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History Trivia / CuriousExpedition

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** Combat system included a feature taking the party members' position in account. Position of units, their type of attack (melee / ranged), and whether the enemy front row was empty or not served to determine the available targets of an unit.
** There was a crafting feature, allowing to build rafts, bridges, outposts...
** There's a screenshot of the roster featuring [[https://en.wikipedia.org/wiki/Levi_Herzfeld Levi Herzfeld]] among the other player characters. He doesn't appear in the final game.

to:

** Combat system included a feature taking the party members' position in account. Position of units, their type of attack (melee / ranged), and whether the enemy front row was empty or not served to determine the available targets of an unit.
unit. This feature does show up in [[VideoGame/CuriousExpedition2 the sequel]].
** There was a crafting feature, allowing to build rafts, bridges, outposts...
outposts... The outpost was reworked few times during beta, until it became a re-usable Camp Site equipment.
** There's a screenshot of the roster featuring [[https://en.wikipedia.org/wiki/Levi_Herzfeld Levi Herzfeld]] among the other player characters. He doesn't appear in the final game.game.
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** There was a crafting feature, allowing to build rafts, bridges, outposts...

to:

** There was a crafting feature, allowing to build rafts, bridges, outposts...outposts...
** There's a screenshot of the roster featuring [[https://en.wikipedia.org/wiki/Levi_Herzfeld Levi Herzfeld]] among the other player characters. He doesn't appear in the final game.
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** Combat system included a feature taking the party members' position in account. Position of units, their type of attack (melee / ranged), and whether the enemy front row was empty or not served to determine the available targets of an unit.

to:

** Combat system included a feature taking the party members' position in account. Position of units, their type of attack (melee / ranged), and whether the enemy front row was empty or not served to determine the available targets of an unit.unit.
** There was a crafting feature, allowing to build rafts, bridges, outposts...
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** Hot air balloon could have been used to travel on the worldmap.[[note]]In the actual game, it only serves to abort the current expedition by going back to London.[[/note]]

to:

** Hot air balloon could have been used to travel on the worldmap.[[note]]In the actual game, it only serves to go back to London, either to abort the current expedition by going back or to London.finish the mission after uncovering the Golden Pyramid in Hard difficulty.[[/note]]
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** Hot air balloon could have been used to travel on the worldmap.[[note]]In the actual game, it only serves to abort the current expedition.[[/note]]

to:

** Hot air balloon could have been used to travel on the worldmap.[[note]]In the actual game, it only serves to abort the current expedition.expedition by going back to London.[[/note]]
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* WhatCouldHaveBeen: According to the artbook:
** There's unused title screens. In some of them, the game isn't named ''The Curious Expedition'' but ''Terra Incognita''.
** The map was a square grid instead of a hex grid.
** The player character would have been able to use triangulation when exploring the map (which would hve resulted in experience gain or points of interest's reveal).
** Hot air balloon could have been used to travel on the worldmap.[[note]]In the actual game, it only serves to abort the current expedition.[[/note]]
** Combat system included a feature taking the party members' position in account. Position of units, their type of attack (melee / ranged), and whether the enemy front row was empty or not served to determine the available targets of an unit.

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