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Dewicked tropw


* {{BFS}}: Greatswords, a favorite of Templars, and also an option for Gladiators not using [[BladeOnAStick their signature weapon]]. These swords have very slow attack speed as they have the same one as bows.

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* {{BFS}}: Greatswords, a favorite of Templars, and also an option for Gladiators not using [[BladeOnAStick their signature weapon]].weapon. These swords have very slow attack speed as they have the same one as bows.



* BladeOnAStick: Polearms, the aforementioned signature weapon of Gladiators.

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Removed: 98

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* AsskickingLeadsToLeadership: How anyone's social rank is determined, both in universe and in game.



* AuthorityEqualsAsskicking: How anyone's social rank is determined, both in universe and in game.
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Baleful Polymorph was renamed per TRS. As is typical with dewicking projects, zero-context examples were deleted, as it is impossible to tell if they are misuse.


* BalefulPolymorph: A common punishment among both Elyos and Asmodians, especially for insubordination. In the Asmodian starter campaign quests, [[WickedWitch Verdandi]] attempts to trick you into making yourself one of these. [[spoiler:It works, but your character reverts back after a few seconds. This makes Verdandi suspect that your fate is greater than it initially seems.]]
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* SceneryPorn: Even at launch the game was considered one of the prettiest {{MMORPG}}s on the market, but from the looks of what's shown in the [[https://www.youtube.com/watch?v=5PAM0wr7cZ8 Aion Vision trailer]] this looks like it's going to be ramped [[UpToEleven up to eleven]]. The newer areas in Balaurea are especially this.

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* SceneryPorn: Even at launch the game was considered one of the prettiest {{MMORPG}}s on the market, but from the looks of what's shown in the [[https://www.youtube.com/watch?v=5PAM0wr7cZ8 Aion Vision trailer]] this looks like it's going to be ramped [[UpToEleven up to eleven]].eleven. The newer areas in Balaurea are especially this.

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split trope


* ShopFodder: Gray items are explicitly ShopFodder as indicated by in-game hints. NPC merchants' sell windows have a button that lets you sell all of your ShopFodder in one click.



* VendorTrash: Gray items are explicitly VendorTrash as indicated by in-game hints. NPC merchants' sell windows have a button that lets you sell all of your VendorTrash in one click.
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->''"They were warned...not to mistake grace for weakness."''

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->''"They were warned... not to mistake grace for weakness."''
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Ambiguity Index wick cleaning.


* MismatchedEyes: Since 5.0 update, the character creator allows different colors for each eye. Both eyes continue to have matching pupil size though. Due to a bug, the majority of the [=NPCs=] ended up with this.

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Not So Different has been renamed, and it needs to be dewicked/moved


* MirroringFactions: The lore descriptions of each faction's attitudes apply only to the worst or most hardened of them. Many of the [=NPCs=] that a player will meet (especially outside the starting area) could well have come from the other side. One Asmodian Daeva even laments that his people no longer know what they fight for. In fact, both sides believe themselves to be blessed by Aion though they do venerate different aspects of the deity.



* NotSoDifferent: The lore descriptions of each faction's attitudes apply only to the worst or most hardened of them. Many of the [=NPCs=] that a player will meet (especially outside the starting area) could well have come from the other side. One Asmodian Daeva even laments that his people no longer know what they fight for. In fact, both sides believe themselves to be blessed by Aion though they do venerate different aspects of the deity.

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Final Death has been disambiged


* DeaderThanDead: Almost all of the first Elyos legion to travel to Asmodae via a rift were [[FinalDeath erased from existence]] by Zikel.

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* DeaderThanDead: DeaderThanDead:
**
Almost all of the first Elyos legion to travel to Asmodae via a rift were [[FinalDeath [[CessationOfExistence erased from existence]] by Zikel.



* StayingAlive: Daeva can always resurrect their bodies if they're killed near an Obelisk. If they aren't near an obelisk, however, they run the risk of actually suffering a FinalDeath, or [[AFateWorseThanDeath wandering around forever as a disembodied spirit]].

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* StayingAlive: Daeva can always resurrect their bodies if they're killed near an Obelisk. If they aren't near an obelisk, however, they run the risk of actually suffering a FinalDeath, dying for real, or [[AFateWorseThanDeath wandering around forever as a disembodied spirit]].

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* PortalNetwork: Daevas use a PortalNetwork to get around quickly. Apparently, humans that try to use it {{telefrag}} themselves.





















* TeleportersAndTransporters: Daevas use a PortalNetwork to get around quickly. Apparently, humans that try to use it {{telefrag}} themselves. In addition, there's the Sorcerer Illusion Gate skill which opens a portal to their faction's capital city.

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* TeleportersAndTransporters: Daevas use ThinkingUpPortals: Used for a PortalNetwork to get around quickly. Apparently, humans that try to use it {{telefrag}} themselves. In addition, there's the WarpWhistle. The Sorcerer Illusion Gate skill which opens a portal to their faction's capital city.
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* YouWillNotEvadeMe: Templars can pull entire groups of enemies towards them.
* ZettaiRyouiki

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* YouWillNotEvadeMe: Templars can pull entire groups of enemies towards them.
* ZettaiRyouiki
them.
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** [[Disney/{{Frozen}} Elsa's]] hair is now available as an option.

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** [[Disney/{{Frozen}} [[WesternAnimation/Frozen2013 Elsa's]] hair is now available as an option.
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* AGodAmI: [[spoiler: You, in the main storyline. Or so it seems.]] Daevas are considered demigods in the game's mythology, with Empyrean Lords considered to be full gods (with a small G). The overgod, Aion, is absent and the two major pantheons (the Elyos and Asmodians) are at war.
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** Lorendo, an NPC archer in Morheim, has Creator/OrlandoBloom's face and, yes, [[Film/{{LordOfTheRings}} pointy ears and long platinum hair.]]

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** Lorendo, an NPC archer in Morheim, has Creator/OrlandoBloom's face and, yes, [[Film/{{LordOfTheRings}} [[Film/TheLordOfTheRings pointy ears and long platinum hair.]]
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* MismatchedEyes: Since 5.0 update, the character creator allows different colors for each eye. Both eyes continue to have matching pupil size though. Due to a bug, the majority of the NPCs ended up with this.

to:

* MismatchedEyes: Since 5.0 update, the character creator allows different colors for each eye. Both eyes continue to have matching pupil size though. Due to a bug, the majority of the NPCs [=NPCs=] ended up with this.

Changed: 1211

Removed: 626

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updates (now 7.2)


The game has no subscription fee in the US and several other regions and is worth a shot for free MMORPG players exasperated by some of the features in the standard business model (for example, most enchanting for equipment of level 65 or less have absolutely no risk of item destruction on failure). It has also received a vast update with its 4.0 overhaul.

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The game has no subscription fee in the US and several other regions and is worth a shot for free MMORPG players exasperated by some of the features in the standard business model (for example, most enchanting for equipment of level 65 or less have absolutely no risk of item destruction on failure). It has also received a vast update with its 4.6.0 overhaul.



* CriticalHitClass: Assassins and Rangers have skills that increase critical hit chances. To a lesser extent, any other class that dishes out physical damage.

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* CriticalHitClass: Assassins and Rangers have skills that increase guarantee critical hit chances. To hits for a lesser extent, any other class that dishes out physical damage.certain number of attack skills.



* DeathIsASlapOnTheWrist: Sort of. Dying will make you lose experience points, but the percentage lost isn't too big. Moreover, there's a level cap and you can't de-level, so this is a moot point once you reach the cap. However, dying will give you soul sickness, which can only be healed by a special NPC and significantly slows down your running speed and maximum health. There are ways to avoid getting soul sickness upon death, but those methods require either spending a lot of in-game money or buying something from the cash shop. Have fun dying mid-instance!

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* DeathIsASlapOnTheWrist: Sort of. Dying will make you lose experience points, but the percentage lost isn't too big.is negligible. Moreover, there's a level cap and you can't de-level, so this is a moot point once you reach the cap. However, dying will give you soul sickness, which can only be healed by a special NPC and significantly slows down your running speed and maximum health. There are ways to avoid items that prevent getting soul sickness upon death, but those methods require either spending a lot of in-game money or buying something from the cash shop. Have fun dying mid-instance!death.



* EliteMooks: Elite monsters have an HP frame larger than normal monsters. They are found in all group instances and a few other open-world areas, usually at end-of-campaign areas.
** EliteMooks are typically have a 2-star ranking, are designed to be fought by a party, and even 1-star EliteMooks are much stronger than 5-star non-elite {{BigBad}}s.

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* EliteMooks: Elite monsters have an HP frame larger than normal monsters. They are found in all group instances and a few other open-world areas, usually at end-of-campaign areas. \n** EliteMooks are typically have a 2-star ranking, They are designed to be fought by a party, and even 1-star EliteMooks are party as they have much stronger more HP than 5-star non-elite {{BigBad}}s.normal monsters, and process status effect resistances.



** Averted with the 3.0 Ascension update, where Empyrean Lords Israphel, Marchutan, and Kaisinel appear in-game in campaign quests with their faces shown explicitly, [[spoiler:as do Nezekan and Triniel in 4.0.]] Since 4.0, Marchutan and Kaisinel achieve NPC status and can be freely spoken to in their respective beacons in Katalam, or Enshar / Cygnea since 4.8.

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** Averted with the 3.0 Ascension update, where Empyrean Lords Israphel, Marchutan, and Kaisinel appear in-game in campaign quests with their faces shown explicitly, [[spoiler:as do Nezekan and Triniel in 4.0.]] Since 4.0, Marchutan and Kaisinel achieve NPC status and can be freely spoken to in their respective beacons in Katalam, or Enshar / Cygnea since 4.8.during certain campaign quests.



* IKnowKarate: Wield a quarterstaff as a priest class and you use it like a {{Wuxia}} protagonist. And look ''awesome'' doing it.

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* IKnowKarate: Wield Chanters wield a quarterstaff as a priest class and you use it like a {{Wuxia}} protagonist. And look ''awesome'' doing it.



** Truly invisible walls, that cannot even be run or glided through them. Usually prevalent in most instances, but 4.0 starting flying areas are also a big offender.

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** Truly invisible walls, that cannot even be run or glided through them. Usually prevalent in most instances, but 4.0 starting flying areas are also a big offender.instances.



** Certain Abyss equipments require a certain abyss rank to equip. Level 60 and 65 Abyss [[PlayerVersusPlayer PvP]] equipment with stage 2 augmented require 1st kyu, and the various level 65 eternal and mythic Abyss [=PvP=] sets have rank requirements varying anywhere from 1st kyu to 7th dan.



* MismatchedEyes: Since 5.0 update, the character creator allows different colors for each eye. Both eyes continue to have matching pupil size though.

to:

* MismatchedEyes: Since 5.0 update, the character creator allows different colors for each eye. Both eyes continue to have matching pupil size though. Due to a bug, the majority of the NPCs ended up with this.



* PlayerVersusPlayer: A central part of the game. Some areas have this option forcibly turned off, making it a neutral or a PvE-only zone. Some ''other'' areas are [[PlayerVersusPlayer PvP]] enabled, but with [=NPCs=] that OneHitKill you if you attempt to kill a member of the opposite faction.

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* PlayerVersusPlayer: A central part of the game. Some areas have this option forcibly turned off, making it a neutral or a PvE-only zone. Some ''other'' areas are [[PlayerVersusPlayer PvP]] enabled, but with [=NPCs=] that OneHitKill attack you if you attempt to kill a member of the opposite faction.



* RandomDrop and RareRandomDrop: Present throughout the game, but zig-zagged with some instance bosses, who drop one box per character in the group/alliance. Said boxes give random gear exclusive to that boss.

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* RandomDrop and RareRandomDrop: Present throughout the game, but zig-zagged with some instance bosses, who End-game instances have a small chance to drop one box per character in the group/alliance. Said boxes give random gear piece of ultimate grade equipment exclusive to that boss.boss, which have to be rolled among each party member.



* StoneWall: The Templar are the primary tanking class. Gladiators and the Priest branches aren't quite as durable, but they can work as substitute tanks. 4.5's Aethertechs were designed to be a magic-based version of Templars.

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* StoneWall: The Templar are the primary tanking class. Gladiators and the Priest branches aren't quite as durable, but they can work as substitute tanks. 4.5's Aethertechs were designed to be a magic-based version of Templars.



* TeleportersAndTransporters: Daevas use a PortalNetwork to get around quickly. Apparently, humans that try to use it {{telefrag}} themselves. In addition, there's the Sorcerer Blind Leap skill which teleports them backwards, and the Illusion Gate skill which opens a portal to their faction's capital city.

to:

* TeleportersAndTransporters: Daevas use a PortalNetwork to get around quickly. Apparently, humans that try to use it {{telefrag}} themselves. In addition, there's the Sorcerer Blind Leap skill which teleports them backwards, and the Illusion Gate skill which opens a portal to their faction's capital city.



* TheVeryDefinitelyFinalDungeon: [[spoiler: The Divine Fortress, in the center of the Abyss. Built inside the sun-like corpse of god, and visible from both worlds.]]



** NotQuiteFlight: Gliding can be done almost everywhere, even in areas where flight is prohibited (i.e. the majority of the game). Guiding will result in continuous loss of altitude, but you may catch some VentPhysics which allow you to stay in the air for a bit longer. You can even glide to some places that you are not supposed to be there (such as the ground level of Sanctum, which is a giant BottomlessPit). Each second of gliding in flight zones consume flight time at half rate, but gliding in no-fly zones will consume flight meter at twice the rate of normal flight.

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** NotQuiteFlight: Gliding can be done almost everywhere, even in areas where flight is prohibited (i.e. the majority of the game). Guiding will result in continuous loss of altitude, but you may catch some VentPhysics which allow you to stay in the air for a bit longer. You can even glide to some places that you are not supposed to be there (such as the ground level of Sanctum, which is a giant BottomlessPit). Each second of gliding in flight zones consume flight time at half rate, but gliding Gliding in no-fly zones will consume flight meter at twice the rate of normal flight.



** Monsters are almost always on the ground, and trying to attack a grounded monster from midair will result in the monster regaining all health (called "resetting"). True {{AirborneMook}}s (as in they live in the sky, instead of a winged mob sticking to the ground all the time) are very rare in Aion.

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** Monsters are almost always on the ground, and trying to attack a grounded monster from midair will result in the monster regaining all health (called "resetting"). True {{AirborneMook}}s (as in they live in the sky, instead of a winged mob sticking to the ground all the time) are very rare in Aion.
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None


** Certain Abyss equipments require a certain abyss rank to equip. Level 60 and 65 Abyss PvP equipment with stage 2 augmented require 1st kyu, and the various level 65 eternal and mythic Abyss PvP sets have rank requirements varying anywhere from 1st kyu to 7th dan.

to:

** Certain Abyss equipments require a certain abyss rank to equip. Level 60 and 65 Abyss PvP [[PlayerVersusPlayer PvP]] equipment with stage 2 augmented require 1st kyu, and the various level 65 eternal and mythic Abyss PvP [=PvP=] sets have rank requirements varying anywhere from 1st kyu to 7th dan.



* PlayerVersusPlayer: A central part of the game. Some areas have this option forcibly turned off, making it a neutral or a PvE-only zone. Some ''other'' areas are PvP enabled, but with [=NPCs=] that OneHitKill you if you attempt to kill a member of the opposite faction.

to:

* PlayerVersusPlayer: A central part of the game. Some areas have this option forcibly turned off, making it a neutral or a PvE-only zone. Some ''other'' areas are PvP [[PlayerVersusPlayer PvP]] enabled, but with [=NPCs=] that OneHitKill you if you attempt to kill a member of the opposite faction.
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Added DiffLines:

* BlessedWithSuck: Ascending makes you immortal: you can be defeated in battle, but you'll resurrect shortly afterwards, and you'll never grow old or ''older''. While every Daeva is happy with this circumstance, the Elyos city has child-like Daeva who is ReallySevenHundredYearsOld but looks like she's in her early teens. And she notes that she will never look older.

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