySlowProjectile attacks at a faster rate than the Darkins' fireballs, clogging up the screen with projectiles.

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* EliteMooks: Bat-people, Orcs and Illithids Brainsuckers replace the Goblins, Golems and Darkins halfway through the game and they have special abilities unlike their basic variants. The Bat people will [[KillOneOthersGetStronger get a stacking speed buff whenever another bat-person is killed]], the Orcs use a ShockwaveStomp with their weapon after they charge, and the Illithids Brainsuckers fire out PainfullySlowProjectile attacks at a faster rate than the Darkins' fireballs, clogging up the screen with projectiles.

Added: 196

Removed: 152

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* RandomizedDamageAttack: Normally, all your attacks deal a fixed amount of damage. However, the Fickle Bullets item causes your damage to vary from 80% to 180%, along with the size of your shots.



%% ** Simple Tom is a humanoid armadillo who attacks by bouncing around the edges of the arena, just like Armored Armadillo from ''VideoGame/MegaManX''.
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** Bloody Rage gives you +5 seconds of tripled fire rate whenever you get hurt.

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