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* NonStandardGameOver: If you touch the flying ghost at the beginning of the Haunted Mansion stage, you're automatically booted out of the stage, with the standard "I'm sorry, you'll have to try again" message this time with ''the ghost'' saying it instead of Mickey. It doesn't cost you a life, though.
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The music in the game is from Creator/YokoShimomura, who would return to Disney 12 years later as the composer for ''Franchise/KingdomHearts''.

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The music in the game is from Creator/YokoShimomura, who would return to Disney 12 years later as the composer for ''Franchise/KingdomHearts''.
''Franchise/KingdomHearts''. The platform game concept of a player exploring a Disney Theme park would re-surface in ''VideoGame/MickeyNoTokyoDisneylandDaibouken'' released later for the Super Nintendo.
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* Big Thunder Mountain Railroad

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* Big Thunder Mountain RailroadRide/BigThunderMountainRailroad
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* OnlySmartPeopleMayPass: One of the keys requires you to answer a series of questions regarding Disney trivia; some of it can get quite obscure.

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* OnlySmartPeopleMayPass: One of the keys requires you to answer a series of questions regarding Disney trivia; some of it can get quite obscure.[[note]]E.g., What was Mickey's named changed to in Sweden? [[/note]]
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* ImprobableWeaponUser: You deal with the apparitions in the Haunted Mansion through throwing candles at them.

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* ImprobableWeaponUser: You deal with the apparitions in the Haunted Mansion through throwing candles at them. Same goes for Pirates of the Carribbean.
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Back in the late 80s and early 90s, when Capcom was making numerous video games based on Disney franchises such as TV cartoons ''WesternAnimation/DuckTales1987'' and ''WesternAnimation/ChipNDaleRescueRangers'', and the movie ''Disney/TheLittleMermaid'', they decided to try their hand at a game based on Disneyland itself.

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Back in the late 80s and early 90s, when Capcom was making numerous video games based on Disney franchises such as TV cartoons ''WesternAnimation/DuckTales1987'' and ''WesternAnimation/ChipNDaleRescueRangers'', and the movie ''Disney/TheLittleMermaid'', ''WesternAnimation/{{The Little Mermaid|1989}}'', they decided to try their hand at a game based on Disneyland itself.

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Added release date.


''Adventures in the Magic Kingdom'' can be seen as an early precursor to ''Franchise/KingdomHearts'', or more accurately, ''VideoGame/KinectDisneylandAdventures''. You play the role of a boy whose name you determine, who explores the place and goes on rides that are essentially minigames, in an attempt to collect 6 keys to open the gate needed to start the Disneyland parade. You also meet a small handful of Disney characters.

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Made in 1990, ''Adventures in the Magic Kingdom'' can be seen as an early precursor to ''Franchise/KingdomHearts'', or more accurately, ''VideoGame/KinectDisneylandAdventures''. You play the role of a boy whose name you determine, who explores the place and goes on rides that are essentially minigames, in an attempt to collect 6 keys to open the gate needed to start the Disneyland parade. You also meet a small handful of Disney characters.



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* CollisionDamage: Inflicted on the player character by all of the enemies.



* FlashOfPain: In the platforming section, the player character flickers for a few seconds after losing a life, to indicate their MercyInvincibility.



* ImprobableWeaponUser: You deal with the apparitions in the Haunted Mansion through throwing candles at them.
* MercyInvincibility: During the Haunted Mansion platforming, you get a few seconds of it after losing a life, as indicated by the player character flickering.



* WhatCouldHaveBeen: According to [[http://www.nintendoplayer.com/interview/interview-with-former-disney-game-producer-darlene-lacey/ this interview with the producer]], the game originally had a much larger park, and featured Jungle Cruise and Splash Mountain, before both were cut due to complications.

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* WhatCouldHaveBeen: According to [[http://www.nintendoplayer.com/interview/interview-with-former-disney-game-producer-darlene-lacey/ this interview with TogetherInDeath: A frequent obstacle in the producer]], latter parts of the game originally had Haunted Mansion are a much larger park, and featured Jungle Cruise and Splash Mountain, before ghost couple hugging each other so tightly they are represented by a single sprite (and will both were cut due be taken down by a single candle). They don't even pay any attention to complications.you, but will still deal damage if you run into them.
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The music in the game is from Creator/YokoShimomura, who would return to Disney 12 years later as the composer for ''VideoGame/KingdomHearts''.

to:

The music in the game is from Creator/YokoShimomura, who would return to Disney 12 years later as the composer for ''VideoGame/KingdomHearts''.''Franchise/KingdomHearts''.
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Back in the late 80s and early 90s, when Capcom was making numerous video games based on Disney franchises such as TV cartoons ''WesternAnimation/DuckTales'' and ''WesternAnimation/ChipNDaleRescueRangers'', and the movie ''Disney/TheLittleMermaid'', they decided to try their hand at a game based on Disneyland itself.

to:

Back in the late 80s and early 90s, when Capcom was making numerous video games based on Disney franchises such as TV cartoons ''WesternAnimation/DuckTales'' ''WesternAnimation/DuckTales1987'' and ''WesternAnimation/ChipNDaleRescueRangers'', and the movie ''Disney/TheLittleMermaid'', they decided to try their hand at a game based on Disneyland itself.
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* Space Mountain

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* Space MountainRide/SpaceMountain
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/adventures_in_the_magic_kingdom_usa.png]]
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The music in the game is from Creator/YokoShimomura, who would return to Disney 12 years later as the composer for ''VideoGame/KingdomHearts''.
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* PiratesOfTheCaribbean (created before the movie of the same name, and therefore not themed after it)

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* PiratesOfTheCaribbean Ride/PiratesOfTheCaribbean (created before the movie of the same name, and therefore not themed after it)
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The first two of those rides play out as platformers, with slightly different rules - in PiratesOfTheCaribbean, you start out unarmed and must avoid enemies until you collect a candle, which you can then use infinite times, as you try to rescue all 6 hostages. In Ride/TheHauntedMansion, you have a limited supply of candles to use to fight ghosts, and your only goal is to reach the end. The other three games are straight-up minigame in their style.

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The first two of those rides play out as platformers, with slightly different rules - in PiratesOfTheCaribbean, Ride/PiratesOfTheCaribbean, you start out unarmed and must avoid enemies until you collect a candle, which you can then use infinite times, as you try to rescue all 6 hostages. In Ride/TheHauntedMansion, you have a limited supply of candles to use to fight ghosts, and your only goal is to reach the end. The other three games are straight-up minigame in their style.



* TheCameo: Some more of the rides can be seen here also. However, they can't be entered. Some of the more notable ones include Cinderella's Castle, It's A Small World, and the Disneyland Railroad (the tracks of which surround the overworld)

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* TheCameo: Some more of the rides can be seen here also. However, they can't be entered. Some of the more notable ones These include Cinderella's Castle, It's A a Small World, Jungle Cruise, and the Disneyland Railroad (the tracks of which surround the overworld) overworld). The entirety of Main Street USA is also here, right down to the type of shops, indicated by sprites.
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''Adventures in the Magic Kingdom'' can be seen as an early precursor to ''VideoGame/KingdomHearts'', or more accurately, ''VideoGame/KinectDisneylandAdventures''. You play the role of a boy whose name you determine, who explores the place and goes on rides that are essentially minigames, in an attempt to collect 6 keys to open the gate needed to start the Disneyland parade. You also meet a small handful of Disney characters.

to:

''Adventures in the Magic Kingdom'' can be seen as an early precursor to ''VideoGame/KingdomHearts'', ''Franchise/KingdomHearts'', or more accurately, ''VideoGame/KinectDisneylandAdventures''. You play the role of a boy whose name you determine, who explores the place and goes on rides that are essentially minigames, in an attempt to collect 6 keys to open the gate needed to start the Disneyland parade. You also meet a small handful of Disney characters.
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Added namespaces.


''Adventures in the Magic Kingdom'' can be seen as an early precursor to ''KingdomHearts'', or more accurately, ''KinectDisneylandAdventures''. You play the role of a boy whose name you determine, who explores the place and goes on rides that are essentially minigames, in an attempt to collect 6 keys to open the gate needed to start the Disneyland parade. You also meet a small handful of Disney characters.

to:

''Adventures in the Magic Kingdom'' can be seen as an early precursor to ''KingdomHearts'', ''VideoGame/KingdomHearts'', or more accurately, ''KinectDisneylandAdventures''.''VideoGame/KinectDisneylandAdventures''. You play the role of a boy whose name you determine, who explores the place and goes on rides that are essentially minigames, in an attempt to collect 6 keys to open the gate needed to start the Disneyland parade. You also meet a small handful of Disney characters.
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* TheHauntedMansion (also created before the movie)

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* TheHauntedMansion Ride/TheHauntedMansion (also created before the movie)



The first two of those rides play out as platformers, with slightly different rules - in PiratesOfTheCaribbean, you start out unarmed and must avoid enemies until you collect a candle, which you can then use infinite times, as you try to rescue all 6 hostages. In TheHauntedMansion, you have a limited supply of candles to use to fight ghosts, and your only goal is to reach the end. The other three games are straight-up minigame in their style.

to:

The first two of those rides play out as platformers, with slightly different rules - in PiratesOfTheCaribbean, you start out unarmed and must avoid enemies until you collect a candle, which you can then use infinite times, as you try to rescue all 6 hostages. In TheHauntedMansion, Ride/TheHauntedMansion, you have a limited supply of candles to use to fight ghosts, and your only goal is to reach the end. The other three games are straight-up minigame in their style.



* NeverSayDie: While TheHauntedMansion has a backstory involving ghosts that, according to Mickey, "might want you", any mention or direct implication of death is avoided. If you die, you simply get "I'm sorry, you'll have to try again." Even if it's a ghost saying it. Almost as if they're not really killing you. But then again, this ''is'' a theme park after all.

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* NeverSayDie: While TheHauntedMansion Ride/TheHauntedMansion has a backstory involving ghosts that, according to Mickey, "might want you", any mention or direct implication of death is avoided. If you die, you simply get "I'm sorry, you'll have to try again." Even if it's a ghost saying it. Almost as if they're not really killing you. But then again, this ''is'' a theme park after all.
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Added DiffLines:

* TheCameo: Some more of the rides can be seen here also. However, they can't be entered. Some of the more notable ones include Cinderella's Castle, It's A Small World, and the Disneyland Railroad (the tracks of which surround the overworld)
Is there an issue? Send a MessageReason:
None


Back in the late 80s and early 90s, when Capcom was making numerous video games based on Disney franchises such as TV cartoons ''WesternAnimation/DuckTales'' and ''ChipNDaleRescueRangers'', and the movie ''Disney/TheLittleMermaid'', they decided to try their hand at a game based on Disneyland itself.

to:

Back in the late 80s and early 90s, when Capcom was making numerous video games based on Disney franchises such as TV cartoons ''WesternAnimation/DuckTales'' and ''ChipNDaleRescueRangers'', ''WesternAnimation/ChipNDaleRescueRangers'', and the movie ''Disney/TheLittleMermaid'', they decided to try their hand at a game based on Disneyland itself.
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* NeverSayDie: While TheHauntedMansion has a backstory involving ghosts that, according to Mickey, "might want you", any mention or direct implication of death is avoided. If you die, you simply get "I'm sorry, you'll have to try again." Even if it's a ghost saying it.

to:

* NeverSayDie: While TheHauntedMansion has a backstory involving ghosts that, according to Mickey, "might want you", any mention or direct implication of death is avoided. If you die, you simply get "I'm sorry, you'll have to try again." Even if it's a ghost saying it. Almost as if they're not really killing you. But then again, this ''is'' a theme park after all.
Is there an issue? Send a MessageReason:
None


Back in the late 80s and early 90s, when Capcom was making numerous video games based on Disney franchises such as TV cartoons ''DuckTales'' and ''ChipNDaleRescueRangers'', and the movie ''Disney/TheLittleMermaid'', they decided to try their hand at a game based on Disneyland itself.

to:

Back in the late 80s and early 90s, when Capcom was making numerous video games based on Disney franchises such as TV cartoons ''DuckTales'' ''WesternAnimation/DuckTales'' and ''ChipNDaleRescueRangers'', and the movie ''Disney/TheLittleMermaid'', they decided to try their hand at a game based on Disneyland itself.
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None

Added DiffLines:

* OnlySmartPeopleMayPass: One of the keys requires you to answer a series of questions regarding Disney trivia; some of it can get quite obscure.
Is there an issue? Send a MessageReason:
None


Back in the late 80s and early 90s, when Capcom was making numerous video games based on Disney franchises such as TV cartoons ''DuckTales'' and ''ChipNDaleRescueRangers'', and the movie ''TheLittleMermaid'', they decided to try their hand at a game based on Disneyland itself.

to:

Back in the late 80s and early 90s, when Capcom was making numerous video games based on Disney franchises such as TV cartoons ''DuckTales'' and ''ChipNDaleRescueRangers'', and the movie ''TheLittleMermaid'', ''Disney/TheLittleMermaid'', they decided to try their hand at a game based on Disneyland itself.






!This game contains examples of:

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!This !!This game contains examples of:
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* HelloInsertNameHere: You enter your name at the beginning, but the only place it's even used is the pause screen, where Mickey says "[your name], fight!"

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* HelloInsertNameHere: You enter your name at the beginning, but the only place places it's even used is are when talking to some of the people in the overworld, the intros to Pirates of the Caribbean and Autopia, and the pause screen, where Mickey says "[your name], fight!"fight!" Leaving the naming space blank results in the game giving you the rather odd name of "Bamboo.7".
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* WhatCouldHaveBeen: According to [[http://www.nintendoplayer.com/interview/interview-with-former-disney-game-producer-darlene-lacey/ this interview with the producer]], the game originally had a much larger park, and featured Jungle Cruise and Splash Mountain, before both were cut due to complications.
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* GameplayRoulette: You have racing, pressing onscreen button prompts, and platforming all in the same game.
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* PiratesOfTheCaribbean
* TheHauntedMansion

to:

* PiratesOfTheCaribbean
PiratesOfTheCaribbean (created before the movie of the same name, and therefore not themed after it)
* TheHauntedMansionTheHauntedMansion (also created before the movie)



The first two of those rides play out as platformers, with slightly different rules - in PiratesOfTheCarribean, you start out unarmed and must avoid enemies until you collect a candle, which you can then use infinite times, as you try to rescue all 6 hostages. In TheHauntedMansion, you have a limited supply of candles to use to fight ghosts, and your only goal is to reach the end. The other three games are straight-up minigame in their style.

to:

The first two of those rides play out as platformers, with slightly different rules - in PiratesOfTheCarribean, PiratesOfTheCaribbean, you start out unarmed and must avoid enemies until you collect a candle, which you can then use infinite times, as you try to rescue all 6 hostages. In TheHauntedMansion, you have a limited supply of candles to use to fight ghosts, and your only goal is to reach the end. The other three games are straight-up minigame in their style.
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None


* PiratesOfTheCarribbean

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* PiratesOfTheCarribbeanPiratesOfTheCaribbean
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* PiratesOfTheCarribean

to:

* PiratesOfTheCarribeanPiratesOfTheCarribbean
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Added DiffLines:

Back in the late 80s and early 90s, when Capcom was making numerous video games based on Disney franchises such as TV cartoons ''DuckTales'' and ''ChipNDaleRescueRangers'', and the movie ''TheLittleMermaid'', they decided to try their hand at a game based on Disneyland itself.

''Adventures in the Magic Kingdom'' can be seen as an early precursor to ''KingdomHearts'', or more accurately, ''KinectDisneylandAdventures''. You play the role of a boy whose name you determine, who explores the place and goes on rides that are essentially minigames, in an attempt to collect 6 keys to open the gate needed to start the Disneyland parade. You also meet a small handful of Disney characters.

The rides included as minigames are:

* PiratesOfTheCarribean
* TheHauntedMansion
* Space Mountain
* Big Thunder Mountain Railroad
* Autopia

The first two of those rides play out as platformers, with slightly different rules - in PiratesOfTheCarribean, you start out unarmed and must avoid enemies until you collect a candle, which you can then use infinite times, as you try to rescue all 6 hostages. In TheHauntedMansion, you have a limited supply of candles to use to fight ghosts, and your only goal is to reach the end. The other three games are straight-up minigame in their style.

The game also allowed you to collect stars, which could be used on a pause screen to buy life, lives, brief invincibility, or freeze time. What you couldn't do, was extend or freeze your (only visible on the pause screen) time limit.

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!This game contains examples of:

*HelloInsertNameHere: You enter your name at the beginning, but the only place it's even used is the pause screen, where Mickey says "[your name], fight!"
*NeverSayDie: While TheHauntedMansion has a backstory involving ghosts that, according to Mickey, "might want you", any mention or direct implication of death is avoided. If you die, you simply get "I'm sorry, you'll have to try again." Even if it's a ghost saying it.
*PopQuiz: You must answer randomized trivia questions about Disney's history in order to get one of the keys.
*PressXToNotDie: Space Mountain works on this principle. Your only goal is to push the button or direction it indicates onscreen. Fail, and you lose a heart.
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