Is there an issue? Send a MessageReason:
Fixing this page.
Changed line(s) 38,39 (click to see context) from:
* [[ThreateningShark Everything Is Even Worse With Sharks]]: The boss of [[UnderTheSea stage 5]] is a shark-like organism that shoots lasers from its mouth. [[FlunkyBoss It's accompanied by skeleton fish, too.]]
* EverythingTryingToKillYou: None of the wildlife in Avaron are friendly at all, as they will persistently attack the Biowarriors as they make their way through the planet on their mission to save it.
* EverythingTryingToKillYou: None of the wildlife in Avaron are friendly at all, as they will persistently attack the Biowarriors as they make their way through the planet on their mission to save it.
to:
Changed line(s) 51 (click to see context) from:
* HomingProjectile: Your homing laser weapon, given to you by the red power-up. Only two of the four ships can get it, though...
to:
* HomingProjectile: HomingLasers: Your homing laser weapon, given to you by the red power-up. Only two of the four ships can get it, though...
Added DiffLines:
* ThreateningShark: The boss of [[UnderTheSea stage 5]] is a shark-like organism that shoots lasers from its mouth. [[FlunkyBoss It's accompanied by skeleton fish, too.]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 38 (click to see context) from:
* [[ThreateningShark Everything Is Even Worse With Sharks]]: The boss of [[UnderTheSea stage 5]] is a shark-like organism that shoots lasers from its mouth. [[FlunkyBoss It's accompanied by skeleton fish, too]].
to:
* [[ThreateningShark Everything Is Even Worse With Sharks]]: The boss of [[UnderTheSea stage 5]] is a shark-like organism that shoots lasers from its mouth. [[FlunkyBoss It's accompanied by skeleton fish, too]].too.]]
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* PersonalSpaceInvader: There's an enemy in the final stage that does this to the player's AttackDrone, by encasing itself around the drone and preventing it from firing until the drone's attacks destroy it.
Is there an issue? Send a MessageReason:
None
Changed line(s) 48 (click to see context) from:
* HighAltitudeBattle: The first stage has your Biowarrior descend from the O.P. Odysseus to planet Avaron, fighting off Avaron's hostile wildlife as you do so.
to:
* HighAltitudeBattle: HighAltitudeBattle:
** The first stage has your Biowarrior descend from the O.P. Odysseus to planet Avaron, fighting off Avaron's hostile wildlife as you do so.
** The first stage has your Biowarrior descend from the O.P. Odysseus to planet Avaron, fighting off Avaron's hostile wildlife as you do so.
Is there an issue? Send a MessageReason:
Adding English tagline for image caption
Changed line(s) 2 (click to see context) from:
to:
[[caption-width-right:210:TWISTED, TOXIC MUTOIDS ON THE RAMPAGE!]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 38 (click to see context) from:
* EverythingTryingToKillYou: There is no overt enemy, everything just seems to think you might be delicious. Or they're afraid you're invading their territory(Which, technically, you ''are'').
to:
* EverythingTryingToKillYou: There is no overt enemy, everything just seems to think you might be delicious. Or they're afraid you're invading None of the wildlife in Avaron are friendly at all, as they will persistently attack the Biowarriors as they make their territory(Which, technically, you ''are'').way through the planet on their mission to save it.
Changed line(s) 45,46 (click to see context) from:
%%* GiantSpider: Giant ''heart'' spiders!
* HarderThanHard: The highest difficulty available, aptly called "Hardest", has the enemies fire shots a lot more often, and incredibly fast, too.
* HarderThanHard: The highest difficulty available, aptly called "Hardest", has the enemies fire shots a lot more often, and incredibly fast, too.
to:
* HarderThanHard: The highest difficulty available, aptly called "Hardest", has the enemies fire shots a lot more often, and incredibly
Is there an issue? Send a MessageReason:
None
Changed line(s) 13,14 (click to see context) from:
The gameplay involves piloting one or more of four[[LivingShip organic ships]], whether it be the orange and blue, vaguely bird or sawfish-like Orestes, the scarlet and green, vaguely reptilian Elektra, the green, insectoid Hecuba, or the yellow and purple, ray-like Polyxena, to Avaron, flying over areas which the probes have designated least hostile, ascertaining planetary conditions and, ultimately finding a new home for the remaining survivors.
to:
The gameplay involves piloting one or more two of four[[LivingShip four [[LivingShip organic ships]], whether it be the orange and blue, vaguely bird or sawfish-like Orestes, the scarlet and green, vaguely reptilian Elektra, the green, insectoid Hecuba, or the yellow and purple, ray-like Polyxena, to Avaron, flying over areas which the probes have designated least hostile, ascertaining planetary conditions and, ultimately finding a new home for the remaining survivors.
Changed line(s) 21 (click to see context) from:
* AttackDrone: Each Biowarrior starts with a small bug hovering around them that fires their special weapons and can transform into a new weapon based on which powerup they pick up. It can block regular shots, as well.
to:
* AttackDrone: Each Biowarrior starts with a small bug hovering around them that fires their special weapons and can transform into a new weapon based on which powerup Energy Seed they pick up. It can block regular shots, as well.
Changed line(s) 27 (click to see context) from:
* BlobMonster: Stage 4 has blue blob enemies that hide within the cave's ceiling and floor and occasionally extend outwards to attack along with green blobs that emit droplets from the ceiling. There's also a few in Stage 5.
to:
* BlobMonster: Stage 4 has blue blob enemies that hide within the cave's ceiling and floor and occasionally extend outwards to attack along with green blue-green blobs that emit droplets from the ceiling. There's also a few in Stage 5.5 also has black blobs that move around both vertically and horizontally.
Changed line(s) 30 (click to see context) from:
* ChargedAttack: Your ship has a powerful charged shot that shoots out four green elliptical projectiles. The trajectory of the projectiles depends on the ship you use.
to:
* ChargedAttack: Your ship Each Biowarrior has a powerful charged shot that shoots out four green elliptical projectiles. The trajectory of the projectiles depends on the ship you use.your chosen Biowarrior.
Changed line(s) 32 (click to see context) from:
* CoversAlwaysLie: That monster is in the game, but not the ship it's fighting.
to:
* CoversAlwaysLie: That monster The ship seen fighting Stage 3's boss on the boxart for the international releases of the game is not present in the game, but not the ship it's fighting.game.
Changed line(s) 36 (click to see context) from:
* EternalEngine: The seventh stage.
to:
Changed line(s) 42 (click to see context) from:
* FlyingSeafoodSpecial: Two of your ships are more fish-like. Also, the very first stage pits your ship against flying squid.
to:
* FlyingSeafoodSpecial: Two of your ships the Biowarriors, Orestes and Polyxena, are more fish-like.somewhat fish-like in appearance. Also, the very first stage pits your ship against flying squid.
Changed line(s) 45,47 (click to see context) from:
* GiantSpider: Giant ''heart'' spiders!
* HarderThanHard: There is a difficulty called "Hardest". The enemies fire shots a lot more often, and these shots are extremely fast...
* HighAltitudeBattle: The first stage, which is your descent to the planet itself.
* HarderThanHard: There is a difficulty called "Hardest". The enemies fire shots a lot more often, and these shots are extremely fast...
* HighAltitudeBattle: The first stage, which is your descent to the planet itself.
to:
* HarderThanHard:
* HighAltitudeBattle: The first
Changed line(s) 51,52 (click to see context) from:
* IndustrialGhetto: Stage 7, an abandoned industrial factory.
* JungleJapes: The third stage.
* JungleJapes: The third stage.
to:
* IndustrialGhetto: Stage 7, 7 takes place in an abandoned industrial factory.
* JungleJapes:The third stage.Stage 3 takes place in a jungle.
* JungleJapes:
Changed line(s) 60 (click to see context) from:
* OneHitPointWonder: Your character.
to:
* OneHitPointWonder: Your character.Each of the Biowarriors can only be hit once before losing a life. being hit by an enemy or projectile or getting crushed causes them to disintegrate.
Changed line(s) 68 (click to see context) from:
* UnderTheSea: Stage 5, with a [[ThreateningShark shark-like]] fish at the end.
to:
* UnderTheSea: Stage 5, with 5 takes place entirely underwater and and features all sorts of underwater creatures for enemies, even having a [[ThreateningShark shark-like]] fish at the end.as its boss.
Is there an issue? Send a MessageReason:
Starting work on various expansions and improvements to page
Changed line(s) 13,14 (click to see context) from:
The gameplay involves piloting an [[LivingShip organic ship]] to Avaron, flying over areas which the probes have designated least hostile, ascertaining planetary conditions and, ultimately finding a new home for the remaining survivors.
to:
The gameplay involves piloting an [[LivingShip one or more of four[[LivingShip organic ship]] ships]], whether it be the orange and blue, vaguely bird or sawfish-like Orestes, the scarlet and green, vaguely reptilian Elektra, the green, insectoid Hecuba, or the yellow and purple, ray-like Polyxena, to Avaron, flying over areas which the probes have designated least hostile, ascertaining planetary conditions and, ultimately finding a new home for the remaining survivors.
Changed line(s) 21,22 (click to see context) from:
* AttackDrone: Your ship has this little bug hovering around it, it fires out your special weapons and it can block regular shots too.
* AttackItsWeakPoint: Pretty much all the bosses (except the MultiMookMelee) are like this.
* AttackItsWeakPoint: Pretty much all the bosses (except the MultiMookMelee) are like this.
to:
* AttackDrone: Your ship has this little Each Biowarrior starts with a small bug hovering around it, it them that fires out your their special weapons and it can transform into a new weapon based on which powerup they pick up. It can block regular shots too.
shots, as well.
* AttackItsWeakPoint:Pretty much all Many of the bosses (except bosses, save for Stage 7's MultiMookMelee boss fight, have a weak point that must be exploited in order to damage them, such as the MultiMookMelee) are like this.head of Stage 3's boss.
* AttackItsWeakPoint:
Changed line(s) 25 (click to see context) from:
* BigCreepyCrawlies: Lots of giant bugs in this game. Two of your characters are this too.
to:
* BigCreepyCrawlies: Lots of giant bugs in this game. Two of your characters Hecuba and arguably Orestes are this too.also insectoid in appearance.
Changed line(s) 27 (click to see context) from:
* BlobMonster: Some of the enemies in the cave stage are these. There's also a few in the underwater stage.
to:
* BlobMonster: Some of the Stage 4 has blue blob enemies in that hide within the cave stage are these. cave's ceiling and floor and occasionally extend outwards to attack along with green blobs that emit droplets from the ceiling. There's also a few in the underwater stage.Stage 5.
Changed line(s) 31 (click to see context) from:
* CollisionDamage: played straight against enemies, averted against walls (unless it crushes you against the screen).
to:
* CollisionDamage: played Played straight against enemies, averted against walls (unless it crushes you against the screen).
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* ThemeAndVariationsSoundtrack: A recurring 7-note melody that plays at some point in many pieces of music throughout the soundtrack. The only tracks that don't reference it are the ones for the title screen, level 7, the boss battle theme and the short jingle that plays when you clear a stage.
Is there an issue? Send a MessageReason:
Cut trope per TRS
Deleted line(s) 67 (click to see context) :
* SeldomSeenSpecies: The leech miniboss of stage 3, as well as the mantis shrimps in stage 5.
Is there an issue? Send a MessageReason:
None
Changed line(s) 25 (click to see context) from:
* BigCreepyCrawlies: Lots of giant bugs in this game. One of your characters is this too.
to:
* BigCreepyCrawlies: Lots of giant bugs in this game. One Two of your characters is are this too.
Changed line(s) 42 (click to see context) from:
* FlyingSeafoodSpecial: The start of the very first stage pits your ship against flying squid.
to:
* FlyingSeafoodSpecial: The start Two of your ships are more fish-like. Also, the very first stage pits your ship against flying squid.
Is there an issue? Send a MessageReason:
None
Deleted line(s) 38 (click to see context) :
* EverythingsSquishierWithCephalopods: The first part of the first stage has you fight [[FlyingSeafoodSpecial flying squid]].
Is there an issue? Send a MessageReason:
None
* EverythingTryingToKillYou: There is no overt enemy, everything just seems to think you might be delicious. Or they're afraid you're invading their territory(Which, technically, you ''are'').
Changed line(s) 47 (click to see context) from:
* HighAltitudeBattle: The sixth stage, where your craft fights a [[LivingShip partially organic space shuttle]] amongst the clouds in a BattleshipRaid fashion.
to:
* HighAltitudeBattle: The first stage, which is your descent to the planet itself.
** The sixth stage, where your craft fights a [[LivingShip partially organic space shuttle]] amongst the clouds in a BattleshipRaid fashion.
** The sixth stage, where your craft fights a [[LivingShip partially organic space shuttle]] amongst the clouds in a BattleshipRaid fashion.
Is there an issue? Send a MessageReason:
None
Changed line(s) 26 (click to see context) from:
* BlindIdiotTranslation: The manual refers to the protagonists as the Bioships (their actual title being the Biowarriors as shown by the ending) and acts as if they have human pilots. The description for stage 3 claims it's a jungle in Asia despite the game not taking place on Earth. Coupled with the inaccurate cover art, this may be an instance of a sloppy CulturalTranslation.
to:
* BlindIdiotTranslation: The manual refers to the protagonists as the Bioships (their actual title being the Biowarriors as shown by the ending) and acts as if they have human pilots. The description for stage 3 claims it's a jungle in Asia despite the game not taking place on Earth. Coupled with the [[CoversAlwaysLie inaccurate cover art, art]], this may be an instance of a sloppy CulturalTranslation.
Is there an issue? Send a MessageReason:
Trivia Tropes
* BlindIdiotTranslation: The manual refers to the protagonists as the Bioships (their actual title being the Biowarriors as shown by the ending) and acts as if they have human pilots. The description for stage 3 claims it's a jungle in Asia despite the game not taking place on Earth. Coupled with the inaccurate cover art, this may be an instance of a sloppy CulturalTranslation.
Changed line(s) 51,52 (click to see context) from:
* LivingShip: The four playable characters are this. Stage 6's boss could qualify as well...
* ManualMisprint: The manual refers to the protagonists as the Bioships (their actual title being the Biowarriors as shown by the ending) and acts as if they have human pilots. The description for stage 3 claims it's a jungle in Asia despite the game not taking place on Earth. Coupled with the aforementioned CoversAlwaysLie, this may be an instance of a sloppy CulturalTranslation.
* ManualMisprint: The manual refers to the protagonists as the Bioships (their actual title being the Biowarriors as shown by the ending) and acts as if they have human pilots. The description for stage 3 claims it's a jungle in Asia despite the game not taking place on Earth. Coupled with the aforementioned CoversAlwaysLie, this may be an instance of a sloppy CulturalTranslation.
to:
* LivingShip: The four playable characters are this. Stage 6's boss could qualify as well...
* ManualMisprint: The manual refers to the protagonists as the Bioships (their actual title being the Biowarriors as shown by the ending) and acts as if they have human pilots. The description for stage 3 claims it's a jungle in Asia despite the game not taking place on Earth. Coupled with the aforementioned CoversAlwaysLie, this may be an instance of a sloppy CulturalTranslation.well.
* ManualMisprint: The manual refers to the protagonists as the Bioships (their actual title being the Biowarriors as shown by the ending) and acts as if they have human pilots. The description for stage 3 claims it's a jungle in Asia despite the game not taking place on Earth. Coupled with the aforementioned CoversAlwaysLie, this may be an instance of a sloppy CulturalTranslation.
Deleted line(s) 68 (click to see context) :
* UrbanLegendOfZelda: The claim of the "secret stage" which the player can access by dying due to the [[AutoScrollingLevel auto scrolling]] at a certain point of Stage 4. It never exists.
Changed line(s) 71 (click to see context) from:
* AWinnerIsYou
to:
Is there an issue? Send a MessageReason:
None
Changed line(s) 3,4 (click to see context) from:
''Bio-Hazard Battle'' (also known as "Crying - Biological War") is a 1992 HorizontalScrollingShooter released for the SegaGenesis platform. On February 26, 2007, it was also made available on the Wii's Virtual Console. No relationship to the Japanese name of the ''Franchise/ResidentEvil'' franchise.
to:
''Bio-Hazard Battle'' (also known as "Crying - Biological War") is a 1992 HorizontalScrollingShooter released for the SegaGenesis UsefulNotes/SegaGenesis platform. On February 26, 2007, it was also made available on the Wii's Virtual Console. No relationship to the Japanese name of the ''Franchise/ResidentEvil'' franchise.
Is there an issue? Send a MessageReason:
None
* BeeAfraid: Stage 1 and 2 have bee enemies that attempt to charge the player. Thankfully, they're not very strong.
Deleted line(s) 37 (click to see context) :
* EverythingsWorseWithBees: Stage 1 and 2 have bee enemies that attempt to charge the player. Thankfully, they're not very strong.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* ImprovisedArmor: The fourth boss covers itself in mud as an armor that helps it absorb damage.
Is there an issue? Send a MessageReason:
None
* BodyHorror: The Pacman-Esque enemies that disable your weapons do so by turning themselves inside-out.
* CoversAlwaysLie: That monster is in the game, but not the ship it's fighting.
* DifficultyByRegion: Some of the enemies were stripped of their ability to fire projectiles in the English version.
Changed line(s) 41 (click to see context) from:
* GiantSpider Hearts: God damn...
to:
* GiantSpider Hearts: God damn...GiantSpider: Giant ''heart'' spiders!
* ManualMisprint: The manual refers to the protagonists as the Bioships (their actual title being the Biowarriors as shown by the ending) and acts as if they have human pilots. The description for stage 3 claims it's a jungle in Asia despite the game not taking place on Earth. Coupled with the aforementioned CoversAlwaysLie, this may be an instance of a sloppy CulturalTranslation.
* SealedGoodInACan: Having succeeded in clearing the planet of hostiles in the ending, the Biowarriors are placed back in their cryogenic containment in case humankind ever needs them again.
Changed line(s) 66,67 (click to see context) from:
* YourSizeMayVary: The protagonists seem to get smaller as the stages progress. In stage 2 they're around the size of an airplane, but by stage 7 they're the size of a ''toy'' airplane. Either this, or Avaron's chain-link fences are taller than it's skyscrapers.
to:
* YourSizeMayVary: The protagonists seem to get smaller as the stages progress. In stage 2 they're around the size of an airplane, but by stage 7 they're the size of a ''toy'' airplane. Either this, or Avaron's chain-link fences are taller than it's its skyscrapers.
Is there an issue? Send a MessageReason:
None
[[quoteright:210:http://static.tvtropes.org/pmwiki/pub/images/bhb_cover_9580.jpg]]
Changed line(s) 13 (click to see context) from:
Bio-Hazard Battle features a 2D side-scrolling shoot 'em up style of gameplay and the character chosen by the player can be moved in 8 directions by the D-Pad. The player can move, shoot, dodge, and block. To block an enemy projectile, the player must place the power star in the path of the projectile. There is also an array of different weapons at the ships' disposal. The player travels through eight levels, each one increasing in difficulty, with the last three [[EasyModeMockery only being available on the harder difficulties]].
to:
Is there an issue? Send a MessageReason:
None
Added DiffLines:
''Bio-Hazard Battle'' (also known as "Crying - Biological War") is a 1992 HorizontalScrollingShooter released for the SegaGenesis platform. On February 26, 2007, it was also made available on the Wii's Virtual Console. No relationship to the Japanese name of the ''Franchise/ResidentEvil'' franchise.
'''Story:'''
During G-Biowar I (the first global biowar), a powerful new form of retrovirus was released as a deadly reprisal from the enemy. The viruses unleashed biological forces which couldn't be stopped, leaving Planet Avaron filled with new and deadly forms of life.
Only a few survivors remain in suspended animation in O.P. Odysseus, an orbiting platform circling Avaron. The space station's purpose is to keep the surviving humans alive until Avaron is habitable again. The crew of the Odysseus have been frozen in cryogenic tanks for hundreds of years, and now the onboard computer has awakened them. Computer probes show that conditions on Avaron are hostile but livable. The question is; where can the crew of Odysseus set up a colony?
'''Gameplay:'''
The gameplay involves piloting an [[LivingShip organic ship]] to Avaron, flying over areas which the probes have designated least hostile, ascertaining planetary conditions and, ultimately finding a new home for the remaining survivors.
Bio-Hazard Battle features a 2D side-scrolling shoot 'em up style of gameplay and the character chosen by the player can be moved in 8 directions by the D-Pad. The player can move, shoot, dodge, and block. To block an enemy projectile, the player must place the power star in the path of the projectile. There is also an array of different weapons at the ships' disposal. The player travels through eight levels, each one increasing in difficulty, with the last three [[EasyModeMockery only being available on the harder difficulties]].
----
!!'''Tropes used in this game:'''
* AfterTheEnd: The game takes place after a deadly virus infests a planet with dangerous, deadly lifeforms, making the planet uninhabitable.
* AttackDrone: Your ship has this little bug hovering around it, it fires out your special weapons and it can block regular shots too.
* AttackItsWeakPoint: Pretty much all the bosses (except the MultiMookMelee) are like this.
* BattleshipRaid: Stage 6 pits your character(s) against an [[LivingShip organic spaceship]] whose [[SubsystemDamage parts break off as you destroy them]].
* BigCreepyCrawlies: Lots of giant bugs in this game. One of your characters is this too.
* BlobMonster: Some of the enemies in the cave stage are these. There's also a few in the underwater stage.
* BloodyMurder: One of the final few stages has you fight hearts with spider legs. They shoot out destructible homing blood cells that kill you on contact.
* ChargedAttack: Your ship has a powerful charged shot that shoots out four green elliptical projectiles. The trajectory of the projectiles depends on the ship you use.
* CollisionDamage: played straight against enemies, averted against walls (unless it crushes you against the screen).
* DeadlyWalls: Averted. However, if the you are crushed against the edge of the screen via terrain, you die.
* EasyModeMockery: You don't get to complete the game in Easy mode, it ends after level 5.
* EternalEngine: The seventh stage.
* [[ThreateningShark Everything Is Even Worse With Sharks]]: The boss of [[UnderTheSea stage 5]] is a shark-like organism that shoots lasers from its mouth. [[FlunkyBoss It's accompanied by skeleton fish, too]].
* EverythingsSquishierWithCephalopods: The first part of the first stage has you fight [[FlyingSeafoodSpecial flying squid]].
* EverythingsWorseWithBees: Stage 1 and 2 have bee enemies that attempt to charge the player. Thankfully, they're not very strong.
* EvilIsVisceral: Pretty much the whole game. Though in this case Good is as well.
* ExactlyWhatItSaysOnTheTin: You battle bio-hazardous organisms.
* FlunkyBoss: The FinalBoss, a strange machine responsible for the virus that created the hostile lifeforms, summons said life-forms to attack the player. The bosses of stage 3, 4 and 5 are also accompanied with smaller enemies that shoot at the player.
* FlyingSeafoodSpecial: The start of the very first stage pits your ship against flying squid.
* GiantEnemyCrab: One of the [[MiniBoss minibosses]] in the [[JungleJapes jungle stage]] is this. It uses its claws to try to kill the player while [[MookMaker spawning smaller crabs]] that fire at the player.
** There are also oversized mantis shrimps in the [[UnderTheSea deep sea stage]].
* GiantSpider Hearts: God damn...
* HarderThanHard: There is a difficulty called "Hardest". The enemies fire shots a lot more often, and these shots are extremely fast...
* HighAltitudeBattle: The sixth stage, where your craft fights a [[LivingShip partially organic space shuttle]] amongst the clouds in a BattleshipRaid fashion.
* HomingProjectile: Your homing laser weapon, given to you by the red power-up. Only two of the four ships can get it, though...
* IndustrialGhetto: Stage 7, an abandoned industrial factory.
* JungleJapes: The third stage.
* LivingShip: The four playable characters are this. Stage 6's boss could qualify as well...
* MookMaker:
** One of the [[MiniBoss minibosses]] of the [[JungleJapes jungle stage]] is a giant leech that produces smaller leeches until killed. The other MiniBoss is a GiantEnemyCrab that spawns smaller crabs that fire shots at the player.
** Large blobs of slime that hang from the cavern in the underground stage continuously drop smaller blobs of slime that move around and shoot at the player.
** Sponge enemies in the final stage spawn destructible black bubbles that fire shots at the player.
* MultiMookMelee: One of the bosses consists of nothing but a lot of mechanical-looking things trying to fly into your ship. In Hard and [[HarderThanHard Hardest]], they fire shots A LOT.
* NintendoHard: 8 levels of pain, no less. There's a very good reason why the game is also known as "Crying".
* OneHitPointWonder: Your character.
* OrganicTechnology: The player character, as well as many of the enemies.
* PainfullySlowProjectile: Only for the first few levels, and if you're not playing on Hard or [[HarderThanHard Hardest]].
* RefugeInAudacity: The jungle stage has mini ''palm trees'' which sprout out of the ground, then spin like helicopter blades and fly at you!
* {{Roboteching}}: The red weapon for two of the characters allows them to fire out homing lasers from their AttackDrone.
* SegmentedSerpent: Many of the enemies are these. Some of them can only be damaged in the head, such as the boss of the third stage.
* SeldomSeenSpecies: The leech miniboss of stage 3, as well as the mantis shrimps in stage 5.
* UnderTheSea: Stage 5, with a [[ThreateningShark shark-like]] fish at the end.
* UrbanLegendOfZelda: The claim of the "secret stage" which the player can access by dying due to the [[AutoScrollingLevel auto scrolling]] at a certain point of Stage 4. It never exists.
* WakeUpCallBoss: The second boss who you fight in stage 3. It's a SegmentedSerpent stuck to a large skeleton on a tree that tries to crush you with its body, and it can easily trap and kill you if it extends out too far. Furthermore, it's [[FlunkyBoss accompanied by annoying butterfly enemies]].
* WarmUpBoss: The first boss, who you fight in stage 2. It shoots junk at you, but it is easy to avoid. [[AttackItsWeakPoint Aim for his tail]] (which is HUGE and sticks out like a sore thumb).
* AWinnerIsYou
* YourSizeMayVary: The protagonists seem to get smaller as the stages progress. In stage 2 they're around the size of an airplane, but by stage 7 they're the size of a ''toy'' airplane. Either this, or Avaron's chain-link fences are taller than it's skyscrapers.
----
'''Story:'''
During G-Biowar I (the first global biowar), a powerful new form of retrovirus was released as a deadly reprisal from the enemy. The viruses unleashed biological forces which couldn't be stopped, leaving Planet Avaron filled with new and deadly forms of life.
Only a few survivors remain in suspended animation in O.P. Odysseus, an orbiting platform circling Avaron. The space station's purpose is to keep the surviving humans alive until Avaron is habitable again. The crew of the Odysseus have been frozen in cryogenic tanks for hundreds of years, and now the onboard computer has awakened them. Computer probes show that conditions on Avaron are hostile but livable. The question is; where can the crew of Odysseus set up a colony?
'''Gameplay:'''
The gameplay involves piloting an [[LivingShip organic ship]] to Avaron, flying over areas which the probes have designated least hostile, ascertaining planetary conditions and, ultimately finding a new home for the remaining survivors.
Bio-Hazard Battle features a 2D side-scrolling shoot 'em up style of gameplay and the character chosen by the player can be moved in 8 directions by the D-Pad. The player can move, shoot, dodge, and block. To block an enemy projectile, the player must place the power star in the path of the projectile. There is also an array of different weapons at the ships' disposal. The player travels through eight levels, each one increasing in difficulty, with the last three [[EasyModeMockery only being available on the harder difficulties]].
----
!!'''Tropes used in this game:'''
* AfterTheEnd: The game takes place after a deadly virus infests a planet with dangerous, deadly lifeforms, making the planet uninhabitable.
* AttackDrone: Your ship has this little bug hovering around it, it fires out your special weapons and it can block regular shots too.
* AttackItsWeakPoint: Pretty much all the bosses (except the MultiMookMelee) are like this.
* BattleshipRaid: Stage 6 pits your character(s) against an [[LivingShip organic spaceship]] whose [[SubsystemDamage parts break off as you destroy them]].
* BigCreepyCrawlies: Lots of giant bugs in this game. One of your characters is this too.
* BlobMonster: Some of the enemies in the cave stage are these. There's also a few in the underwater stage.
* BloodyMurder: One of the final few stages has you fight hearts with spider legs. They shoot out destructible homing blood cells that kill you on contact.
* ChargedAttack: Your ship has a powerful charged shot that shoots out four green elliptical projectiles. The trajectory of the projectiles depends on the ship you use.
* CollisionDamage: played straight against enemies, averted against walls (unless it crushes you against the screen).
* DeadlyWalls: Averted. However, if the you are crushed against the edge of the screen via terrain, you die.
* EasyModeMockery: You don't get to complete the game in Easy mode, it ends after level 5.
* EternalEngine: The seventh stage.
* [[ThreateningShark Everything Is Even Worse With Sharks]]: The boss of [[UnderTheSea stage 5]] is a shark-like organism that shoots lasers from its mouth. [[FlunkyBoss It's accompanied by skeleton fish, too]].
* EverythingsSquishierWithCephalopods: The first part of the first stage has you fight [[FlyingSeafoodSpecial flying squid]].
* EverythingsWorseWithBees: Stage 1 and 2 have bee enemies that attempt to charge the player. Thankfully, they're not very strong.
* EvilIsVisceral: Pretty much the whole game. Though in this case Good is as well.
* ExactlyWhatItSaysOnTheTin: You battle bio-hazardous organisms.
* FlunkyBoss: The FinalBoss, a strange machine responsible for the virus that created the hostile lifeforms, summons said life-forms to attack the player. The bosses of stage 3, 4 and 5 are also accompanied with smaller enemies that shoot at the player.
* FlyingSeafoodSpecial: The start of the very first stage pits your ship against flying squid.
* GiantEnemyCrab: One of the [[MiniBoss minibosses]] in the [[JungleJapes jungle stage]] is this. It uses its claws to try to kill the player while [[MookMaker spawning smaller crabs]] that fire at the player.
** There are also oversized mantis shrimps in the [[UnderTheSea deep sea stage]].
* GiantSpider Hearts: God damn...
* HarderThanHard: There is a difficulty called "Hardest". The enemies fire shots a lot more often, and these shots are extremely fast...
* HighAltitudeBattle: The sixth stage, where your craft fights a [[LivingShip partially organic space shuttle]] amongst the clouds in a BattleshipRaid fashion.
* HomingProjectile: Your homing laser weapon, given to you by the red power-up. Only two of the four ships can get it, though...
* IndustrialGhetto: Stage 7, an abandoned industrial factory.
* JungleJapes: The third stage.
* LivingShip: The four playable characters are this. Stage 6's boss could qualify as well...
* MookMaker:
** One of the [[MiniBoss minibosses]] of the [[JungleJapes jungle stage]] is a giant leech that produces smaller leeches until killed. The other MiniBoss is a GiantEnemyCrab that spawns smaller crabs that fire shots at the player.
** Large blobs of slime that hang from the cavern in the underground stage continuously drop smaller blobs of slime that move around and shoot at the player.
** Sponge enemies in the final stage spawn destructible black bubbles that fire shots at the player.
* MultiMookMelee: One of the bosses consists of nothing but a lot of mechanical-looking things trying to fly into your ship. In Hard and [[HarderThanHard Hardest]], they fire shots A LOT.
* NintendoHard: 8 levels of pain, no less. There's a very good reason why the game is also known as "Crying".
* OneHitPointWonder: Your character.
* OrganicTechnology: The player character, as well as many of the enemies.
* PainfullySlowProjectile: Only for the first few levels, and if you're not playing on Hard or [[HarderThanHard Hardest]].
* RefugeInAudacity: The jungle stage has mini ''palm trees'' which sprout out of the ground, then spin like helicopter blades and fly at you!
* {{Roboteching}}: The red weapon for two of the characters allows them to fire out homing lasers from their AttackDrone.
* SegmentedSerpent: Many of the enemies are these. Some of them can only be damaged in the head, such as the boss of the third stage.
* SeldomSeenSpecies: The leech miniboss of stage 3, as well as the mantis shrimps in stage 5.
* UnderTheSea: Stage 5, with a [[ThreateningShark shark-like]] fish at the end.
* UrbanLegendOfZelda: The claim of the "secret stage" which the player can access by dying due to the [[AutoScrollingLevel auto scrolling]] at a certain point of Stage 4. It never exists.
* WakeUpCallBoss: The second boss who you fight in stage 3. It's a SegmentedSerpent stuck to a large skeleton on a tree that tries to crush you with its body, and it can easily trap and kill you if it extends out too far. Furthermore, it's [[FlunkyBoss accompanied by annoying butterfly enemies]].
* WarmUpBoss: The first boss, who you fight in stage 2. It shoots junk at you, but it is easy to avoid. [[AttackItsWeakPoint Aim for his tail]] (which is HUGE and sticks out like a sore thumb).
* AWinnerIsYou
* YourSizeMayVary: The protagonists seem to get smaller as the stages progress. In stage 2 they're around the size of an airplane, but by stage 7 they're the size of a ''toy'' airplane. Either this, or Avaron's chain-link fences are taller than it's skyscrapers.
----