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*** A later patch added Abigail, who has absolutely no training whatsoever in martial arts or combat styles. What he does have is the biggest size of the entire cast and, according to Ryu, more raw physical strength than Akuma or Oro.

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*** A later patch added penultimate ''VideoGame/FinalFight'' boss Abigail, who has absolutely no training whatsoever in martial arts or combat styles. What he does have is the biggest size of the entire cast and, according to Ryu, more raw physical strength than Akuma or Oro.
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* In ''VideoGame/GhostTrick'', [[spoiler:Missile]] lacks the ability to directly manipulate objects like Sissel can, but he has much longer reach, and can {{Swap Teleport|ation}} any two items of the same shape, regardless of size difference or weight. This means that, while he can't freely move objects, he ''can'' handle objects far too heavy for Sissel to do anything with.
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* In ''VideoGame/{{Bonfire}}'', Hildie has the lowest starting Special of all heroes, but the highest Attack. She hits ''hard'', but don't expect her to get much use out of items. This can be downplayed with her "Hidden Potential" skill, which gives her additional Special points on motivation ups.
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*''VideoGame/BugFables'' has [[BigBad Hoaxe, the Wasp King]]. While he can get creative with his attacks when he's forced to, as shown in the first phase of his boss fight, and has considerable skill with his axe, it's implied that he heavily relies on his overwhelming fire magic to coast him through most fights. If his fire magic is ever weakened or negated, then he's left as a simple, but still fairly dangerous, axe wielding bug that Maki can easily tag when the opportunity arises, and even Team Snakemouth are able to make quick work of him in the first phase of his boss fight with help from the Flame Brooch.
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** [[NotZilla Cohozuna]] can [[BellyFlopCrushing roll forward]] to squash any players before it, and can leap high into the air to flatten anyone they land on. Both of these attacks can be easily dodged if you're quick enough, but they're both a [[OneHitKill One-Hit Splat]] if they connect.

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** [[NotZilla Cohozuna]] can [[BellyFlopCrushing roll forward]] to squash any players before it, and can leap high into the air to [[BellyFlopCrushing flatten anyone they land on.on]]. Both of these attacks can be easily dodged if you're quick enough, but they're both a [[OneHitKill One-Hit Splat]] if they connect.
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* ''VideoGame/AngryBirds'': [[TheBigGuy Terence]] is one of the only birds to [[VanillaUnit lack a special ability,]] but his giant size and brute strength are nonetheless an effective weapon against the pigs.
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* ''VideoGame/AstraHunterZosma'': Zosma has higher stats than his companion and he's the only unit in the game with access to the chain system. However, he is unable to land critical hits, since the lore states that he's too clumsy to do so.
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** The sequel, ''VideoGame/GodOfWarRagnarok'', gives us Heimdall, the herald of Ragnarok and bearer of Gjallarhorn. Being the God of Foresight, Heimdall can see every attack that people make at him before they even do it, which, theoretically, would make him a highly powerful fighter...Except for the fact that he relies purely on this ability alone to win his fights and never actually learned how to fight an opponent who could bypass his Foresight or prepare himself in the event he couldn't rely on his Foresight. [[spoiler: During his fight with Kratos, he doesn't take the fight seriously and is more focused on toying with Kratos and making their duel a spectacle instead of killing him, being slow to strike and retreating to the back of the arena, which eventually bites him when Kratos uses the Draupnir Spear to overwhelm his senses and eventually strike him for the first time. Afterwards, things spiral for Heimdall as Kratos quickly overpowers him because his skills in a fight are basic at best. In the second phase, Heimdall becomes enraged after losing his arm and fights wildly because he can't comprehend that Kratos beat him and is ashamed that he tried to spare him, allowing the much better-trained and more disciplined Kratos to slug him to the ground and strangle him to death.]]

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** The sequel, ''VideoGame/GodOfWarRagnarok'', gives us Heimdall, the herald of Ragnarok and bearer of Gjallarhorn. Being the God of Foresight, [[CombatClairvoyance Heimdall can see every attack that people make at him before they even do it, it]], which, theoretically, would make him a highly powerful fighter...fighter... Except for the fact that [[CripplingOverspecialization he relies purely on this ability alone to win his fights fights]] and never actually learned how to fight an opponent who could bypass his Foresight or prepare himself in the event he couldn't rely on his Foresight. [[spoiler: During his fight with Kratos, he doesn't take the fight seriously and is more focused on toying with Kratos and making their duel a spectacle instead of killing him, being slow to strike and retreating to the back of the arena, which eventually bites him when Kratos uses the [[SpontaneousWeaponCreation Draupnir Spear Spear]] to overwhelm his senses and eventually strike him for the first time. Afterwards, things spiral for Heimdall as Kratos quickly overpowers him because his skills in a fight are basic at best. In the second phase, Heimdall [[VillainousBreakdown becomes enraged enraged]] after [[AnArmAndALeg losing his arm arm]] and fights wildly because [[ThisCannotBe he can't comprehend that Kratos beat him him]] and [[DontYouDarePityMe is ashamed that he tried to spare him, him]], allowing the much better-trained and more disciplined Kratos to slug him to the ground and strangle him to death.]]
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**The sequel, ''VideoGame/GodOfWarRagnarok'', gives us Heimdall, the herald of Ragnarok and bearer of Gjallarhorn. Being the God of Foresight, Heimdall can see every attack that people make at him before they even do it, which, theoretically, would make him a highly powerful fighter...Except for the fact that he relies purely on this ability alone to win his fights and never actually learned how to fight an opponent who could bypass his Foresight or prepare himself in the event he couldn't rely on his Foresight. [[spoiler: During his fight with Kratos, he doesn't take the fight seriously and is more focused on toying with Kratos and making their duel a spectacle instead of killing him, being slow to strike and retreating to the back of the arena, which eventually bites him when Kratos uses the Draupnir Spear to overwhelm his senses and eventually strike him for the first time. Afterwards, things spiral for Heimdall as Kratos quickly overpowers him because his skills in a fight are basic at best. In the second phase, Heimdall becomes enraged after losing his arm and fights wildly because he can't comprehend that Kratos beat him and is ashamed that he tried to spare him, allowing the much better-trained and more disciplined Kratos to slug him to the ground and strangle him to death.]]
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* ''VideoGame/{{Fallout}}'':

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* ''VideoGame/{{Fallout}}'':''Franchise/{{Fallout}}'':
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%% This page has been alphabetized. Please add new examples in the correct order. Thanks!

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%% This page list of examples has been alphabetized. Please add new examples Take care to put your example in the correct order. Thanks!its proper place in accordance with Administrivia/HowToAlphabetizeThings!



** [[ThreateningShark Megalodontia]]'s only attack is to submerge into the ink, and then shoot up to the surface to devour anyone standing above it. However, it takes up a really big area of the stage, and whose health bar would be insurmountable if not for [[AttackItsWeakPoint the giant throbbing weak point]] on the back of its neck -- and even that is hard to reach with [[FlunkyBoss all of the other Salmonids standing in your way]].

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** [[ThreateningShark Megalodontia]]'s only attack is to submerge into the ink, and then shoot up to the surface to devour anyone standing above it. However, it takes up a really big area of the stage, and whose health bar would be insurmountable if not for [[AttackItsWeakPoint the giant throbbing weak point]] on the back of its neck -- and even that is hard to reach with [[FlunkyBoss all of the other Salmonids standing in your way]].between you and it]].
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** [[ThreateningShark Megalodontia]]'s only attack is to submerge into the ink, and then shoot up to the surface to devour anyone standing above it. However, it takes up a really big area of the stage, and whose health bar would be insurmountable if not for [[AttackItsWeakPoint the giant throbbing weak point]] on its neck -- and even that is hard to reach with [[FlunkyBoss all of the other Salmonids standing in your way]].

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** [[ThreateningShark Megalodontia]]'s only attack is to submerge into the ink, and then shoot up to the surface to devour anyone standing above it. However, it takes up a really big area of the stage, and whose health bar would be insurmountable if not for [[AttackItsWeakPoint the giant throbbing weak point]] on the back of its neck -- and even that is hard to reach with [[FlunkyBoss all of the other Salmonids standing in your way]].
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** The [[NotZilla Cohozuna]] can [[BellyFlopCrushing roll forward]] to squash any players before it, and can leap high into the air to flatten anyone they land on. Both of these attacks can be easily dodged if you're quick enough, but they're both a [[OneHitKill One-Hit Splat]] if they connect.
** The [[NamesToRunAwayFromReallyFast Horrorboros]] forms a gigantic bomb in its mouth and throws it towards a player, while perpetually circling the stage. However, this bomb can swallow up a large section of the stage, and its health bar is even larger than a Cohozuna's.
** The [[ThreateningShark Megalodontia]]'s only attack is to submerge into the ink, and then shoot up to the surface to devour anyone standing above it. However, it takes up a really big area of the stage, and whose health bar would be insurmountable if not for [[AttackItsWeakPoint the giant throbbing weak point]] on its neck -- and even that is hard to reach with [[FlunkyBoss all of the other Salmonids standing in your way]].

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** The [[NotZilla Cohozuna]] can [[BellyFlopCrushing roll forward]] to squash any players before it, and can leap high into the air to flatten anyone they land on. Both of these attacks can be easily dodged if you're quick enough, but they're both a [[OneHitKill One-Hit Splat]] if they connect.
** The [[NamesToRunAwayFromReallyFast Horrorboros]] forms a gigantic bomb in its mouth and throws it towards a player, while perpetually circling the stage. However, this bomb can swallow up a large section of the stage, and its health bar is even larger than a Cohozuna's.
** The [[ThreateningShark Megalodontia]]'s only attack is to submerge into the ink, and then shoot up to the surface to devour anyone standing above it. However, it takes up a really big area of the stage, and whose health bar would be insurmountable if not for [[AttackItsWeakPoint the giant throbbing weak point]] on its neck -- and even that is hard to reach with [[FlunkyBoss all of the other Salmonids standing in your way]].

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* Both known [[{{Superboss}} King Salmonids]] in ''VideoGame/Splatoon3'''s [[MultiMookMelee Salmon Run]] mode have simple attack patterns but hit like an 18-wheeler:

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* Both known All of the [[{{Superboss}} King Salmonids]] in of ''VideoGame/Splatoon3'''s [[MultiMookMelee Salmon Run]] mode have simple attack patterns but hit like an 18-wheeler:



** The [[NamesToRunAwayFromReallyFast Horrorboros]]' ''only'' attack is to form a gigantic bomb in its mouth and throw it towards a player, while perpetually circling the stage. However, this bomb can swallow up a large section of the stage, and its health bar is even larger than a Cohozuna's.

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** The [[NamesToRunAwayFromReallyFast Horrorboros]]' ''only'' attack is to form Horrorboros]] forms a gigantic bomb in its mouth and throw throws it towards a player, while perpetually circling the stage. However, this bomb can swallow up a large section of the stage, and its health bar is even larger than a Cohozuna's.Cohozuna's.
** The [[ThreateningShark Megalodontia]]'s only attack is to submerge into the ink, and then shoot up to the surface to devour anyone standing above it. However, it takes up a really big area of the stage, and whose health bar would be insurmountable if not for [[AttackItsWeakPoint the giant throbbing weak point]] on its neck -- and even that is hard to reach with [[FlunkyBoss all of the other Salmonids standing in your way]].
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* ''VideoGame/BeneathOresa'': The hordes of Oresa have been empowered by their insanity-inducing diseases; bosses can literally deal over a hundred points in damage in one swing, while even the weakest mooks can perform grotesquely powerful attacks that can overwhelm the trained defensive skills of professional soldiers. However, their formations are constantly in chaos; warriors will constantly charge into obvious traps in pursuit of your character, while ranged enemies frequently fire on impulse and accidentally hit their own allies.

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* ''VideoGame/BeneathOresa'': The hordes of Oresa have been empowered by their insanity-inducing diseases; at their strongest, bosses can literally deal over a hundred points in damage in one swing, attack, while even the weakest mooks can perform grotesquely powerful attacks that can overwhelm overturn the trained defensive skills of professional soldiers. adventurers with high-damage fast-fire attacks. However, their formations are constantly in chaos; warriors will constantly charge into obvious traps in pursuit of your character, while ranged enemies gunners frequently fire on impulse and can accidentally hit shoot their own allies.
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* ''VideoGame/BeneathOresa'': The hordes of Oresa have been empowered by their insanity-inducing diseases; bosses can literally deal over a hundred points in damage in one swing, while even the weakest mooks can perform grotesquely powerful attacks that can overwhelm the trained defensive skills of professional soldiers. However, their formations are constantly in chaos; warriors will constantly charge into obvious traps in pursuit of your character, while ranged enemies frequently fire on impulse and accidentally hit their own allies.
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Bonus Boss is a disambiguation


** [[spoiler:[[WesternAnimation/RunawayBrain Julius]]]] as he appears in ''VideoGame/KingdomHearts3DDreamDropDistance'' uses only punches, body slams, and charges for his attacks. However, the fact that he's a BonusBoss in a ''Franchise/KingdomHearts'' game should give you a good idea about how tough he is.

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** [[spoiler:[[WesternAnimation/RunawayBrain Julius]]]] as he appears in ''VideoGame/KingdomHearts3DDreamDropDistance'' uses only punches, body slams, and charges for his attacks. However, the fact that he's a BonusBoss {{Superboss}} in a ''Franchise/KingdomHearts'' game should give you a good idea about how tough he is.



** All of the [[BonusBoss Mr. Shakedown]] enemies in ''VideoGame/Yakuza0'' are insanely powerful, to the point of taking out Kiryu or Majima in only 1 or 2 hits at low levels, and are mostly ImmuneToFlinching, but are balanced out by their slow, clumsy and very telegraphed attacks. However, once the player starts being able to defeat them, they slowly increase in both max health and skill, eventually being able to sidestep attacks and counter-attack, string together simple combos and using a powerful tackle maneuver at low health.

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** All of the [[BonusBoss Mr. Shakedown]] Shakedown enemies in ''VideoGame/Yakuza0'' are insanely powerful, to the point of taking out Kiryu or Majima in only 1 or 2 hits at low levels, and are mostly ImmuneToFlinching, but are balanced out by their slow, clumsy and very telegraphed attacks. However, once the player starts being able to defeat them, they slowly increase in both max health and skill, eventually being able to sidestep attacks and counter-attack, string together simple combos and using a powerful tackle maneuver at low health.

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* The ''[[VideoGame/NintendoWars Advance Wars]]'' games:
** [[TheBrute Flak]] and [[AIIsACrapshoot Jugger]]. As this is a strategy game, this translates into a higher range of variance: it's possible for their units' attacks to hit much harder than other [=COs=]', but it's equally possible for them to be much weaker.
** Kanbei is implicitly this with a 20% boost on offence and defence. Strategy and skill are implicitly synonymous in Advance Wars, so he is, particularly in the first game, contrasted with his statistically weaker but significantly brainier daughter.



* This trope can be seen in varying ways throughout the ''VideoGame/LikeADragon'' series in many different ways.
** While Kazuma Kiryu is primarily StrongAndSkilled, when it comes down to it he's ultimately just a street brawler with an amazing natural talent for violence. In particular, when using his "Beast" style he focuses everything on raw power as he fights by just throwing his weight around and slamming anything not nailed to the ground on enemies.
** Taiga Saejima fights with far less finesse compared to other playable character but stands out as one of the greatest examples of CharlesAtlasSuperpower in a setting filled with this since he's strong enough to not only to [[TelephonePolearm rip street signs out of the ground as weapons]] but with sufficient upgrades becomes not only ImmuneToFlinching but capable of grappling bigger enemies that other characters can't do as easily.
** One can consider Ichiban Kasuga's primary "Hero" and "Freelancer" classes of ''Videogame/YakuzaLikeADragon'' to be this. While within the broader scope of the series he's closer to WeakButSkilled solely on the basis that he isn't a OneManArmy his fighting style mostly consists of incredibly simplistic street brawling coupled with wrestling moves as well as just swinging a bat really hard without any finesse whatsoever.
** All of the [[BonusBoss Mr. Shakedown]] enemies in ''VideoGame/Yakuza0'' are insanely powerful, to the point of taking out Kiryu or Majima in only 1 or 2 hits at low levels, and are mostly ImmuneToFlinching, but are balanced out by their slow, clumsy and very telegraphed attacks. However, once the player starts being able to defeat them, they slowly increase in both max health and skill, eventually being able to sidestep attacks and counter-attack, string together simple combos and using a powerful tackle maneuver at low health.
** [[BloodKnight Ryuji Goda]] of ''VideoGame/Yakuza2'' is even more unskilled than Kiryu because his entire fighting style is just being a sloppy street fighter and relying on GoodOldFisticuffs. When picking up a Katana, he doesn't two hand it and instead swings it wildly around while using a few kicks. However, he's incredibly strong; the Essence of Crushing: Elbow doesn't work on him as it typically should, making him probably the only character to not break their fist on Kiryu's downwards elbow.



* ''VideoGame/NintendoWars'':
** [[TheBrute Flak]] and [[AIIsACrapshoot Jugger]] from ''Advance Wars''. As this is a strategy game, this translates into a higher range of variance: it's possible for their units' attacks to hit much harder than other [=COs=]', but it's equally possible for them to be much weaker.
** Kanbei is implicitly this with a 20% boost on offence and defence. Strategy and skill are implicitly synonymous in Advance Wars, so he is, particularly in the first game, contrasted with his statistically weaker but significantly brainier daughter.



* This trope can be seen in varying ways throughout the ''Videogame/{{Yakuza}}'' series in many different ways.
** While Kazuma Kiryu is primarily StrongAndSkilled, when it comes down to it he's ultimately just a street brawler with an amazing natural talent for violence. In particular, when using his "Beast" style he focuses everything on raw power as he fights by just throwing his weight around and slamming anything not nailed to the ground on enemies.
** Taiga Saejima fights with far less finesse compared to other playable character but stands out as one of the greatest examples of CharlesAtlasSuperpower in a setting filled with this since he's strong enough to not only to [[TelephonePolearm rip street signs out of the ground as weapons]] but with sufficient upgrades becomes not only ImmuneToFlinching but capable of grappling bigger enemies that other characters can't do as easily.
** One can consider Ichiban Kasuga's primary "Hero" and "Freelancer" classes of ''Videogame/YakuzaLikeADragon'' to be this. While within the broader scope of the series he's closer to WeakButSkilled solely on the basis that he isn't a OneManArmy his fighting style mostly consists of incredibly simplistic street brawling coupled with wrestling moves as well as just swinging a bat really hard without any finesse whatsoever.
** All of the [[BonusBoss Mr. Shakedown]] enemies in ''VideoGame/Yakuza0'' are insanely powerful, to the point of taking out Kiryu or Majima in only 1 or 2 hits at low levels, and are mostly ImmuneToFlinching, but are balanced out by their slow, clumsy and very telegraphed attacks. However, once the player starts being able to defeat them, they slowly increase in both max health and skill, eventually being able to sidestep attacks and counter-attack, string together simple combos and using a powerful tackle maneuver at low health.
** [[BloodKnight Ryuji]] [[VideoGame/Yakuza2 Goda]] is even more unskilled than Kiryu because his entire fighting style is just being a sloppy street fighter and relying on GoodOldFisticuffs. When picking up a Katana, he doesn't two hand it and instead swings it wildly around while using a few kicks. However, he's incredibly strong; the Essence of Crushing: Elbow doesn't work on him as it typically should, making him probably the only character to not break their fist on Kiryu's downwards elbow.

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* This trope can be seen in varying ways throughout the ''Videogame/{{Yakuza}}'' series in many different ways.
** While Kazuma Kiryu is primarily StrongAndSkilled, when it comes down to it he's ultimately just a street brawler with an amazing natural talent for violence. In particular, when using his "Beast" style he focuses everything on raw power as he fights by just throwing his weight around and slamming anything not nailed to the ground on enemies.
** Taiga Saejima fights with far less finesse compared to other playable character but stands out as one of the greatest examples of CharlesAtlasSuperpower in a setting filled with this since he's strong enough to not only to [[TelephonePolearm rip street signs out of the ground as weapons]] but with sufficient upgrades becomes not only ImmuneToFlinching but capable of grappling bigger enemies that other characters can't do as easily.
** One can consider Ichiban Kasuga's primary "Hero" and "Freelancer" classes of ''Videogame/YakuzaLikeADragon'' to be this. While within the broader scope of the series he's closer to WeakButSkilled solely on the basis that he isn't a OneManArmy his fighting style mostly consists of incredibly simplistic street brawling coupled with wrestling moves as well as just swinging a bat really hard without any finesse whatsoever.
** All of the [[BonusBoss Mr. Shakedown]] enemies in ''VideoGame/Yakuza0'' are insanely powerful, to the point of taking out Kiryu or Majima in only 1 or 2 hits at low levels, and are mostly ImmuneToFlinching, but are balanced out by their slow, clumsy and very telegraphed attacks. However, once the player starts being able to defeat them, they slowly increase in both max health and skill, eventually being able to sidestep attacks and counter-attack, string together simple combos and using a powerful tackle maneuver at low health.
** [[BloodKnight Ryuji]] [[VideoGame/Yakuza2 Goda]] is even more unskilled than Kiryu because his entire fighting style is just being a sloppy street fighter and relying on GoodOldFisticuffs. When picking up a Katana, he doesn't two hand it and instead swings it wildly around while using a few kicks. However, he's incredibly strong; the Essence of Crushing: Elbow doesn't work on him as it typically should, making him probably the only character to not break their fist on Kiryu's downwards elbow.

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** The new Dante in ''VideoGame/DMCDevilMayCry'' has a fighting style with heavy swings and haymaker punches. His fighting style could be described as GoodOldFisticuffs with weapons. This contrasts with classic Dante who was a savant with weapons he just acquired, and never had the skills before he got the weapons. Vergil also contrasts (though without falling into WeakButSkilled as he's still a formidable foe, just one who doesn't have the raw power of Dante) as he relies more on demonic power than being a good fighter, preferring his weapon strikes be quick and efficient instead of brutal and wild. Vergil from the original continuity stands above all of them, being both strong ''and'' skilled (he favors demonic power like ''[=DmC=]''[='s=] Vergil but even without that, during the first tussle with Dante in ''3'', he easily demonstrates his raw fighting prowess by beating Dante in a straight half-demon to half-demon fight).
** In ''VideoGame/DevilMayCry4'', Nero is this compared to Dante. He only has one style and weapon compared to Dante's small armory. His weapon can increase in power and range and his charged gunshots are a marked contrast, Nero's remain single shot, explode at higher levels and the recoil forces Nero to be at a dead stop to use while Dante fires more charged bullets while still remaining mobile. Nero relies on the power of his Devil Bringer while Dante cycles between completely different styles.
** Angelo Agnus falls into this. His transformed form is incredibly strong, able to effortlessly NeckLift his opponents and take off huge chunks of health with his attacks. Unfortunately, as a scientist rather than a warrior, his swordsmanship is very sloppy; reliant on a single, easily evaded, two hit combo.
** Urizen, Vergil's demonic half from ''VideoGame/DevilMayCry5'' has an immense amount of demonic power, enough to curb-stomp all the heroes when they first encountered him. However, he lacks any finesse in his attacks as they are rather predictable, easily telegraphed and tend to be sloppy. The moment that he meets someone with an equal or greater power than him such as Dante's [[OneWingedAngel Sin Devil Trigger]], he gets easily clobbered. This contrasts with V, [[WeakButSkilled who has all of Vergil's fighting skills but none of his power]] or Vergil himself, [[StrongAndSkilled who has both the power and the skills needed to fight Dante to a standstill]].

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** The new ''VideoGame/DMCDevilMayCry'': This version of Dante in ''VideoGame/DMCDevilMayCry'' has a fighting style with focused on heavy swings and haymaker punches. His fighting style could be described as punches, essentially a combination of GoodOldFisticuffs with weapons. [[SwordAndFist and weapons]]. This contrasts with classic Dante who was a savant an InstantExpert with weapons he just acquired, and never had the skills before he got the weapons.acquired. Vergil also contrasts (though without falling into WeakButSkilled as he's still a formidable foe, just one who doesn't have the raw power of Dante) as he relies more on demonic power than being a good fighter, preferring his weapon strikes be quick and efficient instead of brutal and wild. Vergil from the original continuity stands above all of them, being both strong ''and'' skilled StrongAndSkilled (he favors demonic power like ''[=DmC=]''[='s=] Vergil but even without that, during the first tussle with Dante in ''3'', he easily demonstrates his raw fighting prowess by beating Dante in a straight half-demon to half-demon fight).
** In ''VideoGame/DevilMayCry4'', ''VideoGame/DevilMayCry4''
***
Nero is this compared to Dante. He Dante; he only has one style and weapon compared to Dante's small armory. a much smaller arsenal than Dante's. His weapon [[FlamingSword Red Queen sword]] can increase in power and range and his charged gunshots are a marked contrast, Nero's remain single shot, explode at higher levels and the have a recoil that forces Nero to be him at a dead stop to use while Dante fires more charged bullets while still remaining mobile. use. Nero relies on the power of his [[GiantHandsOfDoom Devil Bringer Bringer]] while Dante [[StanceSystem cycles between completely different styles.
**
styles.]]
***
Angelo Agnus falls into this. His transformed form In his demonic form, he is incredibly strong, able to effortlessly NeckLift his opponents and take off huge chunks of health with his attacks. Unfortunately, as a scientist rather than a warrior, his swordsmanship is very sloppy; sloppy, being reliant on a single, easily evaded, single two hit combo.
combo that can be easily evaded. Not too surprising as he is more of a scientist than a fighter.
** ''VideoGame/DevilMayCry5'': Urizen, Vergil's [[spoiler:Vergil's demonic half from ''VideoGame/DevilMayCry5'' half]], has an immense incredible amount of demonic power, enough to curb-stomp all the heroes when they first encountered encounter him. However, he lacks any finesse in his attacks as they are rather predictable, predictable and easily telegraphed and tend to be sloppy.telegraphed. The moment that he meets someone with an equal or greater power than him such as Dante's [[OneWingedAngel Sin Devil Trigger]], he gets easily clobbered. This contrasts with V, [[WeakButSkilled who has all of Vergil's fighting skills but none of his power]] physical might]] or Vergil himself, [[StrongAndSkilled who has both the power and the skills needed to fight Dante to a standstill]].
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* ''VideoGame/FinalFantasyXIII'': Snow Villiers' fighting style qualifies for this trope. Unlike other {{Bare Fisted Monk}}s in the series like [[VideoGame/FinalFantasyVII Tifa]] or [[VideoGame/FinalFantasyVI Sabin]], he doesn't have any finesse in his animations or a variety of martial arts techniques; he just punches (and occassionally kicks) his enemies. He's also, as Serah puts it, "tough as a behemoth", with his towering frame being more than enough to make every hit count; his "weapon", rather than the series-typical knuckles, is an AMP-powered BadassLongcoat which (lore-wise) does more to keep him alive than strengthen his blows.
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* ''VideoGame/SonicTheHedgehog'':
** Sonic [[DependingOnTheWriter depending on the game]]. Outside of the occasional [[BlowYouAway wind based attack]], all Sonic really has to go on is running really fast, rolling around really fast and [[DanceBattler breakdancing]]. Compared to a lot of his other cast members, his powerset is pretty basic and linear. [[WhenAllYouHaveIsAHammer but that doesn't exactly mean he can't get a bit creative to fill the gaps.]]
** ''VideoGame/SonicManiaPlus'' does this with [[LightningBruiser Mighty the Armadillo]]: he can reach [[SuperSpeed Sonic's speed]], GroundPound to [[SuperStrength break columns of blocks]] and enemies around, and his shell [[SuperToughness gives him a natural resistance]] [[SuperpowerLottery against spikes and projectiles]]. However, his WallJump is limited compared to Tails' flight, Knuckles' climbing and gliding, and his partner Ray's extremely precise gliding.

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* ''VideoGame/SonicTheHedgehog'':
''Franchise/SonicTheHedgehog'':
** Sonic [[DependingOnTheWriter depending on the game]]. Outside of the occasional [[BlowYouAway wind based attack]], all Sonic really has to go on is running really fast, rolling around really fast and [[DanceBattler breakdancing]]. Compared to a lot of his other cast members, his powerset is pretty basic and linear. [[WhenAllYouHaveIsAHammer but that doesn't exactly mean he can't get a bit creative to fill the gaps.]]
gaps]].
** ''VideoGame/SonicManiaPlus'' does this with [[LightningBruiser Mighty the Armadillo]]: he can reach [[SuperSpeed Sonic's speed]], GroundPound to [[SuperStrength break columns of blocks]] and enemies around, and his shell [[SuperToughness gives him a natural resistance]] [[SuperpowerLottery against spikes and projectiles]]. projectiles]], whether when running or rolling. However, like Sonic, his WallJump is limited compared to Tails' flight, Knuckles' climbing aerial movements are limited, as he can only jump and gliding, and his partner Ray's extremely precise gliding.hope to fall on the ground.
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** ''VideoGame/StreetFighter6'': Lily is noted to have a lot of power in her, to the point that Dhalsim [[spoiler:senses what might be the Satsui no Hado in her]]. However, she's also noted to not have the same level of skill as other characters with one of Honda's win quotes against Lily being to tell her that the power he senses in her is out of control. Additionally, her Critical Art, which does more damage than her level 3 Super Art, features her flubbing the level 3 Super and landing on top of her opponent entirely by accident.

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** ''VideoGame/StreetFighter6'': Lily is a youthful PintsizedPowerhouse noted to have a lot of power in her, to the point that Dhalsim [[spoiler:senses what might be the Satsui no Hado in her]]. However, she's also noted to not have the same level of skill as other characters with one of Honda's win quotes against Lily being to tell her that the power he senses in her is out of control. Additionally, her Critical Art, which does more damage than her level 3 Super Art, features her flubbing the level 3 Super and landing on top of her opponent entirely by accident.
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** ''VideoGame/StreetFighter6'': Lily is noted to have a lot of power in her, to the point that Dhalsim [[spoiler:senses what might be the Satsui no Hado in her]]. However, she's also noted to not have the same level of skill as other characters with one of Honda's win quotes against Lily being to tell her that the power he senses in her is out of control. Additionally, her Critical Art, which does more damage than her level 3 Super Art, features her flubbing the level 3 Super and landing on top of her opponent entirely by accident.
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* ''VideoGame/TheNinjaWarriors1994'': Raiden's a ninja but he sure fights like he's in a barroom brawl. Relying on GoodOldFisticuffs and brute strength throws (his signature throws are grabbing a pair of foes and mashing their faces into each other or grabbing an enemy and igniting his rocket thruster into the enemy's face), he lacks the technical pro-wrestling moves and high-skilled nunchuk techniques of fellow Big Guy powerhouse, Ninja. That said Raiden's a 32 ton assault mech and he hits like it.
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* ''VideoGame/KnightsOfAmbrose'': Morgoth is good at healing magic, but when it comes to offensive magic, he can't control the output, leading to more destruction than he wants. This keeps him from fighting alongside the party, even before his FaceHeelTurn.
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* Both known [[{{Superboss}} King Salmonids]] in ''VideoGame/Splatoon3'''s [[MultiMookMelee Salmon Run]] mode have simple attack patterns but hit like an 18-wheeler:
** The [[NotZilla Cohozuna]] can [[BellyFlopCrushing roll forward]] to squash any players before it, and can leap high into the air to flatten anyone they land on. Both of these attacks can be easily dodged if you're quick enough, but they're both a [[OneHitKill One-Hit Splat]] if they connect.
** The [[NamesToRunAwayFromReallyFast Horrorboros]]' ''only'' attack is to form a gigantic bomb in its mouth and throw it towards a player, while perpetually circling the stage. However, this bomb can swallow up a large section of the stage, and its health bar is even larger than a Cohozuna's.

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