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There's now a third hero.


* EliteMook: Mega Crab 6.0. introduced Super Soldier Vats that, if broken, release an extremely powerful version of a certain troop to fight for you.

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* EliteMook: Mega Crab 6.0. 0 introduced Super Soldier Vats that, if broken, release an extremely powerful version of a certain troop to fight for you.



** Super Grenadiers' accuracy hasn't improved...but they throw 5 grenades in one sitting, and each one has a huge radius and massive damage, so chances are they will leave the battlefield looking like you set off a small nuke. And they have the Super Soldier standard 35,000 HP.

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** Super Grenadiers' accuracy hasn't improved... but they throw 5 grenades in one sitting, and each one has a huge radius and massive damage, so chances are they will leave the battlefield looking like you set off a small nuke. And they have the Super Soldier standard 35,000 HP.



* FriendlyFireproof: Played With. Most of the troops' attacks don't hurt other troops, but there are some exceptions, namely Grenadier's bombs and Scorcher's flames. In addition, your gunboat's weaponry can harm your troops.

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* FriendlyFireproof: Played With.with. Most of the troops' attacks don't hurt other troops, but there are some exceptions, namely Grenadier's bombs and Scorcher's flames. In addition, your gunboat's weaponry can harm your troops.



* HeroUnit: Two of these were introduced in the March 2017 update.

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* HeroUnit: Two of these were introduced in the March 2017 update, and a third was introduced in the June 2017 update.



*** They can be used in battle while being upgraded. The same is true for their special abilities.

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*** They can be used in battle while being upgraded.upgraded ([[CaptainObvious obviously]] at the pre-upgrade level). The same is true for their special abilities.
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* EliteMook: Mega Crab 6.0. introduced Super Soldier Vats that, if broken, release an extremely powerful version of a certain troop to fight for you.
** Super Riflemen have much, much higher HP (12500) and DPS (1200), and fire their rifles like Machine Guns to shred targets quickly.
** Super Heavies have higher DPS (800) but a stupendous HP count of 43,000, the same as a max level Scorcher, allowing him to eat bullets, rockets, shells and lasers without even getting scratched. While he has a shorter range, this actually helps him to draw the fire of even more defenses.
** Super Medics have the standard Super Soldier health (25,000), but heal at a massive rate, around 240 HP per medkit compared to a level 13 Medic's 32. In addition, their healing also gives troops a speed buff to allow them to charge bases even faster.
** Super Warriors boast 15,000 HP, attack slightly faster, and deal a whopping 2000 damage per hit. In addition, they slow any building that they hit, and are able to heal themselves at a much faster rate of 650 per attack.
** Super Grenadiers' accuracy hasn't improved...but they throw 5 grenades in one sitting, and each one has a huge radius and massive damage, so chances are they will leave the battlefield looking like you set off a small nuke. And they have the Super Soldier standard 35,000 HP.
** Super Critters aren't too special, lacking many of the unique perks of the other Supers... but they are still extremely powerful, boasting 35,000 HP and dealing a whopping ''2200'' DPS! Anything that this thing approaches is going to get melted in seconds.


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* HumongousMecha: Dr. T's Mega Crab, a giant mechanical crab the size of an island.
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Need to add that Everspark is one of the hero units alluded to, without further description.


** Cpt. Everspark shoots lightning bolts at the nearest enemy building every time she releases Critters.

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** Cpt. Everspark Everspark, one of the two hero units alluded to above, shoots lightning bolts at the nearest enemy building every time she releases Critters.

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Eliminated informal senteces, moved hero Bios to characters page


** Now that we have the basics out of the way, let's introduce our heroes.
*** Sgt. Brick is a female example of SergeantRock who's unlocked at Headquarters level 4 once the player rebuilds a Derelict Hut that appears at one corner of the base. Her standard perk is a "Grenade Spammer", which causes her to fire a grenade at every new target she sees. The special abilities are Cluster Grenade (a grenade that sends out explosive shrapnel after it explodes), Iron Will (reduces damage taken by nearby troops for a set period of time), and Battle Orders (increases damage done and movement speed of nearby troops for a set period of time).
*** Cpt. Everspark is a female gadget freak who's unlocked once the player defeats Col. Gearheart's level 45 War Factory. Her standard perk is "Robot Overlord", which causes her to [[MookMaker spawn groups of Critters]] every few seconds. The special abilities are Critter Swarm (spawning a [[UpToEleven larger group]] of Critters), Explosive Charges (a timed explosive charge thrown at the nearest building), and Universal Remote (turns the nearest enemy defense against its own base for a set time, after which the defense is briefly stunned; note that it will not work against Prototype Defenses or defenses specific to Lt. Hammerman bases).
** Another HUGE difference between our heroes and those of ''Clash'': Heroes in ''Boom Beach'' can be used in battle while being upgraded. The same is true for their special abilities.

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** Now that we have the basics out of the way, let's introduce our heroes.
*** Sgt. Brick is a female example of SergeantRock who's unlocked at Headquarters level 4 once the player rebuilds a Derelict Hut that appears at one corner of the base. Her standard perk is a "Grenade Spammer", which causes her to fire a grenade at every new target she sees. The special abilities are Cluster Grenade (a grenade that sends out explosive shrapnel after it explodes), Iron Will (reduces damage taken by nearby troops for a set period of time), and Battle Orders (increases damage done and movement speed of nearby troops for a set period of time).
*** Cpt. Everspark is a female gadget freak who's unlocked once the player defeats Col. Gearheart's level 45 War Factory. Her standard perk is "Robot Overlord", which causes her to [[MookMaker spawn groups of Critters]] every few seconds. The special abilities are Critter Swarm (spawning a [[UpToEleven larger group]] of Critters), Explosive Charges (a timed explosive charge thrown at the nearest building), and Universal Remote (turns the nearest enemy defense against its own base for a set time, after which the defense is briefly stunned; note that it will not work against Prototype Defenses or defenses specific to Lt. Hammerman bases).
** Another HUGE difference between our heroes and those of ''Clash'': Heroes in ''Boom Beach''
They can be used in battle while being upgraded. The same is true for their special abilities.
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** A third set of resources is used for upgrading Heroes and their abilities. Trader Tokens (obtained by retrieving treasure from the daily supply boat and collecting rewards from the Supply Chest upon earning five victory points; can also be [[BribingYourWayToVictory purchased in larger quantities]] with in-game currency) are used to upgrade the Heroes themselves. Hero Tokens (purchased from the Trader, who makes a weekly appearance every weekend, using either Trader Tokens or gold) are used to upgrade the Heroes' special abilities.

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** A third set of resources is used for upgrading Heroes and their abilities. Trader Tokens (obtained by retrieving treasure from the daily supply boat and collecting rewards from the Supply Chest upon earning five victory points; can also be [[BribingYourWayToVictory purchased in larger quantities]] with in-game currency) are used to upgrade the Heroes themselves. Hero Tokens (purchased from the Trader, who makes a weekly her appearance every weekend, using either Trader Tokens or gold) are used to upgrade the Heroes' special abilities.
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Realized an even more fundamental difference between BB and Clash hero units.

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** Another HUGE difference between our heroes and those of ''Clash'': Heroes in ''Boom Beach'' can be used in battle while being upgraded. The same is true for their special abilities.
Is there an issue? Send a MessageReason:
None


** A third set of resources is used for upgrading Heroes and their abilities. Trader Tokens (obtained by retrieving treasure from the daily supply boat, and also collecting rewards from the Supply Chest upon earning five victory points) are used to upgrade the Heroes themselves. Hero Tokens (purchased from the Trader, who makes a weekly appearance every weekend, using either Trader Tokens or gold) are used to upgrade the Heroes' special abilities.

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** A third set of resources is used for upgrading Heroes and their abilities. Trader Tokens (obtained by retrieving treasure from the daily supply boat, boat and also collecting rewards from the Supply Chest upon earning five victory points) points; can also be [[BribingYourWayToVictory purchased in larger quantities]] with in-game currency) are used to upgrade the Heroes themselves. Hero Tokens (purchased from the Trader, who makes a weekly appearance every weekend, using either Trader Tokens or gold) are used to upgrade the Heroes' special abilities.
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On second thought... Sgt. Brick is closer to Sergeant Rock.


*** Sgt. Brick is a female DrillSergeantNasty who's unlocked at Headquarters level 4 once the player rebuilds a Derelict Hut that appears at one corner of the base. Her standard perk is a "Grenade Spammer", which causes her to fire a grenade at every new target she sees. The special abilities are Cluster Grenade (a grenade that sends out explosive shrapnel after it explodes), Iron Will (reduces damage taken by nearby troops for a set period of time), and Battle Orders (increases damage done and movement speed of nearby troops for a set period of time).

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*** Sgt. Brick is a female DrillSergeantNasty example of SergeantRock who's unlocked at Headquarters level 4 once the player rebuilds a Derelict Hut that appears at one corner of the base. Her standard perk is a "Grenade Spammer", which causes her to fire a grenade at every new target she sees. The special abilities are Cluster Grenade (a grenade that sends out explosive shrapnel after it explodes), Iron Will (reduces damage taken by nearby troops for a set period of time), and Battle Orders (increases damage done and movement speed of nearby troops for a set period of time).

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A third set of resources is used for Heroes.


* YouRequireMoreVespeneGas: Built on the ''Clash of Clans'' formula, the game starts off with wood (for building construction/upgrading) and gold (for troop training/upgrading/everything else), but buildings will later on require stone and iron for construction/upgrades. Building prototype defenses will require a separate set of resources (Critical Fuse, Complex Gear, Power Rod, Field Capacitor).

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* YouRequireMoreVespeneGas: Built on the ''Clash of Clans'' formula, the game starts off with wood (for building construction/upgrading) and gold (for troop training/upgrading/everything else), but buildings will later on require stone and iron for construction/upgrades. construction/upgrades.
**
Building prototype defenses will require a separate set of resources (Critical Fuse, Complex Gear, Power Rod, Field Capacitor).Capacitor).
** A third set of resources is used for upgrading Heroes and their abilities. Trader Tokens (obtained by retrieving treasure from the daily supply boat, and also collecting rewards from the Supply Chest upon earning five victory points) are used to upgrade the Heroes themselves. Hero Tokens (purchased from the Trader, who makes a weekly appearance every weekend, using either Trader Tokens or gold) are used to upgrade the Heroes' special abilities.
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Another Shock and Awe example.

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** Cpt. Everspark shoots lightning bolts at the nearest enemy building every time she releases Critters.
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*** Capt. Everspark is a female gadget freak who's unlocked once the player defeats Col. Gearheart's level 45 War Factory. Her standard perk is "Robot Overlord", which causes her to [[MookMaker spawn groups of Critters]] every few seconds. The special abilities are Critter Swarm (spawning a [[UpToEleven larger group]] of Critters), Explosive Charges (a timed explosive charge thrown at the nearest building), and Universal Remote (turns the nearest enemy defense against its own base for a set time, after which the defense is briefly stunned; note that it will not work against Prototype Defenses or defenses specific to Lt. Hammerman bases).

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*** Capt.Cpt. Everspark is a female gadget freak who's unlocked once the player defeats Col. Gearheart's level 45 War Factory. Her standard perk is "Robot Overlord", which causes her to [[MookMaker spawn groups of Critters]] every few seconds. The special abilities are Critter Swarm (spawning a [[UpToEleven larger group]] of Critters), Explosive Charges (a timed explosive charge thrown at the nearest building), and Universal Remote (turns the nearest enemy defense against its own base for a set time, after which the defense is briefly stunned; note that it will not work against Prototype Defenses or defenses specific to Lt. Hammerman bases).
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Now has Hero Units.

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* HeroUnit: Two of these were introduced in the March 2017 update.
** Like their counterparts in ''Clash of Clans'':
*** They are immortal, only being stunned when defeated in battle.
*** They have special abilities that the player can activate at any time, with a caveat listed below.
** Unlike the ''Clash of Clans'' heroes:
*** They need no healing time; they will be fully healed and ready to go for the player's next attack.
*** They only operate on attack; they play no role in defending the player's base.
*** Only one hero can be used in a given battle.
*** Each hero has one special perk that's automatically activated with no need for player input. In addition, they have three special abilities (only one of which can be active in a given battle) that the player can activate multiple times—though at the cost of a set amount of Gunboat energy, which increases with each activation.
** Now that we have the basics out of the way, let's introduce our heroes.
*** Sgt. Brick is a female DrillSergeantNasty who's unlocked at Headquarters level 4 once the player rebuilds a Derelict Hut that appears at one corner of the base. Her standard perk is a "Grenade Spammer", which causes her to fire a grenade at every new target she sees. The special abilities are Cluster Grenade (a grenade that sends out explosive shrapnel after it explodes), Iron Will (reduces damage taken by nearby troops for a set period of time), and Battle Orders (increases damage done and movement speed of nearby troops for a set period of time).
*** Capt. Everspark is a female gadget freak who's unlocked once the player defeats Col. Gearheart's level 45 War Factory. Her standard perk is "Robot Overlord", which causes her to [[MookMaker spawn groups of Critters]] every few seconds. The special abilities are Critter Swarm (spawning a [[UpToEleven larger group]] of Critters), Explosive Charges (a timed explosive charge thrown at the nearest building), and Universal Remote (turns the nearest enemy defense against its own base for a set time, after which the defense is briefly stunned; note that it will not work against Prototype Defenses or defenses specific to Lt. Hammerman bases).
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* KillItWithFire: The Scorcher among troops, and the Flamethrower and Hot Pot among enemy defenses.

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* KillItWithFire: The Scorcher among troops, and the Flamethrower and Hot Pot among enemy defenses.

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* DifficultButAwesome: Using a force that entirely consists of [[GlassCannon Zookas]] to destroy a target with a ridiculous amounts of Hit Points like the Headquarters. To properly use them, you need proper deployment and timing of Smoke to cover them from defenses, Flares to properly direct them to the desired target, and which defenses needs to be shocked such as Rocket Launchers and Shock Launchers. Improper use of them will led to whole swaths of them being wiped out very quickly with little damage done in the attack, but proper usage of them and you can bring down even the toughest and healthiest shielded HQ with very little casualties on your side. Mastering their usage is one of the most important aspect in operations especially if you want to engage in the most difficult operations.

to:

* DifficultButAwesome: Using a force that entirely consists of [[GlassCannon Zookas]] to destroy a target with a ridiculous amounts amount of Hit Points like the Headquarters. To properly use them, you need proper deployment and timing of Smoke to cover them from defenses, Flares to properly direct them to the desired target, and which defenses needs to be shocked such as Rocket Launchers and Shock Launchers. Improper use of them will led to whole swaths of them being wiped out very quickly with little damage done in the attack, but proper usage of them and you can bring down even the toughest and healthiest shielded HQ with very little casualties on your side. Mastering their usage is one of the most important aspect in operations especially if you want to engage in the most difficult operations.



* FreezeRay[=/=]KillItWithIce: The Cryoneer (unlocked at Level 20 Headquarters) carries a freeze gun into battle. Her gun's rays (which get longer as she's upgraded) do moderate damage to enemy weapons, and also slow down their firing rate by 50%.



* FreezeRay[=/=]KillItWithIce: The Cryoneer (unlocked at Level 20 Headquarters) carries a freeze gun into battle. Her gun's rays (which get longer as she's upgraded) do moderate damage to enemy weapons, and also slow down their firing rate by 50%.



* MadScientist: Doctor Terror or Dr T for short, acts like your stereotypical CardCarryingVillain who invades islands that previously harbored Hammerman Bases every 4 out of 6 days in the cycle. He is also the one who created the Mega Crab and periodically invades the islands once in a while.
* OneHitPolykill: The Lazor Beam fires a ray that deals damage to everything in a straight line. Because of this, it's able to damage targets even outside of it's maximum range as long as one target is in it's range.
* TheMedic: Unlocked at Level 15 Headquarters, the medic can heal troops (and himself while he's healing) and has the most complex AI compared to the rest of cast.
* MightyGlacier: Tanks are incredibly slow and require Gunboat Energy to land them but they both have a good amount of hit points as well as decent amount of damage.

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* MadScientist: Doctor Terror Terror, or Dr Dr. T for short, acts like your stereotypical CardCarryingVillain who invades islands that previously harbored Hammerman Bases every 4 out of 6 days in the cycle. He is also the one who created the Mega Crab and periodically invades the islands once in a while.
* OneHitPolykill: The Lazor Beam fires a ray that deals damage to everything in a straight line. Because of this, it's able to damage targets even outside of it's its maximum range as long as one target is in it's within range.
* TheMedic: Unlocked at Level 15 Headquarters, the medic Medic can heal troops (and himself while he's healing) and has the most complex AI compared to the rest of cast.
* MightyGlacier: Tanks are incredibly slow and require Gunboat Energy to land them them, but they both have a good amount of hit points as well as a decent amount of damage.
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* YouRequireMoreVespeneGas: Built on the ''VideoGame/Clash of Clans'' formula, the game starts off with wood (for building construction/upgrading) and gold (for troop training/upgrading/everything else), but buildings will later on require stone and iron for construction/upgrades. Building prototype defenses will require a separate set of resources (Critical Fuse, Complex Gear, Power Rod, Field Capacitor).

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* YouRequireMoreVespeneGas: Built on the ''VideoGame/Clash ''Clash of Clans'' formula, the game starts off with wood (for building construction/upgrading) and gold (for troop training/upgrading/everything else), but buildings will later on require stone and iron for construction/upgrades. Building prototype defenses will require a separate set of resources (Critical Fuse, Complex Gear, Power Rod, Field Capacitor).

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Freeze Ray and Kill It With Ice: Cryoneers. Kill It With Fire: Scorchers, Flamethrowers, Hot Pots.


* FriendlyFireproof: Played With. Most of the troop's attacks don't hurt other troops, but there are some exceptions, namely Grenadier's bombs and Scorcher's flames. In addition, your gunboat's weaponry can harm your troops.

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* FriendlyFireproof: Played With. Most of the troop's troops' attacks don't hurt other troops, but there are some exceptions, namely Grenadier's bombs and Scorcher's flames. In addition, your gunboat's weaponry can harm your troops.troops.
* FreezeRay[=/=]KillItWithIce: The Cryoneer (unlocked at Level 20 Headquarters) carries a freeze gun into battle. Her gun's rays (which get longer as she's upgraded) do moderate damage to enemy weapons, and also slow down their firing rate by 50%.



* GreaterScopeVillain: The Blackguard are the main enemies of the game and Hammerman's dialogue implies that he is under the order of someone with a higher rank than him. However, the game never reveals who the supreme Blackguard leader is, making Hammerman and his CoDragons Dr T and Col. Gearheart than main opponents of the game.
* InstantWinCondition: Destroying the Headquarters will instantly give the attacker victory, there are no other outcomes aside from losing the attack.

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* GreaterScopeVillain: The Blackguard are the main enemies of the game and Hammerman's dialogue implies that he is under the order of someone with a higher rank than him. However, the game never reveals who the supreme Blackguard leader is, making Hammerman and his CoDragons Dr Dr. T and Col. Gearheart than the main opponents of the game.
* InstantWinCondition: Destroying the Headquarters will instantly give the attacker victory, victory; there are no other outcomes aside from losing the attack.attack.
* KillItWithFire: The Scorcher among troops, and the Flamethrower and Hot Pot among enemy defenses.



* ShockAndAwe: Shock Launchers and Shock mines don't deal that much damage but they make up to it with their ability to stun troops for a second, allowing other defenses to wail on them. The Gunboat's Shock Bombs, on the other hand, don't to any damage but can stall enemies for extended periods of time, depending on their level.

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* ShockAndAwe: Shock Launchers and Shock mines Mines don't deal that much damage but they make up to for it with their ability to stun troops for a second, allowing other defenses to wail whale on them. The Gunboat's Shock Bombs, on the other hand, don't to do any damage but can stall enemies for extended periods of time, depending on their level.



* SpotlightStealingSquad: Despite Hammerman being the main villain of the game, Dr T has a lot more focus and prominence compared to him, appearing in virtually every single Boom Beach video[[note]](since his first appearance)[[/note]], having 2 out of four events centered around his base, and he is also the one who created the Mega Crab.

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* SpotlightStealingSquad: Despite Hammerman being the main villain of the game, Dr Dr. T has a lot more focus and prominence compared to him, appearing in virtually every single Boom Beach video[[note]](since his first appearance)[[/note]], having 2 out of four events centered around his base, and he is also the one who created the Mega Crab.



* UselessUsefulSpell: The Sabotage option in operations is widely regarded to be virtually useless, especially in higher operation level. Basically, at the cost of Intel, you can randomly destroy one defensive building. The problem is that Intel is a difficult resource to obtain and wasting it on a single defense that 1)Doesn't deal any chip damage to the Power Core and 2)Could have been anything such as that Machine Gun that is destroyed far away from the Core makes it very impractical to do so. As a result, many Task Forces bans the use of any sabotage in operations lest you will either get demoted or kicked just for using it.

to:

* UselessUsefulSpell: The Sabotage option in operations is widely regarded to be virtually useless, especially in higher operation level. Basically, at the cost of Intel, you can randomly destroy one defensive building. The problem is that Intel is a difficult resource to obtain and wasting it on a single defense that 1)Doesn't 1) doesn't deal any chip damage to the Power Core and 2)Could 2) could have been anything such as that Machine Gun that is destroyed far away from the Core makes it very impractical to do so. As a result, many Task Forces bans the use of any sabotage in operations lest you will either get demoted or kicked just for using it.



* YouRequireMoreVespeneGas: Built on the Clash of Clans formula, the game starts of with wood (for building construction/upgrading) and gold (for troop training/upgrading/everything else), but buildings will later on require stone and iron for construction/upgrades.

to:

* YouRequireMoreVespeneGas: Built on the Clash ''VideoGame/Clash of Clans Clans'' formula, the game starts of off with wood (for building construction/upgrading) and gold (for troop training/upgrading/everything else), but buildings will later on require stone and iron for construction/upgrades.construction/upgrades. Building prototype defenses will require a separate set of resources (Critical Fuse, Complex Gear, Power Rod, Field Capacitor).
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* DeflectorShields: The Prototype Shield Generator creates a shield around your HQ that either requires the Generator to be destroyed or the Shield itself to be destroyed in order to drop it, making enemy raids considerably harder. Generally, the shield is only a few hundred thousand at most, but on Operations where there's a lot of them, the shield health can be in the ''tens of millions'', making it a near necessity to bust at least most of the generators.
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* OneHitPolykill: The Lazor Beam fires a ray that deals damage to everything in a straight line. Because of this, it's able to damage targets even outside of it's maximum range as long as one target is in it's range.


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** A prominent aspect of the Prototype Shock Blaster, a machine gun that fires shots that momentarily stun targets. Sound overpowered? Well, it would be if it didn't have to reload every 40 shots.

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* ArbitraryMinimumRange: The Mortar, Rocket Launcher, Shock Launcher, and Grappler all have them to balance their strengths (and to prevent the Grappler from grappling something right next to them). Rocket Launcher's is larger than ususal to balance it's extreme range and area attacks.



* CripplingOverspecialization: The Boom Cannon does insane damage, but only strikes one unit at a time, and very slowly at that, making it only effective against heavily armored troops. Taken UpToEleven with the Doom Cannon, which does even more damage but shares the Boom Cannon's single target and slow fire rate.
* DamageOverTime: Scorchers, Flamethrowers, and Hot Pots can cause this to anything unlucky enough to be caught in their flames.



* FriendlyFireproof: Played With. Most of the troop's attacks don't hurt other troops, but there are some exceptions, namely Grenadier's bombs and Scorcher's flames. In addition, your gunboat's weaponry can harm your troops.



* StoneWall: Heavies deal a very low amount of damage for the amount of housing they require but they have tremendous hit-points that can easily shield any troops behind them.

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* StoneWall: Heavies deal a very low amount of damage for the amount of housing they require but they have tremendous hit-points that can easily shield any troops behind them. Taken UpToEleven with Scorchers, as their health is in the ''ten thousands'' so nothing less than Boom and Doom cannons can put a dent in them.
* TakingYouWithMe: Scorchers explode on death, dealing massive damage around them.
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* DifficultButAwesome: Using a force that entirely consists of [[GlassCannon Zookas]] to destroy a target with a ridiculous amounts of Hit Points like the Headquarters. To properly use them, you need proper deployment of Smoke to cover them from defenses, Flares to properly direct them to the desired target, and which defenses needs to be shocked such as Rocket Launchers and Shock Launchers. Improper use of them will led to whole swaths of them being wiped out very quickly with little damage done in the attack, but proper usage of them and you can bring down even the toughest and healthiest shielded HQ with very little casualties on your side. Mastering their usage is one of the most important aspect in operations especially if you want to engage in the most difficult operations.

to:

* DifficultButAwesome: Using a force that entirely consists of [[GlassCannon Zookas]] to destroy a target with a ridiculous amounts of Hit Points like the Headquarters. To properly use them, you need proper deployment and timing of Smoke to cover them from defenses, Flares to properly direct them to the desired target, and which defenses needs to be shocked such as Rocket Launchers and Shock Launchers. Improper use of them will led to whole swaths of them being wiped out very quickly with little damage done in the attack, but proper usage of them and you can bring down even the toughest and healthiest shielded HQ with very little casualties on your side. Mastering their usage is one of the most important aspect in operations especially if you want to engage in the most difficult operations.
Is there an issue? Send a MessageReason:
None

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* DifficultButAwesome: Using a force that entirely consists of [[GlassCannon Zookas]] to destroy a target with a ridiculous amounts of Hit Points like the Headquarters. To properly use them, you need proper deployment of Smoke to cover them from defenses, Flares to properly direct them to the desired target, and which defenses needs to be shocked such as Rocket Launchers and Shock Launchers. Improper use of them will led to whole swaths of them being wiped out very quickly with little damage done in the attack, but proper usage of them and you can bring down even the toughest and healthiest shielded HQ with very little casualties on your side. Mastering their usage is one of the most important aspect in operations especially if you want to engage in the most difficult operations.

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Medic will follow any troops regardless of their remaining health


** If there are no injured troops to heal, Medics will {{TooDumbToLive stand completely still, even when in range of a defensive building}}.

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** If there are no injured other troops to heal, left in the vicinity, Medics will {{TooDumbToLive [[TooDumbToLive stand completely still, even when in range of a defensive building}}.building]] and unlike Clash of Clans, the battle won't auto end if they are the only troops left forcing you to retreat to save time.


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* UselessUsefulSpell: The Sabotage option in operations is widely regarded to be virtually useless, especially in higher operation level. Basically, at the cost of Intel, you can randomly destroy one defensive building. The problem is that Intel is a difficult resource to obtain and wasting it on a single defense that 1)Doesn't deal any chip damage to the Power Core and 2)Could have been anything such as that Machine Gun that is destroyed far away from the Core makes it very impractical to do so. As a result, many Task Forces bans the use of any sabotage in operations lest you will either get demoted or kicked just for using it.

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* ArtificialStupidity: Enforced. Like Clash of Clans, units in Boom Beach follow their own AI presets. The difference here is that all units (excluding the Medic) are coded to attack the closest building they see, regardless of building type or unit/defensive building strengths and weaknesses. It is up to you to provide direction/fire support to your troops through the gunboat's various abilities in order to succeed.
** If there are no injured troops to heal, Medics will {{TooDumbToLive stand completely still, even when in range of a defensive building}}.



* ExcusePlot: The entire "defeat the Blackcguard" plot is really just an excuse for the player to continue to play the game to become stronger.
* GlassCannon: Zookas have a long range and possess the biggest damage per landing craft out of all the troops but is incredibly squishy and if caught by a splash tower, expect them to go down just as easy.
* GreaterScopeVillain: The Blackguard are the main enemies of the game and Hammerman's dialogue implies that he is under the order of someone with a higher rank than him. However, the game never reveals who the supreme Blackguard leader is, making Hammerman and his CoDragons Dr T and Gearheart than main opponent of the game.

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* BoobyTrap: 3 types of mines exist; The standard mine (deals decent damage in a small area), The Boom Mine (Deals massive damage in a concentrated area) and the shock mine (stalls enemies in a small radius).
* CannonFodder: Riflemen are the base troop unlocked at the start of the game, and are generally employed en-mass early on. In fact, a recommended strategy is to Zerg Rush Riflemen against regular and Boom Cannons, as the troops can out-damage the slow firing cannons through their superior numbers and firerate.
* ExcusePlot: The entire "defeat the Blackcguard" Blackguard" plot is really just an excuse for the player to continue to play the game to become stronger.
* GlassCannon: Zookas have a long range and possess the biggest damage per landing craft out of all the troops but is are incredibly squishy and if caught by a splash tower, expect whole groups them to go down just as easy.
* GreaterScopeVillain: The Blackguard are the main enemies of the game and Hammerman's dialogue implies that he is under the order of someone with a higher rank than him. However, the game never reveals who the supreme Blackguard leader is, making Hammerman and his CoDragons Dr T and Col. Gearheart than main opponent opponents of the game.



* MadScientist: Doctor Terror or Dr T for short, acts like your stereotypical CardCarryingVillain who often tend to invade the island every 4 out of 6 days in the cycle. He is also the one who created the Mega Crab and periodically invades the islands once in a while.

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* MadScientist: Doctor Terror or Dr T for short, acts like your stereotypical CardCarryingVillain who often tend to invade the island invades islands that previously harbored Hammerman Bases every 4 out of 6 days in the cycle. He is also the one who created the Mega Crab and periodically invades the islands once in a while.while.
* TheMedic: Unlocked at Level 15 Headquarters, the medic can heal troops (and himself while he's healing) and has the most complex AI compared to the rest of cast.



* ShockAndAwe: Shock Launchers don't deal that much damage but they make up to it with their ability to stun troops for a second, allowing other defenses to wail on them.
* SpotlightStealingSquad: Despite Hammerman being the main villain of the game, Dr T has a lot more focus and prominence compared to him, appearing in virtually every single Boom Beach videos, having 2 out of four events centered around his base, and he is also the one who created the Mega Crab.

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* ShockAndAwe: Shock Launchers and Shock mines don't deal that much damage but they make up to it with their ability to stun troops for a second, allowing other defenses to wail on them.
them. The Gunboat's Shock Bombs, on the other hand, don't to any damage but can stall enemies for extended periods of time, depending on their level.
* SpotlightStealingSquad: Despite Hammerman being the main villain of the game, Dr T has a lot more focus and prominence compared to him, appearing in virtually every single Boom Beach videos, video[[note]](since his first appearance)[[/note]], having 2 out of four events centered around his base, and he is also the one who created the Mega Crab.



* UnskilledButStrong: Whenever Hammerman invades your base, he doesn't seem to utilize his gunboat to his full potential aside from a single missile but this is counteracted by the sheer number of enemy soldiers[[note]]Way, way more than what you can use[[/note]] that can quickly destroy any base without sufficient preparations.

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* UnskilledButStrong: Whenever Hammerman invades your base, he doesn't seem to utilize his gunboat to his full potential aside from a single missile but missile. However, this is counteracted by the sheer number of enemy soldiers[[note]]Way, way more than what you can use[[/note]] that can quickly destroy any base without sufficient preparations.preparations.
* VideoGameCrueltyPotential: All of your gunboat abilities, regardless if they are offensive or supporting in nature, will affect your troops. This means that you can purposely bomb or shock them while initiating a raid.
* YouRequireMoreVespeneGas: Built on the Clash of Clans formula, the game starts of with wood (for building construction/upgrading) and gold (for troop training/upgrading/everything else), but buildings will later on require stone and iron for construction/upgrades.
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* MightyGlacier: Tanks are incredibly slow and require Gunboat Energy to land them but they both have a good amount of hit points as well as decent amount of damage.



* StoneWall: Heavies deal a very low amount of damage for the amount of housing they require but they have tremendous hit-points that can easily shield any troops behind them.

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* StoneWall: Heavies deal a very low amount of damage for the amount of housing they require but they have tremendous hit-points that can easily shield any troops behind them.them.
* UnskilledButStrong: Whenever Hammerman invades your base, he doesn't seem to utilize his gunboat to his full potential aside from a single missile but this is counteracted by the sheer number of enemy soldiers[[note]]Way, way more than what you can use[[/note]] that can quickly destroy any base without sufficient preparations.
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* GreaterScopeVillain: The Blackguard are the main enemies of the game and Hammerman's dialogue implies that he is under the order of someone with a higher rank than him. However, the game never reveals who the supreme Blackguard leader is, making Hammerman and his CoDragons Dr T and Gearheart than main opponent of the game.
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* SpotlightStealingSquad: Despite Hammerman being the main villain of the game, Dr T has a lot more focus and prominence compared to him, appearing in virtually every single Boom Beach videos, having 2 out of four events centered around his base, and he is also the one who created the Mega Crab.

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Despite the gameplay being similar to it's other game ''Clash Of Clans'', it has a lot of distinct mechanics that separates itself from it's more popular counterpart. Instead of spells you use to the Gunboat to support your armies especially in redirecting them. Also, when your Headquarter is destroyed, rather than giving you a star, instantly ends the raid. There are also statues power stones that can help aid your preffered playstyle. And finally even though you can join a task force which is basically a clan, instead of war with an opposing task force, you engage in operations that has you defeat the blackguard factories.

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Despite the gameplay being similar to it's other game ''Clash Of Clans'', it has a lot of distinct mechanics that separates itself from it's more popular counterpart. Instead of spells you use to the Gunboat to support your armies especially in redirecting them. Also, when your Headquarter is destroyed, rather than giving you a star, instantly ends the raid. There are also statues power stones that can help aid your preffered preferred playstyle. And finally even though you can join a task force which is basically a clan, instead of war with an opposing task force, you engage in operations that has you defeat the blackguard factories.


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* ExcusePlot: The entire "defeat the Blackcguard" plot is really just an excuse for the player to continue to play the game to become stronger.


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* MadScientist: Doctor Terror or Dr T for short, acts like your stereotypical CardCarryingVillain who often tend to invade the island every 4 out of 6 days in the cycle. He is also the one who created the Mega Crab and periodically invades the islands once in a while.

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Is there an issue? Send a MessageReason:
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Despite the gameplay being similar to it's other game ''Clash Of Clans'', it has a lot of distinct mechanics that separates itself from it's more popular counterpart. Instead of spells you use to the Gunboat to support your armies especially in redirecting them. There are also statues power stones that can help aid your preffered playstyle. And finally even though you can join a task force which is basically a clan, instead of war with an opposing task force, you engage in operations that has you defeat the blackguard factories.

to:

Despite the gameplay being similar to it's other game ''Clash Of Clans'', it has a lot of distinct mechanics that separates itself from it's more popular counterpart. Instead of spells you use to the Gunboat to support your armies especially in redirecting them. Also, when your Headquarter is destroyed, rather than giving you a star, instantly ends the raid. There are also statues power stones that can help aid your preffered playstyle. And finally even though you can join a task force which is basically a clan, instead of war with an opposing task force, you engage in operations that has you defeat the blackguard factories.


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* InstantWinCondition: Destroying the Headquarters will instantly give the attacker victory, there are no other outcomes aside from losing the attack.
* ShockAndAwe: Shock Launchers don't deal that much damage but they make up to it with their ability to stun troops for a second, allowing other defenses to wail on them.
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/4beboyb.jpg]]
%%[[caption-width-right:350:some caption text]]%%
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''Boom Beach'' is a combat strategy game with similar gameplay to ''VideoGame/ClashOfClans'' made by the same developer [[https://forum.supercell.com/forumdisplay.php/46-Boom-Beach Supercell.]] It's on both [[{{iOS Games}} iOS]] and [[AndroidGames Android]].

You are a player that is specifically sent to the archipelago to free the enslaved islanders from Hammerman and his Blackguard Armies. As you build up your bases to get stronger, more powerful Blackguard bases appear, including mercenaries, resource bases, and factory bases.

Despite the gameplay being similar to it's other game ''Clash Of Clans'', it has a lot of distinct mechanics that separates itself from it's more popular counterpart. Instead of spells you use to the Gunboat to support your armies especially in redirecting them. There are also statues power stones that can help aid your preffered playstyle. And finally even though you can join a task force which is basically a clan, instead of war with an opposing task force, you engage in operations that has you defeat the blackguard factories.

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!!Boom Beach contains examples of:
* BigBad: Lt. Hammerman is the leading opponent in the game.
* GlassCannon: Zookas have a long range and possess the biggest damage per landing craft out of all the troops but is incredibly squishy and if caught by a splash tower, expect them to go down just as easy.
* StoneWall: Heavies deal a very low amount of damage for the amount of housing they require but they have tremendous hit-points that can easily shield any troops behind them.

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