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* ChannelHop: One of the more ridiculous examples in recent memory. The first game was released under Creator/SquareEnix, who ditched IO Interactive after the game underperformed in their eyes. IOI was saved by Creator/WarnerBrosInteractiveEntertainment, who published the second game, but due to mostly undisclosed issues the final game was independently published by IOI themselves.
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* FanNickname:
** As with past and series games, players tend to use the word "loops" when describing the routines all [=NPC's=] take in a given level. Everything from guards, civilians, and, of course, your targets, they all follow the same path every few minutes and will almost always go back to their starting point (or on a loop, hence the name).
** "Super-Enforcer" for any enforcer that can see through all disguises (or the great majority).
** When talking online, fans tend to either shorten the mission or location name, or use the location name itself to refer to the main mission, specific examples can be found on each games' trivia page.
** The [=ICA19=] pistol quickly gained the nickname of "Blackballer" among fans.
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** "Noticers": A bit of a self-descriptive term to describe the games' "Enforcers". These are guards or people who see through your outfit, hence the name.



** "Instinct" is often referred to as "Hitman Vision" (coined by ''WebVideo/OutsideXbox'', who constantly uses the phrase), or [[VideoGame/BatmanArkhamSeries "Detective Mode"]] (a similar mechanic found in the Arkham games).
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** "Super-Enforcer" for any enforcer that can see through all disguises (or the great majority).
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** The [=ICA19=] pistol quickly gained the nickname of "Blackballer" among fans.
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* ''Trivia/Hitman2016''
** ''Trivia/Agent47BirthOfTheHitman''
* ''Trivia/Hitman2''
* ''Trivia/Hitman3''
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* FanNickname:
** As with past and series games, players tend to use the word "loops" when describing the routines all [=NPC's=] take in a given level. Everything from guards, civilians, and, of course, your targets, they all follow the same path every few minutes and will almost always go back to their starting point (or on a loop, hence the name).
** "Noticers": A bit of a self-descriptive term to describe the games' "Enforcers". These are guards or people who see through your outfit, hence the name.
** "Instinct" is often referred to as "Hitman Vision" (coined by ''WebVideo/OutsideXbox'', who constantly uses the phrase), or [[VideoGame/BatmanArkhamSeries "Detective Mode"]] (a similar mechanic found in the Arkham games).
** When talking online, fans tend to either shorten the mission or location name, or use the location name itself to refer to the main mission, specific examples can be found on each games' trivia page.
* SimilarlyNamedWorks: Despite all of the games being titled ''Hitman'', ''Hitman 2'' and ''Hitman 3'', they are not the first, second, or third entries into the overall ''Hitman'' franchise (They are Hitman 6, 7, and 8 technically). The subtitle to each of the ''actual'' original trilogy (''Codename 47'', ''Silent Assassin'' and ''Contracts'') are now especially important to differentiate between the games (although in the case of ''Silent Assassin'' and ''Contracts'', they have always been known by their subtitles by fans anyway). The first entry is usually referred to as ''Hitman (2016)'' to differentiate from ''Codename 47''.

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