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* KillerApp: The intro to ''VideoGame/SpaceQuestIII'' was a common demo for the Roland MT-32.

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* KillerApp: The intro to ''VideoGame/SpaceQuestIII'' ''VideoGame/SpaceQuestIIIThePiratesOfPestulon'' was a common demo for the Roland MT-32.



** In the VGA remake of ''VideoGame/SpaceQuestI'', the Arcada's archive room is explained to have a CRT monitor. And the data cartridge Roger picks up resembles an 8-track tape, which was already out of date when the original version of the game was released, let alone the remake.
** The ultra-hi-tech supercomputer in ''VideoGame/SpaceQuestIV'' (or XII) turns out to have a Macintosh 7.5-ish desktop placed over a Windows 3.1 window.
** ''VideoGame/SpaceQuestIV'': ''King's Quest XXXXVIII - Quest for Disk Space'' has a pile of 3.5" floppies on the cover. The game takes up '''over 12 gigabytes''', an unheard of amount for a game at the time. Note that [=DVDs=] can hold up to 9 gigabytes of space (less than ten years after ''Space Quest IV's'' release), and UsefulNotes/BluRay several years after that can hold up to ''fifty'' gigabytes of space.
** There's also the long list of old computer stuff in the Genetix lab of ''VideoGame/SpaceQuestV'', including SCSI drives, Base-T network, and a 9000 baud modem.
** And a few more examples in ''VideoGame/SpaceQuestVI''

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** In the VGA remake of ''VideoGame/SpaceQuestI'', ''VideoGame/SpaceQuestITheSarienEncounter'', the Arcada's archive room is explained to have a CRT monitor. And the data cartridge Roger picks up resembles an 8-track tape, which was already out of date when the original version of the game was released, let alone the remake.
** The ultra-hi-tech supercomputer in ''VideoGame/SpaceQuestIV'' ''VideoGame/SpaceQuestIVRogerWilcoAndTheTimeRippers'' (or XII) turns out to have a Macintosh 7.5-ish desktop placed over a Windows 3.1 window.
** ''VideoGame/SpaceQuestIV'': ''King's ''VideoGame/{{Space Quest IV|RogerWilcoAndTheTimeRippers}}: King's Quest XXXXVIII - Quest for Disk Space'' has a pile of 3.5" floppies on the cover. The game takes up '''over 12 gigabytes''', an unheard of amount for a game at the time. Note that [=DVDs=] can hold up to 9 gigabytes of space (less than ten years after ''Space Quest IV's'' release), and UsefulNotes/BluRay several years after that can hold up to ''fifty'' gigabytes of space.
** There's also the long list of old computer stuff in the Genetix lab of ''VideoGame/SpaceQuestV'', ''VideoGame/SpaceQuestVTheNextMutation'', including SCSI drives, Base-T network, and a 9000 baud modem.
** And a few more examples in ''VideoGame/SpaceQuestVI''''VideoGame/SpaceQuestVIRogerWilcoInTheSpinalFrontier'':
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Woops, I copy-pasted the wrong text. What I meant to say is that The Wiki Rule is now a Definition Only Page
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When the value between human vs. non-human life starts to get blurry.


* TheWikiRule: The [[http://spacequest.wikia.com/wiki/Space_Quest_Omnipedia Space Quest Omnipedia]].
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no longer a trope


** ''[[https://www.spacequest.net/sq7/ Space Quest VII: Return to Roman Numerals]]''. ''The Space Quest Collection'' came with a ''Space Quest VII'' demo movie with no gameplay footage. The game was still in [[https://www.wiw.org/~jess/old_sq7.html early development]], planned to be [[PolygonCeiling 3D and multiplayer]].

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** ''[[https://www.spacequest.net/sq7/ Space Quest VII: Return to Roman Numerals]]''. ''The Space Quest Collection'' came with a ''Space Quest VII'' demo movie with no gameplay footage. The game was still in [[https://www.wiw.org/~jess/old_sq7.html early development]], planned to be [[PolygonCeiling 3D and multiplayer]].multiplayer.
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None

Added DiffLines:

* ScrewedByTheLawyers: The series' constant parodies of real-life brands attracted lots of lawsuits from trademark holders, necessitating changes to future versions.
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** In the VGA remake of ''VideoGame/SpaceQuestI'', the Arcada's archive room is explained to have a CRT monitor. And the data cartridge Roger picks up resembles an 8-track tape.

to:

** In the VGA remake of ''VideoGame/SpaceQuestI'', the Arcada's archive room is explained to have a CRT monitor. And the data cartridge Roger picks up resembles an 8-track tape.tape, which was already out of date when the original version of the game was released, let alone the remake.
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None


** ''VideoGame/SpaceQuestIV'': ''King's Quest XXXXVIII - Quest for Disk Space'' has a pile of 3.5" floppies on the cover. The game takes up '''over 12 gigabytes''', an unheard of amount for a game at the time.

to:

** ''VideoGame/SpaceQuestIV'': ''King's Quest XXXXVIII - Quest for Disk Space'' has a pile of 3.5" floppies on the cover. The game takes up '''over 12 gigabytes''', an unheard of amount for a game at the time. Note that [=DVDs=] can hold up to 9 gigabytes of space (less than ten years after ''Space Quest IV's'' release), and UsefulNotes/BluRay several years after that can hold up to ''fifty'' gigabytes of space.
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** ''[[http://www.spacequest.net/archives/sq7/ Space Quest VII: Return to Roman Numerals]]''. ''The Space Quest Collection'' came with a ''Space Quest VII'' demo movie with no gameplay footage. The game was still in [[http://www.wiw.org/~jess/old_sq7.html early development]], planned to be [[PolygonCeiling 3D and multiplayer]].
** Escape Factory's ''[[http://www.spacequest.net/archives/sq7/escapefactory/index.shtml Space Quest]]'', an InNameOnly [[http://www.unseen64.net/tag/escape-factory/ action-adventure]] platformer for [=PS2=]/Xbox, starring "Wilger".

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** ''[[http://www.''[[https://www.spacequest.net/archives/sq7/ net/sq7/ Space Quest VII: Return to Roman Numerals]]''. ''The Space Quest Collection'' came with a ''Space Quest VII'' demo movie with no gameplay footage. The game was still in [[http://www.[[https://www.wiw.org/~jess/old_sq7.html early development]], planned to be [[PolygonCeiling 3D and multiplayer]].
** Escape Factory's ''[[http://www.''[[https://www.spacequest.net/archives/sq7/escapefactory/index.shtml net/sq7/escapefactory/index.php Space Quest]]'', an InNameOnly [[http://www.[[https://www.unseen64.net/tag/escape-factory/ action-adventure]] platformer for [=PS2=]/Xbox, starring "Wilger".
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corrected King's quest storage value


** ''VideoGame/SpaceQuestIV'': ''King's Quest XXXXVIII - Quest for Disk Space'' has a pile of 3.5" floppies on the cover. The game takes up '''over 12 megabytes''', an unheard of amount for a game at the time.

to:

** ''VideoGame/SpaceQuestIV'': ''King's Quest XXXXVIII - Quest for Disk Space'' has a pile of 3.5" floppies on the cover. The game takes up '''over 12 megabytes''', gigabytes''', an unheard of amount for a game at the time.
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Edited what must have been an error of a factor of 1000. 12 gigabytes in 1991 would certainly have been unheard of. Not to mention taking about 10.000 floppies.


** ''VideoGame/SpaceQuestIV'': ''King's Quest XXXXVIII - Quest for Disk Space'' has a pile of 3.5" floppies on the cover. The game takes up '''over 12 gigabytes''', an unheard of amount for a game at the time.

to:

** ''VideoGame/SpaceQuestIV'': ''King's Quest XXXXVIII - Quest for Disk Space'' has a pile of 3.5" floppies on the cover. The game takes up '''over 12 gigabytes''', megabytes''', an unheard of amount for a game at the time.
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None


** There's also the long list of old computer stuff in the Genetix lab of ''VideoGame/SpaceQuestV'', including SCSI drives, Base-T network, and a 9000 BD modem.

to:

** There's also the long list of old computer stuff in the Genetix lab of ''VideoGame/SpaceQuestV'', including SCSI drives, Base-T network, and a 9000 BD baud modem.
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None

Added DiffLines:

** WordOfGod said that the floppy disk that contained [[spoiler:Vohaul's memory would have been found by someone and it would lead to a future game with Roger facing his arch-nemesis for the third time.]]
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Added DiffLines:

* TheWikiRule: The [[http://spacequest.wikia.com/wiki/Space_Quest_Omnipedia Space Quest Omnipedia]].
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** The ultra-hi-tech supercomputer in ''VideoGame/SpaceQuestVI'' (or 12) turns out to have a Macintosh 7.5-ish desktop placed over a Windows 3.1 window.

to:

** The ultra-hi-tech supercomputer in ''VideoGame/SpaceQuestVI'' ''VideoGame/SpaceQuestIV'' (or 12) XII) turns out to have a Macintosh 7.5-ish desktop placed over a Windows 3.1 window.
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** Escape Factory's ''[[http://www.spacequest.net/archives/sq7/escapefactory/index.shtml Space Quest]]'', an InNameOnly [[http://www.unseen64.net/tag/escape-factory/ action-adventure]] platformer for PS2/Xbox, starring "Wilger".

to:

** Escape Factory's ''[[http://www.spacequest.net/archives/sq7/escapefactory/index.shtml Space Quest]]'', an InNameOnly [[http://www.unseen64.net/tag/escape-factory/ action-adventure]] platformer for PS2/Xbox, [=PS2=]/Xbox, starring "Wilger".
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Hey Its That Guy and Hey Its That Voice have been merged into Role Association. Current examples are to be removed. New examples are to be filed under Role Association. | For more information, check this thread: http://tvtropes.org/pmwiki/posts.php?discussion=1454613823001793300&page=1


* HeyItsThatVoice: Gary Owens as the narrator in IV and 6.
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** ''VideoGame/SpaceQuestIV'': ''King's Quest XXXXVIII - Quest for Disk Space'' has a pile of 3.5" floppies on the cover. The game takes up '''over 12 gigabytes''', an unheard of amount at the time.

to:

** ''VideoGame/SpaceQuestIV'': ''King's Quest XXXXVIII - Quest for Disk Space'' has a pile of 3.5" floppies on the cover. The game takes up '''over 12 gigabytes''', an unheard of amount for a game at the time.
Is there an issue? Send a MessageReason:
None


** ''VideoGame/SpaceQuestIV'': ''King's Quest XXXXVIII - Quest for Disk Space'' has a pile of 3.5" floppies on the cover. The game takes up '''over 12 gigabytes''', an unheard of amount at the time, but common with modern games.

to:

** ''VideoGame/SpaceQuestIV'': ''King's Quest XXXXVIII - Quest for Disk Space'' has a pile of 3.5" floppies on the cover. The game takes up '''over 12 gigabytes''', an unheard of amount at the time, but common with modern games.time.
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None

Added DiffLines:

** ''VideoGame/SpaceQuestIV'': ''King's Quest XXXXVIII - Quest for Disk Space'' has a pile of 3.5" floppies on the cover. The game takes up '''over 12 gigabytes''', an unheard of amount at the time, but common with modern games.


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* WhatCouldHaveBeen:
** ''[[http://www.spacequest.net/archives/sq7/ Space Quest VII: Return to Roman Numerals]]''. ''The Space Quest Collection'' came with a ''Space Quest VII'' demo movie with no gameplay footage. The game was still in [[http://www.wiw.org/~jess/old_sq7.html early development]], planned to be [[PolygonCeiling 3D and multiplayer]].
** Escape Factory's ''[[http://www.spacequest.net/archives/sq7/escapefactory/index.shtml Space Quest]]'', an InNameOnly [[http://www.unseen64.net/tag/escape-factory/ action-adventure]] platformer for PS2/Xbox, starring "Wilger".

Added: 902

Changed: 16

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* FanTranslation: In the early 90's, Russian programmers translated Space Quest V. Notable because unlike other Russian fan translations at the time, which only translated the text in the game files and leaving everything which would require extensive graphical editing alone, they translated almost everything, like the miscellaneous words on the walls and animated graphic text, leaving only the Sierra logo and the Main title untranslated. They weren't above putting jokes where it was harmless though, like translating the Space Bar as Bar "Probel", as in the Russian name for the spacebar on the keyboard.

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* FanTranslation: In the early 90's, Russian programmers translated Space ''Space Quest V.V''. Notable because unlike other Russian fan translations at the time, which only translated the text in the game files and leaving everything which would require extensive graphical editing alone, they translated almost everything, like the miscellaneous words on the walls and animated graphic text, leaving only the Sierra logo and the Main title untranslated. They weren't above putting jokes where it was harmless though, like translating the Space Bar as Bar "Probel", as in the Russian name for the spacebar on the keyboard.



* KillerApp: The intro to ''Space Quest III'' was a common demo for the Roland MT-32.

to:

* KillerApp: The intro to ''Space Quest III'' ''VideoGame/SpaceQuestIII'' was a common demo for the Roland MT-32.MT-32.
* TechnologyMarchesOn: Signs all over the place, a lot of them very blatant.
** In the VGA remake of ''VideoGame/SpaceQuestI'', the Arcada's archive room is explained to have a CRT monitor. And the data cartridge Roger picks up resembles an 8-track tape.
** The ultra-hi-tech supercomputer in ''VideoGame/SpaceQuestVI'' (or 12) turns out to have a Macintosh 7.5-ish desktop placed over a Windows 3.1 window.
** There's also the long list of old computer stuff in the Genetix lab of ''VideoGame/SpaceQuestV'', including SCSI drives, Base-T network, and a 9000 BD modem.
** And a few more examples in ''VideoGame/SpaceQuestVI''
*** Roger has to read a CD-based magazine. Those didn't last very long back then.
*** In cyberspace, he wanders onto a Windows 3.1 desktop.
*** And the narrator plays this for laughs when describing Roger's bed having an 8-track player, complete with an intentional sound glitch.
----
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* HeyItsThatVoice: Gary Owens as the narrator in IV and 6.

to:

* HeyItsThatVoice: Gary Owens as the narrator in IV and 6.6.
* KillerApp: The intro to ''Space Quest III'' was a common demo for the Roland MT-32.
Is there an issue? Send a MessageReason:
None


* FanTranslation: In the early 90's, Russian programmers translated Space Quest V. Notable because unlike other Russian fan translations at the time, which only translated the text in the game files and leaving everything which would require extensive graphical editing alone, they translated almost everything, like the miscellaneous words on the walls and animated graphic text, leaving only the Sierra logo and the Main title untranslated. They weren't above putting jokes where it was harmless though, like translating the Space Bar as Bar "Probel", as in the Russian name for the spacebar on the keyboard.

to:

* FanTranslation: In the early 90's, Russian programmers translated Space Quest V. Notable because unlike other Russian fan translations at the time, which only translated the text in the game files and leaving everything which would require extensive graphical editing alone, they translated almost everything, like the miscellaneous words on the walls and animated graphic text, leaving only the Sierra logo and the Main title untranslated. They weren't above putting jokes where it was harmless though, like translating the Space Bar as Bar "Probel", as in the Russian name for the spacebar on the keyboard.keyboard.
* HeyItsThatVoice: Gary Owens as the narrator in IV and 6.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FanTranslation: In the early 90's, Russian programmers translated Space Quest V. Notable because unlike other Russian fan translations at the time, which only translated the text in the game files and leaving everything which would require extensive graphical editing alone, they translated almost everything, like the miscellaneous words on the walls and animated graphic text, leaving only the Sierra logo and the Main title untranslated. They weren't above putting jokes where it was harmless though, like translating the Space Bar as Bar "Probel", as in the Russian name for the spacebar on the keyboard.

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