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** One enemy in Stage 3 is a turret that behaves very similar to the [[https://megaman.fandom.com/wiki/Plasma_Cannon Plasma Cannon]] enemies from ''VideoGame/MegaManX4''[='=] Military Train stage, alternating between firing a WaveMotionGun and an arced missile attack.

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** One enemy in Stage 3 is a turret that behaves very similar to the [[https://megaman.fandom.com/wiki/Plasma_Cannon Plasma Cannon]] enemies from ''VideoGame/MegaManX4''[='=] ''VideoGame/MegaManX4's'' Military Train stage, alternating between firing a WaveMotionGun and an arced missile attack.
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** One enemy in Stage 3 is a turret that behaves very similar to the [[https://megaman.fandom.com/wiki/Plasma_Cannon Plasma Cannon]] enemies from ''VideoGame/MegaManX4''[='=] Military Train stage, alternating between firing a WaveMotionGun and an arced missile attack.
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* BanditMook: One of the enemy types in Stage 1 is a small, weak bug-like creature that appears in groups. They're generally a minor threat, but they do have an irritating ability to carry away powerup crates they come across.
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** The first stage contain flying bug-like enemies that try to "kidnap" the player character off the screen, similar to the Gigafly enemies in the ''VideoGame/{{Contra}}'' series.

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** The first stage contain contains flying bug-like enemies that try to "kidnap" the player character off the screen, similar to the Gigafly enemies in the ''VideoGame/{{Contra}}'' series.
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** The first stage contain flying bug-like enemies that try to "kidnap" the player character off the screen, similar to one of the enemy types in the ''VideoGame/{{Contra}}'' series.

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** The first stage contain flying bug-like enemies that try to "kidnap" the player character off the screen, similar to one of the enemy types Gigafly enemies in the ''VideoGame/{{Contra}}'' series.
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** The first stage contain flying bug-like enemies that try to "kidnap" the player character off the screen, similar to one of the enemy types in the ''VideoGame/{{Contra}}'' series.
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* DifficultButAwesome: The grenade launcher weapon fires in a rather unwieldy arc, but like the Crash Missiles from the ''VideoGame/{{Contra}}'' series it leaves behind a very powerful explosion on impact. Finding the right angle to fire it is key to dealing huge damage.
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** The final stage is reminiscent of ''VideoGame/MegaManX1'', with similar {{Boss Room}}s to the Sigma levels [[spoiler:and the final boss's mech body is very reminiscent of Wolf Sigma]].

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** The final stage is reminiscent of ''VideoGame/MegaManX1'', with similar {{Boss Room}}s to the Sigma levels [[spoiler:and the final boss's mech body is very reminiscent of Wolf Sigma]].Sigma, even involving his disembodied head floating into it to control it]].
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** The final stage is reminiscent of ''VideoGame/MegaManX1'', with similar {{Boss Room}}s to the Sigma levels [[spoiler:and the final boss's mech body is very reminiscent of Wolf Sigma]].
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* BearsAreBadNews: One of the {{Mini Boss}}es in stage 5 is a robotic armored bear which you face while riding a hoverbike. It attacks with pouncing, firing shots from its face once its face armor is destroyed, and also "attacks" by having spiked obstacles appear on the path in front of you.
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** The second boss takes cues from ''Contra's'' Jagger Froid/Emperor Devil Gyaba, having snakelike appendages that attack the player. This time, though, they are a primary target rather than respawning parts.

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** The second Stage 3 boss takes cues from ''Contra's'' Jagger Froid/Emperor Devil Gyaba, having snakelike appendages that attack the player. This time, though, they are a primary target rather than respawning parts.
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** The second boss takes cues from ''Contra's'' Jagger Froid/Emperor Devil Gyaba, having snakelike appendages that attack the player. This time, though, they are a primary target rather than respawning parts.
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* ShockAndAwe: The boss of Stage 2 is a huge flying robot whose attacks are all electrical in nature, be they electric balls or lightning strikes.
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* KillerRobot: Almost all your enemies are these, with the exception of the few organic ones.


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* MechaMooks: Most of your enemies are mechanical in nature, thanks to being part of the machine army that has dominated mankind.
* MiniBoss: Each Stage has at least one miniboss fights in them.
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* SpiritualSuccessor: The game is essentially like a sequel/love letter to ''VideoGame/ContraHardCorps''.

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* SpiritualSuccessor: The game is essentially like a sequel/love letter to ''VideoGame/ContraHardCorps''.
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* ShieldedCoreBoss:
** The boss of Stage 1 needs to be shot in the head enough times in order to expose its core, which has to be attacked. It'll retract the core after sustaining a bit of damage, forcing you to repeat the process.
** The second MiniBoss of Stage 2 has an OrbitingParticleShield of {{Attack Drone}}s which block your shots. They can be destroyed when they're not spinning, but the boss will respawn them after a few attacks.


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* SpiritualSuccessor: The game is essentially like a sequel/love letter to ''VideoGame/ContraHardCorps''.
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** Brazilian cartoon character [[VideoGame/TchecoInTheCastleOfLucio Theco]] is seen drawn in the background of the first stage, right before the second section.

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** Brazilian cartoon character [[VideoGame/TchecoInTheCastleOfLucio Theco]] Tcheco]] is seen drawn in the background of the first stage, right before the second section.
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* TraintopBattle: the latter thirds of Stage 2 are set atop a train.
* UnexpectedGameplayChange: A single section is a rail shooter akin to ''[=SoulStar=]'' and ''VideoGame/StarFox''.

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* TraintopBattle: the The latter thirds of Stage 2 are set atop a train.
* UnexpectedGameplayChange: A single The final section of Stage 4 is a rail shooter akin to ''[=SoulStar=]'' and ''VideoGame/StarFox''.
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* UnexpectedGameplayChange: Some sections are rail shooters akin to ''[=SoulStar=]'' and ''VideoGame/StarFox''.

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* UnexpectedGameplayChange: Some sections are A single section is a rail shooters shooter akin to ''[=SoulStar=]'' and ''VideoGame/StarFox''.
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* AttackDrone: One of the support bots fires alongside the player character.
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* ProductionThrowback: Several stages have clear call-backs to ''Oniken'' in either their scenery or enemy design.

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* ProductionThrowback: Several stages have clear call-backs to ''Oniken'' in either their scenery or enemy design.designs.
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* AndTheAdventureContinues: After the heroes destroy the energy central and escape, only a fraction of the A.I.'s army is deactivated and there is still much for them to do.

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* AndTheAdventureContinues: After the heroes destroy the energy central and escape, only a fraction of the A.I.'s army is deactivated and there is still much for them to do.do to restore mankind.
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* BossOnlyLevel: The final stage only feature bosses, though the final boss involves platforming phases.

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* BossOnlyLevel: The final stage only feature features bosses, though the final boss involves does involve platforming phases.
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* AntiClimax: The final boss suddenly explodes after the second virtual world second which ends with a brief fight against a image of the playable ninja character.

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* AntiClimax: The final boss suddenly abruptly explodes after the second virtual world second section which ends with a rather easy and brief fight against a image of the playable ninja character.
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* AntiClimax: The final boss suddenly explodes after the second virtual world second which ends with a brief fight against a image of the playable ninja character.


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* FinalBossNewDimension: At certain points of the final battle the heroes are dragged into the cyberworld to avoid obstacles and fight simulations of two of the playable characters.

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* BloodIsSquickerInWater: The Stage 5 boss is one of the few that doesn't explode spectacularly. Instead its blood dyes red the acid pool it was attacking from.
* BossOnlyLevel: The final stage only feature bosses, though the final boss involves platforming phases.



* MiniMecha: You can pilot one in some stages. Keeping it to the end is worth bonus points.

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* MiniMecha: You can pilot one in some stages.stages, and each one has an unique weapon. Keeping it to the end is worth bonus points.


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* NoticeThis: In the first section of Stage 5, you get warnings for the obstacles and pits you must jump-jump over.


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* RollingAttack: The first midboss in Stage 6 is an armadillo bot who can Spin Dash at the player.

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* GiantSpider: The mid boss of Stage 3 is a giant spider monster that attempts to destroy the elevator the heroes are on. [[TimedMission You get one minute]] to shoot it down.

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* GiantSpider: The mid boss of Stage 3 is a giant spider monster that attempts to destroy the elevator the heroes are on. [[TimedMission You get one minute]] to shoot it down. At the end of the stage, another spider-esque biomechanical creature with 4 legs also stands in the protagonists' way.



* OneHitPointWonder: You can only get hit once per life unless you equip the Defense Bot.

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* OneHitPointWonder: You can only get hit once per life unless you equip the Defense Bot.Bot or are riding a mech.



* ThisIsADrill: The rideable mech in Stage 3 has a drill-arm for close-range combat.



* WombLevel: Joymasher can't have a game without one of those, which is the visceral bio-monster lab seen in third part of Stage 3 in this game.

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* WombLevel: Joymasher can't not have a game without one of those, which is the visceral bio-monster lab seen in the third part of Stage 3 in this game.

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* GiantSpider: The mid boss of Stage 3 is a giant spider monster that attempts to destroy the elevator the heroes are on. [[TimedMission You get one minute]] to shoot it down.



* MiniMecha: You can pilot one in Stage 1. Keeping it to the end is worth bonus points.

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* MiniMecha: You can pilot one in Stage 1.some stages. Keeping it to the end is worth bonus points.



* QuicksandSucks: Quicksand is an environmental hazard in Stage 3.



** The desert arena from ''Ultimate Mortal Kombat 3'' was part of the developers' reference base for designing the desert stage in this game, so at one point [[FunnyBackgroundEvent we see]] an android sunk into the sand and struggling like Cyrax in that game.

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** The desert arena from ''Ultimate Mortal Kombat 3'' was part of the developers' reference base for designing the desert stage in this game, so at one point the beginning [[FunnyBackgroundEvent we see]] an android sunk into the sand and struggling like Cyrax in that game.


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* WombLevel: Joymasher can't have a game without one of those, which is the visceral bio-monster lab seen in third part of Stage 3 in this game.

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* OneUp: Icons of the player character grant extra lives.



* MiniMecha: You can pilot one in Stage 1. Keeping it to the end is worth bonus points.
* OneHitPointWonder: You can only get hit once per life unless you equip the Defense Bot.



* RiseToTheChallenge: The third Stage 4 mini boss is set on an endless vertical shaft.



** Brazilian cartoon character [[VideoGame/TchecoInTheCastleOfLucio Theco]] is seen drawn in the background of the first stage.
** The desert arena from ''Ultimate Mortal Kombat 3'' was part of the developers' reference base for designing the desert stage in this game, so at one point we see an android sunk into the sand and struggling like Cyrax in that game.

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** Brazilian cartoon character [[VideoGame/TchecoInTheCastleOfLucio Theco]] is seen drawn in the background of the first stage.
stage, right before the second section.
** The desert arena from ''Ultimate Mortal Kombat 3'' was part of the developers' reference base for designing the desert stage in this game, so at one point [[FunnyBackgroundEvent we see see]] an android sunk into the sand and struggling like Cyrax in that game.game.
* TraintopBattle: the latter thirds of Stage 2 are set atop a train.
* UnexpectedGameplayChange: Some sections are rail shooters akin to ''[=SoulStar=]'' and ''VideoGame/StarFox''.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/blazingchromeart.jpg]]
''Blazing Chrome'' is a July 2019 action run and gun game by Brazilian development team Joymasher, who are known for ''VideoGame/{{Oniken}}'' and ''VideoGame/OdallusTheDarkCall''.

In a post-apocalyptic world dominated by machines, mankind is on the verge of extinction and what few people remain hide away in underground bunkers. Upon receiving information about a critical energy central that powers the master A.I.'s army, a rebel group sends their best soldiers, Mavra and Doyle, to take it down after turning all who oppose them into scrap metal.

The game is proudly based on the extreme NintendoHard action traditions set by Konami's ''VideoGame/{{Contra}}'' series as well as SNK's ''VideoGame/MetalSlug'' and has players blitz through unrelenting crowds of machines and bio-monsters while packing heavy firepower.

It is available for PC, [=PS4=], Switch and XONE. Plus, an arcade version is in the works.
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!!Time to blaze some tropes:
* AIIsACrapshoot: Machines led by an evil A.I. dominated mankind and turned the world into a wasteland.
* AndTheAdventureContinues: After the heroes destroy the energy central and escape, only a fraction of the A.I.'s army is deactivated and there is still much for them to do.
* MarathonBoss: The final battle has several phases with platforming sequences sandwiched between them.
* ProductionThrowback: Several stages have clear call-backs to ''Oniken'' in either their scenery or enemy design.
* ShoutOut:
** Brazilian cartoon character [[VideoGame/TchecoInTheCastleOfLucio Theco]] is seen drawn in the background of the first stage.
** The desert arena from ''Ultimate Mortal Kombat 3'' was part of the developers' reference base for designing the desert stage in this game, so at one point we see an android sunk into the sand and struggling like Cyrax in that game.
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