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''City Folk'' is a sequel to ''VideoGame/AnimalCrossingWildWorld'', designed to take advantage of technical improvements in the Wii compared to the UsefulNotes/NintendoDS. Among other things, most events cut from ''Wild World'' are reintroduced, including real-world holidays from the original game. Players can now visit a city full of different shops including ones from previous games, as well as some new ones.

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''City Folk'' is a sequel to ''VideoGame/AnimalCrossingWildWorld'', designed to take advantage of technical improvements in the Wii compared to the UsefulNotes/NintendoDS.Platform/NintendoDS. Among other things, most events cut from ''Wild World'' are reintroduced, including real-world holidays from the original game. Players can now visit a city full of different shops including ones from previous games, as well as some new ones.
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''Animal Crossing: City Folk'' (''Machi e Ikouyo: Doubutsu no Mori'' in Japan and ''Animal Crossing: Let's Go to the City'' in PAL territories) is a 2008 UsefulNotes/{{Wii}} game and the third ''VideoGame/AnimalCrossing'' title.

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''Animal Crossing: City Folk'' (''Machi e Ikouyo: Doubutsu no Mori'' in Japan and ''Animal Crossing: Let's Go to the City'' in PAL territories) is a 2008 UsefulNotes/{{Wii}} game and the third ''VideoGame/AnimalCrossing'' ''Franchise/AnimalCrossing'' title.
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* ArtisticLicensePaleontology: Blathers claims ''Apatosaurus'' lived in swamps and lakes to support its immense body weight, a theory that was disproven in the 1960s.
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Crossposting from Honest Axe.

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* HonestAxe: Serena, the goddess of a fountain that Tortimer can install after donating enough bells, seems to set this up... [[ZigZaggingTrope only to be ridiculously finicky about]] whether or not she rewards you for your efforts. GuideDangIt doesn't even begin to cover it, as being honest, flattering her, or even admitting that you hate her is not guaranteed to yield any results.
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* OldSaveBonus: If you choose to import your ''Wild World'' character, you get to keep the character's appearance and catalog. Resetti will also make a surprise appearance, thanking you for playing both games.
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my understanding is that you're not supposed to focus on a work's critical reception in the header



The game received mixed reception when it released, largely due to its lack of innovation or adjustments to differentiate itself from the previous two games which preceded it. While many praised it for acting as a considerable improvement upon the formula of the DS game, mainly by reintroducing quality-of-life features that the 2005 game lacked, others felt that ''City Folk'' overall did little in the way of stepping up from its predecessor. Tellingly, the [[VideoGame/AnimalCrossingNewLeaf next]] [[VideoGame/AnimalCrossingNewHorizons two]] installments in the mainline series would each introduce considerable alterations to the basic formula.
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* RenovatingThePlayerHeadquarters: The player is provided a small one room tent at the start of the game. Paying [[HonestCorporateExecutive Tom Nook]] a few thousand bells will have him replace the tent with a small one room house with storage. Paying more will have him expand the room size, and even more has him add on another room to the back of the house. From then on he will instead add more rooms via building a basement and second floor.

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* RenovatingThePlayerHeadquarters: The player is provided a small one room tent house at the start of the game. Paying game, which can be expanded after paying [[HonestCorporateExecutive Tom Nook]] a few thousand bells will have him replace bells. A second floor can also be built, but unlike its predecessor, the tent with a small one room house with storage. Paying more will have him expand the room size, and even more has him add on another room to the back extra side rooms are absent in lieu of the house. From then on he will instead add more rooms via building a basement and second floor.from ''VideoGame/AnimalCrossing2001''.
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* RenovatingThePlayerHeadquarters: The player is provided a small one room tent at the start of the game. Paying [[HonestCorporateExecutive Tom Nook]] a few thousand bells will have him replace the tent with a small one room house with storage. Paying more will have him expand the room size, and even more has him add on another room to the back of the house. From then on he will instead add more rooms via building a basement and second floor.
Is there an issue? Send a MessageReason:
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''City Folk'' is largely an UpdatedRerelease of ''VideoGame/AnimalCrossingWildWorld'', designed to take advantage of technical improvements in the Wii compared to the UsefulNotes/NintendoDS. Among other things, most features cut from ''Wild World'' are reintroduced, including real-world holidays, while still keeping in almost all of the features that were added in the DS installment. Players can now visit a city full of different shops including ones from previous games, as well as some new ones.

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''City Folk'' is largely an UpdatedRerelease of a sequel to ''VideoGame/AnimalCrossingWildWorld'', designed to take advantage of technical improvements in the Wii compared to the UsefulNotes/NintendoDS. Among other things, most features events cut from ''Wild World'' are reintroduced, including real-world holidays, while still keeping in almost all of holidays from the features that were added in the DS installment.original game. Players can now visit a city full of different shops including ones from previous games, as well as some new ones.



The game received mixed reception when it released, largely due to it being a console version of ''Wild World''. While many praised it for acting as a considerable improvement upon the formula of the DS game, mainly by reintroducing quality-of-life features that the 2005 game lacked, others felt that ''City Folk'' overall did little in the way of stepping up from its predecessor. Tellingly, the [[VideoGame/AnimalCrossingNewLeaf next]] [[VideoGame/AnimalCrossingNewHorizons two]] installments in the mainline series would each introduce considerable alterations to the basic formula.

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The game received mixed reception when it released, largely due to it being a console version its lack of ''Wild World''.innovation or adjustments to differentiate itself from the previous two games which preceded it. While many praised it for acting as a considerable improvement upon the formula of the DS game, mainly by reintroducing quality-of-life features that the 2005 game lacked, others felt that ''City Folk'' overall did little in the way of stepping up from its predecessor. Tellingly, the [[VideoGame/AnimalCrossingNewLeaf next]] [[VideoGame/AnimalCrossingNewHorizons two]] installments in the mainline series would each introduce considerable alterations to the basic formula.



* MissionPackSequel: ''City Folk'' to ''Wild World''; there aren't as many changes as there were going from the original to the DS, or from the Wii to the [=3DS=], or from the [=3DS=] to the Switch. You can even import your character from ''Wild World'' when creating a save file. The only major differences are the addition of the city, which is where most of the previous games' travelling characters were moved, and the return of real-world holidays.

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* MissionPackSequel: ''City Folk'' to ''Wild World''; there aren't as many changes as there were going from the original to the DS, or from the Wii to the [=3DS=], or from the [=3DS=] to the Switch. You can even import your character from ''Wild World'' when creating a save file. The only major differences are the addition of the city, city which is where most of the previous games' travelling characters were moved, the dialogue, villager interaction and favors, and the return of real-world holidays.holidays from the first game.



* TakeAThirdOption: One possible conversation that you can listen in on between a peppy female neighbor and a lazy male neighbor is them arguing about which one of them is cuter. Eventually, they'll ask you who you think is cuter. Your options are both of the neighbors involved in the conversation... or yourself.

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* TakeAThirdOption: One possible conversation that you can listen in on between a peppy female Peppy neighbor and a lazy male Lazy neighbor is them arguing about which one of them is cuter. Eventually, they'll ask you who you think is cuter. Your options are both of the neighbors involved in the conversation... or yourself.

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[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/0fb3f1e3_349f_451e_a3b0_4d13f9913c0c.jpeg]]

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[[quoteright:250:https://static.[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/0fb3f1e3_349f_451e_a3b0_4d13f9913c0c.jpeg]] org/pmwiki/pub/images/cityfolkbox.jpg]]
[[caption-width-right:350:"Your first day in ''Animal Crossing''... Now go live the other 364 days!"]]



''City Folk'' is largely an improved console version of ''VideoGame/AnimalCrossingWildWorld''. Players can now visit a city full of different shops including ones from previous games, as well as some new ones.

Unlike in ''Wild World'', real-world holidays return. The game is the first Wii game to support voice chat and the first online game in the series that supports interoperability between Japanese and Western versions of the game. Local multiplayer is supported by downloading travel data to a DS, referred to in-game as the DS Suitcase.

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''City Folk'' is largely an improved console version UpdatedRerelease of ''VideoGame/AnimalCrossingWildWorld''. ''VideoGame/AnimalCrossingWildWorld'', designed to take advantage of technical improvements in the Wii compared to the UsefulNotes/NintendoDS. Among other things, most features cut from ''Wild World'' are reintroduced, including real-world holidays, while still keeping in almost all of the features that were added in the DS installment. Players can now visit a city full of different shops including ones from previous games, as well as some new ones.

Unlike in ''Wild World'', real-world holidays return.
ones.

The game is the first Wii game to support voice chat and the first online game in the series that supports interoperability between Japanese and Western versions of the game. game; due to considerable technical differences, the international and Japanese versions of ''Wild World'' were incompatible with one another. Local multiplayer is supported by downloading travel data to a DS, referred to in-game as the DS Suitcase. Suitcase, and this feature can also be used to import players from ''Wild World'' into one's ''City Folk'' town.

The game received mixed reception when it released, largely due to it being a console version of ''Wild World''. While many praised it for acting as a considerable improvement upon the formula of the DS game, mainly by reintroducing quality-of-life features that the 2005 game lacked, others felt that ''City Folk'' overall did little in the way of stepping up from its predecessor. Tellingly, the [[VideoGame/AnimalCrossingNewLeaf next]] [[VideoGame/AnimalCrossingNewHorizons two]] installments in the mainline series would each introduce considerable alterations to the basic formula.



* MissionPackSequel: ''City Folk'' to ''Wild World''; there aren't as many changes as there were going from the original to the DS, or from the Wii to ''New Leaf''. You can even import your character when creating a save file. The only major differences are the addition of the city, which is where most of the previous games' travelling characters were moved, and the return of real-world holidays.
* {{Retraux}}: The furniture pieces in the Mario Set all have a pixelated appearance, reminiscent of {{VideoGame/Super Mario Bros|1}}. In ''New Leaf'', they were modeled after their ''VideoGame/NewSuperMarioBros'' counterparts instead.

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* MissionPackSequel: ''City Folk'' to ''Wild World''; there aren't as many changes as there were going from the original to the DS, or from the Wii to ''New Leaf''. the [=3DS=], or from the [=3DS=] to the Switch. You can even import your character from ''Wild World'' when creating a save file. The only major differences are the addition of the city, which is where most of the previous games' travelling characters were moved, and the return of real-world holidays.
* {{Retraux}}: The furniture pieces in the Mario Set are all have a pixelated appearance, reminiscent [=3D=] renditions of {{VideoGame/Super sprites from ''{{VideoGame/Super Mario Bros|1}}. Bros|1}}'', with mock-voxels in place of pixels. In the [=N64/GameCube=] games, they were translations of the sprite art to the games' own art style, and in ''New Leaf'', they were modeled after their ''VideoGame/NewSuperMarioBros'' counterparts instead.
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[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/0fb3f1e3_349f_451e_a3b0_4d13f9913c0c.jpeg]]
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* LuckBasedMission: Trying to get a silver or golden axe. It seems to make absolutely no difference what you say; you lose your axe, get your original axe, get a silver axe or a golden axe pretty much at random. So you just have to stock up on axes and keep trying every day.
* MarketBasedTitle: The Wii installment has the subtitle ''City Folk'' in North America and ''Let's Go to the City'' in PAL countries.

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* BlackMarket: Crazy Redd owns a black market in ''City Folk''.

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* BlackMarket: Crazy Redd owns a black market in ''City Folk''.the city. The only way you can get access to it is by receiving an invitation from another villager, [[SocializationBonus including other players]].



* {{Retraux}}: The pieces furniture in the Mario Set all have a pixelated appearance, reminiscent of {{VideoGame/Super Mario Bros|1}}. In 4.x, they were modeled after their ''VideoGame/NewSuperMarioBros'' counterparts instead.

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* {{Retraux}}: The pieces furniture pieces in the Mario Set all have a pixelated appearance, reminiscent of {{VideoGame/Super Mario Bros|1}}. In 4.x, ''New Leaf'', they were modeled after their ''VideoGame/NewSuperMarioBros'' counterparts instead.



-->'''Twiggy:''' [[LampshadeHanging What? That wasn't even, like, an option, cheepers!]]

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-->'''Twiggy:''' [[LampshadeHanging What? That wasn't even, like, an option, cheepers!]]cheepers!]]
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* BlackMarket: Crazy Redd owns a black market in ''City Folk''.
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!!This game provides examples of:

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!!This game provides examples of:of:

* GatelessGhetto: The city consists solely of a shopping center.
* MissionPackSequel: ''City Folk'' to ''Wild World''; there aren't as many changes as there were going from the original to the DS, or from the Wii to ''New Leaf''. You can even import your character when creating a save file. The only major differences are the addition of the city, which is where most of the previous games' travelling characters were moved, and the return of real-world holidays.
* {{Retraux}}: The pieces furniture in the Mario Set all have a pixelated appearance, reminiscent of {{VideoGame/Super Mario Bros|1}}. In 4.x, they were modeled after their ''VideoGame/NewSuperMarioBros'' counterparts instead.
* TakeAThirdOption: One possible conversation that you can listen in on between a peppy female neighbor and a lazy male neighbor is them arguing about which one of them is cuter. Eventually, they'll ask you who you think is cuter. Your options are both of the neighbors involved in the conversation... or yourself.
-->'''Twiggy:''' [[LampshadeHanging What? That wasn't even, like, an option, cheepers!]]

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[[redirect:VideoGame/AnimalCrossing]]

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[[redirect:VideoGame/AnimalCrossing]]''Animal Crossing: City Folk'' (''Machi e Ikouyo: Doubutsu no Mori'' in Japan and ''Animal Crossing: Let's Go to the City'' in PAL territories) is a 2008 UsefulNotes/{{Wii}} game and the third ''VideoGame/AnimalCrossing'' title.

''City Folk'' is largely an improved console version of ''VideoGame/AnimalCrossingWildWorld''. Players can now visit a city full of different shops including ones from previous games, as well as some new ones.

Unlike in ''Wild World'', real-world holidays return. The game is the first Wii game to support voice chat and the first online game in the series that supports interoperability between Japanese and Western versions of the game. Local multiplayer is supported by downloading travel data to a DS, referred to in-game as the DS Suitcase.
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!!This game provides examples of:
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[[redirect:VideoGame/AnimalCrossing]]

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