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Tecmo's first game developed for consoles was ''Mighty Bomb Jack'' for the [[UsefulNotes/NintendoEntertainmentSystem NES]] (and Nintendo Vs. System), which drastically expanded on the original gameplay, and gave Jack new Mighty Powers to help him explore horizontal scrolling and vertical scrolling levels set inside a pyramid.
Elite Systems Ltd, who brought ''Bomb Jack'' and later ''Mighty Bomb Jack'' to Western computers, also produced a sequel of their own, ''Bomb Jack II,'' for the UsefulNotes/{{Commodore64}}, UsefulNotes/AmstradCPC, and UsefulNotes/ZXSpectrum. This retained the single screen layout of the original game, but drastically altered the jumping mechanics.
Elite Systems Ltd, who brought ''Bomb Jack'' and later ''Mighty Bomb Jack'' to Western computers, also produced a sequel of their own, ''Bomb Jack II,'' for the UsefulNotes/{{Commodore64}}, UsefulNotes/AmstradCPC, and UsefulNotes/ZXSpectrum. This retained the single screen layout of the original game, but drastically altered the jumping mechanics.
to:
Tecmo's first game developed for consoles was ''Mighty Bomb Jack'' for the [[UsefulNotes/NintendoEntertainmentSystem [[Platform/NintendoEntertainmentSystem NES]] (and Nintendo Vs. System), which drastically expanded on the original gameplay, and gave Jack new Mighty Powers to help him explore horizontal scrolling and vertical scrolling levels set inside a pyramid.
Elite Systems Ltd, who brought ''Bomb Jack'' and later ''Mighty Bomb Jack'' to Western computers, also produced a sequel of their own, ''Bomb Jack II,'' for theUsefulNotes/{{Commodore64}}, UsefulNotes/AmstradCPC, Platform/{{Commodore64}}, Platform/AmstradCPC, and UsefulNotes/ZXSpectrum.Platform/ZXSpectrum. This retained the single screen layout of the original game, but drastically altered the jumping mechanics.
Elite Systems Ltd, who brought ''Bomb Jack'' and later ''Mighty Bomb Jack'' to Western computers, also produced a sequel of their own, ''Bomb Jack II,'' for the
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''Bomb Jack'' is a single screen PlatformGame by Creator/{{Tecmo}} starring a caped superhero who travels around the world collecting bombs. It was originally released as an UsefulNotes/ArcadeGame in 1984, when Tecmo was still known as ''Tehkan,'' and was ported to the UsefulNotes/SG1000, UsefulNotes/GameBoy and various computers.
to:
''Bomb Jack'' is a single screen PlatformGame by Creator/{{Tecmo}} starring a caped superhero who travels around the world collecting bombs. It was originally released as an UsefulNotes/ArcadeGame in 1984, when Tecmo was still known as ''Tehkan,'' and was ported to the UsefulNotes/SG1000, UsefulNotes/GameBoy Platform/SG1000, Platform/GameBoy and various computers.
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Linked to the new page.
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''Bomb Jack'' is a single screen PlatformGame by Creator/{{Tecmo}} starring a caped superhero who travels around the world collecting bombs. It was originally released as an UsefulNotes/ArcadeGame in 1984, when Tecmo was still known as ''Tehkan,'' and was ported to the [[UsefulNotes/OtherSegaSystems SG-1000,]] UsefulNotes/GameBoy and various computers.
to:
''Bomb Jack'' is a single screen PlatformGame by Creator/{{Tecmo}} starring a caped superhero who travels around the world collecting bombs. It was originally released as an UsefulNotes/ArcadeGame in 1984, when Tecmo was still known as ''Tehkan,'' and was ported to the [[UsefulNotes/OtherSegaSystems SG-1000,]] UsefulNotes/SG1000, UsefulNotes/GameBoy and various computers.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bombjack.jpg]]
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* RealSongThemeTune: The original arcade game uses the ending theme from ''Spoon Oba-san'' (the anime version of ''Literature/MrsPepperpot'') as the first round theme. The second round theme is Music/TheBeatles' "Lady Madonna."
** As noted by Guru Larry, the C64 version actually used ''Magnetic Fields Part 2'' by Jean-Michel Jarre. The C64 version of ''Bomb Jack II'' actually had the audacity of using the WesternAnimation/{{Thundercats}} theme for one of its levels. [[note]] Research by Guru Larry concluded that the game was actually repurposed into Bomb Jack II from an unreleased WesternAnimation/{{Thundercats}} game. [[/note]]
** As noted by Guru Larry, the C64 version actually used ''Magnetic Fields Part 2'' by Jean-Michel Jarre. The C64 version of ''Bomb Jack II'' actually had the audacity of using the WesternAnimation/{{Thundercats}} theme for one of its levels. [[note]] Research by Guru Larry concluded that the game was actually repurposed into Bomb Jack II from an unreleased WesternAnimation/{{Thundercats}} game. [[/note]]
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* ReReleaseSoundtrack: Due to the use of copyrighted songs as mentioned above, the port featured on the Xbox-exclusive ''Tecmo Classic Arcade'' mostly uses music from the NES version instead (which had different music from the arcade).
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* NotTheIntendedUse: On the home-computer ports, using a joystick with an autofire switch allows Jack to move horizontally, making it much easier than intended to collect horizontal lines of bombs.
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Elite Systems Ltd, who brought ''Bomb Jack'' and later ''Mighty Bomb Jack'' to Western computers, also produced a sequel of their own, ''Bomb Jack II,'' for the UsefulNotes/Commodore64, UsefulNotes/AmstradCPC, and UsefulNotes/ZXSpectrum. This retained the single screen layout of the original game, but drastically altered the jumping mechanics.
to:
Elite Systems Ltd, who brought ''Bomb Jack'' and later ''Mighty Bomb Jack'' to Western computers, also produced a sequel of their own, ''Bomb Jack II,'' for the UsefulNotes/Commodore64, UsefulNotes/{{Commodore64}}, UsefulNotes/AmstradCPC, and UsefulNotes/ZXSpectrum. This retained the single screen layout of the original game, but drastically altered the jumping mechanics.
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''NMK,'' a company associated with Tecmo in the early 1990's, released the ArcadeGame ''Bomb Jack Twin,'' which introduced a two- player cooperative mode.
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''NMK,'' a company associated with Tecmo in the early 1990's, released the ArcadeGame UsefulNotes/ArcadeGame ''Bomb Jack Twin,'' which introduced a two- player cooperative mode.
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''Bomb Jack'' is a single screen PlatformGame by Creator/{{Tecmo}} starring a caped superhero who travels around the world collecting bombs. It was originally released as an ArcadeGame in 1984, when Tecmo was still known as ''Tehkan,'' and was ported to the [[UsefulNotes/OtherSegaSystems SG-1000,]] UsefulNotes/GameBoy and various computers.
to:
''Bomb Jack'' is a single screen PlatformGame by Creator/{{Tecmo}} starring a caped superhero who travels around the world collecting bombs. It was originally released as an ArcadeGame UsefulNotes/ArcadeGame in 1984, when Tecmo was still known as ''Tehkan,'' and was ported to the [[UsefulNotes/OtherSegaSystems SG-1000,]] UsefulNotes/GameBoy and various computers.
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''Bomb Jack'' is a single-screen PlatformGame by Creator/{{Tecmo}} starring a caped superhero who travels around the world collecting bombs. It was originally released as an ArcadeGame in 1984, when Tecmo was still known as Tehkan, and was ported to the [[UsefulNotes/OtherSegaSystems SG-1000,]] GameBoy and various computers.
Tecmo's first game developed for consoles was ''Mighty Bomb Jack'' for the NintendoEntertainmentSystem (and Nintendo Vs. System), which drastically expanded on the original gameplay, and gave Jack new Mighty Powers to help him explore horizontal-scrolling and vertical-scrolling levels set inside a pyramid.
Elite Systems Ltd, who brought ''Bomb Jack'' and later ''Mighty Bomb Jack'' to Western computers, also produced a sequel of their own, ''Bomb Jack II'', for the UsefulNotes/{{Commodore 64}}, UsefulNotes/AmstradCPC and UsefulNotes/ZXSpectrum. This retained the single-screen layout of the original game, but drastically altered the jumping mechanics.
NMK, a company associated with Tecmo in the early 1990s, released the ArcadeGame ''Bomb Jack Twin'', which introduced a two-player cooperative mode.
Tecmo's first game developed for consoles was ''Mighty Bomb Jack'' for the NintendoEntertainmentSystem (and Nintendo Vs. System), which drastically expanded on the original gameplay, and gave Jack new Mighty Powers to help him explore horizontal-scrolling and vertical-scrolling levels set inside a pyramid.
Elite Systems Ltd, who brought ''Bomb Jack'' and later ''Mighty Bomb Jack'' to Western computers, also produced a sequel of their own, ''Bomb Jack II'', for the UsefulNotes/{{Commodore 64}}, UsefulNotes/AmstradCPC and UsefulNotes/ZXSpectrum. This retained the single-screen layout of the original game, but drastically altered the jumping mechanics.
NMK, a company associated with Tecmo in the early 1990s, released the ArcadeGame ''Bomb Jack Twin'', which introduced a two-player cooperative mode.
to:
''Bomb Jack'' is a single-screen single screen PlatformGame by Creator/{{Tecmo}} starring a caped superhero who travels around the world collecting bombs. It was originally released as an ArcadeGame in 1984, when Tecmo was still known as Tehkan, ''Tehkan,'' and was ported to the [[UsefulNotes/OtherSegaSystems SG-1000,]] GameBoy UsefulNotes/GameBoy and various computers.
Tecmo's first game developed for consoles was ''Mighty Bomb Jack'' for theNintendoEntertainmentSystem [[UsefulNotes/NintendoEntertainmentSystem NES]] (and Nintendo Vs. System), which drastically expanded on the original gameplay, and gave Jack new Mighty Powers to help him explore horizontal-scrolling horizontal scrolling and vertical-scrolling vertical scrolling levels set inside a pyramid.
Elite Systems Ltd, who brought ''Bomb Jack'' and later ''Mighty Bomb Jack'' to Western computers, also produced a sequel of their own, ''Bomb JackII'', II,'' for the UsefulNotes/{{Commodore 64}}, UsefulNotes/AmstradCPC UsefulNotes/Commodore64, UsefulNotes/AmstradCPC, and UsefulNotes/ZXSpectrum. This retained the single-screen single screen layout of the original game, but drastically altered the jumping mechanics.
NMK, ''NMK,'' a company associated with Tecmo in the early 1990s, 1990's, released the ArcadeGame ''Bomb Jack Twin'', Twin,'' which introduced a two-player two- player cooperative mode.
Tecmo's first game developed for consoles was ''Mighty Bomb Jack'' for the
Elite Systems Ltd, who brought ''Bomb Jack'' and later ''Mighty Bomb Jack'' to Western computers, also produced a sequel of their own, ''Bomb Jack
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!!''Bomb Jack'' contains examples of:
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!! ''Bomb Jack'' contains examples
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* FloatingPlatforms: Almost every level has these, and they're more noticeable given the real-world skylines used as backdrops.
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* FloatingPlatforms: Almost every level has these, and they're more noticeable given the real-world real world skylines used as backdrops.
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* RealSongThemeTune: The original arcade game uses the ending theme from ''Spoon Oba-san'' (the anime version of ''MrsPepperpot'') as the first round theme. The second round theme is Music/TheBeatles' "Lady Madonna."
** As noted by Guru Larry, the C64 version actually used ''Magnetic Fields Part 2'' by Jean-Michel Jarre. The C64 version of ''Bomb Jack II'' actually had the audacity of using the WesternAnimation/{{Thundercats}} theme for one of its levels [[note]]Research by Guru Larry concluded that the game was actually repurposed into Bomb Jack II from an unreleased WesternAnimation/ThunderCats game[[/note]].
** As noted by Guru Larry, the C64 version actually used ''Magnetic Fields Part 2'' by Jean-Michel Jarre. The C64 version of ''Bomb Jack II'' actually had the audacity of using the WesternAnimation/{{Thundercats}} theme for one of its levels [[note]]Research by Guru Larry concluded that the game was actually repurposed into Bomb Jack II from an unreleased WesternAnimation/ThunderCats game[[/note]].
to:
* RealSongThemeTune: The original arcade game uses the ending theme from ''Spoon Oba-san'' (the anime version of ''MrsPepperpot'') ''Literature/MrsPepperpot'') as the first round theme. The second round theme is Music/TheBeatles' "Lady Madonna."
** As noted by Guru Larry, the C64 version actually used ''Magnetic Fields Part 2'' by Jean-Michel Jarre. The C64 version of ''Bomb Jack II'' actually had the audacity of using the WesternAnimation/{{Thundercats}} theme for one of itslevels [[note]]Research levels. [[note]] Research by Guru Larry concluded that the game was actually repurposed into Bomb Jack II from an unreleased WesternAnimation/ThunderCats game[[/note]].WesternAnimation/{{Thundercats}} game. [[/note]]
** As noted by Guru Larry, the C64 version actually used ''Magnetic Fields Part 2'' by Jean-Michel Jarre. The C64 version of ''Bomb Jack II'' actually had the audacity of using the WesternAnimation/{{Thundercats}} theme for one of its
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''Bomb Jack'' is a single-screen PlatformGame by Creator/{{Tecmo}} starring a caped superhero who travels around the world collecting bombs. It was originally released as an ArcadeGame in 1984, when Tecmo was still known as Tehkan, and was ported to the SG1000, GameBoy and various computers.
to:
''Bomb Jack'' is a single-screen PlatformGame by Creator/{{Tecmo}} starring a caped superhero who travels around the world collecting bombs. It was originally released as an ArcadeGame in 1984, when Tecmo was still known as Tehkan, and was ported to the SG1000, [[UsefulNotes/OtherSegaSystems SG-1000,]] GameBoy and various computers.
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** As noted by Guru Larry, the C64 version actually used ''Magnetic Fields Part 2'' by Jean-Michel Jarre. The C64 version of ''Bomb Jack II'' actually had the audacity of using the WesternAnimation/{{Thundercats}} theme for one of it's levels[[note]]Research by Guru Larry concluded that the game was actually repurposed into Bomb Jack II from an unreleased WesternAnimation/ThunderCats game[[/note]].
to:
** As noted by Guru Larry, the C64 version actually used ''Magnetic Fields Part 2'' by Jean-Michel Jarre. The C64 version of ''Bomb Jack II'' actually had the audacity of using the WesternAnimation/{{Thundercats}} theme for one of it's levels[[note]]Research its levels [[note]]Research by Guru Larry concluded that the game was actually repurposed into Bomb Jack II from an unreleased WesternAnimation/ThunderCats game[[/note]]. game[[/note]].
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!!''Mighty Bomb Jack'' also contains examples of:
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!! ''Mighty Bomb Jack'' also contains examples
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* TheMaze: A largish maze in the twelfth level. The second crystal ball (and the Sphinx key to its room) is hidden within this maze, whose entrance is itself hidden.
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* TheMaze: A largish maze in the twelfth 12th level. The second crystal ball (and the Sphinx key to its room) is hidden within this maze, whose entrance is itself hidden.
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* PowerupFullColorChange: Jack turns blue, orange and green with increasing levels of Mighty Power.
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* PowerupFullColorChange: Jack turns blue, orange orange, and green with increasing levels of Mighty Power.
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* TimedMission: There's a timer counting down slowly from 60 on each level. A powerup can increase the timer, but trying to push it past 99 will deliver the greedy player to a torture chamber.
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* TimedMission: There's a timer counting down slowly from 60 on each level. A powerup power-up can increase the timer, but trying to push it past 99 will deliver the greedy player to a torture chamber.
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** As noted by Guru Larry, the C64 version actually used ''Magnetic Fields Part 2'' by Jean-Michel Jarre. The C64 version of ''Bomb Jack II'' actually had the audacity of using the WesternAnimation/{{Thundercats}} theme for one of it's levels.
to:
** As noted by Guru Larry, the C64 version actually used ''Magnetic Fields Part 2'' by Jean-Michel Jarre. The C64 version of ''Bomb Jack II'' actually had the audacity of using the WesternAnimation/{{Thundercats}} theme for one of it's levels.levels[[note]]Research by Guru Larry concluded that the game was actually repurposed into Bomb Jack II from an unreleased WesternAnimation/ThunderCats game[[/note]].
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** As noted by Guru Larry, the C64 version actually used Magnetic Fields Part II by ''Jean-Michel Jarre''.
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** As noted by Guru Larry, the C64 version actually used Magnetic ''Magnetic Fields Part II 2'' by ''Jean-Michel Jarre''.Jean-Michel Jarre. The C64 version of ''Bomb Jack II'' actually had the audacity of using the WesternAnimation/{{Thundercats}} theme for one of it's levels.
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** As noted by Guru Larry, the C64 version actually used Magnetic Fields Part II by ''Jean-Michel Jarre''.
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namespace fix in link
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Elite Systems Ltd, who brought ''Bomb Jack'' and later ''Mighty Bomb Jack'' to Western computers, also produced a sequel of their own, ''Bomb Jack II'', for the {{Commodore 64}}, UsefulNotes/AmstradCPC and UsefulNotes/ZXSpectrum. This retained the single-screen layout of the original game, but drastically altered the jumping mechanics.
to:
Elite Systems Ltd, who brought ''Bomb Jack'' and later ''Mighty Bomb Jack'' to Western computers, also produced a sequel of their own, ''Bomb Jack II'', for the {{Commodore UsefulNotes/{{Commodore 64}}, UsefulNotes/AmstradCPC and UsefulNotes/ZXSpectrum. This retained the single-screen layout of the original game, but drastically altered the jumping mechanics.
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Elite Systems Ltd, who brought ''Bomb Jack'' and later ''Mighty Bomb Jack'' to Western computers, also produced a sequel of their own, ''Bomb Jack II'', for the {{Commodore 64}}, AmstradCPC and UsefulNotes/ZXSpectrum. This retained the single-screen layout of the original game, but drastically altered the jumping mechanics.
to:
Elite Systems Ltd, who brought ''Bomb Jack'' and later ''Mighty Bomb Jack'' to Western computers, also produced a sequel of their own, ''Bomb Jack II'', for the {{Commodore 64}}, AmstradCPC UsefulNotes/AmstradCPC and UsefulNotes/ZXSpectrum. This retained the single-screen layout of the original game, but drastically altered the jumping mechanics.
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None
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Elite Systems Ltd, who brought ''Bomb Jack'' and later ''Mighty Bomb Jack'' to Western computers, also produced a sequel of their own, ''Bomb Jack II'', for the {{Commodore 64}}, AmstradCPC and ZXSpectrum. This retained the single-screen layout of the original game, but drastically altered the jumping mechanics.
to:
Elite Systems Ltd, who brought ''Bomb Jack'' and later ''Mighty Bomb Jack'' to Western computers, also produced a sequel of their own, ''Bomb Jack II'', for the {{Commodore 64}}, AmstradCPC and ZXSpectrum.UsefulNotes/ZXSpectrum. This retained the single-screen layout of the original game, but drastically altered the jumping mechanics.
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* DifficultybyRegion: The American version moved some items to make them easier to find and allowed you to break secret blocks in one jump, rather than several.
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* DifficultybyRegion: DifficultyByRegion: The American version moved some items to make them easier to find and allowed you to break secret blocks in one jump, rather than several.
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* DifficultybyRegion: The American version moved some items to make them easier to find and allowed you to break secret blocks in one jump, rather than several.
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* GameplayGrading: The Game Deviation Value shown at the end of the game.
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* GameplayGrading: EndGameResultsScreen: The Game Deviation Value shown at the end of the game.game. For some reason, 47 is the least possible value.
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* RespawningEnemies: Jack can clear the screen of enemies by changing them to coins and picking them up, but they'll be back before long.
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* RespawningEnemies: Jack can clear the screen of enemies by changing them to coins and picking them up, but they'll be back before long.long, and faster.
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* PowerrupFullColorChange: Jack turns blue, orange and green with increasing levels of Mighty Power.
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* PowerrupFullColorChange: PowerupFullColorChange: Jack turns blue, orange and green with increasing levels of Mighty Power.
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* AirborneMook: The annoying birds that homed in on Jack's position. Any "zombie" mook that hits the bottom level also becomes a dangerous one.
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* FloatingPlatforms: Almost every level has these, and they're more noticeable given the real-world skylines used as backdrops.
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* CollisionDamage: Jack dies if he touches an enemy.
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* BuildLikeAnEgyptian: There's a pyramid and Sphinx in the first stage background, though just as eye candy.
* CartoonBomb: All the bombs are of this type. They light up in sequence, but never explode.
* EndlessGame: The stages start repeating after a while, though the backgrounds loop even sooner.
* GottaCatchThemAll: Just why does Jack have to collect all these bombs?
* JumpPhysics: ''Bomb Jack'' was one of the first {{Platform Game}}s to give the player full air control, with controls allowing Jack to jump higher or not so high and fall slower or faster. ''Mighty Bomb Jack'' kept these jumping mechanics, but ''Bomb Jack II'' changed them completely: Jack can jump only to platforms that are directly above, below, or to the side.
* OneUp: Extra Coins.
* RealSongThemeTune: The original arcade game uses the ending theme from ''Spoon Oba-san'' (the anime version of ''MrsPepperpot'') as the first round theme. The second round theme is Music/TheBeatles' "Lady Madonna."
* RespawningEnemies: Jack can clear the screen of enemies by changing them to coins and picking them up, but they'll be back before long.
* ScoreMultiplier: Bonus Coins.
* CartoonBomb: All the bombs are of this type. They light up in sequence, but never explode.
* EndlessGame: The stages start repeating after a while, though the backgrounds loop even sooner.
* GottaCatchThemAll: Just why does Jack have to collect all these bombs?
* JumpPhysics: ''Bomb Jack'' was one of the first {{Platform Game}}s to give the player full air control, with controls allowing Jack to jump higher or not so high and fall slower or faster. ''Mighty Bomb Jack'' kept these jumping mechanics, but ''Bomb Jack II'' changed them completely: Jack can jump only to platforms that are directly above, below, or to the side.
* OneUp: Extra Coins.
* RealSongThemeTune: The original arcade game uses the ending theme from ''Spoon Oba-san'' (the anime version of ''MrsPepperpot'') as the first round theme. The second round theme is Music/TheBeatles' "Lady Madonna."
* RespawningEnemies: Jack can clear the screen of enemies by changing them to coins and picking them up, but they'll be back before long.
* ScoreMultiplier: Bonus Coins.
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%%Trope lists in progress
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* BuildLikeAnEgyptian: Most of the game takes place inside a pyramid, and the Sphinx is an item that unlocks hidden rooms.
* GameplayGrading: The Game Deviation Value shown at the end of the game.
* InexplicableTreasureChests: Treasure chests are almost everywhere, and might require Mighty Power to open or even get past.
* TheMaze: A largish maze in
* MultipleEndings: The ending is more complete depending on how many crystal balls and secret coins you got.
* NostalgiaLevel: The Royal Palace rooms are this in terms of gameplay, though not graphics.
* PowerrupFullColorChange: Jack turns blue, orange and green with increasing levels of Mighty Power.
* SaveThePrincess: Save the King and Queen first, but the princess is there too.
* TimedMission: There's a timer counting down slowly from 60 on each level. A powerup can increase the timer, but trying to push it past 99 will deliver the greedy player to a torture chamber.
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''Bomb Jack'' is a single-screen PlatformGame by Creator/{{Tecmo}} starring a caped superhero who travels around the world collecting bombs. It was originally released as an ArcadeGame in 1984, when Tecmo was still known as Tehkan, and was ported to the SG1000 and various computers.
to:
''Bomb Jack'' is a single-screen PlatformGame by Creator/{{Tecmo}} starring a caped superhero who travels around the world collecting bombs. It was originally released as an ArcadeGame in 1984, when Tecmo was still known as Tehkan, and was ported to the SG1000 SG1000, GameBoy and various computers.
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None
Added DiffLines:
''Bomb Jack'' is a single-screen PlatformGame by Creator/{{Tecmo}} starring a caped superhero who travels around the world collecting bombs. It was originally released as an ArcadeGame in 1984, when Tecmo was still known as Tehkan, and was ported to the SG1000 and various computers.
Tecmo's first game developed for consoles was ''Mighty Bomb Jack'' for the NintendoEntertainmentSystem (and Nintendo Vs. System), which drastically expanded on the original gameplay, and gave Jack new Mighty Powers to help him explore horizontal-scrolling and vertical-scrolling levels set inside a pyramid.
Elite Systems Ltd, who brought ''Bomb Jack'' and later ''Mighty Bomb Jack'' to Western computers, also produced a sequel of their own, ''Bomb Jack II'', for the {{Commodore 64}}, AmstradCPC and ZXSpectrum. This retained the single-screen layout of the original game, but drastically altered the jumping mechanics.
NMK, a company associated with Tecmo in the early 1990s, released the ArcadeGame ''Bomb Jack Twin'', which introduced a two-player cooperative mode.
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!!''Bomb Jack'' contains examples of:
!!''Mighty Bomb Jack'' also contains examples of:
%%Trope lists in progress
----
Tecmo's first game developed for consoles was ''Mighty Bomb Jack'' for the NintendoEntertainmentSystem (and Nintendo Vs. System), which drastically expanded on the original gameplay, and gave Jack new Mighty Powers to help him explore horizontal-scrolling and vertical-scrolling levels set inside a pyramid.
Elite Systems Ltd, who brought ''Bomb Jack'' and later ''Mighty Bomb Jack'' to Western computers, also produced a sequel of their own, ''Bomb Jack II'', for the {{Commodore 64}}, AmstradCPC and ZXSpectrum. This retained the single-screen layout of the original game, but drastically altered the jumping mechanics.
NMK, a company associated with Tecmo in the early 1990s, released the ArcadeGame ''Bomb Jack Twin'', which introduced a two-player cooperative mode.
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!!''Bomb Jack'' contains examples of:
!!''Mighty Bomb Jack'' also contains examples of:
%%Trope lists in progress
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