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* DevelopmentGag: Early trailers had ''Tacoma'' set onboard a much more "posh" SpaceStation, which had the affectations of a luxury hotel. The final game changed this to being a more utilitarian orbital stopover station. However, environmental art assets for the earlier version of the station were repurposed as renderings of the company's Lunar hotel displayed in promotional pictures in-universe.

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* DevelopmentGag: Early trailers had ''Tacoma'' set onboard a much more "posh" SpaceStation, which had the affectations of a luxury hotel. The final game changed this to being a more utilitarian orbital stopover station. However, environmental art assets for the earlier version of the station were repurposed as renderings of the company's Lunar hotel displayed in promotional pictures in-universe.in-universe.
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* DevelopmentGag: Early trailers had ''Tacoma'' set onboard a much more "posh" SpaceStation, which had the affectations of a luxury hotel. The final game changed this to being a more utilitarian orbital stopover station. However, environmental art assets for the earlier version of the station were repurposed as renderings of the company's lunar hotel displayed in promotional pictures in-universe.

to:

* DevelopmentGag: Early trailers had ''Tacoma'' set onboard a much more "posh" SpaceStation, which had the affectations of a luxury hotel. The final game changed this to being a more utilitarian orbital stopover station. However, environmental art assets for the earlier version of the station were repurposed as renderings of the company's lunar Lunar hotel displayed in promotional pictures in-universe.
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* DevelopmentGag: Early trailers had ''Tacoma'' set onboard a much more "posh" SpaceStation, which had the affectations of a luxury hotel. The final game changed this to being a more utilitarian orbital stopover station. However, environmental art assets for the earlier version of the station were repurposed as renderings of the company's lunar hotel displayed in promotional pictures in-universe.

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