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** 1.79e308 is referred in-game as "infinity" and shows up in a lot of places. The reason for this is that this is the largest number possible in UsefulNotes/JavaScript without external large number libraries, and an early version of the game was limited to this number.

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** 1.79e308 is referred in-game as "infinity" and shows up in a lot of places. The reason for this is that this is the largest number possible in UsefulNotes/JavaScript MediaNotes/JavaScript without external large number libraries, and an early version of the game was limited to this number.
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* MovingTheGoalposts: One news post claims to be from a News Dimension, and that you will need ten paperclips to buy the 2nd Mews Dimension. One news ticker allows you to disassemble (remotely turn off) the news ticker for a trace amount (one) of paperclips and [[DevelopersForesight another will give you a paperclip if you click it under the guise that it will hard reset your save]], but if the former post comes back, it will explicitly mention how many paperclips you have before stating that you need ten more (specifically ten plus your paper clips) to buy the News Dimension 2.

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* MovingTheGoalposts: One news post claims to be from a News Dimension, and that you will need ten paperclips to buy the 2nd Mews news Dimension. One news ticker allows you to disassemble (remotely turn off) the news ticker for a trace amount (one) of paperclips and [[DevelopersForesight another will give you a paperclip if you click it under the guise that it will hard reset your save]], but if the former post comes back, it will explicitly mention how many paperclips you have before stating that you need ten more (specifically ten plus your paper clips) to buy the 2nd News Dimension 2.Dimension.
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* UslessUsefulSpell: Some late-game achievements have "rewards" that are completely eclipsed by the magnitude of the numbers you need to unlock them. For example, "Can't hold all these infinities" gives you a x1.1 boost to all Antimatter Dimensions... in a phase where every extra upgrade tacks on over a hundred zeros to the price tag, and whose effect can be replicated by letting your Infinity Dimensions produce power for one extra second.

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* UslessUsefulSpell: UselessUsefulSpell: Some late-game achievements have "rewards" that are completely eclipsed by the magnitude of the numbers you need to unlock them. For example, "Can't hold all these infinities" gives you a x1.1 boost to all Antimatter Dimensions... in a phase where every extra upgrade tacks on over a hundred zeros to the price tag, and whose effect can be replicated by letting your Infinity Dimensions produce power for one extra second.
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Since the Reality Update, it's totally possible to get far above 2 billion infinities.


* DevelopersForesight: There are some news ticker messages for feats which are really hard or next to impossible to achieve under normal circumstances, like getting Zero Deaths on your first run, having two billion Infinities (the achievement only requires two million and most Infinity-based effects would be softcapped much earlier) or spending 2,500+ real life dollars to reach a dimension multiplier greater than 5e307.

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* DevelopersForesight: There are some news ticker messages for feats which are really hard or next to impossible to achieve under normal circumstances, like getting Zero Deaths on your first run, having two billion Infinities (the achievement only requires two million and most Infinity-based effects would be softcapped much earlier) run or spending 2,500+ real life dollars to reach a dimension multiplier greater than 5e307.
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* UslessUsefulSpell: Some late-game achievements have "rewards" that are completely eclipsed by the magnitude of the numbers you need to unlock them. For example, "Can't hold all these infinities" gives you a x1.1 boost to all Antimatter Dimensions... in a phase where every extra upgrade tacks on over a hundred zeros to the price tag, and whose effect can be replicated by letting your Infinity Dimensions produce power for one extra second.
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* EleventhHourSuperpower: [[spoiler:After filling all Rifts in a Doomed Reality, you unlock the Galaxy Generator, which can be used to generate galaxies in order to reach e9e15 antimatter and end the game.]]

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* EleventhHourSuperpower: [[spoiler:After filling all Rifts [[spoiler:Even through the barrage of nerfs and softcaps Pelle hands you, after reaching 1e4000 EP in a Doomed Reality, you unlock the Galaxy Generator, which can be used to generate unlimited galaxies in order to reach e9e15 antimatter and end the game.]]



* AdamSmithHatesYourGuts: As expected in an idle game, prices of things go up very quickly. Antimatter Galaxies in particular become Distant after 100, getting a more disadvantagous formula, and Remote after 800, making their costs rise exponentially.

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* AdamSmithHatesYourGuts: As expected in an idle game, prices of things go up very quickly. Antimatter Galaxies in particular become Distant after 100, getting a more disadvantagous formula, and Remote after 800, making their costs rise exponentially.



** In a ChallengeRun example, the ''very first'' Infinity Challenge has ''all the restrictions of the regular challenges'' save for Challenges 9 and 12. It should also be completed relatively quickly despite the requirement rising from 1.8e308 to 1e850, showing just how much more powerful the player has become.

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** In a ChallengeRun example, the ''very first'' Infinity Challenge has ''all the restrictions of the regular challenges'' save for Challenges 9 and 12. It should also be completed relatively quickly despite the requirement rising from 1.8e308 to 1e850, 1e650, showing just how much more powerful the player has become.



* CrutchCharacter: Out of the three Time Study TechTree branches, the Passive Branch is one initially. It's very useful at helping you gain EP when it's first accessible, but later on its lack of Active's pushing power or Idle's growth over time makes it far less useful in the mid to endgame. Despite this, [[ThisLooksLikeAJobForAquaman it proves to be useful against Eternity Challenge 12]] because it gives a boost to Replicated Galaxies unlike Active, and doesn't have a 10x penalty to Replicanti reproduction rate unlike Idle. The PASS perk makes its multipliers even better than Active's max (which the latter is likely to have thanks to the ACT perk), but it also multiplies Replicanti growth by 3, thus making it worse for normal progression (due to the lack of strong Replicanti galaxies), but great for Replicanti grinding for Glyph levels.

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* CrutchCharacter: Out of the three Time Study TechTree branches, the Passive Branch is one initially. It's very useful at helping you gain EP when it's first accessible, but later on its lack of Active's pushing power or Idle's growth over time makes it far less useful in the mid to endgame. Despite this, [[ThisLooksLikeAJobForAquaman it proves to be useful against Eternity Challenge 12]] because it gives a boost to Replicated Galaxies unlike Active, which increases a cap you can't even reach, and doesn't have a 10x penalty to Replicanti reproduction rate unlike Idle. The PASS perk makes its multipliers even better than Active's max (which the latter is likely to have thanks to the ACT perk), but it also multiplies Replicanti growth by 3, thus making it worse for normal progression (due to the lack of strong Replicanti galaxies), but great for Replicanti grinding for Glyph levels.



* NotActuallyCosmeticAward: Completing a row of achievements provided a production multiplier, later adjusted to each achievement giving a flat multiplier. In addition, most achievements have a reward associated with them (e.g. having exactly 99 8th Antimatter dimensions makes 8th Antimatter Dimensions 10% stronger)

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* NotActuallyCosmeticAward: Completing a row of achievements provided a production multiplier, later adjusted to each achievement giving a flat multiplier.multiplier on top of this. In addition, most achievements have a reward associated with them (e.g. having exactly 99 8th Antimatter dimensions makes 8th Antimatter Dimensions 10% stronger)
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** One news ticker says: "1e420 blaze it."

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** One news ticker says: "1e420 blaze it."it".



* {{Feghoot}}: One news ticker is a vignette about someone starting a soccer team of ants with their aunt Diana, ending with '"How can we make this ant team matter?" Di mentions.' (The last few words are a homophone for "Antimatter Dimensions".)

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* {{Feghoot}}: One news ticker is a vignette about someone starting a soccer team of ants with their aunt Diana, ending with '"How can we make this ant team matter?" Di mentions.' mentions' (The last few words are a homophone for "Antimatter Dimensions".)Dimensions").



* LOL69: The "Nice." secret achievement is earned for inputting 69 into an autobuyer, while the regular "Nicenice." achievement is earned for getting a Glyph at exactly level 6,969.

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* LOL69: The "Nice." "Nice" secret achievement is earned for inputting 69 into an autobuyer, while the regular "Nicenice." "Nicenice" achievement is earned for getting a Glyph at exactly level 6,969.



* ShapedLikeItself: One news ticker says: "If you see this, you saw this."

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* ShapedLikeItself: One news ticker says: "If you see this, you saw this."this".



*** One ticker reads, "I hate antimatter. It's rough, coarse, irritating, and it gets everywhere."
*** One ticker reads, "I hate replicantis. They're coarse and rough and irritating and they replicate everywhere."
** One of the ticker messages reads, "Just another antimatter in the wall." This is referencing Music/PinkFloyd's "[[Music/TheWall Another Brick in the Wall]]".
** One ticker message is a reference to ''WesternAnimation/AvatarTheLastAirbender'': "There is no war in Antimatter Dimensions. Here we are safe. Here we are free."

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*** One ticker reads, "I hate antimatter. It's rough, coarse, irritating, and it gets everywhere."
everywhere".
*** One ticker reads, "I hate replicantis. They're coarse and rough and irritating and they replicate everywhere."
everywhere".
** One of the ticker messages reads, "Just another antimatter in the wall." wall". This is referencing Music/PinkFloyd's "[[Music/TheWall Another Brick in the Wall]]".
** One ticker message is a reference to ''WesternAnimation/AvatarTheLastAirbender'': "There is no war in Antimatter Dimensions. Here we are safe. Here we are free."free".



** One ticker message says, "Ahhh I love the smell of particle annihilation in the morning", referencing a famous line from ''Film/ApocalypseNow'', "I love the smell of napalm in the morning."

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** One ticker message says, "Ahhh I love the smell of particle annihilation in the morning", referencing a famous line from ''Film/ApocalypseNow'', "I love the smell of napalm in the morning."morning".



** One news ticker plays off of the first line of ''WesternAnimation/BeeMovie'': "According to no known laws of aviation, there are multiple ways a bee should be able to be swallowed up by antimatter."
** One news ticker references a memetic line from ''VideoGame/TheElderScrollsVSkyrim'': "I was a part of antimatter like you once. But then I got matter in my knee."

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** One news ticker plays off of the first line of ''WesternAnimation/BeeMovie'': "According to no known laws of aviation, there are multiple ways a bee should be able to be swallowed up by antimatter."
antimatter".
** One news ticker references a memetic line from ''VideoGame/TheElderScrollsVSkyrim'': "I was a part of antimatter like you once. But then I got matter in my knee."knee".



** One news ticker is based on a level of ''VideoGame/BabaIsYou'': "Roses are red, violets are blue, flag is win, baba is you."

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** One news ticker is based on a level of ''VideoGame/BabaIsYou'': "Roses are red, violets are blue, flag is win, baba is you."you".



* YourMom: One ticker message reads: "There must always be an equal mount of matter as compared to antimatter; I guess your mom balances that a bit."

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* YourMom: One ticker message reads: "There must always be an equal mount of matter as compared to antimatter; I guess your mom balances that a bit."bit".
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* {{Foreshadowing}}: There are three early achievements that refer to 'the gods.' The fourth one, much later down the line, refers to 'the god' in a singular sense and requires you to sacrifice one of each type of non-Companion glyph, hinting at the final celestial [[spoiler: having godlike power over the other six and requiring you to sacrifice your Reality just like you sacrificed a Reality glyph]].

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* {{Infinite}}: In this game, Infinity is actually finite, at [[UsefulNotes/PowersOfTwoMinusOne 2¹⁰
⁴ or 1.8×10³⁰⁸]]. Initially reaching this amount of antimatter causes a Big Crunch and provides you with 1 Infinity Point -- but there is a way to break this limit, after which you can build up to an "infinite" amount of Infinity Points, allowing access to Eternity.

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* {{Infinite}}: In this game, Infinity is actually finite, at [[UsefulNotes/PowersOfTwoMinusOne 2¹⁰
2¹⁰⁴ or 1.8×10³⁰⁸]]. Initially reaching this amount of antimatter causes a Big Crunch and provides you with 1 Infinity Point -- but there is a way to break this limit, after which you can build up to an "infinite" amount of Infinity Points, allowing access to Eternity.
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* PointOfNoReturn:
** Upon completing Celestial 6, you're given the option to [[spoiler:Doom your Reality. Upon doing so, you enter Celestial 7's reality, which you cannot escape from. While this doesn't make the game unwinnable, as you need to have all achievements up to this point in order to Doom your Reality, this makes some secret achievements impossible to earn.]]
** There's another one further down the line: [[spoiler:once you dilate time in a Doomed Reality, you receive the fifth strike, which makes dilation permanent.]]

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* EleventhHourSuperpower: [[spoiler:After filling all Rifts in a Doomed Reality, you unlock the Galaxy Generator, which can be used to generate galaxies in order to reach e9e15 antimatter and end the game.]]



** On the Time Studies TechTree, there are a few branching paths that lock you out of the others. The Antimatter, Infinity, and Time Dimensions are initially exclusive, but a later upgrade allows you to pick a second one, and a Time Dilation upgrade allows you to pick ''all three''. The Active/Passive/Idle paths are also exclusive, and later on, you can only pick either a Light or a Dark upgrade on the same category, although you can get all of these at the same time after [[spoiler:completing the V-achievements to get Space Theorems.]]

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** On the Time Studies TechTree, there are a few branching paths that lock you out of the others. The Antimatter, Infinity, and Time Dimensions are initially exclusive, but a later upgrade allows you to pick a second one, and a Time Dilation upgrade allows you to pick ''all three''. The Active/Passive/Idle paths are also exclusive, and later on, you can only pick either a Light or a Dark upgrade on the same category, although you can get all of these at the same time after [[spoiler:completing completing the V-achievements to get Space Theorems.]]

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April Fools 2019


* AprilFoolsDay: April Fools 2020 replaced the overall theme with one based on [[UsefulNotes/CoronavirusDisease2019Pandemic COVID-19]], renaming almost everything to relate to it, including Antimatter being called Toilet paper, meaning the game was called "Toilet Paper Dimensions", Tickspeed being called Water Pressure, Infinity being called Costco, Infinity Dimensions being called Mask Dimensions, which produce Hand Sanitizer, Replicanti being called COVID 19/Infections, Eternity being called Amazon, and Time Dimensions being called Mask Dimensions.

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* AprilFoolsDay: AprilFoolsDay:
** April Fools 2019 made the game 10x slower, and added an import code to make the game speed back to normal (or even faster), and another import code to make it even slower. However, using the import code to make the game faster caused the notification "SHAME!!!!" to constantly appear.
**
April Fools 2020 replaced the overall theme with one based on [[UsefulNotes/CoronavirusDisease2019Pandemic COVID-19]], renaming almost everything to relate to it, including Antimatter being called Toilet paper, meaning the game was called "Toilet Paper Dimensions", Tickspeed being called Water Pressure, Infinity being called Costco, Infinity Dimensions being called Mask Dimensions, which produce Hand Sanitizer, Replicanti being called COVID 19/Infections, Eternity being called Amazon, and Time Dimensions being called Mask Dimensions.
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* {{Infinite}}: In this game, Infinity is actually finite, at [[UsefulNotes/PowersOfTwoMinusOne 2^1024 or 1.8e308]]. Initially reaching this amount of antimatter causes a Big Crunch and provides you with 1 Infinity Point -- but there is a way to break this limit, after which you can build up to an "infinite" amount of Infinity Points, allowing access to Eternity.

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* {{Infinite}}: In this game, Infinity is actually finite, at [[UsefulNotes/PowersOfTwoMinusOne 2^1024 or 1.8e308]]. Initially reaching this amount of antimatter causes a Big Crunch and provides you with 1 Infinity Point -- but there is a way to break this limit, after which you can build up to an "infinite" amount of Infinity Points, allowing access to Eternity. 2¹⁰
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** The achievement "Snap back to reality" is quoting Music/Eminem's "Lose Yourself", and the icon has a picture of him.

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** The achievement "Snap back to reality" is quoting Music/Eminem's Music/{{Eminem}}'s "Lose Yourself", and the icon has a picture of him.
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** The achievement "Snap back to reality" is quoting Music/Eminem's "Lose Yourself", and the icon has a picture of him.

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* FourTwentyBlazeIt: One news ticker says: "1e420 blaze it."

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* FourTwentyBlazeIt: FourTwentyBlazeIt:
**
One news ticker says: "1e420 blaze it.""
** One news ticker lists "Blaze rods" as a traditional gift for 420 year anniversaries.


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** One news ticker lists "Blaze rods" (a ''VideoGame/{{Minecraft}}'' item) as a traditional gift for 420 year anniversaries.
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** One news ticker is based on a level of ''VideoGame/BabaIsYou'': "Roses are red, violets are blue, flag is win, baba is you."
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--> "Florida man attempts to get Zero Deaths on first run, is stopped by heat death of the universe"[[note]]Ignoring precision loss and the antimatter cap, you could get around 1e513 antimatter before heat death.[[/note]]

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--> "Florida man attempts to get Zero Deaths on first run, is stopped by heat death of the universe"[[note]]Ignoring precision loss and the antimatter cap, you could get around 1e513 1e659 antimatter before heat death.[[/note]]
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* MovingTheGoalposts: One news post claims to be from a News Dimension, and that you will need ten paperclips to buy a News Dimension 2. [[DevelopersForesight Another news post will give you a paperclip if you click it under the guise that it will hard reset your save]], but if the former post comes back, it will explicitly mention how many paperclips you have before stating that you need ten more (specifically ten plus your paper clips) to buy the News Dimension 2.

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* MovingTheGoalposts: One news post claims to be from a News Dimension, and that you will need ten paperclips to buy the 2nd Mews Dimension. One news ticker allows you to disassemble (remotely turn off) the news ticker for a News Dimension 2. trace amount (one) of paperclips and [[DevelopersForesight Another news post another will give you a paperclip if you click it under the guise that it will hard reset your save]], but if the former post comes back, it will explicitly mention how many paperclips you have before stating that you need ten more (specifically ten plus your paper clips) to buy the News Dimension 2.



--> "Florida man attempts to get Zero Deaths on first run, is stopped by heat death of the universe"

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--> "Florida man attempts to get Zero Deaths on first run, is stopped by heat death of the universe"universe"[[note]]Ignoring precision loss and the antimatter cap, you could get around 1e513 antimatter before heat death.[[/note]]
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* FactorBreakdown: The Statistics screen has a Multiplier Breakdown tab that shows effects that affect a resource/production and what their percentage is. A lot of them have several layers for even more detailed breakdowns (like Antimatter Dimensions > Base AD Production > AD 8 Multiplier > Time Studies (AD 8) > individual Time Study effects).

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* FactorBreakdown: The Statistics screen has a Multiplier Breakdown tab that shows effects that affect a resource/production and what their percentage is. A lot of them have several layers for even more detailed breakdowns (like breakdowns, leading to cases like like Antimatter Production > Antimatter Dimensions > Base AD Production > AD 8 Multiplier > Infinity Power > Infinity Power Production > 1st Infinity Dimension > Time Studies (AD 8) > individual Time Study effects).72.

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* AchievementMockery: One achievement requires that you fail an Eternity Challenge -- not quit, fail. The reward is "a fading sense of accomplishment". This however, is NotCompletelyUseless as it counts as a regular achievement, meaning that it will give all achievement-based bonuses a boost. A secret achievement requires you to fail an Eternity Challenge 10 times without refreshing, and that one ''is'' completely useless.

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* AchievementMockery: One achievement requires that you fail an Eternity Challenge -- not quit, fail. The reward is "a fading sense of accomplishment". This however, is NotCompletelyUseless as it counts as a regular achievement, meaning that it will give all achievement-based bonuses a boost.boost, as well as being required to perform your first Reality. A secret achievement requires you to fail an Eternity Challenge 10 times without refreshing, and that one ''is'' completely useless.



* AllTheWorldsAreAStage: In a ChallengeRun example, the ''very first'' Infinity Challenge has ''all the restrictions of the regular challenges'' save for Challenges 9 and 12. It should also be completed relatively quickly despite the requirement rising from 1.8e308 to 1e850, showing just how much more powerful the player has become.

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* AllTheWorldsAreAStage: AllTheWorldsAreAStage:
**
In a ChallengeRun example, the ''very first'' Infinity Challenge has ''all the restrictions of the regular challenges'' save for Challenges 9 and 12. It should also be completed relatively quickly despite the requirement rising from 1.8e308 to 1e850, showing just how much more powerful the player has become.become.
** The final celestial's reality is [[spoiler:a faster replay of the entire start of the game, until 1e4000 EP]].



* ChallengeRun: The various challenges, where you have to get a certain amount of antimatter or Infinity Points with certain restrictions.

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* ChallengeRun: The various challenges, where you have to get a certain amount of antimatter or Infinity Points with certain restrictions. The celestials do this as well, although with more variety.



** On the Time Studies TechTree, there are a few branching paths that lock you out of the others. The Antimatter, Infinity, and Time Dimensions are initially exclusive, but a later upgrade allows you to pick a second one, and a Time Dilation upgrade allows you to pick ''all three''. The Active/Passive/Idle paths are also exclusive, and later on, you can only pick either a Light or a Dark upgrade on the same category, athouh you can get all of these at the same time after [[spoiler:completing the V-achievements to get Space Theorems.]]

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** On the Time Studies TechTree, there are a few branching paths that lock you out of the others. The Antimatter, Infinity, and Time Dimensions are initially exclusive, but a later upgrade allows you to pick a second one, and a Time Dilation upgrade allows you to pick ''all three''. The Active/Passive/Idle paths are also exclusive, and later on, you can only pick either a Light or a Dark upgrade on the same category, athouh although you can get all of these at the same time after [[spoiler:completing the V-achievements to get Space Theorems.]]
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Added an example from the new trope page.

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* FactorBreakdown: The Statistics screen has a Multiplier Breakdown tab that shows effects that affect a resource/production and what their percentage is. A lot of them have several layers for even more detailed breakdowns (like Antimatter Dimensions > Base AD Production > AD 8 Multiplier > Time Studies (AD 8) > individual Time Study effects).
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* AutoSave: Periodic, but may also be disabled.
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* RandomlyGeneratedLoot: Glyphs are generated from a randomized selection of 4 out of 5-6 types (initially Power, Infinity, Replication, Time, and Dilation, but eventually you unlock Effarig Glyphs), and the main 5 have four effects that you can normally only get 1-3 of, but a later mechanic is present that provides a chance for getting all four effects, with the further you go boosting that chance until eventually it's a 100% guaranteed 4 effects. Even after you achieve permanent 4 effects, there's still an extra randomized aspect in how Effarig Glyphs have ''seven'' potential effects, with two MutuallyExclusivePowerups, so even with 4 effects you'll never be certain what the Celestial Effarig will provide you.

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* RandomlyGeneratedLoot: Glyphs are generated from a randomized selection of 4 out of 5-6 types (initially Power, Infinity, Replication, Time, and Dilation, but eventually you unlock Effarig Glyphs), which get a rarity level between 1-100%, and the main 5 have four effects that you can normally only get 1-3 of, but a of. A later mechanic is present that provides a chance for getting all four effects, with the further you go boosting that chance until eventually it's a 100% guaranteed 4 effects. effects, and multiple mechanics boost the minimum rarity until you eventually always have 100% Celestial rarity. Even after you achieve permanent 4 effects, effects and 100% Celestial rarity, there's still an extra a remaining randomized aspect in how Effarig Glyphs have ''seven'' potential effects, with two MutuallyExclusivePowerups, so even with 4 effects you'll never be certain what the Celestial Effarig will provide you.

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