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** [[spoiler: Kikyou is mortally wounded, telling Botan to live on in his place, and kills himself with the Blood Katana. He gives her the ability to see, and she says that she can feel him next to her.]]
** [[spoiler: Tsubaki kills herself with the Blood Katana in order to bring Sumire back to life, but then Sumire decides to kill herself because she doesn't want to live without Tsubaki.]]
** [[spoiler: Suzuran crushes Shion to death so that she can have the Blood Katana all to herself, but she ends up losing her youth to it just like Shion had.]]
** [[spoiler: In the [[GoldenEnding True Ending]], all six of them destroy the Blood Katana together, [[EverybodyDiesEnding and they all die for a better world]].]]
** [[spoiler: Tsubaki kills herself with the Blood Katana in order to bring Sumire back to life, but then Sumire decides to kill herself because she doesn't want to live without Tsubaki.]]
** [[spoiler: Suzuran crushes Shion to death so that she can have the Blood Katana all to herself, but she ends up losing her youth to it just like Shion had.]]
** [[spoiler: In the [[GoldenEnding True Ending]], all six of them destroy the Blood Katana together, [[EverybodyDiesEnding and they all die for a better world]].]]
to:
** [[spoiler: Kikyou Botan and Kikyou: [[spoiler:Kikyou is mortally wounded, telling Botan to live on in his place, and kills himself with the Blood Katana. He gives her the ability to see, and she says that she can feel him next to her.]]
**[[spoiler: Tsubaki Sumire and Tsubaki: [[spoiler:Tsubaki kills herself with the Blood Katana in order to bring Sumire back to life, but then Sumire decides to kill herself because she doesn't want to live without Tsubaki.]]
**[[spoiler: Suzuran Shion and Suzuran: [[spoiler:Suzuran crushes Shion to death so that she can have the Blood Katana all to herself, but she ends up losing her youth to it just like Shion had.]]
**[[spoiler: In the [[GoldenEnding True Ending]], all [[spoiler:all six of them destroy the Blood Katana together, [[EverybodyDiesEnding and they all die for a better world]].]]
**
**
**
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It is only a Downer Ending if the conflict ends unanimously negatively for the heroes. Since they still accomplished their goal of killing Emperor Basho, it's a Bittersweet Ending at worst.
* BittersweetEnding: [[spoiler:Emperor Basho is stopped in all of the endings]], but...
** [[spoiler: Kikyou is mortally wounded, telling Botan to live on in his place, and kills himself with the Blood Katana. He gives her the ability to see, and she says that she can feel him next to her.]]
** [[spoiler: Tsubaki kills herself with the Blood Katana in order to bring Sumire back to life, but then Sumire decides to kill herself because she doesn't want to live without Tsubaki.]]
** [[spoiler: Suzuran crushes Shion to death so that she can have the Blood Katana all to herself, but she ends up losing her youth to it just like Shion had.]]
** [[spoiler: In the [[GoldenEnding True Ending]], all six of them destroy the Blood Katana together, [[EverybodyDiesEnding and they all die for a better world]].]]
** [[spoiler: Kikyou is mortally wounded, telling Botan to live on in his place, and kills himself with the Blood Katana. He gives her the ability to see, and she says that she can feel him next to her.]]
** [[spoiler: Tsubaki kills herself with the Blood Katana in order to bring Sumire back to life, but then Sumire decides to kill herself because she doesn't want to live without Tsubaki.]]
** [[spoiler: Suzuran crushes Shion to death so that she can have the Blood Katana all to herself, but she ends up losing her youth to it just like Shion had.]]
** [[spoiler: In the [[GoldenEnding True Ending]], all six of them destroy the Blood Katana together, [[EverybodyDiesEnding and they all die for a better world]].]]
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* DownerEnding:
** [[spoiler: Kikyou is mortally wounded, telling Botan to live on in his place, and kills himself with the Blood Katana. He gives her the ability to see, and she says that she can feel him next to her.]]
** [[spoiler: Tsubaki kills herself with the Blood Katana in order to bring Sumire back to life, but then Sumire decides to kill herself because she doesn't want to live without Tsubaki.]]
** [[spoiler: Suzuran crushes Shion to death so that she can have the Blood Katana all to herself, but she ends up losing her youth to it just like Shion had.]]
** [[spoiler: In the [[GoldenEnding True Ending]], all six of them destroy the Blood Katana together, [[EverybodyDiesEnding and they all die]] [[BittersweetEnding for a better world]].]]
** [[spoiler: Kikyou is mortally wounded, telling Botan to live on in his place, and kills himself with the Blood Katana. He gives her the ability to see, and she says that she can feel him next to her.]]
** [[spoiler: Tsubaki kills herself with the Blood Katana in order to bring Sumire back to life, but then Sumire decides to kill herself because she doesn't want to live without Tsubaki.]]
** [[spoiler: Suzuran crushes Shion to death so that she can have the Blood Katana all to herself, but she ends up losing her youth to it just like Shion had.]]
** [[spoiler: In the [[GoldenEnding True Ending]], all six of them destroy the Blood Katana together, [[EverybodyDiesEnding and they all die]] [[BittersweetEnding for a better world]].]]
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* BossOnlyLevel: The FinalBoss fight against Emperor Basho is in its own level; after defeating the Stage 5 (6 in non-Origin modes) bosses and going through its results screen, the fight against Basho immediately begins.
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''Akai Katana'' (2010) is a BulletHell ShootEmUp by Creator/{{Cave}}, originally released for arcades on the CAVE CV1000-D hardware. It is Cave's third HorizontalScrollingShooter and revisits the concept of the pilot and gunner being different characters, such as in ''VideoGame/{{Progear}}'' and ''VideoGame/{{Ketsui}}''. Programming was done by S. Yagawa of Creator/EightingRaizing fame. Music was composed by the late Ryu Umemoto. There is an UsefulNotes/Xbox360 port, titled ''Akai Katana Shin''. Those with a Japanese Xbox 360 can download a free trial of the first two stages. It has been localized for Europe and the US by Rising Star Games as simply ''Akai Katana'' (although having the same content as ''Akai Katana Shin''). This version was ported back to arcades as ''Akai Katana Shin for [=NESiCA=]×Live'' in 2012. Another arcade release, ''Akai Katana EXA LABEL'' (or ''Crimson Katana EXA LABEL'' when the game is set to English), was released in 2021. An additional consumer release of ''Shin'' was released for UsefulNotes/PlayStation4, UsefulNotes/NintendoSwitch, and UsefulNotes/XboxOne in Japan on December 15, 2022, and globally on UsefulNotes/{{Steam}} for Windows PC on the same day; the Western console versions are to be released at a future unknown date. This version is handled by Creator/{{City Connection|Developer}}'s TAKE×OFF division (the same team that worked on the ''VideoGame/{{Deathsmiles}} I・II'' release for the same platforms); aside from being a straight port of the Xbox 360 version, it also features a brand new arrange soundtrack.
to:
''Akai Katana'' (2010) is a BulletHell ShootEmUp by Creator/{{Cave}}, originally released for arcades on the CAVE CV1000-D [=CV1000=]-D hardware. It is Cave's third HorizontalScrollingShooter and revisits the concept of the pilot and gunner being different characters, such as in ''VideoGame/{{Progear}}'' and ''VideoGame/{{Ketsui}}''. Programming was done by S. Yagawa of Creator/EightingRaizing fame. Music was composed by the late Ryu Umemoto. There is an UsefulNotes/Xbox360 port, titled ''Akai Katana Shin''. Those with a Japanese Xbox 360 can download a free trial of the first two stages. It has been localized for Europe and the US by Rising Star Games as simply ''Akai Katana'' (although having the same content as ''Akai Katana Shin''). This version was ported back to arcades as ''Akai Katana Shin for [=NESiCA=]×Live'' in 2012. Another arcade release, ''Akai Katana EXA LABEL'' (or ''Crimson Katana EXA LABEL'' when the game is set to English), was released in 2021. An additional consumer release of ''Shin'' was released for UsefulNotes/PlayStation4, UsefulNotes/NintendoSwitch, and UsefulNotes/XboxOne in Japan on December 15, 2022, and globally on UsefulNotes/{{Steam}} for Windows PC on the same day; the Western console versions are to be released at a future unknown date. This version is handled by Creator/{{City Connection|Developer}}'s TAKE×OFF division (the same team that worked on the ''VideoGame/{{Deathsmiles}} I・II'' release for the same platforms); aside from being a straight port of the Xbox 360 version, it also features a brand new arrange soundtrack.
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Changed line(s) 3,4 (click to see context) from:
''Akai Katana'' (2010) is a BulletHell ShootEmUp by Creator/{{Cave}}. It is Cave's third HorizontalScrollingShooter and revisits the concept of the pilot and gunner being different characters, such as in ''VideoGame/{{Progear}}'' and ''VideoGame/{{Ketsui}}''. Programming was done by S. Yagawa of Creator/EightingRaizing fame. Music was composed by the late Ryu Umemoto. There is an UsefulNotes/Xbox360 port, titled ''Akai Katana Shin''. Those with a Japanese Xbox 360 can download a free trial of the first two stages. It has been localized for Europe and the US by Rising Star Games as simply ''Akai Katana'' (although having the same content as ''Akai Katana Shin''). This version was ported back to arcades as ''Akai Katana Shin for [=NESiCA=]×Live'' in 2012. Another arcade release, ''Akai Katana EXA LABEL'' (or ''Crimson Katana EXA LABEL'' when the game is set to English), was released in 2021. An additional consumer release of ''Shin'' was released for UsefulNotes/PlayStation4, UsefulNotes/NintendoSwitch, and UsefulNotes/XboxOne in Japan on December 15, 2022, and globally on UsefulNotes/{{Steam}} for Windows PC on the same day; the Western console versions are to be released at a future unknown date. This version is handled by Creator/{{City Connection|Developer}}'s TAKE×OFF division (the same team that worked on the ''VideoGame/{{Deathsmiles}} I・II'' release for the same platforms); aside from being a straight port of the Xbox 360 version, it also features a brand new arrange soundtrack.
to:
''Akai Katana'' (2010) is a BulletHell ShootEmUp by Creator/{{Cave}}.Creator/{{Cave}}, originally released for arcades on the CAVE CV1000-D hardware. It is Cave's third HorizontalScrollingShooter and revisits the concept of the pilot and gunner being different characters, such as in ''VideoGame/{{Progear}}'' and ''VideoGame/{{Ketsui}}''. Programming was done by S. Yagawa of Creator/EightingRaizing fame. Music was composed by the late Ryu Umemoto. There is an UsefulNotes/Xbox360 port, titled ''Akai Katana Shin''. Those with a Japanese Xbox 360 can download a free trial of the first two stages. It has been localized for Europe and the US by Rising Star Games as simply ''Akai Katana'' (although having the same content as ''Akai Katana Shin''). This version was ported back to arcades as ''Akai Katana Shin for [=NESiCA=]×Live'' in 2012. Another arcade release, ''Akai Katana EXA LABEL'' (or ''Crimson Katana EXA LABEL'' when the game is set to English), was released in 2021. An additional consumer release of ''Shin'' was released for UsefulNotes/PlayStation4, UsefulNotes/NintendoSwitch, and UsefulNotes/XboxOne in Japan on December 15, 2022, and globally on UsefulNotes/{{Steam}} for Windows PC on the same day; the Western console versions are to be released at a future unknown date. This version is handled by Creator/{{City Connection|Developer}}'s TAKE×OFF division (the same team that worked on the ''VideoGame/{{Deathsmiles}} I・II'' release for the same platforms); aside from being a straight port of the Xbox 360 version, it also features a brand new arrange soundtrack.
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** ''Akai Katana Shin'' contains three modes: Origin, which is the original arcade version, Climax (''Zetsu'' in the JP version), which is a modified version of Origin with widescreen compatibility, and Slash (''Shin'' in the JP version), which is the designated arrange mode. Climax mode removes the on-screen score item {{Cap}}, as well as increases the number of suicide bullets fired. Slash Mode also removes the score item {{Cap}}, and disables the Phantom's invincibility when in Defense mode, but allows the collection of Steel Orbs and Katanas. Both can cancel bullets, and anything Katanas pierce create huge score items.
to:
** ''Akai Katana Shin'' contains three modes: Origin, which is the original arcade version, Climax (''Zetsu'' in the JP version), which is a modified version of Origin with widescreen compatibility, and Slash (''Shin'' in the JP version), which is the designated arrange mode. Climax mode removes the on-screen score item {{Cap}}, as well as increases the number of suicide bullets fired. Slash Mode also removes the score item {{Cap}}, and disables the Phantom's invincibility when in Defense mode, but allows the collection of Steel Orbs and Katanas. Both can cancel bullets, and anything Katanas pierce create huge score items. Climax and Slash both feature a new stage between Stage 4 and the old Stage 5.
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* VersionExclusiveContent: The ''EXA LABEL'' version features a unique ArrangeMode not available in any other version of the game, not even the later console and PC release by City Connection.
to:
* VersionExclusiveContent: The ''EXA LABEL'' version features a unique ArrangeMode not available in any other version of the game, not even the later console and PC release by City Connection.Connection (due to using the Xbox 360 version as the base rather than any of the later rereleases).
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* GuideDangIt: Played with. Many a player have expressed their frustration online about being unable to figure how to play the game, only to be told that pressing B will give them a tutorial.
to:
* GuideDangIt: Played with. Many a player have expressed their frustration online about being unable to figure how to play the game, only to be told that pressing B will give them a tutorial. Unfortunately, the tutorial was removed from the City Connection rereleases, instead being relegated to [=YouTube=] videos on City Connection's channel.
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Changed line(s) 3,4 (click to see context) from:
''Akai Katana'' (2010) is a BulletHell ShootEmUp by Creator/{{Cave}}. It is Cave's third HorizontalScrollingShooter and revisits the concept of the pilot and gunner being different characters, such as in ''VideoGame/{{Progear}}'' and ''VideoGame/{{Ketsui}}''. Programming was done by S. Yagawa of Creator/EightingRaizing fame. Music was composed by the late Ryu Umemoto. There is an UsefulNotes/Xbox360 port, titled ''Akai Katana Shin''. Those with a Japanese Xbox 360 can download a free trial of the first two stages. It has been localized for Europe and the US by Rising Star Games as simply ''Akai Katana'' (although having the same content as ''Akai Katana Shin''). This version was ported back to arcades as ''Akai Katana Shin for [=NESiCA=]×Live'' in 2012. Another arcade release, ''Akai Katana EXA LABEL'' (or ''Crimson Katana EXA LABEL'' when the game is set to English), was released in 2021. An additional consumer release of ''Shin'' was released for UsefulNotes/PlayStation4, UsefulNotes/NintendoSwitch, and UsefulNotes/XboxOne in Japan on December 15, 2022, and globally on UsefulNotes/{{Steam}} for Windows PC on the same day; the Western console versions are to be released at a future unknown date. This version is handled by Creator/{{City Connection|Developer}}'s TAKE×OFF division (the same team that worked on the ''VideoGame/{{Deathsmiles}} I・II'' release for the same platforms).
to:
''Akai Katana'' (2010) is a BulletHell ShootEmUp by Creator/{{Cave}}. It is Cave's third HorizontalScrollingShooter and revisits the concept of the pilot and gunner being different characters, such as in ''VideoGame/{{Progear}}'' and ''VideoGame/{{Ketsui}}''. Programming was done by S. Yagawa of Creator/EightingRaizing fame. Music was composed by the late Ryu Umemoto. There is an UsefulNotes/Xbox360 port, titled ''Akai Katana Shin''. Those with a Japanese Xbox 360 can download a free trial of the first two stages. It has been localized for Europe and the US by Rising Star Games as simply ''Akai Katana'' (although having the same content as ''Akai Katana Shin''). This version was ported back to arcades as ''Akai Katana Shin for [=NESiCA=]×Live'' in 2012. Another arcade release, ''Akai Katana EXA LABEL'' (or ''Crimson Katana EXA LABEL'' when the game is set to English), was released in 2021. An additional consumer release of ''Shin'' was released for UsefulNotes/PlayStation4, UsefulNotes/NintendoSwitch, and UsefulNotes/XboxOne in Japan on December 15, 2022, and globally on UsefulNotes/{{Steam}} for Windows PC on the same day; the Western console versions are to be released at a future unknown date. This version is handled by Creator/{{City Connection|Developer}}'s TAKE×OFF division (the same team that worked on the ''VideoGame/{{Deathsmiles}} I・II'' release for the same platforms).
platforms); aside from being a straight port of the Xbox 360 version, it also features a brand new arrange soundtrack.
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* VersionExclusiveContent: The ''EXA LABEL'' version features a unique ArrangeMode not available in any other version of the game, not even the later console and PC release by City Connection.
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* {{Retraux}}: One of the official arrange soundtracks is an FM-synthesized arrangement of the game's soundtrack. It can be played in-game in ''EXA LABEL''.
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** [[spoiler: In the [[GoldenEnding True Ending]], all six of them destroy the Blood Katana together, [[KillEmAll and they all die]] [[BittersweetEnding for a better world]].]]
to:
** [[spoiler: In the [[GoldenEnding True Ending]], all six of them destroy the Blood Katana together, [[KillEmAll [[EverybodyDiesEnding and they all die]] [[BittersweetEnding for a better world]].]]
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%%* KillEmAll: [[spoiler: The True Ending.]]
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For later, if someone with the hardware can explain
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%% ** ''EXA LABEL''[='=]s unique arrange mode
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** The Western Xbox 360 version is simply called ''Akai Katana'', rather than ''Akai Katana Shin'' like for the Japanese version or the City Connection ports.
** ''Akai Katana EXA LABEL''[='=]s title changes to ''Crimson Katana EXA LABEL'' if the game is set to English.
** ''Akai Katana EXA LABEL''[='=]s title changes to ''Crimson Katana EXA LABEL'' if the game is set to English.
to:
** The Western Xbox 360 version is simply called ''Akai Katana'', rather than ''Akai Katana Shin'' like for the Japanese version or the City Connection ports.
version,
** ''Akai Katana EXA LABEL''[='=]s title changes to ''Crimson Katana EXA LABEL'' if the game is set to English. However, this title is not used for the later City Connection ports, which instead just use ''Akai Katana Shin'' regardless of region.
** ''Akai Katana EXA LABEL''[='=]s title changes to ''Crimson Katana EXA LABEL'' if the game is set to English. However, this title is not used for the later City Connection ports, which instead just use ''Akai Katana Shin'' regardless of region.
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Changed line(s) 3,4 (click to see context) from:
''Akai Katana'' (2010) is a BulletHell ShootEmUp by Creator/{{Cave}}. It is Cave's third HorizontalScrollingShooter and revisits the concept of the pilot and gunner being different characters, such as in ''VideoGame/{{Progear}}'' and ''VideoGame/{{Ketsui}}''. Programming was done by S. Yagawa of Creator/EightingRaizing fame. Music was composed by the late Ryu Umemoto. There is an UsefulNotes/Xbox360 port, titled ''Akai Katana Shin''. Those with a Japanese Xbox 360 can download a free trial of the first two stages. It has been localized for Europe and the US by Rising Star Games as simply ''Akai Katana'' (although having the same content as ''Akai Katana Shin''). This version was ported back to arcades as ''Akai Katana Shin for [=NESiCA=]×Live'' in 2012. Another arcade release, ''Akai Katana EXA LABEL'', was released in 2021. An additional consumer release of ''Shin'' was released for UsefulNotes/PlayStation4, UsefulNotes/NintendoSwitch, and UsefulNotes/XboxOne in Japan on December 15, 2022, and globally on UsefulNotes/{{Steam}} for Windows PC on the same day; the Western console versions are to be released at a future unknown date. This version is handled by Creator/{{City Connection|Developer}}'s TAKE×OFF division (the same team that worked on the ''VideoGame/{{Deathsmiles}} I・II'' release for the same platforms).
to:
''Akai Katana'' (2010) is a BulletHell ShootEmUp by Creator/{{Cave}}. It is Cave's third HorizontalScrollingShooter and revisits the concept of the pilot and gunner being different characters, such as in ''VideoGame/{{Progear}}'' and ''VideoGame/{{Ketsui}}''. Programming was done by S. Yagawa of Creator/EightingRaizing fame. Music was composed by the late Ryu Umemoto. There is an UsefulNotes/Xbox360 port, titled ''Akai Katana Shin''. Those with a Japanese Xbox 360 can download a free trial of the first two stages. It has been localized for Europe and the US by Rising Star Games as simply ''Akai Katana'' (although having the same content as ''Akai Katana Shin''). This version was ported back to arcades as ''Akai Katana Shin for [=NESiCA=]×Live'' in 2012. Another arcade release, ''Akai Katana EXA LABEL'', LABEL'' (or ''Crimson Katana EXA LABEL'' when the game is set to English), was released in 2021. An additional consumer release of ''Shin'' was released for UsefulNotes/PlayStation4, UsefulNotes/NintendoSwitch, and UsefulNotes/XboxOne in Japan on December 15, 2022, and globally on UsefulNotes/{{Steam}} for Windows PC on the same day; the Western console versions are to be released at a future unknown date. This version is handled by Creator/{{City Connection|Developer}}'s TAKE×OFF division (the same team that worked on the ''VideoGame/{{Deathsmiles}} I・II'' release for the same platforms).
Added DiffLines:
* MarketBasedTitle:
** The Western Xbox 360 version is simply called ''Akai Katana'', rather than ''Akai Katana Shin'' like for the Japanese version or the City Connection ports.
** ''Akai Katana EXA LABEL''[='=]s title changes to ''Crimson Katana EXA LABEL'' if the game is set to English.
** The Western Xbox 360 version is simply called ''Akai Katana'', rather than ''Akai Katana Shin'' like for the Japanese version or the City Connection ports.
** ''Akai Katana EXA LABEL''[='=]s title changes to ''Crimson Katana EXA LABEL'' if the game is set to English.
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Changed line(s) 22 (click to see context) from:
** ''Akai Katana Shin'' contains three modes: Origin, which is the original arcade version, Climax, which is a modified version of Origin with widescreen compatibility, and Slash, which is the designated arrange mode. Climax mode removes the on-screen score item {{Cap}}, as well as increases the number of suicide bullets fired. Slash Mode also removes the score item {{Cap}}, and disables the Phantom's invincibility when in Defense mode, but allows the collection of Steel Orbs and Katanas. Both can cancel bullets, and anything Katanas pierce create huge score items.
to:
** ''Akai Katana Shin'' contains three modes: Origin, which is the original arcade version, Climax, Climax (''Zetsu'' in the JP version), which is a modified version of Origin with widescreen compatibility, and Slash, Slash (''Shin'' in the JP version), which is the designated arrange mode. Climax mode removes the on-screen score item {{Cap}}, as well as increases the number of suicide bullets fired. Slash Mode also removes the score item {{Cap}}, and disables the Phantom's invincibility when in Defense mode, but allows the collection of Steel Orbs and Katanas. Both can cancel bullets, and anything Katanas pierce create huge score items.
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* CastFromLifespan:
** Shion Kobayakawa, the pilot of the third set of characters, bonded with a Blood Katana but lost her youth in the process.
** Also part of the game system. Having fewer lives will increase the length of the spirit bar, i.e. let you stay in Ninja mode for longer.
** Shion Kobayakawa, the pilot of the third set of characters, bonded with a Blood Katana but lost her youth in the process.
** Also part of the game system. Having fewer lives will increase the length of the spirit bar, i.e. let you stay in Ninja mode for longer.
to:
* CastFromLifespan:
**CastFromLifespan: Shion Kobayakawa, the pilot of the third set of characters, bonded with a Blood Katana but lost her youth in the process.
** Also part of the game system. Having fewer lives * CriticalStatusBuff: Taking damage will increase the length of Spirit gauge; more specifically, the spirit bar, i.e. let space vacated by the life you stay in Ninja mode for longer.just lost is reallocated towards the Spirit gauge. Fortunately, getting extra lives does not shrink the gauge back.
**
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Changed line(s) 3,4 (click to see context) from:
''Akai Katana'' (2010) is a BulletHell ShootEmUp by Creator/{{Cave}}. It is Cave's third HorizontalScrollingShooter and revisits the concept of the pilot and gunner being different characters, such as in ''VideoGame/{{Progear}}'' and ''VideoGame/{{Ketsui}}''. Programming was done by S. Yagawa of Creator/EightingRaizing fame. Music was composed by the late Ryu Umemoto. There is an UsefulNotes/Xbox360 port, titled ''Akai Katana Shin''. Those with a Japanese Xbox 360 can download a free trial of the first two stages. It has been localized for Europe and the US by Rising Star Games as simply ''Akai Katana'' (although having the same content as ''Akai Katana Shin''). This version was ported back to arcades as ''Akai Katana Shin for [=NESiCA=]×Live'' in 2012. Another arcade release, ''Akai Katana EXA LABEL'', was released in 2021. An additional consumer release of ''Shin'' for UsefulNotes/PlayStation4, UsefulNotes/NintendoSwitch, and UsefulNotes/XboxOne in Japan on December 15, 2022, and globally on UsefulNotes/{{Steam}} for Windows PC on the same day; the Western console versions are to be released at a future unknown date. This version is handled by Creator/{{City Connection|Developer}}'s TAKE×OFF division (the same team that worked on the ''VideoGame/{{Deathsmiles}} I・II'' release for the same platforms).
to:
''Akai Katana'' (2010) is a BulletHell ShootEmUp by Creator/{{Cave}}. It is Cave's third HorizontalScrollingShooter and revisits the concept of the pilot and gunner being different characters, such as in ''VideoGame/{{Progear}}'' and ''VideoGame/{{Ketsui}}''. Programming was done by S. Yagawa of Creator/EightingRaizing fame. Music was composed by the late Ryu Umemoto. There is an UsefulNotes/Xbox360 port, titled ''Akai Katana Shin''. Those with a Japanese Xbox 360 can download a free trial of the first two stages. It has been localized for Europe and the US by Rising Star Games as simply ''Akai Katana'' (although having the same content as ''Akai Katana Shin''). This version was ported back to arcades as ''Akai Katana Shin for [=NESiCA=]×Live'' in 2012. Another arcade release, ''Akai Katana EXA LABEL'', was released in 2021. An additional consumer release of ''Shin'' was released for UsefulNotes/PlayStation4, UsefulNotes/NintendoSwitch, and UsefulNotes/XboxOne in Japan on December 15, 2022, and globally on UsefulNotes/{{Steam}} for Windows PC on the same day; the Western console versions are to be released at a future unknown date. This version is handled by Creator/{{City Connection|Developer}}'s TAKE×OFF division (the same team that worked on the ''VideoGame/{{Deathsmiles}} I・II'' release for the same platforms).
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None
Changed line(s) 3,4 (click to see context) from:
''Akai Katana'' (2010) is a BulletHell ShootEmUp by Creator/{{Cave}}. It is Cave's third HorizontalScrollingShooter and revisits the concept of the pilot and gunner being different characters, such as in ''VideoGame/{{Progear}}'' and ''VideoGame/{{Ketsui}}''. Programming was done by S. Yagawa of Creator/EightingRaizing fame. Music was composed by the late Ryu Umemoto. There is an UsefulNotes/Xbox360 port, titled ''Akai Katana Shin''. Those with a Japanese Xbox 360 can download a free trial of the first two stages. It has been localized for Europe and the US by Rising Star Games as simply ''Akai Katana'' (although having the same content as ''Akai Katana Shin''). This version was ported back to arcades as ''Akai Katana Shin for [=NESiCA=]×Live'' in 2012. Another arcade release, ''Akai Katana EXA LABEL'', was released in 2021. An additional consumer release of ''Shin'' for UsefulNotes/PlayStation4, UsefulNotes/NintendoSwitch, UsefulNotes/XboxOne, and Microsoft Windows (via UsefulNotes/{{Steam}}) was released on December 15, 2022, handled by Creator/{{City Connection|Developer}}'s TAKE×OFF division (the same team that worked on the ''VideoGame/{{Deathsmiles}} I・II'' release for the same platforms).
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''Akai Katana'' (2010) is a BulletHell ShootEmUp by Creator/{{Cave}}. It is Cave's third HorizontalScrollingShooter and revisits the concept of the pilot and gunner being different characters, such as in ''VideoGame/{{Progear}}'' and ''VideoGame/{{Ketsui}}''. Programming was done by S. Yagawa of Creator/EightingRaizing fame. Music was composed by the late Ryu Umemoto. There is an UsefulNotes/Xbox360 port, titled ''Akai Katana Shin''. Those with a Japanese Xbox 360 can download a free trial of the first two stages. It has been localized for Europe and the US by Rising Star Games as simply ''Akai Katana'' (although having the same content as ''Akai Katana Shin''). This version was ported back to arcades as ''Akai Katana Shin for [=NESiCA=]×Live'' in 2012. Another arcade release, ''Akai Katana EXA LABEL'', was released in 2021. An additional consumer release of ''Shin'' for UsefulNotes/PlayStation4, UsefulNotes/NintendoSwitch, UsefulNotes/XboxOne, and Microsoft Windows (via UsefulNotes/{{Steam}}) was released UsefulNotes/XboxOne in Japan on December 15, 2022, and globally on UsefulNotes/{{Steam}} for Windows PC on the same day; the Western console versions are to be released at a future unknown date. This version is handled by Creator/{{City Connection|Developer}}'s TAKE×OFF division (the same team that worked on the ''VideoGame/{{Deathsmiles}} I・II'' release for the same platforms).
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''Akai Katana'' (2010) is a BulletHell ShootEmUp by Creator/{{Cave}}. It is Cave's third HorizontalScrollingShooter and revisits the concept of the pilot and gunner being different characters, such as in ''VideoGame/{{Progear}}'' and ''VideoGame/{{Ketsui}}''. Programming was done by S. Yagawa of Creator/EightingRaizing fame. Music was composed by the late Ryu Umemoto. There is an UsefulNotes/Xbox360 port, titled ''Akai Katana Shin''. Those with a Japanese Xbox 360 can download a free trial of the first two stages. It has been localized for Europe and the US by Rising Star Games as simply ''Akai Katana'' (although having the same content as ''Akai Katana Shin''). This version was ported back to arcades as ''Akai Katana Shin for [=NESiCA=]×Live'' in 2012. Another arcade release, ''Akai Katana EXA LABEL'', was released in 2021. An additional consumer release of ''Shin'' for UsefulNotes/PlayStation4, UsefulNotes/NintendoSwitch, UsefulNotes/XboxOne, and Microsoft Windows (via UsefulNotes/{{Steam}}) was released on December 15, 2022, handled by Creator/{{CityConnection|Developer}}'s TAKE×OFF division (the same team that worked on the ''VideoGame/{{Deathsmiles}} I・II'' release for the same platforms).
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''Akai Katana'' (2010) is a BulletHell ShootEmUp by Creator/{{Cave}}. It is Cave's third HorizontalScrollingShooter and revisits the concept of the pilot and gunner being different characters, such as in ''VideoGame/{{Progear}}'' and ''VideoGame/{{Ketsui}}''. Programming was done by S. Yagawa of Creator/EightingRaizing fame. Music was composed by the late Ryu Umemoto. There is an UsefulNotes/Xbox360 port, titled ''Akai Katana Shin''. Those with a Japanese Xbox 360 can download a free trial of the first two stages. It has been localized for Europe and the US by Rising Star Games as simply ''Akai Katana'' (although having the same content as ''Akai Katana Shin''). This version was ported back to arcades as ''Akai Katana Shin for [=NESiCA=]×Live'' in 2012. Another arcade release, ''Akai Katana EXA LABEL'', was released in 2021. An additional consumer release of ''Shin'' for UsefulNotes/PlayStation4, UsefulNotes/NintendoSwitch, UsefulNotes/XboxOne, and Microsoft Windows (via UsefulNotes/{{Steam}}) was released on December 15, 2022, handled by Creator/{{CityConnection|Developer}}'s Creator/{{City Connection|Developer}}'s TAKE×OFF division (the same team that worked on the ''VideoGame/{{Deathsmiles}} I・II'' release for the same platforms).
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''Akai Katana'' (2010) is a BulletHell ShootEmUp by Creator/{{Cave}}. It is Cave's third HorizontalScrollingShooter and revisits the concept of the pilot and gunner being different characters, such as in ''VideoGame/{{Progear}}'' and ''VideoGame/{{Ketsui}}''. Programming was done by S. Yagawa of Creator/EightingRaizing fame. Music was composed by the late Ryu Umemoto. There is an UsefulNotes/Xbox360 port, titled ''Akai Katana Shin''. Those with a Japanese Xbox 360 can download a free trial of the first two stages. It has been localized for Europe and the US by Rising Star Games as simply ''Akai Katana'' (although having the same content as ''Akai Katana Shin''). This version was ported back to arcades as ''Akai Katana Shin for [=NESiCA=]×Live'' in 2012. Another arcade release, ''Akai Katana EXA LABEL'', was released in 2021. An additional consumer release of ''Shin'' for UsefulNotes/PlayStation4, UsefulNotes/NintendoSwitch, UsefulNotes/XboxOne, and Microsoft Windows (via UsefulNotes/{{Steam}}) is [[https://city-connection.co.jp/akaikatana/ scheduled for a December 15, 2022 release]], handled by Creator/CityConnection's TAKE×OFF division (the same team that worked on the ''VideoGame/{{Deathsmiles}} I・II'' release for the same platforms).
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''Akai Katana'' (2010) is a BulletHell ShootEmUp by Creator/{{Cave}}. It is Cave's third HorizontalScrollingShooter and revisits the concept of the pilot and gunner being different characters, such as in ''VideoGame/{{Progear}}'' and ''VideoGame/{{Ketsui}}''. Programming was done by S. Yagawa of Creator/EightingRaizing fame. Music was composed by the late Ryu Umemoto. There is an UsefulNotes/Xbox360 port, titled ''Akai Katana Shin''. Those with a Japanese Xbox 360 can download a free trial of the first two stages. It has been localized for Europe and the US by Rising Star Games as simply ''Akai Katana'' (although having the same content as ''Akai Katana Shin''). This version was ported back to arcades as ''Akai Katana Shin for [=NESiCA=]×Live'' in 2012. Another arcade release, ''Akai Katana EXA LABEL'', was released in 2021. An additional consumer release of ''Shin'' for UsefulNotes/PlayStation4, UsefulNotes/NintendoSwitch, UsefulNotes/XboxOne, and Microsoft Windows (via UsefulNotes/{{Steam}}) is [[https://city-connection.co.jp/akaikatana/ scheduled for a was released on December 15, 2022 release]], 2022, handled by Creator/CityConnection's Creator/{{CityConnection|Developer}}'s TAKE×OFF division (the same team that worked on the ''VideoGame/{{Deathsmiles}} I・II'' release for the same platforms).
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''Akai Katana'' (2010) is a BulletHell ShootEmUp by Creator/{{Cave}}. It is Cave's third HorizontalScrollingShooter and revisits the concept of the pilot and gunner being different characters, such as in ''VideoGame/{{Progear}}'' and ''VideoGame/{{Ketsui}}''. Programming was done by S. Yagawa of Creator/EightingRaizing fame. Music was composed by the late Ryu Umemoto. There is an UsefulNotes/Xbox360 port, titled ''Akai Katana Shin''. Those with a Japanese Xbox 360 can download a free trial of the first two stages. It has been localized for Europe and the US by Rising Star Games as simply ''Akai Katana'' (although having the same content as ''Akai Katana Shin''). This version was ported back to arcades as ''Akai Katana Shin for [=NESiCA=]×Live'' in 2012. Another arcade release, ''Akai Katana EXA LABEL'', was released in 2021. An additional console release of ''Shin'' for UsefulNotes/PlayStation4, UsefulNotes/NintendoSwitch, UsefulNotes/XboxOne, and Microsoft Windows (via UsefulNotes/{{Steam}}) is [[https://city-connection.co.jp/akaikatana/ scheduled for a December 15, 2022 release]], handled by Creator/CityConnection's TAKE×OFF division (the same team that worked on the ''VideoGame/{{Deathsmiles}} I・II'' release for the same platforms).
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''Akai Katana'' (2010) is a BulletHell ShootEmUp by Creator/{{Cave}}. It is Cave's third HorizontalScrollingShooter and revisits the concept of the pilot and gunner being different characters, such as in ''VideoGame/{{Progear}}'' and ''VideoGame/{{Ketsui}}''. Programming was done by S. Yagawa of Creator/EightingRaizing fame. Music was composed by the late Ryu Umemoto. There is an UsefulNotes/Xbox360 port, titled ''Akai Katana Shin''. Those with a Japanese Xbox 360 can download a free trial of the first two stages. It has been localized for Europe and the US by Rising Star Games as simply ''Akai Katana'' (although having the same content as ''Akai Katana Shin''). This version was ported back to arcades as ''Akai Katana Shin for [=NESiCA=]×Live'' in 2012. Another arcade release, ''Akai Katana EXA LABEL'', was released in 2021. An additional console consumer release of ''Shin'' for UsefulNotes/PlayStation4, UsefulNotes/NintendoSwitch, UsefulNotes/XboxOne, and Microsoft Windows (via UsefulNotes/{{Steam}}) is [[https://city-connection.co.jp/akaikatana/ scheduled for a December 15, 2022 release]], handled by Creator/CityConnection's TAKE×OFF division (the same team that worked on the ''VideoGame/{{Deathsmiles}} I・II'' release for the same platforms).
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''Akai Katana'' (2010) is a BulletHell ShootEmUp by Creator/{{Cave}}. It is Cave's third HorizontalScrollingShooter and revisits the concept of the pilot and gunner being different characters, such as in ''VideoGame/{{Progear}}'' and ''VideoGame/{{Ketsui}}''. Programming was done by S. Yagawa of Creator/EightingRaizing fame. Music was composed by the late Ryu Umemoto. There is an UsefulNotes/Xbox360 port, titled ''Akai Katana Shin''. Those with a Japanese Xbox 360 can download a free trial of the first two stages. It has been localized for Europe and the US by Rising Star Games as simply ''Akai Katana'' (although having the same content as ''Akai Katana Shin''). This version was ported back to arcades as ''Akai Katana Shin for [=NESiCA=]×Live'' in 2012. Another arcade release, ''Akai Katana EXA LABEL'', was released in 2021. An additional console release of ''Shin'' for UsefulNotes/PlayStation4, UsefulNotes/NintendoSwitch, and UsefulNotes/XboxOne is [[https://city-connection.co.jp/akaikatana/ scheduled for a December 15, 2022 release]], handled by Creator/CityConnection's TAKE×OFF division (the same team that worked on the ''VideoGame/{{Deathsmiles}} I・II'' release for the same platforms).
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''Akai Katana'' (2010) is a BulletHell ShootEmUp by Creator/{{Cave}}. It is Cave's third HorizontalScrollingShooter and revisits the concept of the pilot and gunner being different characters, such as in ''VideoGame/{{Progear}}'' and ''VideoGame/{{Ketsui}}''. Programming was done by S. Yagawa of Creator/EightingRaizing fame. Music was composed by the late Ryu Umemoto. There is an UsefulNotes/Xbox360 port, titled ''Akai Katana Shin''. Those with a Japanese Xbox 360 can download a free trial of the first two stages. It has been localized for Europe and the US by Rising Star Games as simply ''Akai Katana'' (although having the same content as ''Akai Katana Shin''). This version was ported back to arcades as ''Akai Katana Shin for [=NESiCA=]×Live'' in 2012. Another arcade release, ''Akai Katana EXA LABEL'', was released in 2021. An additional console release of ''Shin'' for UsefulNotes/PlayStation4, UsefulNotes/NintendoSwitch, UsefulNotes/XboxOne, and UsefulNotes/XboxOne Microsoft Windows (via UsefulNotes/{{Steam}}) is [[https://city-connection.co.jp/akaikatana/ scheduled for a December 15, 2022 release]], handled by Creator/CityConnection's TAKE×OFF division (the same team that worked on the ''VideoGame/{{Deathsmiles}} I・II'' release for the same platforms).
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* AbsoluteCleavage: Nazuna, the boss of stage 5 (''Akai Katana Shin'' only), wears an outfit with this.
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* HitboxDissonance:
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* KillEmAll: [[spoiler: The True Ending.]]
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* NavelDeepNeckline: Nazuna, the boss of stage 5 (''Akai Katana Shin'' only), wears an outfit with a plunging neckline.
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* RebelliousPrincess: Botan
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''Akai Katana'' (2010) is a BulletHell ShootEmUp by Creator/{{Cave}}. It is Cave's third HorizontalScrollingShooter and revisits the concept of the pilot and gunner being different characters, such as in ''VideoGame/{{Progear}}'' and ''VideoGame/{{Ketsui}}''. Programming was done by S. Yagawa of Creator/EightingRaizing fame. Music was composed by the late Ryu Umemoto. There is an UsefulNotes/Xbox360 port, titled ''Akai Katana Shin''. Those with a Japanese Xbox 360 can download a free trial of the first two stages. It has been localized for Europe and the US by Rising Star Games as simply ''Akai Katana'' (although having the same content as ''Akai Katana Shin''). This version was ported back to arcades as ''Akai Katana Shin for [=NESiCA=]×Live'' in 2012. Another arcade release, ''Akai Katana EXA LABEL'', is in the works.
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''Akai Katana'' (2010) is a BulletHell ShootEmUp by Creator/{{Cave}}. It is Cave's third HorizontalScrollingShooter and revisits the concept of the pilot and gunner being different characters, such as in ''VideoGame/{{Progear}}'' and ''VideoGame/{{Ketsui}}''. Programming was done by S. Yagawa of Creator/EightingRaizing fame. Music was composed by the late Ryu Umemoto. There is an UsefulNotes/Xbox360 port, titled ''Akai Katana Shin''. Those with a Japanese Xbox 360 can download a free trial of the first two stages. It has been localized for Europe and the US by Rising Star Games as simply ''Akai Katana'' (although having the same content as ''Akai Katana Shin''). This version was ported back to arcades as ''Akai Katana Shin for [=NESiCA=]×Live'' in 2012. Another arcade release, ''Akai Katana EXA LABEL'', was released in 2021. An additional console release of ''Shin'' for UsefulNotes/PlayStation4, UsefulNotes/NintendoSwitch, and UsefulNotes/XboxOne is in [[https://city-connection.co.jp/akaikatana/ scheduled for a December 15, 2022 release]], handled by Creator/CityConnection's TAKE×OFF division (the same team that worked on the works.
''VideoGame/{{Deathsmiles}} I・II'' release for the same platforms).
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''Akai Katana'' (2010) is a BulletHell ShootEmUp by Creator/{{Cave}}. It is Cave's third HorizontalScrollingShooter and revisits the concept of the pilot and gunner being different characters, such as in ''VideoGame/{{Progear}}'' and ''VideoGame/{{Ketsui}}''. Programming was done by S. Yagawa of Creator/EightingRaizing fame. Music was composed by the late Ryu Umemoto. There is an UsefulNotes/Xbox360 port, titled ''Akai Katana Shin''. Those with a Japanese Xbox 360 can download a free trial of the first two stages. It has been localized for Europe and the US by Rising Star Games as simply ''Akai Katana'' (although having the same content as ''Akai Katana Shin''). This version was ported back to arcades as ''Akai Katana Shin for [=NESiCA=]×Live''. was released in 2012. Another arcade release, ''Akai Katana EXA LABEL'', is in the works.
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''Akai Katana'' (2010) is a BulletHell ShootEmUp by Creator/{{Cave}}. It is Cave's third HorizontalScrollingShooter and revisits the concept of the pilot and gunner being different characters, such as in ''VideoGame/{{Progear}}'' and ''VideoGame/{{Ketsui}}''. Programming was done by S. Yagawa of Creator/EightingRaizing fame. Music was composed by the late Ryu Umemoto. There is an UsefulNotes/Xbox360 port, titled ''Akai Katana Shin''. Those with a Japanese Xbox 360 can download a free trial of the first two stages. It has been localized for Europe and the US by Rising Star Games as simply ''Akai Katana'' (although having the same content as ''Akai Katana Shin''). This version was ported back to arcades as ''Akai Katana Shin for [=NESiCA=]×Live''. was released [=NESiCA=]×Live'' in 2012. Another arcade release, ''Akai Katana EXA LABEL'', is in the works.
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''Akai Katana'' (2010) is a BulletHell ShootEmUp by Creator/{{Cave}}. It is Cave's third HorizontalScrollingShooter and revisits the concept of the pilot and gunner being different characters, such as in ''VideoGame/{{Progear}}'' and ''VideoGame/{{Ketsui}}''. Programming was done by S. Yagawa of Creator/EightingRaizing fame. Music was composed by the late Ryu Umemoto. There is an UsefulNotes/Xbox360 port, titled ''Akai Katana Shin''. Those with a Japanese Xbox 360 can download a free trial of the first two stages. It has been localized for Europe and the US by Rising Star Games as simply ''Akai Katana'' (although having the same content as ''Akai Katana Shin'').
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''Akai Katana'' (2010) is a BulletHell ShootEmUp by Creator/{{Cave}}. It is Cave's third HorizontalScrollingShooter and revisits the concept of the pilot and gunner being different characters, such as in ''VideoGame/{{Progear}}'' and ''VideoGame/{{Ketsui}}''. Programming was done by S. Yagawa of Creator/EightingRaizing fame. Music was composed by the late Ryu Umemoto. There is an UsefulNotes/Xbox360 port, titled ''Akai Katana Shin''. Those with a Japanese Xbox 360 can download a free trial of the first two stages. It has been localized for Europe and the US by Rising Star Games as simply ''Akai Katana'' (although having the same content as ''Akai Katana Shin'').
Shin''). This version was ported back to arcades as ''Akai Katana Shin for [=NESiCA=]×Live''. was released in 2012. Another arcade release, ''Akai Katana EXA LABEL'', is in the works.
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Moving non-YMMV examples from YMMV.
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* GuideDangIt: Played with. Many a player have expressed their frustration online about being unable to figure how to play the game, only to be told that pressing B will give them a tutorial.
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* IncestSubtext: The two holding hands in the cover, title screen and pretty much every picture? That's Kikyou and his sister Botan. Yeah...
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* OOCIsSeriousBusiness: Depends on how much you know of the story. In their background story, Shakunage tries killing Suzuran out of bloodlust, which is what leads her and Shion to join the Gekka Battalion. However, if you play as them and meet up with him during the third boss fight, he seems surprised that they're on the opposing side, and apologizes them when he dies. Based on the True Ending, [[spoiler: Shakunage's calmer, more caring side is his real face, so his moment of bloodlust was OOC.]]
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** ''Akai Katana Shin'' contains three modes: Origin, which is the original arcade version, Climax, which is a modified version of Origin with widescreen compatibility, and Slash, which is the designated arrange mode. Climax mode removes the on-screen score item {{Cap}}, as well as increases the number of suicide bullets fired. Slash Mode also removes the score item {{Cap}, and disables the Phantom's invincibility when in Defense mode, but allows the collection of Steel Orbs and Katanas. Both can cancel bullets, and anything Katanas pierce create huge score items.
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** ''Akai Katana Shin'' contains three modes: Origin, which is the original arcade version, Climax, which is a modified version of Origin with widescreen compatibility, and Slash, which is the designated arrange mode. Climax mode removes the on-screen score item {{Cap}}, as well as increases the number of suicide bullets fired. Slash Mode also removes the score item {{Cap}, {{Cap}}, and disables the Phantom's invincibility when in Defense mode, but allows the collection of Steel Orbs and Katanas. Both can cancel bullets, and anything Katanas pierce create huge score items.
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-->Nazuna: I don't care about the past! It's I who takes revenge for my master!
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->Ran: I wonder what your faith is at all ...
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Proper text formatting. This site uses colons after the trope names, not dashes.
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* AllThereInTheManual -- The majority of the storyline or even how to play the game (properly) isn't shown in game. Rather, you have to look at the 29-page instruction manual, the tutorial videos, the official websites, and/or the artbook for information. In fact, most of the information regarding the characters on this page is taken from websites or manuals.
* ArchnemesisDad -- Emperor Basho Saionji is this to Kikyou and Botan
* ArchnemesisDad -- Emperor Basho Saionji is this to Kikyou and Botan
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* AllThereInTheManual -- AllThereInTheManual: The majority of the storyline or even how to play the game (properly) isn't shown in game. Rather, you have to look at the 29-page instruction manual, the tutorial videos, the official websites, and/or the artbook for information. In fact, most of the information regarding the characters on this page is taken from websites or manuals.
*ArchnemesisDad -- ArchnemesisDad: Emperor Basho Saionji is this to Kikyou and Botan
*