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-> ''Boom Beach: Come with a plan, or leave in defeat!''

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-> ''Boom ->''Boom Beach: Come with a plan, or leave in defeat!''



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Per wick cleanup.


%% * GettingCrapPastThe Radar: Due to overwhelming and persistent misuse, GCPTR is on-page examples only until 01 June 2021. If you are reading this in the future, please check the trope page to make sure your example fits the current definition.
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Per TRS Rename


* ArbitraryMinimumRange: The Mortar, Rocket Launcher, Shock Launcher, and Grappler all have them to balance their strengths (and to prevent the Grappler from grappling something right next to them). Machine Guns initially didn't have this feature, but it was added in the June 2017 update. The Rocket Launcher's is larger than usual to balance its extreme range and area attacks; the Machine Gun's is smaller than usual.

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* ArbitraryMinimumRange: ArbitraryWeaponRange: The Mortar, Rocket Launcher, Shock Launcher, and Grappler all have them to balance their strengths (and to prevent the Grappler from grappling something right next to them). Machine Guns initially didn't have this feature, but it was added in the June 2017 update. The Rocket Launcher's is larger than usual to balance its extreme range and area attacks; the Machine Gun's is smaller than usual.
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Up To Eleven is a defunct trope


* CripplingOverspecialization: The Boom Cannon does insane damage, but only strikes one unit at a time, and very slowly at that, making it only effective against heavily armored troops. Taken UpToEleven with the Doom Cannon, which does even more damage but shares the Boom Cannon's single target and slow fire rate.

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* CripplingOverspecialization: The Boom Cannon does insane damage, but only strikes one unit at a time, and very slowly at that, making it only effective against heavily armored troops. Taken UpToEleven Exaggerated with the Doom Cannon, which does even more damage but shares the Boom Cannon's single target and slow fire rate.



* StoneWall: Heavies deal a very low amount of damage for the amount of housing they require but they have tremendous hit points that can easily shield any troops behind them. Taken UpToEleven with Scorchers, as their health is in the ''ten thousands'' so nothing less than Boom and Doom cannons can put a dent in them. The newest hero, Pvt. Bullit, has health between those of Heavies and Scorchers, but his regular Hero Perk, "Pain Tolerance", negates all damage that exceeds a set limit per hit—meaning that it takes multiple hits even from Doom Cannons to take him out.

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* StoneWall: Heavies deal a very low amount of damage for the amount of housing they require but they have tremendous hit points that can easily shield any troops behind them. Taken UpToEleven Exaggerated with Scorchers, as their health is in the ''ten thousands'' so nothing less than Boom and Doom cannons can put a dent in them. The newest hero, Pvt. Bullit, has health between those of Heavies and Scorchers, but his regular Hero Perk, "Pain Tolerance", negates all damage that exceeds a set limit per hit—meaning that it takes multiple hits even from Doom Cannons to take him out.
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* AntiFrustrationFeatures: The Gunboat is still usable while you're upgrading it.
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''Boom Beach'' is a combat strategy game with similar gameplay to ''VideoGame/ClashOfClans'' made by the same developer [[https://forum.supercell.com/forumdisplay.php/46-Boom-Beach Supercell.]] It's on both [[UsefulNotes/IOSGames iOS]] and UsefulNotes/{{Android|Games}}.

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''Boom Beach'' is a combat strategy game with similar gameplay to ''VideoGame/ClashOfClans'' made by the same developer [[https://forum.supercell.com/forumdisplay.php/46-Boom-Beach Supercell.]] developer, Creator/{{Supercell}}. It's on both [[UsefulNotes/IOSGames iOS]] and UsefulNotes/{{Android|Games}}.



Despite the gameplay being similar to it's other game ''Clash Of Clans'' (even having a Builder Base like mode), it has a lot of distinct mechanics that separates itself from it's more popular counterpart. Instead of spells you use to the Gunboat to support your armies especially in redirecting them. Also, when your Headquarter is destroyed, rather than giving you a star, instantly ends the raid. There are also statues power stones that can help aid your preferred playstyle. And finally even though you can join a task force which is basically a clan, instead of war with an opposing task force, you engage in operations that has you defeat the blackguard factories.

to:

Despite the gameplay being similar to it's its other game ''Clash Of of Clans'' (even having a Builder Base like mode), it has a lot of distinct mechanics that separates itself from it's its more popular counterpart. Instead of spells spells, you use to the Gunboat to support your armies armies, especially in redirecting them. Also, when your Headquarter is Headquarters are destroyed, rather than giving you a star, star, the raid instantly ends the raid.ends. There are also statues power stones that can help aid your preferred playstyle. And finally Finally, even though you can join a task force which is basically a clan, instead of war with an opposing task force, you engage in operations that has you defeat the blackguard factories.



!!Boom Beach contains examples of:

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!!Boom Beach !!''Boom Beach'' contains examples of:



* BoobyTrap: 3 types of mines exist; The standard mine (deals decent damage in a small area), The Boom Mine (Deals massive damage in a concentrated area) and the shock mine (stalls enemies in a small radius).

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* BoobyTrap: 3 Three types of mines exist; The standard mine (deals decent damage in a small area), The Boom Mine (Deals massive damage in a concentrated area) and the shock mine (stalls enemies in a small radius).
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* GettingCrapPastTheRadar: One user-designed Blackguard base is called "Friendship Camp"... with defenses consisting of several Machine Guns and Rocket Launchers aimed at a single village.

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%% * GettingCrapPastTheRadar: One user-designed Blackguard base is called "Friendship Camp"... with defenses consisting of several Machine Guns GettingCrapPastThe Radar: Due to overwhelming and Rocket Launchers aimed at a single village.persistent misuse, GCPTR is on-page examples only until 01 June 2021. If you are reading this in the future, please check the trope page to make sure your example fits the current definition.
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* DifficultButAwesome: Using a force that entirely consists of [[GlassCannon Zookas]] to destroy a target with a ridiculous amount of Hit Points like the Headquarters. To properly use them, you need proper deployment and timing of Smoke to cover them from defenses, Flares to properly direct them to the desired target, and which defenses needs to be shocked such as Rocket Launchers and Shock Launchers. Improper use of them will led to whole swaths of them being wiped out very quickly with little damage done in the attack, but proper usage of them and you can bring down even the toughest and healthiest shielded HQ with very little casualties on your side. Mastering their usage is one of the most important aspect in operations especially if you want to engage in the most difficult operations.

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* DifficultButAwesome: Using a force that entirely consists of [[GlassCannon Zookas]] to destroy a target with a ridiculous amount of Hit Points like the Headquarters.Headquarters or Power Core. To properly use them, you need proper deployment and timing of Smoke to cover them from defenses, Flares to properly direct them to the desired target, and which defenses needs to be shocked such as Rocket Launchers and Shock Launchers. Improper use of them will led to whole swaths of them being wiped out very quickly with little damage done in the attack, but proper usage of them and you can bring down even the toughest and healthiest shielded HQ with very little casualties on your side. Mastering their usage is one of the most important aspect in operations operations, especially if you want to engage in the most difficult operations.operations where just about all other strategies will fail due to the obscene defensive power of the Power Bases.
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Despite the gameplay being similar to it's other game ''Clash Of Clans''(Even having a Builder Base like mode), it has a lot of distinct mechanics that separates itself from it's more popular counterpart. Instead of spells you use to the Gunboat to support your armies especially in redirecting them. Also, when your Headquarter is destroyed, rather than giving you a star, instantly ends the raid. There are also statues power stones that can help aid your preferred playstyle. And finally even though you can join a task force which is basically a clan, instead of war with an opposing task force, you engage in operations that has you defeat the blackguard factories.

to:

Despite the gameplay being similar to it's other game ''Clash Of Clans''(Even Clans'' (even having a Builder Base like mode), it has a lot of distinct mechanics that separates itself from it's more popular counterpart. Instead of spells you use to the Gunboat to support your armies especially in redirecting them. Also, when your Headquarter is destroyed, rather than giving you a star, instantly ends the raid. There are also statues power stones that can help aid your preferred playstyle. And finally even though you can join a task force which is basically a clan, instead of war with an opposing task force, you engage in operations that has you defeat the blackguard factories.



** Yet another resource is used to upgrade Tribes, introduced in the June 2017 update and unlocked at Radar level 20. Raw Crystals, mined from a location near your home island, are purchased using the standard resources (gold, wood, stone, iron).

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** Yet another resource is used to upgrade Tribes, introduced in the June 2017 update and unlocked at Radar level 20. Raw Crystals, mined from a location near your home island, are purchased using the standard resources (gold, wood, stone, iron).iron).

----
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''Boom Beach'' is a combat strategy game with similar gameplay to ''VideoGame/ClashOfClans'' made by the same developer [[https://forum.supercell.com/forumdisplay.php/46-Boom-Beach Supercell.]] It's on both [[UsefulNotes/IOSGames iOS]] and [[AndroidGames Android]].

to:

''Boom Beach'' is a combat strategy game with similar gameplay to ''VideoGame/ClashOfClans'' made by the same developer [[https://forum.supercell.com/forumdisplay.php/46-Boom-Beach Supercell.]] It's on both [[UsefulNotes/IOSGames iOS]] and [[AndroidGames Android]].
UsefulNotes/{{Android|Games}}.
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''Boom Beach'' is a combat strategy game with similar gameplay to ''VideoGame/ClashOfClans'' made by the same developer [[https://forum.supercell.com/forumdisplay.php/46-Boom-Beach Supercell.]] It's on both [[{{iOS Games}} iOS]] and [[AndroidGames Android]].

to:

''Boom Beach'' is a combat strategy game with similar gameplay to ''VideoGame/ClashOfClans'' made by the same developer [[https://forum.supercell.com/forumdisplay.php/46-Boom-Beach Supercell.]] It's on both [[{{iOS Games}} [[UsefulNotes/IOSGames iOS]] and [[AndroidGames Android]].
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Added two interlinked tropes.

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* TankGoodness: Tanks are very good in single player, and can often raid enemy bases without any losses. Tanks plus medics can be very good in lower-level operations, as the medics can outheal a lot of damage from lighter weapons. However, tanks are not very good in harder operations, see Tanks for Nothing.
* TanksForNothing: In harder operations, all cannons will one-shot any tank no matter how much of a health boost you have, and even the lighter defenses do significant damage to them. Furthermore, tanks actually do comparatively little damage compared to zookas or even riflemen, and they can't overcome the tremendous health boost to the harder operation bases. Thus, in harder operations, tanks will basically get vaporized upon contact with the enemy, and they're worthless.
Tabs MOD

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*** They can be used in battle while being upgraded ([[CaptainObvious obviously]] at the pre-upgrade level). The same is true for their special abilities.

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*** They can be used in battle while being upgraded ([[CaptainObvious obviously]] (obviously at the pre-upgrade level). The same is true for their special abilities.
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** A third set of resources is used for upgrading Heroes and their abilities. Trader Tickets (obtained by collecting the Daily Reward and the Supply Chest[note]upon earning five victory points[/note]; can also be [[BribingYourWayToVictory purchased in larger quantities from the Trader herself using Diamonds, but only if they are one of her offers for that week]]) are used to upgrade the Heroes themselves. Hero Tokens (either found in Trader Crates redeemed for three Trader Tickets, or purchased directly from the Trader, again with Diamonds and only if offered) are used to upgrade the Heroes' special abilities.

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** A third set of resources is used for upgrading Heroes and their abilities. Trader Tickets (obtained by collecting the Daily Reward and the Supply Chest[note]upon Chest[[note]]upon earning five victory points[/note]; points[[/note]]; can also be [[BribingYourWayToVictory purchased in larger quantities from the Trader herself using Diamonds, but only if they are one of her offers for that week]]) are used to upgrade the Heroes themselves. Hero Tokens (either found in Trader Crates redeemed for three Trader Tickets, or purchased directly from the Trader, again with Diamonds and only if offered) are used to upgrade the Heroes' special abilities.
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Despite the gameplay being similar to it's other game ''Clash Of Clans'', it has a lot of distinct mechanics that separates itself from it's more popular counterpart. Instead of spells you use to the Gunboat to support your armies especially in redirecting them. Also, when your Headquarter is destroyed, rather than giving you a star, instantly ends the raid. There are also statues power stones that can help aid your preferred playstyle. And finally even though you can join a task force which is basically a clan, instead of war with an opposing task force, you engage in operations that has you defeat the blackguard factories.

to:

Despite the gameplay being similar to it's other game ''Clash Of Clans'', Clans''(Even having a Builder Base like mode), it has a lot of distinct mechanics that separates itself from it's more popular counterpart. Instead of spells you use to the Gunboat to support your armies especially in redirecting them. Also, when your Headquarter is destroyed, rather than giving you a star, instantly ends the raid. There are also statues power stones that can help aid your preferred playstyle. And finally even though you can join a task force which is basically a clan, instead of war with an opposing task force, you engage in operations that has you defeat the blackguard factories.
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The real-life Simo has his own page on This Very Wiki.


** The S.I.M.O. Prototype Defense is named after Simo Häyhä, a famous Finnish sniper.

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** The S.I.M.O. Prototype Defense is named after Simo Häyhä, UsefulNotes/SimoHayha, a famous Finnish sniper.

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* ShootTheMedicFirst: One periodically available Prototype Defense, the S.O.M.I., has overtones of this trope. It's a more robust and infrared-equipped Sniper Tower (enabling it to shoot through an attacker's Smoke Screens) whose AI targets attacking troops with the lowest health. This feature makes it especially dangerous to troop combos such as Tank–Medic and Heavy–Zooka.
* ShoutOut: The in-game description of the Field Capacitor, one of the components used to build Prototype Defenses, states, "Often confused with [[Franchise/BackToTheFuture Flux Capacitor]]."

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* ShootTheMedicFirst: One periodically available Prototype Defense, the S.I.M.O.M.I., has overtones of this trope. It's a more robust and infrared-equipped Sniper Tower (enabling it to shoot through an attacker's Smoke Screens) whose AI targets attacking troops with the lowest health. This feature makes it especially dangerous to troop combos such as Tank–Medic and Heavy–Zooka.
* ShoutOut: The ShoutOut:
**The
in-game description of the Field Capacitor, one of the components used to build Prototype Defenses, states, "Often confused with [[Franchise/BackToTheFuture Flux Capacitor]].""
**The S.I.M.O. Prototype Defense is named after Simo Häyhä, a famous Finnish sniper.
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There's an in-game shout-out to Back to the Future.

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* ShoutOut: The in-game description of the Field Capacitor, one of the components used to build Prototype Defenses, states, "Often confused with [[Franchise/BackToTheFuture Flux Capacitor]]."
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One prototype defense has overtones of Shoot the Medic First.

Added DiffLines:

* ShootTheMedicFirst: One periodically available Prototype Defense, the S.O.M.I., has overtones of this trope. It's a more robust and infrared-equipped Sniper Tower (enabling it to shoot through an attacker's Smoke Screens) whose AI targets attacking troops with the lowest health. This feature makes it especially dangerous to troop combos such as Tank–Medic and Heavy–Zooka.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*GettingCrapPastTheRadar: One user-designed Blackguard base is called "Friendship Camp"... with defenses consisting of several Machine Guns and Rocket Launchers aimed at a single village.
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* ArtificialStupidity: Enforced. Like ''Clash of Clans'', units in ''Boom Beach'' follow their own AI presets. The difference here is that all units (excluding the Medic and the newest hero, Dr. Kavan) are coded to attack the closest building they see, regardless of building type or unit/defensive building strengths and weaknesses. It is up to you to provide direction/fire support to your troops through the gunboat's various abilities in order to succeed.

to:

* ArtificialStupidity: Enforced. Like ''Clash of Clans'', units in ''Boom Beach'' follow their own AI presets. The difference here is that all units (excluding the Medic and the newest hero, hero Dr. Kavan) are coded to attack the closest building they see, regardless of building type or unit/defensive building strengths and weaknesses. It is up to you to provide direction/fire support to your troops through the gunboat's various abilities in order to succeed.
Is there an issue? Send a MessageReason:
None


** A third set of resources is used for upgrading Heroes and their abilities. Trader Tokens (obtained by retrieving treasure from the daily supply boat and collecting rewards from the Supply Chest upon earning five victory points; can also be [[BribingYourWayToVictory purchased in larger quantities]] with in-game currency) are used to upgrade the Heroes themselves. Hero Tokens (purchased from the Trader, who makes her appearance every weekend, using either Trader Tokens or gold) are used to upgrade the Heroes' special abilities.

to:

** A third set of resources is used for upgrading Heroes and their abilities. Trader Tokens Tickets (obtained by retrieving treasure from the daily supply boat and collecting rewards from the Daily Reward and the Supply Chest upon Chest[note]upon earning five victory points; points[/note]; can also be [[BribingYourWayToVictory purchased in larger quantities]] with in-game currency) quantities from the Trader herself using Diamonds, but only if they are one of her offers for that week]]) are used to upgrade the Heroes themselves. Hero Tokens (purchased (either found in Trader Crates redeemed for three Trader Tickets, or purchased directly from the Trader, who makes her appearance every weekend, using either Trader Tokens or gold) again with Diamonds and only if offered) are used to upgrade the Heroes' special abilities.

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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/4beboyb.jpg]]
%%[[caption-width-right:350:some caption text]]%%

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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/4beboyb.org/pmwiki/pub/images/og_boombeach.jpg]]
%%[[caption-width-right:350:some %%[[caption-width-right:350: caption text]]%%
text]]%%

-> ''Boom Beach: Come with a plan, or leave in defeat!''
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New hero just introduced.


* HeroUnit: Two of these were introduced in the March 2017 update, and a third was introduced in the June 2017 update.

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* HeroUnit: Four as of this writing. Two of these were introduced in the March 2017 update, and a third was introduced in the June 2017 update.update, and one more was added in October 2017.



** Much the same is true for the newest hero, Dr. Kavan.

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** Much the same is true for the newest hero, hero unit Dr. Kavan.



** Cpt. Everspark, one of the three hero units alluded to above, shoots lightning bolts at the nearest enemy building every time she releases Critters.

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** Cpt. Everspark, one of the three four hero units alluded to above, shoots lightning bolts at the nearest enemy building every time she releases Critters.



* StoneWall: Heavies deal a very low amount of damage for the amount of housing they require but they have tremendous hit-points that can easily shield any troops behind them. Taken UpToEleven with Scorchers, as their health is in the ''ten thousands'' so nothing less than Boom and Doom cannons can put a dent in them.

to:

* StoneWall: Heavies deal a very low amount of damage for the amount of housing they require but they have tremendous hit-points hit points that can easily shield any troops behind them. Taken UpToEleven with Scorchers, as their health is in the ''ten thousands'' so nothing less than Boom and Doom cannons can put a dent in them. The newest hero, Pvt. Bullit, has health between those of Heavies and Scorchers, but his regular Hero Perk, "Pain Tolerance", negates all damage that exceeds a set limit per hit—meaning that it takes multiple hits even from Doom Cannons to take him out.
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** Cpt. Everspark, one of the two hero units alluded to above, shoots lightning bolts at the nearest enemy building every time she releases Critters.

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** Cpt. Everspark, one of the two three hero units alluded to above, shoots lightning bolts at the nearest enemy building every time she releases Critters.

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More stuff on the new update.


* ArbitraryMinimumRange: The Mortar, Rocket Launcher, Shock Launcher, and Grappler all have them to balance their strengths (and to prevent the Grappler from grappling something right next to them). Rocket Launcher's is larger than ususal to balance it's extreme range and area attacks.
* ArtificialStupidity: Enforced. Like Clash of Clans, units in Boom Beach follow their own AI presets. The difference here is that all units (excluding the Medic) are coded to attack the closest building they see, regardless of building type or unit/defensive building strengths and weaknesses. It is up to you to provide direction/fire support to your troops through the gunboat's various abilities in order to succeed.
** If there are no other troops left in the vicinity, Medics will [[TooDumbToLive stand completely still, even when in range of a defensive building]] and unlike Clash of Clans, the battle won't auto end if they are the only troops left forcing you to retreat to save time.

to:

* ArbitraryMinimumRange: The Mortar, Rocket Launcher, Shock Launcher, and Grappler all have them to balance their strengths (and to prevent the Grappler from grappling something right next to them). Machine Guns initially didn't have this feature, but it was added in the June 2017 update. The Rocket Launcher's is larger than ususal usual to balance it's its extreme range and area attacks.attacks; the Machine Gun's is smaller than usual.
* ArtificialStupidity: Enforced. Like Clash ''Clash of Clans, Clans'', units in Boom Beach ''Boom Beach'' follow their own AI presets. The difference here is that all units (excluding the Medic) Medic and the newest hero, Dr. Kavan) are coded to attack the closest building they see, regardless of building type or unit/defensive building strengths and weaknesses. It is up to you to provide direction/fire support to your troops through the gunboat's various abilities in order to succeed.
** If there are no other troops left in the vicinity, Medics (and Dr. Kavan) will [[TooDumbToLive stand completely still, even when in range of a defensive building]] and unlike Clash ''Clash of Clans, Clans'', the battle won't auto end if they are the only troops left forcing you to retreat to save time.



* TheMedic: Unlocked at Level 15 Headquarters, the Medic can heal troops (and himself while he's healing) and has the most complex AI compared to the rest of cast.

to:

* TheMedic: Unlocked at Level 15 Headquarters, the Medic can heal troops (and himself while he's healing) and has the most complex AI compared to the rest of cast.the cast.
** Much the same is true for the newest hero, Dr. Kavan.



** A third set of resources is used for upgrading Heroes and their abilities. Trader Tokens (obtained by retrieving treasure from the daily supply boat and collecting rewards from the Supply Chest upon earning five victory points; can also be [[BribingYourWayToVictory purchased in larger quantities]] with in-game currency) are used to upgrade the Heroes themselves. Hero Tokens (purchased from the Trader, who makes her appearance every weekend, using either Trader Tokens or gold) are used to upgrade the Heroes' special abilities.

to:

** A third set of resources is used for upgrading Heroes and their abilities. Trader Tokens (obtained by retrieving treasure from the daily supply boat and collecting rewards from the Supply Chest upon earning five victory points; can also be [[BribingYourWayToVictory purchased in larger quantities]] with in-game currency) are used to upgrade the Heroes themselves. Hero Tokens (purchased from the Trader, who makes her appearance every weekend, using either Trader Tokens or gold) are used to upgrade the Heroes' special abilities.abilities.
** Yet another resource is used to upgrade Tribes, introduced in the June 2017 update and unlocked at Radar level 20. Raw Crystals, mined from a location near your home island, are purchased using the standard resources (gold, wood, stone, iron).

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