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Saw a green link on a video game page and tried to "fix" it looking closely at it.


''Bio Menace'' is a 2D side-scrolling PlatformGame both developed and published by Creator/ApogeeSoftware in 1993 for DOS. It was built on a licensed version of Creator/{{id Software}}'s ''VideoGame/CommanderKeen'' Platform/GameEngine, and was known as ''Bio Hazard'' during production. Apart from the engine and Bobby Prince's musical score, all in-game content was created by the game's designer, Jim Norwood.

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''Bio Menace'' is a 2D side-scrolling PlatformGame both developed and published by Creator/ApogeeSoftware [[Creator/ThreeDRealms Apogee Software]] in 1993 for DOS. It was built on a licensed version of Creator/{{id Software}}'s ''VideoGame/CommanderKeen'' Platform/GameEngine, UsefulNotes/GameEngine, and was known as ''Bio Hazard'' during production. Apart from the engine and Bobby Prince's musical score, all in-game content was created by the game's designer, Jim Norwood.
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''Bio Menace'' is a 2D side-scrolling PlatformGame both developed and published by Creator/ApogeeSoftware in 1993 for DOS. It was built on a licensed version of Creator/{{id Software}}'s ''VideoGame/CommanderKeen'' UsefulNotes/GameEngine, and was known as ''Bio Hazard'' during production. Apart from the engine and Bobby Prince's musical score, all in-game content was created by the game's designer, Jim Norwood.

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''Bio Menace'' is a 2D side-scrolling PlatformGame both developed and published by Creator/ApogeeSoftware in 1993 for DOS. It was built on a licensed version of Creator/{{id Software}}'s ''VideoGame/CommanderKeen'' UsefulNotes/GameEngine, Platform/GameEngine, and was known as ''Bio Hazard'' during production. Apart from the engine and Bobby Prince's musical score, all in-game content was created by the game's designer, Jim Norwood.
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* BlobMonster: Sewer levels have green amorphous blobs acting as enemies.


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* FlameSpewerObstacle: In episode 1 sewers, there are pipes that regularly shoot out flames.


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* SelectiveGravity: Items tend to float mid-air.
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* SimpleRescueMechanic: Reaching the level's hostage gives a few screens of discussion, who then gives you a key before disappearing.
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The game can be downloaded from [[https://3drealms.com/catalog/bio-menace_42/ 3D Realms' game page]], [[https://www.gog.com/game/bio_menace GOG.com]], or [[https://archive.org/details/msdos_Bio_Menace_1993 The Internet Archive]].

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The game can be downloaded from [[https://3drealms.com/catalog/bio-menace_42/ com/catalog/bio-menace_42 3D Realms' game page]], page,]] [[https://www.gog.com/game/bio_menace GOG.com]], com]] or [[https://archive.org/details/msdos_Bio_Menace_1993 The Internet Archive]].Archive.]]

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Added Empty Room Psych. Also learned about Developers Room.


* AuthorAvatar: Jim Norwood, George Broussard and Scott Miller can be found in a ShoutOut to Apogee Software's earlier works in Episode two.

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* AuthorAvatar: Jim Norwood, George Broussard and Scott Miller can be found in a ShoutOut to DevelopersRoom containing memorabilia of Apogee Software's earlier works in Episode two.


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* EmptyRoomPsych: The Specimens Lab in Episode two [[spoiler:is designed to make first-time players think it]] is this, as the main area is basically a huge open space between the level entrance and level exit, with the only thing guarding the entire area being a lone mounted turret. The Enforcer also appears here, but only to goad about how the mutants being incubated on this level will wreak havoc on the world once they are released, before retreating to the final level. [[spoiler:However, there is also a red shard located right before the exit, which fits into the shard socket at the start of the level; fitting the shard into the socket unlocks access to the platforms above the main area, which contain more turrets as well as several point bonuses and the DevelopersRoom]].

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Since The Cameo is being discussed in the TRS and most likely going to be changed significantly, I shall pre-empt the change by splitting the existing examples under the trope to Author Avatar and Production Throwback, as well as merging the existing examples under Easter Egg and Shout Out into them. Spiritual Successor is also deleted as it is not a trope.


* AuthorAvatar: Jim Norwood, George Broussard and Scott Miller can be found in a ShoutOut to Apogee Software's earlier works in Episode two.



* TheCameo:
** VideoGame/CommanderKeen is one of the hostages that Snake rescues in the second game. To Keen's chagrin, Snake mistakenly [[RunningGag calls him "Captain" Keen]].
** In Episode 2, Level 10, [[spoiler:[[AuthorAvatar Jim Norwood, George Broussard and Scott Miller from Apogee]] are hiding in a secret room]].



* EasterEgg: In Episode 2, Level 10, there is a secret room where the developers of the game are located, and filled with memorabilia from other games produced by id and Apogee.



* ProductionThrowback: ''Bio Menace'' runs on the same game engine as ''VideoGame/CommanderKeen in Goodbye Galaxy'', which was released two years earlier, and references this link on two occasions in Episode two:
** VideoGame/CommanderKeen is one the hostages that Snake rescues. To Keen's chagrin, Snake mistakenly [[RunningGag calls him "Captain" Keen]].
** A statue of a yorp, a {{mook}} from ''Commander Keen: Invasion of the Vorticons'', can be found in one of the last few levels.



* SecretLevel: There are [[spoiler:four]] secret levels in every episode. Access to each level requires collecting a secret level warp gem in the preceding level.

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* SecretLevel: There are [[spoiler:four]] secret levels in every episode. Access to each level requires collecting a secret level warp gem in the preceding level.



* ShoutOut:
** Commander Keen is one of the hostages.
** Episode 2, Level 10 has a statue of Yorp, an enemy character from the first ''Commander Keen'' game.
** A secret room in Episode 2, Level 10, has lots of shout-outs, including [[spoiler: characters and items from ''Commander Keen'', ''Monster Bash'' and ''Duke Nukem'', logos of Apogee Software and id Software, as well as cameos of three Apogee staff members]].
* SpiritualSuccessor: ''Bio Menace'' feels very similar to ''VideoGame/DukeNukemI'', an earlier shoot-em-up platformer that was developed by the same company.

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Re-wrote the Mad Scientist example and added Villainous Legacy.


* InterchangeableAntimatterKeys: There are locked closets and doors on most levels, and ''all'' of them can be opened with identical yellow keys that are scattered throughout the level and disappear after one use. The only {{aver|tedTrope}}sion is the Secret Door on a handful of levels, which requires a unique key.

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* InterchangeableAntimatterKeys: There are locked closets and doors on most levels, and ''all'' of them can be opened with identical yellow keys that are scattered throughout the level and disappear after one use. The only {{aver|tedTrope}}sion is the Secret Door on in a handful of levels, which requires a unique key.



** In Episode 2, Snake runs a solo operation to confirm the lead he received from an agent in Alaska, but in the course of his investigations, realises that he cannot wait for a GunshipRescue, so he proceeds to fight his way through the mutants (again).
** In Episode 3, Snake chooses to infiltrate Master Cain's fortress alone to prevent the latter from running away.

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** In Episode 2, Snake runs a solo operation to confirm the lead he received from an agent in Alaska, but in the course of his investigations, realises that he cannot wait for finds a GunshipRescue, way to ensure the complete destruction of his target, so he proceeds to fight his way through the mutants (again).
** In Episode 3, Snake chooses to infiltrate Master Cain's fortress alone to prevent as a) he believes Master Cain would run away and hide somewhere else if the latter from running away.CIA sanctioned an air strike on his fortress; and b) Master Cain wanted Snake delivered to him anyway.



* LifeMeter: Bosses have this in the bar format on the in-game HUD. Even if the bar is reduced to nothing, you still need to pump in a few more hits before the boss actually dies.

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* LifeMeter: Bosses have this in the bar format on the in-game HUD. Even if the bar is visually reduced to nothing, you still need to pump in a few more hits before the boss actually dies.



* LudicrousGibs: ''All'' organic objects in the game, including the player, die this way, [[CriticalExistenceFailure regardless of whether the killing blow was a plasma bolt or sting from a tiny flying ant.]]
* MadScientist: Dr. Mangle, [[spoiler:or so the backstory for episode 1 would seem to imply. After he is fatally wounded, Mangle reveals that Master Cain would have killed him if he did not agree to produce an army of mutants to do Cain's bidding, ultimately making Mangle a ReluctantMadScientist.]]

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* LudicrousGibs: ''All'' organic objects in the game, including the player, die this way, [[CriticalExistenceFailure regardless of whether the killing blow was a plasma bolt or sting from a tiny flying ant.ant nymph.]]
* MadScientist: Dr. Mangle, [[spoiler:or so Mangle was once a top scientist involved in Operation Bug Glow, an experiment to turn normal insects into BigCreepyCrawlies, and vanished after making excellent progress on the backstory for episode 1 would seem to imply. After project, but eventually reappeared as a MakerOfMonsters. [[spoiler:After he is fatally wounded, Mangle reveals that Master Cain would have killed him if he did not agree to produce an army of mutants to do Cain's bidding, ultimately making Mangle a ReluctantMadScientist.]]



* OneWingedAngel: [[spoiler:Dr. Mangle and Master Cain. The former fights Snake as a toad-like mutant, while the latter may occasionally turn into a blue phantom that performs a OneHitKill on Snake if he touches him]]

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* OneWingedAngel: [[spoiler:Dr. Mangle and Master Cain. ]] The former fights Snake as a large toad-like mutant, while the latter may occasionally turn into a blue phantom that performs a OneHitKill on Snake if he touches him]]him


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* VillainousLegacy: Even with the death of [[spoiler:Dr. Mangle and destruction of his lab in episode 1]], the mutants he created are still running wild thanks to them being created in far greater numbers from another location.

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* ItsUpToYou: {{Justified|trope}} throughout all three episodes:
** In Episode 1, Snake's plane is shot down deep in a city overrun by the mutants, so he has to fight his way out.
** In Episode 2, Snake runs a solo operation to confirm the lead he received from an agent in Alaska, but in the course of his investigations, realises that he cannot wait for a GunshipRescue, so he proceeds to fight his way through the mutants (again).
** In Episode 3, Snake chooses to infiltrate Master Cain's fortress alone to prevent the latter from running away.



* YourPrincessIsInAnotherCastle: [[spoiler:Yay! Dr. Mangle's dead! But why did the developers have the guy who is ''clearly'' the BigBad die in the first episod-[[OhCrap Oh...]]]]

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* YourPrincessIsInAnotherCastle: [[spoiler:Yay! Dr. Mangle's dead! But why did lab, as it turns out, is only one out of the developers have two labs that are creating the guy who is ''clearly'' mutant army. [[spoiler:As part of his DeathEqualsRedemption, Mangle gives Snake his escape jet, which contains the BigBad die in location of the first episod-[[OhCrap Oh...]]]]second lab.]] However, destroying the labs alone is not enough; Master Cain also needs to be stopped, and he is holed up in a secret fortress.
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Corrected one name


* AttackDrone: Robo-Buddy serves as one, complementing Snake's rifle fire with a {{bottomless|Magazines}} supply of medium-yield rockets. It also teleports to Snake every few seconds and normally dissipates whenever Snake takes any damage, unless it also happens to be teleporting at the point.

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* AttackDrone: Robo-Buddy [=RoboPal=] serves as one, complementing Snake's rifle fire with a {{bottomless|Magazines}} supply of medium-yield rockets. It also teleports to Snake every few seconds and normally dissipates whenever Snake takes any damage, unless it also happens to be teleporting at the point.
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Last time, I swear - replaced the article image again, this time with the AUS cover art from Mobygames, which has the game's name on it.


[[quoteright:275:https://static.tvtropes.org/pmwiki/pub/images/biomenace.jpg]]

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[[quoteright:275:https://static.[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/biomenace.jpg]]
org/pmwiki/pub/images/bio_menace.jpg]]
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Replaced article image with cover art from official (legacy) website.


[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/Bio_menace_screenshot_8375.gif]]

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[[quoteright:320:https://static.[[quoteright:275:https://static.tvtropes.org/pmwiki/pub/images/Bio_menace_screenshot_8375.gif]]org/pmwiki/pub/images/biomenace.jpg]]

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* DeathEqualsRedemption: [[spoiler:Dr. Mangle]] at the end of episode 1. He knows that the wounds he sustained are fatal, so he reveals to Snake that the real BigBad is [[spoiler:Master Cain]], gives Snake his escape jet, which contains the location of the lab where the mutant army is being created, and tells Snake that [[spoiler:Master Cain]] has a secret fortress, just before he snuffs it.



* MadScientist: Dr. Mangle.

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* MadScientist: Dr. Mangle.Mangle, [[spoiler:or so the backstory for episode 1 would seem to imply. After he is fatally wounded, Mangle reveals that Master Cain would have killed him if he did not agree to produce an army of mutants to do Cain's bidding, ultimately making Mangle a ReluctantMadScientist.]]



* NonStandardGameOver: If you complete episode 2 without [[spoiler:planting the nuclear bomb in its designated housing just before the final level exit]], the post-game narrative mentions that Snake died in a LastStand with the mutants from the lab while waiting for TheCavalry, and the BigBad ultimately achieves his goal of taking over the world with his mutant army.

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* NonStandardGameOver: If you complete episode 2 without [[spoiler:planting the nuclear bomb in its designated housing just before the final level exit]], the post-game narrative mentions that Snake died in a LastStand with the mutants from the lab while waiting for TheCavalry, and the BigBad ultimately [[TheBadGuyWins achieves his goal of taking over the world with his mutant army.]]



* SecretLevel: At least one in each episode, the player must collect special Secret Level Gems to access these.
* {{Shapeshifting}}: Snake is able to transform into a mutant in the second game in order to solve a specific puzzle (and then transform back once said puzzle is solved).

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* SecretLevel: At least one There are [[spoiler:four]] secret levels in every episode. Access to each episode, level requires collecting a secret level warp gem in the player must collect special Secret Level Gems to access these.
preceding level.
* {{Shapeshifting}}: Snake is able to transform into a mutant TheGoomba in the second game in order to solve a specific puzzle (and then transform back once said puzzle is solved).

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Added examples for Hit Points and Powerup Letdown.


* HitPoints: Snake's health is indicated by up to 8 blue bars on the in-game HUD; most hits take away 1 bar, but a handful of enemies and obstacles can take away more bars; BottomlessPits are instant death. Easy difficulty gives you all 8 hit points, Normal {{cap}}s it at 4, and while Hard ''starts'' you off with 4 hit points, it is ''capped'' at 2; see the PowerupLetdown example to understand why the distinction is important.



* LifeMeter: Both the player and the bosses have this in the bar format. On the easy difficulty, you get eight hit points. Normal and hard only give you four.

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* LifeMeter: Both the player and the bosses Bosses have this in the bar format. On format on the easy difficulty, in-game HUD. Even if the bar is reduced to nothing, you get eight hit points. Normal and hard only give you four.still need to pump in a few more hits before the boss actually dies.


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* PowerupLetdown: The First-Aid Kit restores Snake to full HitPoints which, on Easy and Normal difficulties, functions as intended. On Hard difficulty, however, full HP is {{cap}}ped at 2, but Snake starts off with 4 HP, so the first First-Aid Kit that Snake picks up will actually ''decrease'' his HP to 2, assuming he did not take any hits before picking it up.

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Re-wrote Non Standard Game Over and Attack Drone. Removed Robot Buddy because Robo-Buddy is a Square Peg Round Trope despite its name being similar.


* AttackDrone: Robo-buddy serves as one, providing a substantial increase in DPS whenever you are firing.

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* AttackDrone: Robo-buddy Robo-Buddy serves as one, providing complementing Snake's rifle fire with a substantial increase in DPS {{bottomless|Magazines}} supply of medium-yield rockets. It also teleports to Snake every few seconds and normally dissipates whenever you are firing.Snake takes any damage, unless it also happens to be teleporting at the point.



* NonStandardGameOver: If you try to leave the final level of the second episode without [[spoiler:acquiring the nuclear bomb and planting it in the spot just before the exit]], Snake will be killed and the BigBad will win.
* NoSell: The small red devil-like enemies will sometimes turn into a moving flame that's immune to all damage.

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* NonStandardGameOver: If you try to leave the final level of the second complete episode 2 without [[spoiler:acquiring [[spoiler:planting the nuclear bomb and planting it in the spot its designated housing just before the final level exit]], the post-game narrative mentions that Snake will be killed died in a LastStand with the mutants from the lab while waiting for TheCavalry, and the BigBad will win.
ultimately achieves his goal of taking over the world with his mutant army.
* NoSell: The small red devil-like enemies walking ant mutants in episode 1 levels 2 and 4 will sometimes turn into a moving flame that's that renders them immune to all damage.everything except plasma bolts.



* RobotBuddy: It's even called "Robo-Buddy" in some versions.
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Small grammar fix


* LudicrousGibs: ''All'' organic objects in the game, including the player, dies this way, [[CriticalExistenceFailure regardless of whether the killing blow was a plasma bolt or sting from a tiny flying ant.]]

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* LudicrousGibs: ''All'' organic objects in the game, including the player, dies die this way, [[CriticalExistenceFailure regardless of whether the killing blow was a plasma bolt or sting from a tiny flying ant.]]
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Removed some excessive use of commas in the opening description.


''Bio Menace'' is a 2D, side-scrolling, PlatformGame both developed and published by Creator/ApogeeSoftware in 1993 for DOS. It was built on a licensed version of Creator/{{id Software}}'s ''VideoGame/CommanderKeen'' UsefulNotes/GameEngine, and was known as ''Bio Hazard'' during production. Apart from the engine and Bobby Prince's musical score, all in-game content was created by the game's designer, Jim Norwood.

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''Bio Menace'' is a 2D, side-scrolling, 2D side-scrolling PlatformGame both developed and published by Creator/ApogeeSoftware in 1993 for DOS. It was built on a licensed version of Creator/{{id Software}}'s ''VideoGame/CommanderKeen'' UsefulNotes/GameEngine, and was known as ''Bio Hazard'' during production. Apart from the engine and Bobby Prince's musical score, all in-game content was created by the game's designer, Jim Norwood.
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Corrected a small formatting oversight in Ludicrous Gibs.


* LudicrousGibs: '''Every'' organic object in the game, including the player, dies this way, [[CriticalExistenceFailure regardless of whether the killing blow was a plasma bolt or sting from a tiny flying ant.]]

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* LudicrousGibs: '''Every'' ''All'' organic object objects in the game, including the player, dies this way, [[CriticalExistenceFailure regardless of whether the killing blow was a plasma bolt or sting from a tiny flying ant.]]

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Touched up the article until the Locked Door example.


''Bio Menace'' is a 2D, side-scrolling, PlatformGame both developed and published by Apogee Software in 1993 for DOS. It was built on a licensed version of Creator/{{id Software}}'s ''VideoGame/CommanderKeen'' UsefulNotes/GameEngine, and was known as ''Bio Hazard'' during production. Apart from the engine and Bobby Prince's musical score, all in-game content was created by the game's designer, Jim Norwood.

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''Bio Menace'' is a 2D, side-scrolling, PlatformGame both developed and published by Apogee Software Creator/ApogeeSoftware in 1993 for DOS. It was built on a licensed version of Creator/{{id Software}}'s ''VideoGame/CommanderKeen'' UsefulNotes/GameEngine, and was known as ''Bio Hazard'' during production. Apart from the engine and Bobby Prince's musical score, all in-game content was created by the game's designer, Jim Norwood.



The player controls the protagonist, Snake Logan, a top CIA operative. Upon receiving reports of Metro City being invaded by mutants, Snake is ordered to fly recon over the city. However, after crash landing in Metro City, Snake is forced to complete his mission on foot.

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The player controls the protagonist, Snake Logan, a top CIA operative. Upon receiving reports of Metro City being invaded by mutants, Snake is ordered to fly recon over the city. However, after crash landing When Snake's plane was shot down and he crash-lands in the middle of Metro City, Snake he is forced to complete his mission on foot.






Sales of the game were discontinued in 2000 due to problems with more modern operating systems.

Apogee released the game as freeware on December 23, 2005 as a "Christmas present" and [[https://3drealms.com/catalog/bio-menace_42/ the full game can be downloaded from the Apogee website.]] It is likely that this decision was made due to the results of an earlier poll on the 3D Realms forums, where visitors could pick a game they would like to see released as freeware from a list of discontinued Apogee games.

to:

Sales of the game were discontinued in 2000 due to compatibility problems with more modern operating systems.

Apogee
systems.

3D Realms
released the game as freeware on December 23, 2005 as a "Christmas present" and [[https://3drealms.com/catalog/bio-menace_42/ the full game can be downloaded from the Apogee website.]] It is Christmas present, likely that this decision was made due to the results of an earlier poll on the 3D Realms forums, where visitors could pick a game they would like to see released as freeware from a list of discontinued Apogee games.
games.

The game can be downloaded from [[https://3drealms.com/catalog/bio-menace_42/ 3D Realms' game page]], [[https://www.gog.com/game/bio_menace GOG.com]], or [[https://archive.org/details/msdos_Bio_Menace_1993 The Internet Archive]].
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* EightiesHair: Snake's permed mullet in all its eighties glory, combined with a mustache, gives him a cheesy eighties ActionHero look.
* AdorableEvilMinions: Most of the mutants are oddly cuddly looking with big cartoony eyes.
* AttackDrone: Robo-buddy serves as one.
* BigBad: [[spoiler: Master Cain]]
* BossOnlyLevel: Applies to most of the bosses. The Enforcer, the last boss of Episode 2, is an exception.
* BoundAndGagged: The Hostages in the 2nd and 3rd games (except for Commander Keen)

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* BigCreepyCrawlies: The organic mutants are ordinary insects that were mutated to human proportions, with a proportionate increase in their intelligence.
* EightiesHair: Snake's permed mullet in all its eighties glory, combined with a mustache, moustache, gives him a cheesy eighties ActionHero look.
* AdorableEvilMinions: Most Many of the mutants are oddly cuddly looking with big cartoony eyes.
eyes despite being biologically engineered for the purposes of death and destruction.
* AttackDrone: Robo-buddy serves as one.
one, providing a substantial increase in DPS whenever you are firing.
* BigBad: [[spoiler: Based on ''Bio Menace'''s backstory, Dr. Mangle [[spoiler:appears to be this, but he is actually a DiscOneFinalBoss. Once you put Dr. Mangle on his death throes, he reveals that the actual BigBad across all three episodes is Master Cain]]
Cain.]]
* BossOnlyLevel: Applies to most of the bosses. The bosses, with the Enforcer, the last boss of Episode 2, is an being the only exception.
* BoundAndGagged: The Hostages hostages in the 2nd episodes 2 and 3rd games (except for 3, except Commander Keen)Keen.



** In Episode 2, Level 10, [[spoiler: Jim Norwood, George Broussard and Scott Miller from Apogee are hiding in one secret room]].

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** In Episode 2, Level 10, [[spoiler: [[spoiler:[[AuthorAvatar Jim Norwood, George Broussard and Scott Miller from Apogee Apogee]] are hiding in one a secret room]].



* DiscOneFinalBoss: [[spoiler:Dr. Mangle, who is the BigBad of the first game, but - in a surprise twist - not of the series]]

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* DiscOneFinalBoss: [[spoiler:Dr. Dr. Mangle, who is the BigBad FinalBoss of the first game, but - in a surprise twist - not of the series]]episode 1—he is subordinate to [[spoiler:the BigBad, Master Cain.]]



* EasterEgg: In Episode 2, Level 10, [[spoiler: there is a secret room where the developers of the game are, as well as characters and items from some ''id'' and ''Apogee'' games]].
* EnterSolutionHere: Some levels have puzzles where five switches must be pressed in the correct order to get bonus items. This right combination is revealed in another part of the level. The player has only one attempt to solve the puzzle. If they fail, there's sometimes a punishment. For example in Episode 1, Level 4, the platform Snake stands on (when pressing the switches) will disappear and he will fall into a pit full of spikes.
* FallenHero: [[spoiler:Master Cain was once a secret agent, who went rogue after he believed he was abandoned]].

to:

* EasterEgg: In Episode 2, Level 10, [[spoiler: there is a secret room where the developers of the game are, as well as characters are located, and items filled with memorabilia from some ''id'' other games produced by id and ''Apogee'' games]].
Apogee.
* EnterSolutionHere: Some levels have puzzles a five-switch puzzle, where five the switches must be pressed in the correct order to get bonus items. This The right combination is revealed located in another part of the level. level, usually as a small bar with five colors corresponding to the order that the switches must be flipped. The player has only one ''one'' attempt to solve the puzzle. If they fail, there's sometimes a punishment. For example in Episode 1, Level 4, the platform Snake stands on (when pressing switches are flipped in the switches) will disappear and he will fall into wrong order, there is usually a pit full of spikes.
punishment that results in YetAnotherStupidDeath.
* FallenHero: [[spoiler:Master Cain Cain]] was once a secret agent, who went rogue after he believed he was abandoned]].abandoned.



* InterchangeableAntimatterKeys: There are locked closets in many levels, each of which opens with any single-use key. Most of them contain bonus item but some may have shards that are needed to open locked doors or turn off force-fields that block the path of the player.

to:

* InterchangeableAntimatterKeys: There are locked closets in many and doors on most levels, each of which opens with any single-use key. Most and ''all'' of them contain bonus item but some may have shards can be opened with identical yellow keys that are needed to open locked doors or turn off force-fields that block scattered throughout the path of level and disappear after one use. The only {{aver|tedTrope}}sion is the player.Secret Door on a handful of levels, which requires a unique key.



* LighterAndSofter: In a sense, the second and third games. The first game was set in the aftermath of a terrorist attack, and the levels included dead (and in some cases, ''' scorched and decaying''') bodies scattered throughout several levels. The second and third games were infiltration missions to prevent further terrorist attacks and, thus, Snake doesn't stumble upon any corpses. Of course, the second game also includes an attack that is done by the BigBad as retribution for Snake's interference, which is said to have killed thousands.
* LockedDoor: Most levels have at least one door or force-field that must be opened or turned off with a crystal shard or a keycard.
* LudicrousGibs - The mutants die this way.

to:

* LighterAndSofter: In a sense, the second Episode 2 and third games. The first game 3 to some degree. This is {{justified|trope}} as Episode 1 was set in the aftermath heart of a city that had just experienced a terrorist attack, and the levels included so there are many dead (and in some cases, ''' scorched ''scorched and decaying''') decaying'') bodies scattered throughout several levels. The second the levels, whereas episodes 2 and third games were 3 are solo infiltration missions to prevent further terrorist attacks and, thus, Snake doesn't stumble upon any corpses. Of course, into the second game also includes terrorists' bases, although the [[spoiler:good]] ending to episode 2 concludes with the broadcast of an attack that is done by the BigBad on another major city as retribution for Snake's interference, which is said to have killed thousands.
* LockedDoor: Most levels have at least one door or force-field that must be opened or turned off with The standard level setup in ''Bio Menace'' requires the player to find a crystal shard or to turn off a keycard.
forcefield blocking access to a hostage; said hostage gives the player a device to turn off the forcefield blocking the level exit. Boss levels typically require the player to kill the boss so they can collect the device from the boss needed to turn off the forcefield blocking the level exit.
* LudicrousGibs - The mutants die LudicrousGibs: '''Every'' organic object in the game, including the player, dies this way.way, [[CriticalExistenceFailure regardless of whether the killing blow was a plasma bolt or sting from a tiny flying ant.]]
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Apogee released the game as freeware on December 23, 2005 as a "Christmas present" and [[https://3drealms.com/catalog/bio-menace_42// the full game can be downloaded from the Apogee website.]] It is likely that this decision was made due to the results of an earlier poll on the 3D Realms forums, where visitors could pick a game they would like to see released as freeware from a list of discontinued Apogee games.

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Apogee released the game as freeware on December 23, 2005 as a "Christmas present" and [[https://3drealms.com/catalog/bio-menace_42// com/catalog/bio-menace_42/ the full game can be downloaded from the Apogee website.]] It is likely that this decision was made due to the results of an earlier poll on the 3D Realms forums, where visitors could pick a game they would like to see released as freeware from a list of discontinued Apogee games.

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Apogee released the game as freeware on December 23, 2005 as a "Christmas present" and [[http://www.3drealms.com/menace/ the full game can be downloaded from the Apogee website.]] It is likely that this decision was made due to the results of an earlier poll on the 3D Realms forums, where visitors could pick a game they would like to see released as freeware from a list of discontinued Apogee games.

to:

Apogee released the game as freeware on December 23, 2005 as a "Christmas present" and [[http://www.3drealms.com/menace/ [[https://3drealms.com/catalog/bio-menace_42// the full game can be downloaded from the Apogee website.]] It is likely that this decision was made due to the results of an earlier poll on the 3D Realms forums, where visitors could pick a game they would like to see released as freeware from a list of discontinued Apogee games.



* LifeMeter: Both the player and the bosses have this in the bar format.

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* LifeMeter: Both the player and the bosses have this in the bar format. On the easy difficulty, you get eight hit points. Normal and hard only give you four.


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* NoSell: The small red devil-like enemies will sometimes turn into a moving flame that's immune to all damage.
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Badass Mustache and Badass Beard are being merged into Manly Facial Hair. Examples that don't fit or are zero-context are removed. To qualify for Manly Facial Hair, the facial hair must be associated with masculinity in some way. Please read the trope description before readding to make sure the example qualifies.


* EightiesHair: Snake's permed mullet in all its eighties glory, combined with a BadassMustache, gives him a cheesy eighties ActionHero look.

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* EightiesHair: Snake's permed mullet in all its eighties glory, combined with a BadassMustache, mustache, gives him a cheesy eighties ActionHero look.
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Apogee released the game as freeware on December 23, 2005 as a "Christmas present" and [[http://www.3drealms.com/menace/ the full game can be downloaded from the Apogee website.]] It is likely that this decision was made due to the results of an earlier poll on the 3D Realms forums, where visitors could pick a game they would like to see released as freeware from a list of discontinued Apogee games. See also list of commercial games released as freeware.

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Apogee released the game as freeware on December 23, 2005 as a "Christmas present" and [[http://www.3drealms.com/menace/ the full game can be downloaded from the Apogee website.]] It is likely that this decision was made due to the results of an earlier poll on the 3D Realms forums, where visitors could pick a game they would like to see released as freeware from a list of discontinued Apogee games. See also list of commercial games released as freeware.
games.

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* TheCameo: VideoGame/{{CommanderKeen}} is one of the hostages that Snake rescues in the second game. To Keen's chagrin, Snake mistakenly [[RunningGag calls him "Captain" Keen]].

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* TheCameo: VideoGame/{{CommanderKeen}} TheCameo:
** VideoGame/CommanderKeen
is one of the hostages that Snake rescues in the second game. To Keen's chagrin, Snake mistakenly [[RunningGag calls him "Captain" Keen]].



* [[spoiler:DiscOneFinalBoss: Dr. Mangle, who is the BigBad of the first game, but - in a surprise twist - not of the series]]

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* [[spoiler:DiscOneFinalBoss: Dr.DiscOneFinalBoss: [[spoiler:Dr. Mangle, who is the BigBad of the first game, but - in a surprise twist - not of the series]]
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''Bio Menace'' is a 2D, side-scrolling, PlatformGame both developed and published by Apogee Software in 1993 for DOS. It was built on a licensed version of Creator/{{id Software}}'s ''VideoGame/CommanderKeen'' GameEngine, and was known as ''Bio Hazard'' during production. Apart from the engine and Bobby Prince's musical score, all in-game content was created by the game's designer, Jim Norwood.

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''Bio Menace'' is a 2D, side-scrolling, PlatformGame both developed and published by Apogee Software in 1993 for DOS. It was built on a licensed version of Creator/{{id Software}}'s ''VideoGame/CommanderKeen'' GameEngine, UsefulNotes/GameEngine, and was known as ''Bio Hazard'' during production. Apart from the engine and Bobby Prince's musical score, all in-game content was created by the game's designer, Jim Norwood.
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Added DiffLines:

* EightiesHair: Snake's permed mullet in all its eighties glory, combined with a BadassMustache, gives him a cheesy eighties ActionHero look.
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* AdorableEvilMinions: Most of the mutants are oddly cuddly looking with big cartoony eyes.

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a more specific trope for locked closets


* InterchangeableAntimatterKeys: There are locked closets in many levels, each of which opens with any single-use key. Most of them contain bonus item but some may have shards that are needed to open locked doors or turn off force-fields that block the path of the player.



* LockedDoor:
** Most levels have at least one door or force-field that must be opened or turned off with a crystal shard or a keycard.
** An interesting variation: there are locked closets in many levels which are opened with keys. Most of them contain bonus item but some may have shards that are needed to open locked doors or turn off force-fields that block the path of the player.

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* LockedDoor:
**
LockedDoor: Most levels have at least one door or force-field that must be opened or turned off with a crystal shard or a keycard.
** An interesting variation: there are locked closets in many levels which are opened with keys. Most of them contain bonus item but some may have shards that are needed to open locked doors or turn off force-fields that block the path of the player.
keycard.

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