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I Knew It is now YMMV. Moving


* IKnewIt: A good amount of people predicted that [[spoiler: Yoseph is the true BigBad.]]
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* TheWikiRule: [[https://astralchain.fandom.com/wiki/Astral_Chain_Wiki Astral Chain Wiki | Fandom]]
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** Blade Mode from ''VideoGame/MetalGearRisingRevengeance'' makes a return here through the Sword Legion. Sadly, you can't slice whatever you want into itty-bitty pieces.

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* CreatorDrivenSuccessor: In a way, the game can be considered an indirect revival of the cancelled ''VideoGame/{{Scalebound}}'', with both being Platinum-developed games published by a first-party hardware developer as an intended system exclusive (''Scalebound'' being published by Microsoft for the Xbox One, ''Astral Chain'' being published by Nintendo for the Switch), and both using the same basic concept of controlling both the player character and a connected PuppetFighter who assists in combat (''Scalebound'' allowed you to control a giant dragon, while ''Astral Chain'' allows you to use different Legion).

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* CreatorDrivenSuccessor: CreatorDrivenSuccessor:
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In a way, the game can be considered an indirect revival of the cancelled ''VideoGame/{{Scalebound}}'', with both being Platinum-developed games published by a first-party hardware developer as an intended system exclusive (''Scalebound'' being published by Microsoft for the Xbox One, ''Astral Chain'' being published by Nintendo for the Switch), and both using the same basic concept of controlling both the player character and a connected PuppetFighter who assists in combat (''Scalebound'' allowed you to control a giant dragon, while ''Astral Chain'' allows you to use different Legion).



** ''Astral Chain'' started development [[https://www.polygon.com/interviews/2019/6/17/18682365/astral-chain-nintendo-switch-e3-2019-platinumgames-interview-nier-automata as a fantasy game where the player character had magic abilities]]. Creator/{{Nintendo}}'s input during development had the team realize that there had been a large influx of fantasy-themed games in recent years, causing them to pivot towards {{Cyberpunk}} instead to make the game stand out, looking at works such as ''Anime/{{Appleseed}}'' and ''Anime/GhostInTheShell'' for inspiration.

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** ''Astral Chain'' started development [[https://www.polygon.com/interviews/2019/6/17/18682365/astral-chain-nintendo-switch-e3-2019-platinumgames-interview-nier-automata as a fantasy game where the player character had magic abilities]]. Creator/{{Nintendo}}'s input during development had the team realize that there had been a large influx of fantasy-themed games in recent years, over time, causing them to pivot towards {{Cyberpunk}} instead to make the game stand out, looking at works such as ''Anime/{{Appleseed}}'' and ''Anime/GhostInTheShell'' for inspiration.
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Not trivia.


* CastingGag:
** Creator/CassandraLeeMorris [[VideoGame/Persona5 voicing]] Marie Wentz, a KindHeartedCatLover who also dons a mascot suit to cheer people up. Or alternatively, [[VideoGame/XenobladeChroniclesX voicing]] a young recruit on the force that protects the last bastion of humanity in a near future environment.
** Creator/KyleMcCarley played a hacker who spends a lot of the game as the player's companion in [=PlatinumGames=]' ''[[VideoGame/NierAutomata last]]'' [[VideoGame/NierAutomata game]], too. [[spoiler: Once you find out Hal is actually human, his hologram appearance even looks a little like 9S with longer hair, complete with blindfold.]]
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** It also borrows elements from another Platinum game, ''VideoGame/TransformersDevastation''. Both are cel-shaded action games that use a highscore-based grading system rather than one requiring the best time, no damage, and best combo that previous Platinum games used. Both also have a finisher at the end of a combo that can only be activated by pressing a button when a light flashes. The Legion Skills are also baaed off the cooldown-based abilities in ''Teenage Mutant Ninja Turtles: Mutants in Manhattan''.

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** It also borrows elements from another Platinum game, ''VideoGame/TransformersDevastation''. Both are cel-shaded action games that use a highscore-based grading system rather than one requiring the best time, no damage, and best combo that previous Platinum games used. Both also have a finisher at the end of a combo that can only be activated by pressing a button when a light flashes. The Legion Skills are also baaed based off the cooldown-based abilities in ''Teenage Mutant Ninja Turtles: Mutants in Manhattan''.
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** It’s also a successor of sorts to another Platinum game, ''VideoGame/TransformersDevastation''. Both are cel-shaded action games that use a highscore-based grading system rather than one requiring the best time, no damage, and best combo that previous Platinum games used. Both also have a finisher at the end of a combo that can only be activated by pressing a button when a light flashes. The Legion Skills are also baaed off the cooldown-based abilities in ''Teenage Mutant Ninja Turtles: Mutants in Manhattan''.
** The game has also been considered a spiritual successor of ''VideoGame/ChaosLegion'', another Capcom hack-and-slash game that also revolves around the player summoning various Legions at the player's beck and call during combat.

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** It’s It also a successor of sorts to borrows elements from another Platinum game, ''VideoGame/TransformersDevastation''. Both are cel-shaded action games that use a highscore-based grading system rather than one requiring the best time, no damage, and best combo that previous Platinum games used. Both also have a finisher at the end of a combo that can only be activated by pressing a button when a light flashes. The Legion Skills are also baaed off the cooldown-based abilities in ''Teenage Mutant Ninja Turtles: Mutants in Manhattan''.
** The game has also been considered a spiritual successor of ''VideoGame/ChaosLegion'', another Capcom hack-and-slash game that also revolves around the player summoning various Legions at the player's beck and call during combat.
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* CreatorDrivenSuccessor: In a way, the game can be considered an indirect revival of the cancelled ''VideoGame/{{Scalebound}}'', with both being Platinum-developed games published by a first-party hardware developer as an intended system exclusive (''Scalebound'' being published by Microsoft for the Xbox One, ''Astral Chain'' being published by Nintendo for the Switch), and both using the same basic concept of controlling both the player character and a connected PuppetFighter who assists in combat (''Scalebound'' allowed you to control a giant dragon, while ''Astral Chain'' allows you to use different Legion).
** It’s also a successor of sorts to another Platinum game, ''VideoGame/TransformersDevastation''. Both are cel-shaded action games that use a highscore-based grading system rather than one requiring the best time, no damage, and best combo that previous Platinum games used. Both also have a finisher at the end of a combo that can only be activated by pressing a button when a light flashes. The Legion Skills are also baaed off the cooldown-based abilities in ''Teenage Mutant Ninja Turtles: Mutants in Manhattan''.
** The game has also been considered a spiritual successor of ''VideoGame/ChaosLegion'', another Capcom hack-and-slash game that also revolves around the player summoning various Legions at the player's beck and call during combat.
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** The game was originally planned to have the main characters [[https://nintendoeverything.com/astral-chain-was-in-the-works-before-nier-automata-started-development-original-plan-was-for-triplets-more/ be triplets]], before the team decided to downsize it to them being twins.
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* GodNeverSaidThat: It's commonly stated that the director said that ''Astral Chain'' is the first in a planned trilogy. The original statement was mistranslated; the correct translation being about how in his head, he's thinking of how he ''could'' [[TwoPartTrilogy expand it into a trilogy or more]]. While it could start a trilogy, it's not certain as of right now that it ''will'' become one.

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* GodNeverSaidThat: It's commonly stated that the director said that ''Astral Chain'' is the first in a planned trilogy. The original statement was mistranslated; the correct translation being about how in his head, he's thinking of how he ''could'' [[TwoPartTrilogy expand it into a trilogy or more]]. While it could start a trilogy, it's not certain known as of right now that as to whether or not it ''will'' become one.
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* GodNeverSaidThat: It's commonly stated that the director said that ''Astral Chain'' is the first in a planned trilogy. The original statement was mistranslated; the correct translation being about how in his head, he's thinking of how he ''could'' [[TwoPartTrilogy expand it into a trilogy or more]].

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* GodNeverSaidThat: It's commonly stated that the director said that ''Astral Chain'' is the first in a planned trilogy. The original statement was mistranslated; the correct translation being about how in his head, he's thinking of how he ''could'' [[TwoPartTrilogy expand it into a trilogy or more]]. While it could start a trilogy, it's not certain as of right now that it ''will'' become one.
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** [[https://pbs.twimg.com/media/EFhQ64qUEAEpWXi.jpg Concept art of Olive]] shows that she originally had blonde hair at one point instead of the pink hair she has in the final game.
** [[https://pbs.twimg.com/media/EFhWHDIU0AARBGh?format=jpg&name=4096x4096 Concept art of the male protagonist]] shows that he had a more rugged look early on compared to his final design.
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None

Added DiffLines:

** [[https://pbs.twimg.com/media/EFhQ64qUEAEpWXi.jpg Concept art of Olive]] shows that she originally had blonde hair at one point instead of the pink hair she has in the final game.
** [[https://pbs.twimg.com/media/EFhWHDIU0AARBGh?format=jpg&name=4096x4096 Concept art of the male protagonist]] shows that he had a more rugged look early on compared to his final design.
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* NoPortForYou: Like with ''VideoGame/Bayonetta2'' and ''VideoGame/Bayonetta3'', [[https://gamerant.com/astral-chain-ps4-hate-accusations-response/ don't expect the game to come to any non-Nintendo consoles]], as Nintendo funded and published the game. And unlike the ''Bayonetta'' sequels, ''Astral Chain'' is an IP fully owned by Nintendo.
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trivia can't be played with


* AcclaimedFlop: A notable [[AvertedTrope aversion]] from Creator/PlatinumGames. Despite most of their original [=IPs=] in the past not meeting sales expectations, with ''VideoGame/MadWorld'', ''VideoGame/{{Vanquish}}'', ''VideoGame/TheWonderful101'', and even ''VideoGame/{{Bayonetta}}'' being examples of this, the game managed to exceed expectations and sell a million copies in under four months despite being exclusive to the UsefulNotes/NintendoSwitch. Interestingly enough, they'd end up giving Nintendo [[https://www.videogameschronicle.com/news/platinum-says-astral-chain-is-nintendos-ip-after-fans-notice-copyright-change/ full ownership of the IP in 2021]].



* FanNickname: In the context of other games like ''VideoGame/SuperSmashBros'', some fans refer to the main character as Akira (similar to other [[HelloInsertNameHere player-named]] characters like [[VideoGame/FireEmblemAwakening Robin]], [[VideoGame/FireEmblemFates Corrin]], and [[VideoGame/FireEmblemThreeHouses Byleth]]), even though in the game itself that name applies strictly to the player's sibling (i.e. the twin you choose ''not'' to play as). That being said, there are also a good amount of people who actually ''are'' referring to Akira, due to them having a much more fleshed out personality and an actual name.

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