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History Trivia / RescueOnFractalus

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* InspirationForTheWork: Lucasfilm's Loren Carpenter was responsible for the Genesis Effect CGI in ''Film/StarTrekIITheWrathOfKhan''. Game designer David Fox asked him if a similar landscape could be animated on a home computer, and Carpenter coded a demo that became the seed of ''Fractalus''.

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* InspirationForTheWork: InspirationForTheWork:
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Lucasfilm's Loren Carpenter was responsible for the Genesis Effect CGI in ''Film/StarTrekIITheWrathOfKhan''. Game designer David Fox asked him if a similar landscape could be animated on a home computer, and Carpenter coded a demo that became the seed of ''Fractalus''.



* WorkingTitle: ''Behind Jaggi Lines''

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* WorkingTitle: ''Behind Jaggi Lines''Lines''

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* ExecutiveMeddling: Positive example--it was George Lucas who insisted the game have a combat element, as well as suggesting the alien impostor JumpScare.
* InspirationForTheWork: Lucasfilm's Loren Carpenter was responsible for the Genesis Effect CGI in ''Film/StarTrekIITheWrathOfKhan''. Game designer David Fox asked him if a similar landscape could be animated on a home computer, and Carpenter coded a demo that became the seed of ''Fractalus''.
** The launch sequence combined the Viper launch from ''Series/BattlestarGalactica1978'' with the pan down to a planet from the beginning of ''Film/ANewHope''.
* WorkingTitle: ''Behind Jaggi Lines''

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