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History Trivia / SuperMarioBrosTheLostLevels

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* LateExportForYou: For the longest time, the original game was not made available to western players. In addition to the original Famicom Disk System game not being ported to the NES, the Famicom Mini ("Classic NES" series in the US) port from 2004 for the UsefulNotes/GameBoyAdvance was also not released outside Japan. It wouldn't be until the UsefulNotes/NintendoWii's Virtual Console release in 2007 that the unaltered version would finally be available in Europe and the US. It went on to see release through the UsefulNotes/Nintendo3DS and UsefulNotes/WiiU Virtual Consoles as well.

to:

* LateExportForYou: For the longest time, the original game was not made available to western players. In addition to the original Famicom Disk System game not being ported to the NES, the Famicom Mini ("Classic NES" series in the US) port from 2004 for the UsefulNotes/GameBoyAdvance was also not released outside Japan. It wouldn't be until the UsefulNotes/NintendoWii's Virtual Console release in 2007 that the unaltered version original would finally be available in Europe and the US. It went on to see release through the UsefulNotes/Nintendo3DS and UsefulNotes/WiiU Virtual Consoles as well.



* RemadeForTheExport: The game didn't get an international release until it was remade for ''Super Mario All-Stars''.

to:

* RemadeForTheExport: The game didn't get an international release until it was remade for ''Super Mario All-Stars''.All-Stars'' on the SNES in 1993.



* WhatCouldHaveBeen: There were plans at one point to release the game in the west on NES as a bonus that came with ''Magazine/NintendoPower'' subscriptions, similarly to ''VideoGame/DragonQuestI''. Although an NES cartridge was supposedly produced, plans fell through due to fears of creating market confusion.

to:

* WhatCouldHaveBeen: There were plans at one point to release the game in the west on NES as a bonus that came with ''Magazine/NintendoPower'' subscriptions, similarly to ''VideoGame/DragonQuestI''. Although an NES cartridge was supposedly produced, plans fell through due to fears of creating market confusion.



--> "As I continued to play, I found that ''Super Mario Bros. 2'' asked me again and again to take a LeapOfFaith, and each of those leaps resulted in my [[FakeDifficulty immediate death]]. This was not a fun game to play. It was punishment - ''undeserved'' punishment. I put down my controller, astonished that Mr. Miyamoto had chosen to design such a painful game."

to:

--> "As -->"As I continued to play, I found that ''Super Mario Bros. 2'' asked me again and again to take a LeapOfFaith, and each of those leaps resulted in my [[FakeDifficulty immediate death]]. This was not a fun game to play. It was punishment - ''undeserved'' punishment. I put down my controller, astonished that Mr. Miyamoto had chosen to design such a painful game."
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This is now YMMV, so I'm taking it there


* FanNickname:
** People on Website/YouTube have taken to referring this game as "The first ROM hack".
** For whatever reason, Website/{{Twitch}} streamers have taken to referring to "Bowser's brother" (the blue Bowser reskin who appears in 8-4, 9-3, and D-4) as "Bruce".
** Those who are more keen on using the original Japanese title but not confusing it with the international ''VideoGame/SuperMarioBros2'' refer the game as ''Super Mario Bros. 2 Japan'' or simply ''[=SMB2J=]''.

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** Those who are more keen on using the original Japanese title but not confusing it with the international ''VideoGame/SuperMarioBros2'' refer the game as ''Super Mario Bros. 2 Japan'' or simply ''[=SMB2J=]''.



* MarketBasedTitle: Digital releases in the West list the game as ''Super Mario Bros.: The Lost Levels'' after its name in ''VideoGame/SuperMarioAllStars''. The title screen always remains unchanged, however.

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* MarketBasedTitle: MarketBasedTitle:
**
Digital releases in the West list the game as ''Super Mario Bros.: The Lost Levels'' after its name in ''VideoGame/SuperMarioAllStars''. The title screen always remains unchanged, however.however.
** ''[[VideoGame/SuperMarioAllStars Super Mario Collection]]'' and ''Super Mario Bros. Deluxe'' added the subtitle ''For Super Players'' instead for unknown reasons (the subtitle is taken from the game's slogan on the box). Later mentions of the game in Japan drop the subtitle.
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* WordOfGod: There were conflicting reports over whether the similarity with the original game or the NintendoHard difficulty were the main reasons for the game's late export to the States. However, in an interview that the lead analyst for the game Howard Philips gave for a book, the record was set straight once and for all that it was indeed the unusually high difficulty:

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* WordOfGod: There were conflicting reports over whether the similarity with the original game or the NintendoHard difficulty were the main reasons for the game's late export to the States. However, in Its MissionPackSequel status didn't help one bit and even conflicted with [=NoA=]'s explicit policy on game development at the time, but an interview that the lead analyst for the game Howard Philips gave for a book, book set the record was set straight once and for all that it was indeed was, indeed, the unusually high difficulty:difficulty that really did it in:
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Moved from the main page.

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* DummiedOut: Worlds 9 through D in are present in ''Deluxe'''s data, some more complete than others.
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Added DiffLines:

* WordOfGod: There were conflicting reports over whether the similarity with the original game or the NintendoHard difficulty were the main reasons for the game's late export to the States. However, in an interview that the lead analyst for the game Howard Philips gave for a book, the record was set straight once and for all that it was indeed the unusually high difficulty:
--> "As I continued to play, I found that ''Super Mario Bros. 2'' asked me again and again to take a LeapOfFaith, and each of those leaps resulted in my [[FakeDifficulty immediate death]]. This was not a fun game to play. It was punishment - ''undeserved'' punishment. I put down my controller, astonished that Mr. Miyamoto had chosen to design such a painful game."
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None


* TrollingCreator: Apparently, there were some letters of complaints from Japanese gamers that the first game was too easy for them. So in response to this negative feedback, the programmers doubled down on the level designs with a bevy of sinister innovations. One of them being Warp Pipes that send you ''BACKWARDS'' as punishment for discovering them.

to:

* TrollingCreator: Apparently, there were some letters of complaints from Japanese gamers that the first game was too easy for them. So in response to this negative feedback, the programmers doubled down on the level designs with a bevy of sinister innovations. One of them being Warp Pipes Zones that send you ''BACKWARDS'' as punishment for discovering them.
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None

Added DiffLines:

* TrollingCreator: Apparently, there were some letters of complaints from Japanese gamers that the first game was too easy for them. So in response to this negative feedback, the programmers doubled down on the level designs with a bevy of sinister innovations. One of them being Warp Pipes that send you ''BACKWARDS'' as punishment for discovering them.
Is there an issue? Send a MessageReason:
None


* WhatCouldHaveBeen: There were plans at one point to release the game in the west on NES as a bonus that came with Nintendo Power subscriptions, similarly to ''VideoGame/DragonQuestI''. Although an NES cartridge was supposedly produced, plans fell through due to fears of creating market confusion.

to:

* WhatCouldHaveBeen: There were plans at one point to release the game in the west on NES as a bonus that came with Nintendo Power ''Magazine/NintendoPower'' subscriptions, similarly to ''VideoGame/DragonQuestI''. Although an NES cartridge was supposedly produced, plans fell through due to fears of creating market confusion.

Added: 4

Changed: 65

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* RemadeForTheExport: Part of ''Super Mario All-Stars''.
* WhatCouldHaveBeen: There were plans at one point to release the game in the west on NES as a bonus that came with Nintendo Power subscriptions, similarly to ''VideoGame/DragonQuestI''. Although an NES cartridge was supposedly produced, plans fell through due to fears of creating market confusion.

to:

* RemadeForTheExport: Part of The game didn't get an international release until it was remade for ''Super Mario All-Stars''.
* WhatCouldHaveBeen: There were plans at one point to release the game in the west on NES as a bonus that came with Nintendo Power subscriptions, similarly to ''VideoGame/DragonQuestI''. Although an NES cartridge was supposedly produced, plans fell through due to fears of creating market confusion.confusion.
----

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* FanNickname: People on Website/YouTube have taken to referring this game as "The first ROM hack".

to:

* FanNickname: FanNickname:
**
People on Website/YouTube have taken to referring this game as "The first ROM hack".

Added: 168

Changed: 12

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* FanNickname: People on [=YouTube=] have taken to referring this game as "The first ROM hack".

to:

* FanNickname: People on [=YouTube=] Website/YouTube have taken to referring this game as "The first ROM hack".hack".
** For whatever reason, Website/{{Twitch}} streamers have taken to referring to "Bowser's brother" (the blue Bowser reskin who appears in 8-4, 9-3, and D-4) as "Bruce".

Added: 589

Removed: 587

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Wrong trope. "No Export" means it was never localized, which isn't the case here


* LateExportForYou: For the longest time, the original game was not made available to western players. In addition to the original Famicom Disk System game not being ported to the NES, the Famicom Mini ("Classic NES" series in the US) port from 2004 for the UsefulNotes/GameBoyAdvance was also not released outside Japan. It wouldn't be until the UsefulNotes/NintendoWii's Virtual Console release in 2007 that the unaltered version would finally be available in Europe and the US. It went on to see release through the UsefulNotes/Nintendo3DS and UsefulNotes/WiiU Virtual Consoles as well.



* NoExportForYou: For the longest time, the original game was not made available to western players. In addition to the original Famicom Disk System game not being ported to the NES, the Famicom Mini ("Classic NES" series in the US) port from 2004 for the UsefulNotes/GameBoyAdvance was also not released outside Japan. It wouldn't be until the UsefulNotes/NintendoWii's Virtual Console release in 2007 that the unaltered version would finally be available in Europe and the US. It went on to see release through the UsefulNotes/Nintendo3DS and UsefulNotes/WiiU Virtual Consoles as well.
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Some edits.


* MarketBasedTitle: Digital releases in the west list the game as "Super Mario Bros.: The Lost Levels" after its name in ''VideoGame/SuperMarioAllstars''. The title screen always remains unchanged, however.

to:

* MarketBasedTitle: Digital releases in the west West list the game as "Super ''Super Mario Bros.: The Lost Levels" Levels'' after its name in ''VideoGame/SuperMarioAllstars''.''VideoGame/SuperMarioAllStars''. The title screen always remains unchanged, however.
Is there an issue? Send a MessageReason:
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Added DiffLines:

* MarketBasedTitle: Digital releases in the west list the game as "Super Mario Bros.: The Lost Levels" after its name in ''VideoGame/SuperMarioAllstars''. The title screen always remains unchanged, however.
Is there an issue? Send a MessageReason:


* FanNickname: In recent times, people on [=YouTube=] have taken to referring this game as "The first ROM hack".

to:

* FanNickname: In recent times, people People on [=YouTube=] have taken to referring this game as "The first ROM hack".
Is there an issue? Send a MessageReason:
None


* RemadeForTheExport: Part of ''Super Mario All-Stars''.

to:

* RemadeForTheExport: Part of ''Super Mario All-Stars''.All-Stars''.
* WhatCouldHaveBeen: There were plans at one point to release the game in the west on NES as a bonus that came with Nintendo Power subscriptions, similarly to ''VideoGame/DragonQuestI''. Although an NES cartridge was supposedly produced, plans fell through due to fears of creating market confusion.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FanNickname: In recent times, people on [=YouTube=] have taken to referring this game as "The first ROM hack".
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CreatorBacklash: Creator/ShigeruMiyamoto agrees with the sentiment that the game is just an unreasonably harder MissionPackSequel of the original ''Super Mario Bros.''
Is there an issue? Send a MessageReason:
Moved to YMMV.


* MisBlamed: It's widely and mistakenly thought that Nintendo of America refused to release the game due to the belief that Western players couldn't "handle" its high difficulty. The real reason was to avoid the pitfalls that caused the videogame market to bottom out in 1983, one of which was creating sequels by [[MissionPackSequel simply tweaking an existing game and slapping a "2" on the end]]. The game's difficulty wasn't exactly appreciated by Japanese audiences, either, who generally prefer gaming for the sake of leisure rather than for an extreme challenge; the number of Japanese games made [[DifficultyByRegion harder for export]] positively dwarfs the inverse.
Is there an issue? Send a MessageReason:
None


* MisBlamed: It's widely and mistakenly believed that Nintendo of America refused to release the game due to the belief that Western players couldn't "handle" its high difficulty. The real reason was to avoid the pitfalls that caused the videogame market to bottom out in 1983, one of which was creating sequels by [[MissionPackSequel simply tweaking an existing game and slapping a "2" on the end]]. The game's difficulty wasn't exactly appreciated by Japanese audiences, either, who generally prefer gaming for the sake of leisure rather than for an extreme challenge; the number of Japanese games made [[DifficultyByRegion harder for export]] positively dwarfs the inverse.

to:

* MisBlamed: It's widely and mistakenly believed thought that Nintendo of America refused to release the game due to the belief that Western players couldn't "handle" its high difficulty. The real reason was to avoid the pitfalls that caused the videogame market to bottom out in 1983, one of which was creating sequels by [[MissionPackSequel simply tweaking an existing game and slapping a "2" on the end]]. The game's difficulty wasn't exactly appreciated by Japanese audiences, either, who generally prefer gaming for the sake of leisure rather than for an extreme challenge; the number of Japanese games made [[DifficultyByRegion harder for export]] positively dwarfs the inverse.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MisBlamed: It's widely and mistakenly believed that Nintendo of America refused to release the game due to the belief that Western players couldn't "handle" its high difficulty. The real reason was to avoid the pitfalls that caused the videogame market to bottom out in 1983, one of which was creating sequels by [[MissionPackSequel simply tweaking an existing game and slapping a "2" on the end]]. The game's difficulty wasn't exactly appreciated by Japanese audiences, either, who generally prefer gaming for the sake of leisure rather than for an extreme challenge; the number of Japanese games made [[DifficultyByRegion harder for export]] positively dwarfs the inverse.
Is there an issue? Send a MessageReason:
None


* * NoExportForYou: For the longest time, the original game was not made available to western players. In addition to the original Famicom Disk System game not being ported to the NES, the Famicom Mini ("Classic NES" series in the US) port from 2004 for the UsefulNotes/GameBoyAdvance was also not released outside Japan. It wouldn't be until the UsefulNotes/NintendoWii's Virtual Console release in 2007 that the unaltered version would finally be available in Europe and the US. It went on to see release through the UsefulNotes/Nintendo3DS and UsefulNotes/WiiU Virtual Consoles as well.

to:

* * NoExportForYou: For the longest time, the original game was not made available to western players. In addition to the original Famicom Disk System game not being ported to the NES, the Famicom Mini ("Classic NES" series in the US) port from 2004 for the UsefulNotes/GameBoyAdvance was also not released outside Japan. It wouldn't be until the UsefulNotes/NintendoWii's Virtual Console release in 2007 that the unaltered version would finally be available in Europe and the US. It went on to see release through the UsefulNotes/Nintendo3DS and UsefulNotes/WiiU Virtual Consoles as well.
Is there an issue? Send a MessageReason:
None


* * NoExportForYou: For the longest time, the original game was not made available to western players. In addition to the original Famicom Disk System game not being ported to the NES, the Famicom Mini ("Classic NES" series in the US) port from 2004 for the UsefulNotes/GameBoyAdvance was also not released outside Japan. It wouldn't be until the UsefulNote/NintendoWii's Virtual Console release in 2007 that the unaltered version would finally be available in Europe and the US. It went on to see release through the UsefulNotes/Nintendo3DS and UsefulNotes/WiiU Virtual Consoles as well.

to:

* * NoExportForYou: For the longest time, the original game was not made available to western players. In addition to the original Famicom Disk System game not being ported to the NES, the Famicom Mini ("Classic NES" series in the US) port from 2004 for the UsefulNotes/GameBoyAdvance was also not released outside Japan. It wouldn't be until the UsefulNote/NintendoWii's UsefulNotes/NintendoWii's Virtual Console release in 2007 that the unaltered version would finally be available in Europe and the US. It went on to see release through the UsefulNotes/Nintendo3DS and UsefulNotes/WiiU Virtual Consoles as well.
Is there an issue? Send a MessageReason:
None


* * NoExportForYou: For the longest time, the original game was not made available to western players. In addition to the original Famicom Disk System game not being ported to the NES, the Famicom Mini ("Classic NES" series in the US) port from 2004 for the UsefulNotes/GameBoyAdvance was also not released outside Japan. It wouldn't be until the UsefulNote/NintendoWii's Virtual Console release in 2007 that the unaltered version would finally be available in Europe and Japan. It went on to see release through the UsefulNotes/Nintendo3DS and UsefulNotes/WiiU Virtual Consoles as well.

to:

* * NoExportForYou: For the longest time, the original game was not made available to western players. In addition to the original Famicom Disk System game not being ported to the NES, the Famicom Mini ("Classic NES" series in the US) port from 2004 for the UsefulNotes/GameBoyAdvance was also not released outside Japan. It wouldn't be until the UsefulNote/NintendoWii's Virtual Console release in 2007 that the unaltered version would finally be available in Europe and Japan.the US. It went on to see release through the UsefulNotes/Nintendo3DS and UsefulNotes/WiiU Virtual Consoles as well.
Is there an issue? Send a MessageReason:
None


* NoExportForYou: The original Famicom Disk version, which eventually saw three international VirtualConsole re-releases (one for the Wii, 3DS, and Wii U).

to:

* * NoExportForYou: The For the longest time, the original game was not made available to western players. In addition to the original Famicom Disk version, which eventually saw three international VirtualConsole re-releases (one System game not being ported to the NES, the Famicom Mini ("Classic NES" series in the US) port from 2004 for the Wii, 3DS, UsefulNotes/GameBoyAdvance was also not released outside Japan. It wouldn't be until the UsefulNote/NintendoWii's Virtual Console release in 2007 that the unaltered version would finally be available in Europe and Wii U).Japan. It went on to see release through the UsefulNotes/Nintendo3DS and UsefulNotes/WiiU Virtual Consoles as well.
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Citation needed on that claim.


* CreatorBacklash: Miyamoto is not fond of this game, due to its MissionPackSequel nature, as well as its difficulty being too high. He much preferred the US ''Super Mario Bros. 2.''
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* NoExportForYou: The original Famicom Disk version, which eventually saw two international VirtualConsole re-releases (one on the Wii and one on the 3DS).

to:

* NoExportForYou: The original Famicom Disk version, which eventually saw two three international VirtualConsole re-releases (one on for the Wii, 3DS, and Wii and one on the 3DS).U).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* NoExportForYou: The original Famicom Disk version, which eventually saw two international VirtualConsole re-releases (one on the Wii and one on the 3DS).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CreatorBacklash: Miyamoto is not fond of this game, due to its MissionPackSequel nature, as well as its difficulty being too high. He much preferred the US ''Super Mario Bros. 2.''

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