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* VideoGameCrueltyPotential: In Click Clock Wood, Eyrie the eagle is seemingly abandoned by his parents and relies on Banjo and Kazooie to feed him. If you refuse to do so until autumn, in winter he will be... gone. Of course, the other option is not much less cruel, as you need to feed him 15 live caterpillars who ''talk''.

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* VideoGameCrueltyPotential: VideoGameCrueltyPotential:
**
In Click Clock Wood, Eyrie the eagle is seemingly abandoned by his parents and relies on Banjo and Kazooie to feed him. If you refuse to do so until autumn, in winter he will be... gone. Of course, the other option is not much less cruel, as you need to feed him 15 live caterpillars who ''talk''.


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** You have the option not to destroy Gnawty's boulder in Spring, causing him to lament not being inside in Fall and for him to [[WhatTheHellPlayer chide you]] in Winter.
---> Brrrr, the water is freezing and I'm still stuck outside thanks to you!

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* SequelHook: Mumbo pops out of a tree and shows pictures of the infamous Stop 'n' Swop items, saying that you would find out what they were for in ''Banjo-Tooie.'' Then there's Gobi talking about going home to the "lava world", a world that doesn't appear in the game but does end up appearing in the sequel.

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* SequelHook: SequelHook:
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Mumbo pops out of a tree and shows pictures of the infamous Stop 'n' Swop items, saying that you would find out what they were for in ''Banjo-Tooie.'' Then there's ''
**
Gobi talking talks about going home to the "lava world", a world that doesn't appear in the game but does end up appearing in the sequel.sequel.
** Mumbo also mentions turning Banjo into a T-Rex, but decides against it, saying he'd save it for the next game.
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** There is a grille connecting the puzzles for Mad Monster Mansion and Rusty Bucket Bay. It's possible to destroy the grille from the Mad Monster Mansion puzzle room, but you must do it after you raise the water level twice. If you do so a second time, it will be unbreakable. This is often missed by fans, who approach the grille from the Rusty Bucket Bay puzzle room after raising the water level twice, believing it's the only way in there, and mistake it for a dead end.
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* AllThereInTheScript: The moves Banjo and Kazooie perform when they pick up the Wading Boots and Running Shoes are called the Stilt Stride and the Turbo Talon Trot. They're not mentioned in-game, but are in the instruction manual. That being said, they're still answers to questions in Grunty's Furnace Fun.
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Crosswicking

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* CapRaiser: In the first game, Cheato grants special codes to Banjo and Kazooie so they can go to Treasure Trove Cove and input it in the interior of the Sandcastle to increase the cap of a specific item: Blue eggs, red feathers and gold feathers.
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''Banjo-Kazooie'' started development as a completely different game - an RPG for the UsefulNotes/SuperNintendoEntertainmentSystem called ''Dream'', which would have used the pre-rendered 3D graphical style of ''Banjo-Kazooie''[='s=] predecessor, the ''VideoGame/DonkeyKongCountry'' trilogy. After years in DevelopmentHell and a hearty dose of inspiration from ''VideoGame/SuperMario64'', ''Banjo-Kazooie'' debuted on the N64 on June 29, 1998. It was a critical and commercial success that cemented Rare's place as a vital supporter of the console in its losing race against the UsefulNotes/PlayStation. Despite their close relationship however, Microsoft purchased Rare in September 2002, divorcing the Bear and Bird from Nintendo's home consoles.

''Banjo-Kazooie'' saw an UpdatedRerelease for the Xbox 360’s UsefulNotes/XboxLiveArcade, developed by Rare and 4JStudios. This version is largely the same as the original gameplay-wise, but [[AntiFrustrationFeatures uses the additional processing power of the 360 to save which Notes and Jinjos you’ve collected in a stage so you don’t have to chase them all down again after dying or exiting the level]]. It also runs in HD in a 16:9 aspect ratio, uses high res UI elements, uses updated camera controls, and restores functionality to the previously abandoned Stop ‘n’ Swop system. This version of the game has since been released physically as part of ''[[CompilationReRelease Rare Replay]]'', which can be played on both UsefulNotes/XboxOne and UsefulNotes/{{Xbox Series X|AndS}}.

In a WebVideo/NintendoDirect on September 24, 2021, Nintendo announced that ''Banjo-Kazooie'' would be coming to UsefulNotes/NintendoSwitch as part of the Nintendo 64 Nintendo Switch Online Expansion Pack. This release is a straight port of the original N64 release, and the first time this version has been brought to modern consoles. It was added to the library on January 20, 2022.

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''Banjo-Kazooie'' started development as a completely different game - an RPG for the UsefulNotes/SuperNintendoEntertainmentSystem Platform/SuperNintendoEntertainmentSystem called ''Dream'', which would have used the pre-rendered 3D graphical style of ''Banjo-Kazooie''[='s=] predecessor, the ''VideoGame/DonkeyKongCountry'' trilogy. After years in DevelopmentHell and a hearty dose of inspiration from ''VideoGame/SuperMario64'', ''Banjo-Kazooie'' debuted on the N64 on June 29, 1998. It was a critical and commercial success that cemented Rare's place as a vital supporter of the console in its losing race against the UsefulNotes/PlayStation.Platform/PlayStation. Despite their close relationship however, Microsoft purchased Rare in September 2002, divorcing the Bear and Bird from Nintendo's home consoles.

''Banjo-Kazooie'' saw an UpdatedRerelease for the Xbox 360’s UsefulNotes/XboxLiveArcade, Platform/XboxLiveArcade, developed by Rare and 4JStudios. This version is largely the same as the original gameplay-wise, but [[AntiFrustrationFeatures uses the additional processing power of the 360 to save which Notes and Jinjos you’ve collected in a stage so you don’t have to chase them all down again after dying or exiting the level]]. It also runs in HD in a 16:9 aspect ratio, uses high res UI elements, uses updated camera controls, and restores functionality to the previously abandoned Stop ‘n’ Swop system. This version of the game has since been released physically as part of ''[[CompilationReRelease Rare Replay]]'', which can be played on both UsefulNotes/XboxOne Platform/XboxOne and UsefulNotes/{{Xbox Platform/{{Xbox Series X|AndS}}.

In a WebVideo/NintendoDirect on September 24, 2021, Nintendo announced that ''Banjo-Kazooie'' would be coming to UsefulNotes/NintendoSwitch Platform/NintendoSwitch as part of the Nintendo 64 Nintendo Switch Online Expansion Pack. This release is a straight port of the original N64 release, and the first time this version has been brought to modern consoles. It was added to the library on January 20, 2022.
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A seminal {{Platform|Game}}er series, created by Creator/{{Rare}} for the UsefulNotes/{{Nintendo 64}}, the ''Banjo-Kazooie'' series (sometimes simply referred to as the ''Banjo'' series) tells the tale of the lazy honey bear Banjo, his best friend Kazooie (who is an avian known as a "[[CallARabbitASmeerp breegull]]"), the nasty witch [[BigBad Gruntilda Winkybunion]] who likes messing with their lives, and [[CollectAThonPlatformer lots and lots]] of [[PlotCoupon shiny golden puzzle pieces called Jiggies]]. Traversing many strange and improbable worlds, the dauntless duo go about SavingTheWorld from the evil witch's latest scheme, with the help of [[{{Mentors}} moleish mentors]], [[RidiculouslyCuteCritter cute bird-anteater... things called Jinjos]], and a very liberal helping of BritishHumour.

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A seminal {{Platform|Game}}er series, created by Creator/{{Rare}} for the UsefulNotes/{{Nintendo Platform/{{Nintendo 64}}, the ''Banjo-Kazooie'' series (sometimes simply referred to as the ''Banjo'' series) tells the tale of the lazy honey bear Banjo, his best friend Kazooie (who is an avian known as a "[[CallARabbitASmeerp breegull]]"), the nasty witch [[BigBad Gruntilda Winkybunion]] who likes messing with their lives, and [[CollectAThonPlatformer lots and lots]] of [[PlotCoupon shiny golden puzzle pieces called Jiggies]]. Traversing many strange and improbable worlds, the dauntless duo go about SavingTheWorld from the evil witch's latest scheme, with the help of [[{{Mentors}} moleish mentors]], [[RidiculouslyCuteCritter cute bird-anteater... things called Jinjos]], and a very liberal helping of BritishHumour.



* '''''Banjo-Kazooie''''' (1998, UsefulNotes/Nintendo64)

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* '''''Banjo-Kazooie''''' (1998, UsefulNotes/Nintendo64)Platform/Nintendo64)



* '''''VideoGame/BanjoKazooieGruntysRevenge''''' (2003, UsefulNotes/GameBoyAdvance)

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* '''''VideoGame/BanjoKazooieGruntysRevenge''''' (2003, UsefulNotes/GameBoyAdvance)Platform/GameBoyAdvance)



* '''''VideoGame/BanjoKazooieNutsAndBolts''''' (2008, UsefulNotes/Xbox360)

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* '''''VideoGame/BanjoKazooieNutsAndBolts''''' (2008, UsefulNotes/Xbox360)Platform/Xbox360)



* '''''[[VideoGame/SegaSuperstars Sonic & Sega All-Stars Racing With Banjo-Kazooie]]''''' (2010, UsefulNotes/Xbox360)

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* '''''[[VideoGame/SegaSuperstars Sonic & Sega All-Stars Racing With Banjo-Kazooie]]''''' (2010, UsefulNotes/Xbox360)Platform/Xbox360)



* '''''#IDARB''''' (2016, UsefulNotes/XboxOne)

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* '''''#IDARB''''' (2016, UsefulNotes/XboxOne)Platform/XboxOne)



* '''''VideoGame/SuperSmashBrosUltimate''''' (2018, UsefulNotes/NintendoSwitch)

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* '''''VideoGame/SuperSmashBrosUltimate''''' (2018, UsefulNotes/NintendoSwitch)Platform/NintendoSwitch)
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* VariableMix: Every overworld and level. ''Ever''. But for starters, every level with an appreciable amount of water has an underwater version in the form of a muted harp.

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* VariableMix: Every overworld and level. ''Ever''. But for starters, every level with an appreciable amount of water has an underwater version in the form of a muted harp.harp. That even includes Bubblegloop Swamp, even though this level doesn't have enough water to get fully submerged in and thus you cannot listen to the song without exploits.
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* MissingSecret: Without the use of cheats, certain locations in the game become this: while Treasure Trove Cove's "Sharkfood Island" at least has an empty honeycomb beside it, you will probably end up being puzzled what's inside the closed door in Gobi's Valley and the crossed out wine barrel in Mad Monster Mansion. The worst? The Ice Key in Freezeezy Peak is ''visible'' and clearly a collectible, but you have no way of getting it.

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* MissingSecret: Without the use of cheats, certain locations in the game become this: while Treasure Trove Cove's "Sharkfood Island" at least has an empty honeycomb beside it, you will probably end up being puzzled what's inside the closed door in Gobi's Valley and the crossed out wine barrel in Mad Monster Mansion. The worst? The Ice Key in Freezeezy Peak is ''visible'' and clearly a collectible, but you have no way means of getting it.it through the thick transparent ice layer.
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* MissingSecret: Without the use of cheats, certain locations in the game become this: while Treasure Trove Cove's "Sharkfood Island" at least has an empty honeycomb beside it, you will probably end up being puzzled what's inside the closed door in Gobi's Valley and the crossed out wine barrel in Mad Monster Mansion. The worst? The Ice Key in Freezeezy Peak is ''visible'' and clearly a collectible, but you have no way of getting it.
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Add-on to the comment before: 1. Removed items that aren't collectibles 2. Removed collectibles from other games of the series 3. Shifted the abundant mumbo Tokens to tertiary tier.
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** '''Secondary''': Extra honeycomb pieces, Mumbo tokens, jinjos, glowbos, Cheato pages, Banjo statues
** '''Tertiary''': Music notes, eggs, and feathers.

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** '''Secondary''': Extra honeycomb pieces, Mumbo tokens, jinjos, glowbos, Cheato pages, Banjo statues
Jinjos
** '''Tertiary''': Music notes, eggs, and feathers.Mumbo Tokens
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Spelling/grammar fix(es)


* ContinuingIsPainful: You had to collect all 100 notes in each world in order to complete the game, since you need at least 810 of 900 notes to finish the game and 882 out of 900 to double your ammo capacity before the final boss fight. Aggravating this is that the game had a strange score system for them where, if you left or died in a level without collecting them all and returned, you would have to collect them all over again plus the ones you missed in order to add to your note score (i.e. if you collect 50, then leave and come back, you have to collect 51 before your overall score will start increasing)[[note]]This is because technical limitations of the N64 prevented the game from saving that many collectibles without the aid of the Expansion Pak; notably, this is why the sequel bunched them together in clumps of 5-20. The more advanced Xbox 360, which was more than able to overcome this problem, was able to do away with the "note score" and just save the notes you collected[[/note]]. This becomes extremely frustrating in Rusty Bucket Bay, where a few notes are placed in the boiler room, where it is very easy to die, forcing you to collect all of the level's notes all over again. Jinjos also have to be collected in one go to get the Jiggy from them (which is a big headache in Rusty Bucket Bay (again), where one Jinjo is located in a far-off corner of the oxygen-draining polluted water). The Xbox Live Arcade and Rare Replay ports mitigated this by allowing you to keep the notes permanently on collecting them.

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* ContinuingIsPainful: You had to collect all 100 notes in each world in order to complete the game, since you need at least 810 of 900 notes to finish the game and 882 out of 900 to double your ammo capacity health before the final boss fight. Aggravating this is that the game had a strange score system for them where, if you left or died in a level without collecting them all and returned, you would have to collect them all over again plus the ones you missed in order to add to your note score (i.e. if you collect 50, then leave and come back, you have to collect 51 before your overall score will start increasing)[[note]]This is because technical limitations of the N64 prevented the game from saving that many collectibles without the aid of the Expansion Pak; notably, this is why the sequel bunched them together in clumps of 5-20. The more advanced Xbox 360, which was more than able to overcome this problem, was able to do away with the "note score" and just save the notes you collected[[/note]]. This becomes extremely frustrating in Rusty Bucket Bay, where a few notes are placed in the boiler room, where it is very easy to die, forcing you to collect all of the level's notes all over again. Jinjos also have to be collected in one go to get the Jiggy from them (which is a big headache in Rusty Bucket Bay (again), where one Jinjo is located in a far-off corner of the oxygen-draining polluted water). The Xbox Live Arcade and Rare Replay ports mitigated this by allowing you to keep the notes permanently on collecting them.



* CopyProtection: When certain Game Shark or PAR cheats are used (which inadvertently do something like violating protected memory or the checksum), the bridge to Grunty's Lair in Spiral Mountain will have a large hole in it, making it impossible to cross without a levitation cheat. There are no still effects otherwise.

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* CopyProtection: When certain Game Shark or PAR cheats are used (which inadvertently do something like violating protected memory or the checksum), the bridge to Grunty's Lair in Spiral Mountain will have a large hole in it, making it impossible to cross without a levitation cheat. There are no still ill effects otherwise.
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* SubvertedRhymeEveryOccasion: One happens in the German version of the game with one (and only one) of Gruntilda's rhymes:
--> ''Gruntilda'': "Gruntilda bläst euch jetzt den ''Marsch'', ich versohle euch den ''Hintern''!"[[note]]"Hintern" translates to "butt" in German, but there is a rather profane synonym that rhymes with "Marsch".[[/note]]
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Misplaced, moving to the Nuts & Bolts Page


* ArtShift: ''Nuts & Bolts'' has a far blockier style than the previous games, to the point where Banjo looks blockier on the Xbox 360 than he did on the Nintendo 64.
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* BlindIdiotTranslation: At the end of the first world, the German translation uses a different tense than the original English - which ends up sounding nonsensical if you collect all 100 notes before you exit the level for the first time. Compare the original with the literal translation from German:
--> '''Bottles (in English)''': "Grunty's magic ''stops'' you from taking the notes of the world, but the 100 you just collected counts as your best note score."
--> '''Bottles (in German)''': "Gruntilda ''prevented'' you from getting all notes in this world. But the 100 collected notes are saved as your high score."
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Misuse. Kazooie isn't acrophobic, quite the contrary; She literally begs for Bottles to teach her flying as fast as possible.


* AcrophobicBird: Kazooie can't fly until you specifically gain the ability from Bottles, and even then, it's only in specific places. In ''Tooie'', she has to gain the ability to glide and doesn't get it until fairly late. She's a reasonably fast runner, though.
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* BubblegloopSwamp: This game features the {{Trope Namer|s}}; its entrance lobby can be seen in the lower left corner of this page's image. It's a green, moist marshland filled with extensive moats of water populated by piranhas, making them dangerous to navigate without wearing Wading Boots or mounting water lilies. Red frogs (called Fibblits) and yellow dragonflies (called Buzzbombs) serve as the main mooks, with a group of strong yellow Fibblits serving as a WolfpackBoss. It also includes several breakable huts built upon tall poles, a friendly giant turtle who needs your help and has a playable location inside his body (where a group of singing turtles are practicing for a rehearsal), a large egg that has to be broken from different angles, and a wooden maze flooded with piranha water where the Wading Boots are a must for navigation. At the end of that maze, Mumbo can be found; his magic in this level transforms Banjo and Kazooie into a small crocodile, who is not only immune to the piranha bites in the water but can also enter a much larger crocodile elsewhere to challenge a fellow specimen in a difficult minigame.

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* BubblegloopSwamp: This game features the {{Trope Namer|s}}; its entrance lobby can be seen in the lower left corner of this that page's image. It's a green, moist marshland filled with extensive moats of water populated by piranhas, making them dangerous to navigate without wearing Wading Boots or mounting water lilies. Red frogs (called Fibblits) and yellow dragonflies (called Buzzbombs) serve as the main mooks, with a group of strong yellow Fibblits serving as a WolfpackBoss. It also includes several breakable huts built upon tall poles, a friendly giant turtle who needs your help and has a playable location inside his body (where a group of singing turtles are practicing for a rehearsal), a large egg that has to be broken from different angles, and a wooden maze flooded with piranha water where the Wading Boots are a must for navigation. At the end of that maze, Mumbo can be found; his magic in this level transforms Banjo and Kazooie into a small crocodile, who is not only immune to the piranha bites in the water but can also enter a much larger crocodile elsewhere to challenge a fellow specimen in a difficult minigame.
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** Grunty's line "It really does sound quite absurd, adventure of a bear and bird!" is similar to a line from the poem "Birdseed" by Brod Bagert.
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Per TRS.


%%* WidgetSeries
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* '''''[[VideoGame/BanjoKazooie Banjo-Kazooie]]''''' (1998, UsefulNotes/{{Nintendo 64}})

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* '''''[[VideoGame/BanjoKazooie Banjo-Kazooie]]''''' '''''Banjo-Kazooie''''' (1998, UsefulNotes/{{Nintendo 64}})UsefulNotes/Nintendo64)



* '''''VideoGame/BanjoKazooieNutsAndBolts''''' (2008, UsefulNotes/{{Xbox 360}})

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* '''''VideoGame/BanjoKazooieNutsAndBolts''''' (2008, UsefulNotes/{{Xbox 360}})UsefulNotes/Xbox360)






** In the file select, Banjo can be seen playing a UsefulNotes/GameBoy, and the sound effects are taken from ''Donkey Kong Land''.

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** In the file select, Banjo can be seen playing a UsefulNotes/GameBoy, and the sound effects are taken from ''Donkey Kong Land''.''VideoGame/DonkeyKongLand''.
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%% * GettingCrapPastThe Radar: Due to overwhelming and persistent misuse, GCPTR is on-page examples only until 01 June 2021. If you are reading this in the future, please check the trope page to make sure your example fits the current definition.
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* BottomlessPits: A rarity within the game, only appearing the HubWorld Lair, the infamous engine room of Rusty Bucket Bay, and the final battle atop of Lair.
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Added a detail I’m shocked was missed.


** Only 94 of 100 Jiggies and 810 out of 900 notes are required to reach the FinalBoss. Rewards exist if you collect further notes (with 882 needed for the last one), such as free refills on your feathers and eggs before the final fight. There's also a double-health upgrade in exchange for four more Jiggies, bringing the total number necessary to unlock everything to 98. The last two Jiggies don't do anything, but getting all 100 allows you to see a bonus ending that reveals the locations of the Stop 'n' Swop items.

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** Only 94 of 100 Jiggies and 810 out of 900 notes are required to reach the FinalBoss. Rewards exist if you collect further notes (with 882 needed for the last one), such as free refills on your feathers and eggs before the final fight.fight, and collecting all of them earns you an achievement in the XBLA version. There's also a double-health upgrade in exchange for four more Jiggies, bringing the total number necessary to unlock everything to 98. The last two Jiggies don't do anything, but getting all 100 allows you to see a bonus ending that reveals the locations of the Stop 'n' Swop items.



** Collecting all of 116 of the Mumbo Tokens is not only optional -- only 75 are needed -- but nearly impossible due to glitches in Mad Monster Mansion and Click Clock Wood. For some reason, two of them in Mad Monster Mansion share the same flag number, so without a workaround one will disappear when you collect the other. There is a different issue in [[https://www.youtube.com/watch?time_continue=6&v=yLziDUlgOGo Click Clock Wood]] that has a similar effect; two of the Tokens are in close enough proximity to each other, one will vanish when you collect the other, because of overlapping proximity regions.

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** Collecting all of 116 of the Mumbo Tokens is not only optional -- only 75 are needed -- but nearly impossible due to glitches in Mad Monster Mansion and Click Clock Wood. For some reason, two of them in Mad Monster Mansion share the exact same flag number, so without a workaround one will disappear when you collect the other. There is a different issue in [[https://www.youtube.com/watch?time_continue=6&v=yLziDUlgOGo Click Clock Wood]] that has a similar effect; two of the Tokens are in close enough proximity to each other, one will vanish when you collect the other, because of overlapping proximity regions.
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* SequelHook: Mumbos pop out of a tree and shows pictures of the infamous Stop 'n' Swop items, saying that you would find out what they were for in ''Banjo-Tooie.'' Then there's Gobi talking about going home to the "lava world", a world that doesn't appear in the game but does end up appearing in the sequel.

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* SequelHook: Mumbos pop Mumbo pops out of a tree and shows pictures of the infamous Stop 'n' Swop items, saying that you would find out what they were for in ''Banjo-Tooie.'' Then there's Gobi talking about going home to the "lava world", a world that doesn't appear in the game but does end up appearing in the sequel.
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** In Gobi's Valley, there's a glitch that allows you to Beak Barge your way through the side of the Sphinx, allowing you to access the inside of it without shooting eggs into its nose. Also, the switch Jiggy for that level can be reached without pressing the switch by using the Shock Jump pad nearby and leaping onto the coffin with the Jiggy on it, and then rolling into part of it--Banjo will clip through just enough to grab the Jiggy inside.

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** In Gobi's Valley, there's a glitch that allows you to Beak Barge your way through the side of the Sphinx, Jinxy, allowing you to access the inside of it without shooting eggs into its nose. Also, the switch Jiggy for that level can be reached without pressing the switch by using the Shock Jump pad nearby and leaping onto the coffin with the Jiggy on it, and then rolling into part of it--Banjo will clip through just enough to grab the Jiggy inside.



* SequentialBoss: The final boss fight with Gruntilda has at least 5 phases to them shortly after you beat her quiz. The battle first has Banjo/Kazooie dodging her broom and eventually summoning Jinjos to destroy her broom and then send her off her castle.
* ShiftingSandLand: Gobi's Valley has all the desert level clichés you can think of. [[SandIsWater Sandfalls]], [[BuildLikeAnEgyptian pyramids]], [[RiddlingSphinx a sphinx]], [[{{Mummy}} mummies]], [[AllDesertsHaveCacti out-of-place cacti]]...

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* SequentialBoss: The final boss fight with against Gruntilda has at least 5 phases to them shortly after you beat her quiz. about four phases. The battle first has Banjo/Kazooie Banjo and Kazooie dodging her dive-bombs and retaliating when her broom stalls, then dodging her spells while hitting her with eggs, then taking to the air to hit her with the Beak Bomb, and eventually finally summoning Jinjos to destroy her broom and then send knock her off her castle.
the tower.
* ShiftingSandLand: Gobi's Valley has all the desert level clichés you can think of. [[SandIsWater Sandfalls]], [[BuildLikeAnEgyptian pyramids]], [[RiddlingSphinx a sphinx]], sphinxes]], [[{{Mummy}} mummies]], [[AllDesertsHaveCacti out-of-place cacti]]...



* ThreateningShark: Snacker the shark is rather antagonistic and will attack Banjo if he goes into deep water. Subverted by the massive cyborg Clanker, who is a GentleGiant.

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* ThreateningShark: Snacker the shark is rather antagonistic and will attack Banjo if he goes into deep water.the ocean or any of the water directly connected to it. Subverted by the massive cyborg Clanker, who is a GentleGiant.



** A Jiggy in Mad Monster Mansion requires Banjo and Kazooie to flush themselves down a toilet and into the mansion's cess pit, something that even [[EvenEvilHasStandards grosses out Gruntilda herself]].
** The music for the [[WombLevel Clanker's insides]] having fart and burp noises sprinkled throughout.
** Some of the facts Brentilda gives about her sister, such as Grunty having a 'loogie bush' near her bed, brown stained undies, among others.
** Nabnuts, the squirrel Banjo and Kazooie meet in Click Clock Wood, is reduced to a burping and gassy mess during the Summer portion of the level.

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** A Jiggy in Mad Monster Mansion requires Banjo and Kazooie to flush themselves down a toilet and into the mansion's cess pit, septic tank, something that even [[EvenEvilHasStandards grosses out Gruntilda herself]].
** The music for the [[WombLevel Clanker's insides]] having has fart and burp noises sprinkled throughout.
** Some of the facts Brentilda gives about her sister, such as Grunty having a 'loogie bush' near her bed, streaky brown stained undies, among others.
** Nabnuts, Nabnut, the squirrel Banjo and Kazooie meet in Click Clock Wood, is reduced to a burping and gassy mess during the Summer portion of the level.
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* SequelHook: ''Kazooie'' has Mumbo pop out of a tree and show pictures of the infamous Stop 'n' Swop items, saying that you would find out what they were for in ''Banjo-Tooie.'' Then there's Gobi talking about going home to the "lava world", a world that doesn't appear in the game but does end up appearing in the sequel.

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* SequelHook: ''Kazooie'' has Mumbo Mumbos pop out of a tree and show shows pictures of the infamous Stop 'n' Swop items, saying that you would find out what they were for in ''Banjo-Tooie.'' Then there's Gobi talking about going home to the "lava world", a world that doesn't appear in the game but does end up appearing in the sequel.



** Subverted in Click Clock Wood; it's possible to use the eggs to break open the boulder blocking Gnawty's home, but he'll still act like the boulder is there, and his home won't load up if you swim into it.

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** Subverted in Click Clock Wood; it's possible to use the eggs to break open destroy the boulder blocking Gnawty's home, but he'll home in Spring, before the water level drains in Summer, by strategically laying eggs from the platform above. However, Gnawty will still act like the boulder is there, and because you were never intended to enter his home won't load up if in Spring, it doesn't exist as part of the level's geometry, allowing you swim into it. to jump out of bounds.



* ShiftingSandLand: Gobi's Valley has all the desert level clichés you can think of. [[SandIsWater Sandfalls]], [[BuildLikeAnEgyptian pyramids]], [[RiddlingSphinx sphinxes]], [[{{Mummy}} mummies]], [[AllDesertsHaveCacti out-of-place cacti]]...

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* ShiftingSandLand: Gobi's Valley has all the desert level clichés you can think of. [[SandIsWater Sandfalls]], [[BuildLikeAnEgyptian pyramids]], [[RiddlingSphinx sphinxes]], a sphinx]], [[{{Mummy}} mummies]], [[AllDesertsHaveCacti out-of-place cacti]]...

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Removed: 311

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* SequelHook:
* ''Kazooie'' has Mumbo pop out of a tree and show pictures of the infamous Stop 'n' Swop items, saying that you would find out what they were for in ''Banjo-Tooie.'' Then there's Gobi talking about going home to the "lava world", a world that doesn't appear in the game but does end up appearing in the sequel.

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* SequelHook:
*
SequelHook: ''Kazooie'' has Mumbo pop out of a tree and show pictures of the infamous Stop 'n' Swop items, saying that you would find out what they were for in ''Banjo-Tooie.'' Then there's Gobi talking about going home to the "lava world", a world that doesn't appear in the game but does end up appearing in the sequel.

Added: 310

Changed: 164

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* SequelHook: ''Kazooie'' has Mumbo pop out of a tree and show pictures of the infamous Stop 'n' Swop items, saying that you would find out what they were for in ''Banjo-Tooie.''

to:

* SequelHook: ''Kazooie'' SequelHook:
*''Kazooie''
has Mumbo pop out of a tree and show pictures of the infamous Stop 'n' Swop items, saying that you would find out what they were for in ''Banjo-Tooie.'''' Then there's Gobi talking about going home to the "lava world", a world that doesn't appear in the game but does end up appearing in the sequel.
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Added DiffLines:

* SpookyAnimalSounds: The soundtrack prominently features howling wolves in the background ambiance of various "spooky areas", such as Mad Monster Mansion in the first game and Witchyworld's "horror zone" in the sequel.

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