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* GameBreakingBug: In addition to Bathory's Castle being unfinished, there's a point late into Khufu's Tomb that causes the game's debug crash handler to pop-up without fail, forcing you to reset your console/emulator.


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* InterfaceScrew: Gatekeeper telling the player to "Go back" results in the left and right inputs on your controller being temporarily swapped (and being sent back to the previous room, if possible).


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* SoreLoser: Successfully completing one of the Gatekeeper's bonus level challenges causes him to accuse the player of cheating (although at least he's fair and doesn't punish you for it).
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* TimedMission: You only have 60 minutes (actually fewer as time goes faster than shown) to complete a stage, otherwise you get kicked out.
* ToyTime: Hellin's Toyworld is a mix of this and AmusementParkOfDoom, but it does have several toy soldiers walking around

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* TimedMission: You only have 60 minutes (actually fewer as time goes faster than shown) to complete a stage, otherwise you get kicked out.
out. Again, this is like the board game.
* ToyTime: Hellin's Toyworld is a mix of this and AmusementParkOfDoom, but it does have several toy soldiers walking aroundaround.

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* AWinnerIsYou: If you win, the only scene you see is the Gatekeeper being burned and sucked into a black hole before the credits roll.



* JumpScare: The Gatekeeper's appearance is completely random and unannounced, while he takes up the whole screen.

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* JumpScare: The Gatekeeper's appearance is completely random and unannounced, while he takes up the whole screen.screen- just like in the board game.
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* DefeatEqualsExplosion: Practically every enemy explodes when killed, even though most of them are organic or supernatural creatures.
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* {{Bouncer}}: Samedi's Club has large skeletons wearing black clothes who will throw the kid out if he doesn't pay them to pass.
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* KidHero: The player character is an unnamed young boy.
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More accurate.


* ToyTime: Hellin's Toyworld is a mix of this and CircusOfFear, but it does have several toy soldiers walking around

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* ToyTime: Hellin's Toyworld is a mix of this and CircusOfFear, AmusementParkOfDoom, but it does have several toy soldiers walking around
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[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/atmosfeartitlesnes26.png]]
[[caption-width-right:256:Think you could win? I think not! I rule this realm!]]

''Atmosfear'' is a PlatformGame by Beam Software which was intended to release on the UsefulNotes/SuperNintendoEntertainmentSystem. It's based on the [[TabletopGame/{{Atmosfear}} VHS board game]] of the same name. You control a kid who has to go through six levels based on the Harbingers.

While the game has not been released for unknown reasons, a prototype was discovered in 2019 that can be found [[https://hiddenpalace.org/File:Atmosfear_(Jul_12,_1994_prototype).zip here]].
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!!This game provides examples of:
* BlowYouAway: The Gatekeeper may summon a head that blows wind out of its mouth to push the hero around.
* BuildLikeAnEgyptian: Khufu's Tomb takes place in the mummy's pyramid.
* GameOverMan: The Gatekeeper shows up right before the Game Over screen.
* HubLevel: A hubworld is used to access six other levels, with Gatekeeper's head above.
* IdleAnimation: The protagonist looks around, grabs something from his pocket, lifts his hat, or crosses his arms and taps his foot.
* JumpScare: The Gatekeeper's appearance is completely random and unannounced, while he takes up the whole screen.
* LifeMeter: The kid has a red bar that indicates how much health he has left.
* TimedMission: You only have 60 minutes (actually fewer as time goes faster than shown) to complete a stage, otherwise you get kicked out.
* ToyTime: Hellin's Toyworld is a mix of this and CircusOfFear, but it does have several toy soldiers walking around
* VideoGameLives: You can select between 1 to 99 lives in the options menu.
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