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** One news ticker references a memetic line from ''VideoGame/TheElderScrollsVSkyrim'': "I was a part of antimatter like you once. But then I got matter in my knee."

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** One news ticker plays off of the first line of ''WesternAnimation/BeeMovie'': "According to no known laws of aviation, there are multiple ways a bee should be able to be swallowed up by antimatter."
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* {{Crawl}}: The top of the screen has news ticker-style messages scrolling by.

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** One of the ticker messages reads, "I hate antimatter. It's rough, course, irritating, and it gets everywhere." This is referencing a ''Franchise/StarWars'' quote -- Anakin complaining about sand in ''Film/AttackOfTheClones''.

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** One A couple of the ticker messages reads, "I hate antimatter. It's rough, course, irritating, and it gets everywhere." This is referencing reference a ''Franchise/StarWars'' quote -- Anakin complaining about sand in ''Film/AttackOfTheClones''.''Film/AttackOfTheClones''.
*** One ticker reads, "I hate antimatter. It's rough, coarse, irritating, and it gets everywhere."
*** One ticker reads, "I hate replicantis. They're coarse and rough and irritating and they replicate everywhere."

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** One ticker message claims, "If you put infinity into your calculator, it will result in 42!", referencing ''Franchise/TheHitchhikersGuideToTheGalaxy''.

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** One ticker message says, "Ahhh I love the smell of particle annihilation in the morning", referencing a famous line from ''Film/ApocalypseNow'', "I love the smell of napalm in the morning."

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* WhatDoYouMeanItsNotDidactic: In-universe, one news ticker is a person searching for meaning in the game and positing that it is one long extended metaphor for overcoming depression, with the various game mechanics standing for life changes, setbacks, positive/negative thoughts, and so forth.
-->But what does it mean? It can't just be a game, it seems too plain for that. The developer must have made it as a metaphor. […] [F]inally the realization came to me. The dimensions are just thinly veiled misspellings of the word 'depression'. Regular matter are the cruel and negative thoughts that add to and fuel depression, while antimatter is the positive thoughts and good friends that dispel it.

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** One ticker message says "Hello fellow news messages! 🛹" in comic sans, referencing a [[https://knowyourmeme.com/memes/how-do-you-do-fellow-kids memetic scene]] from ''Series/ThirtyRock''.

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* BlatantLies: One news ticker reads: "This message will never appear on the news ticker, isn't that cool?"

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** One ticker message is an ''Antimatter Dimensions''-themed version of the Literature/NavySealCopypasta.
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More updates.


* BribingYourWayToVictory: There in-app purchases that multiply your IP/EP gain, boost ''all'' dimensions, and provide other benefits, which will easily allow you to reach Infinity and Eternity ''far'' more quickly.

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* BribingYourWayToVictory: There are in-app purchases that multiply your IP/EP gain, boost ''all'' dimensions, and provide other benefits, which will easily allow you to reach Infinity and Eternity ''far'' more quickly.quickly. That said, their effects become negligible by the end of their respective prestige layer and by the endgame.



* CrutchCharacter: Out of the three Time Study TechTree branches, the Passive Branch is this. It's initially very useful at helping you gain EP when it's first accessible, but later on its lack of Active's pushing power or Idle's growth over time makes it far less useful in the mid to endgame. Despite this, [[ThisLooksLikeAJobForAquaman it proves to be useful against Eternity Challenge 12]] because it gives a boost to Replicated Galaxies unlike Active, and doesn't have a 10x penalty to Replicanti reproduction rate unlike Idle.

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* CrutchCharacter: Out of the three Time Study TechTree branches, the Passive Branch is this. one initially. It's initially very useful at helping you gain EP when it's first accessible, but later on its lack of Active's pushing power or Idle's growth over time makes it far less useful in the mid to endgame. Despite this, [[ThisLooksLikeAJobForAquaman it proves to be useful against Eternity Challenge 12]] because it gives a boost to Replicated Galaxies unlike Active, and doesn't have a 10x penalty to Replicanti reproduction rate unlike Idle. The PASS perk makes its multipliers even better than Active's max (which the latter is likely to have thanks to the ACT perk), but it also multiplies Replicanti growth by 3, thus making it worse for normal progression (due to the lack of strong Replicanti galaxies), but great for Replicanti grinding for Glyph levels.



* DamnYouMuscleMemory: The "Respec Time Studies on next Eternity" button used to be between "Import tree" and "Export tree". Version 2.37 replaced it with an option for selecting preferred paths while making the respec button bigger and above the rest, but those who got used to the previous placements and already have setups with prepared paths who only respec to switch presets for Light/Dark Studies needed for EP/TP gain can easily select the path one by mistake.

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* DamnYouMuscleMemory: The On mobile, the "Respec Time Studies on next Eternity" button used to be between "Import tree" and "Export tree". Version 2.37 replaced it with an option for selecting preferred paths while making the respec button bigger and above the rest, but those who got used to the previous placements and already have setups with prepared paths who only respec to switch presets for Light/Dark Studies needed for EP/TP gain can easily select the path one by mistake.



* LOL69: The "Nice." secret achievement is unlocked by inputting 69 into an autobuyer.

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* LOL69: The "Nice." secret achievement is unlocked by earned for inputting 69 into an autobuyer.autobuyer, while the regular "Nicenice." achievement is earned for getting a Glyph at exactly level 6,969.



** Much later, we have Reality at 1e4000 Eternity Points and 13 rows of achievements. It makes you lose all Eternity progress and the first 13 rows of achievements (gradually re-unlocked thanks to Auto Achievement feature), but you gain Reality Machines that can be spent on various one-time/repeatable upgrades and unlocking the Black Hole, a Glyph that can provide one or several effects of a type, and a Perk Point that is used to unlock various Perks to make things go more smoothly.

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** Much later, we have Reality at 1e4000 Eternity Points and 13 rows of achievements. It makes you lose all Eternity progress and the first 13 rows of achievements (gradually re-unlocked thanks to the Auto Achievement feature), but you gain Reality Machines that can be spent on various one-time/repeatable upgrades and unlocking the Black Hole, a Glyph that can provide one or several effects of a type, and a Perk Point that is used to unlock various Perks to make things go more smoothly.
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Making this more accurate.


* AdReward: The mobile port has an option in the shop to watch an ad to give an increasingly beneficial multiplicatory effect for 5 hours (goes from multiplying Antimatter Dimensions to IP gain to EP gain on Eternity to Dilated Time), with further ads extending the effect's length.

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* AdReward: The mobile port has an option in the shop to watch an ad to give an increasingly beneficial multiplicatory effect for 5 hours (goes from multiplying Antimatter Dimensions to IP gain to EP gain on Eternity to Dilated Time), (that affects different currencies the further you get), with further ads extending the effect's length.



* PremiumCurrency: The mobile version has coins (named [=STDs=] by the game) that can be bought with real money and spent on optional upgrades.

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* PremiumCurrency: The mobile version has and Steam versions have coins (named [=STDs=] by the game) that can be bought with real money and spent on optional upgrades.
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* ShapedLikeItself: One news ticker says: "If you see this, you saw this."

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* YourMom: One ticker message reads: "There must always be an equal mount of matter as compared to antimatter; I guess your mom balances that a bit."

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** One ticker message is a reference to ''WesternAnimation/AvatarTheLastAirbender'': "There is no war in Antimatter Dimensions. Here we are safe. Here we are free."

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* LuckySeven: The achievement for getting the seventh antimatter dimension is "Not a luck related achievement".
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* FourTwentyBlazeIt: One news ticker says: "1e420 blaze it."

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Antimatter dimensions is a text-based IdleGame created by Hevipelle, that was originally launched on May 3rd, 2016. Your goal is to produce as much antimatter as possible by purchasing dimensions. First dimensions directly produce antimatter, while higher dimensions produce the dimension before them. Every 10 of a dimension you manually purchase (not produced by the higher dimension) gives you a boost to them. You can also purchase tickspeed bonuses to speed everything up.

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Antimatter dimensions ''Antimatter Dimensions'' is a text-based IdleGame created by Hevipelle, that was originally launched on May 3rd, 2016. Your goal is to produce as much antimatter as possible by purchasing dimensions. First dimensions directly produce antimatter, while higher dimensions produce the dimension before them. Every 10 of a dimension you manually purchase (not produced by the higher dimension) gives you a boost to them. You can also purchase tickspeed bonuses to speed everything up.


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It can be played [[https://ivark.github.io/AntimatterDimensions/ here]]. It is also available on [[https://store.steampowered.com/app/1399720/Antimatter_Dimensions/ Steam]] and [[https://play.google.com/store/apps/details?id=kajfosz.antimatterdimensions&hl=en_CA&gl=US Google Play]].
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* ShoutOut:
** The achievement for getting the third antimatter dimension is a ''VideoGame/HalfLife'' meme: "Half-Life 3 CONFIRMED".
** The achievement for getting the fourth antimatter dimension is "[=L4D=]: Left 4 Dimensions", a play on ''VideoGame/Left4Dead''.
** One achievement, "The 9th Dimension is a lie", is a reference to ''VideoGame/Portal1'''s "The cake is a lie".
** One of the ticker messages reads, "I hate antimatter. It's rough, course, irritating, and it gets everywhere." This is referencing a ''Franchise/StarWars'' quote -- Anakin complaining about sand in ''Film/AttackOfTheClones''.
** One of the ticker messages reads, "Just another antimatter in the wall." This is referencing Music/PinkFloyd's "[[Music/TheWall Another Brick in the Wall]]".
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* NotActuallyCosmeticAward: Completing a row of achievements provided a production multiplier, later adjusted to each achievement giving a flat multiplier. In addition, most achievements have a reward associated with them (e.g. having exactly 99 8th Antimatter dimensions makes 8th Antimatter Dimensions 10% stronger)
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* ResetMilestones:
** Eternity Milestones are the TropeMaker. They are given as you perform more Eternities that provide various convenient features meant to speed up repeated Eternities, starting from 1 and ending at 1000. They include things like an autobuyer to the Infinity Point Multiplier upgrade, starting Eternity with all Infinity Upgrades, completing Infinity Challenges as soon as you unlock them, Infinity Dimension autobuyers/autounlocking, and offline Eternity Point/Infinity/Eternity gain (only one of these can be active at one time).
** Perks are an expanded version. Completing a Reality grants one Perk Point that can be spent on a permanent upgrade that makes future Realities more convenient, such as starting with Eternity Points, always having maxed Active Time Study multipliers, automatically unlocking achievements faster (or just keeping them), and removing Eternity Challenge required for Time Studies. There are 47 perks to purchase, but Perk Points can be used at a Perk Shop later on, making them regular currency.

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* DoubleUnlock: To unlock an Eternity Challenge, you have to get a certain Time Study and all those that come before it, spend some Time Theorems, and meet a resource requirement (Antimatter, Infinities, 8th Dimensions, etc.) that goes up with each completion.

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* DoubleUnlock: DoubleUnlock:
**
To unlock an Eternity Challenge, you have to get a certain Time Study and all those that come before it, spend some Time Theorems, and meet a resource requirement (Antimatter, Infinities, 8th Dimensions, etc.) that goes up with each completion.completion, and spend Time Theorems required for it.
** Before a one-time Reality Upgrade can be purchased, you have to reach a specific goal, which is frequently tied to a condition you may fail to satisfy in your current Reality.



* ThisLooksLikeAJobForAquaman: Out of the three Time Studies paths between Active, Passive and Idle, the Passive path quickly falls out of effectiveness due to being a CrutchCharacter whose bonuses are static as compared to Active's extra Replicantis and Idle's higher gains over time. However, Passive turns out to be the best path at taking on Eternity Challenge 12 because it gives a boost to Replicated Galaxies unlike Active, and doesn't have a 10x penalty to Replicanti reproduction rate unlike Idle -- and in Eternity Challenge 12, speed and fast Replicanti production is of the essence. Averted on later Realities thanks to Achievement 138 removing all penalties from Active and Idle Studies, but it can provide another 3x multiplier to Replicanti thanks to a Perk unlocked later on in case you need them.

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* ThisLooksLikeAJobForAquaman: Out of the three Time Studies paths between Active, Passive and Idle, the Passive path quickly falls out of effectiveness due to being a CrutchCharacter whose bonuses are static as compared to Active's extra Replicantis and Idle's higher gains over time. However, Passive turns out to be the best path at taking on Eternity Challenge 12 because it gives a boost to Replicated Galaxies unlike Active, and doesn't have a 10x penalty to Replicanti reproduction rate unlike Idle -- and in Eternity Challenge 12, speed and fast Replicanti production is of the essence. Averted on in later Realities thanks to Achievement 138 removing all penalties from Active and Idle Studies, but it can provide another 3x multiplier to Replicanti thanks to a Perk unlocked later on in case you need them.
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I don't know where I was going with this, actually.


* TheArtifact:

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Just found out about that.


* TheArtifact:



* NowWhereWasIGoingAgain: Averted thanks to the Content Summary feature, which suggests the general course of action (like "try to increase your Infinity Points") in case you don't know/have forgotten what to do.

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* NowWhereWasIGoingAgain: Averted thanks to the Content Summary feature, which suggests the general course of action (like "try to increase your Infinity Points") in case you don't know/have forgotten what to do. It's shown to you alongside a summary of content if you come back to the game after a long time.

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* TechTree: The Time Studies tab is a tree with several branching upgrades and splits which cause other ones next to them to become unavailable.

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* TechTree: TechTree:
**
The Time Studies tab is a tree with several branching upgrades and splits which cause other ones next to them to become unavailable.unavailable.
** The Perks tree has 47 perks on several branches. Purchasing one perk is necessary to unlock others ([=ACH2=] after [=ACH1=] or ACT after [=EC5R=]).
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'''Note:''' Spoilers on this page will be unmarked as it's not particularly hidden by Steam screenshots or achievements menu. However, information regarding the last few segments (the glitched-up 18th achievement row) will be spoilered.

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'''Note:''' Spoilers regarding most mechanics on this page will be unmarked as it's not particularly hidden by Steam screenshots or the achievements menu.tab. However, information regarding the last few segments (the glitched-up 18th achievement row) will be spoilered.

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Should be the best way to go about it. Also, mentioning more than 1.8 is probably excessive.



'''Note:''' Spoilers on this page will be unmarked as it's not particularly hidden by Steam screenshots or achievements menu. However, information regarding the last few segments (the glitched-up 18th achievement row) will be spoilered.



* {{Cap}}: At first, when you get 1.7976931348623157e+308 antimatter, your amount becomes infinite, forcing you to reset and gain 1 or more infinity point(s). However, when your break infinity, your antimatter is not limited, and the number of infinity points you get when you reset is based on how much antimatter you have.

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* {{Cap}}: At first, when you get 1.7976931348623157e+308 8e308 antimatter, your amount becomes infinite, forcing you to reset and gain 1 or more infinity point(s). However, when your break infinity, your antimatter is not limited, and the number of infinity points you get when you reset is based on how much antimatter you have.



* {{Infinite}}: In this game, Infinity is actually finite, at [[UsefulNotes/PowersOfTwoMinusOne 2^1024 or 1.7976931348623157e308]]. Initially reaching this amount of antimatter causes a Big Crunch and provides you with 1 Infinity Point -- but there is a way to break this limit.

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* {{Infinite}}: In this game, Infinity is actually finite, at [[UsefulNotes/PowersOfTwoMinusOne 2^1024 or 1.7976931348623157e308]].8e308]]. Initially reaching this amount of antimatter causes a Big Crunch and provides you with 1 Infinity Point -- but there is a way to break this limit.



* MoreThanInfinite: "Infinite" is represented as 1.79e308, and it is possible to exceed this amount, gaining an Infinity Point. And even after that, you break your Infinity Points cap by going over 1.79e308 of them, allowing you to get Eternity.

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* MoreThanInfinite: "Infinite" is represented as 1.79e308, 8e308, and it is possible to exceed this amount, gaining an Infinity Point. And even after that, you break your Infinity Points cap by going over 1.79e308 8e308 of them, allowing you to get Eternity.



** After this, we have Infinity. When your antimatter hits the 1.79e308 {{cap}}, you'll be forced to Big Crunch and earn an Infinity Point, while losing all Dimensions, Dimension Shifts/Boosts and Antimatter Galaxies. Later on, with enough Infinity Points, getting to Infinity becomes almost trivial, and you'll be able to use those points to gain boosts, remove said cap to earn more Infinity Points, and buy Infinity Dimensions to boost your Antimatter gain rate.
** Once Infinity is trivialized, we then have Eternities, which are obtainable after you earn at least 1.79e308 Infinity Points. Getting an Eternity will reset all your Infinity progress but give Eternity points to use in Time Theorems, Time dimensions and Upgrades make subsequent Eternities far easier, while also resetting all your progress -- Infinity boosts, Antimatter Galaxies, etc.

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** After this, we have Infinity. When your antimatter hits the 1.79e308 8e308 {{cap}}, you'll be forced to Big Crunch and earn an Infinity Point, while losing all Dimensions, Dimension Shifts/Boosts and Antimatter Galaxies. Later on, with enough Infinity Points, getting to Infinity becomes almost trivial, and you'll be able to use those points to gain boosts, remove said cap to earn more Infinity Points, and buy Infinity Dimensions to boost your Antimatter gain rate.
** Once Infinity is trivialized, we then have Eternities, which are obtainable after you earn at least 1.79e308 8e308 Infinity Points. Getting an Eternity will reset all your Infinity progress but give Eternity points to use in Time Theorems, Time dimensions and Upgrades make subsequent Eternities far easier, while also resetting all your progress -- Infinity boosts, Antimatter Galaxies, etc.

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* GameMod: There are many of these, which speed up or slow down progress, or add entirely new content. The most popular one is NG+++ which is linked [[https://raw.githack.com/AarexTiaokhiao/ivark.github.io/master/ here]].



* ThisLooksLikeAJobForAquaman: Out of the three Time Studies paths between Active, Passive and Idle, the Passive path quickly falls out of effectiveness due to being a CrutchCharacter whose bonuses are static as compared to Active's extra Replicantis and Idle's higher gains over time. However, Passive turns out to be the best path at taking on Eternity Challenge 12 because it gives a boost to Replicated Galaxies unlike Active, and doesn't have a 10x penalty to Replicanti reproduction rate unlike Idle -- and in Eternity Challenge 12, speed and fast Replicanti production is of the essence.

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* ThisLooksLikeAJobForAquaman: Out of the three Time Studies paths between Active, Passive and Idle, the Passive path quickly falls out of effectiveness due to being a CrutchCharacter whose bonuses are static as compared to Active's extra Replicantis and Idle's higher gains over time. However, Passive turns out to be the best path at taking on Eternity Challenge 12 because it gives a boost to Replicated Galaxies unlike Active, and doesn't have a 10x penalty to Replicanti reproduction rate unlike Idle -- and in Eternity Challenge 12, speed and fast Replicanti production is of the essence. Averted on later Realities thanks to Achievement 138 removing all penalties from Active and Idle Studies, but it can provide another 3x multiplier to Replicanti thanks to a Perk unlocked later on in case you need them.
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Added some info about that.


%% Write an entry for Reality once you get to that point

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%% Write an entry for ** Much later, we have Reality once at 1e4000 Eternity Points and 13 rows of achievements. It makes you get lose all Eternity progress and the first 13 rows of achievements (gradually re-unlocked thanks to Auto Achievement feature), but you gain Reality Machines that pointcan be spent on various one-time/repeatable upgrades and unlocking the Black Hole, a Glyph that can provide one or several effects of a type, and a Perk Point that is used to unlock various Perks to make things go more smoothly.

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