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* RandomlyGeneratedLoot: Glyphs are generated from a randomized selection of 4 out of 5-6 types (initially Power, Infinity, Replication, Time, and Dilation, but eventually you unlock Effarig Glyphs), and the main 5 have four effects that you can normally only get 1-3 of, but a later mechanic is present that provides a chance for getting all four effects, with the further you go boosting that chance until eventually it's a 100% guaranteed 4 effects. Even after you achieve always 4 effects, there's still an extra randomized aspect in how Effarig Glyphs have ''seven'' potential effects, with two MutuallyExclusivePowerups, so even with 4 effects you'll never be certain what the Celestial Effarig will provide you.

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* RandomlyGeneratedLoot: Glyphs are generated from a randomized selection of 4 out of 5-6 types (initially Power, Infinity, Replication, Time, and Dilation, but eventually you unlock Effarig Glyphs), and the main 5 have four effects that you can normally only get 1-3 of, but a later mechanic is present that provides a chance for getting all four effects, with the further you go boosting that chance until eventually it's a 100% guaranteed 4 effects. Even after you achieve always permanent 4 effects, there's still an extra randomized aspect in how Effarig Glyphs have ''seven'' potential effects, with two MutuallyExclusivePowerups, so even with 4 effects you'll never be certain what the Celestial Effarig will provide you.
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* RandomlyGeneratedLoot: Glyphs are generated from a randomized selection of 4 out of 5-6 types (initially Power, Infinity, Replication, Time, and Dilation, but eventually you unlock Effarig Glyphs), and the main 5 have four effects that you can normally only get 1-3 of, but a later mechanic is present that provides a chance for getting all four effects, with the further you go boosting that chance until eventually it's a 100% guaranteed 4 effects. Even after you achieve always 4 effects, there's still an extra randomized aspect in how Effarig Glyphs have ''seven'' potential effects, with two MutuallyExclusivePowerups, so even with 4 effects you'll never be certain what Celestial Effarig will provide you.

to:

* RandomlyGeneratedLoot: Glyphs are generated from a randomized selection of 4 out of 5-6 types (initially Power, Infinity, Replication, Time, and Dilation, but eventually you unlock Effarig Glyphs), and the main 5 have four effects that you can normally only get 1-3 of, but a later mechanic is present that provides a chance for getting all four effects, with the further you go boosting that chance until eventually it's a 100% guaranteed 4 effects. Even after you achieve always 4 effects, there's still an extra randomized aspect in how Effarig Glyphs have ''seven'' potential effects, with two MutuallyExclusivePowerups, so even with 4 effects you'll never be certain what the Celestial Effarig will provide you.
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** Among the seven potential effects for Effarig Glyphs, Glyph Instability boost and Reality Machine multiplier are coded to never appear at the same time. Combined with how you can only have one Effarig Glyph in a loadout, this means you not only are limited to a maximum of four out of seven Effarig effects, you can't just boost both Glyph levels and Reality Machine count for every Reality run.

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** Among the seven potential effects for Effarig Glyphs, Glyph Instability boost and Reality Machine multiplier are coded to never appear at the same time. Combined with how you can only have one Effarig Glyph in a loadout, this means you not only are limited to a maximum of four out of seven Effarig effects, you can't just boost both Glyph levels and Reality Machine count for every Reality run.
Is there an issue? Send a MessageReason:
None


** Among the seven potential effects for Effarig Glyphs, Glyph Instability boost and Reality Machine multiplier are coded to never appear at the same time. Combined with how you can only have one Effarig Glyph in a loadout, this means you not only are limited to a maximum of four out of seven Effarig effects, you can't just use one Glyph for boosting both Glyph levels and Reality Machine count.

to:

** Among the seven potential effects for Effarig Glyphs, Glyph Instability boost and Reality Machine multiplier are coded to never appear at the same time. Combined with how you can only have one Effarig Glyph in a loadout, this means you not only are limited to a maximum of four out of seven Effarig effects, you can't just use one Glyph for boosting boost both Glyph levels and Reality Machine count.count for every Reality run.

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* MutuallyExclusivePowerups: On the Time Studies TechTree, there are a few branching paths that lock you out of the others. The Antimatter, Infinity, and Time Dimensions are initially exclusive, but a later upgrade allows you to pick a second one, and a Time Dilation upgrade allows you to pick ''all three''. The Active/Passive/Idle paths are also exclusive, and later on, you can only pick either a Light or a Dark upgrade on the same category, athouh you can get all of these at the same time after [[spoiler:completing the V-achievements to get Space Theorems.]]

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* MutuallyExclusivePowerups: MutuallyExclusivePowerups:
**
On the Time Studies TechTree, there are a few branching paths that lock you out of the others. The Antimatter, Infinity, and Time Dimensions are initially exclusive, but a later upgrade allows you to pick a second one, and a Time Dilation upgrade allows you to pick ''all three''. The Active/Passive/Idle paths are also exclusive, and later on, you can only pick either a Light or a Dark upgrade on the same category, athouh you can get all of these at the same time after [[spoiler:completing the V-achievements to get Space Theorems.]]]]
** Among the seven potential effects for Effarig Glyphs, Glyph Instability boost and Reality Machine multiplier are coded to never appear at the same time. Combined with how you can only have one Effarig Glyph in a loadout, this means you not only are limited to a maximum of four out of seven Effarig effects, you can't just use one Glyph for boosting both Glyph levels and Reality Machine count.
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* RandomlyGeneratedLoot: Glyphs are generated from a randomized selection of 4 out of 5-6 types (initially Power, Infinity, Replication, Time, and Dilation, but eventually you unlock Effarig Glyphs), and the main 5 have four effects that you can normally only get 1-3 of, but a later mechanic is present that provides a chance for getting all four effects, with the further you go boosting that chance until eventually it's a 100% guaranteed 4 effects. Even after you achieve always 4 effects, there's still an extra randomized aspect in how Effarig Glyphs have ''seven'' potential effects, with two MutuallyExclusivePowerups, so even with 4 effects you'll never be certain what Celestial Effarig will provide you.
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* ColorCodedItemTiers: The Glyphs follow a rarity system with each percentage tier having a color and name: white Common, dark green Uncommon, blue Rare, purple Epic, orange Legendary, red Mythical, and sky-blue Transcendent, and finally indigo-blue Celestial.

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* ColorCodedItemTiers: The Glyphs follow a rarity system with each percentage tier having a color and name: white Common, dark green Uncommon, blue Rare, purple Epic, orange Legendary, red Mythical, and sky-blue Transcendent, and finally indigo-blue Celestial.
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Haven't even unlocked Effarig and already got a 100% Glyph, and it's not too bad for the effects.


* ColorCodedItemTiers: The Glyphs follow a rarity system with each percentage tier having a color and name: white Common, dark green Uncommon, blue Rare, purple Epic, orange Legendary, red Mythical, and sky-blue Transcendent.

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* ColorCodedItemTiers: The Glyphs follow a rarity system with each percentage tier having a color and name: white Common, dark green Uncommon, blue Rare, purple Epic, orange Legendary, red Mythical, and sky-blue Transcendent.Transcendent, and finally indigo-blue Celestial.
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* ColorCodedItemTiers: The Glyphs follow a rarity system with each percentage tier having a color and name: Common white, Uncommon dark green, Rare blue, Epic purple, Legendary orange, Mythical red, and Transcendent sky-blue.

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* ColorCodedItemTiers: The Glyphs follow a rarity system with each percentage tier having a color and name: Common white, Uncommon white Common, dark green, Rare blue, Epic purple, Legendary orange, Mythical red, green Uncommon, blue Rare, purple Epic, orange Legendary, red Mythical, and Transcendent sky-blue.sky-blue Transcendent.
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* ColorCodedItemTiers: The Glyphs follow a rarity system with each percentage rank having a color and tier: Common white, Uncommon dark green, Rare blue, Epic purple, Legendary orange, Mythical red, and Transcendent sky-blue.

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* ColorCodedItemTiers: The Glyphs follow a rarity system with each percentage rank tier having a color and tier: name: Common white, Uncommon dark green, Rare blue, Epic purple, Legendary orange, Mythical red, and Transcendent sky-blue.
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* ColorCodedItemTiers: The Glyphs follow a rarity system with each percentage rank having a color and tier: Common white, Uncommon dark green, Rare blue, Epic purple, Legendary orange, Mythical red, and Transcendent sky-blue.
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* AprilFoolsDay: The game's theme has been replaced with a [[UsefulNotes/CoronavirusDisease2019Pandemic COVID-19]] theme on April Fools 2020, with a number of renaming including Antimatter being called Toilet paper which means the game is called "Toilet Paper Dimensions" Tickspeed being called Water Pressure, Infinity being called Costco, Infinity Dimensions being called Mask Dimensions, which produce Hand Santizier, Replicanti being called COVID 19/Infections, Eternity being called Amazon, and Time Dimensions being called Mask Dimensions.

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* AprilFoolsDay: The game's theme has been April Fools 2020 replaced the overall theme with a one based on [[UsefulNotes/CoronavirusDisease2019Pandemic COVID-19]] theme on April Fools 2020, with a number of COVID-19]], renaming almost everything to relate to it, including Antimatter being called Toilet paper which means paper, meaning the game is was called "Toilet Paper Dimensions" Dimensions", Tickspeed being called Water Pressure, Infinity being called Costco, Infinity Dimensions being called Mask Dimensions, which produce Hand Santizier, Sanitizer, Replicanti being called COVID 19/Infections, Eternity being called Amazon, and Time Dimensions being called Mask Dimensions.
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Eternities are separate from Eternity Points and you need far more of them.


* SerialEscalation: The entire game runs on this, from obtaining antimatter dimensions, to achieving and breaking infinity, to earning Eternity from getting infinite Infinity Points, followed by transporting to new Realities after gaining infinite Eternities.

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* SerialEscalation: The entire game runs on this, from obtaining antimatter dimensions, to achieving and breaking infinity, to earning Eternity from getting infinite Infinity Points, followed by transporting to new Realities after gaining infinite Eternities.1e4000 Eternity Points.
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* MoreThanInfinite: "Infinite" is represented as 1.8e308, due to being the original number limit for [=JavaScript=], and in the game you can surpass infinity. Once you do so, you will eventually gain infinite Infinity Points to access Eternity, then even further on access new Realities.

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* MoreThanInfinite: "Infinite" is represented as 1.8e308, due to being the original number limit for [=JavaScript=], and in the game you can surpass infinity. Once you do so, you will eventually gain infinite Infinity Points to access Eternity, then even further on get enough Eternity Points to access new Realities.
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Somehow blanked on how Realities don't use "infinity", they use e4000, despite that literally being on this page.


* {{Infinite}}: In this game, Infinity is actually finite, at [[UsefulNotes/PowersOfTwoMinusOne 2^1024 or 1.8e308]]. Initially reaching this amount of antimatter causes a Big Crunch and provides you with 1 Infinity Point -- but there is a way to break this limit. Each level of NewGamePlus is accessed by acquiring at minimum an "infinite" amount of the previous resource.

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* {{Infinite}}: In this game, Infinity is actually finite, at [[UsefulNotes/PowersOfTwoMinusOne 2^1024 or 1.8e308]]. Initially reaching this amount of antimatter causes a Big Crunch and provides you with 1 Infinity Point -- but there is a way to break this limit. Each level of NewGamePlus is accessed by acquiring at minimum limit, after which you can build up to an "infinite" amount of the previous resource.Infinity Points, allowing access to Eternity.



* MoreThanInfinite: "Infinite" is represented as 1.8e308, due to being the original number limit for [=JavaScript=], and in the game you can surpass infinity. Reaching infinity with a resource grants the ability to perform a NewGamePlus, each resource accessing a higher level of new game, and going more than "infinite" provides more higher-tier resources per reset.

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* MoreThanInfinite: "Infinite" is represented as 1.8e308, due to being the original number limit for [=JavaScript=], and in the game you can surpass infinity. Reaching infinity with a resource grants the ability Once you do so, you will eventually gain infinite Infinity Points to perform a NewGamePlus, each resource accessing a higher level of access Eternity, then even further on access new game, and going more than "infinite" provides more higher-tier resources per reset.Realities.
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* MoreThanInfinite: "Infinite" is represented as 1.8e308, due to being the original number limit for JavaScript, and in the game you can surpass infinity. Reaching infinity with a resource grants the ability to perform a NewGamePlus, each resource accessing a higher level of new game, and going more than "infinite" provides more higher-tier resources per reset.

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* MoreThanInfinite: "Infinite" is represented as 1.8e308, due to being the original number limit for JavaScript, [=JavaScript=], and in the game you can surpass infinity. Reaching infinity with a resource grants the ability to perform a NewGamePlus, each resource accessing a higher level of new game, and going more than "infinite" provides more higher-tier resources per reset.
Is there an issue? Send a MessageReason:
None


* {{Infinite}}: In this game, Infinity is actually finite, at [[UsefulNotes/PowersOfTwoMinusOne 2^1024 or 1.8e308]]. Initially reaching this amount of antimatter causes a Big Crunch and provides you with 1 Infinity Point -- but there is a way to break this limit.

to:

* {{Infinite}}: In this game, Infinity is actually finite, at [[UsefulNotes/PowersOfTwoMinusOne 2^1024 or 1.8e308]]. Initially reaching this amount of antimatter causes a Big Crunch and provides you with 1 Infinity Point -- but there is a way to break this limit. Each level of NewGamePlus is accessed by acquiring at minimum an "infinite" amount of the previous resource.



* MoreThanInfinite: "Infinite" is represented as 1.8e308, and it is possible to exceed this amount, gaining an Infinity Point. And even after that, you break your Infinity Points cap by going over 1.8e308 of them, allowing you to get Eternity.

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* MoreThanInfinite: "Infinite" is represented as 1.8e308, due to being the original number limit for JavaScript, and it is possible to exceed this amount, gaining an Infinity Point. And even after that, in the game you break your Infinity Points cap by can surpass infinity. Reaching infinity with a resource grants the ability to perform a NewGamePlus, each resource accessing a higher level of new game, and going over 1.8e308 of them, allowing you to get Eternity.more than "infinite" provides more higher-tier resources per reset.
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* SerialEscalation: The entire game runs on this, from obtaining antimatter dimensions, to achieving and breaking infinity, to earning Eternity from getting infinite Infinity Points.

to:

* SerialEscalation: The entire game runs on this, from obtaining antimatter dimensions, to achieving and breaking infinity, to earning Eternity from getting infinite Infinity Points.Points, followed by transporting to new Realities after gaining infinite Eternities.
Is there an issue? Send a MessageReason:
None


* ThereIsNoKillLikeOverkill: When your Infinity Points are high enough, you will make ''very'' short work of the Challenges and Infinity Challenges, usually within ''milliseconds''. In fact, getting a total Challenge time of below 5 seconds earns you an achievement, and getting a total Infinity Challenge time below 750 milliseconds earns you another. To even give the player a hint of how easy they get, the very first Infinity Challenge involves ''[[AllYourPowersCombined all the restrictions of all the regular Challenges]]'' save Challenges 9 and 12. It should be completed relatively quickly.

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* ThereIsNoKillLikeOverkill: When your Infinity Points are high enough, you will make ''very'' short work of the Challenges and Infinity Challenges, usually within ''milliseconds''. In fact, getting a total Challenge time of below 5 seconds earns you an achievement, and getting a total Infinity Challenge time below 750 milliseconds earns you another. To even give the player a hint of how easy they get, the very first Infinity Challenge involves ''[[AllYourPowersCombined all the restrictions of all the regular Challenges]]'' save Challenges 9 and 12. It should be completed relatively quickly. Later achievements require completing a Reality in less than five game-time seconds and completing all five levels of all twelve Eternity Challenges in less than ''one''.
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* MovingTheGoalposts: One news post claims to be from a News Dimension, and that you will need ten paperclips to buy a News Dimension 2. [[DevelopersForesight Another news post will give you a paperclip if you click it under the guise that it will hard reset your save]], but if the former post comes back, it will explicitly mention how many paperclips you have before stating that you need ten more (specifically ten plus your paper clips) to buy the News Dimension 2.

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** One news ticker references Music/{{Adele}}'s "Rolling in the Deep":
--->We dug a big hole to store this antimatter... Adele's rolling in it.

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** One news ticker is a version of "Let It Go" with the game's terminology.

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** One news ticker is a version of "Let "[[WesternAnimation/Frozen2013 Let It Go" Go]]" with the game's terminology.

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* {{Feghoot}}: One news ticker is a vignette about someone starting a soccer team of ants with their aunt Diana, ending with '"How can we make this ant team matter?" Di mentions.' (The last few words are a homophone for "Antimatter Dimensions".)

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* MutuallyExclusivePowerups: On the Time Studies TechTree, there are a few branching paths that lock you out of the others. The Antimatter, Infinity, and Time Dimensions are initially exclusive, but a later upgrade allows you to pick a second one, and a Time Dilation upgrade allows you to pick ''all three''. The Active/Passive/Idle paths are also exclusive, and later on, you can only pick either a Light or a Dark upgrade on the same category.

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* MutuallyExclusivePowerups: On the Time Studies TechTree, there are a few branching paths that lock you out of the others. The Antimatter, Infinity, and Time Dimensions are initially exclusive, but a later upgrade allows you to pick a second one, and a Time Dilation upgrade allows you to pick ''all three''. The Active/Passive/Idle paths are also exclusive, and later on, you can only pick either a Light or a Dark upgrade on the same category.category, athouh you can get all of these at the same time after [[spoiler:completing the V-achievements to get Space Theorems.]]



** Firstly, we have Dimension Shifts, obtained by getting 20 of the highest antimatter dimension. This unlocks the next dimension, up to the 8th antimatter dimension, after which you get Dimension Boosts which increase the production of your 8th dimension.

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** Firstly, we have Dimension Shifts, obtained by getting 20 of the highest antimatter dimension. This unlocks the next dimension, up to the 8th antimatter dimension, after which you get Dimension Boosts which increase the production of your 8th dimension.dimensions.



* PoisonMushroom: Challenges 11, [=IC1=], and [=IC6=] have matter production, which is obviously a problem when your goal is producing antimatter. In the former two it makes a dimension boost reset without the bonus if it exceeds antimatter, while in the latter it divides dimension multiplier.

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* PoisonMushroom: PoisonMushroom:
**
Challenges 11, [=IC1=], and [=IC6=] have matter production, which is obviously a problem when your goal is producing antimatter. In the former two it makes a dimension boost reset without the bonus if it exceeds antimatter, while in the latter it divides dimension multiplier.multiplier.
** Cursed Glyphs actively hinder your progress when used, but unlock upgrades for going far enough with them.


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** One news ticker is a version of "Let It Go" with the game's terminology.
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* ThisLooksLikeAJobForAquaman: Out of the three Time Studies paths between Active, Passive and Idle, the Passive path quickly falls out of effectiveness due to being a CrutchCharacter whose bonuses are static as compared to Active's extra Replicantis and Idle's higher gains over time. However, Passive turns out to be the best path at taking on Eternity Challenge 12 because it gives a boost to Replicated Galaxies unlike Active, and doesn't have a 10x penalty to Replicanti reproduction rate unlike Idle -- and in Eternity Challenge 12, speed and fast Replicanti production is of the essence. Averted in later Realities thanks to Achievement 138 removing all penalties from Active and Idle Studies, but it can provide another 3x multiplier to Replicanti thanks to a Perk unlocked later on in case you need them.

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* ThisLooksLikeAJobForAquaman: Out of the three Time Studies paths between Active, Passive and Idle, the Passive path quickly falls out of effectiveness due to being a CrutchCharacter whose bonuses are static as compared to Active's extra Replicantis and Idle's higher gains over time. However, Passive turns out to be the best path at taking on Eternity Challenge 12 because it gives a boost to Replicated Galaxies unlike Active, and doesn't have a 10x penalty to Replicanti reproduction rate unlike Idle -- and in Eternity Challenge 12, speed and fast Replicanti production is of the essence. Averted in later Realities thanks to Achievement 138 removing all penalties from Active and Idle Studies, but it can provide another 3x multiplier to Replicanti speed, or around a 5.01e1442x multiplier to its amount, thanks to a Perk unlocked later on in case you need them.
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** The achievement "Forever isn't that long", with a picture of VideoGame/DukeNukem, is a dig at ''VideoGame/DukeNukemForever''[='=]s infamously long development.

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* BoringButPractical: A few Glyph effects don't really improve your production, like those that boost Replicanti factor for Glyph levels or Eternity gain, but they're invaluable in increasing future Glyph levels.



* YearInsideHourOutside: The Black Hole and some Time Glyphs increase the speed at which the game runs and counts time immensely. Achievement 155 requires you to play for 13.7 billion years, which is practically impossible in real life, but since it counts game-time, it's totally doable.

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* YearInsideHourOutside: The Black Hole and some Time Glyphs increase multiply the speed at which the game runs and counts time immensely. Achievement 155 requires you to play for 13.7 billion years, which is practically impossible in real life, but since it counts game-time, it's totally doable.

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Added an example.


* SetBonus: Once you have the "Royal flush" achievement, the number of different Glyph types you have equipped is added to future Glyphs' level.

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* SetBonus: Once you have the "Royal flush" achievement, Achievement 148, the number of different Glyph types you have equipped is added to future Glyphs' level.


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* YearInsideHourOutside: The Black Hole and some Time Glyphs increase the speed at which the game runs and counts time immensely. Achievement 155 requires you to play for 13.7 billion years, which is practically impossible in real life, but since it counts game-time, it's totally doable.
* YearOutsideHourInside: Eternity Challenge 12 locks game speed at 0.001, making in-game timers and processes way slower.
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Added an example.

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* AIGeneratedEconomy: Once you have enough Antimatter, you can unlock autobuyers for various Dimensions and Tickspeed. Normal challenges let you improve the interval and bulk of those autobuyers, until they become unlimited. A bunch of other autobuyers for resets and upgrades get unlocked with challenges, milestones, and perks, but major chunks of the game go into full GameplayAutomation territory once you have the Automator.
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Added an example.

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* SetBonus: Once you have the "Royal flush" achievement, the number of different Glyph types you have equipped is added to future Glyphs' level.

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