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''Bio Menace'' is a 2D side-scrolling PlatformGame both developed and published by [[Creator/ThreeDRealms Apogee Software]] in 1993 for DOS. It was built on a licensed version of Creator/{{id Software}}'s ''VideoGame/CommanderKeen'' UsefulNotes/GameEngine, and was known as ''Bio Hazard'' during production. Apart from the engine and Bobby Prince's musical score, all in-game content was created by the game's designer, Jim Norwood.

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''Bio Menace'' is a 2D side-scrolling PlatformGame both developed and published by [[Creator/ThreeDRealms Apogee Software]] in 1993 for DOS. It was built on a licensed version of Creator/{{id Software}}'s ''VideoGame/CommanderKeen'' UsefulNotes/GameEngine, MediaNotes/GameEngine, and was known as ''Bio Hazard'' during production. Apart from the engine and Bobby Prince's musical score, all in-game content was created by the game's designer, Jim Norwood.

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Sorted Big Creepy Crawlies alphabetically. Also made some small consistency checks and corrections.


* BigCreepyCrawlies: The organic mutants are ordinary insects that were mutated to human proportions, with a proportionate increase in their intelligence.



* BigCreepyCrawlies: The organic mutants are ordinary insects that were mutated to human proportions, with a proportionate increase in their intelligence.



* FlameSpewerObstacle: In episode 1 sewers, there are pipes that regularly shoot out flames.

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* FlameSpewerObstacle: In the episode 1 sewers, level, Sewers, there are pipes that regularly shoot out flames.flames that will damage ''only'' Snake.



* LifeMeter: Bosses have this in the bar format on the in-game HUD. Even if the bar is visually reduced to nothing, you still need to pump in a few more hits before the boss actually dies.

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* LifeMeter: Bosses have this in the bar format on the in-game HUD. Even if the bar is visually reduced to nothing, you the player still need needs to pump in a few more hits before the boss actually dies.



* LockedDoor: The standard level setup in ''Bio Menace'' requires the player to find a crystal shard to turn off a forcefield blocking access to a hostage; said hostage gives the player a device to turn off the forcefield blocking the level exit. Boss levels typically require the player to kill the boss so they can collect the device from the boss needed to turn off the forcefield blocking the level exit.
* LudicrousGibs: ''All'' organic objects in the game, including the player, die this way, [[CriticalExistenceFailure regardless of whether the killing blow was a plasma bolt or sting from a flying ant nymph.]]

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* LockedDoor: The standard level setup in ''Bio Menace'' requires the player Snake to find a crystal shard to turn off a forcefield blocking access to a hostage; said hostage gives the player Snake a device to turn off the forcefield blocking the level exit. Boss levels typically require the player Snake to kill the boss so they he can collect the device from the boss needed to turn off the forcefield blocking the level exit.
* LudicrousGibs: ''All'' organic objects in the game, including the player, Snake, die this way, [[CriticalExistenceFailure regardless of whether the killing blow was a plasma bolt or sting from a flying ant nymph.]]



* NonStandardGameOver: If you complete episode 2 without [[spoiler:planting the nuclear bomb in its designated housing just before the final level exit]], the post-game narrative mentions that Snake died in a LastStand with the mutants from the lab while waiting for TheCavalry, and the BigBad ultimately [[TheBadGuyWins achieves his goal of taking over the world with his mutant army.]]

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* NonStandardGameOver: If you complete the player completes episode 2 without [[spoiler:planting the nuclear bomb in its designated housing just before the final level exit]], the post-game narrative mentions that Snake died in a LastStand with the mutants from the lab while waiting for TheCavalry, and the BigBad ultimately [[TheBadGuyWins achieves his goal of taking over the world with his mutant army.]]



* SelectiveGravity: Items tend to float mid-air.

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* SelectiveGravity: Items tend to float that Snake can pick up are usually found floating in mid-air.



* {{Shareware}}: The first Episode was originally released as shareware, Episodes 2 and 3 being commercial. The entire game was released as freeware in 2005.

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* {{Shareware}}: The first Episode episode was originally released as shareware, Episodes with episodes 2 and 3 being commercial.a commercial product. The entire game was released as freeware in 2005.



* SymbolSwearing: In the ending of Episode 2, the BigBad calls Snake a "son-of-a-&*^%$".

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* SymbolSwearing: In the ending of Episode episode 2, the BigBad calls Snake a "son-of-a-&*^%$".



* ThoseWackyNazis: Mangle is clearly named after Third-Reich scientist, Josef Mengele.

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* ThoseWackyNazis: Dr. Mangle is clearly named after Third-Reich scientist, Third Reich scientist Josef Mengele.

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