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* TheBerserker: Guardians with the "Last Stand" Battle Gear. Upon losing all hit points, continues to attack nearby enemy units for a couple extra seconds with increased damage and takes none himself before finally dropping dead.

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* TheBerserker: TheBerserker / LastStand: Guardians with the "Last Stand" Battle Gear. Upon losing all hit points, continues to attack nearby enemy units for a couple extra seconds with increased damage and takes none himself before finally dropping dead.
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* TheBerserker: Guardians with the "Last Stand" Battle Gear. Upon losing all hit points, continues to attack nearby enemy units for a couple extra seconds with increased damage and takes none himself before finally dropping dead.
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* BilingualBonus / MeaningfulName: Otomo, Kazan, Teppo, and Taro mean "companion", "volcano", "gun", and "eldest son", respectively, in Japanese. Utara is Malay/Indonesian for "north".

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* BilingualBonus / MeaningfulName: The Dragon and Serpent Zen Masters. Otomo, Kazan, Teppo, and Taro mean "companion", "volcano", "gun", and "eldest son", respectively, in Japanese. Utara is Malay/Indonesian for "north".
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added more under \"bilingual bonus\"


* BilingualBonus / MeaningfulName: Otomo (companion), Kazan (volcano) and Teppo (gun) are all Japanese words.

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* BilingualBonus / MeaningfulName: Otomo (companion), Kazan (volcano) Otomo, Kazan, Teppo, and Teppo (gun) are all Japanese words.Taro mean "companion", "volcano", "gun", and "eldest son", respectively, in Japanese. Utara is Malay/Indonesian for "north".
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* CriticalExistenceFailure: Subverted units with low health will limp instead of walking but can still fight like nothing happen.

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* CriticalExistenceFailure: Subverted units with low health will limp instead of walking and cannot run, but can still fight like nothing happen.everything's fine.
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* CriticalExistenceFailure: Subverted units with low health will limp instead of walking but can still fight like nothing happen.
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A Sequel has been announced, Battle Realms 2: Lair of the Lotus.

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A Sequel sequel has been announced, announced by Liquid Entertainment, Battle Realms 2: Lair of the Lotus.
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A Sequel has been announced, Battle Realms 2: Lair of the Lotus.
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* FragileSpeedster: Diggers and Raiders. For the heroes, there's Vetkin, Koril and Issyl.
* GlassCannon: Warlocks.

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%% * FragileSpeedster: Diggers and Raiders. For the heroes, there's Vetkin, Koril and Issyl.
%% * GlassCannon: Warlocks.
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** The clans' respective units mostly have common strengths and weaknesses, it is good to know which clan is good at countering which; Dragon(Swords+Fire)<Lotus(Magic)<Wolf(Shale Armor+Blunt)<Serpent(Gunpowder+Poison)=Dragon(Swords+Fire).

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** The clans' respective units mostly have common strengths and weaknesses, it is good to know which clan is good at countering which; Dragon(Swords+Fire)<Lotus(Magic)<Wolf(Shale Armor+Blunt)<Serpent(Gunpowder+Poison)=Dragon(Swords+Fire).Dragon[[note]]Swords+Fire[[/note]]<Lotus[[note]]Magic[[/note]]<Wolf[[note]]Shale Armor+Blunt Weapons[[/note]]<Serpent[[note]]Gunpowder+Poison[[/note]]=Dragon[[note]]Swords+Fire[[/note]].

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* TacticalRockPaperScissors: There are 6 damage types: slashing, piercing, blunt, explosive, magical, and fire. Each unit deals a specific damage type in melee (missile attackers also have a weaker melee damage type) as well as around 2 weakness types and 2 resistance types.
** As a rule of thumb, never build an army consisting of a single unit type.
** The clans have their general strengths and weaknesses; Dragon(Swords+Fire)<Lotus(Magic)<Wolf(Shale Armor+Blunt)<Serpent(Gunpowder+Poison)=Dragon(Swords+Fire).

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* TacticalRockPaperScissors: There are 6 damage types: slashing, piercing, blunt, explosive, magical, and fire. Each unit deals a specific damage type in melee (missile attackers also have a weaker melee damage type) as well as around 2 weakness types and 2 resistance types.
**
types. As a rule of thumb, never build an army consisting of a single unit type.
** The clans clans' respective units mostly have their general common strengths and weaknesses; weaknesses, it is good to know which clan is good at countering which; Dragon(Swords+Fire)<Lotus(Magic)<Wolf(Shale Armor+Blunt)<Serpent(Gunpowder+Poison)=Dragon(Swords+Fire).
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** The clans have their general strengths and weaknesses; Dragon(Swords+Fire)<Lotus(Magic)<Wolf(Shale Armor+Blunt)<Serpent(Gunpowder+Poison)=Dragon(Swords+Fire).
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* BilingualBonus / MeaningfulName: Kazan and Teppo, which means "volcano" and "gun" in Japanese, respectively.

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* BilingualBonus / MeaningfulName: Otomo (companion), Kazan (volcano) and Teppo, which means "volcano" and "gun" in Japanese, respectively.Teppo (gun) are all Japanese words.
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The \"Awesome Yet Practical\" trope has been terminated.


* AwesomeYetPractical: Kenji's Critical Strike. It says it will only double the damage he deals, but it actually increases it more than that, to the point where he can OneHitKill peasants and maybe first-tier units, even with his gun. It's stamina consumption is also low enough that it can be used 3-4 times straight.
** The Dragon Clan Samurai is one of the best ultimate units, its well rounded has both a melee and range attack, has plenty of health, and an army of them can take on any unit in the game.

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* BadAssMustache: Shinja and Wildeye.

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* BadAssMustache: BadassMustache: Shinja and Wildeye.



* DamselInDistress: Gaihla. In the Dragon and Wolf campaigns, you have to save her for her to join your ranks.



* DistressedDamsel: Gaihla. In the Dragon and Wolf campaigns, you have to save her for her to join your ranks.



* EverythingsBetterWithSamurai: Complete with katanas and shortbows.



* TheManBehindTheMan:[[spoiler: While you have killed the apparent BigBad Zymeth or Grayback in Kenji's Campaign, you still have to face the one who had manipulated them in the first place: Nightvol and his Horde.]]

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* TheManBehindTheMan:[[spoiler: TheManBehindTheMan: [[spoiler: While you have killed the apparent BigBad Zymeth or Grayback in Kenji's Campaign, you still have to face the one who had manipulated them in the first place: Nightvol and his Horde.]]



* {{Samurai}}: Complete with katanas and shortbows.



* {{Shoutout}}: The Sledgers (face, physique, accent) are reminiscent of a certain [[Creator/ArnoldSchwarzenegger Austrian governor]].

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* {{Shoutout}}: ShoutOut: The Sledgers (face, physique, accent) are reminiscent of a certain [[Creator/ArnoldSchwarzenegger Austrian governor]].

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* BowAndSwordInAccord: The Samurai.

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* BowAndSwordInAccord: The Samurai.Dragon Clan Samurai (sword and composite bow) and the Serpent Clan Bandit (sword and hand crossbow).



* TheMusketeer: Kenji, once he reaches Serpentholm, gains a pistol he will draw and fire when not engaged in melee. Thus, his Critical Strike gains even more versatility in melee and missile.



* SwordAndGun: Played straight with Kenji, once he reaches Serpentholm until the end of the game. Thus, his Critical Strike gains even more versatility in melee and missile.
** While a number of units are potent in both melee and missile attacks, the closest unit for the trope is the Bandit: sickle in one hand, arm-mounted crossbow in the other.
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* BowAndSwordInAccord: The Samurai.
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** The Dragon: [[ThLeader Kenji/Otomo]], [[TheLancer Garrin/Shinja]], [[TheSmartGuy Tao/Teppo]], [[TheBigGuy Kazan]], and [[TheChick Arah]].

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** The Dragon: [[ThLeader Kenji/Otomo]], [[TheHero Kenji]][=/=][[TheLeader Otomo]], [[TheLancer Garrin/Shinja]], [[TheSmartGuy Tao/Teppo]], [[TheBigGuy Kazan]], and [[TheChick Arah]].
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** Kenji has good strength, speed and selection of resistances, a ranged attack in his second and third forms, and his battle gear allows him to OneHitKill most non-hero units in the game. Since you lose the campaign if he dies early on, employing him becomes a high risk/high reward type of affair.

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The Hero has been replaced by The Leader. Big Badass Wolf is no longer a trope.


* BigBadassWolf: The Wolf Clan raises pet wolves from horse meat, while Wildeye can summon three Spirit Wolves at a time.



** The Dragon: [[TheHero Kenji/Otomo]], [[TheLancer Garrin/Shinja]], [[TheSmartGuy Tao/Teppo]], [[TheBigGuy Kazan]], and [[TheChick Arah]]. Also, the [[{{Mentors}} Dragon]].
** The Wolf: [[TheHero Grayback]], [[TheLancer Wildeye]], [[TheSmartGuy Longtooth]], [[TheBigGuy Shale Lord]], and [[TheChick Gaihla]].

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** The Dragon: [[TheHero [[ThLeader Kenji/Otomo]], [[TheLancer Garrin/Shinja]], [[TheSmartGuy Tao/Teppo]], [[TheBigGuy Kazan]], and [[TheChick Arah]]. Also, the [[{{Mentors}} Dragon]].
Arah]].
** The Wolf: [[TheHero [[TheLeader Grayback]], [[TheLancer Wildeye]], [[TheSmartGuy Longtooth]], [[TheBigGuy Shale Lord]], and [[TheChick Gaihla]].


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* RightHandAttackDog: Wolves in this case. The Wolf Clan raises pet wolves from horse meat, while Wildeye can summon three Spirit Wolves at a time.
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* BadBlackBarf: Unclean Ones fire this from their weapons.
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''Battle Realms'' is a RealTimeStrategy game released by Creator/{{Ubisoft}} in 2001. It follows the story of Kenji, one of the sons of the Serpent, as he unites the land under the reborn Dragon clan, or become a tyrant like his father. Battle Realm's greatest strength is the fact that the player is incapable of purchasing any unit. Instead, peasants (the worker of the game) are trained in a variety of schools, getting the unit the player wants. Sending a peasant to an Archery trains them into an Archer, for instance. Furthermore, the unit can usually be trained again. Sending that Archer into either the Dojo will turn them into the melee oriented Dragon Warrior (though they can still shoot using magic) or sending them to the Alchemist Hut will turn them into the Powder Keg Cannoneer heavy siege units. Couple in the 7 damage types and the inclusion of Battle Gears which allow a unit to change their damage type or initiate some other effect or change their role in combat period (The humble Archer, alone, can go from a Ranged Support Unit to a Scouting Unit with his Zen Arrow Battle Gear to a Demolitions Specialist if you give him the Fire Arrow Battle Gear) and you have a '''very''' complex game.

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''Battle Realms'' is a RealTimeStrategy game developed by Creator/LiquidEntertainment and released by Creator/{{Ubisoft}} in 2001. It follows the story of Kenji, one of the sons of the Serpent, as he unites the land under the reborn Dragon clan, or become a tyrant like his father. Battle Realm's greatest strength is the fact that the player is incapable of purchasing any unit. Instead, peasants (the worker of the game) are trained in a variety of schools, getting the unit the player wants. Sending a peasant to an Archery trains them into an Archer, for instance. Furthermore, the unit can usually be trained again. Sending that Archer into either the Dojo will turn them into the melee oriented Dragon Warrior (though they can still shoot using magic) or sending them to the Alchemist Hut will turn them into the Powder Keg Cannoneer heavy siege units. Couple in the 7 damage types and the inclusion of Battle Gears which allow a unit to change their damage type or initiate some other effect or change their role in combat period (The humble Archer, alone, can go from a Ranged Support Unit to a Scouting Unit with his Zen Arrow Battle Gear to a Demolitions Specialist if you give him the Fire Arrow Battle Gear) and you have a '''very''' complex game.

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* {{Calvinball}}: The Wolf Clan's wolfball. According to what little we glean from it in the manual it involves a pack of rabid wolves, a solid iron ball and a walled-in arena. No non-Wolf Clan player has ever survived the first round and even spectating is supposedly dangerous.



* FictionalSport: The Wolf Clans' whole culture is centered around a game called Wolf Ball, a bloody sport which involves players throwing rocks.
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* {{Wutai}}: There are heavily predominant Chinese and Japanese influences among both the Dragon and Serpent clans.

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* PowerGlows: The Samurai's Yang Blade and the Ronin's Yin Blade, where both generate respective Yang or Yin points. The former's damage output increases as does his Yang, while the latter [[VampiricDraining steals the target's stamina]] to create Yin.

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* PowerFist: Wolf Clan Brawlers attack with knuckledusters made from shards of shale.
* PowerGlows: The Samurai's Yang Blade and the Ronin's Yin Blade, where both generate respective Yang or Yin points. The former's damage output increases as does his Yang, while the latter [[VampiricDraining steals the target's stamina]] to create Yin. [[spoiler:Kenji also does this when he unlocks his EleventhHourSuperpower in the Dragon campaign.]]

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* BareFistedMonk: Monks. Similarly, Pack Masters.



* GoodOldFisticuffs: Monks. Similarly, Pack Masters.
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* HeroMustSurvive: Kenji and Greyback in their respective campaigns, until you unlock the keep.
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VideoGame/BattleRealms is a RealTimeStrategy game released by Ubisoft in 2001. It follows the story of Kenji, one of the sons of the Serpent, as he unites the land under the reborn Dragon clan, or become a tyrant like his father. Battle Realm's greatest strength is the fact that the player is incapable of purchasing any unit. Instead, peasants (the worker of the game) are trained in a variety of schools, getting the unit the player wants. Sending a peasant to an Archery trains them into an Archer, for instance. Furthermore, the unit can usually be trained again. Sending that Archer into either the Dojo will turn them into the melee oriented Dragon Warrior (though they can still shoot using magic) or sending them to the Alchemist Hut will turn them into the Powder Keg Cannoneer heavy siege units. Couple in the 7 damage types and the inclusion of Battle Gears which allow a unit to change their damage type or initiate some other effect or change their role in combat period (The humble Archer, alone, can go from a Ranged Support Unit to a Scouting Unit with his Zen Arrow Battle Gear to a Demolitions Specialist if you give him the Fire Arrow Battle Gear) and you have a '''very''' complex game.

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VideoGame/BattleRealms ''Battle Realms'' is a RealTimeStrategy game released by Ubisoft Creator/{{Ubisoft}} in 2001. It follows the story of Kenji, one of the sons of the Serpent, as he unites the land under the reborn Dragon clan, or become a tyrant like his father. Battle Realm's greatest strength is the fact that the player is incapable of purchasing any unit. Instead, peasants (the worker of the game) are trained in a variety of schools, getting the unit the player wants. Sending a peasant to an Archery trains them into an Archer, for instance. Furthermore, the unit can usually be trained again. Sending that Archer into either the Dojo will turn them into the melee oriented Dragon Warrior (though they can still shoot using magic) or sending them to the Alchemist Hut will turn them into the Powder Keg Cannoneer heavy siege units. Couple in the 7 damage types and the inclusion of Battle Gears which allow a unit to change their damage type or initiate some other effect or change their role in combat period (The humble Archer, alone, can go from a Ranged Support Unit to a Scouting Unit with his Zen Arrow Battle Gear to a Demolitions Specialist if you give him the Fire Arrow Battle Gear) and you have a '''very''' complex game.




Tropes found within the game's story and gameplay include:

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\n!! Tropes found within the game's story and gameplay include:
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BattleRealms is a RealTimeStrategy game released by Ubisoft in 2001. It follows the story of Kenji, one of the sons of the Serpent, as he unites the land under the reborn Dragon clan, or become a tyrant like his father. Battle Realm's greatest strength is the fact that the player is incapable of purchasing any unit. Instead, peasants (the worker of the game) are trained in a variety of schools, getting the unit the player wants. Sending a peasant to an Archery trains them into an Archer, for instance. Furthermore, the unit can usually be trained again. Sending that Archer into either the Dojo will turn them into the melee oriented Dragon Warrior (though they can still shoot using magic) or sending them to the Alchemist Hut will turn them into the Powder Keg Cannoneer heavy siege units. Couple in the 7 damage types and the inclusion of Battle Gears which allow a unit to change their damage type or initiate some other effect or change their role in combat period (The humble Archer, alone, can go from a Ranged Support Unit to a Scouting Unit with his Zen Arrow Battle Gear to a Demolitions Specialist if you give him the Fire Arrow Battle Gear) and you have a '''very''' complex game.

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BattleRealms VideoGame/BattleRealms is a RealTimeStrategy game released by Ubisoft in 2001. It follows the story of Kenji, one of the sons of the Serpent, as he unites the land under the reborn Dragon clan, or become a tyrant like his father. Battle Realm's greatest strength is the fact that the player is incapable of purchasing any unit. Instead, peasants (the worker of the game) are trained in a variety of schools, getting the unit the player wants. Sending a peasant to an Archery trains them into an Archer, for instance. Furthermore, the unit can usually be trained again. Sending that Archer into either the Dojo will turn them into the melee oriented Dragon Warrior (though they can still shoot using magic) or sending them to the Alchemist Hut will turn them into the Powder Keg Cannoneer heavy siege units. Couple in the 7 damage types and the inclusion of Battle Gears which allow a unit to change their damage type or initiate some other effect or change their role in combat period (The humble Archer, alone, can go from a Ranged Support Unit to a Scouting Unit with his Zen Arrow Battle Gear to a Demolitions Specialist if you give him the Fire Arrow Battle Gear) and you have a '''very''' complex game.
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[[quoteright:219:http://static.tvtropes.org/pmwiki/pub/images/br_1075.jpg]]
[[caption-width-right:219: Every warrior has a name and they are all willing to die for you.]]

BattleRealms is a RealTimeStrategy game released by Ubisoft in 2001. It follows the story of Kenji, one of the sons of the Serpent, as he unites the land under the reborn Dragon clan, or become a tyrant like his father. Battle Realm's greatest strength is the fact that the player is incapable of purchasing any unit. Instead, peasants (the worker of the game) are trained in a variety of schools, getting the unit the player wants. Sending a peasant to an Archery trains them into an Archer, for instance. Furthermore, the unit can usually be trained again. Sending that Archer into either the Dojo will turn them into the melee oriented Dragon Warrior (though they can still shoot using magic) or sending them to the Alchemist Hut will turn them into the Powder Keg Cannoneer heavy siege units. Couple in the 7 damage types and the inclusion of Battle Gears which allow a unit to change their damage type or initiate some other effect or change their role in combat period (The humble Archer, alone, can go from a Ranged Support Unit to a Scouting Unit with his Zen Arrow Battle Gear to a Demolitions Specialist if you give him the Fire Arrow Battle Gear) and you have a '''very''' complex game.

The ExpansionPack, ''Winter of the Wolf'', is a prequel tale that follows the Wolf chief Grayback as he rises against their clan's Lotus and Serpent enslavers and stop the nefarious sorceress Yvaine from unleashing a blizzard.

As of September 20, 2012, the game can be bought together with its expansion from GOG.com.
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Tropes found within the game's story and gameplay include:

* AlasPoorYorick: The Master Warlock. [[spoiler: Some may say that it's the skull who's the Warlock, others say the holder of the skull, and still others claim it's both as a bizarre partnership.]]
* ArmCannon: Averted; Serpent Cannoneers carry their arm-length cannons with both hands.
* ArmorIsUseless: Averted with the Wolf Clan's Shale armor, which increases their resistance to magic attacks.
* AwesomeYetPractical: Kenji's Critical Strike. It says it will only double the damage he deals, but it actually increases it more than that, to the point where he can OneHitKill peasants and maybe first-tier units, even with his gun. It's stamina consumption is also low enough that it can be used 3-4 times straight.
** The Dragon Clan Samurai is one of the best ultimate units, its well rounded has both a melee and range attack, has plenty of health, and an army of them can take on any unit in the game.
* AwesomeYetImpractical: Lacking a "super unit", the Dragon Clan has the Dragon Spirit summon. It rains huge fireballs for non-elemental damage, but there's a huge chance that it can only whittle down high-tiered units or maybe kill a few weakened one-tiered units from an enemy army. The catch is it doesn't damage any enemy buildings ''at all''. [[StupidSacrifice Sacrificing 4 Samurais and 3 Yang points]] to initiate this flashy attack and barely killing anyone is not uncommon.
** Monks' Zen Trance. It gradually heals the monk to 100% health at a rapid rate. The catch? Defense is reduced to zero, and the Monk must stay in place and can't attack as well, thus it is not recommended in the heat of combat.
* BadAssMustache: Shinja and Wildeye.
* BadBoss: Budo. His skill forces peasants to work faster and repeated usage may result in their deaths, and that's not getting into what he does to the Wolf Clan in ''Winter of the Wolf''.
* BaldOfAwesome: Otomo, Kazan, Tao, and Teppo from the Dragon; Soban from the Lotus.
* BattleAura: Zymeth, under the power of Tarrant's Orb. Yvaine remains invulnerable while within the vicinity of the corrupted White Wolf Totem.
* BattleCry: Otomo and Grayback's skill, which increases the damage of nearby allies.
* TheBeastmaster: Pack Masters. Also, Dragon hero Garrin can summon horses from across the map.
* {{BFG}}: Dragon's P.K. Cannoneers, Serpent's Cannoneers, and Wolf's Ballistamen.
* {{BFS}}: The Dragon Warriors' flamberge, Garrin's sword-lance and Otomo's huge broadsword.
* BigBadDuumvirate: Zymeth and the Nightvol.
* BigBadassWolf: The Wolf Clan raises pet wolves from horse meat, while Wildeye can summon three Spirit Wolves at a time.
* BilingualBonus / MeaningfulName: Kazan and Teppo, which means "volcano" and "gun" in Japanese, respectively.
* BioPunk: The Lotus Clan seems to be transitioning into this amidst all the Warlock antics. Which could explain the gas masks and pseudo-industrial trappings in some of their structures.
* BladeOnAStick: Spearmen's naginata and Kabuki Warriors' magical polearms being the best examples.
* BloodSport: Wolfball is considered a dangerous sport (to the point that only Wolves are capable of surviving. No outsider has ever made it past the first round) - so much so that its players, the Hurlers, are used as units.
* BoomHeadshot: The Musketeers' Sniper Scope can even kill horse-mounted units directly by sheer accuracy.
* BoringButPractical: Wolf Clan's Shale Armor Battle Gear (i.e. unit enhancement). A unit cannot simultaneously have this armor and a Blessing from a Druidess, so player has to choose one or the other. Blessings grant flashy special abilities like calling wolves, damaging multiple enemies, extending field of vision etc. Shale Armor just passively increases defense, especially defense against magic. Yet in many cases players prefer the Armor to all the [[AwesomeYetImpractical other]] options.
* BreathWeapon: Lotus Shadow Steeds; Kazan can breathe fire via a toxic brew.
* TheButcher: Kenji's alias in the Serpent Path.
* {{Caltrops}}: The Raiders can leave a trail of this against his pursuers.
* CannibalismSuperpower: Devouring peasants grants second tier Lotus units a new ability.
* CatchPhrase: '''Nightvol''': ''I am the dark'' and ''I am always here.''
* CastFromHP: The Shale Lord can grant Shale Armor to any Wolf unit at the cost of his health. See also DangerousForbiddenTechnique for other unit examples.
* CombatPragmatist: The Serpent Clan.
* CommandAndConquerEconomy: While the game uses the standard "make peasants to build and harvest" mechanic, it features its own take on unit creation, by making military units simply upgrades of the peasants.
* ContestWinnerCameo: Teppo is created by James Malcolmson, the winner of Battle Realms' Design-A-Zen-Hero contest by UbiSoft. As depicted in Teppo's profile, he came from the land of ''Malcolmson''.
* CoolSword: A lot, but the Dragon Warrior's flamberge and the Blade Acolyte's ReverseGrip-held grooved swords top the list.
* CosmeticallyAdvancedPrequel: Winter of the Wolf comes first chronologically, wherein each clan's town squares are upgradable and new units and heroes can be employed. However, even with the expansion intact, Kenji's Journey does not carry over the said upgrades, units and heroes.
* CripplingOverspecialization: Played straight by most units, but averted by some, like the Samurai.
* DamageIsFire: Ineffective against units, most potent against buildings. See also KillItWithFire.
* DangerousForbiddenTechnique: Many Battle Gears are like this, like Glass Sword, which can kill any non-boss opponent but inflicts [[CastFromHP critical damage or even death to the Swordsman himself]].
** The Dragon Geisha's Sacrifice completely heals nearby allied units at the cost of the Geisha's life.
** In-universe example is the Lotus Clan. They are a once-benevolent civilization befallen by greed for arcane power via the Tree of Corruption. The Three Brothers Lythis, Sehk, and Tausil are their ancestors who tend the tree and are revered in the clan's three training buildings. The brothers are also embodied by the 1st level warriors: Blade Acolyte, Leaf Disciple and Staff Adept respectively.
* DarkerAndEdgier: The Serpent Clan are an in-game example, compared to the Dragon Clan.
** The Lotus Clan is a corrupt version of the Wolf Clan as well, both dealing with nature.
* {{Determinator}}: Guardians, with their Last Stand ability.
* DefeatMeansFriendship: In the Serpent Path, you can permanently recruit Utara or Koril by destroying her keep or after damaging them to danger level, respectively.
* DirtyCoward: Taro.
* DistressedDamsel: Gaihla. In the Dragon and Wolf campaigns, you have to save her for her to join your ranks.
* DoubleWeapon: Utara's dual-blade sword.
* DragonsUpTheYinYang: The Motif of the Dragon clan, obviously. The Serpent clan, too.
* DropTheHammer: Sledgers.
* DualWielding: Brawlers, Blade Acolytes and Ronin. Vetkin has a pair of sai, and Shinja notably dual wields ''poisoned'' blades.
* EducationThroughPyrotechnics: Alchemist Huts train units with explosives and similar magics, deploying the Chemist and Musketeer.
* EldritchAbomination: The Nightvol IS the dark.
* ElementalNation: The Dragon is associated with Summer, the Serpent with Fall, the Lotus with Winter, and the Wolf with Spring.
* EnemyDetectingRadar: Monks can detect a scouting invisible Ninja and attack him immediately.
* EpicFlail: Maulers and Enforcers.
* EvilSorcerer: The Lotus Clan is ruled by a cabal of Warlocks and Master Warlocks.
* FantasyCounterpartCulture: The Dragon and Serpent Clans are blatantly modeled on feudal era Japan combined with Chinese influence. The Lotus and Wolf, on the other hand, don't really have any (obvious) real world analogy.
** To elaborate, the Dragon Clan is modeled on an idealized version of medieval Japan mixed with elements from China, ala the Heian Period. The Serpent meanwhile are very reminiscent of both Sengoku Jidai and Edo Period Japan with a dash of DarkerAndEdgier, reflecting the less romanticized parts of the era. And while the Wolf have no clear parallel in the real world, they do seem to incorporate elements of the Inuit and Ainu in their emphasis on nature.
* FertileFeet: Gaihla. This also works for your food supply if you place her near the rice fields.
* FictionalSport: The Wolf Clans' whole culture is centered around a game called Wolf Ball, a bloody sport which involves players throwing rocks.
* FiveBadBand: The clans under Yin.
** The Serpent: [[BigBad Kenji/Shinja]], [[TheDragon Taro/Otomo]], [[EvilGenius Vetkin]], [[TheBrute Budo]], and [[DarkChick Utara]]. Also, the [[SixthRanger Necromancer]].
** The Lotus: [[BigBad Zymeth]], [[TheDragon Koril]], [[EvilGenius Soban]], [[TheBrute Issyl]], and [[DarkChick Yvaine]]. Also, the [[{{Mentors}} Three Brothers]].
* FiveManBand: The clans under Yang.
** The Dragon: [[TheHero Kenji/Otomo]], [[TheLancer Garrin/Shinja]], [[TheSmartGuy Tao/Teppo]], [[TheBigGuy Kazan]], and [[TheChick Arah]]. Also, the [[{{Mentors}} Dragon]].
** The Wolf: [[TheHero Grayback]], [[TheLancer Wildeye]], [[TheSmartGuy Longtooth]], [[TheBigGuy Shale Lord]], and [[TheChick Gaihla]].
* FlechetteStorm: Lotus Leaf Disciples; Powder Keg Cannoneer's Shrapnel Keg blasts an area with huge fletchettes for wide-area damage.
* FragileSpeedster: Diggers and Raiders. For the heroes, there's Vetkin, Koril and Issyl.
* GlassCannon: Warlocks.
* {{Golem}}: Soban's earthen creations, who act as peasants.
* GatlingGood: Teppo's crude wheel-gun strapped on his back can fire bursts of three explosives at a time.
* GoodOldFisticuffs: Monks. Similarly, Pack Masters.
* GunsAreWorthless: Musketeers, Cannoneers and P.K. Cannoneers use gunpowder weapons. They're not particularly more damaging than their non-gunpowder using equivalents, nor cheaper or easier to train.
* HeadbuttingHeroes: Otomo and Shinja for the Dragon/Serpent clans during Kenji's Journey.
** The Lotus has Koril and Issyl. In ''Winter of the Wolf'', the player must take advantage of the rift between the Archmages of Space (Koril) and Time (Issyl). Upon killing either one, failure to destroy the remaining archmage within the time limit causes him to seize control of the other faction's army.
* HealingFactor: The Wolf clan can recover health to full by standing still.
* HellishHorse: The Lotus Shadow Steeds.
* HeroUnit: Each clan has around four, plus one in the expansion pack.
* HostileWeather: Rainfall plays an important factor in the game, giving circumstantial (dis)advantages during combat. Rice grows faster, burning buildings are doused, and Lord Zymeth becomes even more powerful when it is raining. Therefore, assaulting your opponent's camp with burning weapons won't work too well during rainfall.
** Played straight with ''Winter of the Wolf''. Once Grayback gets out of the Shale Mines, the Wolf clan has to contend with a blizzard instead of rain. During a snowstorm, rice growth rate is diminished and units gradually take small damage (fortunately circumvented by the units' natural HealingFactor).
* AnIcePerson: Mistress Yvaine.
* IdleAnimation: All units have them, and some are actually beneficial. The Kabuki Warrior's is a juggling act that entertains peasants and speeds up their work, while the P.K. Cannoneer's is a sumo wrestling style salt-throwing ritual that temporarily increases allies' defense.
* ImprobableWeaponUser: Issyl's weapon is a giant hourglass with blades on them.
** The Wolf hero Grayback uses a pickaxe. But then, most of the Wolf clan use the very tools during their enslavement as their prized weapons.
* ImprovisedGolems: Soban can create small golems out of mud, who can therefore act as free peasant units. Sending them charging to enemy ranks will cause an explosive SuicideAttack.
* IOweYouMyLife: The majority of heroes who join Kenji and Grayback are recruited this way, as long as these newcomers don't die on the stage they join you or the mission will end or (worse) they just won't appear in the Keep in subsequent stages.
* KatanasAreJustBetter: A lot of Dragon and Serpent units and heroes use [[EveryJapaneseSwordIsAKatana variants of Oriental swords]] as melee weapons.
** Subverted with the Ninja, who is armed with a ninjato (melee) and shuriken (missile). A one-on-one encounter against a Monk is a CurbStompBattle in favor of the Monk.
* KillItWithFire: Subverted; since almost all units are resistant to fire, except the Necromancer, Werewolf, Zombies and Shamblers, who are extremely weak against it.
** Played straight with buildings. Along with hit-and-run tactics, upgraded siege units that deal fire (Raider) and explosive (Pitch Slinger) damage are guaranteed to set a camp ablaze within seconds.
* KillSat: The aforementioned Dragon Spirit summon.
* LargeAndInCharge: The enemies in the final battle [[spoiler: only consist of [[ZergRush black Hordelings]] who walk on fours. Once you see something big, scary, and walking on twos, you know that it's Nightvol.]]
* LaserBlade: The Dryad from the expansion employs a magical blade from thin air as her basic weapon.
* LightningBruiser: The Shale Lord, despite his size and the fact that he's made of shale, can run really fast, easily hurt men and buildings and is highly damage-resistant.
* MacGuffin: The Serpent Orb aka Tarrant's Orb.
* MadScientist: Soban. Other than being described as such and actually showing a bit of his skill know-how with the golems, he's also responsible for turning the Shale Lord into what he is.
* {{Mana}}: The game employs ''stamina'', which units expend to run or use their specific Battle Gear.
* TheManBehindTheMan:[[spoiler: While you have killed the apparent BigBad Zymeth or Grayback in Kenji's Campaign, you still have to face the one who had manipulated them in the first place: Nightvol and his Horde.]]
* MultipleEndings: An odd variant, as you choose which path to take in the ''very first mission''.
* NatureHero: Most of the wolf clan, with a mix of BarbarianHero thrown in.
* {{Ninja}}: Can be employed by the Serpent and Lotus Clans in multiplayer. Can also be employed in the Dragon campaign.
* NinjaPirateZombieRobot: Tao is half monk, half ninja.
* NoCampaignForTheWicked: Actually subverted in that you can choose to go down the "evil" path in ''Kenji's Journey'', although played straight with the other campaign featuring only the Wolf clan, thus leaving the Lotus the only faction without a campaign.
* NobleSavage: Compared to the rest, the Wolf are the most primitive faction in the game, bordering on Stone-Age levels if not for all those repurposed mining tools. Then again, they're also shown to be well meaning in general and just want to be left alone.
* OlderThanTheyLook: Issyl is an [[CreepyChild unsettling 12-year old boy]] physically, but is actually suffering from MerlinSickness.
* OneHitKill: The Serpent Clan Swordsmen's Glass Sword does this to any non-hero units (at the cost of their own lives) and the Wolf Clan Brawlers do this to heroes with their Zen Counterpunch.
* OurZombiesAreDifferent: While the Necromancer's Zombies are Voodoo type, the Reaper's Shamblers are the Construct type.
* PaperFanOfDoom: Fan Geisha.
* PoisonedWeapons: Shinja, Utara, Gaihla, and Diseased One's melee breath. Bandits and Crossbowmen's weapons can also be upgraded to this.
* PowerGlows: The Samurai's Yang Blade and the Ronin's Yin Blade, where both generate respective Yang or Yin points. The former's damage output increases as does his Yang, while the latter [[VampiricDraining steals the target's stamina]] to create Yin.
* PrecisionGuidedBoomerang: Longtooth, the Wolf hero.
* ReverseGrip: Lotus Blade Acolytes hold their weapons like this.
* RiskStyleMap: In ''Kenji's Journey''.
* {{Ronin}}: With [[DualWielding double swords]].
* {{Samurai}}: Complete with katanas and shortbows.
* SaiGuy: Vetkin
* ShockAndAwe: Lord Zymeth.
* {{Shoutout}}: The Sledgers (face, physique, accent) are reminiscent of a certain [[Creator/ArnoldSchwarzenegger Austrian governor]].
* SimpleStaff: Staff Adepts.
* SinisterScythe: Reapers.
* TheSmurfettePrinciple: Each clan has one female unit and one female Zen Master, and the former can be upgraded in the expansion.
* StaffOfAuthority: Tao the Monk/Ninja; Soban, the Archmage of Matter.
* TheStarscream: Zymeth is formerly Lord Oja's advisor.[[spoiler: And depending on which path you took in Kenji's Journey, Shinja or Otomo will betray you as well.]]
* StoutStrength: Sumo wrestlers carry cannons as personal weapons, and are specifically recruited because no-one else can lift the things or remain standing when they fire. Serpent Cannoneers also carry heavy cannons made from hollowed logs.
* SuperSpeed: Vetkin. Issyl's Battle Gear endows nearby allied units with mass haste for a limited duration.
* SwordAndGun: Played straight with Kenji, once he reaches Serpentholm until the end of the game. Thus, his Critical Strike gains even more versatility in melee and missile.
** While a number of units are potent in both melee and missile attacks, the closest unit for the trope is the Bandit: sickle in one hand, arm-mounted crossbow in the other.
* TacticalRockPaperScissors: There are 6 damage types: slashing, piercing, blunt, explosive, magical, and fire. Each unit deals a specific damage type in melee (missile attackers also have a weaker melee damage type) as well as around 2 weakness types and 2 resistance types.
** As a rule of thumb, never build an army consisting of a single unit type.
* TakingYouWithMe: Samurais commit seppuku upon loss of his last hit point, damaging any opponent within his vicinity. Ronins stab the ground with their katanas upon death, cursing nearby opponents with an attack power decrease for a short duration.
** Upon death, 2nd tier Lotus units also cause direct/gradual damage or envelop enemies with darkness.
* TeleportSpam: Koril's Battle Gear, being the Archmage of Space.
* TheUnintelligible: Diggers.
* TheVamp: Utara and Yvaine.
* TookALevelInBadass: Dragon-Kenji, in between his father's death and his return...[[spoiler: and once again before Serpentholm, where he recruits some additions to the army, gains a gun, and loses the funny hat.]]
** TookALevelInJerkass: [[spoiler:Serpent-Kenji becomes driven by bloodlust to eradicate the Dragon clan rebels and the Wolf clan.]]
* TrainingThePeacefulVillagers: The entire point of the game.
* TunnelKing: Diggers
* VillainProtagonist: Kenji in the Serpent campaign.
* WalkItOff: All units heal up to around 80% of their max health when idle. Wolf Clan units can heal all the way up to 100%.
* {{Whatevermancy}}: The Serpent Clan's Necromancer. The Lotus Reapers also have this ability.
* WhipItGood: Overseers.
* WolfMan: Berserkers when they use the Lycanthropy ability.
* YinYangBomb: "I am Tao. I am both Monk and Ninja. Half Light, half Darkness. I serve Yin and Yang, and the balance of all things."
* YouRequireMoreVespeneGas: Both rice and water are Gold-type, as water is required to build all but the simplest structures.
** Yin and Yang on the other hand are of the Power-type. They can only be earned by killing enemy units and buildings, and are the costs for upgrades and heroes.
* YouGottaHaveBlueHair: The Lotus Clan all have white hair, which were used as a means to scare the Wolf Clan who fear something called the white wolf.
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