Follow TV Tropes

Following

History VideoGame / AmongUs

Go To

OR

Is there an issue? Send a MessageReason:
Added example(s)

Added DiffLines:

* ObviousRulePatch: In very early versions of the game, Impostors couldn't fix sabotages, which made it very easy to either catch them when it was very obvious that they were faking it, or at least cast suspicion on them for not going over to fix them in the first place. This was quickly dealt with by making it possible for Impostors to fix their own sabotages if they have to.
Is there an issue? Send a MessageReason:
Added example(s)

Added DiffLines:

* SureLetsGoWithThat: An Impostor might try to [[FrameUp frame one player]] only for the crew to wind up indicting another, at which point the aforementioned Impostor will often roll with it because they simply needed ''a'' player to pin for the murder, [[NiceJobBreakingItHero and the crew just did the entire job for them]].
Is there an issue? Send a MessageReason:
Added example(s)

Added DiffLines:

* LeeroyJenkins: An inexperienced or overconfident Impostor might kill at the first apparent opportunity [[DidntThinkThisThrough without thinking about how to get away cleanly and put together an alibi]], and will often foil a fellow Impostor's attempt to coordinate with them by going on the offensive prematurely, screwing their team over.
Is there an issue? Send a MessageReason:
None


** If an Impostor betrays a teammate to avoid suspicion, it's still in the favor of the betrayed to not sell out their teammate in retaliation, as it will mean [[PressXToDie a quick loss for their side]] (or, in 3-Impostor games, the Impostor team "merely" being heavily crippled and on the verge of defeat).

to:

** If an Impostor betrays a teammate to avoid suspicion, it's still in the favor of the betrayed to not sell out their teammate in retaliation, as it will mean [[PressXToDie a quick loss for their side]] (or, in 3-Impostor games, the Impostor team "merely" being heavily crippled and on the verge of defeat). It's also still in their favor to close doors and start sabotages at the appropriate times to support their living allies (albeit this takes knowledge and timing to do, and doing it wrong could instead make things worse).
Is there an issue? Send a MessageReason:
Added example(s)

Added DiffLines:

* GambitPileup: This can happen quite easily, especially in games with a large amount of players. While trying to manipulate the crew, the Impostors (unless there is only one) could either be [[BigBadDuumvirate plotting together]] or [[BigBadEnsemble running separate schemes]]; smarter Crewmates might be running joint or separate investigations as well; Impostors may start sabotages to force the crew to or away from given locations, and individual Crewmates [[OutGambitted might realize this and move away from the sabotage site]]; Impostors might try to [[FrameUp frame someone]], but a sharp Crewmate might call their tricks; different Crewmates might have different prime suspects [[RightHandVersusLeftHand and get in each other's way]]; some players try to earn each other's trust while others try to ''avoid'' trusting anyone too much, etc.


Added DiffLines:

* OutGambitted: One reason an Impostor might start a sabotage is to draw the crew away from a body. But sometimes, a sharper player figures this might be the case [[AchievementsInIgnorance (or a lazy player can't be arsed to go fix the sabotage)]] and walks away from the sabotage site, thus finding and reporting the body, which foils the Impostor's plan. This is a risky thing to do, however, both because you're trusting your fellow Crewmates to deal with the sabotage while you investigate and because you ''are'' going off alone, with no potential witnesses should you get picked off.

Added: 205

Changed: 33

Is there an issue? Send a MessageReason:
Added example(s)


** For more specific examples that allow the Impostors to directly screw with the Crew's interfaces, sabotaging the lights invokes BlackoutBasement on the Crew, while sabotaging the communications will [[NowWhereWasIGoingAgain obscure the task checklist and task progress bar]].

to:

** For more specific examples that allow the Impostors to directly screw with the Crew's interfaces, sabotaging the lights invokes BlackoutBasement on the Crew, while sabotaging the communications will disable the security cameras and [[NowWhereWasIGoingAgain obscure the task checklist and task progress bar]].


Added DiffLines:

* NoSell: Security cameras are completely unaffected by a [[BlackoutBasement lights sabotage]], remaining able to see everything clearly. Instead, to disable the cameras, an Impostor has to sabotage comms.
Is there an issue? Send a MessageReason:
None


* BolivianArmyEnding: An Impostor victory (assuming it's not from timing out a sabotage) is essentially this trope. The crew can no longer outvote the Impostors to eject them, but you don't actually see the remaining Crewmates getting killed.

to:

* BolivianArmyEnding: An Impostor victory (assuming it's not from timing out a sabotage) is essentially this trope.this. The crew can no longer outvote the Impostors to eject them, but you don't actually see the remaining Crewmates getting killed.
Is there an issue? Send a MessageReason:
Added example(s)

Added DiffLines:

* BolivianArmyEnding: An Impostor victory (assuming it's not from timing out a sabotage) is essentially this trope. The crew can no longer outvote the Impostors to eject them, but you don't actually see the remaining Crewmates getting killed.
Is there an issue? Send a MessageReason:
Added example(s)

Added DiffLines:

* FlockOfWolves: Sometimes, when two players are together in a room, a third that passes by will opt to stick around for the sole purpose of ensuring neither kills the other, only to die themselves when it turns out ''both'' of the initial players were Impostors.

Added: 472

Changed: 40

Is there an issue? Send a MessageReason:
Added example(s)


** There are many instances of a player heading out to fix a sabotage and getting ambushed by an Impostor either right before getting there or right after successfully fixing it, which is one of the reasons Crewmates [[WhoWillBellTheCat are often reluctant to be the first to go deal with a sabotage]]. This can be {{defied|Trope}} by going to the site of the sabotage in groups, but it's harder to pull off during a lights sabotage due to the reduced visibility making it harder to stick together and to tell who committed a murder that would otherwise have been in plain sight.

to:

** There are many instances of It is common for a player heading out to fix a sabotage and getting to get ambushed by an Impostor either right before getting there or right after successfully fixing it, which is one of the reasons Crewmates [[WhoWillBellTheCat are often reluctant to be the first to go deal with a sabotage]]. This can be {{defied|Trope}} by going to the site of the sabotage in groups, but it's harder to pull off during a lights sabotage due to the reduced visibility making it harder to stick together and to tell who committed a murder that would otherwise have been in plain sight.


Added DiffLines:

* WhoWillBellTheCat: One of the reasons sabotages may take very long to get dealt with is that no Crewmate wants to be the one to head there [[NoGoodDeedGoesUnpunished and potentially get picked off by an Impostor for their trouble]]. This can be {{defied|Trope}} by going to the sabotage site in groups, albeit in the case of a lights sabotage a different problem appears in the difficulty of sticking together or identifying a murderer because of the limited visibility.

Added: 1061

Changed: 479

Is there an issue? Send a MessageReason:
Added example(s)


* NoGoodDeedGoesUnpunished: There are many cases of Crewmates going out of their way to ensure the safety of a fellow player only to get killed for their trouble, usually by the very player they were protecting. A particularly cruel scenario is when a Crewmate tries to keep an eye on two other players to ensure neither kills the other, only for ''[[FlockOfWolves both]]'' to turn out to be Impostors, kill the Crewmate who tried to protect them from each other and scram before anyone else finds the body.

to:

* NoGoodDeedGoesUnpunished: NoGoodDeedGoesUnpunished:
**
There are many cases of Crewmates going out of their way to ensure the safety of a fellow player only to get killed for their trouble, usually by the very player they were protecting. A particularly cruel scenario is when a Crewmate tries to keep an eye on two other players to ensure neither kills the other, only for ''[[FlockOfWolves both]]'' to turn out to be Impostors, kill the Crewmate who tried to protect them from each other and scram before anyone else finds the body.body.
** There are many instances of a player heading out to fix a sabotage and getting ambushed by an Impostor either right before getting there or right after successfully fixing it, which is one of the reasons Crewmates [[WhoWillBellTheCat are often reluctant to be the first to go deal with a sabotage]]. This can be {{defied|Trope}} by going to the site of the sabotage in groups, but it's harder to pull off during a lights sabotage due to the reduced visibility making it harder to stick together and to tell who committed a murder that would otherwise have been in plain sight.
Is there an issue? Send a MessageReason:
Added example(s)

Added DiffLines:

* NoGoodDeedGoesUnpunished: There are many cases of Crewmates going out of their way to ensure the safety of a fellow player only to get killed for their trouble, usually by the very player they were protecting. A particularly cruel scenario is when a Crewmate tries to keep an eye on two other players to ensure neither kills the other, only for ''[[FlockOfWolves both]]'' to turn out to be Impostors, kill the Crewmate who tried to protect them from each other and scram before anyone else finds the body.
Is there an issue? Send a MessageReason:
None


The game was first released on June 15, 2018, and it slowly but steadily nurtured a small, dedicated fanbase. It exploded in popularity on Twitch and other streaming platforms in mid-2020, fueled by the worldwide desire for socialization during the UsefulNotes/COVID19Pandemic, basically becoming the next ''VideoGame/{{Fortnite}}'' (before that game had a major resurgence in late 2023). In August 2020, it [[https://innersloth.itch.io/among-us/devlog/171026/among-us-2 was announced]] that a sequel, ''Among Us 2'', was in development and planned for release in 2021, before being dropped in favor of maintaining the massive fanbase the current game had and [[https://innersloth.itch.io/among-us/devlog/181107/the-future-of-among-us releasing the content planned for the sequel onto the current game]] in September 2020, promising features like better servers, player profiles, ColorblindMode, and a ''VideoGame/HenryStickminSeries'' [[{{Crossover}} themed location]], [[https://twitter.com/AmongUsGame/status/1329154673022996481?s=09 later revealed to be the Toppat Airship]] on November 18th. A UsefulNotes/NintendoSwitch port of the game was announced on December 15, 2020, and released later that same day. It also made its way to the current UsefulNotes/{{Xbox|SeriesXAndS}} and UsefulNotes/{{PlayStation|5}} consoles almost exactly a year later on December 14, 2021.

to:

The game was first released on June 15, 2018, and it slowly but steadily nurtured a small, dedicated fanbase. It exploded in popularity on Twitch and other streaming platforms in mid-2020, fueled by the worldwide desire for socialization during the UsefulNotes/COVID19Pandemic, basically becoming the next ''VideoGame/{{Fortnite}}'' (before that game had a major resurgence in late 2023). In August 2020, it [[https://innersloth.itch.io/among-us/devlog/171026/among-us-2 was announced]] that a sequel, ''Among Us 2'', was in development and planned for release in 2021, before being dropped in favor of maintaining the massive fanbase the current game had and [[https://innersloth.itch.io/among-us/devlog/181107/the-future-of-among-us releasing the content planned for the sequel onto the current game]] in September 2020, promising features like better servers, player profiles, ColorblindMode, and a ''VideoGame/HenryStickminSeries'' [[{{Crossover}} themed location]], [[https://twitter.com/AmongUsGame/status/1329154673022996481?s=09 later revealed to be the Toppat Airship]] on November 18th. A UsefulNotes/NintendoSwitch Platform/NintendoSwitch port of the game was announced on December 15, 2020, and released later that same day. It also made its way to the current UsefulNotes/{{Xbox|SeriesXAndS}} Platform/{{Xbox|SeriesXAndS}} and UsefulNotes/{{PlayStation|5}} Platform/{{PlayStation|5}} consoles almost exactly a year later on December 14, 2021.
Is there an issue? Send a MessageReason:
None


* DenserAndWackier: The game becomes this during April Fools. The player characters turn into horses, make neighing sounds and have silly animations for everything from moving around to Impostors killing Crewmates. But the biggest example is Hide and Seek mode, where the Seeker is replaced by a rancher who proceeds to round up the other players while the usual Hide and Seek theme is replaced by a rodeo version.

to:

* DenserAndWackier: The game becomes this during April Fools. The player characters turn into horses, make neighing sounds and have silly animations for everything from moving around to Impostors killing Crewmates. But the biggest example is Hide and Seek mode, where the Seeker is replaced by a rancher who screams "Yeehaw!" instead of roaring and proceeds to round up the other players while the usual Hide and Seek theme is replaced by a rodeo version.
Is there an issue? Send a MessageReason:
Added example(s)

Added DiffLines:

* DenserAndWackier: The game becomes this during April Fools. The player characters turn into horses, make neighing sounds and have silly animations for everything from moving around to Impostors killing Crewmates. But the biggest example is Hide and Seek mode, where the Seeker is replaced by a rancher who proceeds to round up the other players while the usual Hide and Seek theme is replaced by a rodeo version.
Is there an issue? Send a MessageReason:
Added example(s)

Added DiffLines:

* InstantWinCondition: Crewmates win automatically if every single one of them completes all of their tasks, even though the Impostor(s) would still be at large.

Added: 958

Changed: 309

Is there an issue? Send a MessageReason:
Added example(s)


* TheLoad: Crewmates who refuse to complete their tasks (out of paranoia or just plain obstinacy) can prevent the Crew from winning by tasks. More generally, Crewmates who fail to stay aware of their surroundings or come up with believable alibis during questioning only help the Impostor by being easy to {{frame|Up}}.

to:

* TheLoad: TheLoad:
**
Crewmates who refuse to complete their tasks (out of paranoia or just plain obstinacy) can prevent the Crew from winning by tasks. More generally, Crewmates who fail to stay aware of their surroundings or come up with believable alibis during questioning only help the Impostor by being easy to {{frame|Up}}. Lastly, Crewmates who throw baseless accusations left and right can hinder proper deliberation, lead to completely avoidable false convictions and will often end up making themselves annoying at best and suspicious at worst and getting themselves ejected, exacerbating the crew's losses.
** Impostors who start sabotages at inconvenient times for their fellow Impostors will often make things a lot harder for their own side and potentially even get themselves or their allies ejected. Even worse, because they can still sabotage while dead, even if they die early they might continue to hinder their living allies throughout the rest of the game.
Is there an issue? Send a MessageReason:
Added example(s)

Added DiffLines:

* UnstableEquilibrium: Assuming both factions are numerically well balanced, the first round could make or break the match for the Impostors; if one of them gets busted immediately, the other(s) will suddenly be vastly outnumbered, and will have to play both quickly and very competently to recover and have a chance of winning; conversely, if they manage to get away with two or three kills from the get-go, they'll instantly put a lot of pressure on the crew and have an easier time picking off the remaining players until they win.
Is there an issue? Send a MessageReason:
None


** When fixing the lights in Electrical, the switches can be flipped on ''and'' off, so multiple Crewmates can screw up each other's work by mistake. Impostors may choose to {{invoke|dTrope}} this by sabotaging the Crew members fixing lights to buy time for their partner's kill cooldown to end.

to:

** When fixing the lights in Electrical, the switches can be flipped on ''and'' off, so multiple Crewmates can screw up each other's work by mistake. Impostors may choose to {{invoke|dTrope}} this by sabotaging the Crew members fixing lights to buy time for their partner's kill cooldown to end. In the absolute worst cases, a Crewmate might do this on purpose [[{{Troll}} just to mess with people]].
Is there an issue? Send a MessageReason:
Misuse: Easier Than Easy is about there being a difficulty level below "Easy", not about the game itself being incredibly easy. This game has no difficulty levels, even if the game settings can affect how difficult the game is for either faction


* EasierThanEasy: If you're an Impostor, playing with multiple Impostors will likely be this if there are relatively few players (less than 9 players for 2 Impostors, less than 14 players for 3 Impostors). At those numbers, the Impostors only need one kill each to immediately put the Crew in danger of losing the game unless the game settings are tilted heavily in the Crewmates' favor (long kill cooldowns, small task counts, etc.) to counter the advantage.

Added: 1383

Changed: 625

Is there an issue? Send a MessageReason:
Added example(s)


** Reporting a body will automatically fix a time limit sabotage such as oxygen or reactor, which makes no sense, but prevents unwinnable situations if time ran low before the meeting and makes for less awkward gameplay because players don't have to go back to worrying about the sabotage once the meeting is over (as well as avoiding the questions that would be raised by a crew [[TalkingIsAFreeAction deliberating at the table while the oxygen is running out]]).



* LoopholeAbuse: PoorCommunicationKills ''is'' the theme of the game, and it's enforced by restricting communication only to live players and only during meetings. But nothing's stopping people from simply using an external application such as Discord or Teamspeak to discuss at a meeting. While it can be done and a lot of players do make use of these apps, the general consensus is that ''everyone'' playing must be involved in voice chat if it's used and must adhere to the game's normal communication restrictions; colluding in secret or talking during prohibited times is unsportsmanlike and earns the ire of the playgroup if discovered.

to:

* LoopholeAbuse: LoopholeAbuse:
**
PoorCommunicationKills ''is'' the theme of the game, and it's enforced by restricting communication only to live players and only during meetings. But nothing's stopping people from simply using an external application such as Discord or Teamspeak to discuss at a meeting. While it can be done and a lot of players do make use of these apps, the general consensus is that ''everyone'' playing must be involved in voice chat if it's used and must adhere to the game's normal communication restrictions; colluding in secret or talking during prohibited times is unsportsmanlike and earns the ire of the playgroup if discovered.discovered.
** Even with visual tasks disabled, it's still possible to use Medbay Scan to confirm someone's innocence; only one player can scan at a time, forcing the rest to wait in line. If someone is at the scanner and you're forced to queue when trying to use it, it means they're scanning for real.

Added: 442

Removed: 442

Is there an issue? Send a MessageReason:
Alphabetizing example(s)


* AFoolForAClient: An accused player will often have to take the initiative in defending themselves. How well this works out depends on the player's persuasion skills, ability to make solid arguments, the strength of the evidence against them and whether the crew is willing to hear them out in the first place. The main exception to the trope is when a fellow player can vouch for the accused, such as if they were together the entire round.


Added DiffLines:

* AFoolForAClient: An accused player will often have to take the initiative in defending themselves. How well this works out depends on the player's persuasion skills, ability to make solid arguments, the strength of the evidence against them and whether the crew is willing to hear them out in the first place. The main exception to the trope is when a fellow player can vouch for the accused, such as if they were together the entire round.
Is there an issue? Send a MessageReason:
None


* CripplingOverspecialization: Crewmates who are exceptional detectives capable of figuring out even a crafty Impostor can often make subpar Impostors themselves, because they might find it harder to make up lies to support their story compared to working with the facts. Furthermore, the fact they suddenly aren't cracking the case this round might raise a lot of suspicion.

to:

* CripplingOverspecialization: Crewmates who are exceptional detectives capable of figuring out even a crafty Impostor can often make subpar Impostors themselves, because they might find it harder to make up lies to support their story compared to working with the facts. Furthermore, the fact they suddenly aren't cracking the case this round might raise a lot of suspicion. [[ZigZaggingTrope This isn't always the case, though]]; on the flipside, some of these players have an easier time adapting their detective skills to Impostor play by learning to spin the facts in their favor.
Is there an issue? Send a MessageReason:
Added example(s)

Added DiffLines:

* CripplingOverspecialization: Crewmates who are exceptional detectives capable of figuring out even a crafty Impostor can often make subpar Impostors themselves, because they might find it harder to make up lies to support their story compared to working with the facts. Furthermore, the fact they suddenly aren't cracking the case this round might raise a lot of suspicion.
Is there an issue? Send a MessageReason:
Added example(s)

Added DiffLines:

* AFoolForAClient: An accused player will often have to take the initiative in defending themselves. How well this works out depends on the player's persuasion skills, ability to make solid arguments, the strength of the evidence against them and whether the crew is willing to hear them out in the first place. The main exception to the trope is when a fellow player can vouch for the accused, such as if they were together the entire round.
Is there an issue? Send a MessageReason:
Added example(s)

Added DiffLines:

* NotMeThisTime: In games with more than one Impostor, it's not uncommon for one Impostor to be ejected for a murder that was actually committed by ''another'' Impostor. This trope applies even more strongly if the ejected one had been responsible for most or all of the previous murders, only to get convicted of the ''one'' murder they weren't actually responsible for.
Is there an issue? Send a MessageReason:
Added example(s)

Added DiffLines:

* CommonNonsenseJury: A crew made up of thoughtless, disorganized or simply incompetent players can easily wind up ejecting people for no reason, letting off an Impostor who had effectively been proven guilty beyond reasonable doubt, or just straight up failing repeatedly to agree on anything in the first place.


Added DiffLines:

* MiscarriageOfJustice: It's a frequent outcome for someone to be voted off only to turn out to not be the Impostor. While this can be the result of a FrameUp by the real culprit, just as often it is caused by [[NotWhatItLooksLike unfortunate timing]] or simply [[CommonNonsenseJury a flat-out incompetent crew]].
Willbyr MOD

Changed: 18

Is there an issue? Send a MessageReason:
the old way was technically right, it just needed a correction


** When fixing the lights in Electrical, the switches can be flipped on ''and'' off, so multiple Crewmates can screw up each other's work by mistake. Impostors may choose to [[InvokedTrope invoke]] this by sabotaging the Crew members fixing lights to buy time for their partner's kill cooldown to end.

to:

** When fixing the lights in Electrical, the switches can be flipped on ''and'' off, so multiple Crewmates can screw up each other's work by mistake. Impostors may choose to [[InvokedTrope invoke]] {{invoke|dTrope}} this by sabotaging the Crew members fixing lights to buy time for their partner's kill cooldown to end.
Is there an issue? Send a MessageReason:
None


** When fixing the lights in Electrical, the switches can be flipped on ''and'' off, so multiple Crewmates can screw up each other's work by mistake. Impostors may choose to {{invoke|Trope}} this by sabotaging the Crew members fixing lights to buy time for their partner's kill cooldown to end.

to:

** When fixing the lights in Electrical, the switches can be flipped on ''and'' off, so multiple Crewmates can screw up each other's work by mistake. Impostors may choose to {{invoke|Trope}} [[InvokedTrope invoke]] this by sabotaging the Crew members fixing lights to buy time for their partner's kill cooldown to end.

Added: 234

Changed: 426

Is there an issue? Send a MessageReason:
None


* ScunthorpeProblem: The in-game profanity filter is on the aggressive side, and it ignores punctuation, case, and spaces. If you need to use the in-game chat, it's not unusual to see someone attempt to say "It's Cat" and have it come out as [="It***." =] This, at least, can be worked around by individual players deactivating the profanity filer. It's even more aggressive in the name-entry segment; if a swear is in the name, it won't allow the user into a room at all — someone going by the name "Spoon" won't be allowed in because [[ToiletHumour their name has "poo" in it]].

to:

* ScunthorpeProblem: The in-game profanity filter is on the aggressive side, and it ignores punctuation, case, and spaces. If you need to use the in-game chat, it's not unusual to see someone attempt to say "It's Cat" and have it come out as [="It***." =] It's even more common for someone to say that they were "trapped in storage." and have the term presented as "[=T*****d=]", despite this not even being the correct spelling of the alleged word. This, at least, can be worked around by individual players deactivating the profanity filer. filer.
**
It's even more aggressive in the name-entry segment; if a swear is in the name, it won't allow the user into a room at all — someone going by the name "Spoon" won't be allowed in because [[ToiletHumour their name has "poo" in it]].

Top