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* The ''TabletopGame/NewWorldOfDarkness'' sourcebook ''[[SerialKiller Slasher]]'' incorporates many of these elements into the Mask Undertaking (the unholy lovechild of Michael Myers and Jason Voorhees conceived after a night of indulging in PCP). Voiceless? The Mask loses all capacity for literacy and intelligible speech once it achieves its final metamorphosis. Unable to feel pain? Only because it's hinted that the mere ''presence'' of humans causes it blistering pain that no other sensation can match. Unable to be killed? ''Any'' attack against it -- from a sucker punch to a shotgun blast to the head to an unleashed flamethrower -- will only fill one health box.

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* The ''TabletopGame/NewWorldOfDarkness'' sourcebook ''[[SerialKiller Slasher]]'' incorporates many of these elements into the Mask Undertaking (the unholy lovechild of Michael Myers and Jason Voorhees conceived after a night of indulging in PCP). Voiceless? The Mask loses all capacity for literacy and intelligible speech once it achieves its final metamorphosis. Unable to feel pain? Only because it's hinted that the mere ''presence'' of humans causes it blistering pain that no other sensation can match. Unable to be killed? ''Any'' attack against it -- from a sucker punch to a shotgun blast to the head to an unleashed flamethrower -- will only fill one health box. The one weakness Masks have is that sources of damage that ''aren't'' an attack will cause damage normally, meaning that they're as vulnerable to traps as any mere mortal; giving a Mask the [[Film/HomeAlone1 Kevin McAllister treatment]] may be the only way for a Hunter to survive the encounter.
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* ''TabletopGame/YuGiOh'': Trishula, Legendary Dragon of the Ice Barrier. In the card game, it's a pretty respectable monster with solid attack and defense and effects that make it formidable as is. In the [[Metaplot/YuGiOhHiddenArsenal lore]], it's outright unstoppable - the minute it's unleashed, it wipes out damn-near everything in its path, and is never actually beaten in a straight fight. The best that can be done is sealing it away, and in the end Trishula's only gotten rid of by another character performing a FusionDance with it.
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** In a crossover with the above-mentioned ''TabletopGame/ForgottenRealms'', we of course get the freaking [[https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=527494 Tarrasque]], a 9-mana legendary creature with ''Haste'' and ''Ward 10''[[note]]The opponent has to pay 10 mana to use an effect on it or it gets negated[[/note]] upon hitting the field. Not scary enough? Well it gets worse: Every time it attacks, it automatically ''fights'' one of your opponent's monsters...and given its power/toughness stat of 10/10, it is very difficult to put down.

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** In a crossover with the above-mentioned ''TabletopGame/ForgottenRealms'', we of course get the freaking [[https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=527494 Tarrasque]], a 9-mana (three of which need to be Green) legendary creature with ''Haste'' and ''Ward 10''[[note]]The opponent has to pay 10 mana to use an effect on it or it gets negated[[/note]] upon hitting the field.if it were summoned properly from your hand. Not scary enough? Well it gets worse: Every time it attacks, it automatically ''fights'' one of your opponent's monsters...and given its power/toughness stat of 10/10, it is very difficult to put down.
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** Barbarians are designed this way. The entire class has a trait where, should they succeed in a constitution saving throw, they can outright NoSell what would be a killing blow. High-level Zealot Barbarians also get the "Rage Beyond Death" ability at level 14, which makes it so they can't be knocked unconscious from going down to zero HP as long as they're raging. The only things that can really stop them are massive fatal damage or outright instant death spells. They still die or go unconscious as soon as they have to stop raging, but if they ''do'' die, then their allies will have an easier time bringing them back from the dead. One of the Zealot's features, Warrior of the Gods, is a supernatural eternal-battle designation that means they can be healed by revival spells without the material components.

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** Barbarians are designed this way. The entire class has a trait where, should they succeed in a constitution saving throw, they can outright NoSell what would be a killing blow. High-level Zealot Barbarians also get the "Rage Beyond Death" ability at level 14, which makes it so they can't be knocked unconscious from going down to zero HP as long as they're raging. raging, even if they've blown every death save throughout it. The only things that can really stop them before their rage subsides are massive fatal damage or outright instant death spells. They still die or go unconscious as soon as they have to stop raging, but if they ''do'' die, then their allies will have an easier time bringing them back from the dead. One of the Zealot's features, Warrior of the Gods, is a supernatural eternal-battle designation that means they can be healed by revival spells without the material components.
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** In a crossover with the above-mentioned ''TabletopGame/ForgottenRealms'', we of course get the freaking [[https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=527494 Tarrasque]], a 9-mana 10/10 legendary creature with ''Haste'' and ''Ward 10''[[note]]The opponent has to pay 10 mana to use an effect on it or it gets negated[[/note]] upon hitting the field. Not scary enough? Well it gets worse: Every time it attacks, it can target one of the opponent's monsters and stomp it flat with its 10 power, and its 10 toughness makes it very hard for your opponent to put it down.

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** In a crossover with the above-mentioned ''TabletopGame/ForgottenRealms'', we of course get the freaking [[https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=527494 Tarrasque]], a 9-mana 10/10 legendary creature with ''Haste'' and ''Ward 10''[[note]]The opponent has to pay 10 mana to use an effect on it or it gets negated[[/note]] upon hitting the field. Not scary enough? Well it gets worse: Every time it attacks, it can target automatically ''fights'' one of the your opponent's monsters monsters...and stomp it flat with given its 10 power, and its 10 toughness makes power/toughness stat of 10/10, it is very hard for your opponent difficult to put it down.

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** Another well-known example is [[http://gatherer.wizards.com/Pages/Card/Discussion.aspx?multiverseid=191312 Darksteel Colossus]] and its nastier poisonous brother [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=221563 Blightsteel Colossus]]. Really, there are a lot of examples. Virtually any nasty creature that possesses (or has been enchanted/equipped with) abilities such as Indestructible and Shroud/Hexproof is a Juggernaut.

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** Another well-known example is [[http://gatherer.wizards.com/Pages/Card/Discussion.aspx?multiverseid=191312 Darksteel Colossus]] and its nastier poisonous brother [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=221563 Blightsteel Colossus]]. Really, there are a lot of examples. examples.
**
Virtually any nasty creature that possesses (or has been enchanted/equipped with) abilities such as Indestructible ''Indestructible'' and Shroud/Hexproof ''Shroud''/''Hexproof'' is a Juggernaut.Juggernaut. These are usually White or Green creatures. Even worse of a matter if said creature also happens to possess the ''Ward'' ability, wherein the opponent has to pay a cost to use an ability on the creature or else it gets negated.
** In a crossover with the above-mentioned ''TabletopGame/ForgottenRealms'', we of course get the freaking [[https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=527494 Tarrasque]], a 9-mana 10/10 legendary creature with ''Haste'' and ''Ward 10''[[note]]The opponent has to pay 10 mana to use an effect on it or it gets negated[[/note]] upon hitting the field. Not scary enough? Well it gets worse: Every time it attacks, it can target one of the opponent's monsters and stomp it flat with its 10 power, and its 10 toughness makes it very hard for your opponent to put it down.

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* ''TabletopGame/{{Diplomacy}}'' strategy often calls a Russia-Turkey alliance the Eastern Juggernaut because both countries are against the side of the board, meaning if they cooperate they can focus their efforts expanding west.
* ''TabletopGame/DungeonsAndDragons''
** Older editions of the game had a monster called the "juggernaut", a beast which roughly resembled a gigantic horse's head mounted on massive stone rollers that could roll over and crush anything in its path, and was almost impossible to stop when it got rolling. Its biggest strength was also its biggest weakness, since it was fairly awkward and had a hard time changing direction.
** The freakin' [[http://forgottenrealms.wikia.com/wiki/Tarrasque Tarrasque]]. A 50' long walking [[NighInvulnerable living tank]] immune to almost every effect (magical or not) and capable of ''reflecting some back'', regenerates FromASingleCell and [[http://web.archive.org/web/20070319002527/http://ww2.wizards.com/Books/Wizards/?doc=fr_spinyarn2003a has a unique mechanism of self-resurrection]] just in case [[{{Munchkin}} someone]] manages to kill it anyway. And it's constantly hungry when it's not asleep. However it is ridiculously easy to control with a simple ''command creature''.
** TabletopGame/ForgottenRealms has Simbul, the Witch-Queen. Her three most known qualities are: 1) in raw power, the first among the spellcasters of her world; 2) very obsessive; 3) easily falls into absurdly destructive rages. When (''[[Literature/TheElminsterSeries Elminster In Hell]]'') she had to rescue Elminster from [[FireAndBrimstoneHell Avernus]] and blasted her way through the initial crowd of TheLegionsOfHell, she just continued to fly to where she located him. After she tore a pit fiend to pieces without even ''slowing down'', the local who abducted her lover began to wonder who the hell she was... and spend non-renewable sources in running all over the plane.
** Barbarians are designed this way. The entire class has a trait where, should they succeed in a constitution saving throw, they can outright NoSell what would be a killing blow. High-level Zealot Barbarians also get the "Rage Beyond Death" ability at level 14, which makes it so they can't be knocked unconscious from going down to zero HP as long as they're raging. The only things that can really stop them are massive fatal damage or outright instant death spells. They still die or go unconscious as soon as they have to stop raging, but if they ''do'' die, then their allies will have an easier time bringing them back from the dead. One of the Zealot's features, Warrior of the Gods, is a supernatural eternal-battle designation that means they can be healed by revival spells without the material components.
* The Yozi Isidoros, the Black Boar That Twists The Skies, from ''TabletopGame/{{Exalted}}''. Isidoros' title isn't just boasting -- he was able to push the moon and stars out of his path.
** There is also a creature ''called'' Juggernaut, a vaguely-living monster that looms over Thorns, but rather than being an unstoppable trampling death-engine with no limits, it's enslaved to the Mask of Winters and would ''really'' like to be freed -- [[MercyKill one way or the other]].



* ''TabletopGame/DungeonsAndDragons''
** Older editions of the game had a monster called the "juggernaut", a beast which roughly resembled a gigantic horse's head mounted on massive stone rollers that could roll over and crush anything in its path, and was almost impossible to stop when it got rolling. Its biggest strength was also its biggest weakness, since it was fairly awkward and had a hard time changing direction.
** The freakin' [[http://forgottenrealms.wikia.com/wiki/Tarrasque Tarrasque]]. A 50' long walking [[NighInvulnerable living tank]] immune to almost every effect (magical or not) and capable of ''reflecting some back'', regenerates FromASingleCell and [[http://web.archive.org/web/20070319002527/http://ww2.wizards.com/Books/Wizards/?doc=fr_spinyarn2003a has a unique mechanism of self-resurrection]] just in case [[{{Munchkin}} someone]] manages to kill it anyway. And it's constantly hungry when it's not asleep. However it is ridiculously easy to control with a simple ''command creature''.
** TabletopGame/ForgottenRealms has Simbul, the Witch-Queen. Her three most known qualities are: 1) in raw power, the first among the spellcasters of her world; 2) very obsessive; 3) easily falls into absurdly destructive rages. When (''[[Literature/TheElminsterSeries Elminster In Hell]]'') she had to rescue Elminster from [[FireAndBrimstoneHell Avernus]] and blasted her way through the initial crowd of TheLegionsOfHell, she just continued to fly to where she located him. After she tore a pit fiend to pieces without even ''slowing down'', the local who abducted her lover began to wonder who the hell she was... and spend non-renewable sources in running all over the plane.
** Barbarians are designed this way. The entire class has a trait where, should they succeed in a constitution saving throw, they can outright NoSell what would be a killing blow. High-level Zealot Barbarians also get the "Rage Beyond Death" ability at level 14, which makes it so they can't be knocked unconscious from going down to zero HP as long as they're raging. The only things that can really stop them are massive fatal damage or outright instant death spells. They still die or go unconscious as soon as they have to stop raging, but if they ''do'' die, then their allies will have an easier time bringing them back from the dead. One of the Zealot's features, Warrior of the Gods, is a supernatural eternal-battle designation that means they can be healed by revival spells without the material components.

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* ''TabletopGame/DungeonsAndDragons''
** Older editions of
''TabletopGame/{{Infinity}}'' has the game had Combined Army, a monster called the "juggernaut", a beast which roughly resembled a gigantic horse's head mounted on massive stone rollers federation of alien races led by a powerful AI. The Combined Army wants to annex the Human Sphere like they do to every race they encounter, and there isn't much that could roll over and crush anything in its path, and was almost impossible humanity can do to stop when it got rolling. Its biggest strength was also its biggest weakness, since it was fairly awkward and had a hard time changing direction.
** The freakin' [[http://forgottenrealms.wikia.com/wiki/Tarrasque Tarrasque]]. A 50' long walking [[NighInvulnerable living tank]] immune to almost every effect (magical or not) and capable of ''reflecting some back'', regenerates FromASingleCell and [[http://web.archive.org/web/20070319002527/http://ww2.wizards.com/Books/Wizards/?doc=fr_spinyarn2003a has a unique mechanism of self-resurrection]] just in case [[{{Munchkin}} someone]] manages to kill it anyway. And it's constantly hungry when it's not asleep. However it
them. Their tech is ridiculously easy to control with a simple ''command creature''.
** TabletopGame/ForgottenRealms has Simbul, the Witch-Queen. Her three most known qualities are: 1) in raw power, the first among the spellcasters of her world; 2) very obsessive; 3) easily falls into absurdly destructive rages. When (''[[Literature/TheElminsterSeries Elminster In Hell]]'') she had to rescue Elminster from [[FireAndBrimstoneHell Avernus]] and blasted her way through the initial crowd of TheLegionsOfHell, she just continued to fly to where she located him. After she tore a pit fiend to pieces without even ''slowing down'', the local who abducted her lover began to wonder who the hell she was... and spend non-renewable sources in running all over the plane.
** Barbarians are designed this way. The entire class has a trait where, should they succeed in a constitution saving throw, they can outright NoSell what would be a killing blow. High-level Zealot Barbarians also get the "Rage Beyond Death" ability at level 14, which makes it so they can't be knocked unconscious from going down to zero HP as long as they're raging. The only things that can really stop them are massive fatal damage or outright instant death spells. They still die or go unconscious as soon as they have to stop raging, but if they ''do'' die, then their allies will have an easier time bringing them back from the dead. One
''eons'' ahead of the Zealot's features, Warrior humans and the factions of the Gods, is a supernatural eternal-battle designation Human Sphere are just barely holding them off. It's at this point that means they can be healed by revival spells without their true unstoppable power is revealed; [[spoiler: the material components.Combined Army forces that have nearly broken the Human Sphere are discovered to actually just be a lightly-armed ''scouting party''. When the real military shows up, there isn't a god damned thing the Human Sphere will be able to do]].



* The ''TabletopGame/NewWorldOfDarkness'' sourcebook ''[[SerialKiller Slasher]]'' incorporates many of these elements into the Mask Undertaking (the unholy lovechild of Michael Myers and Jason Voorhees conceived after a night of indulging in PCP). Voiceless? The Mask loses all capacity for literacy and intelligible speech once it achieves its final metamorphosis. Unable to feel pain? Only because it's hinted that the mere ''presence'' of humans causes it blistering pain that no other sensation can match. Unable to be killed? ''Any'' attack against it -- from a sucker punch to a shotgun blast to the head to an unleashed flamethrower -- will only fill one health box.
* ''TabletopGame/{{OGRE}}'' from Steve Jackson Games. One player would set up the board with a layered defense of tanks, powered army infantry, and artillery. The other would have an Ogre (a large robotic tank in the style of Creator/KeithLaumer's "Literature/{{Bolo}}."). The Ogres objective was to break through these defenses, and has a good chance of doing so if competently played.



* The ''TabletopGame/NewWorldOfDarkness'' sourcebook ''[[SerialKiller Slasher]]'' incorporates many of these elements into the Mask Undertaking (the unholy lovechild of Michael Myers and Jason Voorhees conceived after a night of indulging in PCP). Voiceless? The Mask loses all capacity for literacy and intelligible speech once it achieves its final metamorphosis. Unable to feel pain? Only because it's hinted that the mere ''presence'' of humans causes it blistering pain that no other sensation can match. Unable to be killed? ''Any'' attack against it -- from a sucker punch to a shotgun blast to the head to an unleashed flamethrower -- will only fill one health box.
* The Yozi Isidoros, the Black Boar That Twists The Skies, from ''TabletopGame/{{Exalted}}''. Isidoros' title isn't just boasting -- he was able to push the moon and stars out of his path.
** There is also a creature ''called'' Juggernaut, a vaguely-living monster that looms over Thorns, but rather than being an unstoppable trampling death-engine with no limits, it's enslaved to the Mask of Winters and would ''really'' like to be freed -- [[MercyKill one way or the other]].
* ''TabletopGame/{{Diplomacy}}'' strategy often calls a Russia-Turkey alliance the Eastern Juggernaut because both countries are against the side of the board, meaning if they cooperate they can focus their efforts expanding west.
* ''TabletopGame/{{OGRE}}'' from Steve Jackson Games. One player would set up the board with a layered defense of tanks, powered army infantry, and artillery. The other would have an Ogre (a large robotic tank in the style of Creator/KeithLaumer's "Literature/{{Bolo}}."). The Ogres objective was to break through these defenses, and has a good chance of doing so if competently played.
* ''TabletopGame/{{Infinity}}'' has the Combined Army, a massive federation of alien races led by a powerful AI. The Combined Army wants to annex the Human Sphere like they do to every race they encounter, and there isn't much that humanity can do to stop them. Their tech is ''eons'' ahead of the humans and the factions of the Human Sphere are just barely holding them off. It's at this point that their true unstoppable power is revealed; [[spoiler: the Combined Army forces that have nearly broken the Human Sphere are discovered to actually just be a lightly-armed ''scouting party''. When the real military shows up, there isn't a god damned thing the Human Sphere will be able to do]].

to:

* The ''TabletopGame/NewWorldOfDarkness'' sourcebook ''[[SerialKiller Slasher]]'' incorporates many of these elements into the Mask Undertaking (the unholy lovechild of Michael Myers and Jason Voorhees conceived after a night of indulging in PCP). Voiceless? The Mask loses all capacity for literacy and intelligible speech once it achieves its final metamorphosis. Unable to feel pain? Only because it's hinted that the mere ''presence'' of humans causes it blistering pain that no other sensation can match. Unable to be killed? ''Any'' attack against it -- from a sucker punch to a shotgun blast to the head to an unleashed flamethrower -- will only fill one health box.
* The Yozi Isidoros, the Black Boar That Twists The Skies, from ''TabletopGame/{{Exalted}}''. Isidoros' title isn't just boasting -- he was able to push the moon and stars out of his path.
** There is also a creature ''called'' Juggernaut, a vaguely-living monster that looms over Thorns, but rather than being an unstoppable trampling death-engine with no limits, it's enslaved to the Mask of Winters and would ''really'' like to be freed -- [[MercyKill one way or the other]].
* ''TabletopGame/{{Diplomacy}}'' strategy often calls a Russia-Turkey alliance the Eastern Juggernaut because both countries are against the side of the board, meaning if they cooperate they can focus their efforts expanding west.
* ''TabletopGame/{{OGRE}}'' from Steve Jackson Games. One player would set up the board with a layered defense of tanks, powered army infantry, and artillery. The other would have an Ogre (a large robotic tank in the style of Creator/KeithLaumer's "Literature/{{Bolo}}."). The Ogres objective was to break through these defenses, and has a good chance of doing so if competently played.
* ''TabletopGame/{{Infinity}}'' has the Combined Army, a massive federation of alien races led by a powerful AI. The Combined Army wants to annex the Human Sphere like they do to every race they encounter, and there isn't much that humanity can do to stop them. Their tech is ''eons'' ahead of the humans and the factions of the Human Sphere are just barely holding them off. It's at this point that their true unstoppable power is revealed; [[spoiler: the Combined Army forces that have nearly broken the Human Sphere are discovered to actually just be a lightly-armed ''scouting party''. When the real military shows up, there isn't a god damned thing the Human Sphere will be able to do]].
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*** Abaddon himself, despite his fandom reputation, is the undisputed king of melee on the tabletop, capable of obliterating entire squads single-handed if he gets close to them.

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*** Abaddon himself, despite his fandom reputation, is the undisputed king of melee on the tabletop, capable of obliterating entire squads single-handed if he gets close to them. His sword isn't a daemon bound into a weapon like most Chaos champions, it's a daemon (or even full-on EldritchAbomination) in the shape of a sword.
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*** Skaven players can field the Hell Pit Abomination, which is basically a Clan Moulder mutation GoneHorriblyRight. It's absolutely massive, can kill nigh-on anything and is tough as hell to beat. And the worst thing? On death, it gets to use it's special rule Too Horrible to Die to roll on a table- ''on a 5 or 6, the creature gets right back up, regardless of how it died, completely healed''.

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*** Skaven players can field the Hell Pit Abomination, which is basically a Clan Moulder mutation GoneHorriblyRight. It's absolutely massive, can kill nigh-on anything and is tough as hell to beat. And the worst thing? On death, it gets to use it's its special rule Too Horrible to Die to roll on a table- ''on a 5 or 6, the creature gets right back up, regardless of how it died, completely healed''.



** Freakin' [[http://forgottenrealms.wikia.com/wiki/Tarrasque Tarrasque]]. 50' long walking [[NighInvulnerable living tank]] immune to almost every effect (magical or not) and ''reflects back'' some, regenerates FromASingleCell and [[http://web.archive.org/web/20070319002527/http://ww2.wizards.com/Books/Wizards/?doc=fr_spinyarn2003a has a unique mechanism of self-resurrection]] just in case [[{{Munchkin}} someone]] managed to kill it anyway. And it's constantly hungry when it's not asleep. However it is ridiculously easy to control with a simple ''command creature''.

to:

** Freakin' The freakin' [[http://forgottenrealms.wikia.com/wiki/Tarrasque Tarrasque]]. A 50' long walking [[NighInvulnerable living tank]] immune to almost every effect (magical or not) and ''reflects back'' some, capable of ''reflecting some back'', regenerates FromASingleCell and [[http://web.archive.org/web/20070319002527/http://ww2.wizards.com/Books/Wizards/?doc=fr_spinyarn2003a has a unique mechanism of self-resurrection]] just in case [[{{Munchkin}} someone]] managed manages to kill it anyway. And it's constantly hungry when it's not asleep. However it is ridiculously easy to control with a simple ''command creature''.



* ''[[TabletopGame/MagicTheGathering Magic]]'''s [[http://magiccards.info/query?q=juggernaut&v=card&s=cname Juggernaut type]] is named for this. As of the ''Conflux'' expansion, the canonical (if expensive) trope example may be [[http://ww2.wizards.com/gatherer/CardDetails.aspx?&id=179496 Progenitus]]...
** Another well-known example is [[http://gatherer.wizards.com/Pages/Card/Discussion.aspx?multiverseid=191312 Darksteel Colossus]] and its nastier poisonous brother [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=221563 BLightsteel Colossus]]. Really, there are a lot of examples. Virtually any nasty creature that possesses (or has been enchanted/equipped with) abilities such as Indestructible and Shroud/Hexproof is a Juggernaut.

to:

* ''[[TabletopGame/MagicTheGathering Magic]]'''s ''TabletopGame/MagicTheGathering'''s [[http://magiccards.info/query?q=juggernaut&v=card&s=cname Juggernaut type]] is named for this. As of the ''Conflux'' expansion, the canonical (if expensive) trope example may be [[http://ww2.wizards.com/gatherer/CardDetails.aspx?&id=179496 Progenitus]]...
** Another well-known example is [[http://gatherer.wizards.com/Pages/Card/Discussion.aspx?multiverseid=191312 Darksteel Colossus]] and its nastier poisonous brother [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=221563 BLightsteel Blightsteel Colossus]]. Really, there are a lot of examples. Virtually any nasty creature that possesses (or has been enchanted/equipped with) abilities such as Indestructible and Shroud/Hexproof is a Juggernaut.

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* Older editions of ''TabletopGame/DungeonsAndDragons'' had a monster called the "juggernaut", a beast which roughly resembled a gigantic horse's head mounted on massive stone rollers that could roll over and crush anything in its path, and was almost impossible to stop when it got rolling. Its biggest strength was also its biggest weakness, since it was fairly awkward and had a hard time changing direction.

to:

* ''TabletopGame/DungeonsAndDragons''
**
Older editions of ''TabletopGame/DungeonsAndDragons'' the game had a monster called the "juggernaut", a beast which roughly resembled a gigantic horse's head mounted on massive stone rollers that could roll over and crush anything in its path, and was almost impossible to stop when it got rolling. Its biggest strength was also its biggest weakness, since it was fairly awkward and had a hard time changing direction.


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** Barbarians are designed this way. The entire class has a trait where, should they succeed in a constitution saving throw, they can outright NoSell what would be a killing blow. High-level Zealot Barbarians also get the "Rage Beyond Death" ability at level 14, which makes it so they can't be knocked unconscious from going down to zero HP as long as they're raging. The only things that can really stop them are massive fatal damage or outright instant death spells. They still die or go unconscious as soon as they have to stop raging, but if they ''do'' die, then their allies will have an easier time bringing them back from the dead. One of the Zealot's features, Warrior of the Gods, is a supernatural eternal-battle designation that means they can be healed by revival spells without the material components.
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*** Abaddon himself, despite his fandom reputation, is the undisputed king of melee on the tabletop, capable of obliterating entire squads single-handed if he gets close to them.
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** ''Pathfinder'' also has its in-house EldritchAbomination god, Rovagug, the Rough Beast. Following a rampage in which it basically clawed its way ''between planes'', Rovagug then needed to be [[SealedEvilInACan stuffed into its can]] through the [[GodzillaThreshold cooperation]] of [[EnemyMine virtually every god at once]]. And then it spawned a number of horrible, virtually unkillable monsters, ''including'' the Tarrasque.
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[[TheJuggernaut Juggernauts]] in tabletop games.
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* Creator/GamesWorkshop games:
** Juggernauts of [[WarGod Khorne]] from ''TabletopGame/{{Warhammer}}'', ''TabletopGame/WarhammerAgeOfSigmar'' and ''TabletopGame/Warhammer40000'' are monstrous rhino-like beasts [[HorseOfADifferentColor used as mounts by particularly favoured mortal and daemonic warriors alike]]. Unholy hybrids of daemonic flesh and hell-forged brass the weight and strength of a Juggernaut make them all but unstoppable once they get going, trampling everything in their path beneath their bloodstained hooves.
** ''TabletopGame/{{Warhammer}}'':
*** Skaven players can field the Hell Pit Abomination, which is basically a Clan Moulder mutation GoneHorriblyRight. It's absolutely massive, can kill nigh-on anything and is tough as hell to beat. And the worst thing? On death, it gets to use it's special rule Too Horrible to Die to roll on a table- ''on a 5 or 6, the creature gets right back up, regardless of how it died, completely healed''.
*** The Regeneration rule, which, unless the attack is Flaming or ignores it for any reason, allows the user a 50% chance of ignoring any attack because they just keep growing back.
*** The Empire Steam Tank. With decent firepower, of course.
*** Trolls in this universe have the Regeneration rule, and are too stupid to know when they've been killed. There's been instances where half a troll's brain is oozing out of its broken skull, with it still fighting and killing the soldiers who managed to do that.
** In ''TabletopGame/BloodBowl'', players with the [[ExactlyWhatItSaysOnTheTin Juggernaut]] skill (such as the Dwarf Deathroller and the [[StoutStrength massively obese]] [[RatMen Skaven]] Star Player Glart Smashrip) are almost impossible to stop once they get going due to their strength and/or bulk. The skill is used when blitzing, and allows the player to outright ignore any skills or results (barring rolling an [[CriticalFailure Attacker Down]]) that would allow the defender to stop the blitz (it overrides Fend, Stand Firm and Wrestle, and allows Both Down results to count as Defender Pushed).
** ''TabletopGame/Warhammer40000'':
*** [[AxCrazy Kharn]] [[ChronicBackstabbingDisorder the Betrayer]], is an unstoppable engine of destruction feared even by his fellow Berserkers due to his tendency to kill ''everything''. During the 13th Black Crusade [[GeneralFailure Abaddon]], in an unexpected display of competence, merely pointed him in a direction and Kharn proceeded to [[CatchPhrase "KILL! MAIM! BURN!"]] everything in his path, for the Blood god.
*** ''[[HumongousMecha Titans]]''. Immense war machines built in humanoid form. Most of the major races and forces of the galaxy utilize their own forms of Titans, except the Tau who relies on long-range hit-and-run. Emperor Titans, enormous walking-cathedral-mecha deployed by Imperium of Man, are about 150m tall and pack more than enough weapon to level a city.
* Older editions of ''TabletopGame/DungeonsAndDragons'' had a monster called the "juggernaut", a beast which roughly resembled a gigantic horse's head mounted on massive stone rollers that could roll over and crush anything in its path, and was almost impossible to stop when it got rolling. Its biggest strength was also its biggest weakness, since it was fairly awkward and had a hard time changing direction.
** Freakin' [[http://forgottenrealms.wikia.com/wiki/Tarrasque Tarrasque]]. 50' long walking [[NighInvulnerable living tank]] immune to almost every effect (magical or not) and ''reflects back'' some, regenerates FromASingleCell and [[http://web.archive.org/web/20070319002527/http://ww2.wizards.com/Books/Wizards/?doc=fr_spinyarn2003a has a unique mechanism of self-resurrection]] just in case [[{{Munchkin}} someone]] managed to kill it anyway. And it's constantly hungry when it's not asleep. However it is ridiculously easy to control with a simple ''command creature''.
** TabletopGame/ForgottenRealms has Simbul, the Witch-Queen. Her three most known qualities are: 1) in raw power, the first among the spellcasters of her world; 2) very obsessive; 3) easily falls into absurdly destructive rages. When (''[[Literature/TheElminsterSeries Elminster In Hell]]'') she had to rescue Elminster from [[FireAndBrimstoneHell Avernus]] and blasted her way through the initial crowd of TheLegionsOfHell, she just continued to fly to where she located him. After she tore a pit fiend to pieces without even ''slowing down'', the local who abducted her lover began to wonder who the hell she was... and spend non-renewable sources in running all over the plane.
* ''[[TabletopGame/MagicTheGathering Magic]]'''s [[http://magiccards.info/query?q=juggernaut&v=card&s=cname Juggernaut type]] is named for this. As of the ''Conflux'' expansion, the canonical (if expensive) trope example may be [[http://ww2.wizards.com/gatherer/CardDetails.aspx?&id=179496 Progenitus]]...
** Another well-known example is [[http://gatherer.wizards.com/Pages/Card/Discussion.aspx?multiverseid=191312 Darksteel Colossus]] and its nastier poisonous brother [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=221563 BLightsteel Colossus]]. Really, there are a lot of examples. Virtually any nasty creature that possesses (or has been enchanted/equipped with) abilities such as Indestructible and Shroud/Hexproof is a Juggernaut.
* The Immovable power lets you do this in ''TabletopGame/MutantsAndMasterminds'' if you take the Unstoppable option.
* The ''Franchise/StarTrek''-based game ''TabletopGame/StarFleetBattles'' has the Juggernaught, a regenerating mega-ship with the firepower of a Starbase capable of taking on an entire fleet.
* Somebody once made an experiment that created one -- he adapted Cthulhu to ''TabletopGame/DungeonsAndDragons'' and set him against a team of players with most iconic D&D characters, boosted up to 20th level each, with the addition that every time one of them died, they got another one. Cthulhu killed ''13'' of them and was defeated by a spell that imprisoned him, because nothing else worked.
** ''TabletopGame/{{Pathfinder}}'' has made official stats for Cthulhu (his page can be read [[http://paizo.com/pathfinderRPG/prd/bestiary4/greatOldOne.html#great-old-one-cthulhu here]]), and as expected for a [[EldritchAbomination Great Old One]], he is bar none the most powerful monster Paizo has ever officially made for the game, clocking in at Challenge Rating ''30'' (the highest CR a party of adventurers should really ever expect to face in a fair fight is CR 20), with powers that include needing to be killed ''twice'' just to temporarily banish him (permanently killing Cthulhu is impossible by standard rules), and the ability to kill others with his mere overpowering presence. Cthuhu's fellow Great Old Ones, Bokrug and Hastur, are only marginally less powerful.
* The ''TabletopGame/NewWorldOfDarkness'' sourcebook ''[[SerialKiller Slasher]]'' incorporates many of these elements into the Mask Undertaking (the unholy lovechild of Michael Myers and Jason Voorhees conceived after a night of indulging in PCP). Voiceless? The Mask loses all capacity for literacy and intelligible speech once it achieves its final metamorphosis. Unable to feel pain? Only because it's hinted that the mere ''presence'' of humans causes it blistering pain that no other sensation can match. Unable to be killed? ''Any'' attack against it -- from a sucker punch to a shotgun blast to the head to an unleashed flamethrower -- will only fill one health box.
* The Yozi Isidoros, the Black Boar That Twists The Skies, from ''TabletopGame/{{Exalted}}''. Isidoros' title isn't just boasting -- he was able to push the moon and stars out of his path.
** There is also a creature ''called'' Juggernaut, a vaguely-living monster that looms over Thorns, but rather than being an unstoppable trampling death-engine with no limits, it's enslaved to the Mask of Winters and would ''really'' like to be freed -- [[MercyKill one way or the other]].
* ''TabletopGame/{{Diplomacy}}'' strategy often calls a Russia-Turkey alliance the Eastern Juggernaut because both countries are against the side of the board, meaning if they cooperate they can focus their efforts expanding west.
* ''TabletopGame/{{OGRE}}'' from Steve Jackson Games. One player would set up the board with a layered defense of tanks, powered army infantry, and artillery. The other would have an Ogre (a large robotic tank in the style of Creator/KeithLaumer's "Literature/{{Bolo}}."). The Ogres objective was to break through these defenses, and has a good chance of doing so if competently played.
* ''TabletopGame/{{Infinity}}'' has the Combined Army, a massive federation of alien races led by a powerful AI. The Combined Army wants to annex the Human Sphere like they do to every race they encounter, and there isn't much that humanity can do to stop them. Their tech is ''eons'' ahead of the humans and the factions of the Human Sphere are just barely holding them off. It's at this point that their true unstoppable power is revealed; [[spoiler: the Combined Army forces that have nearly broken the Human Sphere are discovered to actually just be a lightly-armed ''scouting party''. When the real military shows up, there isn't a god damned thing the Human Sphere will be able to do]].

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