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''A Change in the Weather'' is a 1995 InteractiveFiction game by Creator/AndrewPlotkin, and his first "serious" IF work. It tied for first place in the inaugural UsefulNotes/InteractiveFictionCompetition.

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''A Change in the Weather'' is a 1995 InteractiveFiction game by Creator/AndrewPlotkin, and his first "serious" IF work. It tied for first place in the inaugural UsefulNotes/InteractiveFictionCompetition.
MediaNotes/InteractiveFictionCompetition.

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Nintendo Hard was reclassified as YMMV; moving to the correct tab


* NintendoHard: It's notorious for its difficulty. Once the storm begins, every move counts, and you can easily put yourself in an unwinnable state without realizing it.

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You can download or play the game online [[http://ifdb.tads.org/viewgame?id=00wlim27k5d1hmf2 here.]]

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You can download or play the game online on [[https://eblong.com/zarf/if.html#weather the author's website]] or [[http://ifdb.tads.org/viewgame?id=00wlim27k5d1hmf2 here.IFDB.]]
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* {{Epigraph}}: The original version contained quotations from Music/EricBogle songs -- "A Change in the Weather" at the beginning, and "Katie and the Dreamtime Land" at the end.
* MinimalistCast: The only real characters are the player character and the fox. There's also some distant presences: the crowd at the beach, and the voices across the stream during the dream phase.


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* TitledAfterTheSong: The game is titled after the Music/EricBogle song of the same name.
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crosswicking

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* NoAntagonist: The story is about escaping from a dangerous situation with purely natural causes. There's nothing that can be pinpointed as an antagonist besides nature.
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''A Change in the Weather'' is a 1995 InteractiveFiction game by Creator/AndrewPlotkin, and his first "serious" IF work.

to:

''A Change in the Weather'' is a 1995 InteractiveFiction game by Creator/AndrewPlotkin, and his first "serious" IF work.
work. It tied for first place in the inaugural UsefulNotes/InteractiveFictionCompetition.
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* AllOrNothing: Make ONE wrong move, and the game is lost.

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''A Change in the Weather'' is a 1995 InteractiveFiction game by Creator/AndrewPlotkin, the first one he published.

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''A Change in the Weather'' is a 1995 InteractiveFiction game by Creator/AndrewPlotkin, the and his first one he published.
"serious" IF work.
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* YouShouldntKnowThisAlready: Parodied. Early on in the game, you are told that you see a "glint" in a bush; EXAMINE GLINT reveals it to be a bucket, and you can then refer to it as BUCKET for the rest of the game. However, if you have played before and already know what the item is, you might POUR WATER INTO GLINT, which the game detects and replies it "Huh? Into a.. glint? Oh, hang on, it's a bucket. Fancy that."

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* YouShouldntKnowThisAlready: Parodied. Early on in the game, you are told that you see a "glint" in a bush; EXAMINE GLINT reveals it to be a bucket, and you can then refer to it as BUCKET for the rest of the game. However, if you have played before and already know what the item is, you might POUR WATER INTO GLINT, which the game detects and replies it "Huh? Into a.. glint? Oh, hang on, it's a bucket. Fancy that.""
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''[[http://ifdb.tads.org/viewgame?id=00wlim27k5d1hmf2 A Change in the Weather]]'' is a 1995 InteractiveFiction game by Creator/AndrewPlotkin, the first one he published.

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''[[http://ifdb.tads.org/viewgame?id=00wlim27k5d1hmf2 A ''A Change in the Weather]]'' Weather'' is a 1995 InteractiveFiction game by Creator/AndrewPlotkin, the first one he published.


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You can download or play the game online [[http://ifdb.tads.org/viewgame?id=00wlim27k5d1hmf2 here.]]

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''[[http://ifdb.tads.org/viewgame?id=00wlim27k5d1hmf2 A Change in the Weather]]'' is a 1995 InteractiveFiction game by Creator/AndrewPlotkin.

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''[[http://ifdb.tads.org/viewgame?id=00wlim27k5d1hmf2 A Change in the Weather]]'' is a 1995 InteractiveFiction game by Creator/AndrewPlotkin.
Creator/AndrewPlotkin, the first one he published.

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''[[http://ifdb.tads.org/viewgame?id=00wlim27k5d1hmf2 A Change in the Weather]]'' is a 1995 InteractiveFiction game by Creator/AndrewPlotkin.

The player character begins at a picnic in a meadow. Wandering off, you end up getting caught in a rainstorm.
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!!Contains examples of:
* NintendoHard: It's notorious for its difficulty. Once the storm begins, every move counts, and you can easily put yourself in an unwinnable state without realizing it.
* SceneryPorn: The environment is described in lush detail.
* SequenceBreaking: You can ''skip the entire game''. The game begins with the player character at a picnic, out of earshot of his friends, being moody. He wanders off to be alone, and then a sudden rainstorm occurs and he has to go through a series of events to avoid catching pneumonia. Having done that, the game is then won by returning to the starting area and going back to the picnic and his friends. It was soon discovered that the same ending can be achieved by simply going back to the picnic at the start. When this was brought up, Plotkin delivered the immortal response: "Yes, it's intentional."
* UnwinnableByDesign: Once the storm begins, you can easily render the game unwinnable and not realize until later.
* YouShouldntKnowThisAlready: Parodied. Early on in the game, you are told that you see a "glint" in a bush; EXAMINE GLINT reveals it to be a bucket, and you can then refer to it as BUCKET for the rest of the game. However, if you have played before and already know what the item is, you might POUR WATER INTO GLINT, which the game detects and replies it "Huh? Into a.. glint? Oh, hang on, it's a bucket. Fancy that."

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