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* WordOfGod: After the release of the Goldenloop update, the creative director of the game [[https://www.pcgamer.com/bethesda-finally-confirms-it-deathloop-is-a-dishonored-game/ officially confirmed]] that Deathloop takes place in "one of the futures of the ''Franchise/{{Dishonored}}'' world."
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* WordOfGod: After the release of the Goldenloop update, the creative director of the game [[https://www.pcgamer.com/bethesda-finally-confirms-it-deathloop-is-a-dishonored-game/ officially confirmed]] that Deathloop takes place in "one of the futures of the ''Franchise/{{Dishonored}}'' world.""
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** Wenjie Adams is a double shout-out. She looks like the feminine version of Morgan Yu from [[Prey2017]], and she's named after Ye Wenjie, a character from Literature/TheThreeBodyProblem.
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** Wenjie Adams is a double shout-out. She looks like the feminine version of Morgan Yu from [[Prey2017]], VideoGame/Prey2017, and she's named after Ye Wenjie, a character from Literature/TheThreeBodyProblem.
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** Wenjie Adams is a double shout-out. She looks like the feminine version of Morgan Yu from [[Prey2017]], and she's named after a character from TheThreeBodyProblem.
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** Wenjie Adams is a double shout-out. She looks like the feminine version of Morgan Yu from [[Prey2017]], and she's named after Ye Wenjie, a character from TheThreeBodyProblem.Literature/TheThreeBodyProblem.
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* ShoutOut:
** Wenjie Adams is a double shout-out. She looks like the feminine version of Morgan Yu from [[Prey2017]], and she's named after a character from TheThreeBodyProblem.
** Wenjie Adams is a double shout-out. She looks like the feminine version of Morgan Yu from [[Prey2017]], and she's named after a character from TheThreeBodyProblem.
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Changed line(s) 4 (click to see context) from:
* WordOfGod: After the release of the Goldenloop update, the creative director of the game [[https://www.pcgamer.com/bethesda-finally-confirms-it-deathloop-is-a-dishonored-game/ officially confirmed]] that Deathloop takes place in "one of the futures" of the ''Franchise/{{Dishonored}}'' world.
to:
* WordOfGod: After the release of the Goldenloop update, the creative director of the game [[https://www.pcgamer.com/bethesda-finally-confirms-it-deathloop-is-a-dishonored-game/ officially confirmed]] that Deathloop takes place in "one of the futures" futures of the ''Franchise/{{Dishonored}}'' world."
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* WhatMightHaveBeen: Aleksis' party was initially concepted for VideoGame/Dishonored2, only to be shelved so as not to "out-Boyle [[VideoGame/{{Dishonored}} Lady Boyle]]." [[https://www.youtube.com/watch?v=JIZTk4QRRFE?=120 Cite]]
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* WhatMightHaveBeen: Aleksis' party was initially concepted for VideoGame/Dishonored2, only to be shelved so as not to "out-Boyle [[VideoGame/{{Dishonored}} Lady Boyle]]." [[https://www.youtube.com/watch?v=JIZTk4QRRFE?=120 Cite]]Cite]]
* WordOfGod: After the release of the Goldenloop update, the creative director of the game [[https://www.pcgamer.com/bethesda-finally-confirms-it-deathloop-is-a-dishonored-game/ officially confirmed]] that Deathloop takes place in "one of the futures" of the ''Franchise/{{Dishonored}}'' world.
* WordOfGod: After the release of the Goldenloop update, the creative director of the game [[https://www.pcgamer.com/bethesda-finally-confirms-it-deathloop-is-a-dishonored-game/ officially confirmed]] that Deathloop takes place in "one of the futures" of the ''Franchise/{{Dishonored}}'' world.
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* WhatMightHaveBeen: Aleksis' party was initially concepted for VideoGame/Dishonored2, only to be shelved so as not to "out-Boyle [[VideoGame/{{Dishonored}} Lady Boyle]]." %%From Mark Brown of Game Maker's Toolkit's interview with the concept designer for the Clockwork Mansion, linked later.
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* WhatMightHaveBeen: Aleksis' party was initially concepted for VideoGame/Dishonored2, only to be shelved so as not to "out-Boyle [[VideoGame/{{Dishonored}} Lady Boyle]]." %%From Mark Brown of Game Maker's Toolkit's interview with the concept designer for the Clockwork Mansion, linked later.[[https://www.youtube.com/watch?v=JIZTk4QRRFE?=120 Cite]]
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* WhatMightHaveBeen: Aleksis' party was initially concepted for Dishonored2, only to be shelved so as not to "out-Boyle [[{{Dishonored}} Lady Boyle]]." %%From Mark Brown of Game Maker's Toolkit's interview with the concept designer for the Clockwork Mansion, linked later.
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* WhatMightHaveBeen: Aleksis' party was initially concepted for Dishonored2, VideoGame/Dishonored2, only to be shelved so as not to "out-Boyle [[{{Dishonored}} [[VideoGame/{{Dishonored}} Lady Boyle]]." %%From Mark Brown of Game Maker's Toolkit's interview with the concept designer for the Clockwork Mansion, linked later.
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* ReleaseDateChange: It was originally supposed to be release on late 2020, before production was impacted by COVID-19.
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* ReleaseDateChange: It was originally supposed to be release on late 2020, before production was impacted by COVID-19.COVID-19.
* WhatMightHaveBeen: Aleksis' party was initially concepted for Dishonored2, only to be shelved so as not to "out-Boyle [[{{Dishonored}} Lady Boyle]]." %%From Mark Brown of Game Maker's Toolkit's interview with the concept designer for the Clockwork Mansion, linked later.
* WhatMightHaveBeen: Aleksis' party was initially concepted for Dishonored2, only to be shelved so as not to "out-Boyle [[{{Dishonored}} Lady Boyle]]." %%From Mark Brown of Game Maker's Toolkit's interview with the concept designer for the Clockwork Mansion, linked later.
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* PropRecycling: As seen in the first gameplay trailer, the game is unashamedly reusing the slide and teleport (Blink) animations from Dishonored along with architecture models such as Dunwall's Tower's distinctive two-sided fireplace. [[spoiler: The climax also uses the flintlock pistols from Dishonored.]]
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* PropRecycling: As seen in the first gameplay trailer, the game is unashamedly reusing the slide and teleport (Blink) animations from Dishonored along with architecture models such as Dunwall's Tower's distinctive two-sided fireplace. [[spoiler: The climax also uses the flintlock pistols from Dishonored. It greatly helps that it's heavily implied that Deathloop takes place in the future of Dishonored's universe.]]
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Changed line(s) 1 (click to see context) from:
* PropRecycling: As seen in the first gameplay trailer, the game is unashamedly reusing the slide and teleport (Blink) animations from Dishonored along with architecture models such as Dunwall's Tower's distinctive two-sided fireplace.
to:
* PropRecycling: As seen in the first gameplay trailer, the game is unashamedly reusing the slide and teleport (Blink) animations from Dishonored along with architecture models such as Dunwall's Tower's distinctive two-sided fireplace. [[spoiler: The climax also uses the flintlock pistols from Dishonored.]]
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Changed line(s) 1 (click to see context) from:
* PropRecycling: As seen in the first gameplay trailer, the game is unashamedly reusing the slide and teleport (Blink) animations from Dishonored along with architecture models such as Dunwall's Tower's distinctive two-sided fireplace.
to:
* PropRecycling: As seen in the first gameplay trailer, the game is unashamedly reusing the slide and teleport (Blink) animations from Dishonored along with architecture models such as Dunwall's Tower's distinctive two-sided fireplace.fireplace.
* ReleaseDateChange: It was originally supposed to be release on late 2020, before production was impacted by COVID-19.
* ReleaseDateChange: It was originally supposed to be release on late 2020, before production was impacted by COVID-19.
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Added DiffLines:
* PropRecycling: As seen in the first gameplay trailer, the game is unashamedly reusing the slide and teleport (Blink) animations from Dishonored along with architecture models such as Dunwall's Tower's distinctive two-sided fireplace.