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Massive example crosswicking. The last one, too. ^_^ Also, Rule Of Sexy is an index, not a trope.


* AnachronismStew: ''Fly Me To The Moon'' was written in 1954, but Bayonetta's mother sang the song to her in the 1400's.

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* AnachronismStew: AnachronismStew:
**
''Fly Me To The Moon'' was written in 1954, but Bayonetta's mother sang the song to her in the 1400's.1400's.
** Flashback segments show that the witches of that age had fully automatic pistols and high-caliber muskets, somehow.



* BigBad: [[spoiler:[[ArchnemesisDad Father Balder]], the [[CorruptCorporateExecutive CEO]] of the Ithavoll Group,]] is the mastermind behind the angelic invasion of Earth.



* ClothingDamage: In the opening, the title protagonist rips out of her nun disguise and is briefly shown nude before conjuring up her GodivaHair suit.



* CrapsaccharineWorld:
** There is Paradiso, the shining [[GoldAndWhiteAreDivine gold and marble]] {{Heaven}}-{{Expy}}. In fact, in the mythos of ''Bayonetta'' it's even referred to as the "World of Light" (as opposed to the {{Hell}}-expy Inferno as the "World of Darkness", and the human world known as the "World of Chaos") but LightIsNotGood is in full effect here. The [[OurAngelsAreDifferent angels]] are actually monstrosities that look more like [[EldritchAbomination Eldritch Abominations]] just under their gold and pearly shells, and outright despise humanity, wanting nothing more than to wage a war on the Trinity of Realities so that they can wipe out both the Infernal Demons and all of humanity, so that only Paradiso remains.
** Vigrid is a well-protected and secretive old world European city financed and owned by the Ithavoll Group, which is stationed on a tiny metropolitan man-made island called the Isla Del Sol. Just a few minutes in the city and Bayonetta already notices the guards in Vigrid are carrying assault rifles, and it's later discovered that [[spoiler:the CEO of the Ithavoll Group is [[BigBad Father Balder]], last of the Lumen Sages who plans on resurrecting the Creator-God Jubileus in order to unmake the world to recreate it as something "better"]]. [[AllThereInTheManual The artbook]] goes into further detail, where it turns out all the poor and homeless of Vigrid used to be middle or upper class, but found out about the corruption or [[spoiler:Balder's plan]] and protested against it.



* CreativeClosingCredits: The opening credits are on headstones in a graveyard. Enzo "marks" director Hideki Kamiya's marker as "his territory" as the prologue proper begins.



* CutAndPasteEnvironments: You go through the same town square at least three times. First time it's normal, second time it's covered in lava, third time it's floating in space. The final boss also uses palette-swapped versions of the same terrain for it's fire and ice forms.



* DeathWorld: Paradiso, despite having the looks of a FluffyCloudHeaven. Solid ground is at a premium, and the only way forward is typically through an angel-filled death course. And these angels are ''tough''. To the average human, even the weakest are quite resistant to conventional weaponry. They only get tougher from there. If you ''really'' piss them off, you may have to deal with high-ranking angels like Grace and Glory, a pair of {{Lightning Bruiser}}s; Glamor, which can cleave a jet fighter in two with a swipe of its claw and summon waterspouts and tsunamis; or even the Auditio, which are basically forces of nature personified and can cause widespread destruction with their presence alone.



* DownerEnding: Zigzagged. You defeat the one which caused the extinction of your clan, only to put in motion his plan and let the titular heroine be caught and use her to start TheEndOfTheWorldAsWeKnowIt. Then [[EnemyMine Jeanne]], who was left for dead, pops up out of nowhere with a motorcycle and rides it up rockets and starships in order to reach outer space. When you defeat the [[BigBad Big Bad Evil God]] and punch her soul into the sun, [[TheEndOfTheWorldAsWeKnowIt her corpse starts to plummet towards Earth]]. Jeanne again appears out of nowhere, cheers up the protagonist, and the two witches proceed to smash the BigBad's corpse into bits before it does any damage. THEN the two must make it through [[NoOneCouldSurviveThat re-entry]]. Next, we see the funeral of the titular character. Only to have her break through the tomb and start kicking ass, AGAIN. This is the ending that sticks, with Bayonetta going on to [[VideoGame/Bayonetta2 further]] [[VideoGame/Bayonetta3 adventures]], so ultimately the trope is [[AvertedTrope averted]].



* EliteMooks: The game firstly has the Ardors: an upgrade over the basic Affinity angels but still weak, unless they're [[ManOnFire wreathed in flames]]. Then there are Joys, which have a similar fighting style to Bayonetta herself and later on [[BossInMookClothing Grace and Glory]]. These have the even tougher Gracious and Glorious appear at higher difficulties.



* FantasticRacism: The Umbra Witches, Bayonetta herself in particular, hate the [[OurAngelsAreDifferent angels of Paradiso]] and hunt them without remorse ... however, this is justified, since the angels are in reality {{Eldritch Abomination}}s that, in fact, loathe humanity as a whole and want to wipe them out along with the demons to create a world that is only Paradiso.



* FlippingTheBird: The game has an easy-to-miss moment where Bayonetta flips off an angel that had just destroyed the road and then uses the finger as an ignition key for a motorbike.



* GenocideBackfire: The BigBad [[spoiler:Father Balder]], the last Lumen Sage, began the Witch Hunts against the Umbra Witches (in which the titular heroine is a member of) more or less ForTheEvulz. Naturally, Bayonetta stops this plot.



* GiantMook: The Beloved, a white-and-gold giant that dwarfs Bayonetta in size. However, [[FakeUltimateMook they are much weaker than most of the examples, with marginally better health than common mooks and powerful, yet obviously telegraphed attacks]]. Thus, they’re one of the first enemies fought in the game.



* GiantSpider: Phantasmaraneae, absolutely humongous fire-breathing spiders that live near magma flows deep in Inferno. The title character summons one (and by extension its many offspring), and despite their ferocious appearance, they are known for being curious and rewarding to those who are respectful.



* ImprobableWeaponUser: While many of her weapons are off-beat, of note is when the titular character obtains a pair of demonic ice skates named Odette, fueled by the soul of a demonic witch of the same name with the [[AnIcePerson power of ice]]. [[spoiler:[[SecretCharacter Jeanne's]] ice skates are instead fueled by the soul of Karen, the vain and spoiled child from the Creator/HansChristianAndersen story "The Red Shoes".]]



* LaserBlade: One such blade is unlocked once the player completes the game on the highest difficulty level to obtain it. It might appear to be [[BraggingRightsReward worthless]] if one had to tackle the [[IdiosyncraticDifficultyLevels Non-Stop Infinte Climax]] [[HarderThanHard Mode]], but there's [[{{Superboss}} one last being left to challenge]] who justifies use of so much power and then some.



* MaliciousMisnaming: Bayonetta loves to piss Luka off by calling him Cheshire instead of his name.



* MixAndMatchWeapon: The game introduces the [[Film/ApocalypseNow Lt. Col. Kilgore]]. A pair of rocket launcher tonfas. And Sai-Fung.



* MorphicResonance:
** The titular character can transform into a {{Panther|aAwesome}}, a [[CleverCrows Crow]], a [[BatOutOfHell swarm of Bats]], or a [[ScaledUp giant Snake]], all of which keep a bit of morphic resonance with her normal appearance, usually through the shared color of black and similar accessories. These even change between games, with her transformations being more black and red in the first game, while in the [[VideoGame/Bayonetta2 sequel]] they are black and blue, following her new color scheme. [[SecretCharacter Unlockable characters]] keep this same motif going, with Jeanne's transformations all being red, Rosa's all being dark like her daughter's but more regal-looking, and Balder's being white and gold, all similar to their default appearances.
** In the first game, there are one species of [[OurAngelsAreDifferent angels]] called Joy, which act as a MirrorBoss to Bayonetta right down to copying her appearance if they choose to. They actually do this in an attempt to trick Cereza into following them; however, once the real Bayonetta steps in, it's obvious the Joys suffer one crucial bit of Morphic Resonance, the glowing HolyHalo above their head.



* ANaziByAnyOtherName: Father Balder reveals that [[FinalSolution he spurred on the Witch Hunts]] and attempted to gain control over the Red Eye so he can resurrect Jubileus in order to [[OmnicidalManiac destroy and recreate the universe]] [[InTheirOwnImage in the image of the old]]. Luka ends up calling him out and calls his plan "diarrhea of the mouth", mentioning that he's no different from several infamous genocidal figures just like him from the past.
--> '''Luka:''' History is littered with famous genocidal figures just like you... Or should I say infamous genocidal figures.



* ReverseShrapnel: Bayonetta can create a ring of spinning feathers around her after transforming into her raven form and keep the feathers when she switches back to human form unless she gets attacked.



%%* RuleOfCool
%%* RuleOfFunny
%%* RuleOfSexy

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%%* RuleOfCool
%%* RuleOfFunny
%%* RuleOfSexy
* RidingTheBomb: Bayonetta rides a missile, fights on it using hand-to-hand, and shoots other missiles and flying enemies.
* RingMenu: The inventory menus are rings. Sub-menus, menus outside gameplay, and Rodin's inventory in the Gates of Hell are traditional linear menus.
* RocketRide: One chapter has you riding a heat-seeking rocket towards a distant island and shooting down enemies in the style of ''VideoGame/SpaceHarrier''.
* RuleOfCool: The reason why many of the sequences and actions, whether by Bayonetta herself or by another character, are so over the top. The game always aims to outdo itself in terms of gameplay and story, and to this end it features moments like Bayo ''ridinga heat-seeking rocket'', Jeanne driving her motorcycle across ''falling debris'', and the major bosses always having bombastic presentations.
* RuleOfFunny:
** In one chapter, Bayonetta hijacks a motorcycle and starts it using her middle finger.
** If Bayonetta is crushed by large, ball-shaped objects, she [[SquashedFlat gets flattened like a cartoon character]], which looks very out-of-place in this game. It could either be this, the fact that the Umbran Witches may have the ability to flatten themselves, or both.
** In a scene where Luka and Cereza are making a daring escape, the camera zooms in on their faces as a sparkle comes from their eyes, accompanied by an AudibleGleam...and then Cereza's doll, Cheshire, even does it too, and meows as it does so.



* SatanicArchetype:
** Queen Sheba is the ruler of Inferno, the realm of demons that Bayonetta often taps into for her most stylish finishers. In fact, [[spoiler:Bayonetta summons Sheba herself in order to finish off the Creator God Jubileus by ''[[DidYouJustPunchOutCthulhu punching her all the way through the solar system and into the sun]]'']].
** [[spoiler:Rodin himself also counts. The character art for Rodin in the unlockable extras never uses that name, giving his name as "Mephisto", the name of a German folklore demon most prominently mentioned in the Faust legend and occasionally used as another name for the Devil himself. Appropriately, Rodin's role is broadly similar to the traditional devil: a fallen angel who is thwarted and punished from trying to conquer Heaven (and is feared by it), who rules his own "sub-basement" location after his punishment, and jokes about the "deals" he provides Bayonetta.]]



* SawItInAMovieOnce: One of the lines Rodin says when Bayonetta enters his shop is "Hey, check it — whaddaya buyin'? Heh, heard that in a game once", referencing the inexplicably pirate-accented merchant from ''VideoGame/ResidentEvil4''.
* SceneryCensor: When Bayonetta removes her hair-clothing to summon full demons, there will always be a "spiral" of it that's positioned to cover her breasts and genitals. This even shows up if she is wearing costumes, since the costumes are ''not'' removed when she summons demons, so the game is still censored her even when clothed. This overlaps with GodivaHair, but still counts as this trope by itself since Godiva Hair is normally not spun around a person and used to weave a portal to hell.



* SecondHourSuperpower: In Chapter 3, Bayonetta gains the ability to WallRun during scripted full moons. [[JustifiedTrope Justified]] as it is actually a natural ability of the Umbran Witches; Bayonetta is an amnesiac at the start and only remembers this ability after meeting Jeanne for the second time.

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* SecondHourSuperpower: SecondHourSuperpower:
** The game starts with the Handguns weapon equipped in the prologue of the first game, whose moveset is functionally identical to the guns you get at the end of the prologue, except that Wicked Weaves can’t be used for [[HandWave story reasons]], allowing players to get used to the combo system before permanently upgrading combo finishers in every subsequent chapter with flashy AoE attacks.
**
In Chapter 3, Bayonetta gains the ability to WallRun during scripted full moons. [[JustifiedTrope Justified]] as it is actually a natural ability of the Umbran Witches; Bayonetta is an amnesiac at the start and only remembers this ability after meeting Jeanne for the second time.time.
* SecretAIMoves: Jeanne as a boss can perform multiple [[GiantFootOfStomping Wicked Weaves]] in a row, from any direction, summon demons in the middle of a fight and even send a ''missile'' into your face. You can't do any of that when you control her. Plus, boss!Jeanne uses giant bullets that somehow do massive damage to you, while ''your'' bullets are puny and completely useless against her.



* SensibleHeroesSkimpyVillains: Inverted. The titular heroine wears a skin-tight outfit made of [[GodivaHair her hair]], the same material she uses to channel her spells/powers, which means she tends to flash much skin, if not going all out naked, in combat. Her oppositions, meanwhile, are usually fully-covered from the neck down [[spoiler:(And in fact, moments before her HeelFaceTurn, Jeanne strips down to the same hair outfit that Bayonetta wears)]]. The same holds true for [[VideoGame/Bayonetta2 the sequel]], where her main enemy, the Masked Lumen, shows absolutely no skin until he finally gets unmasked.



* SequentialBoss: Fortitudo, Temperantia, Sapientia, the last fight against Jeanne, and the TrueFinalBoss all qualify due to their multi-layered life meters and phases.

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* SequentialBoss: Fortitudo, Temperantia, Sapientia, the last fight against Jeanne, and the TrueFinalBoss all qualify due to their multi-layered life meters (each of them color-coded) and phases.phases. You know you're in the last phase of a fight if the LifeMeter of the boss is yellow (and inflicting damage leaves the affected part empty with color black, indicating that there are no more layers of health left).



* ShieldBearingMook: Ardor Angels, some of which are able to block most of your attacks with shields.
* ShiftingSituationDuel:
** The last boss fight with Jeanne starts on a tower, then on a soaring missile, and finally on the wall of a building.
** The final battle against Jubileus starts and ends in outer space, though the goddess uses her powers to transport Bayonetta and herself to a LethalLavaLand, an icy field and the center of a tornado during certain stages of the fight.



* SkyscraperCity: Isla del Sol is basically hundreds of skyscrapers disposed around one that must be [[StarScraper something like a kilometer high]]. See SceneryPorn above.

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* SillinessSwitch: The UsefulNotes/WiiU and UsefulNotes/NintendoSwitch versions allow the titular character to change costumes that has her cosplaying as [[Franchise/TheLegendOfZelda Link]], [[Franchise/{{Metroid}} Samus]], [[VideoGame/StarFox Fox]], [[Franchise/SuperMarioBros Peach and Daisy.]] Having Bayonetta jumping around in a princess outfit is silly enough and the angel that poses as her before their fight will also wear the same costume as you.
* SkyscraperCity: Isla del Sol is basically hundreds of skyscrapers disposed around one that must be [[StarScraper something like a kilometer high]]. See SceneryPorn above.high]].
* SlapstickKnowsNoGender: Every time the eponymous protagonist gets squashed by anything round, we can see a nice slapstick animation, in which she gets [[SquashedFlat flattened]] in the "paper leaf" type.



* SolarAndLunar: The universe has the Lumen Sages representing the Sun and the Umbra Witches representing the Moon.



* StationaryBoss: The game features both Temperantia and Iustitia who stay still for much of their fight while you stand on a platform and attack them. Fortitudo will remain stationary if you stay on the platform at the beginning of the fight (though he'll come down and chase you if you jump off), and Sapientia's final phase is also like this.
* SteppingStonesInTheSky: The protagonist does this a few times with her ability to freeze time.
* TheStinger: Upon finishing the game for the first time, you are given a "Congratulations!" message accompanied by a scrolling picture of every single character, enemy, and boss that is seen in the game, along with sad-sounding music-box music. After hitting the A or X button (depending on which system you are playing on), you are awarded a music video of Bayonetta dancing through various locations visited throughout the game.
* StormingTheCastle: Chapter 15, ''A Tower To Truth'', is a Recap Level that takes you through every kind of Mook (and several bosses) on a rampage through the Ithavoll Building that you've been trying to get to all game.



* TakingYouWithMe: The FinalBoss Jubileus gets her soul punched into the sun, but even though beaten she still sends her body to crash into the earth to presumably destroy it.



* TearsFromAStone: Done for morbid laughs when Bayonetta, having just defeated the angel Temperantia, douses him in gasoline using a peeing cherub statue from a fountain that she lodged into a gasoline tanker. When the VaporTrail goes out before reaching the payload, she exasperatedly shoots a bullet [[GroinAttack directly into the cherubs urethra]], causing the gasoline to back up out of the eyes in a manner resembling OcularGushers as the whole thing explodes.



* UnderTheTruck: Bayonetta will maneuver with her motorcycle this way in chapter 8 to avoid oil-tanker trucks.



* UnexpectedShmupLevel: The game goes from hack-and-slash to a rail shooter for Chapter 14, inspired by the classic Sega arcade game ''VideoGame/SpaceHarrier''. True to the game's mood, you're not flying a jet, spaceship, or even unassisted; you're riding a missile toward the next area.



* UnlockableContent: The franchise offers much in the way of unlockable content, with the first game offering not only [[SecretCharacter Jeanne]], but also several secret weapons and accessories.
* UnlockableDifficultyLevels: Hard (by completing the game on Normal) and Infinite Climax (by completing the game on Hard).



* UseYourHead: The titular character, during one of the boss fights, [[RuleOfCool headbutts a skyscraper that was sent flying her way]].



* VictoriasSecretCompartment: In one of the cutscenes in the game, Bayonetta hides a round in VSC.



* VillainousVow: The BigBad we're introduced to in the penultimate chapter reels off a half-dozen of these across every cutscene he has screentime in.



* WalkOnWater: Of the "run on water" variety, since you have to activate BulletTime to do it.

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* WalkOnWater: Of The game achieves the "run on water" variety, since you have "running" variant in an unusual fashion. Umbra Witches possess the ability to activate BulletTime slow time around them to do it.a crawl with the use of "Witch Time", leaving SpeedEchoes in their wake as they move through their slowed environs. One application of this is to traverse water's surface; although from the player's perspective the speed is an unimportant factor (unless the body of water is large enough that you're not gonna make it across at a waltz, because Witch Time maxes out at around thirty seconds per dodge), it fits the speed necessity by effectively ''slowing down the water''.



* WatchThePaintJob: Enzo's car getting demolished.

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* %%* WatchThePaintJob: Enzo's car getting demolished.demolished.
* WaterfrontBossBattle: The boss battle against Sapientia has Bayonetta surfing on a piece of scrap metal in the middle of the ocean while Sapientia tries to attack from underneath her. During the last section of the fight, the battle is fought in a giant whirlpool.
* WaterGeyserVolley: There are geysers and fountains that you can use as platforms, but jumping straight into them knocks you back. You have to activate [[BulletTime Witch Time]] to allow you to briefly walk on them.


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* WouldHitAGirl: The angels will attack anyone, ''especially'' the heroine and other Umbra Witches. Not that Bayonetta doesn't welcome the chance to fight them.


Added DiffLines:

* YellowLightningBlueLightning: Most angels that use electricity are blue or wear blue armor, with electricity itself being a bright blue.
* YouHaveOutlivedYourUsefulness: [[spoiler:[[BigBad Father Balder]] had already previously decided that his brainwashed [[TheDragon Dragon]], Jeanne, was supposed to die in order to help Bayonetta regain her lost memories. However, Jeanne shakes the brainwashing at the last moment and escapes, coming back later to save Bayonetta from Balder.]]

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Massive example crosswicking, Day 2. I also removed YMMV potholes, and moved a Trivia entry to the corresponding tab


** The BonusBoss, [[spoiler:Father Rodin]], teleports both you and him to one of these -- likely so [[spoiler:his bar]] won't be ruined during the battle.

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** The BonusBoss, {{Superboss}}, [[spoiler:Father Rodin]], teleports both you and him to one of these -- likely so [[spoiler:his bar]] won't be ruined during the battle.



** The Climax Brace makes the fight against the BonusBoss about a million times easier, downing its difficulty to just NintendoHard (yeah, he's ''that'' tough). Winning gives you another Bragging Rights Reward (a shape shifting SwissArmyWeapon) that is totally useless to get any Pure Platinum awards with (it has terrible combo points), but is actually very useful against the bosses of Angel Slayer.

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** The Climax Brace makes the fight against the BonusBoss about a million times {{Superboss}} much easier, downing its difficulty to just NintendoHard (yeah, he's ''that'' tough). Winning gives you another Bragging Rights Reward (a shape shifting SwissArmyWeapon) that is totally useless to get any Pure Platinum awards with (it has terrible combo points), but is actually very useful against the bosses of Angel Slayer.



** Bayonetta is an ''insanely'' powerful Umbra Witch who uses FullContactMagic, a variety of weapons, her intelligence, and [[DeadpanSnarker snark]] to tear her way through everything in her path. She is one of the last Umbra Witches, an order of women warriors charged with helping to uphold the balance of the world. She is a stylish, sexy, sarcastic fantasy action game hero, an archetype that was AlwaysMale before her game came out. Unlike many less effective 'sexy' {{Action Hero}}ines, her {{Camp}} approach allows her to serve as a silly escapist who gamers relate to and want to be, rather than [[LowestCommonDenominator a well-rendered pair of buttocks]] for [[MaleGaze the assumed-straight-male gamer to stare at from a distance]]. We also get to see her as [[TheThreeFacesOfEve a child, a mother and a nun]], implying a femininity that is more complex than just sex.

to:

** Bayonetta is an ''insanely'' powerful Umbra Witch who uses FullContactMagic, a variety of weapons, her intelligence, and [[DeadpanSnarker snark]] to tear her way through everything in her path. She is one of the last Umbra Witches, an order of women warriors charged with helping to uphold the balance of the world. She is a stylish, sexy, sarcastic fantasy action game hero, an archetype that was AlwaysMale before her game came out. Unlike many less effective 'sexy' {{Action Hero}}ines, her {{Camp}} approach allows her to serve as a silly escapist who gamers relate to and want to be, rather than [[LowestCommonDenominator a well-rendered pair of buttocks]] buttocks for [[MaleGaze the assumed-straight-male gamer to stare at from a distance]]. We also get to see her as [[TheThreeFacesOfEve a child, a mother and a nun]], implying a femininity that is more complex than just sex.



* GameplayGrading: In every fight, whether against mooks or bosses, the player's performance will be rated on every front (time, damage, item use, etc.) with medals, ranked as follows: Stone, Bronze, Silver, Gold, Platinum and Pure Platinum. At the end of a chapter, the final rating will be the average between all performances, and will be represented by a tropy modeled after a character (from worst to best: Enzo for Stone, Cereza for Bronze, Luka for Silver, Rodin for Gold, and Bayonetta for Platinum and Pure Platinum).



* GameWithinAGame: "Angel Attack!", a shooting gallery game that Bayonetta can play between chapters, aiming at targets to earn points to get things like Lollipops and other PowerUps. By collecting Arcade Bullets during the actual chapter, you earn more shots in the game.



* GiantSpaceFleaFromNowhere: It's explained that Bayonetta and her entire clan of Umbra Witches are often accosted by Angels who their Demon contractors would love as sacrifices, and the whole game takes place during what can be seen as an entire ''revolution'' for the angels, so at no point can an angel appearing to fight Bayonetta be strange. The real Space Flea from nowhere is the one enemy of the game that ''isn't'' an angel... It's a machine. The Occult Device: The Golem. It's not mentioned at any point in the story, and its backstory explains that it was created by both the Lumen ''and'' Umbra clans. Because the weapon was built by Witches and Sages, it makes it even stranger, still, that it appears in Paradiso, the world of the Angels, of all places. It's just... there. Slamming itself into random walls throughout the level and eventually fighting Bayonetta properly at the end, but it gets no mention in the plot, and the controller of this device [[spoiler:or of the one that appears in [[VeryDefiniteFinalDungeon A Tower To Truth]]]] is never revealed.



* GlowingEyesOfDoom: Rodin and Bayonetta are talking in the [[spoiler:Gates of Hell Bar]], and Rodin is using [[spoiler:bottles to describe the relationship between Paradiso, Inferno, and the Human world. When he says that heaven and hell are going "straight for each others' throats]]," his eyes glow red behind his sunglasses.



* GoldAndWhiteAreDivine: Angels and Lumen Sages generally use predominantly white and gold color schemes. Doesn't stop them from being [[LightIsNotGood evil]] at times, though.



* GrappleMove: The game has the [[WhipItGood Kulshedra, a demonic whip]] that the titular character can use as a ChargeAttack to lasso an enemy and pull them in for more punishment.



* GrimyWater: There's purple poison water, found in Chapter VI and underneath the arena Iustitia is fought in. Unlike electrified water in Chapter XII and the shallow pits of lava in Chapter III, the poison instantly kills both Bayonetta and the angels seen falling into it.



* GuysSmashGirlsShoot: The all-female Umbra Witches wields guns, and while we don't see as many Lumen Sages in the series, the few seen all have been shown to wield melee weapons. However, this trope ultimately only applies ceremonially, as Umbra Witches are very much capable of pummeling their enemies with fists and heels, while Lumen Sages can cast a variety of spells to fry their targets from afar.



* HardLight: Some shields and platforms created by the angels in Paradiso act as this.

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* HardLight: Some shields and platforms created by the angels in Paradiso act as this. A bit later in the game, the boss Iustitia can attack Bayonetta by creating light buzzsaws circling around its tentacles.



* HealingPotion: The [[PowerUpFood Green Herb]] [[EroticEating lollipops]] to restore health, with the Mega Green Herb lollipops healing twice as much.
* HeartContainer: This game and its sequels have the Broken Witch Hearts, which increase your LifeMeter for every two you get. You can also buy items that give you a maxed out lifebar for the duration of a single level.
* {{Heaven}}: Subverted. [[CrapSaccharineWorld Paradiso]] may LOOK like a [[GoldAndWhiteAreDivine shining gold and marble]] FluffyCloudHeaven, but it's more like the [[LightIsNotGood Light-Themed]] version of [[{{Hell}} Inferno]]. Note that [[DarkIsEvil Hell is already a bad place]] and that the [[OurAngelsAreDifferent Angels]] are {{Eldritch Abomination}}s.
* HeavenVersusHell: ''Bayonetta'' follows the conflict between the various forces of the "Trinity of Realities", Paradiso (Heaven), Inferno (Hell) and the human world. While the Umbra Witches and Lumen Sages are forces of the human world, they are aligned with Inferno and Paradiso respectively. In the first game, Bayonetta fights angels and even travels to Paradiso for a few levels, while in the second game she also travels to Inferno and fights demons.
* {{Hell}}: Inferno, is one of the three realms (alongside Paradiso (Heaven) and the human realm), and all that's really known about it is that Umbra Witches summon demons from there to do their bidding, [[DealWithTheDevil with the caveat that they go to Inferno after death]].



* HighAltitudeBattle: In Chapter XII: The Broken Sky, once the boss fight of the level starts, the plane actually starts losing altitude. [[spoiler:The final stage, in which you play as Jeanne, starts by having you ride a motorcycle up the pieces of a rocket taking off into space. You not only travel to the sky for this boss, you shoot right by it.]]



* HolyIsNotSafe: The Umbra Witches need to make a DealWithTheDevil with the demons of Inferno in order to gain their powers. The Lumen Sages, their light-based counterparts, do something similar, making contracts with angels in Paradiso... however, the angels in this universe are [[LightIsNotGood anything but benevolent]], despising humanity for their weakness. Also, just as Umbra Witches get their souls dragged down to [[{{Hell}} Inferno]] when they die, the souls of Sages are taken into [[{{Heaven}} Paradiso]], where it's insinuated that their souls are used to create CannonFodder soldiers for the angelic armies.



* HPTo1: {{Superboss}} [[spoiler:[[FallenAngel Father Rodin]]]] has a move that does this where he charges forth and pulverises you, doubling as a ShoutOut to Akuma's infamous [[SignatureMove Shun Goku Satsu]] from the ''Franchise/StreetFighter'' games. Better hope he doesn't pull this one out too early, since [[NoItemUseForYou you can't heal in this fight]].



* IdiosyncraticDifficultyLevels: Very Easy, Easy, Normal, Hard, and [[HarderThanHard Non-Stop Infinite Climax]]



* IHatePastMe: [[spoiler:Bayonetta thinks Cereza is an annoying little brat, but gradually warms up to her. However, it isn't until later that she learns Cereza is her younger self. Since she has amnesia, she didn't remember meeting her future self. Meanwhile, Cereza meeting her future self was what inspired her to stop being a scaredy-cat and grow up to be a badass]].



* InescapableAmbush: Almost every fight in the game is inescapable due to a magical barrier. When you are done with a battle, Bayonetta destroys the magical barrier... [[MundaneMadeAwesome by blowing a kiss at it.]]



* InsectQueen: The [[OurDemonsAreDifferent demonesses]] that make [[DealWithTheDevil contracts]] with the Umbra Witches invoke this trope. Bayonetta is contracted to Madama Butterfly, a massive butterfly woman, while Jeanne is contracted to Madama Styx, a massive moth woman who is even described as being the Queen of the River Styx.



* InterestingSituationDuel: Standouts include two fights on pieces of buildings plummeting to the ground, multiple fights taking place inside explosions, a fight on the ocean involving you surfing on a piece of a downed aircraft (and, near the end, a whirlpool), and a battle with the rival that jumps from the top of a building to the ''side'' of a building to ''on a missile''.



* ItsAWonderfulFailure: The game has a horrible Game Over screen, but it's not as much frightening as it is depressing, demented, or scary. If you choose to continue, okay ("The shadow remains cast!"), but if you choose not to, she screams in agony as about twenty or thirty hands grab her from all sides and [[DraggedOffToHell pull her down into Hell]] to collect on their deal. And this all happens within two seconds flat. Made even more depressing when [[spoiler:you fail to rescue Cereza from the Beloved or Joy and the game over screen is just [[EmpathyDollShot her discarded cat doll]]]].



* KickingAssInAllHerFinery: In the Wii U version, there are over-the-top outfits based on [[VideoGame/SuperMarioBros Princess Peach and Princess Daisy]]. Notably, Bayonetta herself would rather ''avert'' this trope, never leaving her mink on longer than she has to.
-->'''Bayo:''' ''(Prologue)'' You know, I try to avoid doing this in my Sunday best.
-->'''Bayo:''' ''(Epilogue)'' That's the second dress in a month!



* KingMook: [[InvertedTrope Inverted]], as almost all bosses or large enemies appear early in the game, with the smaller versions coming ''later''. The Beloved shows up in Chapter One, but it's really just a larger version of the Braves, that don't show up until Chapter ''Eight''. There's also the main bosses, the Auditio[[note]]Fortitudo, Temperantia, Iustitia and Sapientia[[/note]] who, once killed, show up in at least one more stage later in the game as a smaller, weaker version[[note]]simply named Courage, Temperance, Justice and Prudence[[/note]]. For a more straightforward example, the Applauds can be seen as this in relation to the Affinities.



* LastDisrespects: Enzo's first act is pissing on someone's tombstone, and taunting Bayonetta about how no angels are going to be coming for "Eggman the Destroyer", culminating in him throwing his spent stogie onto the coffin. When the angels do arrive to Enzo's shock and disbelief, Bayonetta proceeds to kick their asses all over the place.
* LavaSurfing: Bayonetta surfs to escape lava in one cutscene, using a {{mook}} as a surfboard.



* LethalLavaLand: Vigrid's town area becomes this in Chapter III when Fortitudo sets the place ablaze, turning an ordinarily quiet town in to burning ruins with pits of lava. The same chapter has the Catacombs, a more traditional "volcanic cavern" area.



* LightIsNotGood: [[OurAngelsAreDifferent The angels]] are best described as "grotesque monstrosities with marble-colored skin, stereotypical Greekish clothing, wings, and halos." They are literally from the "World of Light" called Paradiso (in contrast to Inferno, the "World of Darkness", and the human world, also known as the "World of Chaos"), but beyond being angels of light, they are actually quite evil, full of themselves, and express a great hatred for humankind. In fact, throughout the two games, they have never shown any redeeming qualities whatsoever, while both DarkIsEvil and DarkIsNotEvil varieties exist among [[OurDemonsAreDifferent the Infernal Demons]].

to:

* LightIsGood: The Lumen Sages are usually benevolent, at least when they aren't being [[BrainwashedAndCrazy brainwashed]].
* LightIsNotGood: [[OurAngelsAreDifferent The angels]] are best described as "grotesque monstrosities with marble-colored skin, stereotypical Greekish clothing, wings, and halos." They are literally from the "World of Light" called Paradiso (in contrast to Inferno, the "World of Darkness", and the human world, also known as the "World of Chaos"), but beyond being angels of light, they are actually quite evil, full of themselves, and express a great hatred for humankind. In fact, throughout the two games, they have never shown any redeeming qualities whatsoever, while both DarkIsEvil and DarkIsNotEvil varieties exist among [[OurDemonsAreDifferent the Infernal Demons]].



* LineageComesFromTheFather: Inverted. Bayonetta is the daughter of the Lumen Sage Balder and the Umbra Witch Rosa. She looks identical to her mother and, even though her mixed heritage made her an outcast, identifies purely as one of her mother's people.



* LoadsAndLoadsOfLoading: The initial [=PS3=] version has a lot of loading, including the ''pause screen'' taking about five seconds to load. Fortunately, there's a title update out that allows users to install the game on the [=PS3=]'s hard disk, putting the load times on par with the Xbox version. However, the update itself takes about an hour to install.



* LovelyAngels: Bayonetta and Jeanne go from being rivals to being this by the end of the game, with both women willing to go through hell and high water for each other.



* {{Lunacy}}: [[LadyOfBlackMagic Umbra Witches]] are at their strongest under the effects of a full moon. The titular character, for instance, is able to GravityScrew on walls and ceilings, running, jumping, and attacking on them as if she was on normal horizontal ground.
* MacabreMothMotif: While [[TheHero Bayonetta]] has a butterfly motif, [[TheRival Jeanne]], who acts as Bayonetta's enemy for most of the first game, has a moth motif. This even extends as far as the demons they have a contract with, with Bayonetta being contracted to Madama Butterfly, and Jeanne contracted to Madama Styx (a moth woman).



** If you equip Lt. Col. Kilgore on your legs and do the combo YYYYB (Xbox) or ΔΔΔΔΟ ([=PS3=]), you will unleash one of these. [[GuideDangIt And]] [[ThereIsNoKillLikeOverkill for an even bigger one]], you can [[spoiler:first equip Durga on both hands and feet, do the aforementioned combo, and switch to Lt. Col. Kilgore with LT/L2 the instant you hit B/O]]. This combo can also be replicated with Jeanne's Col. Shade and Kali counterparts. God only knows if this is a [[GoodBadBugs bug]] or a secret combo, but it can pulverize all but the toughest angels instantly.

to:

** If you equip Lt. Col. Kilgore on your legs and do the combo YYYYB (Xbox) or ΔΔΔΔΟ ([=PS3=]), you will unleash one of these. [[GuideDangIt And]] [[ThereIsNoKillLikeOverkill for an even bigger one]], you can [[spoiler:first equip Durga on both hands and feet, do the aforementioned combo, and switch to Lt. Col. Kilgore with LT/L2 the instant you hit B/O]]. This combo can also be replicated with Jeanne's Col. Shade and Kali counterparts. God only knows if this is a [[GoodBadBugs bug]] bug or a secret combo, but it can pulverize all but the toughest angels instantly.



* MaleSunFemaleMoon: The all-male Lumen Sages and the all-female Umbra Witches had the sun and the moon as their respective symbols.



** [[BrutalBonusLevel Angel Slayer]]. [[spoiler:50]] levels of fights against ''every enemy in the game'', raises in difficulty every 10 levels, has multiple [[BossFight boss fights]] against [[spoiler:Jeanne]] (including having to fight '''THREE AT ONCE'''), and even has a boss fight against [[spoiler:[[MirrorBoss Bayonetta]] herself]]. And ''you cannot continue if you die''. So no SaveScumming - you're expected to do all this in ''[[CheckPointStarvation one go]]''. It can take at least 80-100 minutes to complete.

to:

** [[BrutalBonusLevel Angel Slayer]]. [[spoiler:50]] 50 levels of fights against ''every enemy in the game'', raises in difficulty every 10 levels, has multiple [[BossFight boss fights]] against [[spoiler:Jeanne]] (including having to fight '''THREE AT ONCE'''), and even has a boss fight against [[spoiler:[[MirrorBoss Bayonetta]] herself]]. And ''you cannot continue if you die''. So no SaveScumming - you're expected to do all this in ''[[CheckPointStarvation one go]]''. It can take at least 80-100 minutes to complete.complete.
* MatrixRainingCode: The intro cutscene for the game has some kind of red-Matrix-Raining-Code thing going on when the title of the game is being displayed.



* MiniGame: "Angel Attack!" is a shooting gallery that you can play between chapters, aiming at targets to earn points and get rewards like Lollipops and other {{Power Up}}s. By collecting Arcade Bullets during the actual chapter, you earn more shots in the game.

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* MiniBoss: Many first encounters with enemies that are stronger than the average angel count. By the end of the game, however, they become regular enemies and even some of the previous bosses become minibosses as well. The game suggests that they're different from the original bosses by giving them a different color scheme and an English name while the original versions had Latin ones.
* MiniGame: "Angel Attack!" is a shooting gallery that you can play between chapters, aiming at targets to earn points and get rewards like Lollipops and other {{Power Up}}s. By collecting Arcade Bullets during the actual chapter, you earn more shots in the game. game.
* MirrorBoss:
** Bayonetta's rival, Jeanne. She'll gain abilities as Bayonetta does during the story, getting harder and harder but never outright overpowering Bayonetta and her abilities.
** The [[EliteMooks Joys]] are a minor version of this. They're much weaker than Bayonetta, but mimic a lot of her moves.
** [[MarathonLevel Angel Slayer]] has [[spoiler:Bayonetta herself as the ultimate Mirror Match]], who can use the exact same techniques and weapons she can, just while dealing much higher damage.



* MonsterArena: The Lost Chapter, except that you'll be seeing the RecurringBoss Jeanne ''being constantly thrown in as mini-boss'' (for the record, you probably will fight said mini-boss almost 10 times during the entire run).
* MonsterCompendium: The Hierarchy of Laguna, which provides you with a summary of what the enemy in question's role is and where they rank amongst the other angels (First Sphere, Second Sphere, etc).



* MultipleLifeBars: Almost every boss has these, and depleting one will usually trigger a change in scenery or battle phase, with the final life bar being colored yellow.

to:

* MultipleLifeBars: Almost every boss has these, and depleting one will usually trigger a change in scenery or battle phase, MothMenace: Bayonetta's patron demon [[MeaningfulName Madama Butterfly]] is strongly associated with butterflies. However, given her loyalty to Bayonetta, it's possible [[DarkIsNotEvil she's not actually evil]].
* MovesetClone: Jeanne has
the final life bar being colored yellow.same moves and weapons that Bayonetta does while also having some distinct differences in gameplay. For example, she can dodge infinitely (while Bayonetta has a delay after the fifth dodge) but the timing for [[BulletTime Witch Time]] is a lot tighter.



* MultipleLifeBars: Almost every boss has these, and depleting one will usually trigger a change in scenery or battle phase, with the final life bar being colored yellow.



* NearMissGroinAttack: The first game has Enzo's groin very nearly smashed by a gravestone during the first graveyard battle.



* NonstandardGameOver: When Cereza is captured by a Joy disguised as Bayonetta, if you take too much time to save her, the Joy takes Cereza away, and you will have a Game Over screen with Cereza's doll on the ground instead of Bayonetta.

to:

* NonstandardGameOver: NoDamageRun: You can only get [[RankInflation Pure Platinum medal]] by scoring lots of combo, finishing the level fast, and most importantly, dodging everything the game throws at you. A ''scratch'' will instantly drop you to a mere Platinum.
* NoItemUseForYou:
** Attempting to access the item screen during an Alfheim portal challenge? You'll be greeted with [[http://lparchive.org/Bayonetta/Update%2055/2-items.png this]]. [[spoiler:Angel Slayer, the Lost Chapter, takes place entirely within Alfheim, and this restriction is not lifted.]]
** Because items lower your score, the entire ''game'' is this when going for Platinum trophies and the like.
** You also can't use items while fighting the {{Superboss}}, [[spoiler:Father Rodin]].
* NonStandardGameOver:
When Cereza is captured by a Joy disguised as Bayonetta, if you take too much time to save her, the Joy takes Cereza away, and you will have a Game Over screen with Cereza's doll on the ground instead of Bayonetta.



* NunTooHoly: The hypersexualized, sadistic titular protagonist enjoys doing the whole nun thing, and does graveyard burials and last rites dressed as one, most likely as both a cover story and a way to lure in her angelic enemies so that she can do her actual job of killing them to keep the demons of Inferno happy.



* OrchestralBombing: Later levels go all out on orchestral music and choir, to match the [[DidYouJustPunchOutCthulhu scale of what's going on]].



* PerfectPlayAI: Boss battles with Jeanne see her acting relatively sedate from far away, usually content to pepper you with gunfire or launch a super-attack or two your way. However, she's always closing distance between Bayonetta and herself or waiting for you to come to her, and once the gap is closed she begins busting out lengthy and hugely damaging combos with very little breathing room between her attacks. On the harder difficulties, she drops this tactic and just starts tearing you apart from across the room.



* PhantomZone: Purgatorio has some elements of this. Anyone in it is InvisibleToNormals, but it ''does'' allow people in it (such as the title character) to interact with the real world to some degree. In fact, it's the only place where the demons of Inferno and the angels of Paradiso can interact with the mortal world.



* PlayerDeathIsDramatic: The GameOver screen is a shot of Bayonetta's body sprawled across the ground. If the player declines to continue, she will be DraggedOffToHell.
* PoliteVillainsRudeHeroes: Bayonetta is pretty flippant and mean to the angels she fights; the big bosses among them, the Cardinal Virtues, are very pleasant in conversation. Also done with [[BigBad Father Balder]], who also maintains his manners with Bayonetta while she outright loathes him. Though in Balder's case, he crossed the line three times in one scene, and even SociopathicHero Bayonetta is disgusted by what he's done.
* PostFinalBoss:
** After destroying the [[spoiler:Jubileus, the creator]], the credits roll. [[spoiler:Unless you were expecting NoEnding, it's clear that there's more; it turns out these are fake credits, and Jeanne will show up at the end to remind Bayonetta that the statue used to summon Jubileus can't be allowed to crash back down to Earth, so you and her team up to tear it apart as one last action.]]
** During the credits [[spoiler:(the real ones)]], you'll also replay the original fight against Jeanne. You'll only have 30 seconds to do it, though, so her health and blocking/dodging abilities are incredibly stunted here.



* PreExplosionGlow: Defeated enemies freeze in place, glow brilliantly and then [[LudicrousGibs explode into bloody chunks]].



* PurpleIsTheNewBlack: Purple is associated with the dark magic of the Umbra Witches in general. Apart from being the general color for magic and the powerups that boost it, the ColorCodedTimeStop of Witch Time is purple, and activating Umbran Climax in the second game causes a large burst of purple energy to occur.
* PurposelyOverpowered: Rodin's namesake weapon, which in both games is unlocked by beating his {{Superboss}} fight. It's a quartet of rings that act as a SwissArmyWeapon that morph into almost[[note]]In ''2'', it cannot become any of the Angel Arms from the first game[[/note]] every Enemy Arm, and Enemy Arms as a whole have significantly more power and combo points to them than regular weapons. The cost is that Rodin is much harder to beat than the final boss on the hardest difficulty, requires a lot of grinding just to fight him, and since fighting him automatically sets the difficulty to the highest, you can't cheese the fight by beating him on Very Easy/Easy.



* SpiritualSuccessor:
** To ''VideoGame/GodHand'' in terms of general insanity, humor or {{camp}}.
** To the ''VideoGame/DevilMayCry'' series in terms of gameplay (which is expected because Hideki Kamiya directed both ''Bayonetta'' and the first ''Devil May Cry'' game). In contrast to that series where you fight demons, this game makes you fight angels instead. ''Bayonetta'' also has similar control inputs to the ''DMC'' games (such as holding a lock-on button + directional input + attack button for the dash attacks and launcher moves). In interviews, Hideki Kamiya also confirmed that ''VideoGame/DevilMayCry4'' served as a research material when this game was still in development.



* SwissArmyWeapon: The last weapon you are likely to get (after beating the NintendoHard BonusBoss [[spoiler:Rodin]]) is a set of gold bracelets that can take the form of any angel weapon depending on the combo you execute. One of these angel weapons is itself a SwissArmyWeapon in a smaller extent - a large bow that can separate into a pair of [[WhipSword Whip]] {{BFS}}.

to:

* SwissArmyWeapon: The last weapon you are likely to get (after beating the NintendoHard BonusBoss {{Superboss}} [[spoiler:Rodin]]) is a set of gold bracelets that can take the form of any angel weapon depending on the combo you execute. One of these angel weapons is itself a SwissArmyWeapon in a smaller extent - a large bow that can separate into a pair of [[WhipSword Whip]] {{BFS}}.



** Aside from the Halos that serve as the game's currency, the angels of Paradiso all each have their own elaborately designed halo. Jubileus, the leader of Paradiso, sports the most impressive-looking one. [[spoiler:That said, Rodin -- your weapon-maker and item vendor -- reveals in a BonusBoss fight that he is a FallenAngel, and the Halos you collect throughout the game allow him to regain his angelic form. His halo sports the same design as Jubileus.]]

to:

** Aside from the Halos that serve as the game's currency, the angels of Paradiso all each have their own elaborately designed halo. Jubileus, the leader of Paradiso, sports the most impressive-looking one. [[spoiler:That said, Rodin -- your weapon-maker and item vendor -- reveals in a BonusBoss {{Superboss}} fight that he is a FallenAngel, and the Halos you collect throughout the game allow him to regain his angelic form. His halo sports the same design as Jubileus.]]

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Massive example crosswicking. Also removed An Axe To Grind, which is no longer a trope (and the example was a commented-out ZCE anyway). Bonus Boss and Bonus Level Of Hell were also renamed, so I'm swapping wicks accordingly. Lastly, Dual Boss was clearly shoehorned. Those were just normal mooks. -_-


* ActionPrologue: The game begins with Bayonetta and Jeanne in their flashback garb fighting angels on the face of a falling clock. It might be a clever symbol for a compressed backstory narration, but it's hard to tell when the actual game is so trippy. Despite the game's reputation for putting some of the most spectacular fights in cutscenes, it's fully playable, with no control guidance for first-time players, but also no way to lose. Then, there's a whole prologue chapter, filled with control tutorials and some minor exposition. Then there's an expository cutscene and an Indy-style travel montage. ''Then'' the opening tiles play as 'Netta struts off the train in Vigrid.



* AllAnimeIsNaughtyTentacles: One of the Bewitchments is called "Naughty Tentacles", and considering the game's sense of humor it's almost certainly a reference to this trope.



* AmazonBrigade: The Umbran Witches, of which the titular heroine belongs to, are an all-female order of magical warriors sworn to serve the dark powers of Inferno.



%%* AnAxeToGrind: Beloveds.



* AngelicAbomination: The angels of Paradiso are anything but friendly-looking. Angels are depicted in all manner of shapes and sizes; human-sized winged soldiers, giant hulking [[NotHyperbole baby-faced]] brutes, angelic automobiles, horrific abominations with writhing tentacles with multiple heads and upside down faces. Almost all of them are depicted with angelic white wings and a GoldAndWhiteAreDivine motif, but as they take damage the facade chips away and exposes bloody musculature and glistening organs. The developers actually used the depictions of angels from the Bible as inspiration for how they should look.
* AngelsDevilsAndSquid: The game divides the world between [[OurAngelsAreDifferent light]], [[OurDemonsAreDifferent darkness]] and "chaos". Chaos technically is supposed to represent humanity, but that brings about its own creatures in the sequels.



* {{Antepiece}}:
** The game has you fight Fortitudo twice before battling him for real in Chapter IV. The first fight is in a flashback, and introduces fireball dodging and dodging the two heads as they try to eat you as well as dodging the tail. The second fight, while mainly another head fight, gives you a taste of what you're in for when you fight him on the ground, with lunging attacks being added to the fireball mix.
** The two statues you encounter early on are a tutorial on how to use Witch Time, dodging the lightning at the very last moment in order to activate it and get across an expanse of water. Later, you will have to do the same thing in order to get through doors and cross bridges that don't stay up long enough for you to get across normally.



** '''"May Jubileus, the Creator, grace you!"''' This is said by all the Cardinal Virtues Bayonetta faces, and becomes FridgeHorror when you realize [[spoiler:they're praying for Jubileus to ''obliterate her'' when she wakes up, seeing as her grace will destroy the universe. It's the closest an angel can probably come to saying "go to hell"]].

to:

** '''"May Jubileus, the Creator, grace you!"''' This is said by all the Cardinal Virtues Bayonetta faces, and becomes FridgeHorror frightening when you realize [[spoiler:they're praying for Jubileus to ''obliterate her'' when she wakes up, seeing as her grace will destroy the universe. It's the closest an angel can probably come to saying "go to hell"]].



* AstralProjection: The eponymous character can do this through her power as an Umbra Witch, which primarily sees use whenever she has to protect Cereza from the angels she fights.



* BalanceBetweenGoodAndEvil: It's less about Good and Evil, and more about Light and Darkness being in balance, due to LightIsNotGood and DarkIsNotEvil being in full effect here. Despite this, the angels of light do decide to say screw it to the balance in the first game in an attempt at a power play to obliterate the Trinity of Realities so they can remake it in their own visage.
* BareFistedMonk: Rodin uses only his bare fists to [[TheBlacksmith beat demons into magical weapons]] and brutalize angels.



* BargainWithHeaven: Much like how the Umbra Witches [[DealWithTheDevil make a pact with the Demons of the Inferno]], their [[LightEmUp light-based]]/[[DistaffCounterpart masculine]] counterparts the Lumen Sages make a pact with the [[OurAngelsAreDifferent Hierarchy of Laguna]], granting them enhanced physical prowess and WhiteMagic on par with the Umbra Witches. When they die, their souls ascend to Paradiso where they are [[AngelicTransformation reincarnated as high-ranking angels in the Hierarchy]].
* BatOutOfHell: Bayonetta can use [[{{Animorphism}} Beast Within]] to transform into a swarm of bats when she evades just as she's about to take a hit, resulting in negated damage and extended [[BulletTime Witch Time]]. While the bats themselves aren't evil ([[DarkIsNotEvil and neither is Bayonetta, herself]]), the magic used to fuel them does come from a demonic contract, so they are literally bats powered by the forces of {{Hell}}.
* BattleStrip: The titular character's outfit is made of her hair, which she uses for a variety of attacks. She gets more {{Stripperiffic}} with every combo she performs and her clothes come off entirely whenever she summons a demon to finish off larger enemies.



* BeatStillMyHeart: [[InvokedTrope Invoked]] with the [[KatanasAreJustBetter Shuraba Katana]], which is said to be fueled by the still-beating heart of an Ashura demon. Interesting, DummiedOut content shows a special animation was supposed to play after Bayonetta used the sword that would have caused the hilt to open up and actually ''show'' the Ashura heart still beating.



* BigCreepyCrawlies: Several of the [[OurDemonsAreDifferent Infernal Demons]] [[SummonBiggerFish summoned]] by the titular character are enormous creepy crawlies. There's Phantasmaraneae, a GiantSpider that lives in the magma pools of [[{{Hell}} Inferno]], and also [[CreepyCentipedes Scolopendra]], a demonic centipede that makes it's home in a river of boiling blood and is stated to grow up to ''six miles long!'' Both of these huge creepy crawlies make a return in [[VideoGame/Bayonetta2 the sequel]], only this time as enemies instead of as summonable allies.



* BlackComedyRape: There's a {{Superboss}} fight against [[FallenAngel Rodin, The Infinite One]]. The fight is incredibly challenging, not helped because Rodin has access to an HpTo1 move. Said move? It starts with a charge then a screen fade to black with multiple hits ala Akuma's [[SignatureMove Raging Demon]] from ''Franchise/StreetFighter'', however the difference being after the move Bayonetta is completely naked laying on the ground, with Rodin laying next to her [[SmokingHotSex smoking a cigar]], the implication being a clear rape/post-coitus reference. However, according to the developers, she merely just lost her power temporarily and nothing sexual actually happened.
* BlackSpeech: The various angels all speak Enochian, the language of angels. Bayonetta and Jeanne speak it themselves when summoning demons and torture weapons. When the Cardinal Virtues speak it, it's creepy.
* BlingBlingBang: Almost all of the titular character's weapons are quite ornate in some way, every one of them being a one-of-a-kind masterpiece from the 'artiste', FallenAngel weaponsmith, Rodin. Although, at least for her ranged weapons, the large gemstones at the base of the gun are stated to have a purpose, they are the magical conduit that gives the guns their BottomlessMagazines so they never run out of ammo.



* BonusBoss:
** [[spoiler:Rodin]] is possibly one of the hardest bonus bosses in a StylishAction hack-and-slash game ever. He's also a great and straightforward example of this trope in the genre because the fight isn't really story-related, and he is a true ally to begin with!
** A second bonus boss can be fought at the end of Angel Slayer mode. It turns out to be [[spoiler:Bayonetta herself]].



* BonusLevelOfHell: The Lost Chapter "Angel Slayer", which is unlocked by completing all Alfheim challenges. Going through dozens of waves of enemies and insane bosses (fighting two Jeannes on Hard setting being one of the ''easiest'' parts). It would be fun if you could use healing items, right? Unfortunately, healing is prohibited here. Also the difficulty setting starts on Normal and increases progressively, ending with Non-Stop Climax. And if you die, don't expect that you can just select "yes" at the continue screen because there are no checkpoints; you are expected to do all of it in one shot. NintendoHard indeed.



* BrutalBonusLevel: Beating the 21 Alfheim challenges (which are located in heaven) rewards you with… a massive Alfheim challenge where you have to go through 50 waves of enemies, many of them really brutal, with a progressively increasing difficulty setting (from Normal at the beginning to HarderThanHard at the end) and one {{Superboss}}. The soft and dreamy music that plays between the waves does little to reassure the player. And you can't use healing items.
* BulletCatch:
** Jeanne has the ability to slap away Bayonetta's bullets.
** [[spoiler:Father Balder]] subverts this during a cutscene by slowing down time, taking the bullets and then repositioning them back at Bayonetta's face.



* CallAHitPointASmeerp: Halos serve the same purpose as the red orbs from ''Devil May Cry'', being quite literally the halos looted off the many, many angels Bayonetta murders in the line of duty. These are used to pay Rodin for his various services.



* CameraLockOn: Like many games in its genre, ''Bayonetta'' often has some form of lock-on mechanic for both regular and shooting action against enemies. In the case of shooting, it's one of the only ways to use ranged weapons quickly and accurately.



* {{Cantata}}: [[https://www.youtube.com/watch?v=QV3wFRy23cY "The Greatest Jubilee"]] cantata is the theme of Jubileus, who is God in female form. It sounds every bit as glorious and euphoric as the situation dictates. It's also of god-like complexity, {{pun}} intended.



* CatchAndReturn:
** You can send back fireballs and other projectiles by parrying them with Moon of Mahaa-Kalaa accessory.
** The FinalBoss, [[spoiler:Father Balder]], is shown in BulletTime casually plucking bullets fired at him out of the air, pointing them at the shooter, and returning them at the same speed with a lazy poke.



* CelestialParagonsAndArchangels: The game has the angels acting as the antagonists. Those who bear the title of "Archangel" are merely {{Elite Mook}}s; closer to the spirit of this trope are four Audito, who claim ties to cardinal virtues ([[{{Hypocrite}} that they rarely demonstrate]]), wield ElementalPowers, are at the least the size of buildings, have appearances more befitting {{Angelic Abomination}}s, and [[YouTalkTooMuch never shut up]].



* CentipedesDilemma: Concentrating on the exact timing of dodges, attacks and blocks is much easier to stumble over than when they fall into a more [[DontThinkFeel intuitive groove of things.]]
* {{Cephalothorax}}: The ginormous dragon angel Fortitudo combines this trope with being a MultipleHeadCase.
* ChainedByFashion: When alive, [[MamaBear Rosa]] had a thick, metal collar welded around her neck with shackles attached to her wrists and ankles connected by chains, although they don't seem to actually impede her movement. They were placed there when she was incarcerated by the Umbra Witch clan for breaking their code by having a child with a Lumen Sage, and they possibly act as a PowerLimiter.



* ChargedAttack: Almost all of the titular character's weapons have some hold charged attack feature; ranged weapons fire ammo when held during attacks, whips will lasso enemies and throw them around, most melee weapons have a charged-up super attack, etc. In addition, there's a special technique called Charge Bullet, that lets her basic ranged pistol attack charge up staggering magic blasts.



* CollectionSidequest: The Umbran Tears Of Blood, half of which are collected through an AchievementSystem and the other half through [[GottaCatchThemAll collecting small crows scattered through the various levels]]. The game features a whopping 101 Umbran tears (50 Achievements/51 Crows). Gathering them all unlocks the same accessories, Eternal Testimony (automatically replenishes 2 Magic Orbs when empty) for collecting half the Tears, and the Climax Bracer (endless [[SuperMode Serious Mode]]) for getting all of them. There's also the many Journals that can be collected throughout the levels, but beyond getting all of them being a requirement for getting one of the Umbran Tears, all they do is [[StoryBreadcrumbs give backstory for characters, history, and locations in the game]].



* CorridorCubbyholeRun: The game has a couple of these, featuring corridors where spears shoot through the floor in repeating patterns, requiring the player to spot the pattern and move to the safe spots to make it through unscathed.



* CoupDeGraceCutscene: Done with nearly every boss in the game. The boss fight itself has Bayonetta weakening her massive Angelic/[[spoiler:Demonic]] foe, finishing off with a flashy sequence (often accompanied by ButtonMashing) to [[SummonBiggerFish summon a larger demon]] to destroy (and [[DraggedOffToHell drag away]]) the boss.



* DancePartyEnding: There's a very long dance sequence at the end involving Bayonetta dancing with every character in the game.



* DegradedBoss: The climactic angel fights from the early chapters all return as regular enemies in later levels. You are also accosted by weaker knock-offs of the four Cardinal Virtues after killing their respective real deal.

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* DegradedBoss: The climactic angel fights from the early chapters all return as regular enemies in later levels. You are also accosted by weaker knock-offs of the four After you [[ThereIsNoKillLikeOverkill completely brutalize]] a Cardinal Virtues after killing Virtue ([[MyFriendsAndZoidberg or a Golem]]), weaker versions will appear later in the game. Mostly during the BossRush. Clones of Temperentia in particular are fought four times throughout the game. The clones have significant, though subtle, variations in character design, that denote their respective real deal.lower status, as well as "plain English" versions of their Latin names. As an example, Iustitia appears as a sphere covered in fifteen faces; its degraded version is called Justice and only has three faces on the side facing you (with the rest of it being simply a sphere of light).



* DidntNeedThoseAnyway:
** The game has the Cardinal Virtues, a quartet of huge bosses that you face throughout the game. As the fight progresses, you rip off parts of their body using PrehensileHair, which at best makes them [[TurnsRed turn red]]. However, at the end of each fight, despite having at least 50% of their body gone, they give their last words as though they weren't in some sort of excruciating agony.
** Applies to normal enemies as well, which undergo a pretty severe GlamorFailure when they're near death, as their muscle tendons become exposed and gooey liquids drip from what's left of their skin.
** Angel-like enemies that seem much less majestic once you've hacked at them a little is yet another thing Bayonetta carried over from ''VideoGame/DevilMayCry'' - in the [[VideoGame/DevilMayCry3DantesAwakening third game]], Dante faced off against four-winged angels who would use two wings to fly and two to cover their bodies with an invulnerable shield, and only be hittable when they dashed. After a couple hits, though, wings fall off, revealing snarling demonic faces on their torsos.



* DraconicAbomination:
** Gomorrah, Devourer of the Divine, crosses this with DragonsAreDemonic. It is an Infernal Demon that takes the form of a massive purple-and-black wingless dragon with a crown of spikes on its head, two small arms, four legs, and eyes lining its sides. Its profile notes that it devours everything it comes across, and in the first game it's used by Bayonetta to dispose of large angels.
** Fortitudo, the Cardinal Virtue of Fortitude, crosses this with AngelicAbomination. He is a powerful angel that resembles an upside-down marble head with avian wings, armored talons, a segmented tail, and a pair of draconic heads. He's capable of breathing divine flames from all three of his mouths, and played a major role in instigating the Witch Hunts that cost Bayonetta her memories.



* DualBoss: Though they're not strictly bosses, "Grace" and "Glory" angels are always encountered in pairs (same for their stronger counterparts, Gracious and Glorious), and "Brave" angels are always encountered in threes. Fearless and Fairness also tend to appear together.

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* DualBoss: Though they're not strictly bosses, "Grace" and "Glory" angels are always encountered in pairs (same for their stronger counterparts, Gracious and Glorious), and "Brave" angels are always encountered in threes. Fearless and Fairness also tend DramaPreservingHandicap: In the final stage, [[spoiler:Jeanne retrieves the title character from Jubileus' left eye, allowing the goddess to appear together.only use half of her full power]].



* DuckSeasonRabbitSeason: Bayonetta typically calls [[ButtMonkey Luka]] "[[EmbarrassingNickname Cheshire]]", causing him to irritably remind Bayonetta, "[[Music/SuzanneVega my name is Luka]]!" So on one of the rare occasions she actually calls him Luka...
-->'''Luka:''' How many times must I tell you?! My name is Cheshire!
* DyingCurse: Each of the Four Cardinal Vitrues screams "May Jubileus, The Creator, grace you!" at Bayonetta as they die. This may sound benevolent, but Jubileus is a being they want to awaken in order to destroy the world, so their asking her to "grace" Bayonetta is their own way of telling the one who killed them to go to hell.



* EliteFour: The Auditio, the four Cardinal Virtues personified as gigantic angels: the two-headed dragon [[PlayingWithFire Fortitudo]], the golem-like [[BlowYouAway Temperantia]], the tentacled abomination [[PoisonousPerson Iustitia]], and the mechanical dragon [[MakingASplash Sapientia]]. All of them are grotesque, ornate, and monstrous, and they cause massive destruction with their mere presence.



* EverythingsBetterWithPenguins: Rodin, the resident ScaryBlackMan and SatanicArchetype, is implied to be ''very'' fond of penguins. In his bar, we get to see an apron with cute little baby penguins with "I LOVE CHICKS" written under it in demonic alphabet. Made even more hilarious in some flavour text from ''VideoGame/TheWonderful101'' where he is stated to seek any kind of penguin statues, plushies and goodies to add them to his collection.



* ExclusiveEnemyEquipment: The titular character can occasionally swipe the weapons of her [[OurAngelsAreDifferent angelic enemies]], although each weapon has a set gauge that drains every time its used and will disintegrate once its out of power.



* ExcrementStatement: Enzo pees on a tombstone out of disrespect.
* ExecutiveSuiteFight: Played with. While the climactic confrontation with the BigBad, Father Balder, takes place on the opulent top floor of the Ithavoll Group headquarters (though it’s more like a small amphitheater than a penthouse), the actual boss fight takes place on its falling rubble after it explodes.



* EyesDoNotBelongThere: The angels are revealed to be all about this once you crack through their marble skin.



* FeatheredFiend: Malphas, one of the demons summoned by Bayonetta for her boss finishers, is a giant bird made of hair.
* FeatherFlechettes: The titular character can learn a magical technique called Umbran Spear, which can be used when she [[{{Animorphism}} transforms into a]] [[CleverCrows Crow]] to [[OrbitingParticleShield surround herself in spinning feathers]] which can then be fired off like projectiles. [[SecretCharacter Jeanne]] can do the same thing when she turns into an owl.
* FeatherMotif: Balder wears a dead white peacock stole over his shoulder, with the tail feathers prominently displayed. When he goes OneWingedAngel for his BossBattle, the peacock itself disappears but the feathers become a part of Balder himself, acting as enormous wings, along with other assorted feathers attached to the rest of his outfit. Also, at one point during the fight, he pulls out a feather to comb back his hair.
* FemaleAngelMaleDemon: Inverted. The clan that controls darkness and makes pacts with demons, the Umbra Witches, are female; while the clan that controls light and are allied with angels, the Lumen Sages, are male. A majority of angels are masculine, while all known demons the Witches have made contracts with (Madama Butterfly, Madama Styx, and Madama Khepri) and the one demon with actual dialogue (Alraune) are female. The ruler of Paradiso, Jubileus, is feminine, but so is both Queen Sheba (Jubileus' infernal counterpart) and Omne [[YinYangBomb (a figure that appears to be both half demonic and half angelic)]]. The catch is that [[LightIsNotGood the angels are the main antagonists of the first game and major antagonists in the second,]] with the protagonist being one of the Umbra Witches.
* FemaleFelineMaleMutt: The female-only Umbran Witches can use an ability called Beast Within to transform into various animals, one of which is a [[PantheraAwesome large cat]] in order to move at high speeds, with Bayonetta getting a Panther, Jeanne a Lynx, and Rosa a Tiger. While only a single example exists, the male-only Lumen Sages seem to have the same ability, except instead of a big cat they transform into a lupine, in Balder's case, a [[NobleWolf white wolf]].



** Bayonetta is an ''insanely'' powerful Umbra Witch who uses FullContactMagic, a variety of weapons, her intelligence, and [[DeadpanSnarker snark]] to tear her way through everything in her path. She is one of the last Umbra Witches, an order of women warriors charged with helping to uphold the balance of the world. She is a stylish, sexy, sarcastic fantasy action game hero, an archetype that was AlwaysMale before her game came out. Unlike many less effective 'sexy' {{Action Hero}}ines, her {{Camp}} approach allows her to serve as a silly EscapistCharacter who gamers relate to and want to be, rather than [[LowestCommonDenominator a well-rendered pair of buttocks]] for [[MaleGaze the assumed-straight-male gamer to stare at from a distance]]. We also get to see her as [[TheThreeFacesOfEve a child, a mother and a nun]], implying a femininity that is more complex than just sex.

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** Bayonetta is an ''insanely'' powerful Umbra Witch who uses FullContactMagic, a variety of weapons, her intelligence, and [[DeadpanSnarker snark]] to tear her way through everything in her path. She is one of the last Umbra Witches, an order of women warriors charged with helping to uphold the balance of the world. She is a stylish, sexy, sarcastic fantasy action game hero, an archetype that was AlwaysMale before her game came out. Unlike many less effective 'sexy' {{Action Hero}}ines, her {{Camp}} approach allows her to serve as a silly EscapistCharacter escapist who gamers relate to and want to be, rather than [[LowestCommonDenominator a well-rendered pair of buttocks]] for [[MaleGaze the assumed-straight-male gamer to stare at from a distance]]. We also get to see her as [[TheThreeFacesOfEve a child, a mother and a nun]], implying a femininity that is more complex than just sex.



* FinishingMove: A prompt to unleash a "Climax" attack occurs at the end of any boss fight, wherein you summon a large demon to finish the enemy off.

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* FertileFeet:
** Bayonetta leaves a small trail of black plants behind her whenever she's running in panther form.
** The presence of Angels causes flowers to grow (ThePowerOfTheSun and all that), [[LightIsNotGood making a rare villainous example]].
* FightingYourFriend: A subversion of this occurs when it's revealed that Jeanne, who is fought on multiple occasions, is actually the protagonist's brainwashed childhood friend.
* FinalBossNewDimension: The game sets the stage by having you fight [[spoiler:the literal creator, Jubileus]]. New dimensions are created ''per phase'' of the battle.
* FingerSnapLighter: In Rodin's intro in the game, he lights one of Enzo's cigars from a blue flame sprouted from his thumb.
* FinishingMove: A prompt to unleash The game has a "Climax" attack occurs at few good finishing moves for mooks, and a special one of these for each of the end of any bosses, which get more ridiculous as the game progresses; she punches the final boss fight, wherein ''into the sun''. The good part is that you summon a large demon get to finish control her trip the enemy off. entire way while the boss screams in pain: the bad part is that if you hit any of the planets on the way, the collision blows it up, she recovers and [[NonstandardGameOver charges back at you with a murderous grin on her face, finishing you off while you're weakened from the effort]].
* FireIceLightning: The [[WolverineClaws Durga weapon]] can change between fire, which is stronger and slower, and lightning, which is faster and weaker. To round out the elemental trio, you have Odette, [[ImprobableWeaponUser a pair of ice skates]] that have the ability to freeze your enemies.



* FissionMailed: [[spoiler:The main character has defeated [[FinalBoss Jubileus]], but it looks like the game will have a DownerEnding anyway, because the body is plummeting to Earth and threatening to wipe out humanity. But just as the end credits start to roll, [[TheRival Jeanne]] appears and STOMPS on them, and she and Bayonetta are able to team up in an attempt to stop the plummeting corpse.]]



* FlairBartending: Rodin indulges in this, most prominently intermixed with Bayonetta's LockAndLoadMontage.
* FlashStep: The {{Superboss}}, [[spoiler:Father Rodin]], starts doing similar movements to this when his health gets lower.



* FleurDeLis: Jeanne's symbol is a heavily stylized Fleur de Lis. [[spoiler:Since she is both the heir of the Umbra throne and strongly implied to be of French descent (perhaps even the actual Joan of Arc), it is rather fitting.]]
* FlowerMotifs: The titular character is tied to rose motifs. The rose shows up when she receives heavy blows from enemies, and its petals fall all over the screen when she dies. Her mother's name was also Rosa. Jeanne has similar visual effects but her flower is the lily.



* ForWantOfANail: The [[spoiler:Umbran Watch]]. A simple accessory at first glance, isn't it? This is actually the crux or the final piece of the puzzle that [[spoiler:Balder relied on to fulfill his plan. Just before the Angels tried to take the Left Eye from the Umbran Witches, Jeanne stabs Cereza in the heart, sealing her and preventing the Left Eye from awakening. This version of Cereza is later sealed in the lake, until Antonio Redgrave found her, and awakened as the "Bayonetta" the player is controlling. When Bayonetta meets her younger self, she is confused as Cereza also had an Umbran Watch like her. She told Cereza to always keep the Watch with her as a prized possession, while giving Cereza a red tie so that she won't lose it. Bayonetta's Umbran Watch is then used to access a portal that allows her to return Cereza to the past. While the little girl fulfilled her promise of becoming an Umbran Witch when she grew up, the sealing ritual failed after the Watch blocked Jeanne's knife. With the Angels descending, Cereza and Jeanne fought them together in the clock tower (as seen in the battle prior to the Prologue Chapter), and consequently, the Left Eye remains awake. This domino-effect of events from a corrected timeline then restored Bayonetta's memories as Cereza. ''Phew!'']]

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* ForWantOfANail: The [[spoiler:Umbran Watch]]. A simple accessory at first glance, isn't it? This is actually the crux or the final piece of the puzzle that [[spoiler:Balder relied on to fulfill his plan. Just before the Angels tried to take the Left Eye from the Umbran Witches, Jeanne stabs Cereza in the heart, sealing her and preventing the Left Eye from awakening. This version of Cereza is later sealed in the lake, until Antonio Redgrave found her, and awakened as the "Bayonetta" the player is controlling. When Bayonetta meets her younger self, she is confused as Cereza also had an Umbran Watch like her. She told Cereza to always keep the Watch with her as a prized possession, while giving Cereza a red tie so that she won't lose it. Bayonetta's Umbran Watch is then used to access a portal that allows her to return Cereza to the past. While the little girl fulfilled her promise of becoming an Umbran Witch when she grew up, the sealing ritual failed after the Watch blocked Jeanne's knife. With the Angels descending, Cereza and Jeanne fought them together in the clock tower (as seen in the battle prior to the Prologue Chapter), and consequently, the Left Eye remains awake. This domino-effect of events from a corrected timeline then restored Bayonetta's memories as Cereza. ''Phew!'']]]]
* FreeFallFight:
** Bayonetta versus Balder. The two fight on a chunk of a platform falling several hundred feet.
** The very beginning of the game is a fight scene atop a ruined clock tower ... as it plummets down a seemingly-endless cliff.
** The last portion of the FinalBoss battle in the game: [[spoiler:destroying Jubelius's body as it plummets towards the earth.]]


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* FullFrontalAssault: Bayonetta wears a skin-tight suit which is actually [[PrehensileHair made out of her hair]]. When she casts her most powerful spells (usually during Boss Battles) the hair comes to life, leaving Bayonetta herself nude.


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* FutureMeScaresMe: [[spoiler:Cereza, Bayonetta's past self, alternates between admiring and being scared of Bayonetta depending on the situation. For her part, Bayonetta unexpectedly found herself caring after a child that mistook her for her mother and treats her with strictness. Neither of them knows who the other really is until Bayonetta finds out near the end of the game.]]


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* {{Superboss}}:
** [[spoiler:Rodin]] is possibly one of the hardest bonus bosses in a StylishAction hack-and-slash game ever. He's also a great and straightforward example of this trope in the genre because the fight isn't really story-related, and he is a true ally to begin with!
** A second superboss can be fought at the end of Angel Slayer mode. It turns out to be [[spoiler:Bayonetta herself]].
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* MoneyIsExperiencePoints: Several skills can be purchased using halos at the Gates of Hell in addition to the various lollipops, costumes, and accessories that can be bought. Additionally, Bayonetta can permanently increase her health and magic at least five times each by purchasing Witch Hearts and Moon Pearls.
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Shes Got Legs is currently a disambiguation


* ShesGotLegs: Bayonetta's and Jeanne's legs are longer than their torso and head combined (with Bayonetta, it's indeed long even with that hairdo!)
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In 2014, Nintendo published the sequel ''VideoGame/Bayonetta2'' as an exclusive for the UsefulNotes/WiiU (Sega still owns the property). For Wii U owners who never played the first game, initial copies of ''Bayonetta 2'' came with an UpdatedRerelease of the original ''Bayonetta'', effectively giving two games for the price of one, though later copies only have ''Bayonetta 2'' on its own.[[note]]The retail version has it on a separate disc, while the digital version has it as a digital download from the eShop, available at a discount if you buy it with the sequel.[[/note]] This partnership with Nintendo and a fan-poll led to Bayonetta being announced as the last DLC fighter for ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU'', and she would go on to return in ''VideoGame/SuperSmashBrosUltimate''. A third game, ''VideoGame/Bayonetta3'', is set to release exclusively for the UsefulNotes/NintendoSwitch on October 28, 2022.

to:

In 2014, Nintendo published the sequel ''VideoGame/Bayonetta2'' as an exclusive for the UsefulNotes/WiiU (Sega still owns the property). For Wii U owners who never played the first game, initial copies of ''Bayonetta 2'' came with an UpdatedRerelease of the original ''Bayonetta'', effectively giving two games for the price of one, though later copies only have ''Bayonetta 2'' on its own.[[note]]The retail version has it on a separate disc, while the digital version has it as a digital download from the eShop, available at a discount if you buy it with the sequel.[[/note]] This partnership with Nintendo and a fan-poll led to Bayonetta being announced as the last DLC fighter for ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU'', and she would go on to return in ''VideoGame/SuperSmashBrosUltimate''. A third game, ''VideoGame/Bayonetta3'', is set to release was released exclusively for the UsefulNotes/NintendoSwitch on October 28, 2022.
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** In a rather bizarre moment, [[SlapstickKnowsNoGender Bayonetta and Jeanne can be flattened like a cartoon character]] when they are crushed by round objects. It is most likely that the Umbran Witches have the ability to flatten themselves so they can reduce the pain and impact, because if the angels are crushed by the Golem, they still stay three-dimensional, and take lots of damage in the process.

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** In a rather bizarre moment, [[SlapstickKnowsNoGender Bayonetta and Jeanne can be flattened like a cartoon character]] when they are crushed by round objects. It is most likely that the Umbran Witches have the ability to flatten themselves so they can reduce the pain and impact, because if the angels are crushed by the Golem, they still stay three-dimensional, and take lots of damage in the process. That, or RuleOfFunny.
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* ScienceWizard: The Umbra Witches were trained in magic and had some aptitude for science as well. A trip through time in ''VideoGame/Bayonetta2'' introduced the [[MiniMecha Umbran Armor]], a a heavy-duty, vehicular type of transport invented and used by the Umbra Witches against their angelic foes.

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* ScienceWizard: The Umbra Witches were trained in magic and had some aptitude for science as well. A trip through time in ''VideoGame/Bayonetta2'' introduced the [[MiniMecha Umbran Armor]], a a heavy-duty, vehicular type of transport invented and used by the Umbra Witches against their angelic foes.
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** [[spoiler:Balder]] seems to have a peacock theme.

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** [[spoiler:Balder]] seems to have a peacock theme.theme ([[AgentPeacock fittingly enough]]).
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** To the ''VideoGame/DevilMayCry'' series in terms of gameplay (which is expected because Hideki Kamiya directed both ''Bayonetta'' and the first ''Devil May Cry'' game). In contrast to that series where you fight demons, this game makes you fight angels instead. ''Bayonetta'' also has similar control inputs to the ''DMC'' games (such as holding a lock-on button + directional input + attack button for the dash attacks and launcher moves). In interviews, Hideaki Itsuno also confirmed that ''VideoGame/DevilMayCry4'' served as a research material when this game was still in development.

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** To the ''VideoGame/DevilMayCry'' series in terms of gameplay (which is expected because Hideki Kamiya directed both ''Bayonetta'' and the first ''Devil May Cry'' game). In contrast to that series where you fight demons, this game makes you fight angels instead. ''Bayonetta'' also has similar control inputs to the ''DMC'' games (such as holding a lock-on button + directional input + attack button for the dash attacks and launcher moves). In interviews, Hideaki Itsuno Hideki Kamiya also confirmed that ''VideoGame/DevilMayCry4'' served as a research material when this game was still in development.

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Removed: 153

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Baleful Polymorph is no longer a trope


* BalefulPolymorph: One of Jubileus' attacks is a series of tracking blue discs that will turn Bayonetta into [[spoiler:Cereza]] for a couple of seconds.


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* ForcedTransformation: One of Jubileus' attacks is a series of tracking blue discs that will turn Bayonetta into [[spoiler:Cereza]] for a couple of seconds.

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Nope, this is bad indentation


* SelfDeprecation: In the opening cutscene, Enzo is peeing on Creator/HidekiKamiya's grave.
** Additionally, in the final fight against Jeanne in Isla del Sol, the building which the fight starts on (and is subsequently destroyed at the end of the first phase) is modeled after the Umeda Sky Building in Osaka, where Platinum is headquartered.

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* SelfDeprecation: SelfDeprecation:
**
In the opening cutscene, Enzo is peeing on Creator/HidekiKamiya's grave.
** Additionally, in In the final fight against Jeanne in Isla del Sol, the building which the fight starts on (and is subsequently destroyed at the end of the first phase) is modeled after the Umeda Sky Building in Osaka, where Platinum is headquartered.
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** Additionally, in the final fight against Jeanne in Isla del Sol, the building which the fight starts on (and is subsequently destroyed at the end of the first phase) is modeled after the Umeda Sky Building in Osaka, where Platinum is headquartered.
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** Zigzagged with [[spoiler:Balder. In Norse mythology, Balder is the god of light, innocence, and the son of Odin. He is good and just. In the game, Balder is indeed associated with light, but he is a dishonest entity who only wants to resurrect Jubileus]].

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** Zigzagged with [[spoiler:Balder. In Norse mythology, Balder is the god of light, innocence, and the son of Odin. He is good and just. In the game, Balder is indeed associated with light, light as the last Lumen Sage, but he is a dishonest entity who only wants to resurrect Jubileus]].
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Up To Eleven is a defunct trope


* ShesGotLegs: UpToEleven. Bayonetta's and Jeanne's legs are longer than their torso and head combined (with Bayonetta, it's indeed long even with that hairdo!)

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* ShesGotLegs: UpToEleven. Bayonetta's and Jeanne's legs are longer than their torso and head combined (with Bayonetta, it's indeed long even with that hairdo!)
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Added DiffLines:

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%%Image kept on page per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=1659826267008887500
%%Please don't change or remove without starting a new thread.
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** [[BrutalBonusLevel Angel Slayer]]. [[spoiler:50]] levels of fights against ''every enemy in the game'', [[DifficultySpike raises in difficulty]] every 10 levels, has multiple [[BossFight boss fights]] against [[spoiler:Jeanne]] (including having to fight '''THREE AT ONCE'''), and even has a boss fight against [[spoiler:[[MirrorBoss Bayonetta]] herself]]. And ''you cannot continue if you die''. So no SaveScumming - you're expected to do all this in ''[[CheckPointStarvation one go]]''. It can take at least 80-100 minutes to complete.

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** [[BrutalBonusLevel Angel Slayer]]. [[spoiler:50]] levels of fights against ''every enemy in the game'', [[DifficultySpike raises in difficulty]] difficulty every 10 levels, has multiple [[BossFight boss fights]] against [[spoiler:Jeanne]] (including having to fight '''THREE AT ONCE'''), and even has a boss fight against [[spoiler:[[MirrorBoss Bayonetta]] herself]]. And ''you cannot continue if you die''. So no SaveScumming - you're expected to do all this in ''[[CheckPointStarvation one go]]''. It can take at least 80-100 minutes to complete.
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In 2014, Nintendo published the sequel ''VideoGame/Bayonetta2'' as an exclusive for the UsefulNotes/WiiU (Sega still owns the property). For Wii U owners who never played the first game, initial copies of ''Bayonetta 2'' came with an UpdatedRerelease of the original ''Bayonetta'', effectively giving two games for the price of one, though later copies only have ''Bayonetta 2'' on its own.[[note]]The retail version has it on a separate disk, while the digital version has it as a digital download from the eShop, available at a discount if you buy it with the sequel.[[/note]] This partnership with Nintendo and a fan-poll led to Bayonetta being announced as the last DLC fighter for ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU'', and she would go on to return in ''VideoGame/SuperSmashBrosUltimate''. A third game, ''VideoGame/Bayonetta3'', is set to release exclusively for the UsefulNotes/NintendoSwitch on October 28, 2022.

to:

In 2014, Nintendo published the sequel ''VideoGame/Bayonetta2'' as an exclusive for the UsefulNotes/WiiU (Sega still owns the property). For Wii U owners who never played the first game, initial copies of ''Bayonetta 2'' came with an UpdatedRerelease of the original ''Bayonetta'', effectively giving two games for the price of one, though later copies only have ''Bayonetta 2'' on its own.[[note]]The retail version has it on a separate disk, disc, while the digital version has it as a digital download from the eShop, available at a discount if you buy it with the sequel.[[/note]] This partnership with Nintendo and a fan-poll led to Bayonetta being announced as the last DLC fighter for ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU'', and she would go on to return in ''VideoGame/SuperSmashBrosUltimate''. A third game, ''VideoGame/Bayonetta3'', is set to release exclusively for the UsefulNotes/NintendoSwitch on October 28, 2022.
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->''"Let's dance boys!"''

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->''"Let's dance dance, boys!"''
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In 2014, Nintendo published the sequel ''VideoGame/Bayonetta2'' as an exclusive for the UsefulNotes/WiiU (Sega still owns the property). For Wii U owners who never played the first game, initial copies of ''Bayonetta 2'' came with an UpdatedRerelease of the original ''Bayonetta'', effectively giving two games for the price of one, though later copies only have ''Bayonetta 2'' on its own.[[note]]The retail version has it on a separate disk, while the digital version has it as a digital download from the eShop, available at a discount if you buy it with the sequel.[[/note]] This partnership with Nintendo and a fan-poll led to Bayonetta being announced as the last DLC fighter for ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU'', and she would go on to return in ''VideoGame/SuperSmashBrosUltimate''. [[VideoGame/Bayonetta3 A third game]] is currently in development exclusively for the UsefulNotes/NintendoSwitch and will release in 2022.

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In 2014, Nintendo published the sequel ''VideoGame/Bayonetta2'' as an exclusive for the UsefulNotes/WiiU (Sega still owns the property). For Wii U owners who never played the first game, initial copies of ''Bayonetta 2'' came with an UpdatedRerelease of the original ''Bayonetta'', effectively giving two games for the price of one, though later copies only have ''Bayonetta 2'' on its own.[[note]]The retail version has it on a separate disk, while the digital version has it as a digital download from the eShop, available at a discount if you buy it with the sequel.[[/note]] This partnership with Nintendo and a fan-poll led to Bayonetta being announced as the last DLC fighter for ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU'', and she would go on to return in ''VideoGame/SuperSmashBrosUltimate''. [[VideoGame/Bayonetta3 A third game]] game, ''VideoGame/Bayonetta3'', is currently in development set to release exclusively for the UsefulNotes/NintendoSwitch and will release in on October 28, 2022.
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cut trope


** Bayonetta is a strong subversion of the belief that RealWomenDontWearDresses. Her girly accoutrements are all sources of her power - her CombatStilettos are [[ArmedLegs guns]], her jewellery is a MacGuffin, her fancy glasses are her mother's, her lollipop is her connection to her childhood, her perfume allows her to signal her presence despite being hidden in a pocket dimension, she uses her lipstick to write, and her {{Prehensile|Hair}} RapunzelHair is a medium by which she can summon an extremely powerful demon. However, she's also fine with the idea of "a girl without lipstick", avoiding the inversion.

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** Bayonetta is a strong subversion of the belief that RealWomenDontWearDresses. Her girly accoutrements are all sources of her power - her CombatStilettos are [[ArmedLegs guns]], her jewellery is a MacGuffin, her fancy glasses are her mother's, her lollipop is her connection to her childhood, her perfume allows her to signal her presence despite being hidden in a pocket dimension, she uses her lipstick to write, and her {{Prehensile|Hair}} RapunzelHair long PrehensileHair is a medium by which she can summon an extremely powerful demon. However, she's also fine with the idea of "a girl without lipstick", avoiding the inversion.
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Corrected typos


* BonusLevelOfHell: The Lost Chapter "Angel Slayer", which is unlocked by completing all Alfheim challenges. Going through dozens of waves of enemies and insane bosses (fighting two Jeannes on Hard setting being one of the ''easiest'' parts). It would be fun if you could use healing items, right? Unfortunately, healing is prohibited here. Also the difficulty setting starts on Normal and increases progressively, ending with Non-Stop Climax. And if you die, don't expect thsy you can just select "yes" at the continue screen because there are no check-points; you are expected to do all of it in one shot. NintendoHard indeed.

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* BonusLevelOfHell: The Lost Chapter "Angel Slayer", which is unlocked by completing all Alfheim challenges. Going through dozens of waves of enemies and insane bosses (fighting two Jeannes on Hard setting being one of the ''easiest'' parts). It would be fun if you could use healing items, right? Unfortunately, healing is prohibited here. Also the difficulty setting starts on Normal and increases progressively, ending with Non-Stop Climax. And if you die, don't expect thsy that you can just select "yes" at the continue screen because there are no check-points; checkpoints; you are expected to do all of it in one shot. NintendoHard indeed.
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Sexy Spectacles has been renamed to Glasses Are Sexy, and it must be pointed out in-universe that the glasses make the character more attractive


* SexySpectacles: Invoked. To the point one can purchase her glasses. They're quite expensive.
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Meganekko has been made a fanspeak page that does not allow examples


* {{Meganekko}}: Bayonetta's glasses make her look [[SexySpectacles sexy as hell]]. On the other hand, Cereza's just make her look ''adorable''.
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* AttentiveShadeLowering: The titular character lowers her glasses in a cutscene shown here [[https://66.media.tumblr.com/f8e23f81b03b85515d6c46c8c8dfca87/tumblr_oo9wrcnN6k1qgojgxo1_540.gifv]].
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Bald Of Awesome is being renamed and redefined per TRS decision


** Rodin is a large, intimidating man with a [[BaldOfAwesome bald head]] and a [[BadassBaritone deep voice]]. He can also use fire magic and was even once an angel himself, tying into the game's association of the heavenly side with fire and light.

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** Rodin is a large, intimidating man with a [[BaldOfAwesome bald head]] head and a [[BadassBaritone deep voice]]. He can also use fire magic and was even once an angel himself, tying into the game's association of the heavenly side with fire and light.
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Crosswicking

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* AllTheWorldsAreAStage:
** A level literally titled "A Remembrance of Time", which is made up of pieces of past levels. Uniquely, this level is only about halfway into the game. Ingeniously disguised in that most of the pieces that are reused from past levels are flipped around, so that you'll be exploring from back to front. As most of the game's levels never require any sort of backtracking, a simple flip is enough to make the reused levels feel more like callbacks than just straight-up rips.
** The final level, "A Tower to Truth", features every single enemy in the game, ''up to and including the bosses and minibosses'' (excluding Jeanne, whose final fight occurs in the level prior to this one. Also excluding the bosses that come after this stage). The only enemy not to make a return is 'Irenic', the car-shaped Angel that ferries enemies along the road in "Route 666".
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-->'''Bayonetta:''' If there's two things I hate in this world, it's cockroaches and crying babies. ''[{{Beat}}]'' Well, I suppose a crying baby cockroach would be ''truly'' terrible.

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-->'''Bayonetta:''' If there's two things I hate in this world, it's cockroaches and crying babies. ''[{{Beat}}]'' Well, I suppose a crying baby cockroach would be ''truly'' terrible.
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* MagicDance: When summoning an infernal demon to finish off an enemy, Bayonetta does a short dance before or while saying the summoning incantation.



** Subverted with [[spoiler:Balder. In Norse mythology, Balder is the god of light, innocence, and the son of Odin. He is good and just. In the game, Balder is a dishonest entity who only wants to resurrect Jubileus]].

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** Subverted Zigzagged with [[spoiler:Balder. In Norse mythology, Balder is the god of light, innocence, and the son of Odin. He is good and just. In the game, Balder is indeed associated with light, but he is a dishonest entity who only wants to resurrect Jubileus]].

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