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General clarification on work content


* {{Deconstruction}}: Of "caretaker" and "VirtualPet" video games like ''VideoGame/{{Tamagotchi}}''. Having a cute digital creature to take care of is fun - for the one doing the caretaking. From the point of view of the creature, they're completely at your mercy and whether they live or die depends on your whims. If you get bored with them, they'll have no one to feed them or take care of their needs, so their only option is to find ways to amuse you so you won't abandon them to an agonizing, slow death by starvation and general neglect. The game ramps the dependency-part up to eleven by having your [=BitBuddy=]'s survival literally dependent on whether you play his game. In that context, the increasingly desperate attempts of your [=BitBuddy=] to amuse you with various bland mini-games and "modes" that do little more than change the background become pretty hard and depressing to watch.

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* {{Deconstruction}}: DeconstructionGame: Of "caretaker" and "VirtualPet" video games like ''VideoGame/{{Tamagotchi}}''. Having a cute digital creature to take care of is fun - for the one doing the caretaking. From the point of view of the creature, they're completely at your mercy and whether they live or die depends on your whims. If you get bored with them, they'll have no one to feed them or take care of their needs, so their only option is to find ways to amuse you so you won't abandon them to an agonizing, slow death by starvation and general neglect. The game ramps the dependency-part up to eleven by having your [=BitBuddy=]'s survival literally dependent on whether you play his game. In that context, the increasingly desperate attempts of your [=BitBuddy=] to amuse you with various bland mini-games and "modes" that do little more than change the background become pretty hard and depressing to watch.
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None


* AndIMustScream: The [=BitBuddies=] are fully aware that closing their window or quitting their game means they will die and beg you not do either of these things the moment they come into existence. Of course they can't do much else than beg and chances are you'll have to move on with your life eventually and so they live on extremely short borrowed time and are unable to do anything to change their fate. [[spoiler: When the screen goes dark for a while when you clean up the balls, your [=BitBuddy=] later tells you that he got trapped in darkness during that time, still able to think but unable to do much else.]]

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* AndIMustScream: The [=BitBuddies=] are fully aware that closing their window or quitting their game means they will die and beg you not do either of these things the moment they come into existence. Of course they can't do much else than beg and chances are you'll have to move on with your life eventually and so they live on extremely short borrowed time and are unable to do anything to change their fate. [[spoiler: When [[spoiler:When the screen goes dark for a while when you clean up the balls, your [=BitBuddy=] later tells you that he got trapped in darkness during that time, still able to think but unable to do much else.]]
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Up To Eleven is a defunct trope


* {{Deconstruction}}: Of "caretaker" and "VirtualPet" video games like ''VideoGame/{{Tamagotchi}}''. Having a cute digital creature to take care of is fun - for the one doing the caretaking. From the point of view of the creature, they're completely at your mercy and whether they live or die depends on your whims. If you get bored with them, they'll have no one to feed them or take care of their needs, so their only option is to find ways to amuse you so you won't abandon them to an agonizing, slow death by starvation and general neglect. The game ramps the dependency-part UpToEleven by having your [=BitBuddy=]'s survival literally dependent on whether you play his game. In that context, the increasingly desperate attempts of your [=BitBuddy=] to amuse you with various bland mini-games and "modes" that do little more than change the background become pretty hard and depressing to watch.

to:

* {{Deconstruction}}: Of "caretaker" and "VirtualPet" video games like ''VideoGame/{{Tamagotchi}}''. Having a cute digital creature to take care of is fun - for the one doing the caretaking. From the point of view of the creature, they're completely at your mercy and whether they live or die depends on your whims. If you get bored with them, they'll have no one to feed them or take care of their needs, so their only option is to find ways to amuse you so you won't abandon them to an agonizing, slow death by starvation and general neglect. The game ramps the dependency-part UpToEleven up to eleven by having your [=BitBuddy=]'s survival literally dependent on whether you play his game. In that context, the increasingly desperate attempts of your [=BitBuddy=] to amuse you with various bland mini-games and "modes" that do little more than change the background become pretty hard and depressing to watch.
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None


''[=BitBuddy=]™'' is a psychological horror pixel art VirtualPet game. It was developed by Daniel Mullins Games of ''VideoGame/PonyIsland'' and ''VideoGame/{{Inscryption}}'' fame and released on April the 4th 2022 for the Ludum Dare 50. It's available for [[https://dmullinsgames.itch.io/special-offer-claim-your-free-bitbuddy free]].

to:

''[=BitBuddy=]™'' is a psychological horror pixel art VirtualPet game. It was developed by Daniel Mullins Games of ''VideoGame/PonyIsland'' and ''VideoGame/{{Inscryption}}'' fame and released on April the 4th 2022 4th, 2022, for the Ludum Dare 50. It's available for [[https://dmullinsgames.itch.io/special-offer-claim-your-free-bitbuddy free]].






!!Keep adding tropes, please

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!!Keep adding tropes, pleaseplease:
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Nice Hat is now dewicked


* NiceHat: The given Promo Code allows you to equip your [=BitBuddy=] with a randomly generated hat. [=BitBuddy=] seems mostly annoyed by it, though.
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None


* AndIMustScream: The [=BitBuddy=]'s are fully aware that closing their window or quitting their game means they will die and beg you not do either of these things the moment they come into existence. Of course they can't do much else than beg and chances are you'll have to move on with your life eventually and so they live on extremely short borrowed time and are unable to do anything to change their fate. [[spoiler: When the screen goes dark for a while when you clean up the balls, your [=BitBuddy=] later tells you that he got trapped in darkness during that time, still able to think but unable to do much else.]]

to:

* AndIMustScream: The [=BitBuddy=]'s [=BitBuddies=] are fully aware that closing their window or quitting their game means they will die and beg you not do either of these things the moment they come into existence. Of course they can't do much else than beg and chances are you'll have to move on with your life eventually and so they live on extremely short borrowed time and are unable to do anything to change their fate. [[spoiler: When the screen goes dark for a while when you clean up the balls, your [=BitBuddy=] later tells you that he got trapped in darkness during that time, still able to think but unable to do much else.]]
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None


* AllForNothing: Your [=BitBuddy=] can succeed in convincing/guilt-tripping you into not quitting the game even after all the modes and mini-games have been played out. Only to notice the next day that he's at the end of his life-span. The little guy struggled so desperately to live, only for it to turn out he didn't have that long of a life left either way.

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* AllForNothing: Your [=BitBuddy=] can succeed in convincing/guilt-tripping you into not quitting the game even after all the modes and mini-games have been played out. Only out...only to notice the next day that he's at the end of his life-span. The little guy struggled so desperately to live, only for it to turn out he didn't have that long of a life left either way.
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None


** You can wait out the Holiday Mode and refuse to kill [=BitBuddy=] while it's running, even though he tells you he would prefer dying there. Only to then quit the game once he's back to the regular area.

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** You can wait out the Holiday Mode and refuse to kill [=BitBuddy=] while it's running, even though he tells you he would prefer dying there. Only there, only to then quit the game once he's back to the regular area.

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Changed: 22

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* AllForNothing: Your [=BitBuddy=] can succeed in convincing/guilt-tripping you into not quitting the game even after all the modes and mini-games have been played out. Only to notice the next day that he's at the end of his life-span. The little guy struggled so desperately to live, only for it to turn out he didn't have that long of a life left either way.



* {{Deconstruction}}: Of "caretaker" and "VirtualPet" video games like ''VideoGame/{{Tamagotchi}}''. Having a cute digital creature to take care of is fun - for the one doing the caretaking. From the point of view of the creature, they're completely at your mercy and whether they live or die depends on your whims. If you get bored with them, they'll have no one to feed them or take care of their needs, so their only option is to find ways to amuse you so you won't abandon them to an agonizing, slow death by starvation and general neglect. The game ramps the dependency-part UpToEleven by having your [=BitBuddy=]'s survival literally dependent on whether you play his game. In that context, the increasingly desperate attempts of your [=BitBuddy=] to amuse you with various bland mini-games and "modes" that do little more than change the background pretty hard to watch.

to:

* {{Deconstruction}}: Of "caretaker" and "VirtualPet" video games like ''VideoGame/{{Tamagotchi}}''. Having a cute digital creature to take care of is fun - for the one doing the caretaking. From the point of view of the creature, they're completely at your mercy and whether they live or die depends on your whims. If you get bored with them, they'll have no one to feed them or take care of their needs, so their only option is to find ways to amuse you so you won't abandon them to an agonizing, slow death by starvation and general neglect. The game ramps the dependency-part UpToEleven by having your [=BitBuddy=]'s survival literally dependent on whether you play his game. In that context, the increasingly desperate attempts of your [=BitBuddy=] to amuse you with various bland mini-games and "modes" that do little more than change the background become pretty hard and depressing to watch.

Added: 155

Changed: 337

Is there an issue? Send a MessageReason:
None


* {{Deconstruction}}: Of "caretaker" and "VirtualPet" video games like ''VideoGame/{{Tamagotchi}}''. Having a cute digital creature to take care of is fun - for the one doing the caretaking. From the point of view of the creature, they're completely at your mercy and whether they live or die depends on your whims. If you get bored with them, they'll have no one to feed them or take care of their needs, so their only option is to find ways to amuse you so you won't abandon them to an agonizing, slow death by starvation and general neglect.

to:

* {{Deconstruction}}: Of "caretaker" and "VirtualPet" video games like ''VideoGame/{{Tamagotchi}}''. Having a cute digital creature to take care of is fun - for the one doing the caretaking. From the point of view of the creature, they're completely at your mercy and whether they live or die depends on your whims. If you get bored with them, they'll have no one to feed them or take care of their needs, so their only option is to find ways to amuse you so you won't abandon them to an agonizing, slow death by starvation and general neglect. The game ramps the dependency-part UpToEleven by having your [=BitBuddy=]'s survival literally dependent on whether you play his game. In that context, the increasingly desperate attempts of your [=BitBuddy=] to amuse you with various bland mini-games and "modes" that do little more than change the background pretty hard to watch.



* MercyKill: You can kill your [=BitBuddy=] while in Holiday Mode, allowing him to die in a beautiful serene environment instead of the dreary main-screen.



* VideoGameCaringPotential: If you're willing to wait it out, you can let your [=BitBuddy=] live his entire life of one day out until he dies a natural death. Sure, he still dies, but at least he gets to enjoy as much time as possible with you.

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* VideoGameCaringPotential: If you're willing to wait it out, you can let your [=BitBuddy=] live his entire life of one day out until he dies a natural death. Sure, he still dies, but at least he gets to enjoy as much time as possible with you.
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None

Added DiffLines:

* NiceHat: The given Promo Code allows you to equip your [=BitBuddy=] with a randomly generated hat. [=BitBuddy=] seems mostly annoyed by it, though.


Added DiffLines:

* VideoGameCaringPotential: If you're willing to wait it out, you can let your [=BitBuddy=] live his entire life of one day out until he dies a natural death. Sure, he still dies, but at least he gets to enjoy as much time as possible with you.
* VideoGameCrueltyPotential: You can kill your [=BitBuddy=] in different ways, each one incredibly cruel and heartless.
** The most simple way is of course to close the window or quit the game. Even pretending to do it is enough to send [=BitBuddy=] into a panic attack and beg you not to go through with it.
** You can overload the game window with food items, eventually causing the game to crash and shut down, killing your [=BitBuddy=].
** You can wait out the Holiday Mode and refuse to kill [=BitBuddy=] while it's running, even though he tells you he would prefer dying there. Only to then quit the game once he's back to the regular area.

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Changed: 105

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* GuiltBasedGaming: [=BitBuddy=] outright tells you that "If you press quit or close this window, I will die". He's ''not'' kidding.

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* GuiltBasedGaming: [=BitBuddy=] outright tells you that "If you press quit or close this window, I will die". He's ''not'' kidding.kidding, and should the player do so, he actually dies and [[StrippedToTheBone all that's left is his skeleton]].


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* StrippedToTheBone: If [=BitBuddy=] dies from quitting the game or closing the window, all that's left behind is his skeleton.
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* GuiltBasedGaming: [=BitBuddy=] outright tells you that "If you quit, I will die". He's ''not'' kidding.

to:

* GuiltBasedGaming: [=BitBuddy=] outright tells you that "If you quit, press quit or close this window, I will die". He's ''not'' kidding.
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None

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* GuiltBasedGaming: [=BitBuddy=] outright tells you that "If you quit, I will die". He's ''not'' kidding.
Is there an issue? Send a MessageReason:
None


* DownerEnding: When you quit the game or close the window, you'll find out that buddy ''does'' die if you do and you'll be treated to a [[StrippedToTheBone view of their skeleton]] before the game is closed.

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* DownerEnding: When you quit the game or close the window, you'll find out that buddy ''does'' die if you do and you'll be treated to a [[StrippedToTheBone view of their skeleton]] before the game is closed. Even if you leave it running the whole time, it'll eventually die of old age in 24 hours.
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* DownerEnding: When you quit the game or close the window, you'll find out that buddy ''does'' die if you do and you'll be treated to a [[StrippedToTheBone view of their skeleton]] before the game is closed.
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None


''[=BitBuddy=]™'' is a psychological horror pixel art VirtualPet game. It was developed by Daniel Mullins Games of ''VideoGame/PonyIsland'' and ''VideoGame/{{Inscryption}}'' fame and released on April the 4th 2022 for the Ludum Dare. It's available for [[https://dmullinsgames.itch.io/special-offer-claim-your-free-bitbuddy free]].

to:

''[=BitBuddy=]™'' is a psychological horror pixel art VirtualPet game. It was developed by Daniel Mullins Games of ''VideoGame/PonyIsland'' and ''VideoGame/{{Inscryption}}'' fame and released on April the 4th 2022 for the Ludum Dare.Dare 50. It's available for [[https://dmullinsgames.itch.io/special-offer-claim-your-free-bitbuddy free]].
Is there an issue? Send a MessageReason:
None


''[=BitBuddy=]™'' is a psychological horror pixel art game. It was developed by Daniel Mullins Games of ''VideoGame/PonyIsland'' and ''VideoGame/{{Inscryption}}'' fame and released on April the 4th 2022 for the Ludum Dare. It's available for [[https://dmullinsgames.itch.io/special-offer-claim-your-free-bitbuddy free]].

to:

''[=BitBuddy=]™'' is a psychological horror pixel art VirtualPet game. It was developed by Daniel Mullins Games of ''VideoGame/PonyIsland'' and ''VideoGame/{{Inscryption}}'' fame and released on April the 4th 2022 for the Ludum Dare. It's available for [[https://dmullinsgames.itch.io/special-offer-claim-your-free-bitbuddy free]].



* {{Deconstruction}}: Of "caretaker" video games like ''VideoGame/{{Tamagotchi}}''. Having a cute digital creature to take care of is fun - for the one doing the caretaking. From the point of view of the creature, they're completely at your mercy and whether they live or die depends on your whims. If you get bored with them, they'll have no one to feed them or take care of their needs, so their only option is to find ways to amuse you so you won't abandon them to an agonizing, slow death by starvation and general neglect.

to:

* {{Deconstruction}}: Of "caretaker" and "VirtualPet" video games like ''VideoGame/{{Tamagotchi}}''. Having a cute digital creature to take care of is fun - for the one doing the caretaking. From the point of view of the creature, they're completely at your mercy and whether they live or die depends on your whims. If you get bored with them, they'll have no one to feed them or take care of their needs, so their only option is to find ways to amuse you so you won't abandon them to an agonizing, slow death by starvation and general neglect.
Is there an issue? Send a MessageReason:
None


* AndIMustScream: The [=BitBuddy=]'s are fully aware that closing their window or quitting their game means they will die and beg you not do either of these things the moment they come into existence. Of course they can't do much else than beg and chances are you'll have to move on with your life eventually and so they live on extremely short borrowed time and are unable to do anything to change their fate. [[spoiler: When the screen goes dark for a while when you clean up the balls, Doobeth later tells you that he got trapped in darkness during that time, still able to think but not much else.]]

to:

* AndIMustScream: The [=BitBuddy=]'s are fully aware that closing their window or quitting their game means they will die and beg you not do either of these things the moment they come into existence. Of course they can't do much else than beg and chances are you'll have to move on with your life eventually and so they live on extremely short borrowed time and are unable to do anything to change their fate. [[spoiler: When the screen goes dark for a while when you clean up the balls, Doobeth your [=BitBuddy=] later tells you that he got trapped in darkness during that time, still able to think but not unable to do much else.]]
Is there an issue? Send a MessageReason:
None


* AndIMustScream: The [=BitBuddy=]'s are fully aware that closing their window or quitting their game means they will die and beg you not do either of these things the moment they come into existence. Of course they can't do much else than beg and chances are you'll have to move on with your life eventually and so they live on extremely short borrowed time and are unable to do anything to change their fate.

to:

* AndIMustScream: The [=BitBuddy=]'s are fully aware that closing their window or quitting their game means they will die and beg you not do either of these things the moment they come into existence. Of course they can't do much else than beg and chances are you'll have to move on with your life eventually and so they live on extremely short borrowed time and are unable to do anything to change their fate. [[spoiler: When the screen goes dark for a while when you clean up the balls, Doobeth later tells you that he got trapped in darkness during that time, still able to think but not much else.]]




to:

* NervousWreck: Your [=BitBuddy=] is this constantly, having to find some way to keep you from getting bored and quitting his game so he can keep living. He gets increasingly desperate the longer the game goes on, realizing that there isn't much he can offer you for entertainment and that what precious seconds he can buy only prolong the inevitable.
Is there an issue? Send a MessageReason:
None


* AndIMustScream: The [=BitBuddy=]'s are fully aware that closing their window or quitting their game means they will die and beg you not do either of these things the moment they come into existence. of course they can't do much else than beg and chances are you'll have to move on with your life eventually and so they live on extremely short borrowed time and are unable to do anything to change their fate.

to:

* AndIMustScream: The [=BitBuddy=]'s are fully aware that closing their window or quitting their game means they will die and beg you not do either of these things the moment they come into existence. of Of course they can't do much else than beg and chances are you'll have to move on with your life eventually and so they live on extremely short borrowed time and are unable to do anything to change their fate.



* {{Deconstruction}}: Of "caretaker" video games like ''VideoGame/{{Tamagotchi}}''. Having a cute creature to take care of is fun - for the one doing the caretaking. From the point of view of the creature, they're completely at your mercy and whether they live or die depends on your whims. If you get bored with them, they'll have no one to feed them or take care of their needs, so their only option is to find ways to amuse you so you won't abandon them to an agonizing, slow death by starvation and general neglect.

to:

* {{Deconstruction}}: Of "caretaker" video games like ''VideoGame/{{Tamagotchi}}''. Having a cute digital creature to take care of is fun - for the one doing the caretaking. From the point of view of the creature, they're completely at your mercy and whether they live or die depends on your whims. If you get bored with them, they'll have no one to feed them or take care of their needs, so their only option is to find ways to amuse you so you won't abandon them to an agonizing, slow death by starvation and general neglect.



->''"If you quit adding tropes or click away from this entry, I will die."''

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->''"If you quit adding tropes or click away from this entry, I will die. That's just how it works."''
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->''"If you quit adding tropes or click away from this entry, I will die."''
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None


''[=BitBuddy=]'' is a phsychological horror pixel art game. It was developed by Daniel Mullins Games of ''VideoGame/PonyIsland'' and ''VideoGame/{{Inscryption}}'' fame and released on April the 4th 2022 for the Ludum Dare. It's available for [[https://dmullinsgames.itch.io/special-offer-claim-your-free-bitbuddy free]].

to:

''[=BitBuddy=]'' ''[=BitBuddy=]™'' is a phsychological psychological horror pixel art game. It was developed by Daniel Mullins Games of ''VideoGame/PonyIsland'' and ''VideoGame/{{Inscryption}}'' fame and released on April the 4th 2022 for the Ludum Dare. It's available for [[https://dmullinsgames.itch.io/special-offer-claim-your-free-bitbuddy free]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bit_buddy_header_5.PNG]]
[[caption-width-right:350:Claim your Free [=BitBuddy=]™ TODAY!]]
''[=BitBuddy=]'' is a phsychological horror pixel art game. It was developed by Daniel Mullins Games of ''VideoGame/PonyIsland'' and ''VideoGame/{{Inscryption}}'' fame and released on April the 4th 2022 for the Ludum Dare. It's available for [[https://dmullinsgames.itch.io/special-offer-claim-your-free-bitbuddy free]].

In the game you take care of your own, original, unique [=BitBuddy=]™! Feed him and use Promo Codes to give him cute little outfits. Also, don't close the window or he dies.

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!!Keep adding tropes, please
* AndIMustScream: The [=BitBuddy=]'s are fully aware that closing their window or quitting their game means they will die and beg you not do either of these things the moment they come into existence. of course they can't do much else than beg and chances are you'll have to move on with your life eventually and so they live on extremely short borrowed time and are unable to do anything to change their fate.
* DeadlyGame: Not for you, but for your [=BitBuddy=]. If you at any point quit playing with him, he dies.
* {{Deconstruction}}: Of "caretaker" video games like ''VideoGame/{{Tamagotchi}}''. Having a cute creature to take care of is fun - for the one doing the caretaking. From the point of view of the creature, they're completely at your mercy and whether they live or die depends on your whims. If you get bored with them, they'll have no one to feed them or take care of their needs, so their only option is to find ways to amuse you so you won't abandon them to an agonizing, slow death by starvation and general neglect.

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